*
896AC052, 7B253653, D91926FC
'Allo 'Allo! Cartoon Fun!
Original title: 'Allo 'Allo! Cartoon Fun!
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platform - Action
Gametype: Licensed
Release Year: 1993
Developer: Alternative
Publisher: Alternative Software
Players: 2 (Simultaneous)
Licensed from: Alternative [R&R] - Worldwide
Hardware: ECS OCS
Disks: 2
Programmer: Steve Metcalf
Musician: Old Tramp
Designer: David Tolley (Chun Li)
_________________________
*
René the randy restaurateur is at it again. Not content with playing Yvette, Madam Edith and the women of the French Resistance off against each other, he's gone chasing after the mysterious fallen Madonna with the Big Boobies.

'Allo 'Allo is a licensed platforming version of the popular BBC TV series and features all the characters associated with the programme. You have to guide the cowardly René around a series of locations including the café and colonel's château - collecting bonuses, stunning baddies and trying to swap all the real Fallen Madonna paintings with fake ones concealed in knockwurst sausages.

Amiga Format 55 (Jan 1994)
*

*
244E6AE7, 65417C45, 2650F028
'Nam 1965-1975
Original title: 'Nam 1965-1975
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard
Genre: Strategy
Gametype: Licensed
Release Year: 1991
Developer: The Kremlin
Publisher: Domark
Players: 1
Licensed from: Domark - Worldwide
Hardware: ECS/OCS
Conversions: Apple Macintosh (Classic) Atari ST/E PC (DOS)
Disks: 2
Programmer: Colin Boswell
Musician: Jolyon Vincent Myers
Designer: Matthew Stibbe
_________________________
*
'Nam 1965-1975 is a strategy game set during the Vietnam war. The player takes the role of both the President of the United States and the commander-in-chief, and the goal of the game is to prevent the South of Vietnam to fall in the hands of the Vietcong, managing its military resources and preventing the public opinion to reject the war. As President, the player has to manage the military resources, and as Commander in chief they can take direct decisions on the terrain, such as tactics or engaging enemies. 

The game offers five different scenarios: Khe Sanh, Tet Offensive, 1975 offensive, Nixon and Johnson. The first three are some of the most decisive battles during the conflict, whereas choosing "Nixon" or "Johnson" changes the year (1964 or 1968) in which the player starts playing.

http://www.mobygames.com/game/amiga/nam-1965-1975
*

*
6CCE6F25, 5984E448, 0D5C914D
1000 Miglia: 1927-1933 Volume 1
Alternative title: Millemiglia
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Racing
Gametype: Licensed
Release Year: 1991
Developer: Simulmondo
Publisher: Simulmondo
Players: 1
Hardware: OCS, ECS
Conversions: Commodore 64, PC (DOS)
Disks: 1
Programmer: Mario Savoia
Musician: Massimo Perini
Designer: Francesco Carlà, Mario Savoia
_________________________
*
Based around a classic motor car race from either side of the war, 1000 Miglia (literally '1000 miles') is an unusual racing game. You have to progress across Italy through a number of stages in your rickety 20s car. Keeping within time limits at each point is crucial to staying in the game. 

At the beginning of the game, you can choose the spare parts that you will take with yourself in case your car breaks down. You also choose a car and set up the skills for your two drivers; you can distribute points between Skill, Resistance and Mechanics, and choose the driver's favorite part of the race. 

Atmospheric conditions change throughout the race: sometimes the weather will be clear, sometimes you'll have to drive through rain or mist. During the race, your car will sometimes lose a wheel or need other repairs. If this happens, you'll lose a couple of minutes repairing it - as long as you have the appropriate spare part; if you don't have one, it's game over!

http://www.mobygames.com/game/amiga/1000-miglia
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310BA3D3, 6BECD78D
1000cc Turbo
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Racing - Motorcycles
Gametype: Licensed
Release Year: 1990
Developer: Max Design
Publisher: Impressions
Players: 1
Hardware: OCS, ECS
Disks: 1
Programmer: Chris Birch
Musician: Christopher J. Denman
Designer: Steve Redpath
_________________________
*
1000cc Turbo is inspired by Super Hang-On. It is a motorcycle racing game viewed from behind the bike. Road and enduro racing are featured among the 4 bikes offered. Race lengths can be between 1 and 9 laps, and you can race with either sound effects or music.

http://www.mobygames.com/game/amiga/1000cc-turbo
*

*
D24DE7C5
1869: Erlebte Geschichte Teil I
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
Trade goods between ports all over the world in this economic simulation game. 

As a 19th century merchant newcomer, the player need to buy a ship, find a crew, load a few goods on the ship, and sail into the horizon, until the player reaches a port with a demand for said goods. Eventually will have the money to buy more ships, create regular trade routes, and become the head of a regular trading company.

1869 focuses on management and economy, rather than action. Actual sailing is done by plotting a route and then watching the days go by, interrupted only by the occasional random event. Basically you'll be planning routes, watching out for special assignments (that pay well if completed on time) and generally trying to steer clear of the shores of bankruptcy.

http://www.mobygames.com/game/amiga/1869
*

*
58FA63B1, 7F3B2B60, 50913BE8, BAB60D6C, 7A6AD906
1869: History Experience Part I
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard, Mouse
Genre: Strategy - Multi-Screen - Historical
Gametype: Licensed
Release Year: 1993
Developer: Max Design
Publisher: Flair Software
Players: 4
Hardware: OCS, ECS; AGA
Disks: 3
Programmer: Albert Lasser, Wilfried Reiter
Musician: Hannes Seifert
Designer: Martin Lasser, Wilfried Reiter
_________________________
*
Trade goods between ports all over the world in this economic simulation game. 

As a 19th century merchant newcomer, the player need to buy a ship, find a crew, load a few goods on the ship, and sail into the horizon, until the player reaches a port with a demand for said goods. Eventually will have the money to buy more ships, create regular trade routes, and become the head of a regular trading company.

1869 focuses on management and economy, rather than action. Actual sailing is done by plotting a route and then watching the days go by, interrupted only by the occasional random event. Basically you'll be planning routes, watching out for special assignments (that pay well if completed on time) and generally trying to steer clear of the shores of bankruptcy.

http://www.mobygames.com/game/amiga/1869
*

*
7D4D4DBB
1869: History Experience Part I
Platform: Amiga 500
Region: Poland
Gametype: Undefined
_________________________
*
*

*
37799D16, ED506AB6, 35281433
1943: The Battle Of Midway
Alternative title: 1943 Kai: Midway Kaisen
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick / Keyboard
Genre: Shoot 'em Up - Historical - Flight
Gametype: Licensed
Release Year: 1989
Developer: Probe
Publisher: GO!
Players: 2
Licensed from: Capcom
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, NES, ZX Spectrum
Disks: 1
_________________________
*
The sequel to 1942, which is still a vertically scrolling shooter, has the player once again fighting over the clouds during the second world war, this time in an intense battle just off the coast of Midway islands.

Updates to the gameplay include an energy bar, which can be run down by either being hit from incoming fire or using a special weapon. The energy bar can be replenished by picking up power-ups, while special weapons (lightning, cyclones and waves) can knock down all fighters on the screen at the time.

http://www.mobygames.com/game/amiga/1943-the-battle-of-midway
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1FCF2186, 7AA91E6A
1st Division Manager
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard, Mouse
Genre: Sports - Football - Managerial
Gametype: Licensed
Release Year: 1992
Developer: Cirrus
Publisher: Codemasters
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Disks: 1
Programmer: Chris Chapman (Chipper), Nik Sen
Musician: Allister Brimble (The Demon)
Designer: Brian Hartley
_________________________
*
1st Division Manager is a football management game where you take on a team of your choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as your name, the name of your club, your current league position, a rating and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone. Press it and you will be able to make a phone call to either the Transfer Market (for buying and selling players) or the the Bank (to get a loan). The third icon is a note book and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After match you will get reports about players being injured, results in the other matches and the finances for that week.

http://www.mobygames.com/game/amiga/1st-division-manager
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D82DB36C, 9F2F71F2
20,000 Leagues Under The Sea
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard, Mouse
Genre: Adventure - Puzzle - Point and Click
Gametype: Licensed
Release Year: 1988
Developer: Coktel Vision
Publisher: Coktel Vision
Players: 1
Licensed from: Marianne Rougeulle
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, PC (DOS)
Disks: 1
Programmer: Pascal Arnauld
Musician: Réné-Guy Tramis
Designer: Kaki Chapoullié, Yannick Chosse, Catherine Poiret
_________________________
*
The game is based on an 1870 novel by Jules Verne.

On July 5th, 1867 the government decided to launch the famous ship the "Abraham Lincoln", which will leave on the trail of a sea monster. The great French professor Mr. Arronax will also take part in the expedition. The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition set out on board the Nautilus, a submarine navigated by Captain Nemo. The player takes Anorax's role to find out more.

Most of the game is spent on the Nautilus, which consists of three rooms: the living room, the control room and the library. There the player can manipulate objects and talk to people to receive hints what to do next and the state of the Nautilus. With the map, he influences the route. Sometimes the player leaves the submarine to explore other locations, and respectively solves puzzles to receive more hints or to solve action sequences, e.g., fighting against a shark. 

The game is played in real-time, which means the key to success is being in the right location at the right time. This also results in various possibilities to render the game unwinnable, and causes waiting times. For the same reason, the player also needs to watch Nemo's mood. If he angers Nemo, e.g., by manipulating the ship instruments, he locks the player into his room and valuable time passes. The game is played completely in point & click and has no function to save progress.

http://www.mobygames.com/game/amiga/20000-leagues-under-the-sea
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719DAA25, DD5EEBF9
3001: O'Connors Fight
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Strategy
Gametype: Licensed
Release Year: 1990
Developer: Unknown
Publisher: Rainbow Arts
Players: 1
Hardware: OCS, ECS
Disks: 1
Programmer: Ingo Bocker
Designer: Jan Dark
_________________________
*
In 3001, six lords in space try to increase their respective power base. One of them is John O 'Connor, whose role the player takes here. The point is to conquer as many unoccupied or enemy star systems, using his spaceship fleet, which can be increased on other planets through the production of other ships. For the coupled approach and landing on the planet an action sequence must be completed, in which one has to deal with the law of inertia and numerous obstacles. Very similar problems arise in coup attempts in alien star systems: Only with a lot of practice and skill to safely maneuver the ship by whirring around asteroid fields succeed.
Graphics and sound of this (mouse controlled) program are just short of an insult to the Amiga, since even the few digitized black and white little pictures can not save anything. The horrible beeping sound makes the purchase of earplugs required! 3001 also provides for even a few hours of play far too little variety. (Manuel Semino)

Amiga Joker, July 1990
*

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0738654E, 275F9988
3D Construction Kit
Alternative title: Virtual Reality Studio
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard, Mouse
Genre: Construction Kit - 3D
Gametype: Licensed
Release Year: 1991
Developer: Incentive
Publisher: Domark
Players: 1
Licensed from: New Dimension
Relationship: is a prequel to 3D Construction Kit II
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), ZX Spectrum
Disks: 1
Programmer: Paul Gregory
Designer: Chris Andrew, Paul Gregory, Eugene Messina, Kevin Parker
_________________________
*
This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created.

A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

http://www.mobygames.com/game/amiga/virtual-reality-studio
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09B78A41, 87D0ACFC
3D Galax
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick / Keyboard
Genre: Shoot 'em Up - Sci-Fi - 3D
Gametype: Licensed
Release Year: 1989
Developer: Gremlin Graphics
Publisher: Gremlin Graphics
Players: 1
Hardware: OCS
Conversions: Atari ST
Disks: 1
Programmer: Paul Blythe
Musician: Ben Daglish (Benn)
Designer: Berni Greggs
_________________________
*
As the name implies, 3D Galax takes the Space Invaders/Galaxian concept into the third dimension. Seen from a first-person cockpit perspective and utilizing flat-shaded polygonal graphics, waves of aliens advance towards the player and must be destroyed with a laser cannon. Unlike in the originals, the aliens never shoot back: the only danger they pose is that of crashing into the player. If any aliens from a wave survive an attack run by not being destroyed before they pass the player, they will try again and again, until either the entire wave or the player is destroyed. The alien formations change every four waves, but not before a bonus stage involving navigating an asteroid field is passed.

(Description of the ATARI ST version)
http://www.mobygames.com/game/atari-st/3d-galax
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E7360000, 8B84BDD0
3D Pool
Alternative title: Sharkey's 3D Pool / Maltese Joe's 3D Pool
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard, Mouse
Genre: Sports - Pool - 3D
Gametype: Licensed
Release Year: 1989
Developer: Aardvark
Publisher: Firebird
Players: 1 or 2
Licensed from: MicroProse
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, BBC Micro, Commodore 64, DOS, Electron, MSX, ZX Spectrum
Disks: 1
Programmer: Nick Pelling (Orlando M. Pilchard)
Designer: Nick Pelling (Orlando M. Pilchard)
_________________________
*
Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included.

There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.

http://www.mobygames.com/game/amiga/sharkeys-3d-pool
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104C5350, CEE2E61D, F7316A72
4D Sports Boxing
Original title: 4D Sports Boxing
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard
Genre: Sports - Boxing
Gametype: Licensed
Release Year: 1991
Developer: Distinctive Software Inc
Publisher: Mindscape
Players: 1 or 2, Simultaneous
Licensed from: Don Traeger, Stan Chow, Jim Rushing, Jon Horsley
Hardware: OCS, ECS
Conversions: Apple Macintosh, Atari ST, Fudjitsu FM Towns, MS-DOS
Disks: 2
Programmer: Wei Shoong Teh, Joe Dellasavia, Pete Veys
Musician: Michael J. Sokyrka, Kris Hatlelid, Brian Plank, Frank Barchard
Designer: Gérard de Souza, David Adams
_________________________
*
4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. 

You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

http://www.mobygames.com/game/4-d-boxing
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EB10A43F, 1C048530
4D Sports Driving & Master Tracks I
Alternative title: Stunts
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick / Keyboard
Genre: Racing - 3D
Gametype: Licensed
Release Year: 1992
Developer: Distinctive
Publisher: Mindscape
Players: 1
Hardware: OCS, ECS
Conversions: PC (DOS), FM Towns, PC-98
Disks: 2
Programmer: Kevin Pickell
Musician: Michael J. Sokyrka, Kris Hatlelid, Brian Plank
Designer: Mike Smith, David Adams, Nicola Swaine, Kevin Pickell
_________________________
*
One of the classic 3D car racing simulations. A variety of cars and opponents to choose from. The game provided unusual stunt objects including loops, corkscrews and jumps. You can watch your race in instant replay from different camera angles. A track editor is included as well.

http://www.mobygames.com/game/amiga/stunts
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9CF62800, 4A3FC142
4th & Inches
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick / Keyboard
Genre: Sports - Isometric - Football
Gametype: Licensed
Release Year: 1988
Developer: Sculptured
Publisher: Accolade
Players: 1 or 2, Simultaneous
Licensed from: Bob Whitehead
Relationship: has a construction kit: 4th & Inches Team Construction Disk
Hardware: OCS
Conversions: Apple IIgs, Commodore 64, PC (DOS), Macintosh
Disks: 1
Programmer: Craig Conder
Musician: Ed Bogas
Designer: Les Pardew, Brian Judd, Joe Hitchens
_________________________
*
4th & Inches is an action/strategy football game for one or two players. You control the action during the variety of plays that can be called, choose when to take timeouts, and select which players on your team will be on the field. There are two teams (the All-Pros and the Champs) and you can see each players statistics to determine how fast or strong he will be.

http://www.mobygames.com/game/amiga/4th-inches
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783C7B75, 12BFC306
4x4 Off-Road Racing
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick / Keyboard
Genre: Racing
Gametype: Licensed
Release Year: 1989
Developer: Epyx
Publisher: Epyx
Players: 1
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), MSX, ZX Spectrum
Disks: 1
Musician: Mark Riley, Chris Grigg
_________________________
*
As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares.

There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).

http://www.mobygames.com/game/amiga/4x4-off-road-racing
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F5666147, 3831B431
5th Gear
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick / Keyboard
Genre: Racing - Top Down
Gametype: Licensed
Release Year: 1990
Developer: Microwish
Publisher: Hewson
Players: 1
Hardware: OCS
Conversions: Atari ST, Commodore 64
Disks: 1
Programmer: Gary S. Wood, Neil Metcalfe
Musician: Jochen Hippel
Designer: Pete Petriv
_________________________
*
The aim is to drive from the beginning of the track to the end while avoiding obstacles and eliminating (with your machine gun) other vehicles. The tracks are not roads, but maze-like obstacle courses in the wilderness. It is part maze solving, part combat, part racing against the clock.

http://www.mobygames.com/game/amiga/5th-gear
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A0673281, E1E8DD8C
688 Attack Sub
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Simulation - Submarine
Gametype: Licensed
Release Year: 1990
Developer: Unknown
Publisher: Electronic Arts
Players: 1
Hardware: OCS, ECS
Conversions: PC (DOS), Genesis
Disks: 1
Programmer: John W. Ratcliff, Paul Grace
Designer: Michael Kosaka (Mike Kosaka), Wilfredo Aguilar
_________________________
*
An early submarine game with ten missions which can be played with both American and Soviet attack submarines. The game focuses on realism with several stations the player can use (sonar, weapons, navigation, helm, radio and periscope) but most duties can be delegated to crew members. The graphics are mostly close-up views of the control panels but in some occasions they feature digitized images of surface ships and crew.

http://www.mobygames.com/game/amiga/688-attack-sub
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0B87BF32, EBE433A7
7 Colors
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Puzzle
Gametype: Licensed
Release Year: 1991
Developer: Gamos
Publisher: Infogrames
Players: 1 or 2
Hardware: OCS, ECS
Conversions: NEC PC-98, PC (DOS)
Disks: 1
Programmer: Yannick Turbe
Musician: Michael Couturier
Designer: Didier Chanfray, Dominique Girou, Natasha Chubarova, Yeal Barroz
_________________________
*
It might be a "battle of colours", two "enemies" engaging in a "fight" to "conquer the territory" on the "battlefield". Or, despite Infogrames' martial marketing efforts, 7 Colors might just be a puzzle game with brightly colored diamonds. 

In the wake of Alexey Pajitnov's block-busting Tetris, Infogrames licensed another Russian mathematician's concept for a game of logics and dexterity: Two players start from opposite ends of a board, filled with rectangles of seven different colors, and take turns in picking one of these colors. All diamonds of that color bordering on the player's territory are annexed, expanding the borders. Whoever first controls more than half of the terrain wins.

Some quirks add tactical depth: The color chosen is locked for the opponent for one turn; drawing lines from one border of the field to another fills all the space in between. In addition, boards come in various diamond sizes, color textures and with obstacle stones. A (generous) time limit exerts soft pressure.

7 Colors can be played against the computer or a human opponent, even over a local network - a rare feature at the time. Ambitious players may design their own boards with the included editor.

http://www.mobygames.com/game/amiga/7-colors
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3942AFDA, E60A220F
9 Lives
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platform - Scrolling
Gametype: Licensed
Release Year: 1990
Developer: ARC Developments
Publisher: Frames
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST/E
Disks: 1
Programmer: Graham P. Everett (Kenny)
Musician: Martin Walker, Simon Butler
Designer: Simon Butler
_________________________
*
Claudette the cat has been kidnapped by scientists aiming to use her for experiments. Bob Cat can't allow this, and sets off to save her.

9 Lives is a platform game taking in four levels. The lengths of jumps are variable, depending on how long the joystick is pushed down for. Bonus items to be collected include rotor blades, to allow flight. 

Bob cannot kill his enemies, but can temporarily stun them, by hurling his ball of string at them. Contact with enemies or hazards causes an energy bar to decrease - a life is lost once it reaches zero. As the title suggests, this can happen eight times before a ninth death ends the game.

http://www.mobygames.com/game/amiga/9-lives
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C2C27D74, A74C0A3A, 940947BF
A-10 Tank Killer
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Simulation - Flight - Military
Gametype: Licensed
Release Year: 1990
Developer: Dynamix
Publisher: Dynamix
Players: 1
Relationship: Data Disk: A-10 Tank Killer Extra Missions
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 2
Programmer: Joseph Wingard
Musician: Alan McKean, Mark Riley
Designer: Mark Brenneman, Damon Slye, Mick Westrick, David Selle
_________________________
*
This simulation puts you in the cockpit of the A-10 Thunderbolt II, which is also known as the "Warthog". As the game's name implies, it is used mainly to hunt enemy tanks, but also for destroying roads and bridges 

You are armed with 30mm Avenger cannon which can fire around 70 times a second. Multiple camera angles are featured. Landing is automated and an accelerated time function is on offer.

Characters have full AI to act without your involvement, and will communicate with you in-flight. Actions in one mission affect another - something you failed to destroy in one mission can attack you later.

Version 1.5 re-released in 1991 added 7 new scenarios set during the Operation Desert Storm in Iraq.

http://www.mobygames.com/game/amiga/a-10-tank-killer
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32C0DF16, 80F7F329, 0AFCFA73
A-Train
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Strategy - Simulation
Gametype: Licensed
Release Year: 1992
Developer: Artdink, Dreamer's Guild, The (conversion)
Publisher: Ocean
Players: 1
Relationship: Construction Kit: A-Train Construction Set
Hardware: OCS, ECS
Conversions: Apple Macintosh, FM Towns, PC Engine, SNES, PC (DOS), Sharp X68000
Disks: 2
Programmer: Walter Hochbrückner (Hochbrueckner)
Musician: Brad Madix, Matt Nathan, Russell Lieblich
Designer: Bonnie Borucki, David Joiner (Talin), Jenny Martin, Suzie Greene, Yano
_________________________
*
You play the part of the head of a railroad company, with the aim of creating your own railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for your chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses.

The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for your commuter trains.

As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. You can also build your own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors. 

The stock market is also another way of making money. You can also watch the seasons come and go, with snow visible in winter, and fireworks displays celebrating the new year.

http://www.mobygames.com/game/amiga/a-train
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67FA8B74
A-Train
Platform: Amiga 500
Region: Czech
Gametype: Undefined
_________________________
*
*

*
2B3F7E8C
A-Train
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
DD713CCB
A-Train
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
73A2340E, B5DE5807, 0D6A2167
A-Train Construction Set
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Construction Kit
Gametype: Licensed
Release Year: 1993
Developer: Artdink, Dreamer's Guild, The (conversion)
Publisher: Ocean
Players: 1
Relationship: A-Train
Hardware: OCS, ECS
Conversions: FM Towns, NEC PC-98, PC (DOS), Sharp X68000
Disks: 2
_________________________
*
The A-Train Construction Set add-on for Maxis’ railroad management simulation A-Train is a map editor that allows modification of existing savegames and creation of new landscapes from scratch. The editor comes with six sample scenarios. Apart from that, it adds no new content to the game.

http://www.mobygames.com/game/amiga/a-train-construction-set
*

*
8FFEFE8C, 1BB22C29, 53EC43EF
A.G.E. (Advanced Galactic Empire)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Adventure - Rail Shooter
Gametype: Undefined
Release Year: 1991
Developer: Tomahawk (Coktel)
Publisher: Tomahawk (Coktel)
Players: 1
Relationship: is a sequel to Galactic Empire
Hardware: OCS, ECS
Conversions: Atari ST/E, PC (DOS)
Disks: 2
_________________________
*
A.G.E. is a follow-up to Galactic Empire. Like its predecessor, it is a first-person space exploration game rendered in 3D. As you pilot your spacecraft around the planets and stars, engaging in space combat and conversation with other characters, you unravel the Conquer the Universe plot. The game is similar to Elite in that you are relatively free to travel to wherever you please.

http://www.mobygames.com/game/amiga/age
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*
7C53616E, ED0EA00C
Aaargh!
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Multi-Screen - Arcade
Gametype: Licensed
Release Year: 1988
Developer: Binary Design, Ltd.
Publisher: Arcadia Systems, Inc.
Players: 1 or 2, Simultaneous
Relationship: Coin-Op Conversion
Hardware: OCS
Conversions: Amiga, Amstrad CPC, Apple IIgs, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum
Disks: 1
Programmer: Steve Coleman
Designer: Joe Hitchens
_________________________
*
What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. 

This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy,

Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.

http://www.mobygames.com/game/aaargh
*

*
B5FD5251, 24F1F050, 22D25606, EBF2093F, B35ACD31, B3705432
Abandoned Places 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Role Playing Game - Fantasy
Gametype: Licensed
Release Year: 1993
Developer: ArtGame
Publisher: I.C.E
Players: 1
Relationship: is a sequel to Abandoned Places: A Time For Heroes
Hardware: OCS, ECS
Disks: 5
Programmer: Steve Fabian, Francis Staengler, Sándor Domokos
Musician: Tim Bartlett
Designer: István Kárpáti, Jenö Klimits, László Udvardy
_________________________
*
In this dungeon-crawling RPG you must assemble a team of four brave fighters to launch an attack on Pendugmalhe, and save the kingdom of Kalynthia. The main gameplay is influenced by Dungeon Master, but features sections in the open air battling bears as well as the dungeons. 

In the real-time combat sections you must choose weapons and spells instantaneously, using the mouse-based interface. You will find many villages along the way, and you can gain clues and buy supplies at these. The game's difficulty is pitched at experienced role-players; ideally those with an experienced party from the first game to load in.

http://www.mobygames.com/game/amiga/abandoned-places-2
*

*
E3581C35, 159D67F5, 10C49470, ED7753CC, 16162F7E, 48158FBB
Abandoned Places: A Time for Heroes
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Role Playing Game - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: ArtGame
Publisher: Electronic Zoo
Players: 1
Relationship: s a precursor to Abandoned Places 2
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 5
Programmer: Francis Staengler, Steve Fabian, Ignác Fetser
Musician: Lajos Suvák, George Dragon
Designer: Francis Staengler, Steve Fabian, Sándor Hadas, George Dragon, Miklos Tihor
_________________________
*
In this RPG, you play the role of four heroes whose mission is to save their world, Kalynthia, from the evil arch mage Bronagh. Most of the time, while exploring the over world, the game is shown in a 2D top-down view. It gives you much freedom: there's more to do than just stick to the main quest. Towns have a static interface where you reach the wished location by pressing the according symbol. e.g. a church for healing up or a sage for hints.

During dungeon crawls the game switches to a 3D view and plays similar to Dungeon Master. As usual for this kind of games you see the dungeon in a small windows while your characters are shown on the right hand side of the screen. Dungeon sequences are completely in real-time. This includes combat which basically consists of clicking on a character's weapon or magic spell and then clicking on the monster. After every usage of a weapon/spell you have to wait a certain time until you can use it again.

http://www.mobygames.com/game/amiga/abandoned-places-a-time-for-heroes
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*
5E910BB7
Abandoned Places: A Time for Heroes
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
C1D25C47, 9470D3BA, D30DCD3D
Abracadabra
Alternative title: Once Upon A Time: Abracadabra
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Educational - Action - Adventure
Gametype: Licensed
Release Year: 1991
Developer: Unknown
Publisher: Coktel Vision
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST/E
Disks: 2
Programmer: M.D.O.
Musician: Frédéric Motte (Moby)
Designer: François X. Nedelec, Kaki Chapoullié, Pierre Gilhodes, Pascal Pautrot
_________________________
*
Abracadabra is another part in Once Upon A Time series and interactive book for kids similar to another part in the series Baba Yaga. 

Some time have passed since the dragon brought a child to one of the four houses in the kingdom. Child has grown and became a brave guy. One night his parents went out of home for some reason, and evil wizard Satanicus stole the very precious item of your parents. To do not make your parents upset, you decide to return this item.

During the 7 chapters you'll switch between three modes of the game:
1) Searching an object in first-person view via point and click;
2) Move through the forest, jumping, ducking, and using a weapon in third-person side view;
3) Fighting with the one of big bosses in first-person view via point and click.

Three difficulty levels are available. Finishing the game, player may replay the game starting from the one of four certain game parts. The game is available in English, Spanish, German, Italian, and French languages.

http://www.mobygames.com/game/amiga/once-upon-a-time-abracadabra
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F4575BD6, 89758D77
Academy: Tau Ceti II
Alternative title: Space School Simulator: The Academy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Shooter - 3D
Gametype: Licensed
Release Year: 1988
Developer: ComTec
Publisher: CRL
Players: 1
Hardware: OCS
Conversions: Amstrad CPC464/664/6128, Atari ST/E, PC (DOS), Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: Pete Cooke
_________________________
*
Pete Cooke's follow-up to the previous space shooter-explorer takes things away from the Tau Ceti setting. Players take the role of a student at an academy for advanced piloting. There they need to solve 20 simulated missions on a wide range of planets.

The self-contained missions mean that the game uses the Tau Ceti structure and theme, without the causality of previous decisions having an effect on later choices. This reduces the complexity of management. Although players can customize the ships, including giving them names of your choice, the game comes with supplied ones include a variety that should suit many different circumstances.

Whichever vehicle is chosen, players will control it from a 1st person perspective and a series of controls. All ships skim over the surface of the planet and feature weapons. Most missions will involve destroying rogue robots enemies. Players will have to dock with buildings to refuel or move on to a different planet.

http://www.mobygames.com/game/amiga/space-school-simulator-the-academy
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1A97A172, C1154E0A
Ace Ball
Platform: Amiga 500
Region: Poland
Gametype: Licensed
Developer: Unknown
Publisher: TimSoft
Players: 2 simultaneous
Disks: 1
_________________________
*
*

*
3E59892A, 288E1547
Action Fighter
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Vertical
Gametype: Licensed
Release Year: 1989
Developer: Core Design
Publisher: Firebird
Players: 1
Licensed from: SEGA
Hardware: OCS
Conversions: Atari ST/E, Commodore C64/128, PC (DOS), Sega Master System, Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: Andrew Green (Andy)
Musician: Ben Daglish (Benn)
Designer: Terry Lloyd (Tel Lloyd)
_________________________
*
This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility.

By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding.

There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible.

Picking up flags gives you bonus points with 10,000 points gaining you an extra life.

http://www.mobygames.com/game/amiga/action-fighter
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3731C80B, 9E11DDA4
Addams Family, The
Original title: Addams Family, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Platformer - Multi-Screen
Gametype: Licensed
Release Year: 1992
Developer: Paramount Pictures
Publisher: Ocean
Players: 1
Licensed from: Paramount Pictures
Hardware: OCS, ECS
Conversions: Atari ST, C64, ZX Spectrum, Amstrad CPC, SEGA Genesis, SEGA Master System
Disks: 1
Programmer: James Higgins
Musician: Jonathan Dunn
Designer: Simon Butler, Warren Lancashire
_________________________
*
The Addams Family is a platform game based on the characters and settings from the movie (which, in turn, is based on the famous 1960's television series, which in turn is based on Charles Addams cartoon of the same name, which was featured in the magazine, The New Yorker, in the 30's).

The game takes place towards the end of the movie: the Addams Family has been evicted from their home by a court order issued by a backstabbing attorney (there's one for the books), Tully Alford. Even worse, the other Addamses: Morticia, Pugsley, Wednesday, Granny and Lurch have gone missing.

As Gomez, you must tour the Addams mansion in search of your lost family, battling out mysterious monsters and evading traps, and eventually face your nemesis, Tully.

http://www.mobygames.com/game/addams-family
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BAA07D38, C635DCC0
Adrenalynn
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Action - Top Down
Gametype: Undefined
Release Year: 1991
Developer: Exponentia
Publisher: Loriciel
Players: 1 to 4 Simultaneous
Hardware: OCS, ECS
Conversions: Atari ST/E
Disks: 1
Programmer: Dragan Nestoroski, Milo Milojevic, Olivier Thil
Musician: Frédéric Bouquerel
Designer: Frédéric Bouquerel, Olivier Thil
_________________________
*
Adrenalynn is a futuristic, action-oriented sports game. Artificial Intelligence took over Earth and the winner of the "Adrenalynn" championship may decide humanity's future. So naturally the player participates with the goal to win the major league (there are overall three with increasing difficulties). The game itself is a bit like indoor soccer with four athletes (armed with guns) and on a smaller playing field with bumpers. A match lasts 120 seconds and there are various power-ups to collect. Each player only takes control over a single athlete. The sportsmen show up on the screen as balls.

http://www.mobygames.com/game/amiga/adrenalynn
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BFF17417, FB3A24C3
ADS: Advanced Destroyer Simulator
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard / Mouse
Genre: Simulation
Gametype: Licensed
Release Year: 1991
Developer: Didier Arnaud
Publisher: Futura (Loriciel)
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST/E, PC (DOS)
Disks: 1
Programmer: Didier Arnaud
Designer: Didier Arnaud
_________________________
*
Advanced Destroyer Simulator (ADS) is a naval combat simulation set in World War 2. It was the first naval simulation to use real-time filled 3D graphics. Its style and mechanics are reminiscent of Epyx's Destroyer (1986).

ADS simulates the H.M.S. Onslaught, a British destroyer of the O-class fitted with three cannon turrets, four torpedo tubes on port and starboard respectively, and a sonar to detect and track submarines. In ADS, the Onslaught is not part of a flotilla.

There's no campaign, gameplay is mission-based and set in three scenarios (two in the CPC version) with five mission each: The Mediterranean around Sicily, the English Channel between UK and France, and the North Sea coast of Norway. Objectives include seek-and-destroy assignments, patrols, convoy escorts, submarine hunts and blockade runs. Each scenario also offers an open “Delta” option where you cruise and hunt without specific objectives.

You navigate the destroyer manually, in real-time and from a first person perspective, though with the help of a scenario map. ADS simulates ship combat as a close-quarter exchange of torpedoes and cannon fire. In proximity to enemy land bases, Stuka fighters can attack and must be shot down with the cannons. Submarines are tracked with the sonar and can only be attacked once they surface. Enemy vessels include freighters, tankers, torpedo boats, destroyers and cruisers. Most missions are time critical; in the course of the mission, it may be necessary to dock in allied ports for repairs, to refuel and restock on ammunition.

http://www.mobygames.com/game/amiga/advanced-destroyer-simulator
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EE48B640, 1800617A
Advanced Ski Simulator
Original title: Professional Ski Simulator
Alternative title: Professional Ski Simulator
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Skiing - Top Down
Gametype: Licensed
Release Year: 1988
Developer: Codemasters
Publisher: Codemasters
Players: 1 or 2
Hardware: OCS
Conversions: Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Disks: 1
Programmer: Andrew Graham
Musician: Steve Barrett
Designer: Stewart Graham, Robbie Graham
_________________________
*
Players have to guide a skier down the piste in the specified time limit. The ski is against a competitor but the clock is the main enemy because if the player doesn't cross the finishing posts in time it is game over.

The controls are fairly simple: left and right on the joystick rotates the skier and the fire button propels the player character forward with his sticks. Avoid obstacles such as trees, gates or log cabins.

http://www.mobygames.com/game/professional-ski-simulator
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78B60760, 1366F3D4
Advantage Tennis
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Sports - Tennis
Gametype: Licensed
Release Year: 1991
Developer: Unknown
Publisher: Infogrames
Players: 1, 2 simultaneous
Hardware: OCS, ECS
Disks: 1
_________________________
*
Advantage Tennis is a tennis simulation played with 2D characters in a 3D simulated court. The camera zooms and pans in to follow the action. There are training, season and exhibition modes. The season mode allows playing against a variety of competitors and in different courts around the world.

http://www.mobygames.com/game/amiga/advantage-tennis
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15200B5D, 0C1650B8, 0DB36C3E
Adventure Construction Set
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Construction Kit - Adventure
Gametype: Licensed
Release Year: 1986
Developer: Fantasia Systems
Publisher: Electronic Arts
Players: 1
Hardware: OCS
Conversions: Apple II, Commodore C64/128, PC (DOS)
Disks: 1
Programmer: Glenn S. Tenney
Musician: Dave Warhol (David)
Designer: Greg Johnson
_________________________
*
Despite its title, Adventure Construction Set is an editor that allows players to create their own role-playing scenarios. It is possible to customize a tile-set, maps, and objects to create RPGs reminiscent of the early Ultima games.

Seven small 'toolkits' to build from include Sci/Fi, Spy, and Medieval setting templates, plus two complete games are included as a demonstration: Rivers of Light is based on Sumerian mythology and contains 140 rooms and Land of Aventuria consists of seven mini adventures with different settings, e.g. an adaption of Alice in Wonderland or a Nazi castle.

http://www.mobygames.com/game/amiga/stuart-smiths-adventure-construction-set
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E88881F6, 3A3E9C04, CF8E2873
Adventures of Quik & Silva, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Shooter
Gametype: Coverdisk
Release Year: 1991
Developer: New Bits On The RAM (A.U.D.I.O.S)
Publisher: Amiga Fun
Players: 1, 2
Hardware: OCS, ECS
Conversions: Atari ST/E
Disks: 1
Programmer: Andreas Breebruck
Musician: Markus Kohlmann
Designer: Chris Hülsbeck (Huelsbeck)
_________________________
*
The Adventures of Quik and Silva is a platform game where you control a pair of small droids. You have to guide your heroes through the level by avoiding the miscellany of monsters who stand in your way. Power ups come in the form of 'P' symbols which give extra spreading power to your bullets. Extra lives and other goodies come from bouncing into the X platforms spread throughout the levels, but many of them are difficult to get at.

http://www.mobygames.com/game/amiga/adventures-of-quik-and-silva
*

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4E77A49B, 24A0324C
Adventures of Robin Hood, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard / Mouse
Genre: Adventure - Isometric - 3D
Gametype: Licensed
Release Year: 1991
Developer: Unknown
Publisher: Millenium
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST/E, PC (DOS)
Disks: 1
Programmer: Alan McCarthy, Vectordean
Musician: Richard Joseph
Designer: Steve Grand, Rob Chapman, Paul Dobson
_________________________
*
In Robin Hood you must perform many heroic deeds to change the public impression of you from "villain" to "hero." To he ultimate aim is to retake your castle, which is captured in the intro sequence. This involves bringing together your band of merry men, and killing the Sheriff and his guards. There are around 6 extra items you can find in the game, most of which aren't essential but make the game a lot easier. The whole interface is similar to Populous: you don't direct Robin directly but with icons which are placed around the screen.

The AI citizens of Sherwood go about their lives as normal, so it's another game that you can spend just watching and wandering through rather than trying to complete. 

http://www.mobygames.com/game/amiga/adventures-of-robin-hood
*

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C91783AB, 403B92E1, B025B8E8, 23DD23F7, 0DA299C6, 5F9F8E13, 15FE3B2B, 03AF69FD, 60518C64, 51EE8F5F, 25227376, 31367B31, 00A88FA4
Adventures of Willy Beamish, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard / Mouse
Genre: Adventure - Point and Click
Gametype: Licensed
Release Year: 1992
Developer: Dynamix
Publisher: Dynamix
Players: 1
Hardware: OCS, ECS
Conversions: PC (DOS), Sega CD
Disks: 12
Programmer: Randy Thompson, Rhett Anderson, Stephen Cordon
Musician: Jan Paul Moorhead, Ken Rogers
Designer: Brian Hahn, Ian Gililand, John Garvin, Kerrie Abbott, Mark Vearrier, Rene Garcia, Rhonda Conley, Ron Clayborn, Sean Murphy, Thomas Van Velkinburgh, Vance Naegle, Viqqi Hippler
_________________________
*
Willy Beamish is a kid who likes to goof off and have fun. Naturally all the grown-ups get in the way by making him go to school, making him clean his room, etc. But now that's school's out for the summer, Willy is determined to have a good time and maybe even have his pet frog win the frog jumping contest. However Willy has a habit of getting into trouble, and naturally that means it will be a challenge to get out of it.

The Adventures of Willy Beamish is a point-and-click graphical adventure. You play Willy Beamish, an eight year-old kid who is just trying to get through life without losing his lunch money. But he'll have to deal with parents, teachers, babysitters and bratty sisters. The player must solve different puzzles to ensure Willy can progress, get out of trouble and generally avoid ending up grounded. 

The in-game time progresses even if no action is taken. This means many puzzles have to be solved in a certain time frame or rely on being in the right place at the right time. A special aspect of this game is a bar which shows Willy's relationship to his parents. It gets affected by the way certain situations are resolved, e.g. it increases if Willy refuses to play with his sister, and when it is full they send Willy to a military school and the game is lost.

http://www.mobygames.com/game/amiga/adventures-of-willy-beamish
*

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53B957D5, 4BED81A3, 44803AA0
After Burner
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Flight - 3D
Gametype: Licensed
Release Year: 1989
Developer: Weebee Games
Publisher: Sega
Players: 1
Relationship: has a clone: After Burner (Activision)
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128, Arcade, Atari ST/E, Commodore C64/128, Fujitsu FM Towns/FM Towns Marty, MSX 1/2, NEC PC Engine/TG-16/PCE GT/TurboExpress, Nintendo NES (Famicom)/Sharp Twin Famicom, PC (DOS), Sega 32X, Sega Mega Drive/Genesis, Sega Saturn, Sharp X68000, Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: Jeff Spangenberg
Musician: Jason C. Brooke (Jas)
Designer: Darrin Stubbington, Matthew Stubbington
_________________________
*
After Burner is an aircraft shooter that originated in the arcades. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time.

The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.

http://www.mobygames.com/game/amiga/after-burner
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437129E7, 0027D655, F9285ADF
After Burner (Activision)
Known issue (if you can help join the forum): This has the same name as the Sega version, which can cause issues. I\'m renaming it for the time being.
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Flight - 3D
Gametype: Licensed
Release Year: 1988
Developer: Argonaut
Publisher: Activision
Players: 1
Licensed from: Sega
Relationship: has a clone: After Burner (Sega)
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128, Arcade, Atari ST/E, Commodore C64/128, Fujitsu FM Towns/FM Towns Marty, MSX 1/2, NEC PC Engine/TG-16/PCE GT/TurboExpress, Nintendo NES (Famicom)/Sharp Twin Famicom, PC (DOS), Sega 32X, Sega Mega Drive/Genesis, Sega Saturn, Sharp X68000, Sinclair ZX Spectrum 48/128/+2/+3
Disks: 2
Programmer: Argonaut
Musician: Dave Lowe
_________________________
*
After Burner is an aircraft shooter that originated in the arcades. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time.

The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.

http://www.mobygames.com/game/amiga/after-burner
*

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50A19EBA, 2AB20EA8
After the War
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Dinamic Software
Publisher: Dinamic Software
Players: 1 Only
Hardware: OCS, ECS
Conversions: Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum
Disks: 1
Programmer: Daniel Rodriguez, Jose Lopez, Marcos Jourón
Musician: Víctor Ruiz Tejedor, Javier Cubedo
Designer: Javier Cubedo, Ignacio Ruiz Tejedor,Ricardo Machuca
_________________________
*
Year 2019, Manhattan. After a nuclear war. 

Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", the owner of the asphalt jungle. The only chance of survival is to reach the airdrop platform XV-238, located in the control base of the schizophrenic assassin professor McJerin, and to escape to outer colonies.

There is no easy way to do this. The game is a side-scrolling shoot 'em up, with thugs coming at you constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which have become over-run by feral thieves. Later he awaits for the guardians of the scientific complex of McJerin.

http://www.mobygames.com/game/after-the-war
*

*
0790C8E8, A09AF59A, 12A9A85D, FE748620, C9F09342
Agony
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Art & Magic S.A.
Publisher: Psygnosis Limited
Players: 1 Player
Licensed from: Steven Riding, Laurent Larminier, Michel Janssens
Hardware: OCS, ECS
Disks: 3
Programmer: Yves Grolet
Musician: Jeroen Tel, Tim Wright, Franck Sauer, Robert Ling, Martin Wall, Matthew Simmonds, Martin Iveson, Allister Brimble
Designer: Franck Sauer, Marc Albinet, Anthony Roberts, Roger Dean
_________________________
*
This horizontally-scrolling shoot 'em up features six long levels, all with detailed and mellow background graphics, aiming for a less hectic feel than contemporaries such as Project X. As a magician's apprentice, you have been turned into an owl to give you the best chance of destroying the many dark creatures to be faced, and thus discovering the secret of cosmic strength.

These dark creatures include piranhas, giant ants and mosquitoes. Extra weapons and invincibility periods can be collected.  The technical details include 3 layers of multi-directional parallax scrolling, background animation, and different title and in-game music.
 
http://www.mobygames.com/game/amiga/agony

_________________________
CHEATS:

Type fantasy while the piano song is playing at the main title screen to enable cheat mode. Press one of the following keys to activate the corresponding cheat function.

Effect
Key
Lower sword[F1]

Upper sword[F2]

Weapon power-up[F3]

Extra life [F4] three times

Level skip[Enter]

Unknown[F5]

*

*
A4DD9EE5
Aigle D'Or: Le Retour, L'
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
D7991426, 3E22F5EA, 9974271A
Air Support
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Flight Simulator - Action - 3D
Gametype: Licensed
Release Year: 1992
Developer: Psygnosis
Publisher: Psygnosis
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST/E
Disks: 2
Programmer: Alaric J. Binnie
Musician: Paul Summers
Designer: Jeff Bramfitt, Jim Ray Bowers
_________________________
*
Strategy based war game set in the future "where wars are fought in virtual reality". What this means is that you control your forces via a top-down map (like in the popular Battle Isle) but you can switch to a 1st person 3D wireframe perspective of your units for "special missions".

The game boasted "incredibly realistic virtual 3D" which meant having to don the 3D glasses that came with the game during the wireframe 3D sections.

http://www.mobygames.com/game/amiga/air-support
*

*
B7F6195E, 0BC50881
Airball
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1989
Developer: Microdeal
Publisher: Microdeal
Players: 1
Hardware: OCS
Conversions: Apple IIGS, Atari ST/E, Atari XEGS/65XE/130XE/800XL, Dragon 32/64, PC (DOS)
Disks: 1
Programmer: Ed Scio
Musician: Paul Hunter, Paul Shields
Designer: Pete Lyon, Peter Scott
_________________________
*
You have been turned into a ball of air with a slow leak by an evil wizard. You must find the Spellbook and the ingredients for the spell. Without these, you will never turn back into a human again.

These items have to be collected in the maze which consists of 150 isometric rooms. These can be explored freely but sometimes you need to have special objects to proceed, e.g. a candle in dark rooms. The dangers consist mostly of sharp objects which can cause your ball to burst. Additionally you are on a timer because your balloon loses air constantly. But it can be refilled by using pumps which can be found in the maze - but you have to leave them in time or you explode because of overpressure.

http://www.mobygames.com/game/amiga/airball
*

*
1ED1F109, 763557DB, 84AE89CA
Airborne Ranger
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Action - Adventure
Gametype: Licensed
Release Year: 1989
Developer: Imagitec
Publisher: MicroProse
Players: 1
Relationship: Precursor to Special Forces
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128, Atari ST/E, Commodore C64/128, PC (DOS), Sinclair ZX, Spectrum 48/128/+2/+3, Tandy PC/IBM, PCjr
Disks: 1
Programmer: Keith Jackson, Mark Fisher
Musician: Barry Leitch
Designer: Anthony Rosbottom, Andrew Ingram
_________________________
*
In this action/simulation game by Microprose the player takes the role of an U.S. Army airborne ranger. These Airborne rangers are dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Gameplay consists of 3 phases:

1. Reading the mission briefing and outfitting 3 supply pods with machine gun ammo, time bombs, first-aid kits, grenades & LAW rockets depending on this briefing.
2. Flying over the mission map in a V-22 Osprey plane to drop your 3 supply pods and parachuting out of the plane yourself.
3. Performing the actual missions and reaching the pick-up point before time runs out. There are 12 different missions which include capturing an enemy officer, blowing up an ammunition depot, photographing an experimental aircraft and liberating P.O.W.'s

Missions take place in either an arctic, desert or temperate setting. Using the mission map the player must decide the route towards the mission objective. This might require them to crawl through trenches, run around minefields or take out enemy soldiers and bunkers. Airborne Ranger was one of the first games with some missions that required a stealthy approach (staying undetected until a certain time, taking out a guard and stealing an enemy uniform etc.).

Airborne Ranger can be played in practice or veteran mode. In practice mode, gameplay is limited to a single mission, while in veteran mode, a series of missions or an entire campaign is played in order to earn medals & promotions. All missions can be played on several difficulty levels.

http://www.mobygames.com/game/amiga/airborne-ranger
*

*
6FB75F3A, C885C75E, BF62E0A0, C824B155
Akira
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Side-Scrolling
Gametype: Licensed
Release Year: 1994
Developer: I.C.E
Publisher: I.C.E
Players: 1
Licensed from: Akira Committee
Hardware: OCS, ECS
Conversions: CD32
Disks: 3
Programmer: Paul Atkinson, Anders Johansson
Musician: Tim Bartlett
Designer: Martin Blackmore, Rupert Jones
_________________________
*
Akira is a side-scrolling action game based on the anime film of the same title.

In the first few levels you have to guide the main character Kaneda through an obstruction filled road on his motorcycle. Obstacles come in the form of roadblocks, holes in the road, which must be jumped with the use of a ramp, and a variety of characters on the road who throw bombs at you. The roadblocks can only be cleared by grenades which you pick up by knocking over traffic cones. You must also make it to the end of the level without running out of fuel.

After the motorcycle levels there are five platform levels. The object of these levels is basically to kill everyone you come in contact with, each kill adding to a meter which you have to fill to complete the level.

http://www.mobygames.com/game/amiga/akira
*

*
D3DA41D6, 2C3FD3FB, 70887AFA
Alcatraz
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Multi-Screen - Military
Gametype: Licensed
Release Year: 1991
Developer: Infogrames Europe SA
Publisher: Infogrames Europe SA
Players: 1 Only
Relationship: is a sequel to Hostages
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Programmer: Fred O\'Rourke
Musician: Ray Norrish (Full FX)
Designer: Josiane Girard
_________________________
*
A drug baron took over Alcatraz prison and now the player takes the role of an U.S. Navy Seal to break in and neutralize him. He has two hours to complete his objectives in three buildings and needs to survive two different playing styles: side-scrolling fighting on the streets and first-person shooting inside.

Outside, the goal is to reach the building in which the objectives have to be completed. Of course the baron's thugs are not too pleased and try to kill the hero - so he has to shoot back with a many different weapons, e.g. flamethrowers, machine guns, bombs, and other destructive or close combat weapons, which can be collected from dead enemies. Similarly to Hostage: Rescue Mission, he can also hide in the background in certain spots.

Once inside a building, the game switches to a first-person view, in which the player has to navigate a maze to reach his goal, e.g. recovering evidence. To his disposal are a radar and a rifle.

http://www.mobygames.com/game/alcatraz
*

*
793558A5, A96A0E30
Alchemy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Fantasy
Gametype: Prototype
Release Year: Unreleased
Developer: Psygnosis
Publisher: Psygnosis
Players: 1 Only
Hardware: OCS, ECS
_________________________
*
An early preview where you can select 3 levels. Somewhat playable, you can control the main caracter to lurk around the empty levels.
*

*
BDA4A485, B67F07BB
Alfred Chicken
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platformer - Comical
Gametype: Licensed
Release Year: 1993
Developer: Twilight
Publisher: Mindscape International Ltd.
Players: 1 Only
Licensed from: Steve Whittle, Karl Fitzhugh
Relationship: Also available for CD32
Hardware: OCS, ECS
Conversions: Game Boy, NES, SNES
Disks: 1
Programmer: Andrew Swann, John Jones‑Steele
Musician: David Whittaker, Mark Knight
Designer: Peter Tattersall, Wayne Billingham, David Rowe
_________________________
*
Alfred the chicken must rescue his friends and his bird (pardon the pun) Floella from the Meka Chickens. The result is a platform game across differently-themed levels, which are finished by either climbing to the top of the level or killing a boss. Bonus games and secret rooms have been included, and progression sometimes requires solving positional puzzles.

Alfred cannot fly, but he can use ramps to jump up and hit enemies with his bionic beak - this kills them, but any other contact will hurt Alfred. Watch out for spiked snails though. Other enemies include whales armed with guns, and stray bombs.

http://www.mobygames.com/game/alfred-chicken
*

*
582DB867, E0E6A2F3
Alianator
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Flight Simulator - Shooter - 3D
Gametype: Coverdisk
Release Year: 1991
Developer: Unknown
Publisher: Amiga Fun
Players: 1
Hardware: OCS, ECS
Disks: 1
Programmer: P.S.
Musician: DJ Braincrack
Designer: CAT!
_________________________
*
As a Defender clone, the game idea is quite old, however in contrast to the original it is 30 levels long in 3D. Shoot down horizontal scrolling UFOs before they turn their unfortunate victims into mutants.

There are 16 different opponents, although pretty colourful are animated rather sparsely and the models are not very detailed but move with breakneck speed on the screen. 

Amiga Joker, November 1991
*

*
8AA5FF2C, 9DA7A204, B435FBDB
Alien 3
Alternative title: Alien³
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Shooter - Horror
Gametype: Licensed
Release Year: 1992
Developer: Eden
Publisher: Virgin Interactive
Players: 1
Licensed from: Acclaim Entertainment
Hardware: OCS, ECS
Conversions: Commodore C64/128, Nintendo NES (Famicom)/Sharp Twin Famicom, Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis
Disks: 2
Programmer: Tim Round
Musician: Matt Furniss
Designer: Lee Ames, Lloyd Baker, Richard Beston, Jason Green, Joe Bonar, Tim Round, Hugh Riley
_________________________
*
Alien³ is a video game based on the movie of the same name. The plot of the movie picks up directly after the end of Aliens. Ellen Ripley, the main character of the Alien series, is in cryo-sleep aboard the space ship Sulaco. Unfortunately, an alien or two has stowed away on the Sulaco, and wreaked havoc within the ship. Thus, it crash lands on the prison colony planet Fiorina 161. Ripley and the unarmed prisoners have to figure out a way to survive the aliens terrorizing the colony until help arrives.

The gameplay of the various Alien³ conversions varies from platform to platform. This version is a side-scrolling action game with large maze-like levels. In each level, you have to rescue all the trapped prisoners and then make your way to the exit, all while surviving multiple alien attacks.

http://www.mobygames.com/game/amiga/alien_
*

*
9A629E10, F4E0CCFE, 8B6F85DF
Alien Bash
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Top Down
Gametype: Coverdisk
Release Year: 1993
Developer: Unknown
Publisher: The One Amiga
Players: 1
Relationship: is a precursor to Alien Bash II
Hardware: OCS, ECS
Disks: 1
Programmer: Stuart Law, Glen Cumming
Musician: Stuart Law, Glen Cumming
Designer: Stuart Law, Glen Cumming
_________________________
*
Rescue your comrades imprisoned in random locations aboard the various Alien vessels, then escape the ship before the timer runs out.
Avoid enemies and obstacles.

On the opening screen, use the mouse to select game options, then Left click.
Wait for the title screen to appear, then press either Right Alt or Ctrl to start the game.

Use your weapon to destroy enemies in your path.
Special item pods arrive among waves of enemies.
Shoot the pod to open it, then collect the special item inside.

http://www.retrouprising.com/game-menu/game/9005/
*

*
75B3DEED, C9EC6806
Alien Bash 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Top Down
Gametype: Coverdisk
Release Year: 1996
Developer: Unknown
Publisher: Amiga Format
Players: 1
Relationship: Sequel to Alien Bash
Hardware: OCS, ECS
Disks: 1
Programmer: Glen Cumming
Musician: Glen Cumming, D. Trauemer/Iris
Designer: Myles Jeffery
_________________________
*
Alien Bash II is a clear tribute to The Chaos Engine. The game is played over eight levels and the aim of the game is to rescue prisoners.  The game certainly holds its own in terms of presentation.  The graphics are some of the best I have seen in a public domain game and would not look out of place in a Bitmap Brothers game of the 1990's.

The game includes weapon upgrades which are purchased from the shop. To obtain money simply kill the aliens and collect their skulls. You may also find some money littered around the levels so keep a look out. 

As you collect new weapons you can cycle through them by either pressing F4 or pressing the second fire button on the joystick. The weapons available include; Plasma gun , rocket launcher and a grenade launcher. Great fun can be had with all of them.

As with most PD games it is unlikely that you will read the instructions and will tend to plunge straight into the action.  One thing worth noting is the functions available by pressing F1 or F2. The first will cause your character to stop whatever they are doing and remain rooted at the spot so that you can rotate around the 8 joystick directions firing at the enemies as they surround you. If you need to run away then press F2 as this will enable you to run and move but surely this is the cowards way.

Overall a good, professional and great looking game which succeeds in having its own identity despite borrowing heavily from an existing commercial game.

http://www.amigapd.com/january-2011-reviews-by-amigapd.html
*

*
C9D58F5D, 7311E4F8, DECF800E, DB60EAE2, 0A2EF6A9, ED340F8C
Alien Breed
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: Team17 Software Limited
Publisher: Team17 Software Limited
Players: 1 or 2, Simultaneous
Licensed from: Martyn Brown, Stefan Boberg, Lynette Reade
Relationship: prequel to Alien Breed II: The Horror Continues
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 3
Programmer: Andreas Tadic, Peter Tuleby
Musician: Allister Brimble
Designer: Rico Holmes, Tobias J. Richter
_________________________
*
Alien Breed is a top-down science fiction shooter somewhat inspired by the movie Alien in terms of plot and atmosphere. Gameplay, though, was obviously inspired by the Atari arcade classic Gauntlet. The game tells a typical sci-fi story of an alien invasion on the space station ISRC-4. Two space marines, Johnson and Stone, are the only human beings left to clear the base of aliens.

Moving around an alien-infested complex in a top-down view, you must at all times keep an eye not only on your energy level, but also be conservative with ammunition. Though you will find new ammo cartridges strewn around the levels, they are consumed quickly by respawning aliens that may come crawling out of the floors and walls when you least expect it. On the floors, you will also find keys for passing through locked doors. Keys must also be used with care, or you may find yourself locked out of a room containing the remaining keys that you will need in order to complete the level. Other doors are one-way, and will electrocute you if you try to pass it in the other direction. 

Other major bonuses found on the floor are emergency kits for restoring your health, and credits. The credits come in handy when you find an Infotex terminal. There, you can access information about your current mission and your vital statistics, as well as buy supplies such as ammunition, weapons and keys.

Music is forfeited in this game, in favour of ambience sounds from machinery, machine gun sounds and the sounds of the aliens running around the base.
 
http://www.mobygames.com/game/amiga/alien-breed
_________________________

CHEATS:

Log on the Intex computer on deck two and type one
of the following codes to activate the corresponding cheat function.

Effect|Code

Level 3|I CANT BE ARSED TO PLAY THE FIRST LEVELS

Level 4|AND THE GOOD LORD SAID LET THERE BE FLAPSHOTS

Level 5|I WONDER IF DOLLY PARTONS FANNY IS AS BIG AS HER TITS

Level 6|MANCHESTER UNITED CANT FLY AIRPLANES

Ending sequence|SHINE ON YOU CRAZY DIAMOND

Unlimited keys|OH GIMME SOME KEYS IVE GOT A HARD ON

Invincibility|I AM IMMORTAL OR SUMMAT LIKE THAT

Weaker aliens|IS IT TRUE THAT THE ALIENS SUPPORT MAN UTD

Reversed joystick control|PISSED AS A FART

Weaker weapons|THE IRAQIS MADE THE WEAPONS

Makes player invisible|SALMAN RUSHDIE PLAYS ALIEN BREED

Aliens run away|BEWARE ALIENS SPADGE HAS DROPPED ONE

Expert aliens|PITBULLS ON THE LOOSE

Unlimited health|ALIENS ARE FAGGOTS

Slower aliens|PUFFNUTS MODE

Faster aliens|BEN JOHNSON TRAINED THESE ALIENS

Purple screen|STEVIE WONDER

Reset the computer|GURU TIME

Degraded graphics|ST EMULATOR

Intex computer disabled|PC EMULATOR

Elvis mode|ELVIS MODE

Zero score|US GOLD

50,000 credits for player two|LET ME SPONGE SOME CASH YER TWAT

Unlimited keys for player two|PASS THE BUCKOS NOBFACE

7 lives for player one|I EAT PITBULLS FOR FUCKING BREAKFAST MATE

7 lives for player two|JUST CALL ME DEEP THROAT

Unlimited energy for player two|BLIMEY GUVNOR LOOK AT THE SIZE OF HIS JOHN THOMAS

Unknown|GIVE ME POWER YOU POXY FUCKWIT
_________________________

Alien Breed (Special Edition 92) 
Year : 1992 

An interim between Alien Breed and it's sequel. Gameplay is the same as its predecessor - each level is a maze to be navigated through, while fighting off horders of aliens fun. The special edition included 12 new levels and a bunch of new features. This release included the "dark missions&" for the first time, where only the glowing blue eyes of the aliens were visible. Another important feature added was the ability to jump to a level by means of a code.

http://www.mobygames.com/game/amiga/alien-breed-special-edition-92
_________________________
CHEATS:

5 million credits:
Select two-player mode and enable the "Share Credits"
option. Begin game play and type PPPEAB when logging on
to the Intex computer on level 1. The game will resume on level
10. Locate the computer a few screens above the starting location
on this level and log on to collect 5 million credits.

Cheat mode:
Enter one of the following codes on the Intex computer
on level 1 to activate the corresponding cheat function.

Effect|Code

Unlimited energy|ALIENS ARE BENDERS

Unlimited energy|JESUS THIS JIM BEAMS IS GOOD STUFF

Unlimited keys|KEY TO THE CITY

Purple screen|STEVIE WONDER

Reversed joystick controls|KNACKERED JOYSTICK

Faster aliens|HARD BASTARDS

Reset computer|FUCK OFF

Unknown|JANUARY SALE NOW ON

Degraded graphics|ST EMULATOR

Aliens disappear|KATRINA HAS FARTED AND ITS A BEAUTY

Disable the Intex computer|PC EMULATOR

Invisibility|SALMAN RUSHDIE PLAYS ALIEN BREED

Poor weapons|THE IRAQIS MADE THE WEAPONS

Elvis mode|ELVIS MODE

Debug mode1| I WANT FISH

Unknown|WON THE POOLS

Unknown|BANK RAID

Unknown|MR YALE OR WHAT

Unknown|JUST CALL ME MOGGY

Unknown|WHY NOT CALL ME MOGGY AS WELL

Unknown|ST USERS

Unknown|AHH BUT WILL SHE SWALLOW IT

Unknown|ALIENS LIKE MICHAEL BOLTON
*

*
8F2A88EB, 16A17B1B, 2F1B1B6D, 7B31999B, A9327092, 0AD529E9
Alien Breed II: The Horror Continues
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Team17 Software Limited
Publisher: Team17 Software Limited
Players: 1 or 2, Simultaneous
Licensed from: Martyn Brown
Relationship: Sequel to Alien Breed, prequel to Alien Breed:Tower Assault
Hardware: OCS, ECS
Disks: 3
Programmer: Andreas Tadic (Megaman/Phenomena)
Musician: Allister Brimble, Lynette Reade
Designer: Andreas Tadic, Rico Holmes
_________________________
*
This has similar Gauntlet-influenced gameplay to the original Alien Breed (and the Alien Breed Special Edition '92), but with many new features. As an Interplanetary Corps soldier, you must visit a remote alien-infested colony and destroy the alien invaders. The game is split over 14 zones, each featuring numerous different aliens. As you go through the game you collect credits, which can be traded for weapons, ammunition and other enhancements through the in-game computers. Keys are collected as you progress, which must be used wisely, as there are many rooms containing bonuses that dont have to be entered.
 
http://www.mobygames.com/game/amiga/alien-breed-ii-the-horror-continues
_________________________
CHEATS:

Cheat mode (ECS and AGA versions):
Enter one of the following passwords to activate the
corresponding cheat function.

Effect|Password

Fifty keys|378829

10 extra lives, 50 keys, 50,000 credits|736353

10 extra lives and 50 keys|098654

Press N during game play for level skip|243433
*

*
BCA0BB62, 8E2F3828, 57ECBF44
Alien Breed: Special Edition 92
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Top Down - Horror
Gametype: Licensed
Release Year: 1992
Developer: Team 17
Publisher: Team 17
Players: 1, 2 simultaneous
Relationship: is a precursor to Alien Breed II: The Horror Continues
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 2
Programmer: Andreas Tadic (Megaman/Phenomena), Peter Tuleby
Musician: Allister Brimble (The Demon), Christopher Brimble (Chris), Lynette Read
Designer: Rico Holmes
_________________________
*
An interrim between Alien Breed and its sequel. Gameplay is the same as its predecessor - each level is a maze to be navigated through, while fighting off hordes of aliens. The Special Edition 92 includes 12 new levels and a bunch of new features: "dark missions" in which only the glowing blue eyes of the aliens are visible, and the ability to jump to a level by means of a code.

http://www.mobygames.com/game/amiga/alien-breed-special-edition-92
*

*
D73BF148
Alien Breed: The Story
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: N/A
Genre: Shoot 'em Up - Top Down - Horror
Gametype: Licensed
Release Year: 1991
Developer: Team 17
Publisher: Team 17
Players: N/A
Hardware: OCS, ECS
Disks: 1
_________________________
*
This is the introduction disk for Alien Breed.

Team17 also made an "intro disk" available, containing a short animated introductory sequence with on-screen narration which follows events leading into the start of the game. After the introduction is finished, the player is prompted for disk one of the game, effectively making the introduction disk "disk zero". Team17 produced a similar introduction disk for Superfrog, animated by Eric W. Schwartz, although this was included with the retail edition of the game.

https://en.wikipedia.org/wiki/Alien_Breed

http://www.mobygames.com/game/alien-breed
*

*
6DADA973, 5673B251, 7DD03A57, 1C869052, 5FB24AD7, 7364B42D
Alien Breed: Tower Assault
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Team17 Software Limited
Publisher: Team17 Software Limited
Players: 1 or 2, Simultaneous
Licensed from: Martyn Brown, Andrew Robinson, The Wolves, Marcus Dyson
Relationship: Also available for CD32. is a sequel to Alien Breed, is a sequel to Alien Breed II: The Horror Continues, is a sequel to Alien Breed Special Edition 92
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 3
Programmer: Stefan Boberg, Andreas Tadic
Musician: Allister Brimble, John Allardice, Simon Allardice
Designer: Tony Senghore, Rico Holmes
_________________________
*
A scientific outpost on a far off planet has been attacked. Nothing is known about the attackers, since all communications have been destroyed. A team of marines is dispatched to investigate and destroy the unknown invaders. As their dropships enter the atmosphere and approach the base, the defence lasers, damaged in the onslaught, move into action. They launch wild bursts of laser fire at the approaching marines, who are not prepared and take heavy losses. Rookies Nash and Jordan crash-land, and must fight off the alien force.

As with the previous Alien Breed, the gameplay is viewed from above. Your soldier shoots his way through the levels, collecting keys, ammunition and credits along the way. Computers can be logged into to buy new weapons. A new 'retreat' mode allows you to fire while moving backwards.

The game is largely non-linear, as most levels have multiple exits, and the game can be moved through in different ways. There is a variety of indoor and outdoor levels, although you spend most time inside some of the multi-level towers. After activating a self-destruct mechanism, you must escape the building quickly.
 
http://www.mobygames.com/game/amiga/alien-breed-tower-assault

_________________________
CHEATS:

Status|Password

Security level| 3FCDBMDEASDCAAADM

Engineering level| 1FKBDMDEAFDCAAAEB 

Science level| 3JGCJNDEAPDCAAACS 

Military level| 3EPAEMDEBBDCAAAEA

Main tower level| 2LAAPJDAISDCAAACM

Main tower level| 3HCAPJDADSDCAAADD

Main tower level| 4HCBPSLADSDCAAACB 

Stores level| 3EJDCPDAASDCAAADG 

Civilian level| 3EEHBNDAASDCAAADK 

Unknown|FKASMCEABDCAAADI

Unknown|JGAFICEABDCAAAEJ

Unknown|FKANLCEABDCAAADP
*

*
378F8391, 40026D21, CD07E1F8, B336EE34, 0E8420EB
Alien Drug Lords: The Chyropian Connection
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: Panther Games
Publisher: Panther Games
Players: 1
Hardware: OCS, ECS
Conversions: Apple Macintosh (Classic), Atari ST/E, PC (Windows)
Disks: 4
Programmer: Paul Scobell, Steve Adams
Musician: Andrew Purdam, Paul Scobell
Designer: Paul Scobell, Robert Richardson, Scott Anderson
_________________________
*
Load up your laserblasters and re-charge your brain cells for Panther Game's new hair-raising, sci-fi strategy game, Alien Drug Lords. From the makers of the award winning wargame, Fire-Brigade, comes the ultimate sci-fi game of power, control and drugs. Enter the weird world of Chyropia and from that moment on you will never be the same again. Alien Drug Lords will take you on a voyage of terror, battling your wits against your worst fears. Alien Drug Lords is fast furious action, with uncertainty at every turn! Alien Drug Lords has it all. Stunning graphics and wild sound effects combine to delight and trap the player. You will need all your strategy and cunning to survive.

From the back of the box.
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C6AF66E1, A02A0D8C
Alien Fish Finger
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platform - Shooter
Gametype: Licensed
Release Year: 1995
Developer: Skull Army
Publisher: Skull Army
Players: 1
Hardware: OCS, ECS
Disks: 1
Programmer: David J. Cruickshank
Musician: David J. Cruickshank
Designer: David J. Cruickshank
_________________________
*
A lot of battering takes place in this nifty little platform shoot-'em-up number. The flip-screen action providesw an air of nostalgia, but never gets in the way of the action as you wander around alien mines blasting everything that moves and picking up anything that doesn't. It's all pretty by-the-book stuff with few surprises, but it plays efficiently, provides a decent control mechanism and has a nice line in minimalist graphics. Fun, but insubstantial.

Amiga Power 58 (Feb 1996)
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2FE61651, D39EFF74
Alien Legion
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Shooter - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Pegasus
Publisher: Gainstar
Players: 1
Hardware: OCS
Conversions: Commodore C64/128
Disks: 1
Programmer: Christian Morant (Lord Blitter/BS1, Gandalf/FLT)
Musician: Tomas Dahlgren (Uncle Tom/SCX^RZR, Titan/North Star)
Designer: Alain Jansens, Patrick Romano
_________________________
*
Eek! Guess what? Aliens have invaded and only you can save the world from misery and damnation. In the guise of Captain Cosmose, you must work your way through this horizontally-scrolling platform cum shoot-'em-up blasting away at the little alien baddies and avoiding their shots. Moving around is mostly left-right with short and long jumps to enable you to hop between platforms or across gaps.
Every hit the aliens make reduces your energy bar, which can be topped up by grabbing potions.
Not a bad game, it looks and sounds all right and it'll take a while to work through four levels: but it's simple and adds nothing new to this genre of game.

Amiga Format 3 (Oct 1989)
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0231C728, 111ECBFF
Alien Storm
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: Tiertex
Publisher: Sega
Players: 1, 2 simultaneous
Hardware: OCS, ECS
Conversions: Amstrad/Schneider CPC464/664/6128, Arcade, Atari ST/E, Commodore C64/128, Sega Master System, Sega Mega Drive/Genesis, Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: Dave FB Stead
Musician: John Hancock
Designer: Ste Harding, Ste Watson, Wayne Billingham
_________________________
*
The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks.

When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding into objects such as plants, postboxes, trashcans, drums, and several others. Each mission has an objective such as rescuing people destroying an UFO.

When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it.

At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. 

You can play Alien Storm by yourself, or with another person.

http://www.mobygames.com/game/amiga/alien-storm
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085914E9, 2D80DA7B
Alien Syndrome
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Softek
Publisher: ACE
Players: 1, 2 simultaneous
Licensed from: Sega
Hardware: OCS
Conversions: Amstrad/Schneider, CPC464/664/6128, Arcade, Atari ST/E, Commodore C64/128, MSX 1/2, Nintendo NES (Famicom)/Sharp Twin Famicom, PC (DOS), Sega Game Gear, Sega Master System, Sharp X68000, Sinclair ZX Spectrum 48/128/+2/+3, Tandy PC/IBM PCjr
Disks: 1
Programmer: Glyn Kendall, John Jones-Steele (Abersoft)
Musician: David Whittaker
Designer: Tahir Rashid
_________________________
*
Alien Syndrome is a scrolling shooter arcade conversion.

Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level.

You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.)

http://www.mobygames.com/game/amiga/alien-syndrome
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48754D8B, 158F03FD
Alien World
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Shooter - Sci-Fi
Gametype: Licensed
Release Year: 1992
Developer: PAL
Publisher: Hi-Tec
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST/E, Commodore C64/128
Disks: 1
Programmer: Gary Antcliffe
Musician: Paul Tankard
Designer: Jamie Morton, Richard Morton
_________________________
*
You, Kai are about to marry your sweetheart Medb, but Slough Feg and his minions have kidnapped her and taken her to the far side of The Cave of Dreams. Swearing a bit too loud about rescuing her, Slough Feg has heard you and turned you into an insect. With the help of magic from the Druid Lords though, you set off on your quest.

To help you, some minions leave behind either a power-up for your weapon or Zen, the currency of The Cave of Dreams. Zen can be spent in the shops that litter the landscape. Here you can buy health or extra weapons. Kai has three lives which are lost when his two energy dots turn from white, cycle through various colours before turning black.

Alien World is a scrolling shoot-em-up. Various levels scroll horizontally while others scroll vertically. The screen will only scroll when you move so far across the screen. You cannot re-trace your steps. As well as the main playing area you can also see your score, amount of Zen, Energy dots, lives and various weapons. The joystick moves Kai, but not touching the joystick lets gravity kick in. The fire button fires your weapon.

http://www.mobygames.com/game/alien-world
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84CBB135, B64B93B2
Aliex
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Light Gun
Genre: Shooter - Light Gun - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Software Creations
Publisher: Trojan
Players: 1
Hardware: OCS, ECS
Disks: 1
Programmer: Mike Delves
Musician: Tony Williams (Tiny/Sound Images)
Designer: Martin Holland
_________________________
*
After an emergency landing on a planet. all kinds of armed creatures and heavy artillery in the form of armored vehicles and hoverbikes must be sent to the electronic nirvana. Each opponent tolerates different amounts of lead, the limited ammo can be replenished with ammo packs, and food parcels give more energy.
There are two whole background graphics, and are at a snail's pace (horizontal) scroll, with changes in direction every few seconds - well, at least the sprites are large and decently animated. The music ripples tiredly, and the FX are limited to soft shots ("plink, plink") and explosions. If the difficulty were higher, and the gameplay a bit more varied, you might even feel a touch of arcade experience ...

Amiga Joker (Aug - Sep 1992)
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7FB98E7D, 19361CD1, 44C10819
Allan Border's Cricket
Alternative title: Graham Gooch World Class Cricket
Platform: Amiga 500
Region: Australia
Media: Floppy
Controller: Joystick
Genre: Sports - Cricket - Top Down
Gametype: Licensed
Release Year: 1993
Developer: Audiogenic Software Ltd.
Publisher: Audiogenic Software Ltd.
Players: 2
Hardware: OCS, ECS
Disks: 2
Programmer: Gary James Gray
Musician: David Whittaker
Designer: Richard Beston, David Peacock, Herman Serrano
_________________________
*
One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after Graham Gooch's Test Match.

All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand.

There are 3 skill levels - Amateur, Professional and World Class. The bowling involves positioning a cursor to place the bowl, then controlling the speed/spin (depending on the type of bowler selected). Batting involves timing one of the many available shots, and fielding is largely automated.

http://www.mobygames.com/game/amiga/allan-borders-cricket
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CF23BC4D, EFDB9F3A
Alpha Waves
Alternative title: Continuum
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Puzzle - 3D
Gametype: Licensed
Release Year: 1991
Developer: Unknown
Publisher: Infogrames
Players: 1, 2 simultaneous
Hardware: OCS, ECS
Conversions: Atari ST/E, PC (DOS), Tandy PC/IBM PCjr
Disks: 1
Programmer: Fabrice Decroix
Musician: François Garofalo, Frédéric Mentzen
Designer: Christophe De Dinechin, Frederick Raynal
_________________________
*
Continuum is a 3D game viewed from third-person perspective. The player pilots a "Mobile", a craft which bounces off of the platforms that fill the rooms. The player can rotate the craft left and right, thrust it forward, and move the camera up and down for optimal viewing. The game contains 256 rooms, which the player explores while in search of 16 crystals and 16 cubes. The Mobile bounces from platform to platform, making its way around the room to the doors that lead into other rooms. On the way, the player encounters many other creatures and vehicles, as well as surprises, such as rooms with reversed gravity.

There are two modes of play: Emotion and Action.
In Action, players start in the central room, and work their way around with a time limit. Players gain time when going into a room they haven't been in before, and when crystal or cube power-ups are picked up. When time runs out, the Mobile explodes and the game ends.
In Emotion, players can choose to start in any of the 12 regions into which the 256 rooms are grouped. The regions are arranged in the context of different areas of the human brain. While there is no timer, players also can't explore beyond the region that is chosen.

http://www.mobygames.com/game/amiga/continuum
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A112A0D0, 8CD5CE92
Alpha-1
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Unknown
Publisher: ECP
Players: 1
Hardware: OCS
Disks: 1
Programmer: Kyle Hodgetts
_________________________
*
"URGENT MESSAGE FOR THE COMMANDER OF THE ALPHA-1 ATTACK FORCE"
"CONFIDENTIAL . . ."
"REPEAT"
"CONFIDENTIAL . . ."
"Message from the PRESIDENT of the United Nations"
"At 0400 hours an alien craft landed in the Australian outback and has started emitting deathrays killing off all the plant life on the planet Earth!! If this keeps up the Earth will be devoid of ALL plant life within 48 hours. REQUEST: PLEASE . . . PLEASE . . . send in the Alpha-1 craft to destroy the alien craft.
End of message . . ."

From the back of the box.
*

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753C5322, 0440FD21, 81365D95
Altered Beast
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Beat 'em Up - Side-Scrolling - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: Software Studios
Publisher: Activision
Players: 1, 2 simultaneous
Licensed from: Sega
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128, Arcade, Atari ST/E, Commodore C64/128, MSX 1/2, NEC PC Engine CD/SCD, NEC PC Engine/TG-16/PCE GT/TurboExpress, Nintendo NES (Famicom)/Sharp Twin Famicom, Nintendo Wii Virtual Console, PC (DOS), PC (Windows), Sega Dreamcast, Sega Master System, Sega Mega Drive/Genesis, Sinclair ZX Spectrum 48/128/+2/+3, Sony PlayStation 2, Sony PlayStation Portable (PSP)
Disks: 2
Programmer: Jeff Gamon
Musician: Dave Lowe (Uncle Art)
Designer: MAK Computer Graphics
_________________________
*
In this coin-op conversion, you are a hero raised from the dead by the god Zeus to rescue his daughter Athena. With scenery inspired by Ancient Greece, you have to fight hordes of undead and demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive.

The Altered Beast title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with special abilities such as flight and powerful attacks, easily superseding the basic set of punches and kicks in your human form.

The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode.

http://www.mobygames.com/game/amiga/altered-beast
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A121E9F9, C338316C, 08F01875, 6B6F3F31, 32930CBA, EB3737B4, 9E0888DB
Altered Destiny
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Adventure - Animation - Text
Gametype: Licensed
Release Year: 1991
Developer: Unknown
Publisher: Accolade
Players: 1
Hardware: OCS
Conversions: PC (DOS)
Disks: 6
Programmer: Steve Cartwright, Bob Smith, Michael Berlyn
Musician: Russell Shiffer
Designer: Sam Nelson, Cyndi Kirkpatrick, Bonnie Borucki, Beckett Gladney, Carolly Hauksdóttir, Jenny Martin, Justin R. Chin, Roseann Mitchell, Sheryl Knowles, Caitlin Mitchell-Dayton, Don Joyce, Michelle Shelfer, Peter Mitchell-Dayton
_________________________
*
One fine day P. J. Barrett, an ordinary human being from the planet Earth, goes to a repair shop to fix his TV set. When he comes back for it, he accidentally picks up a wrong one. No big deal? Quite on the contrary. When the unsuspecting Mr. Barrett returns home and turns the TV on, he is sucked into a portal! One moment later he finds himself on the strange planet of Daltere. Naturally, this planet needs a savior: the evil alien Helmar has stolen an artifact known as the Jewel of Light, thus endangering the entire galaxy. Now our unlikely hero has to overcome various obstacles and to save the world.

Altered Destiny is a puzzle-solving adventure game. The interface is very similar to the one used in Les Manley games by the same company. The navigation can be done with the mouse (point-and-click), but the game still requires text input to issue commands to the hero and to interact with the world.

http://www.mobygames.com/game/amiga/altered-destiny
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CB7F91AE, 4C40B346
Amazing Spider-Man, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1990
Developer: Oxford Digital Enterprises (ODE)
Publisher: Empire [Entertainment International]
Players: 1 Only
Hardware: OCS, ECS
Conversions: Amiga, Atari ST, Commodore 64, DOS
Disks: 1
Programmer: John G. Wood, Richard Horrocks
Musician: Steven W. Green
Designer: Colin Swinbourne,  Kevin Ayre
_________________________
*
In The Amazing Spider-Man, Spider Man has to rescue his girlfriend Mary Jane who was kidnapped by the super villain Mysterio. The whole game takes place on a film set studio.

This game is primarily a platforming game in which Spider-Man fights against various enemies. Those can be stunned with Spider-Man's iconic web substance, but touching them or other hazards in the game world will decrease his heath. Another important part of the gameplay are puzzles, mostly with the goal to deactivate some of Mysterio's gimmicks, e.g. changed gravity, to clear the path. Spider-Man can can climb walls and shoot grappling hooks.

http://www.mobygames.com/game/amiga/amazing-spider-man
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94C3B45F, D860ECE4, A2252C24, 07AA143E
Amberstar
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Role Playing Game - Top Down - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Thalion
Publisher: Thalion
Players: 1
Relationship: is a precursor to Ambermoon; is a sequel to Dragonflight
Hardware: OCS, ECS
Conversions: Atari ST/E, PC (DOS)
Disks: 3
Programmer: Michael Bittner, Udo Fischer
Musician: Jochen Hippel (Mad Max)
Designer: Erik Simon, Günter Schmitz, Henk Nieborg, Monika Krawinkel
_________________________
*
Lord Tarbos brought terror to the land of Lyramion, before being locked away in a secure prison. Now, Marmion is trying to release him, with the intention of spreading horror through the land Your task is to find the 13 pieces of the Amberstar, to ensure that you can get there first 

Amberstar is a role-playing game which uses a top-down view for outdoor areas and switches to a first-person perspective when exploring cities and dungeons. Initially you are alone, but can make contact with other characters who will hopefully join your team. The fighting is turn-based and offers various defensive and offensive options, e.g. 90 different spells across 3 classes. Most of the time is spent doing smaller and bigger quests and leveling up the characters. The game features an auto-mapping and auto-saving system.

http://www.mobygames.com/game/amiga/amberstar
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EA0BAD08
Amberstar
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
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77EF33CF, EB515265
Amegas
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Breakout - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1987
Developer: reLINE Software
Publisher: Pandora
Players: 1 or 2
Hardware: OCS
Conversions: is a prequel to Crystal Hammer
Disks: 1
Programmer: Guido Bartels
Musician: Karsten Obarski (Carsten, Obi/Chap/Muzak Wizzard)
Designer: Guido Bartels
_________________________
*
Amegas is a Breakout variant which conforms to, and expands on the play mechanics of the established Arkanoid canon.

The basic lay remains to control a bat which slides back and forth at the bottom of the screen. Stacks of coloured bricks are arranged in patterns above. The object is being to bounce a ball to hit the bricks to make them disappear. Some bricks’ require multiple hits to destroy - visually indicated by dots shown on the face. Some special bricks are distinguished from others by unique icons, e.g. one with a’ skull’ will result in a loss of life if hit by the ball, or one with an ‘x’ mark will cause new bricks to spawn & spread.

At times bricks will yield colour-coded pickups which topple down and may be caught, resulting in a special power-up feature being given. A unique play facet presented here is that power-ups’ are not activated automatically, but rather are reserved - The player may utilise the last power-up collected upon clicking the right mouse button, this remains true even if a ball is lost.

http://www.mobygames.com/game/amiga/amegas
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0859F112, 5CF673C1, F3AEE190
American Tag-Team Wrestling
Alternative title: All American Tag-Team Wrestling
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Beat 'em Up - Wrestling
Gametype: Licensed
Release Year: 1992
Developer: Unknown
Publisher: Zeppelin Platinum
Players: 1, 2 simultaneous
Hardware: OCS, ECS
Conversions: Amstrad/Schneider CPC464/664/6128, Commodore C64/128, Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: Paul Hepple
Musician: Adam McCrory, David Taylor (Tink)
Designer: David Taylor (Tink)
_________________________
*
Released at a budget price around the peak of the WWF's original popularity, the twist in this wrestling game is the tag-team nature of competition. Each player selects two wrestlers from those on offer, and when the one in the ring is weakened he can go to the edge of the ring and tag his team-mate, who then enters the ring and allows the other to recover.

You can either play individual matches (for one or two players) or a full tournament, with three rounds of variable length. There is no joystick-waggling in the control system, with a variety of kicks, throws and punches on offer using simple joystick motions. Once the players are close together they grapple - this gives you a chance to lift and then piledrive your opponent.

http://www.mobygames.com/game/amiga/american-tag-team-wrestling
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B136D94B, EC3AB7D9
Amiga Encounter
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Flight Simulator - Shooter - 3D
Gametype: Licensed
Release Year: 1991
Developer: Novagen
Publisher: Novagen
Players: 1
Hardware: OCS, ECS
Conversions: Atari 400/800/1200XL, Atari ST/E, Commodore C64/128
Disks: 1
Programmer: Paul Woakes
Designer: Paul Woakes
_________________________
*
Encounter! is a fast paced arcade game set in a sci-fi environment which features fast moving three dimensional graphics. You command a probe vehicle with which you have to shoot down enemy saucers and homing missiles. When you have shot down the required number of enemies on one level (usually around 10-20) you get the chance to go through a "stargate". In the stargate you have to navigate through a hail of spheres coming at you at high speed. If you succeed you get to a new planet in different color scheme, if you fail you'll have to replay the previous planet. There's eight levels in total.

http://www.mobygames.com/game/amiga/encounter-
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7D191BA8, A6DF39E7
Amiga Karate
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Beat 'em Up - Karate
Gametype: Licensed
Release Year: 1987
Developer: Paradox
Publisher: Eidersoft
Players: 1, 2 simultaneous
Hardware: OCS
Conversions: Atari ST/E
Disks: 1
Programmer: Mike Montgomery, Steve Kelly
Musician: Lee Spencer, Kyle Todd
Designer: Eric Matthews, Anne Macnamara
_________________________
*
Welcome to the land of the Rising Sun, lotus blossoms and karate fighters!

You can experience AMIGA KARATE from EIDERSOFT in your own home. The experience is similar to many other karate games and familiarity creates security so you should know what to expect here. The storyline is also familiar.

You want to be included in the sacred order and on the way there are many difficult opponents to beat. It is a difficult journey because the best opponents in the country want to stop you.

Every few rounds you get to rest a little as there will be an initiation ceremony.

Aktueller Software Markt - October 1987
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8D7F4589, 290BC634, FA80C3F9
Amnios
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: Flying Chicken
Publisher: Psygnosis
Players: 1
Hardware: OCS, ECS
Disks: 1
Programmer: Paul Frewin
Musician: Timothy Brian Wright, Lee Wright
Designer: Pete Lyon
_________________________
*
Amnios is a multi-directionally scrolling top down shoot 'em up set across ten levels, each representing a planet whose eco-system has been infected. The controls involved thrusting and rotating, similarly to Asteroids.

There are two ways to successfully complete the level - destroy enough of the infection to allow the planet to survive, or rescue enough of the citizens, Defender-style. For each of the organs to be destroyed, a specific weapon can be created to cleanse it easier - blueprints must be collected and taken back to your ship for this.

http://www.mobygames.com/game/amiga/amnios
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A132D02B, 641251D1
Anarchy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Horizontal - Side-Scrolling
Gametype: Licensed
Release Year: 1990
Developer: W. J. S.
Publisher: Psyclapse
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST/E
Disks: 1
Programmer: Wayne J. Smithson
Musician: Ray Norrish
Designer: Kevin Oxland, Chris Warren
_________________________
*
As a Defender variant, Anarchy is a side-scrolling parallax shooter, in which you take on the evil Anarchists and their destructive behaviour. Your ship moves left or right on a looping level, shooting the enemies and finally the bosses. You have a single life with gradually draining energy. No less than 50 High Scores are recorded.

There are no surprises in gameplay, except the usual upgrades for your ship - X-shaped pods reveal circles, which can be collected to produce multiple fire beams, multi-directional shots, and drones with advanced cannons.

http://www.mobygames.com/game/amiga/anarchy_
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E07FD1B4, 11E8276D, 42D46B24, F9BB74A6
Another World
Alternative title: Out of this world
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Action - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: Delphine Software International
Publisher: U.S. Gold Ltd.
Players: 1 Player
Hardware: OCS, ECS
Conversions: Atari 800, Atari ST, Nintendo SNES (Super Famicom), Sega Mega Drive/Genesis, Sega Mega-CD/Sega CD, Mobile, Apple Mac OS, PC (DOS, Windows), 3DO, Game Boy Advance
Disks: 2
Programmer: Éric Chahi
Musician: Jean-François Freitas
Designer: Éric Chahi
_________________________
*
You play Lester, a young physics professor, who suddenly finds himself in a strange alien world after a lightning struck during his particle experiment. Now he must fight for his life, first with his bare hands, then with a gun he finds. But what gives him courage is that he is not alone. One of the aliens, who together with him escapes from the prison, helps him on his dangerous quest. Friendship can overcome all the obstacles.

Another World is an action adventure game, where the adventuring element is concealed behind what looks like a typical platform shooter. The gameplay is based mainly on physical and environmental puzzles. There is no on-screen interface, and no in-game dialogue. Each enemy requires a different strategy, and often there is only one way to solve the problem. Typically, enemies will be defeated through the use of a gun you find near the beginning of the game; the gun can be used to create a shield from behind which you can safely fire. 

The game is divided into levels, each one of which can be accessed by typing a code you learn after having completed the level. If you die (which is often) you restart the level anew. The game features vector graphics and animated cut scenes.
 
http://www.mobygames.com/game/amiga/out-of-this-world
_________________________
CHEATS:

Level codes:
To enter a new level code, you must first die, then
press 'C'.
When asked to, press 'Fire' to continue.
  
	1 - EDJI
	2 - HICI
	3 - FLLD
	4 - EDIL   
	5 - FADK
	6 - LDCI
	7 - ICAH
	8 - LDIJ
	10 - KJIA
	11 - LFEK
	12 - FLAK
	13 - LAEA
	14 - FIEI
	15 - GABK
	16 - KCGB
*

*
24685F80
Another World
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Joystick
Genre: Adventure - Action - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: Delphine Software International
Publisher: U.S. Gold Ltd.
Players: 1 Player
_________________________
*
You play Lester, a young physics professor, who suddenly finds himself in a strange alien world after a lightning struck during his particle experiment. Now he must fight for his life, first with his bare hands, then with a gun he finds. But what gives him courage is that he is not alone. One of the aliens, who together with him escapes from the prison, helps him on his dangerous quest. Friendship can overcome all the obstacles.

Another World is an action adventure game, where the adventuring element is concealed behind what looks like a typical platform shooter. The gameplay is based mainly on physical and environmental puzzles. There is no on-screen interface, and no in-game dialogue. Each enemy requires a different strategy, and often there is only one way to solve the problem. Typically, enemies will be defeated through the use of a gun you find near the beginning of the game; the gun can be used to create a shield from behind which you can safely fire. 

The game is divided into levels, each one of which can be accessed by typing a code you learn after having completed the level. If you die (which is often) you restart the level anew. The game features vector graphics and animated cut scenes.
 
http://www.mobygames.com/game/amiga/out-of-this-world
_________________________
CHEATS:

Level codes:
To enter a new level code, you must first die, then
press 'C'.
When asked to, press 'Fire' to continue.
  
	1 - EDJI
	2 - HICI
	3 - FLLD
	4 - EDIL   
	5 - FADK
	6 - LDCI
	7 - ICAH
	8 - LDIJ
	10 - KJIA
	11 - LFEK
	12 - FLAK
	13 - LAEA
	14 - FIEI
	15 - GABK
	16 - KCGB
*

*
A8FB9436
Another World
Alternative title: Out of this world
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Action - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: Delphine Software International
Publisher: U.S. Gold Ltd.
Players: 1 Player
_________________________
*
You play Lester, a young physics professor, who suddenly finds himself in a strange alien world after a lightning struck during his particle experiment. Now he must fight for his life, first with his bare hands, then with a gun he finds. But what gives him courage is that he is not alone. One of the aliens, who together with him escapes from the prison, helps him on his dangerous quest. Friendship can overcome all the obstacles.

Another World is an action adventure game, where the adventuring element is concealed behind what looks like a typical platform shooter. The gameplay is based mainly on physical and environmental puzzles. There is no on-screen interface, and no in-game dialogue. Each enemy requires a different strategy, and often there is only one way to solve the problem. Typically, enemies will be defeated through the use of a gun you find near the beginning of the game; the gun can be used to create a shield from behind which you can safely fire. 

The game is divided into levels, each one of which can be accessed by typing a code you learn after having completed the level. If you die (which is often) you restart the level anew. The game features vector graphics and animated cut scenes.
 
http://www.mobygames.com/game/amiga/out-of-this-world
_________________________
CHEATS:

Level codes:
To enter a new level code, you must first die, then
press 'C'.
When asked to, press 'Fire' to continue.
  
	1 - EDJI
	2 - HICI
	3 - FLLD
	4 - EDIL   
	5 - FADK
	6 - LDCI
	7 - ICAH
	8 - LDIJ
	10 - KJIA
	11 - LFEK
	12 - FLAK
	13 - LAEA
	14 - FIEI
	15 - GABK
	16 - KCGB
*

*
DCC40920
Anstoss
Alternative title: On The Ball: League Edition, Carton Rouge: League Edition
Platform: Amiga 500
Region: Germany
Gametype: Undefined
Release Year: 1994
_________________________
*
*

*
E930D95B, 884ACB78
Antago
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Puzzle - Top Down
Gametype: Licensed
Release Year: 1990
Developer: Unknown
Publisher: Art Of Dreams
Players: 1 or 2
Hardware: OCS, ECS
Conversions: Atari ST/E
Disks: 1
Programmer: LudoVic, H. Lucky, Neil
Musician: Elie Daniel
Designer: Imagex, Blitz, Tintamare
_________________________
*
Antago is a puzzle game played on a 5x5 square board. It can be played either against the computer, with a choice of up to 10 levels of difficulty, or against another human player. Other options allow you to play a match or start a training session, as well as select between "plain" (empty board) and "prepared" (pre-arranged balls on the board) game modes. A demo mode is also available, where the computer plays against itself.

An angel and a devil compete against each other, with the goal of aligning five "balls" in a row on the board, either horizontally, vertically or diagonally. They are moved around the board with the joystick, pushing each other as their paths cross, and strategically placing balls on the edge of the board to both disrupt their opponent's lines and try to create a line of 5 of their own balls.

Each level features different background and board graphics. There is no background music playing during the game, and only basic sound effects when the two characters push each other, place a ball on the board and win.

http://www.mobygames.com/game/amiga/antago
*

*
535ABEAF
Antares: Der Griff nach den Sternen
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
357D3160, D2F596FF, 2220FE82, F9C61124
Antheads: It Came From The Desert II Data Disk
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Cinemaware
Publisher: Cinemaware, Mirrorsoft
Players: 1 Only
Relationship: is a data disk for It Came From The Desert, is a sequel to It Came From The Desert
Hardware: OCS, ECS
Disks: 2
Programmer: Randy Platt, Tom McWilliams (Tim)
Musician: Greg Haggard, Jim Simmons
Designer: Jeff Godfrey, Jeffrey Hilbers
_________________________
*
Antheads: It Came from the Desert II is an add-on for It Came From the Desert. The story takes place five years after the original game. You are Brick Nash, who has stolen plutonium and prevented nuclear tests in the desert, so the people are mad at you because they didn't get any money but some are friendly like Biff and Dusty. The police are after you and people in Lizard Breath are turning into antheads. The gameplay remains unchanged from the base game.

http://www.mobygames.com/game/amiga/antheads-it-came-from-the-desert-ii
*

*
7782CAF6, DBAA433B
Apache
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Side-Scrolling
Gametype: Licensed
Release Year: 1993
Developer: Team 17
Publisher: Team 17
Players: 1
Relationship: Bundled with Alien Breed II and Body Blows Galactic
Hardware: OCS, ECS
Disks: 1
Programmer: David J. Broadhurst
Musician: Allister Brimble (The Demon)
Designer: Haydn Dalton
_________________________
*
Apache is an Amiga game written and published by Team17 in 1993. The game was only available as a free disk bundled with both Alien Breed II and Body Blows Galactic.

http://www.exotica.org.uk/wiki/Apache
*

*
0D182033, 906119BF, 93239C2F
Apache Flight
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Top Down
Gametype: Licensed
Release Year: 1992
Developer: Minds I
Publisher: Atlantis
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST/E
Disks: 1
Programmer: Minds I
Designer: Martin Wheeler
_________________________
*
Don't be expecting a flight-sim like Thunderhawk. Be expecting a vertical-scroller which plays like half of SWIV. Apache Flight is a traditional blaster which sees youdodging bullets, shooting bullets and collecting more powerful bullets.

It starts off slowly, but if you plug away for long enough it gets fairly respectable. What is intensely annoying though is that many of the ground units that fire at you don't succumb to your return blasting.

As well as firing missiles and bombs, you need to refuel occasionally. This mundane piece of domesticity is either a welcome break from the carnage (if you're a fuel fan) or an intrusion into the quite fast and slighty furious gameplay. Overall it's playable, but where's the jeep?

Amiga Format 35 (Jun 1992)
*

*
470754BC, 202391A2, 91BCB9C0, 4DFD7C24, 80B42C1E, 4A8B9F4F, CAFDC349, 76E26B8F
Apano Sin
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Vertical - Sci-Fi
Gametype: Licensed
Release Year: 2000
Developer: Level One Entertainment
Publisher: V.A.K. Entertainment
Players: 1
Hardware: OCS, ECS
Disks: 6
Programmer: Alex Piko, Alexander Eberl
Musician: Alex Piko, David Gschmeidler, Martin Weinknecht
Designer: Martin Weinknecht, Michael Sormann
_________________________
*
The player takes the role of a captain on a research mission in outer space. An emergency signal has been intercepted from the planetary system "Apano Sin" Now the player's job is to deactivate the out-of-control defense system of Apano Sin.

To do this, the player takes control of a small space fighter and destroys enemy space craft on top of vertical scrolling backgrounds. The ship can carry up to two different weapons systems. In total there are four different weapons: Green Flash, Blue Blizzard, Bomber and Power Cannon.

After successfully completing the moons of Apano Sin in arbitrary order, the player faces the final level on the planet itself. One unusual feature for a shoot 'em up is that enemy patterns are randomized, so that they can't be learned by heart.
 
http://www.mobygames.com/game/amiga/apano-sin

Originally scheduled for release in 1993 by neo Software, coders Alex Piko and Alexander Eberl terminated their agreement with the publisher when neo insisted on being credited as the developer also. The game was eventually published in 2000 by V.A.K. Entertainment.

Game concept/idea, level design & coding by Alex Piko and Alexander Eberl. Graphics by Alex Piko; titlescreen & level gfx by Martin Weinknecht; end sequence animation by Michael Sormann. Sound by Alex Piko; music & sound FX by David Gschmeidler and Martin Weinknecht. 

The game was declared freeware in 2006 by the developers, and is available for legal download from these sources:

- APANO SIN (English/German, extended ADF / WHDLoad disk images)

- APANO SIN (full WHDLoad release)

http://hol.abime.net/4653
*

*
D915404E
Apano Sin
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
752957EA, E9B7B337
APB
Alternative title: All Points Bulletin
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Action - Cars - Top Down
Gametype: Licensed
Release Year: 1990
Developer: Walking Circles
Publisher: Domark
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad/Schneider CPC464/664/6128, Arcade, Atari Lynx, Atari ST/E, Commodore C64/128, PC (DOS), Sinclair ZX, Spectrum 48/128/+2/+3
Disks: 1
Programmer: David Selwood
Musician: David Whittaker
_________________________
*
You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, speeders and the like) each day. This is done by chasing them and sounding your siren at them - in some cases they will need ramming off the road. There are also hardened criminals to catch - if you can get one of these to confess, your day's work is considered done.

The game's action is presented with an overhead view of your squad car. Car upgrades are available, to be brought from your reward money. You earn Demerits by crashing, wrongly arresting innocents, or failing to meet your quota. Too many demerits and it is game over.

http://www.mobygames.com/game/amiga/apb
*

*
6BA6E1D9, BF08AF20, 804D34EC, 238375BF, CAE0DB64, 45674E6D, B33EFFEA
Apidya (Audios)
Original title: アビジャII
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Kaiko
Publisher: Play Byte
Players: 1-2 Players
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 2
Programmer: Kai Teuber, Matthias Enzmann, Peter Thierolf
Musician: Chris Hülsbeck
Designer: Frank Matzke
_________________________
*
A side-on scrolling shoot-em-up with a twist: You play as a wasp (actually a man turned into a wasp) seeking revenge for the death of his girlfriend, Yuri, at the hands of the evil Hexaae! Levels include going through a garden (fighting other insects) and a sub-level in the intestines of a rotting rat(!). Designed to look Japanese, this game was actually developed in Germany.
 
http://www.mobygames.com/game/amiga/apidya-ii

ll versions of Apidya contain the numeral 'II', but it is not a sequel to any game. The four japanese katakana characters &#12450;&#12499;&#12482;&#12516; in the title screen spell out 'A-BI-DYA'.

http://hol.abime.net/3281
_________________________
CHEATS:

All weapons: 
Pause game play and type ulrdabba or ulmdabba.

Note: This code may only be enabled once per game without penalty. Subsequent use will cost a life.

Slow motion:
Press [Help] + [Delete] during game play.

Level select:
Type one of the following codes at the title screen
to begin game play at the corresponding level.

Level|Code

2|misshoneybee

3|deputyoflove

4|hastalavista

5|sneakpreview

End|showcredits then press [Return]
*

*
46E88CA2, 8DCB58E2, 68CE73A7
Apidya (Kaiko)
Original title: アビジャII
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Kaiko
Publisher: Play Byte
Players: 1-2 Players
_________________________
*
A side-on scrolling shoot-em-up with a twist: You play as a wasp (actually a man turned into a wasp) seeking revenge for the death of his girlfriend, Yuri, at the hands of the evil Hexaae! Levels include going through a garden (fighting other insects) and a sub-level in the intestines of a rotting rat(!). Designed to look Japanese, this game was actually developed in Germany.
 
http://www.mobygames.com/game/amiga/apidya-ii

ll versions of Apidya contain the numeral 'II', but it is not a sequel to any game. The four japanese katakana characters &#12450;&#12499;&#12482;&#12516; in the title screen spell out 'A-BI-DYA'.

http://hol.abime.net/3281
_________________________
CHEATS:

All weapons: 
Pause game play and type ulrdabba or ulmdabba.

Note: This code may only be enabled once per game without penalty. Subsequent use will cost a life.

Slow motion:
Press [Help] + [Delete] during game play.

Level select:
Type one of the following codes at the title screen
to begin game play at the corresponding level.

Level|Code

2|misshoneybee

3|deputyoflove

4|hastalavista

5|sneakpreview

End|showcredits then press [Return]
*

*
0C7D8B82, 003C9AAD, 0EFDD772, C87EA833
Apocalypse
Alternative title: Rebel [Prerelease name]
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Flight - Shooter
Gametype: Licensed
Release Year: 1994
Developer: Miracle Games
Publisher: Virgin Interactive Entertainment
Players: 1
Hardware: OCS, ECS
Disks: 3
Programmer: Frank Szendzielarz
Musician: Craig White
Designer: Gordon Leggatt, Jeremy Ashton (Jess), Paul Docherty (Dokk)
_________________________
*
In its simplest essence, Apocalypse a helicopter-based shoot 'em up inspired by Choplifter!. You must enter the jungle fortress of an evil dictator and take out his forces single-handedly. Also rescue as many POWs as possible. The levels scroll horizontally, and feature 32-colour multi-level parallax graphics. Enemies include tanks, helicopters, watch-tower patrols and howitzers.

http://www.mobygames.com/game/amiga/apocalypse-
*

*
CD57A801, D0A0B1C8
Apprentice
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Unknown
Publisher: Rainbow Arts
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad/Schneider CPC464/664/6128, Atari ST/E
Disks: 1
Programmer: Axel Hellwig
Musician: Chris Hülsbeck (Huelsbeck)
Designer: T. V. Rappe
_________________________
*
If you can defeat the dragon Fumo, your status as a magician will be ensured. Many have tried to rid the world of his evil, but none have been strong enough.

Gameplay scrolls sideways and is platform based, with a very cutesy and consolesque look, and 17 levels, each containing an extra hidden section. Each level has its own elemental setting, taking in the fires of Hell and the clouds and light of Heaven. The levels are full of boxes, which can be used as weapons by kicking them at enemies. 

As you go you can also collect money, which can be spent in shops to buy useful extras. Many collectibles and other items exist, such as leaves (which change the effects of gravity, allowing you to jump higher and stay hanging in the air for longer), extra lives, fruit for bonus points, and balloons allowing a degree of vertical movement.

http://www.mobygames.com/game/amiga/apprentice
*

*
F1C27F64
Aquablast
Alternative title: Live And Let Die
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
21290F02, 0B2CBDDC, BFB21703, 8A940EF8, B713B76B
Aquanaut
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Side-Scrolling
Gametype: Licensed
Release Year: 1995
Developer: Unknown
Publisher: F1 Licenseware
Players: 1
Hardware: OCS, ECS
Disks: 1
Programmer: Phil Ruston
Musician: Phil Ruston, Anthony Putson
Designer: Phil Ruston
_________________________
*
In Aquanaut, the protagonist has to find and kill the leader of an alien race which wants to destroy Earth. This alien is smart and is not easy to find, but humanity managed to track him down to an underwater location in the Caribbean. The game is divided into three levels with distinctive different gameplay mechanics.

The first level is a traditional, horizontally scrolling shooter. The protagonist, equipped with diving gear, has to make his way to the alleged position of the alien ship. Enemies are mutated underwater animals which are shot with the harpoon. There are also friendly creatures like dolphins and mermaids (their kiss gives an extra life) and military crates which contain additional gear. Air is limited and has to be refilled at certain parts of the level.

In level two, the player has to investigate an underwater maze. He needs to find and grab various items which are used at another place to proceed. This section is puzzle-oriented and the action concentrates on obstacles which need to be avoided and single enemies.

Level three is also a maze in which objects need to be found (a decoder and keys) which need to be brought to a final location. However, it is set on land (Atlantis, to be exact) and therefore air is no longer an issue. The fights take a "run and gun" approach where the player shoots a lot of aliens and dodges their attacks. In this section the game flips the screen when another room is entered.

http://www.mobygames.com/game/amiga/aquanaut_
*

*
594C2D11, DE8ABE7E
Aquatic Games
Alternative title: The Aquatic Games
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Sports - Olympic
Gametype: Licensed
Release Year: 1992
Developer: Vectordean
Publisher: Millenium
Players: 1 to 4
Hardware: OCS, ECS
Conversions: Atari ST/E, Nintendo SNES (Super Famicom), Sega Mega Drive/Genesis
Disks: 1
Programmer: Steve Bak
Musician: Richard Joseph
Designer: Sean Nicholls, Leavon Archer, Robert Swan
_________________________
*
The Aquatic Games was conceived partly as an Olympics tie-in, and partly as a stop-gap for James Pond fans (the third platform title in the series (Operation Starfish) was in the process of being heavily delayed, eventually being released in 1994). This game saw Pond and friends competing in the underwater Olympics.

The events take the form of various mini-games, usually in the same vein as Hyper Sports, but with an aquatic theme and the humour seen in the James Pond series (e.g. The 100 Metre Splash). More unusual mini-games include Kipper Watching, which involves 'heading' incoming beach balls away from a troop of sleeping seals, and Gymnastics. Events can be played with up to 4 players.

http://www.mobygames.com/game/amiga/super-aquatic-games
*

*
449FBD50, 47D4A207, ACA64DB1, B1AE8311
Aquaventura
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - 3D
Gametype: Licensed
Release Year: 1992
Developer: Psygnosis
Publisher: Psygnosis
Players: 1
Hardware: OCS, ECS
Disks: 2
Programmer: Bill Pullan
Musician: Timothy Brian Wright, Lee Wright
Designer: Jeff Bramfitt, Neil Thompson, Jim Ray Bowers, Garvan Corbett
_________________________
*
After a nuclear war, Earth's population is mostly wiped out. The survivors have build eight underwater colonies - that's all what left from humanity. Unfortunately, the nuclear war was just the beginning. An alien race, the Spurcians, made advantage from this situation. So they've conquered Earth and have taken those eight cities. Now the only survivors are inside the freight vessel Genesite, which is in orbit. On a last attempt to free the underwater colonies, the pilot Josh Aldrin (you) is send back. Meanwhile, the Spurcians destroyed the freight vessel, making you the last human on Earth. So, you are now on revenge...

Your job is now to flight with your craft above the water surface. Destroying enemy alien crafts and energy generators. When you destroyed enough generators, the energy shield from the main pyramid fails, and you can attack the level guardian. Once he is destroyed, you use the tunnel, which connects the underwater colonies, to get to the next one. You will play all eight colonies. While in the tunnel, you have the chance to collect power-ups to regenerate your ships energy (health). Inside a level, you have to live with the energy you currently have. Oh, and by the way, you have, like in reality, only a single life.

http://www.mobygames.com/game/amiga/aquaventura
*

*
7A7E917B, 27C28FBA, 60249F4E
Arabian Nights
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Multi-Directional
Gametype: Licensed
Release Year: 1993
Developer: Krisalis
Publisher: Krisalis
Players: 1
Hardware: OCS, ECS
Conversions: CD32
Disks: 1
Programmer: Simeon C. Pashley
Musician: Matt Furniss
Designer: Darren Hebden, Dave Colledge, Les Newstead, Mark Potente, Phillip Hackney
_________________________
*
In Arabian Nights, you play Sinbad Jr., a gardener at the royal palace who loves to sneak a peek at the princess every now and again. One day, Sinbad looks up and sees a huge demon kidnapping the princess. He dashes to save the princess, only to be caught by the palace guards and thrown in the dungeon. 

There are nine levels in the game. In several levels, there are various gameplay elements which include flying on the magic carpet and racing against your opponent in a mine cart. You will also meet some characters, which if you give them an item they want, they will give you something in return. In other levels, you have to do things yourself. For example, obtain a snake that will set a prisoner free, or using a blow torch to open some frozen doors.

http://www.mobygames.com/game/amiga/arabian-nights_
*

*
8ECFA4B8, 73F8FE79, C6860D6C
Arachnophobia
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Side-Scrolling - Horror
Gametype: Licensed
Release Year: 1991
Developer: BlueSky Software
Publisher: Disney (USA), Ocean (Europe)
Players: 1
Licensed from: Walt Disney Computer Software, Inc.
Hardware: OCS, ECS
Conversions: Commodore 64, DOS
Disks: 2
_________________________
*
This simple action game is based on the Hollywood movie "Arachnophobia", produced by Steven Spielberg.

South-american spiders have overrun a large area in some areas of the United States. It's your task to clean the infested farms, houses or public buildings by using an very effective pesticide called "Toxi-Max". One of the most useful devices your character can use is an arachno-detector indicating approaching vermin. The player spite is controlled from a side-view and basically only needs to use his toxic pesticide in time to defend himself from attacking spiders, just like a simple reaction game.

http://www.mobygames.com/game/amiga/arachnophobia
*

*
9A743796, F07707D1
Arcade Fruit Machine
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Gambling - Slot Machine
Gametype: Licensed
Release Year: 1992
Developer: Unknown
Publisher: Zeppelin Platinum
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad/Schneider CPC464/664/6128, Atari 800/130/XL/XE, Atari ST/E, Commodore C64/128, PC (DOS), Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Musician: Adam Gilmore
Designer: David Taylor (Tink)
_________________________
*
Simulation of slot machine. Player throws several coins in the slot and begins his career. During the improvement of his skill player completes CASH'n'GRAB feature, where he must collect numbers chosen during gambling to complete all letters. Completing this feature, player is allowed to choose one from three bonuses (Pick a Win, Fruit Step, Win Spins) or three misses (Skill Stop, Cash Pot, Hudge Pot). Also he tries to complete CASH RUN feature. During every steps of gambling player can cancel gambling or collect feature. Finishing the career player updates his bank (in UK pounds).

http://www.mobygames.com/game/amiga/arcade-fruit-machine
*

*
5AF5BC42, C3D30E3C, 3268AD94
Arcade Pool
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Pool - Top Down
Gametype: Licensed
Release Year: 1994
Developer: Antitesi
Publisher: Team17 Software Limited
Players: 1 to 8
Hardware: ECS, AGA, CD32
Disks: 1
Programmer: Mario Savoia, Stefan Boberg (Antiaction/Defjam)
Musician: Allister Brimble (The Demon)
Designer: Mario Savoia
_________________________
*
An overhead viewed pool game designed to be easy to control. The game includes the most standard games of pool (UK and US 8-ball and the fast-paced 9-ball game), each with customisable rules, computer players of variable difficulties, and 2-player options. 

There's also a Survivor mode, which is similar to the early Pool arcade game, in that you're playing alone and have to clear the table without missing more than 3 times. Speed Pool involved clearing the table as quickly as you can - 2 minutes can be considered a good time.

The game includes automatic enhancements for accelerated systems, those with more than 1Mb of memory, or the AGA chip set (so a standard A1200 wins on all 3 counts)
 
http://www.mobygames.com/game/amiga/arcade-pool
_________________________
CHEATS:

Adjust ball positions:
Begin a U.S. game in two-player mode. After your opponent scratches, take the cue ball and place it between two other balls anywhere on the table. This will push the balls into a new configuration.

Zero time in Speed Pool:
Begin game play in "Speed Pool" mode. Sink all balls except for one. Save the game, then start a new game to begin with one ball remaining and 0 minutes 00 seconds left on the timer.


*

*
3CA083DF, F24848AD
Arcade Trivia Quiz
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Gambling - Quiz
Gametype: Licensed
Release Year: 1991
Developer: Unknown
Publisher: Zeppelin Platinum
Players: 1 to 3
Hardware: OCS, ECS
Conversions: Atari ST/E, Commodore C64/128, PC (DOS), Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: Ian Copeland
Musician: William Hensel
Designer: David Taylor (Tink)
_________________________
*
Arcade Trivia Quiz is a quiz game for 1, 2 or 3 players.

There are four blocks of questions. Each block contains questions in six categories;
Art & Literature
Science
Music
Film and Television
Sport
History & Geography
Icons representing these categories are displayed in a pyramid arrangement. The icons of available questions flash in sequence and the players must press FIRE at the correct time to select the icon of their choice. All questions are multiple choice with four answers, one correct & three incorrect, being available.
Both question selection and answering are timed and must be completed in eight seconds.

Scoring is cash based. All players start with £1.00 and each player stakes 20p per attempt. If, by answering questions successfully, a player makes it to the top of the pyramid then they trigger a 'Cash Run' feature which can earn extra money - up to £5.00. 

The game also has a random Jackpot feature in which a player can choose to either to bank the cash they have earned so far or double the money but risk losing it on an incorrect answer.

http://www.mobygames.com/game/amiga/arcade-trivia-quiz
*

*
050D708E
Archer MacLean Presents: Billard Americain
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
64EAA0F3, E0F01AD2
Archer MacLean's Pool
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Simulation - Pool
Gametype: Licensed
Release Year: 1992
Developer: Archer Maclean
Publisher: Virgin Games
Players: 1 to 8
Hardware: OCS, ECS
Conversions: Atari ST/E, Nintendo Game Boy Advance, PC (DOS)
Disks: 1
Programmer: Archer MacLean
Musician: Michael Powell
_________________________
*
Using the game engine from Jimmy White's Whirlwind Snooker, this game recreates pool in minute detail. A bold 3D graphics engine with realistic physics and millions of shot permutations (in terms of direction, speed and spin) is at the heart of it. Three versions of pool are offered - UK and US 8-ball as well as the fast-paced all-action 9-ball game.

There are 20 computer opponents, with the hardest of them being almost unbeatable, as well as two-player and trick-shot modes. Unlike the original release of Whirlwind Snooker, you can save more than one game on the disk at a time.

http://www.mobygames.com/game/amiga/archer-macleans-pool
*

*
8B058B2D, 845CABA9
Archipelagos
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Puzzle - 3D
Gametype: Licensed
Release Year: 1989
Developer: Astral Software
Publisher: Logotron
Players: 1
Hardware: OCS
Conversions: Atari ST/E, PC (DOS), Tandy PC/IBM PCjr
Disks: 1
Programmer: Paul Carruthers, Ian Downend
Musician: David Whittaker
Designer: Paul Carruthers, Ian Downend
_________________________
*
Archipelagos is a real-time puzzle and strategy game with an unconventional premise and equally unconventional gameplay.

In the future, man carelessly poisons the earth with nuclear waste. The polar ice caps have melted, turning the surface of the earth into many islands of decaying land masses, known as Archipelagos. Man then built systems to try to clean up the pollution, but these failed. The only life left were genetically-altered plants made in an effort to clean up the waste -- these also turned hostile. It is up to you to clean up the earth, island by island. 

Controlling a hoversphere, it is up to you to make Earth's many islands of land habitable. To do this, you need to knock out the radiation generators on each island, which can be done by knocking out each generator's power sources (there are several per island). Once these are knocked out, you have 90 seconds to get back to the generator and disable it before it melts down, taking you with it.

Obstacles, unfortunately for you, are plentiful: You can't knock out a power source unless it is connected by a "land bridge" to the generator. You have the ability to create land where needed, but this takes up energy, and you have a limited supply. Also a hindrance are the many genetically-altered entities left behind on the islands: Viral trees that poison the ground; necromancers (former hoverspheres) that now erode land instead of creating it; eco eggs that explode on touch; and aircleaners, who are ruthlessly efficient in cleaning up the air -- and everything else, including you.

The entire game plays from a 3D first-person viewpoint. A movable cursor selects where to move or what to manipulate.

There are 10,000 islands on Earth to purify. If you can make it past Archipelago #100, you are then free to select any of them.

http://www.mobygames.com/game/amiga/archipelagos
*

*
E9997333, 3F78553F
Archon II: Adept
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Board Game - Fantasy
Gametype: Licensed
Release Year: 1988
Developer: Free Fall
Publisher: Electronic Arts
Players: 1, 2 simultaneous
Relationship: is a sequel to Archon: The Light And The Dark
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128, Apple II/IIGS, Atari 800/130/XL/XE, Commodore C64/128, Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: Jon Freeman, Anne Westfall
Musician: Jon Freeman, Anne Westfall
Designer: Anne Westfall, Jon Freeman, Paul Reiche III
_________________________
*
The sequel to Archon, Archon II: Adept features a more complex board and enhanced gameplay.

Each side plays as an Adept - a powerful wizard with the ability to cast spells against other Adepts and his summonings - and must defeat the other side, either Chaos or Order, by attacking him/her with summoned Elementals or Demons. Each side can summon 4 unique elementals at a time or choose from 4 demons, common to both.

Gameplay is similar to the original, reminiscent of a chess-like board game, requiring strategy, but with arcade elements, especially when two adepts confront each other face-to-face. The board also shifts from time to time, making the strategy less predictable.

http://www.mobygames.com/game/amiga/archon-ii-adept
*

*
3624F754, 5E97F740
Archon: The Light And The Dark
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Board Game - Fantasy
Gametype: Licensed
Release Year: 1985
Developer: Free Fall
Publisher: Electronic Arts
Players: 1, 2 simultaneous
Relationship: is a precursor to Archon II: Adept
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128, Apple II/IIGS, Apple Macintosh (Classic), Atari 400/800/1200XL, Atari XEGS/65XE/130XE/800XL, Commodore C64/128, Fujitsu FM-7/FM-77, NEC PC-60/PC-88/PC-98, Nintendo NES (Famicom)/Sharp Twin Famicom, PC (DOS), Pocket PC/Palmtop/PDA, Sinclair ZX Spectrum 48/128/+2/+3, Tandy PC/IBM PCjr
Disks: 1
Programmer: Anne Westfall, Jon Freeman
Musician: Anne Westfall, Jon Freeman
Designer: Anne Westfall, Jon Freeman, Paul Reiche III
_________________________
*
Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares, by removing all opposing pieces from the board or by imprisoning the last remaining creature of the opposing side.

However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat. If the real-time combat takes place on a dark square, the dark monster gets a health bonus (longer life bar). On a light square the light side gains an advantage. There are also some squares whose color changes over time (from afternoon, to dusk, to night, to dawn etc.), which adds an extra layer of strategy to the game.

Unlike chess the two sides are not identical. Both sides consist of mythological creatures. For example the light side has among others unicorns, valkyries and a djinni while the dark side features basilisks, banshees and manticores. The differences are not just cosmetic. Two special pieces are the light wizard & the dark sorceress, they can both cast magical spells like: imprison a unit on the board, shift the flow of time (change day/night cycle to your advantage), bring one unit back from the dead etc.

The different pieces have their own movement restrictions regarding the number of squares they're allowed to travel on the board and whether or not they can jump over other units (like the knight in chess). Units also behave different in combat; some units are faster than others, some use melee attacks while others fire projectiles.

Archon can be played with either one or two players. The NES version, which was released a few years after the other versions, has improved graphics for the real-time combat part. Each type of square has it's own colored background and the unit sprites are larger.

http://www.mobygames.com/game/amiga/archon-the-light-and-the-dark
*

*
404470D8, AC59CF7A, 6D71542A
Arcticfox
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Vehicular Combat - 3D - Tank
Gametype: Licensed
Release Year: 1986
Developer: Dynamix, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 Only
Hardware: OCS
Conversions: Amstrad CPC, Apple II/IIGS, Atari ST, Commodore C64, MSX, PC (DOS), Sinclair ZX Spectrum, Tandy PC/IBM PCjr
Disks: 1
Programmer: Damon Slye, Jeff Tunnell, Kevin Ryan, Richard Hicks
Designer: John Burton, Paul Bowman
_________________________
*
In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. 

Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed.

Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.
 
http://www.mobygames.com/game/amiga/arcticfox

Game designed by Damon Slye. The 3D world of ARCTICFOX was created by coder Paul Bowman using a proprietary graphics package called 3-Space. 

The inside cover of the original EA release (English and German versions) identifies the Dynamix coders in a photo and discusses development of the game (see Box scans).

ARCTICFOX represented Dynamix's first major development contract. They were given a whopping US$35,000 budget for the game by EA and developed it on a pre-release Amiga packaged in a black steel box with a wooden keyboard [Source: Damon Slye].

The words 'We build Worlds' shown in the game intro was the motto adopted by developers Dynamix.

http://hol.abime.net/3302
_________________________
CHEATS:

Tournament level starting locations:
Press one of the following keys to select the corresponding
starting location.

Key|Coordinates

[F1]|53'33", 82'08"
(See note 2)

[F2]|55'25", 82'24"

[F3]|56'14", 82'56"
(See note 1)

[F4]|54'49", 83'41"
(See note 1)

[F5]|51'45", 83'50"

[F6]|50'21", 83'34"

[F7]|49'41", 83'11"
(See note 2)

[F8]|50'49", 82'18"
*

*
E7EB9AB7, 605367C0
Arena
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Sports - Olympic
Gametype: Licensed
Release Year: 1986
Developer: Unknown
Publisher: Psygnosis Limited
Players: 1 to 4
Hardware: OCS
Conversions: Atari ST/E
Disks: 1
Programmer: Ian Hetherington
Designer: Colin Rushby
_________________________
*
Arena is a puzzle game with strong action elements. In each of the about hundred levels, the player controls a space ship in a top-down perspective and needs to arrange diamonds in a certain order. Similar to Atomix, once pushed, those diamonds keep going until they meet an obstacle like a wall or a teleporter. Some of the obstacles can be interacted with. This means the player needs to plan ahead in order to avoid getting into an unwinnable situation. However, the level can be restarted up to three times without repercussions.

The action part comes into place with various enemies which roam around the screen. It should be avoided to touch them as they can harm the player's life energy or even relocate him to a former level. These enemies can be shot with the ship's weapon, but sometimes they are required to solve the puzzle. There are also power-ups to pick up, e.g. a shield.

http://www.mobygames.com/game/amiga/arena
*

*
ADFE6EB4, 19A0D913, 754617BC, 57FB78B6
Arkanoid
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Breakout - Multi-Screen - Sci-Fi
Gametype: Licensed
Release Year: 1987
Developer: Discovery Software International, Inc.
Publisher: Discovery Software International, Inc.
Players: 1 or 2
Relationship: Precursor to Arkanoid: Revenge of Doh
Hardware: OCS
Conversions: Amstrad CPC, Apple II/IIGS, Apple IIGS, Arcade, Atari ST, BBC Micro/Electron (Acorn), Commodore C64, MSX, NEC PC-98, Nintendo NES (Famicom), PC (DOS), Sinclair ZX Spectrum, Thomson MO5, TRS-80 CoCo
Disks: 1
Programmer: Chris Chirogene, Eric Reinhart, Joe Sleator, Rick Ross
Designer: Bob Hires, Rick Ross
_________________________
*
The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lazers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else.
 
http://www.mobygames.com/game/amiga/arkanoid

Based on 1986 Taito coin-op.

The US version contains an additional 33 levels not included in the original release.

Last known versions: 

v1.04 (1988-02-28) - European (PAL) release
v1.05 (1988-03-31) - US (NTSC) release; exists both as NDOS and as AmigaDOS version

http://hol.abime.net/3307
_________________________
CHEATS:

Press [Space] to pause game play, type dsimagic
or minimagic, and press [Space] again. Catch the
yellow "DS" power-up that appears to enable cheat mode.
Press one of the following keys to activate the corresponding
cheat function. 

Effect|Key

Open gates|B

Hold ball|C
Split into three balls|D

Larger Vaus|E

Laser|L

Extra life|P

Slower|S

Level skip|[Keypad Enter]

Skip to last level|F
*

*
57C5C5C0, 8D24AFC5, C8CC7FBC
Arkanoid
Platform: Amiga 500
Region: USA
Media: Floppy
Controller: Mouse
Genre: Breakout - Multi-Screen - Sci-Fi
Gametype: Licensed
Release Year: 1987
Developer: Discovery Software International, Inc.
Publisher: Discovery Software International, Inc.
Players: 1 or 2
_________________________
*
The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lazers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else.
 
http://www.mobygames.com/game/amiga/arkanoid

Based on 1986 Taito coin-op.

The US version contains an additional 33 levels not included in the original release.

Last known versions: 

v1.04 (1988-02-28) - European (PAL) release
v1.05 (1988-03-31) - US (NTSC) release; exists both as NDOS and as AmigaDOS version

http://hol.abime.net/3307
_________________________
CHEATS:

Press [Space] to pause game play, type dsimagic
or minimagic, and press [Space] again. Catch the
yellow "DS" power-up that appears to enable cheat mode.
Press one of the following keys to activate the corresponding
cheat function. 

Effect|Key

Open gates|B

Hold ball|C
Split into three balls|D

Larger Vaus|E

Laser|L

Extra life|P

Slower|S

Level skip|[Keypad Enter]

Skip to last level|F
*

*
375B407C, E9008CD8, FE5B8F4B
Arkanoid: Revenge Of Doh
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Breakout
Gametype: Licensed
Release Year: 1989
Developer: Unknown
Publisher: Imagine
Players: 1 or 2
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128, Apple II/IIGS, Apple IIGS, Arcade, Atari ST/E, Commodore C64/128, MSX 2, Nintendo NES (Famicom)/Sharp Twin Famicom, Nintendo SNES (Super Famicom), PC (DOS), Sharp X68000, Sinclair ZX Spectrum 128/+2/+3, Sinclair ZX Spectrum 48/128/+2/+3, Tandy PC/IBM PCjr
Disks: 1
Programmer: Peter Johnson
Musician: Peter Johnson
Designer: Peter Johnson
_________________________
*
Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets!

Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game:

A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.

http://www.mobygames.com/game/amiga/arkanoid-ii-revenge-of-doh
*

*
FEEED780, E55761A1
Armageddon Man, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Strategy
Gametype: Licensed
Release Year: 1988
Developer: Electronic Pencil Company
Publisher: Martech
Players: 1
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128, Atari ST/E, Commodore C64/128, Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: H. Wing Lai
Musician: Andy Maddox
Designer: Anna Williams, Jayne Purvis, John Wilson
_________________________
*
Armageddon Man casts you as the Supreme Commander of a future barely balanced Earth. The Earth has been split into 16 separate nuclear capable countries, such as the Black African Republic, Japan and European Unite, and it's your job to make sure it doesn't become lifeless.

The game is controlled by a point and click interface where you can check messages, deploy satellites and troops, send food to the regions which need it, and spy on nations. You will regularly get messages that a country is deploying forces or increasing its diplomatic presence in another nation, and can show support or criticism for these. Be aware that these decisions have consequences - the 16 nations all have feelings of importance and would not want to be sidelined.

http://www.mobygames.com/game/amiga/global-commander
*

*
1FD89EF1, 42BED4D9, 01C3E464
Armalyte
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Side-Scrolling - Shooter
Gametype: Licensed
Release Year: 1991
Developer: Cyberdyne Systems
Publisher: Thalamus
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64
Disks: 2
Programmer: Derrick Owens
Musician: Justin Scharvona
Designer: Paul Michalak, Paul Walker, Gary Tonge
_________________________
*
In the Delta region of space, the remnants of a long forgotten war remain - far beyond what those in the Terran system were used to. This technology is potentially valuable, but retrieving it from the 8 sectors will involve a lot of blasting and dodging.

Viewed from the side and scrolling horizontally, the game is in a similar vein to R-Type and Life Force / Salamander. Extra weapons are gained by shooting crystals and then collecting the resultant pod. Weapons on offer including lasers firing vertically and outwardly, as well as faster weaponry recharging.

http://www.mobygames.com/game/amiga/armalyte
*

*
61CED068, A0BC0B32, FE4076B0, 2252883A, 1D7B5ACB, 87156617
Armour-Geddon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Simulation - Strategy
Gametype: Licensed
Release Year: 1991
Developer: Psygnosis
Publisher: Psygnosis
Players: 1 or 2
Relationship: is a prequel to Armour-Geddon II: Codename Hellfire
Hardware: OCS, ECS
Conversions: Atari ST, DOS
Disks: 3
Programmer: Ed Scio, Paul Hunter
_________________________
*
In Armour-Geddon, a power crazed entity is developing a devastating energy beam to wipe out all unprotected life on Earth. In a race against time you must choose and control up to six different vehicles, and use them to destroy enemy power lines and eventually the beam generator. And thus you save the Earth and all mankind.

Armour-Geddon is a nice blend of simulation and strategy, in which you get to play both the brass and the grunt. You designate your targets and choose which vehicle(s) you shall use to blow them up with.

http://www.mobygames.com/game/amiga/armour-geddon
*

*
F718EBB4, 74C73123, BB732AF9, DC7AD130, E9DCC996
Armour-Geddon II: Codename Hellfire
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Strategy - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Psygnosis
Publisher: Psygnosis
Players: 1 or 2
Relationship: is a sequel to Armour-Geddon
Hardware: OCS, ECS
Disks: 3
Programmer: Paul Hunter
Musician: Mike Clarke
Designer: Andrew Ingram, Martin Edmondson, Stefan Osypanka
_________________________
*
Sequel to the previous 3D combat/strategy game from Psygnosis, in Armour-Geddon 2 your challenge is to defend the survivors of an apocalyptic disaster on earth, by destroying a satellite which aims to destroy the planet.

The game involves lots of resource management, as the neccessities to build equipment must be mined, new designs must be researched, and factory facilities are required to build them. Pre-defined missions are also handed out, including capturing strategic points and delivering resources.

The actual battles take place manually 3D, with multiple units under your control at a time, although you switch between them rather than controlling them all at once as in the Team Yankee series. The vehicles on offer include tanks, planes, hovercrafts and helicopters, all handling in considerable depth. If you have a spare Amiga, a null-modem cable and a friend, he/she can control units at the same time to help you out.
 
http://www.mobygames.com/game/amiga/armour-geddon-2-codename-hellfire
_________________________
CHEATS:

Enter the "Equip" screen and move the pointer to the top left corner.  Press Left Mouse Button + Right Mouse Button + [Esc].  The phrase "PYSGY GAME TESTERS MODE ON" will appear on the message screen to confirm correct code entry.    Repeat this code to disable cheat mode. The phrase "SOMEBODY HAS TO PLAY IT FOR REAL" will confirm correct code entry.	

*

*
4B5F691E, E4A9DA7E
Army Moves
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Side-Scrolling - Arcade
Gametype: Licensed
Release Year: 1988
Developer: Dinamic Software
Publisher: Dinamic Software
Players: 1 Only
Relationship: is a prequel to Navy Moves
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, MSX 1/2, PC (DOS), Sinclair ZX Spectrum
Disks: 1
Programmer: Marc Dawson (Marc Wilding)
Musician: David Whittaker
Designer: Simon Butler
_________________________
*
Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a helicopter and the oject is to bring down airplanes without being shot at by the airplanes themselves, submarines, and any other ground fire. Make sure you land on the pad near the end.

In part two, you start out in the jungle and must jump from rock to rock without crashing into toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your way to the general's offices shooting soldiers on the way, and finally, locate the secret documents. When you complete the seven sections of Army Moves, you'll receive a higher bonus.

Some versions have a high score table to record your achievements. The second section must be loaded seperately, using a code attained from completing part one, on some versions.

http://www.mobygames.com/game/army-moves
*

*
4CA1504D, 681075B2
Arnie
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Shooter - Side-Scrolling
Gametype: Licensed
Release Year: 1992
Developer: Realms Of Fantasy
Publisher: Zeppelin Platinum
Players: 1
Relationship: is a precursor to Arnie 2
Hardware: OCS, ECS
Disks: 1
Programmer: John Atkinson
Musician: John Atkinson, Alex Kewin
Designer: Alex Kewin
_________________________
*
A succession of terrorists must be wiped out to keep the planet safe. That job falls to Arnie, a big musclebound hero of Germanic origin.

The game's levels each scroll horizontally, as opposed to the isometric view used in the sequel. They see you trying to find positions to attack the minions, before finally reaching the end of level targets.

http://www.mobygames.com/game/amiga/arnie
*

*
8057CE18, CF80AA89
Arnie 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shooter - Isometric
Gametype: Licensed
Release Year: 1993
Developer: Unknown
Publisher: Zeppelin Platinum
Players: 1
Relationship: Is a sequel to Arnie
Hardware: OCS, ECS
Conversions: Commodore C64/128, PC (DOS)
Disks: 1
Programmer: Dave Sowerby
Musician: Andy Rodger
Designer: Neil Hislop, Stephen Dietz
_________________________
*
Arnie 2 is an isometric action game. Although it's obvious to which Hollywood actor the game's name alludes, Arnie 2 is not a licensed title and not based on any movie.

It is the sequel to the Amiga / C64 platform game Arnie (1992). Unlike the previous title it has been developed in-house by Zeppelin

Fast reflexes and a lust for violence are required for success here. Your average muscleman shoots and bombs his way through four enemy-infested territories: Shut down a chemical plant by blowing up enough pipeline valves. Clear an airfield from enemy soldiers, tanks and helicopters. Climb from battleship to battleship in a hostile harbor. And finally, rescue as many prisoners as possible from a jungle POW camp.

Naturally, the levels are crawling with enemies: from simple infantry armed with rifles, mortars or rocket launchers to MG teams, missile batteries and tanks. Most of the opponents are stationary and stolidly fire in a single direction; however, foxholes spew out cannon-fodder at a constant rate. To destroy such nests or efficiently dispatch groups of soldiers, Arnie has a (limited) supply of grenades. Some deceased foes drop more powerful weapons as well as invaluable first aid kits and extra lives.

http://www.mobygames.com/game/amiga/arnie-2
*

*
D98C61E9, DFAB15DF
Art Of Chess, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Board Game - Chess
Gametype: Licensed
Release Year: 1987
Developer: Unknown
Publisher: SPA
Players: 1 or 2
Hardware: OCS
Disks: 1
_________________________
*
This chess simulation can be played in 2D or 3D, from multiple viewing angles and a wide choice of display colors. Pieces can also be designed using Deluxe Paint, and imported. 

Art of Chess has many features making it a learning tool as well as a mere game. There are multiple skill levels, plus the option to swap sides. Board positions can be manually set up. Players can move back and forth through previous moves, allowing experimentation with different strategies and the undoing of crucial mistakes. Thirty classic games involving Grandmasters are built in, allowing players to view them move-by-move, or take part themselves from any point.

http://www.mobygames.com/game/amiga/art-of-chess
*

*
FBC63FEA, D85449AF, E638F322
Artura
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Beat 'em Up - Side-Scrolling
Gametype: Licensed
Release Year: 1989
Developer: Unknown
Publisher: Gremlin
Players: 1
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128, Atari ST/E, Commodore C64/128, PC (DOS) Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Musician: Ben Daglish (Benn)
_________________________
*
Artura is a side-scrolling platform game. The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon. Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause. 

You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included with the game.

http://www.mobygames.com/game/amiga/artura
*

*
9FA513C4, BA3DE86D, 1CE5AE91, 938EA37E, B69328BA
Ashes Of Empire
Alternative title: Fallen Empire
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Action - Adventure - 3D
Gametype: Licensed
Release Year: 1992
Developer: Midnight
Publisher: Mirage
Players: 1
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 4
Programmer: Andrew Elkerton, Andy Noble, Dave Gautrey, Dave Ollmann, George Williamson, Harvey Stroud, Hugh F. Batterbury, Mike Crowley, Mike Singleton, Stuart Flint, Val Franco
Musician: Igor Stravinsky, Paul Robotham
Designer: Andy Noble
_________________________
*
The Confederation of Syndicalist Republics is the setting for this strategy and combat game. Much like the similar looking USSR at the time, the society is crumbling, and you are an upstart aiming to take over power for yourself ….. erm, I mean, aiming to bring peace, harmony, prosperity and happiness. 

You start off in a small coastal province, and must progress by meeting people and negotiating to get them on your side – sometimes the sword is mightier than the pen, sometimes not. You must ensure that the more militant locals are pacified, and that ethnic minorities are looked after.

While those sections are all strategic, there are also some vector-based combat sections. These ensure that brawns are required along with brains, and give the game some variety.

http://www.mobygames.com/game/amiga/ashes-of-empire
*

*
8F3E35CA
Ashes Of Empire
Alternative title: Fallen Empire
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
C51577EC, C68B806C, 4F7066F8
Assassin
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Shooter - Side-Scrolling
Gametype: Licensed
Release Year: 1992
Developer: Psionic
Publisher: Team 17
Players: 1
Relationship: has an updated version: Assassin Special Edition
Hardware: OCS, ECS
Disks: 2
Programmer: David J. Broadhurst
Musician: Allister Brimble (The Demon)
Designer: Andy Oakley (Andrew), Haydn Dalton, Mike Oakley (Michael)
_________________________
*
Side-scrolling beat-em-up in the style of Turrican and Strider. The basic storyline is that you're a top assassin (hence the title) dropped behind enemy lines in search of the evil tyrant, Midan. You must navigate his highly complex underground lair, defeating all manner of baddies, until you finally put an end to his evil deeds.

There are a variety of weapons (including your standard boomerang!) and powerups to help you along your way through the five different levels.

http://www.mobygames.com/game/amiga/assassin
*

*
1BDF5108, FA2B5154, 88706145
Assassin Special Edition
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Shooter - Side-Scrolling
Gametype: Licensed
Release Year: 1994
Developer: Psionic
Publisher: Team 17
Players: 1
Relationship: is an updated version of Assassin
Hardware: OCS, ECS
Disks: 2
Programmer: David J. Broadhurst
Musician: Allister Brimble (The Demon)
Designer: Andy Oakley (Andrew), Haydn Dalton, Mike Oakley (Michael)
_________________________
*
Budget release of Assassin which was updated. The main player now has an arm LASER instead of the boomerang weapon in the first game, a mission was cut and layout and pick-ups were updated.

Side-scrolling beat-em-up in the style of Turrican and Strider. The basic storyline is that you're a top assassin (hence the title) dropped behind enemy lines in search of the evil tyrant, Midan. You must navigate his highly complex underground lair, defeating all manner of baddies, until you finally put an end to his evil deeds.

There are a variety of weapons (including your standard boomerang!) and powerups to help you along your way through the five different levels.

http://www.mobygames.com/game/amiga/assassin
http://www.mobygames.com/game/amiga/assassin-special-edition
*

*
FD0A71BE, EB1DCBCB
Astaroth: The Angel of Death
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: Eldritch The Cat
Publisher: Hewson
Players: 1
Hardware: OCS
Conversions: Atari ST/E, Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: Marc Dawson (Marc Wilding)
Musician: Jochen Hippel (Mad Max)
Designer: Lloyd Baker, Pete Lyon
_________________________
*
You must guide Ozymandias through the catacombs of Astaroth's domain. To aid you in your quest you can pick up nine different mind powers, which act as powerups. These powerups include levitation - allowing you to float, Pyrokinetics - ability to create fire with your mind, and shape shifting.

The game is in the platform style and you must jump and duck the various obstacles you encounter. The monsters you will meet include giant scorpions, beholders and fire elementals.

You will have to defeat Astaroth's 3 guardians of the soul along the way, firstly a sphinx, secondly a 3 headed hydra and finally a marlith demon. Once you have defeated the guardians you will have to face Astaroth herself in a battle of the minds using the powerups you have collected.

http://www.mobygames.com/game/amiga/astaroth-the-angel-of-death
*

*
2A1E4554, 8817DB76
Astatin
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Puzzle
Gametype: Licensed
Release Year: 1992
Developer: Alive Designs
Publisher: Talesoft
Players: 1
Hardware: OCS, ECS
Conversions: Commodore C64/128, PC (DOS)
Disks: 1
Programmer: Holger Pleick
Musician: Bernhard Koehler (The An Vu Gnoc)
Designer: Tilo Jost
_________________________
*
A new challenge.

If you thought it would not be possible to continue to ruin your nerves, then you should grab this game.
100 levels long you can solve the puzzles with sweat dripping from your forehead.
Maybe you are indeed one of the lucky ones who will get through this game unscathed.

From the back of the box.
*

*
0C741DAC, 482CF8EF
Asterix: Operation Getafix
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1989
Developer: Coktel
Publisher: Coktel
Players: 1
Hardware: OCS
Conversions: Atari ST/E, PC (DOS)
Disks: 1
Programmer: Inférence
Musician: Robin Aziosmanoff
_________________________
*
Asterix: Operation Getafix is an action and adventure game in which you control Asterix the hero of the Gauls and star of the Asterix & Obelix comics. In this game, you have to travel around collect items, and find a cure for Getafix, the druid of the Gauls. Getafix must be cured so that he can continue to make the potion that keeps Roman soldiers away from the tiny Gaul village.

http://www.mobygames.com/game/amiga/asterix-operation-getafix
*

*
8152B564
Asterix: Operation Hinkelstein
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
5AADD54C, 11B2FC2A, BCBF080E
Astro Marine Corps (A.M.C.)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Shooter - Side-Scrolling
Gametype: Licensed
Release Year: 1990
Developer: Creepsoft
Publisher: Dinamic
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad/Schneider CPC464/664/6128, Atari ST/E, Commodore C64/128, MSX 1/2, Sinclair ZX Spectrum 128/+2/+3
Disks: 2
Programmer: Pablo Ariza
Musician: José Antonio Martín Tello
Designer: Javier Cubedo, Pablo Ariza, Raúl López
_________________________
*
A.M.C.: Astro Marine Corps is a sideways scrolling shooter in which you control a member of the Astro Marine Corps who has to blast his way through the various alien infested levels.

You have three lives and each life has an energy bar which is depleted by contact with aliens and can be replenished by picking up the 'E' powerup. Other powerups include three way fire and an overhead shield. There are various instant death hazards you must avoid such as a plant which smothers you and a dragon which devours you and spits out your bones.

http://www.mobygames.com/game/amiga/amc-astro-marine-corps
*

*
BB7AC7D0, CDF32E0A
Atax
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Top Down - Vertical
Gametype: Licensed
Release Year: 1988
Developer: Unknown
Publisher: Eclipse
Players: 1
Hardware: OCS
Conversions: Atari ST/E
Disks: 1
Programmer: Tony Barker
Musician: Tony Barker
Designer: Tony Barker
_________________________
*
FOR a vertical scrolling alien zapper to make  any waves new it has to have something a bit special. Atax does have a lower price than the average game, but that is about all it has going for it.
 The drab title screen says a lot about the game. On the left, a bland bas-relief score panel occupies
about a third of the screen with info on your score, lives and the name of the current level. A tiny ship
moves around the smooth scrolling backgrounds to the right. Some games have you shooting slimy
creatures, others accost you with fleets of high-tech space craft, but the author of Atax has settled
for something iar more menacing: circles!
Circles of a different kind (glowing this time) float down the screen now and then. These can be
picked up to add drone pods to your ship that follow in your tracks, shooting when you do. The
problem with these is that they often drift down the edge of the screen over deadly scenery where
collecting them is an impossibility.
Control of your ship is very finicky and worsened by the cramped play area. The traditional mega-aliens that usually sit at the ends of levels have been replaced in Atax with far more mundane defences.
Everything is so puny in this game! Your ship is minute, your lasers are nothing but dots and the
aliens rate as some of the weediest ever seen!
When the Amiga was in its early days, these were the kinds of irritants we had to put up with if we
wanted a shoot ‘em up. Things have changed drastically since then and a lot of progress has been made in this area. Sidewinder, for example, retails at a fiver less and wipes the floor with this.
Anyone on the lookout ior a shoot ‘em up of the vertically scrolling variety should either hunt down a copy of Sidewinder or Xenon, or hang around for Outlaw's Shoot ‘em Up Construction Kit, all of which will serve you far better than this.

Amiga User International, January 1989.
*

*
4FAE2BA9, 1CA23C68, 05141477
ATF II (Advanced Tactical Fighter II)
Alternative title: Air Strike USA
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Action - Strategy - 3D
Gametype: Licensed
Release Year: 1990
Developer: Unknown
Publisher: Digital Integration
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST/E, PC (DOS), Tandy PC/IBM PCjr
Disks: 1
Programmer: Jolyon Ralph, Nick Mascall
Musician: Kevin Collier (TBD/Rogue Male)
Designer: Les Doughty
_________________________
*
Airstrike USA (ATF II) is an arcade action flight game, where you fly the ATF (Advanced Tactical Fighter) on various missions around the world. Missions include destroying enemy submarines, radars, aircraft, bases etc. In the game you watch your ATF from behind with an very simplified instrument panel at the bottom of the screen.

http://www.mobygames.com/game/amiga/airstrike-usa
*

*
0277C11E, 6CFDB78C
Atom Smasher
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Puzzle - Maze
Gametype: Licensed
Release Year: 1992
Developer: Unknown
Publisher: CLR Licenceware
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Disks: 1
Programmer: David Papworth
Designer: David Morley, Roland Blanchard
_________________________
*
The basic idea behind this one comes from Pengo, with a maze containing various arrangements of blocks as well as several baddies, who are all one square in size. You kill them by firing blocks at them, which carry on moving until they hit a bad guy (in which case both are destroyed and you get some points) or another block (in which case it comes to a stop). The way the level layouts change as you play allows you to potentially box in some enemies, so you can deal with them gradually.

There are also exploding bad guys (drawn as Lemmings), so watch out for the warning as they prepare. Some blocks are icy, meaning that they can’t be pushed, and they destroy any block that hits them. Collectible power ups include a short-term baddy-freeze and short-term invincibility. There’s a co-operative 2-player mode, in which you can, unusually, harm your team-mate.

An extremely sophisticated editor was tucked away in the game, allowing you to not only design a maze and position the baddies (including regenerating ones, set to come in at any interval), but also change their speed and how frequently they fire hazards out.

http://www.mobygames.com/game/amiga/atom-smasher
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F118FE67, 5F485179
Atomic Robo-Kid
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Software Studios
Publisher: Activision
Players: 1
Hardware: OCS, ECS
Conversions: Arcade, Atari ST/E, Commodore C64/128, NEC PC Engine/TG-16/PCE GT/TurboExpress, Sega Mega Drive/Genesis, Sharp X68000, Sinclair ZX Spectrum 48/128/+2/+3
Disks: 2
Programmer: Jeff Gamon
Musician: Martin Walker
_________________________
*
As the half-human half-cyborg flying machine of the title, you are faced with 28 levels to clear of enemies. The gameplay is horizontally scrolling. Your unit is able to fly and then hold at a certain level in space. Defeated enemies often release gems, which can be collected towards power-ups. These include more powerful or multi-directional firing.

http://www.mobygames.com/game/amiga/atomic-robo-kid
*

*
8B6BDF01, F3FD59B5
Atomino
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Puzzle
Gametype: Licensed
Release Year: 1991
Developer: Play Byte
Publisher: Psygnosis
Players: 1
Hardware: OCS, ECS
Conversions: Apple Macintosh (Classic), Atari ST/E, Commodore C64/128, PC (DOS)
Disks: 1
Programmer: Rainer Reber
Musician: Hans-Hermann Franck
Designer: Thorsten Knop
_________________________
*
Build molecules out of the atoms provided - but watch for double, triple or four way atoms that will stop you from completing your task!

http://www.mobygames.com/game/amiga/atomino
*

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60274EB3
Atomino
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
AAE91A46, 42705A35
Atomix
Alternative title: Atomic
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Top Down - Strategy
Gametype: Licensed
Release Year: 1990
Developer: SoftTouch
Publisher: TaleSoft
Players: 1 or 2
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64, DOS
Disks: 1
Programmer: Günter Krämer (Softtouch/Soft Touch)
Musician: Jochen Hippel (Mad Max), Manfred Nöcken (Noecken)
Designer: Rolf Steffens [RoSt Grafik/Grafic]
_________________________
*
Atomix is a puzzle game. On each level, you are given a couple of atoms, and your task is to arrange them into a specific shapes.

In a top-down view, you see all the atoms available for you to move, and all the directions they can connect to. Down below on the left side is a small picture of what you must get. That picture represents some molecular structure that you must complete by moving atoms horizontally and vertically. Once you move your atom, it won't stop unless it bumps into something, so you have to use other atoms as blockades to prevent it from going into unwanted areas.

There are over 50 levels, and you have limited time for each level.

http://www.mobygames.com/game/amiga/atomix
*

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C1424632, B56EE065, 611AC17A
ATR: All Terrain Racing
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Racing - Isometric
Gametype: Licensed
Release Year: 1995
Developer: Team 17
Publisher: Team 17
Players: 1 to 6, 2 simultaneous
Relationship: Has a set of exclusive levels: ATR: All Terrain Racing Christmas Edition
Hardware: OCS, ECS
Disks: 2
Programmer: Jamie Woodhouse
Musician: Allister Brimble (The Demon)
Designer: Daniel J. Burke (Danny Burke)
_________________________
*
ATR: All Terrain Racing is an overhead racing game from Team 17 featuring a variety of circuits including snow, forest and seaside based ones. The graphics are overhead view and scrolling, with a forced perspective nature. Most levels have long and short ways round, which adds a hint of navigation and strategy to the proceedings. Unlike the company’s earlier Overdrive, there is a variety of corners, rather than just 90-degree ones. A variety of power-ups and advancements are on offer.

http://www.mobygames.com/game/amiga/atr-all-terrain-racing
*

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31C7EBA3, CDCA09D4
ATR: All Terrain Racing Christmas Demo
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Gametype: Coverdisk
Release Year: 1994
Developer: Team 17
Publisher: Amiga Action, Amiga Format
Players: 1 or 2, Simultaneous
Relationship: Is a set of exclusive levels for ATR: All Terrain Racing
Hardware: OCS, ECS
Disks: 1
_________________________
*
This is a special Christmas themed demo version of ATR: All Terrain Racing.
*

*
E734A9BC, C3D969C2
Attack of the Green Smelly Aliens From Planet 27b/6, The
Alternative title: Space Invaders II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Top Down - Sci-Fi
Gametype: Coverdisk
Release Year: 1992
Developer: Unknown
Publisher: Amiga Power
Players: 1
Hardware: OCS, ECS
Disks: 1
Programmer: Alex May
Musician: Alex May
Designer: Alex May
_________________________
*
Based on the classic arcade game 'Space Invaders', this program was written by Alex May for the Amiga Power/Bullfrog "Gis a job mate" competition.
Featured on the coverdisk of Amiga Power 14, Disk B.

http://hol.abime.net/5734
*

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0539EE60
Aufschwung Ost
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
35A34C6C, B3924899
Aunt Arctic Adventure
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Side-Scrolling
Gametype: Undefined
Release Year: 1989
Developer: Unknown
Publisher: Mindware
Players: 1 or 2, Simultaneous
Hardware: OCS
Disks: 1
Programmer: Andreas Seebeck
Musician: Thomas Völker (Senscience)
Designer: Jeremiah O'Flaherty, Michael O'Flaherty
_________________________
*
Aunt Arctic Adventure is a platform game in which the player must guide Charlie the chimp through the levels to rescue his Aunt, who has been kidnapped and taken to the Arctic to work as a circus performer.

The game supports one or two players with the second player controlling Penguin Pete. Avoid baddies such as eskimos, spiders and penguins, whilst picking up items such as bananas to score extra points.

http://www.mobygames.com/game/amiga/aunt-arctic-adventure
*

*
51C9CF5E, 741997F0
Australo Piticus Mechanicus
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Fantasy
Gametype: Licensed
Release Year: 1988
Developer: Hack And Slay
Publisher: Time Warp
Players: 1
Hardware: OCS
Disks: 1
Programmer: Andreas von Lepel
Musician: Karl Lukas
Designer: Sebastian Ulrich Dosch
_________________________
*
Androids van Laptop, an exceedingly well-known Pilot, is searching for a beautiful female computer specialist who has been kidnapped. In a world far away, somewhere near the planet Pluto, the pilots spaceship lands. From this point onwards he must travel through the middle-age fantasy world by foot. To free the beautiful lady, he fights against mutants, investigates the inhabitants and tries to discover the secrets of this planet.
A.P.Mechanicus is a classic "jump 'n run" game with considerable role-playing elements. Eight levels, various weapons as well as riddles keep your and Androids van Laptop busy.

- From the back of the box.
*

*
5B314B45, D46B29CB, 2572746B
AV8B Harrier Assault
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Simulation - Flight
Gametype: Licensed
Release Year: 1992
Developer: Simis
Publisher: Domark
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST/E, PC (DOS)
Disks: 2
_________________________
*
This game puts you behind the controls of the AV8B Harrier aircraft. You must plan a strategic assault upon the enemy island of East Timor which is heavily defended. As well as allowing you to fly the Harrier, you can also plan attacks with your ground and naval forces.

If you prefer the strategic side of things you can let the games AI fly the missions for you, whilst you concentrate on commanding the resources available to you to strike on the enemy.

http://www.mobygames.com/game/amiga/av-8b-harrier-assault
*

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7C8D5C15
Aventura Espacial, La
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
*

*
42638A51
Aventura Original, La
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
*

*
CCB5EABB
Aventures de Moktar, Les
Alternative title: Titus The Fox: To Marrakech And Back
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
1BFF8381, B4831062, F564F902, B7906D2C, 5ABC3F63, 152686C2
Awesome
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Reflections Interactive Limited
Publisher: Psygnosis Limited
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST, Fujitsu FM Towns
Disks: 3
Programmer: Cormac Batstone, Martin Edmondson
Musician: Lee Wrigh, Timothy Brian Wright
Designer: Cormac Batstone, John Harris, Martin Edmondson
_________________________
*
This multi-section space-based game was coded by Reflections, the team behind Shadow of the Beast. The plot involves an attempt to get across a harsh galaxy despite not having the funds or firepower to make it. 

To reach each planet the player has to progress through numerous action sections, starting with some overhead-view shooting of rocks which break into progressively smaller blocks, a scanner tells the player roughly where they are located. This is followed by an into the screen shoot-out against an enemy flying backwards and forwards, and then the final approach to the trading centre, which involves the player progressing on foot from an overhead view, and sees contact with the enemies lose time rather than energy  the player has 3 attempts to get there in time.

Once the player reaches the planet, a trading aspect comes into play. Strategic purchase of the right equipment to boost the ship, as well as extra shields and firepower (which can be balanced depending on the next level).
 
http://www.mobygames.com/game/amiga/awesome
_________________________
CHEATS:

Complete the first action segment, then move the pointer to the "Shield" box in the to left corner of "The Armoury" screen. Hold [Keypad Plus] and press Fire. The screen will flash to confirm correct code entry.  Refill energy to all the weapons.  Shields can still be depleted when hit, but the ship will be indestructible when they reach 000.  Additionally, press one of the following keys during game play to activate the corresponding cheat function. 

Effect|Key

Restore energy|[F6]

Skip action sequences|[F1]

Select various weapons|2 to 9

Select more weapons|0, [Minus], [Equals] or [Plus]

Remove extra weapon|1


*

*
5528DDA6, 2783BE92, 3B86FA6F
Axe Of Rage
Alternative title: Barbarian II: The Dungeon Of Drax
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
3BEE6DB3, 42F78A8A
Axel's Magic Hammer
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Side-Scrolling
Gametype: Licensed
Release Year: 1989
Developer: Core
Publisher: Gremlin
Players: 1
Hardware: OCS
Conversions: Atari ST/E
Disks: 1
Programmer: Andrew Green (Andy)
Musician: Ben Daglish (Benn)
Designer: Terry Lloyd (Tel Lloyd)
_________________________
*
Standard platform game where you control a boy with a magic hammer which he uses to batter the various nasties which stand in his way. The hammer can also be used to smash blocks which hide power ups. Power ups give you powers such as the bicycle helmet which allows you to smash the blocks by jumping into them with your head from below.

This game is like every platform game you have ever played with the hammer being the focus and the wielder but a wielder.

http://www.mobygames.com/game/amiga/axels-magic-hammer
*

*
3D47D114, 9D08F2ED
Aztec Challenge
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Arcade
Gametype: Unlicensed
Release Year: 1993
Developer: Bignonia
Publisher: Shareware
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: Commodore C64/128
Disks: 1
Programmer: Ard Joosse (Bitboy)
Musician: Christian Blaha (Fox, The)
_________________________
*
The player must reach and explore an Aztec temple while avoiding a variety of dangerous obstacles. Each level is like a whole different game, with different challenges and different types of scrolling and exploration. The game starts with an over-the-shoulder view of the player running a gauntlet of spear-throwing natives towards a pyramid which rises on the horizon. Once this is reached, a vertically-scrolling staircase with falling rocks must be traversed, and then there are rooms to explore and deadly aquatic wildlife to avoid (among other dangers) before the game is through. Players looking for the adventuring equivalent of an Epyx sports game should enjoy this one.

http://www.mobygames.com/game/aztec-challenge
*

*
3A4229E7, 401CF8CD, B849FE06, C72D5921
B-17 Flying Fortress
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Simulation - Flight - Military
Gametype: Licensed
Release Year: 1993
Developer: Microprose
Publisher: Microprose
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST/E, PC (DOS)
Disks: 3
Programmer: Dominic Robinson, Ian Martin, Andrew Walrond
Musician: Andrew Parton, John Broomhall
Designer: Steve Ramsden, Mark Griffiths, Dean Betton, Suzy Lockyer, Mike Bruton, Ian Martin, Derrick Austin
_________________________
*
B-17 Flying Fortress is a simulation of the legendary heavy bomber of World War II.

After customizing one's bomber with nose art and a name, one of several randomly assigned bombing missions into Germany must be flown. The game not only features actual flight simulation, but also crew management. Each of the 10 crew members has ratings for categories like piloting, bombing and gunnery. During a mission, crew members can be reassigned to other posts if needed because of injuries. Each position including the pilot seat, the guns and the bombing sight can of course also be controlled by the player. 

A historically accurate number of 25 missions must be flown and survived to complete a tour of duty.

http://www.mobygames.com/game/amiga/b-17-flying-fortress
*

*
459DFC38, 15340998, DA56C814, DDFED590
B.A.T. (Bureau of Astral Troubleshooters)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Computer's Dream
Publisher: Ubi Soft Entertainment Software
Players: 1 Only
Relationship: Precursor to B.A.T. II
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore C64, PC (DOS)
Disks: 2
_________________________
*
B.A.T. is cyberpunk romp through the underworld of crime and corruption. As agent for B.A.T., an ultrasecret organization serving the Confederation of the Galaxies in the 22nd century, you will be assigned various missions covering a wide range of spy activities and planets. 

B.A.T. sports under-utilized and unique concepts, such as the ability to program the B.O.B. (organic computer implanted on your arm), and RPG-style character development based on various stats.
 
http://www.mobygames.com/game/amiga/bat

Original French release published in 1990; became "Game Of The Year" there.
German version published in 1991.

http://hol.abime.net/54

*

*
25F5D61D
B.A.T. (Bureau of Astral Troubleshooters)
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Mouse
Genre: Adventure - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Computer's Dream
Publisher: Ubi Soft Entertainment Software
Players: 1 Only
_________________________
*
B.A.T. is cyberpunk romp through the underworld of crime and corruption. As agent for B.A.T., an ultrasecret organization serving the Confederation of the Galaxies in the 22nd century, you will be assigned various missions covering a wide range of spy activities and planets. 

B.A.T. sports under-utilized and unique concepts, such as the ability to program the B.O.B. (organic computer implanted on your arm), and RPG-style character development based on various stats.
 
http://www.mobygames.com/game/amiga/bat

Original French release published in 1990; became "Game Of The Year" there.
German version published in 1991.

http://hol.abime.net/54

*

*
98850690
B.A.T. (Bureau of Astral Troubleshooters)
Platform: Amiga 500
Region: Germany
Media: Floppy
Controller: Mouse
Genre: Adventure - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Computer's Dream
Publisher: Ubi Soft Entertainment Software
Players: 1 Only
_________________________
*
B.A.T. is cyberpunk romp through the underworld of crime and corruption. As agent for B.A.T., an ultrasecret organization serving the Confederation of the Galaxies in the 22nd century, you will be assigned various missions covering a wide range of spy activities and planets. 

B.A.T. sports under-utilized and unique concepts, such as the ability to program the B.O.B. (organic computer implanted on your arm), and RPG-style character development based on various stats.
 
http://www.mobygames.com/game/amiga/bat

Original French release published in 1990; became "Game Of The Year" there.
German version published in 1991.

http://hol.abime.net/54

*

*
91076287, 7CEEFC3E, 931D80E3, C8C4CF15, 98438002, BCAD2A94
B.A.T. II
Alternative title: The Koshan Conspiracy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Action - Adventure - Simulation
Gametype: Licensed
Release Year: 1992
Developer: Esprit Software Programs (ESP)
Publisher: Ubi Soft Entertainment Software
Players: 1
Relationship: is a sequel to B.A.T. (Bureau of Astral Troubleshooters)
Hardware: OCS, ECS
Conversions: Atari ST, DOS
Disks: 5
Programmer: Herve Lange, Franck Jeannin, Olivier Croset, Philippe Derambure, Dominique Boure, Andre Villard, Olivier Robin
Musician: Olivier Robin
Designer: Francois Rimasson, Frederic Molinaro, Laurent Lefrancois, Mohand Zennadi, Olivier Cordoleani, Pascale Tesson
_________________________
*
This second part of the BAT series takes place in ROMA 2, the most important city of the planet Shedishan. The United Galaxies Organization has contacted the "Bureau of Astral Troubleshooters (BAT) in order to investigate the murder of a BAT agent named Sylvia Hatford who tried to uncover the businesses of a mysterious dealer of important raw materials. You are playing the second agent, Jehan Menais, now involved in the dangerous investigations.

The game itself is a mixture between graphics adventure, space combat simulator and strategy game. The adventure part is realized in a classic 2D point-and-click environment, the space combat can be best described as a small version of Firebird's Elite, and the various small arcade games included can either be played in a strategic mode or an arcade mode where your reaction skills are required.

http://www.mobygames.com/game/koshan-conspiracy
*

*
168CCBCB
B.A.T. II
Alternative title: The Koshan Conspiracy
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Mouse
Genre: Action - Adventure - Simulation
Gametype: Licensed
Release Year: 1992
Developer: Esprit Software Programs (ESP)
Publisher: Ubi Soft Entertainment Software
Players: 1
_________________________
*
This second part of the BAT series takes place in ROMA 2, the most important city of the planet Shedishan. The United Galaxies Organization has contacted the "Bureau of Astral Troubleshooters (BAT) in order to investigate the murder of a BAT agent named Sylvia Hatford who tried to uncover the businesses of a mysterious dealer of important raw materials. You are playing the second agent, Jehan Menais, now involved in the dangerous investigations.

The game itself is a mixture between graphics adventure, space combat simulator and strategy game. The adventure part is realized in a classic 2D point-and-click environment, the space combat can be best described as a small version of Firebird's Elite, and the various small arcade games included can either be played in a strategic mode or an arcade mode where your reaction skills are required.

http://www.mobygames.com/game/koshan-conspiracy
*

*
73690D9B
B.A.T. II
Alternative title: The Koshan Conspiracy
Platform: Amiga 500
Region: Germany
Media: Floppy
Controller: Mouse
Genre: Action - Adventure - Simulation
Gametype: Licensed
Release Year: 1992
Developer: Esprit Software Programs (ESP)
Publisher: Ubi Soft Entertainment Software
Players: 1
_________________________
*
This second part of the BAT series takes place in ROMA 2, the most important city of the planet Shedishan. The United Galaxies Organization has contacted the "Bureau of Astral Troubleshooters (BAT) in order to investigate the murder of a BAT agent named Sylvia Hatford who tried to uncover the businesses of a mysterious dealer of important raw materials. You are playing the second agent, Jehan Menais, now involved in the dangerous investigations.

The game itself is a mixture between graphics adventure, space combat simulator and strategy game. The adventure part is realized in a classic 2D point-and-click environment, the space combat can be best described as a small version of Firebird's Elite, and the various small arcade games included can either be played in a strategic mode or an arcade mode where your reaction skills are required.

http://www.mobygames.com/game/koshan-conspiracy
*

*
C799E9B6, E0BEE036
Baal
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Shooter
Gametype: Licensed
Release Year: 1989
Developer: Unknown
Publisher: Psyclapse
Players: 1
Licensed from: Psygnosis
Hardware: OCS
Conversions: Atari ST/E, Commodore C64/128, PC (DOS)
Disks: 1
Programmer: Wayne J. Smithson
Musician: Ray Norrish (Full FX)
Designer: Chris Warren, Jeff Bramfitt
_________________________
*
Baal is a monster who has stolen a war machine. You, as leader of the "Time Warriors" must destroy his minions, collect the war machine pieces (they flash yellow), and destroy Baal. You can use joystick or keyboard.

http://www.mobygames.com/game/amiga/baal
*

*
DD9CAF13, 6A0141DB, FA22D654
Baba Yaga
Alternative title: Once Upon a Time: Baba Yaga
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Adventure - Fantasy - Side-Scrolling
Gametype: Licensed
Release Year: 1991
Developer: Unknown
Publisher: Coktel Vision
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST/E, PC (DOS)
Disks: 2
Programmer: M.D.O
Musician: Frédéric Motte (Moby)
Designer: Catherine Chapoullié (Kaki), Pascal Pautrot, Pierre Gilhodes
_________________________
*
Baba Yaga is an interactive book for kids that alternates between two main views: A first-person view with a point-and-click mouse interface, where the player has to click on spots on the screen to find objects and fight monsters, and a third-person view with keyboard controls for arcade sequences in the forest, where the player jumps, crouches and fight monsters in his way out. The plot revolves around a magical glove that was stolen by the witch Baba Yaga.

http://www.mobygames.com/game/amiga/once-upon-a-time-baba-yaga
*

*
6FCA776F, CC2E24CE
Baby Jo In ''Going Home''
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Comical
Gametype: Licensed
Release Year: 1991
Developer: Unknown
Publisher: Loriciel
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad/Schneider CPC464/664/6128, Atari ST/E, NEC PC Engine CD/SCD, PC (DOS)
Disks: 1
Programmer: Jesús Martinez
Musician: Christophe Zurfluh
Designer: Imagex
_________________________
*
As the eponymous Baby Jo you're trying to make it back home. Can a simple baby get past the four levels while avoiding the bad-tempered animals and machines on the way? 

Baby Jo in: "Going Home" is a side-scrolling platform game. Jo can pick up rattles which can be tossed at enemies (such as bees, lawnmowers or spiders). Apart from watching out for the baby's dropping health (represented as an increasingly tearful face), the baby's diaper gets wetter over time and the thirst increases, too. If the diaper becomes too wet or the baby becomes too thirsty, the player immediately loses a life, so collecting fresh bottles and diapers is important. 

The game is multilingual (you can chose between English, French, German and Spanish).

http://www.mobygames.com/game/amiga/baby-jo-in-going-home
*

*
ECB69AD5, 34E3DF8C, 9951BAEE
Babylonian Twins
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Platform - Historical
Gametype: Prototype
Release Year: 1994
Developer: Mesopotamia Group
Publisher: N/A
Players: 1
Hardware: OCS, ECS
Disks: 1
Programmer: Rabah Shihab
Musician: Mahir Hisham
Designer: Murtadha Salman
_________________________
*
This is a project that began in Iraq in 1993, developed for the Amiga by three students living in Baghdad. Babylonian Twins was something of an answer to the games springing up around the first Gulf War, in an effort to depict Iraqi history in a more enlightened manner.

Unfortunately, due to the economic restrictions placed on the country at the time, the team was never able to release the game (which they'd put together entirely in machine code using a single Amiga 500 with no hard drive and just half a meg of RAM), and by the time it could be released the Amiga had gone the way of the Persian Empire.

http://www.pocketgamer.co.uk/r/iPhone/Babylonian+Twins/news.asp?c=17835
*

*
D9A04B78
Back To The Future Part II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Scrolling - Movie adaptation
Gametype: Licensed
Release Year: 1990
Developer: Images Software Ltd.
Publisher: Image Works
Players: 1 Only
Relationship: prequel to Back To The Future Part III
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore C64, PC (DOS), Sega Master System, Sinclair ZX Spectrum
Disks: 1
Programmer: Daniel Clapson, Steven Howie
Musician: Andrew Pang (Andy)
Designer: David Whittaker
_________________________
*
Back to the Future II is a collection of five arcade and puzzle games.

Based on the second installment of the popular Hollywood series Back to the Future, this movie conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from changing the future. The game consists of five parts, each inspired by one of the movie's most memorable scenes:
Hoverboard Chase: A Paperboy clone without newspapers, but with isometric levels and lots of enemies to dodge.
Jennifer Rescue: Guide Marty's girlfriend Jennifer out of the house without her meeting one of the four family members. Open and close doors to make the persons go from one room to the next in this top-down puzzle sequence.
Beat Biff: A side-scrolling beat-em-up sequence in the tradition of Double Dragon. Fight your way through a grim 1985 by jumping, hitting and kicking at Biff's lackeys.
Band Puzzle: Rearrange the mixed-up parts of an animated picture of the school band in this sliding block puzzle. The clock is ticking.
Hoverboard Chase 2: Another hoverboard sequence, similar to the first one, only this time set in 1955.

http://www.mobygames.com/game/back-to-the-future-part-ii
*

*
7B3DFCFF, 1B9E743C, 3C1D739A
Back To The Future Part III
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Side-Scrolling - Western
Gametype: Licensed
Release Year: 1991
Developer: Probe Software Ltd.
Publisher: Image Works
Players: 1
Relationship: is a sequel to Back To The Future Part II
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, DOS, Genesis, SEGA Master System, ZX Spectrum
Disks: 2
Programmer: Jim Baguley
Musician: Barry Leitch (Baz)
Designer: Hugh Riley
_________________________
*
Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:
Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.

Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.

Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.

The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.

http://www.mobygames.com/game/back-to-the-future-part-iii
*

*
A16A2BAB, 4573D837
Backlash
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shooter - 3D - Tank
Gametype: Licensed
Release Year: 1988
Developer: Novagen
Publisher: Novagen
Players: 1
Hardware: OCS
Conversions: Atari ST/E
Disks: 1
Programmer: Paul Woakes, Peter Pachla
Musician: Michael Rooke, Simon Berry
Designer: Mo Warden (Marion)
_________________________
*
Game-play consists of arcade style fast and frantic reflex action from the first-person perspective, much akin to Atari's coin-op Battlezone. The game takes place on a seemingly endless flat landscape, littered with obstacles in the form of some pseudo 3D spikes protruding from the ground. Armadas of hostile UFOs shoot fire balls at you from every direction. Your aiming reticle is in the centre of the display, and is surrounded by circular radar, which is formed by a series of small white dots, within this are numerous red dots which represent the UFO enemies. You are dealt an initial five lives, and you score points for each UFO destroyed. The game features environmental effects, such as day time turning to night, and vice versa.

http://www.mobygames.com/game/amiga/backlash
*

*
9BF7EE09, 00388015, B649FDAA
Bad Cat
Alternative title: Street Cat
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DB804097, B22BE05B
Bad Company
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
07A0B208, 0729EAF6
Bad Dudes
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
A55AC7EB, 3A64D78A
Bad Dudes vs. Dragon Ninja
Alternative title: Bad Dudes (US), Bad Dudes vs. Dragon Ninja (Europe), Dragon Ninja (Japan)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Side-Scrolling - Arcade
Gametype: Licensed
Release Year: 1988
Developer: Ocean France
Publisher: Imagine
Players: 1 or 2
Licensed from: Data East
Hardware: OCS
Conversions: Amstrad CPC, Apple II, Atari ST, Commodore 64, DOS, MSX, NES, Zeebo, ZX Spectrum
Disks: 1
Programmer: Christophe Le Bouil, Christophe Gomez, Benoist Aron, Philippe Chastel, Claude Sablatou, Stéphane Nouhaud
Musician: Jean Baudlot
Designer: Laurent Laplace, Marc Djan, Michèle Bacqué, Yannick Gilbert
_________________________
*
This six-level action game was converted from a Data East coin-op. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.

http://www.mobygames.com/game/amiga/bad-dudes
*

*
1214DB43, CF2B31D4, F7C5C139
BadLands
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5C8A2492, 0A09949E
Badlands Pete
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
95A83885, 072A9481
Bagitman
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7F0A71F5, EB1B0BD6
Balance Of Power: Geopolitics In The Nuclear Age
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5EA7E722, 48934610
Balance Of Power: The 1990 Edition
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9EC83909, 9E971A40
Ball Game, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5DD53D5F, 549C37A5, A32E11D3
Ballistix
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Mouse
Genre: Board Game - Vertical - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Reflections Interactive Limited
Publisher: Psyclapse (Psygnosis)
Players: 1 or 2, Simultaneous
Hardware: OCS
Conversions: Atari ST, BBC Micro/Electron (Acorn), Commodore C64, NEC PC Engine, PC (DOS)
Disks: 1
Programmer: Nick Chamberlain, Paul Howarth
Musician: Martin Edmondson, Ray Norrish (Full FX)
Designer: Martin Edmondson, Tony Edmondson
_________________________
*
Psygnosis' Ballistix is an arcade game in which you have to manipulate a ball in order to score a goal with your opponent. To do this, you will control an arrow that defines a direction, and pressing the fire key will launch a ball from this arrow in the direction the arrow points to; by launching balls at correct angles, you will manipulate the main ball and control the way it moves. Ballistix also keeps certain physics laws (namely gravity and friction), and will present you with varying obstacles in either one or two player mode.
 
http://www.mobygames.com/game/amiga/ballistix

*

*
5DC1D874, 62566D60, DAA1747B
Bangkok Knights
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
461F776A, B4A906DB, DEB28F94
Bar Games
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
479F81FA, 22B60288
Barbarian
Original title: Barbarian
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Mouse
Genre: Action - Platform - Fantasy
Gametype: Licensed
Release Year: 1987
Developer: Psygnosis Limited
Publisher: Psygnosis Limited
Players: 1
Relationship: is a prequel to Barbarian II (Psygnosis)
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum
Disks: 1
Programmer: David H. Lawson, Ian Hetherington
Designer: Colin Rushby, Garvan Corbett, Jeff Bramfitt
_________________________
*
In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. The game is played from a third person side scrolling perspective and also has platform jumping parts to it. The barbarian is controlled by using left and right on the joystick to move and up and down is used to scroll through the various commands at the bottom of the screen. When a command is highlighted pressing fire will perform that action thus saving on extra buttons being needed to play. There are two weapons at your disposal. A sword which you start the game with and later a bow which is handy for long range attacks. There are many traps to avoid and various monsters who have different attack patterns.

http://www.mobygames.com/game/barbarian
*

*
4A633E84, 6BE09F5E, CF45D7F7, F4423690, 80C6C656
Barbarian II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Side-Scrolling - Fantasy
Gametype: Licensed
Release Year: 1991
Developer: Pandamonium Entertainment
Publisher: Psygnosis
Players: 1
Relationship: is a sequel to Barbarian I (Psygnosis)
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 3
Programmer: Mike Chilton
Musician: Paul Summers
Designer: Garvan Corbett, Mike Waterworth
_________________________
*
Not to be confused with Barbarian II: The Dungeon of Drax by Palace Software, Barbarian II is a direct sequel to the Psygnosis game Barbarian, an action, point and click hybrid released four years earlier. The game continues the tale of Hegor the Barbarian. After being improperly defeated some years ago, evil lord Necron has been reincarnated by one of his cult followers. Now only Hegor is strong, courageous, and stupid enough to face Necron and his minions.

Unlike the original Barbarian, which was an action game with a point-and-click control interface, Barbarian II plays just like a typical action title with a maze-like layout. During his adventures, Hegor will visit many locales like a forest full of thugs, werewolves and spiky pits, a long, long cave, a semi-friendly human city, a dungeon, and finally Necron’s temple. All areas are rather large and are full of enemies and traps.

http://www.mobygames.com/game/amiga/barbarian-ii
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F55CFB56, F69F4BE4, 0A4F4BFF
Barbarian II: The Dungeon of Drax
Alternative title: Axe of Rage
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Hack & Slash - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: Palace Software
Publisher: Epyx
Players: 1 Only
Relationship: is a sequel to Barbarian: The Ultimate Warrior
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, BBC Micro, Commodore 64, DOS, Electron, MSX, ZX Spectrum
Disks: 2
Programmer: Richard Leinfellner
Musician: Richard Joseph
Designer: Jo Walker
_________________________
*
In the sequel to Barbarian / Death Sword, the Wizard Drax is back after previous your defeat of him. But this time, you're not alone. The princess you saved back then has taken up a sword and joined your cause! Now, it's more than a death match. You have to explore into the many tunnels in his dungeon, defeat the dangerous monsters that come between you and cold steel to Drax's throat.

The game has similar game play to the original, but with a different challenge. Various monsters will come and attack you, but each have different approaches in order to defeat them. For example, You can't overhead chop a monster that's shorter than your axe. There are 4 levels of dungeons to explore before you reach Drax at the final stage.

http://www.mobygames.com/game/amiga/axe-of-rage
*

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37AB8629, 7AC297A4, 27EFD0BB
Barbarian: The Ultimate Warrior
Alternative title: Death Sword
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: VS Fighter - Hack & Slash - Fantasy
Gametype: Licensed
Release Year: 1988
Developer: Palace Software, LTD.
Publisher: Epyx, Inc., Palace Software, LTD.
Players: 1 or 2, Simultaneous
Relationship: Precursor to Barbarian II: The Dungeon of Drax
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, BBC Micro/Electron (Acorn), Commodore C64, Sinclair ZX Spectrum
Disks: 1
Programmer: Richard Leinfellner
Musician: Richard Joseph
Designer: Gary Carr, Jo Walker
_________________________
*
The evil magician Drax is terrorizing the jeweled city and cast a spell over the beautiful princess Marina who is forced to obey him. From the lands to the north, a hero is sent to help the city and free the princess. He is Gorth, the strongest of the barbarian warriors. With his sword in hand, he has to beat eight of Drax's best warriors and at last the magician himself. He will fight them in the woods, on the mountaintop, in the dungeon... finally reaching Drax's palace itself.

This is essentially a one- or two-player fighting game where you control a big barbarian and fight another player or a computer AI.  There are several kinds of hits, and some hits take off half a point while others take off a whole point. Each player has six of these "power points". They also have a special hard to perform "death sword" which decapitates your opponent, killing him with one fell swoop.
 
http://www.mobygames.com/game/amiga/death-sword
_________________________	
HINTS:

Defeating Drax:
Walk forward on the last level to face Drax. Jump and perform a forward roll when he shoots the first fireball.  

Fighting strategy:
Roll into an opponent until he reaches the side o the screen.  Then kick him, roll in to him again and kick him.
Repeating technique until your opponent has been defeated.
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817B1E0E, 8A109104, 68A10AC5
Bard's Tale Construction Set, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Interplay Productions, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 Only
Hardware: OCS, ECS
Conversions: PC (DOS), Tandy PC/IBM PCjr
Disks: 3
Programmer: Scott Carney
Musician: Jeroen Tel
Designer: Brian Giberson, Charles H. H. Weidman III, Cheryl Austin, Dave Nelson, David A. Mosher, Hayato Ochiai, Robert Nesler, Todd J. Camasta, Tom Tanaka
_________________________
*
After three games in the Bard's Tale universe, Interplay gave fans the chance to create their own games based on the game engine. You can design your own Monsters (choosing their look from existing ones or by drawing it yourself), level layouts (from the pre-defined objects of Bard's Tale III, spells and collectible objects. Your creations can be largely hack-and-slash based, or have more of an exploration and puzzle-solving focus, by designing event sequences to be triggered at particular locations

The package comes with a sample adventure set in Isil Thania.

http://www.mobygames.com/game/bards-tale-construction-set
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FFF074F1, 57B99387, FC5D7673
Bard's Tale II, The: The Destiny Knight
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1988
Developer: Interplay Productions, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 Only
Relationship: is a prequel to Bard\\\'s Tale III, The: Thief Of Fate
Hardware: OCS, ECS
Conversions: Apple II/IIGS, Commodore C64, NEC PC-98, Nintendo NES (Famicom)/Sharp Twin Famicom, PC (DOS), Tandy PC/IBM PCjr
Disks: 1
Programmer: Troy P. Worrell
Musician: Aarn Abbey, Dave Warhol (David)
Designer: Todd J. Camasta
_________________________
*
The sequel to the popular RPG Bard's Tale. After your characters defeated the wizard Mangar the Dark and freed Skara Brae from eternal winter, all seemed well in the world. Fortunately for your employment prospects, the evil Archmage Lagoth Zanta shows up and splits the Destiny Wand into seven pieces, scattering them all over the land. The Destiny Wand has protected the lands for 700 years, and without it the realm will fall into chaos. Thus it falls upon your party to reforge the Destiny Wand. Also, one among you must ascend to the position of Archmage and use the wand to defeat Lagoth Zanta.

Bard's Tale 2 uses the same engine as the original with similar gameplay, but takes place in a much larger game world, featuring several different cities (instead of just Skara Brae). You can generate new characters or import characters from the previous Bard's Tale.

http://www.mobygames.com/game/bards-tale-ii-the-destiny-knight
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B25B3065, 70189654, A5D7A1F8
Bard's Tale III, The: Thief Of Fate
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1991
Developer: Interplay Productions, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 Only
Hardware: OCS, ECS
Conversions: Apple II/IIGS, Commodore, NEC PC-98, PC (DOS), Tandy PC/IBM PCjr
Disks: 2
Programmer: Kevin Norman
Musician: Rob Hubbard
Designer: Todd J. Camasta
_________________________
*
This sequel begins in Skara Brae - recently reduced to ruins by Tarjan, the Mad God of game one. A series of seven quests must be solved before you can track him down and do him in. Missions involve a wider variety of puzzle types due to a new command that permits you to use objects and artifacts. Other improvements include auto-mapping, new character classes, magic spells and dungeon levels (84 of them!) that vary in size and shape. You also get to visit more exotic lands than in the previous installments, for each quest takes place in its own universe: a forest world, a frozen wasteland, and one that's linked via time warps to different times on earth, from ancient Rome to the Nazis' Berlin. Characters from the previous games may be imported into this one.

http://www.mobygames.com/game/bards-tale-iii-thief-of-fate
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0FBFD896, 39D9E44B, 61B140A9, 421A676F
Bard's Tale, The: Tales of the Unknown
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1987
Developer: Interplay Productions, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 Only
Relationship: Precursor to Bard\\\'s Tale II, The: The Destiny Knight
Hardware: OCS
Conversions: Amstrad CPC, Apple II, Apple IIGS, Apple Macintosh, Atari ST, Commodore 64, Commodore plus 4, MS-DOS, NES, ZX Spectrum, NEC PC-9801
Disks: 1
Programmer: Troy P. Worrell
Musician: Dave Warhol (David)
Designer: Todd J. Camasta
_________________________
*
A self-proclaimed "quest for coin and cleavage", The Bard's Tale is more of a whimsical take on role playing games than a remake of the classic series. Following the exploits of The Bard (voiced by Cary Elwes), this single player game adds humor to the traditional sword & sorcery mix. As The Bard, players can fight off hordes of foes with blade and bow and summon companions through magical Bard Songs. The Bard's Tale uses the Dark Alliance engine and has a similar camera and control scheme.

http://www.mobygames.com/game/bards-tale
_________________________
CHEATS:

Unlimited gold:
Enter the statistics screen for the first character and pool the gold from the entire party to this individual. Remove this character from the party, then load him again. Pool all of the gold to the next character in the party. Repeat this procedure for all party members, then turn off the computer without saving the game. When the game is reloaded, every character will have an amount of gold equal to that previously pooled by the entire party.


*

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FEE7AEA7, F95CFD09, 502325C2, 1B35ADB5, BC5D0020, 872CA363
Bargon Attack
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1992
Developer: Coktel Vision
Publisher: Coktel Vision
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 4
Programmer: M.D.O.
Musician: Charles Callet
Designer: Rachid Chebli (Rasheed)
_________________________
*
Bargon Attack is one of the less known adventures from Coktel Vision, though it was one of the first that introduced the unique interface that was used in many Coktel games that followed.  It was also one of the first of Coktel's games to use FMV technology in cut-scenes.

The gameplay is a mix of science fiction, cyberpunk and comedy elements. It takes place in the near future when an alien race named Bargon conquered the Earth and enslaved its people. You take a role of the young programmer who decides to put an end to the cruel aliens. You'll travel through 20 or so locations. Each one consists of 1 to 3 screens, similar to other Coktel games.

Along your travels, you'll face dangerous creatures and some strange alien technology. There are some occasions when you can die (though the option to replay the level is always available), plus the game also features several arcade sequences.
 
http://www.mobygames.com/game/amiga/bargon-attack





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93809DE4
Bargon Attack
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1992
Developer: Coktel Vision
Publisher: Coktel Vision
Players: 1 Only
_________________________
*
Bargon Attack is one of the less known adventures from Coktel Vision, though it was one of the first that introduced the unique interface that was used in many Coktel games that followed.  It was also one of the first of Coktel's games to use FMV technology in cut-scenes.

The gameplay is a mix of science fiction, cyberpunk and comedy elements. It takes place in the near future when an alien race named Bargon conquered the Earth and enslaved its people. You take a role of the young programmer who decides to put an end to the cruel aliens. You'll travel through 20 or so locations. Each one consists of 1 to 3 screens, similar to other Coktel games.

Along your travels, you'll face dangerous creatures and some strange alien technology. There are some occasions when you can die (though the option to replay the level is always available), plus the game also features several arcade sequences.
 
http://www.mobygames.com/game/amiga/bargon-attack





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FF4DFE64, D78E3960
Base Jumpers
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platform - Side-Scrolling
Gametype: Licensed
Release Year: 1995
Developer: Shadow Software
Publisher: Rasputin Software
Players: 1 to 4
Hardware: OCS, ECS
Conversions: Amiga CD32
Disks: 1
Programmer: Aaron Fothergill
Musician: Digital Domain
Designer: Adam Fothergill
_________________________
*
Base Jumpers was the second release by Aaron and Adam Fothergill's Shadow Software outfit for publisher Rasputin and was very simple in concept. In a 2D platform gaming style, players run up to the top of towers, trying to combine 3 letter pickups to collect plain daft bonuses (there were something like 500 different 3 letter combinations) and then jump off the building and base jump down the outside. The last player to avoid the sticky out bits of the building and successfully open their parachute before becoming pavement art wins the round.

http://www.mobygames.com/game/base-jumpers
*

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F6BE97B5, 594B5323, 58A2778E
Batman Returns
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platform - Movie adaptation
Gametype: Licensed
Release Year: 1993
Developer: Dentons
Publisher: GameTek, Konami
Players: 1
Licensed from: DC Comics
Hardware: OCS, ECS
Disks: 2
Programmer: John Heap, Roy Bannon
Designer: Ally Noble
_________________________
*
Similar to some versions on consoles, the Amiga adaptation of Batman Returns is a side-scrolling beat'em up with platform elements.

To defeat the Penguin, Batman must make his way through a number of levels, usually beating up henchmen from the Red Triangle Circus Gang with punches and kicks. There are also some special weapons, which must be collected and have limited ammunition: these include Batarangs, throwing disks or a Batrope. Some special enemies can only be defeated by applying the correct weapon.

Some levels give more weight to platforming than fighting, such as a rooftop chase with Catwoman or navigating the sewers while searching for the Penguin's lair.

http://www.mobygames.com/game/amiga/batman-returns________
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A0A363AF, 162E956C
Batman: The Caped Crusader
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Adventure - Comical
Gametype: Licensed
Release Year: 1988
Developer: Special FX
Publisher: Data East, Ocean
Players: 1 Only
Licensed from: DC Comics
Hardware: OCS
Conversions: Amstrad CPC, Apple II/IIGS, Atari ST, Commodore 64, PC (DOS), Sinclair ZX Spectrum
Disks: 1
Programmer: Frank Robinson, Keith Robinson
Musician: Keith Tinman
Designer: Andy Rixon
_________________________
*
Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. 

The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.

http://www.mobygames.com/game/batman-the-caped-crusader
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EE629BCC, 88489752, E84F1217
Batman: The Movie
Alternative title: Batman
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platform - Movie adaptation
Gametype: Licensed
Release Year: 1989
Developer: Ocean Software Ltd.
Publisher: Ocean Software Ltd, Data East USA Inc.
Players: 1
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum
Disks: 2
Programmer: Mike Lamb, Jon O\'Brien, Alan Short
Musician: Jonathan Dunn, Matthew Cannon
Designer: Dawn Drake, John Palmer, Robert Hemphill (Rob), William Harbison
_________________________
*
Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.

http://www.mobygames.com/game/batman-the-movie
*

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FF698D1C, 6B6E54E5, 972D1C7F
Battle Bound
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AD83A198, A384057A, 9B315222
Battle Chess
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Board Game - Chess - Comical
Gametype: Licensed
Release Year: 1988
Developer: Interplay Productions, Inc.
Publisher: Interplay Productions, Inc., Electronic Arts
Players: 1 or 2, Simultaneous
Relationship: Also available for CD32
Hardware: OCS
Conversions: 3DO, Acorn Archimedes, Apple II/IIGS, Apple Macintosh (Classic), Atari ST, Commodore C64, Fujitsu FM Towns, NEC PC-98, Nintendo NES (Famicom), PC (DOS), PC (Windows), Sharp X68000
Disks: 1
Programmer: Jayesh J. Patel,  (Jay), Michael Quarles, Troy P. Worrell
Musician: Kurt Heiden
Designer: Bruce Schlickbernd, Todd J. Camasta
_________________________
*
Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. 

The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. 

Multi-player support can be extended to modem and/or serial port play.
 
http://www.mobygames.com/game/amiga/battle-chess

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39B60E24, 8B780263, 48B3F9E0
Battle Chess II: Chinese Chess
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Board Game - Animation - Chess
Gametype: Licensed
Release Year: 1991
Developer: Interplay Productions, Inc.
Publisher: Interplay Productions, Inc., Electronic Arts
Players: 2
Relationship: is a sequel to Battle Chess
Hardware: OCS
Conversions: PC (DOS)
Disks: 1
Programmer: James Edward Anhalt III
Musician: Scott la Rocca, Charles Deenen
Designer: Scott Bieser, Bryon Carson
_________________________
*
A sequel to the original Battle Chess, this game takes on a more Chinese approach, both in the rules of the game and in the presentation. 

Using a Chinese variation of the game of Chess, pieces like the Queen and Bishop are replaced by Counsellors, Ministers, and Cannon. Pieces behave differently than their European counterparts and even the board is set up differently. Two things remain the same: the ultimate goal of checkmating the opposing player's king and the Battlechess style animated battles that occur when two pieces contend for the same spot on the board.

http://www.mobygames.com/game/battle-chess-ii-chinese-chess
*

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C486F43C, C19C7E6E
Battle Command
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5E5C74E2, 7843A200
Battle For Ashes
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B91D7B3D, B8A95082, 7AADE962, 2916731C, 02C77CF8, 59E2D8EB, AA67593F
Battle Isle
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: Blue Byte Software GmbH
Publisher: Ubi Soft Entertainment Software
Players: 1 Only
Relationship: has a construction kit: Battle Field Creator, has a data disk: Battle Isle \\\'93: The Moon of Chromos, has a data disk: Battle Isle: Scenario Disk 1 - Air-Land-Sea, has a data disk: Battle Isle: Scenario Disk 2 - The Moon of Chromos
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 3
Programmer: Bernhard Ewers ,Oliver Klotz, Thomas Hertzler, Thomas Häuser, Thomas Neumann
Musician: Chris Hülsbeck, Haiko Ruttmann
Designer: Thorsten Knop
_________________________
*
On the distant planet Chromos, the Drullian people fight the forces of Skynet-Titan, an AI out of control.
The player has to lead the Drull armies to victory in several battles.

A turn-based strategy game. The screen is split in two, one half for each player. While the first player can move his units, the other can attack and vice versa.

There are 16 levels to play against the computer and another 16 for 2 player competitive play.
 
http://www.mobygames.com/game/amiga/battle-isle
_________________________
CHEATS:

Level|One player|Two player|Special

0|CONRA|FIRST|EUROP

1|PHASE|GHOST|STORM

2|EXOTY|GAMMA|

3|MOUNT|MARSS

4|FIGHT|EAGLE

5|RUSTY|METAN

6|FIFTH|FOTON

7|VESUV|POLAR

8|MAGIC|TIGER

9|SPACE|SNAKE

10|VALEY|ZENIT

11|TESTY|DONNN

12|TERRA|VESTA

13|SLAVE|OXXID

14|NEVER|DEMON

15|RIVER|GIANT
*

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F6566501, 3B966F7E, 64BE6065
Battle Isle '93: The Moon of Chromos
Alternative title: Battle Isle: Scenario Disk 2 - The Moon of Chromos
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Blue Byte Software GmbH
Publisher: Blue Byte Software GmbH
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 2
Programmer: Bernhard Ewers, Lothar Schmitt, Ralf Jürgen Kraft (Ralph), Thomas Häuser
Musician: Haiko Ruttmann
Designer: János Tóth, Thorsten Knop
_________________________
*
Battle Isle'93 - The Moon of Chromos
Conversion hardware:	PC (DOS)

In this turn-based strategy you command military forces, which want to eliminate each other. Moving them on hexagons you have to kill every unit of opponent or conquer his headquarter to win. The plot of the game is fiction. Somewhere on the far planet the AI get control over itself and want to destroy his creators. You must stop it, progressing from easy levels to hard ones.
 
http://www.mobygames.com/game/amiga/battle-isle-93-the-moon-of-chromos

Released as both a standalone product and a data disk.

http://hol.abime.net/67
_

LEVEL CODES:

ONE PLAYER:     
                LEVEL  1-"LUMIT"    LEVEL 13-"FINXT"
                LEVEL  2-"LUNAR"    LEVEL 14-"EBENE"
                LEVEL  3-"LUTOF"    LEVEL 15-"EBSYL"
                LEVEL  4-"SONIX"    LEVEL 16-"EBONY"
                LEVEL  5-"SOWYN"    LEVEL 17-"EBTAR"
                LEVEL  6-"SOSOO"    LEVEL 18-"KARST"
                LEVEL  7-"SONAF"    LEVEL 19-"KANTO"
                LEVEL  8-"RACHE"    LEVEL 20-"KAROT"
                LEVEL  9-"RAMPE"    LEVEL 21-"KAISR"
                LEVEL 10-"RANGG"    LEVEL 22-"SYBIL"
                LEVEL 11-"FILMO"    LEVEL 23-"SFNIX"
                LEVEL 12-"FIEST"    LEVEL 24-"SYNOM"

TWO PLAYER:     
                LEVEL 01-"LUDOS"    LEVEL 05-"FISCH"
                LEVEL 02-"SONNE"    LEVEL 06-"EBTON"
                LEVEL 03-"SOTEX"    LEVEL 07-"KABEL"
                LEVEL 04-"RASEN"    LEVEL 08-"SYTAX"
*

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675C270A
Battle Isle '93: The Moon of Chromos
Alternative title: Battle Isle: Scenario Disk 2 - The Moon of Chromos
Platform: Amiga 500
Region: Germany
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Blue Byte Software GmbH
Publisher: Blue Byte Software GmbH
Players: 1 or 2, Simultaneous
_________________________
*
Battle Isle'93 - The Moon of Chromos
Conversion hardware:	PC (DOS)

In this turn-based strategy you command military forces, which want to eliminate each other. Moving them on hexagons you have to kill every unit of opponent or conquer his headquarter to win. The plot of the game is fiction. Somewhere on the far planet the AI get control over itself and want to destroy his creators. You must stop it, progressing from easy levels to hard ones.
 
http://www.mobygames.com/game/amiga/battle-isle-93-the-moon-of-chromos

Released as both a standalone product and a data disk.

http://hol.abime.net/67
_

LEVEL CODES:

ONE PLAYER:     
                LEVEL  1-"LUMIT"    LEVEL 13-"FINXT"
                LEVEL  2-"LUNAR"    LEVEL 14-"EBENE"
                LEVEL  3-"LUTOF"    LEVEL 15-"EBSYL"
                LEVEL  4-"SONIX"    LEVEL 16-"EBONY"
                LEVEL  5-"SOWYN"    LEVEL 17-"EBTAR"
                LEVEL  6-"SOSOO"    LEVEL 18-"KARST"
                LEVEL  7-"SONAF"    LEVEL 19-"KANTO"
                LEVEL  8-"RACHE"    LEVEL 20-"KAROT"
                LEVEL  9-"RAMPE"    LEVEL 21-"KAISR"
                LEVEL 10-"RANGG"    LEVEL 22-"SYBIL"
                LEVEL 11-"FILMO"    LEVEL 23-"SFNIX"
                LEVEL 12-"FIEST"    LEVEL 24-"SYNOM"

TWO PLAYER:     
                LEVEL 01-"LUDOS"    LEVEL 05-"FISCH"
                LEVEL 02-"SONNE"    LEVEL 06-"EBTON"
                LEVEL 03-"SOTEX"    LEVEL 07-"KABEL"
                LEVEL 04-"RASEN"    LEVEL 08-"SYTAX"
*

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27CCC60F
Battle Isle: Scenario Disk 1 - Air-Land-Sea
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1992
Developer: Blue Byte Software GmbH
Publisher: Blue Byte Software GmbH
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 1
Programmer: Bernhard Ewers, Lothar Schmitt, Oliver Klotz, Ralf Jürgen Kraft (Ralph), Thomas Häuser
Musician: Chris Hülsbeck, Haiko Ruttmann
Designer: Thorsten Knop
_________________________
*
Battle Isle: Scenario Disk 1 - Air-Land-Sea
Release Year: 1992
Players: 1-2 Players

The battle for Chromos continues in this add-on to Battle Isle. It features 24 new maps for play against the computer, 8 new two-player maps and two new landscape types: ice and desert.

Gameplay is the same as in the original game: On a split screen, one player moves his units while the other player attacks and vice versa. A map is won when all enemy units are destroyed or the enemy headquarters are captured.

http://www.mobygames.com/game/amiga/battle-isle-data-disk-i
_ 

CHEATS

Go to the player option before the game starts and then press fire on
the human option.  Then move down and press fire on the computer
option.  Then, when the game starts, you'll have all the computer's
units and he'll have yours.  Because the game usually gives the
computer more units, you'll gain this advantage.

                            (LEVEL CODES)

One player game:

      1-"BLOCK"       07-"YUKON"      13-"SOUND"      19-"NOUTH"
      2-"WATCH"       08-"POINT"      14-"TWEAK"      20-"FJORD"
      3-"LAGUN"       09-"FROGS"      15-"NIPON"      21-"DONOR"
      4-"BIRMA"       10-"ITALY"      16-"FLAIR"      22-"LEYES"
      5-"SERPT"       11-"LINES"      17-"ARROW"      23-"JUMPY"
      6-"RAMBO"       12-"VARUS"      18-"KORSO"      24-"WERFT"

Two player game:

      1-"CLOAK"       3-"BOMBS"       5-"PEARL"       7-"ROMEL"
      2-"LOSAG"       4-"COMET"       6-"MIROR"       8-"MAGMA"
*

*
D5055ADF, 03927838, 280DD89E, 7157BF12, 24668770
Battle Squadron: The Destruction Of The Barrax Empire
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Vertical - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Cope-com
Publisher: Innerprise Software, Inc.
Players: 1 or 2, Simultaneous
Relationship: is a sequel to Hybris
Hardware: OCS
Conversions: Sega Mega Drive/Genesis
Disks: 1
Programmer: Martin Pedersen
Musician: Ivo Zoer, Ron Klaren
Designer: Torben Bakager Larsen
_________________________
*
Battle Squadron is a classic arcade style shooter for 1 or 2 players.You take a space ship and fly it over a high tech hostile surface, and then into an organic setting.  

You can control the number of 'credits' you have from 1 to 3.  You choose how many lives you get.  You also get to choose the max number of enemy bullets and their speed.

You get powerups along the way that modify your weapons, and also the "Nova Smart Bomb".
 
http://www.mobygames.com/game/amiga/battle-squadron

Taking place many years in the future in another star system, a century long war is waging between the Earth Defense Fleet and the Barrax Empire. Two Earth Defense Commanders, Lori Bergin and Barry Mayers, were returning from a research and destroy mission regarding the latest Barrax technologies on planet Urania, when suddenly a Barrax cruiser materialized behind them, brought their ship in and took the commanders hostage on planet Terrainia. The player's mission is to rescue the Commanders and eliminate all Barrax threats in the process.

Battle Squadron supports both mouse- and joystick-controlled styles of play. Players play the game from the perspective of elite fighter pilots of the Earth Defense Fleet, known as the Battle Squadron sent to rescue two human agents, Commanders Berry D. Mayers and Lori Bergin, from the clutches of the ruthless alien empire, known as the Barrax. The player's fighters carry unlimited projectile weaponry and a finite number of Nova Smart Bombs.

Notable features of the game are relatively big sprites (with Predator-esque cloaking effects applied to a few) and numerous weapon upgrades (supposedly 25 in total). Barraxian opponents consist of ground installations (generally gun turrets and launch platforms), ground vehicles, aircraft and numerous genetically-engineered living weapons.

Specific enemies of note include:

    * Cargo vehicles that drop weapon upgrades upon destruction.
    * Four-craft squadrons of Barrax fighters that will release an extra, collectable Nova Bomb upon destruction of the entire squadron.
    * Two different varieties of gigantic, apparently-robotic terror machines, functioning as the bosses of two separate levels.
    * What appear to be several giant faces in the terrain, once again, serving as end-of-level bosses.
    * The Barrax Nova Cruiser, the end-game boss.

http://en.wikipedia.org/wiki/Battle_Squadron
_________________________
CHEATS:

Type castor during game play to enable cheat mode and invincibility. The screen will flash green to confirm correct code entry. Then, press [F6], [F7], [F8], [F9], or [F10] to change weapons. Press [F1], [F2], [F3], [F4], or [F5] to change the power level of the selected weapon.

Debug options:
Type electronic at the title screen to display the debug options. Alternatively, type electronic followed by [Space]


*

*
FF5C256A, 62EF126A, DDB68ED3, 9429D8BA
Battle Valley
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
27793824, 72717B52, E3942D76
Battlehawks 1942
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
55428B79, 950E93D4
Battlemaster
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D8350A9F, DB6A19F9
Battleships
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BA01E101, AF6A95E2
Battlestorm
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
72EF83B9, FF0D6D43, 696C1FFC
Battletoads
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
49D8B8EF, FDA53CD3, 212828EE, 5823F055, C4EAFC21, 96617D5C, 29A61CAF
BC Kid
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1992
Developer: Factor 5
Publisher: Ubi Soft Entertainment Ltd.
Players: 1 Only
Relationship: PC Genjin/Bonk\'s adventure
Hardware: OCS
Conversions: Arcade, NEC PC Engine, Nintendo Game Boy , Nintendo NES (Famicom), Nintendo Wii Virtual Console
Disks: 1
Programmer: Holger Schmidt, Nils Meier, Thomas Engel
Musician: Sven Meier
Designer: Chris Hülsbeck, Jochen Hippel (Mad Max), Rudolf Stember (Rudi)
_________________________
*
Originally based on Japanese 1989 PC Engine release 'PC GENJIN', which became BONK'S ADVENTURE outside
Japan. First English version released in the US in 1990. The arcade version was published by Kaneko in 1994.

Coding by Nils Meier; additional code by Holger Schmidt and Thomas Engel. Graphics by Sven Meier. Music & surround technology by Rudi Stember; sound support by Chris H?lsbeck; and 7 voice technology by Jochen Hippel.

The Japanese title PC Genjin is actually a play on words, rhymes with 'PC ENGINE' and translates to "primitive man".

http://hol.abime.net/81

Prehistoric platform game where you are in control of a baby and have to guide him through the levels avoiding all manner of strange nasties.

The game is very similar to every other platform game you have ever played, but it does have its own unique features such as the ability to climb vertical walls with your teeth and do a diving head butt from a jump. Power ups come in the form of lumps of meat and give extra speed and invulnerability in the later stages.

If you have ever played chuck rock then you know what to expect from this, a bog standard platform game with a prehistoric theme.
 
http://www.mobygames.com/game/amiga/bonks-adventure
_________________________
CHEATS:

Unlimited lives:
Select "Options" from the title screen. Then press Up, Up, Down, Down, Left, Right, Left, Right on the Joystick.

Flying:
This requires a joystick with an autofire feature. Jump up in the air and enable autofire. Your character can fly through the air while rapidly spinning, allowing him to avoid dinosaurs and volcanoes.


*

*
E0CEBE80, 4B1CC2E1, A5125600
Beach Volley
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Side-Scrolling - Beachvolley
Gametype: Licensed
Release Year: 1989
Developer: Ocean France
Publisher: Ocean Software Ltd.
Players: 1 or 2, Simultaneous
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore C64, Sinclair ZX Spectrum
Disks: 1
Programmer: Michel Janicki
Musician: Jean Baudlot
Designer: Michèle Bacqué, Philippe Dessoly, Pierre-Eric Loriaux
_________________________
*
While two boys playing Beach Volley a stranger passes by and give them two the possibility to play around the world for the Beach Volley Cup. They take change and start their first competition in London. The rules are easy, one of the teams has to reach seven points first. When you win you fly to other continents like America, Africa or China to meet your next opponent.

You can play against the computer (cup mode) or a second player.
 
http://www.mobygames.com/game/amiga/beach-volley
_________________________
CHEATS:

Type daddybracey to activate cheat mode, then press [F1] to jump to the next level.


*

*
98FD5E28, FEA3DFE8, 1ED84F70
Beam
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FFCC90CC, F27862C6, 69FFA8D3
Beast Busters
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FEF0BE22, 1AFF5EF9, 8C2BFCDD
Beastlord
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
94FC9F54, 6451F04C, FDE5B6A4, D7B58633
Beavers
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8BBC5B94, B814F07F, 1B6178FF
Behind The Iron Gate
Alternative title: Za Zelazna Brama
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
19FF85D9
Behind The Iron Gate
Alternative title: Za Zelazna Brama
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
40E5889D, DFD7BDE3
Belial
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F128D686, 0E3D667B, EF3952B3, 637739D3, 423AF736, 81BC7B7D, 65CA184E, F4B07DEF, F449B51A, 4788BBB4, 3AFB235E, 64543293, 75362A24, F2EFD5DC, 23BE2592, E5CDF70A, 9E02014E
Beneath a Steel Sky
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Revolution Software Ltd.
Publisher: Virgin Interactive Entertainment (Europe) Ltd.
Players: 1 Only
Relationship: Also available for CD32
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 15
Programmer: David Sykes, James Long, Tony Warriner
Musician: Dave Cummins, Tony Williams (Tiny/Sound Images)
Designer: Adam Tween, Dave Gibbons, Les Pace, Paul Humphreys, Stephen Oades, Steve Ince
_________________________
*
In futuristic Australia, there are giant cities owned solely by corporations, separated by a giant wasteland known as The Gap. When Robert Foster's Gap-dwelling tribe is killed by soldiers from Union City who capture him, everything changes for him. After a narrow escape from the helicopter bringing him there as it inexplicably crashes, Robert and his droid Joey must search the decaying city, attempting to befriend both the snobby rich and the frustrated poor as the two attempt to get out of the city, but in the middle of everything they uncover the dark truth about LINC, the bizarre computer which makes the city tick.

Using the then revolutionary Virtual Theatre engine, BASS' characters can move freely independent of the player, allowing the game world to be much more dynamic than anything seen before (other than Virtual Theatre's debut game, the less popular Lure of the Temptress). Otherwise, the engine provides tried and true point-and-click adventure gameplay.

The iPhone version introduces a touch-based interface, new animated movies by Dave Gibbons, a context-sensitive hint system and a remastered audio track.
 
http://www.mobygames.com/game/amiga/beneath-a-steel-sky
_________________________
CHEATS:

000000
The Beginning

936842
The Furnace

623845
The Factory

543961
One Level Down

810354
With Potts

692730
Security Building

180283
With Mrs. Piermont

986254
With Eduardo

280870
Subway

178931
Linc Hideout

574439
The End
*

*
DD2640FA
Beneath a Steel Sky
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Revolution Software Ltd.
Publisher: Virgin Interactive Entertainment (Europe) Ltd.
Players: 1 Only
_________________________
*
In futuristic Australia, there are giant cities owned solely by corporations, separated by a giant wasteland known as The Gap. When Robert Foster's Gap-dwelling tribe is killed by soldiers from Union City who capture him, everything changes for him. After a narrow escape from the helicopter bringing him there as it inexplicably crashes, Robert and his droid Joey must search the decaying city, attempting to befriend both the snobby rich and the frustrated poor as the two attempt to get out of the city, but in the middle of everything they uncover the dark truth about LINC, the bizarre computer which makes the city tick.

Using the then revolutionary Virtual Theatre engine, BASS' characters can move freely independent of the player, allowing the game world to be much more dynamic than anything seen before (other than Virtual Theatre's debut game, the less popular Lure of the Temptress). Otherwise, the engine provides tried and true point-and-click adventure gameplay.

The iPhone version introduces a touch-based interface, new animated movies by Dave Gibbons, a context-sensitive hint system and a remastered audio track.
 
http://www.mobygames.com/game/amiga/beneath-a-steel-sky
_________________________
CHEATS:

000000
The Beginning

936842
The Furnace

623845
The Factory

543961
One Level Down

810354
With Potts

692730
Security Building

180283
With Mrs. Piermont

986254
With Eduardo

280870
Subway

178931
Linc Hideout

574439
The End
*

*
41F7FB24
Beneath a Steel Sky
Platform: Amiga 500
Region: Germany
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Revolution Software Ltd.
Publisher: Virgin Interactive Entertainment (Europe) Ltd.
Players: 1 Only
_________________________
*
In futuristic Australia, there are giant cities owned solely by corporations, separated by a giant wasteland known as The Gap. When Robert Foster's Gap-dwelling tribe is killed by soldiers from Union City who capture him, everything changes for him. After a narrow escape from the helicopter bringing him there as it inexplicably crashes, Robert and his droid Joey must search the decaying city, attempting to befriend both the snobby rich and the frustrated poor as the two attempt to get out of the city, but in the middle of everything they uncover the dark truth about LINC, the bizarre computer which makes the city tick.

Using the then revolutionary Virtual Theatre engine, BASS' characters can move freely independent of the player, allowing the game world to be much more dynamic than anything seen before (other than Virtual Theatre's debut game, the less popular Lure of the Temptress). Otherwise, the engine provides tried and true point-and-click adventure gameplay.

The iPhone version introduces a touch-based interface, new animated movies by Dave Gibbons, a context-sensitive hint system and a remastered audio track.
 
http://www.mobygames.com/game/amiga/beneath-a-steel-sky
_________________________
CHEATS:

000000
The Beginning

936842
The Furnace

623845
The Factory

543961
One Level Down

810354
With Potts

692730
Security Building

180283
With Mrs. Piermont

986254
With Eduardo

280870
Subway

178931
Linc Hideout

574439
The End
*

*
48776D00
Beneath a Steel Sky
Platform: Amiga 500
Region: Italy
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Revolution Software Ltd.
Publisher: Virgin Interactive Entertainment (Europe) Ltd.
Players: 1 Only
_________________________
*
In futuristic Australia, there are giant cities owned solely by corporations, separated by a giant wasteland known as The Gap. When Robert Foster's Gap-dwelling tribe is killed by soldiers from Union City who capture him, everything changes for him. After a narrow escape from the helicopter bringing him there as it inexplicably crashes, Robert and his droid Joey must search the decaying city, attempting to befriend both the snobby rich and the frustrated poor as the two attempt to get out of the city, but in the middle of everything they uncover the dark truth about LINC, the bizarre computer which makes the city tick.

Using the then revolutionary Virtual Theatre engine, BASS' characters can move freely independent of the player, allowing the game world to be much more dynamic than anything seen before (other than Virtual Theatre's debut game, the less popular Lure of the Temptress). Otherwise, the engine provides tried and true point-and-click adventure gameplay.

The iPhone version introduces a touch-based interface, new animated movies by Dave Gibbons, a context-sensitive hint system and a remastered audio track.
 
http://www.mobygames.com/game/amiga/beneath-a-steel-sky
_________________________
CHEATS:

000000
The Beginning

936842
The Furnace

623845
The Factory

543961
One Level Down

810354
With Potts

692730
Security Building

180283
With Mrs. Piermont

986254
With Eduardo

280870
Subway

178931
Linc Hideout

574439
The End
*

*
EDFDDD3D
Beneath a Steel Sky
Platform: Amiga 500
Region: Sweden
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Revolution Software Ltd.
Publisher: Virgin Interactive Entertainment (Europe) Ltd.
Players: 1 Only
_________________________
*
In futuristic Australia, there are giant cities owned solely by corporations, separated by a giant wasteland known as The Gap. When Robert Foster's Gap-dwelling tribe is killed by soldiers from Union City who capture him, everything changes for him. After a narrow escape from the helicopter bringing him there as it inexplicably crashes, Robert and his droid Joey must search the decaying city, attempting to befriend both the snobby rich and the frustrated poor as the two attempt to get out of the city, but in the middle of everything they uncover the dark truth about LINC, the bizarre computer which makes the city tick.

Using the then revolutionary Virtual Theatre engine, BASS' characters can move freely independent of the player, allowing the game world to be much more dynamic than anything seen before (other than Virtual Theatre's debut game, the less popular Lure of the Temptress). Otherwise, the engine provides tried and true point-and-click adventure gameplay.

The iPhone version introduces a touch-based interface, new animated movies by Dave Gibbons, a context-sensitive hint system and a remastered audio track.
 
http://www.mobygames.com/game/amiga/beneath-a-steel-sky
_________________________
CHEATS:

000000
The Beginning

936842
The Furnace

623845
The Factory

543961
One Level Down

810354
With Potts

692730
Security Building

180283
With Mrs. Piermont

986254
With Eduardo

280870
Subway

178931
Linc Hideout

574439
The End
*

*
FAF10E52, D5467F12, 776E0C0C, 03F20724, A94252A6
Benefactor
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Run 'n Gun
Gametype: Licensed
Release Year: 1994
Developer: Digital Illusions CE
Publisher: Psygnosis Limited
Players: 1 Only
Relationship: Available for CD32
Hardware: OCS, ECS
Disks: 3
Programmer: Thomas Andersson
Musician: Olof Gustafsson (Blaizer/TSL)
Designer: Patrik Bergdahl
_________________________
*
As Ben E Factor himself, you must travel through the six moons of Minniat, on which the peaceful and good-natured people of Lullyat have been kidnapped. These Merry Men each have their own potential skill once rescued, so releasing them in the right order is often essential for completing a level. Some Merry Men have grey suits - this marks them out as joyless and awkward characters which must be guided through a coloring machine.

The Miniation people have loaded the 60 levels with various nasties, ranging from slugs (slow, but must be jumped), Rock Men (those with sharp backs are more dangerous, but both are quite nippy), spiked teeth emerging from manholes, and so on. A large map is provided, and at any point you can pause the game and scroll around the map, which makes the forward planning easier.
 
http://www.mobygames.com/game/amiga/benefactor
_________________________
CHEATS:

Underworld 	 
3MQLMP5PQT	
3MQL4PSNQR	
3NQL2Q4JC4	
3NQLGQQLGQ	
3NQLMQ5PQ5	
3NQL4QSNQS	
3MQL3PSNKR	
3MQLKP5P4T	
3MQLQPQLQP	

Tombs Of Egypt 	
3MQLSP4JQN 	
3NQL3QSNKS 	
3NQLKQ5P45 	
3NQLQQQLQQ 	
3NQLSQ4JQ4 	
MMQP2P4NCN 	
MMQPGPQPGP 	
MMQPMP5TQT 	
MMQP4PSRQR 	 

The Treetop Rescue
MNQP2Q4NC4
MNQPGQQPGQ
MNQPMQ5TQ5
MNQP4QSRQS
MMQP3PSRKR
MMQPKP5T4T
MMQPQPQPQP
MMQPSP4NQN
MNQP3QSRKS

Stones And 
MNQPQQQPQQ	
MNQPSQ4NQ4	
3MQJCNQJCN	
3MQJ2NSLGP	
3MQJKNWPQT	
3MQJMN5NQR	
3NQJC4QJC4	
3NQJ24SLGQ	
3NQJK4WPQ5	
3NQJM45NQS	

Merry Winterland 	
3MQJGN5NKR 	
3MQJ3NWP4T 	
3MQJ4NSLQP 	
3MQJQNQJQN 	
3NQJG45NKS 	
3NQJ34WP45 	
3NQJ44SLQQ 	
3NQJQ4QJQ4 	
MMQNCNQNCN 	
MMQN2NSPGP 	  

The Techno Treat
MMQNKNWTQT
MMQNMN5RQR
MNQNC4QNC4
MNQN24SPGQ
MNQNK4WTQ5
MNQNM45RQS
MMQNGN5RKR
MMQN3NWT4T
MMQN4NSPQP
MMQNQNQNQN
*

*
179387B9, E7F22778, 4E354635
Best Of The Best: Championship Karate
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: VS Fighter - Horizontal - Martial art
Gametype: Licensed
Release Year: 1993
Developer: Futura
Publisher: Loriciel
Players: 1 or 2, Simultaneous
Relationship: is an updated version of Panza Kick Boxing
Hardware: OCS, ECS
Conversions: Amstrad CPC, Nintendo Game Boy, Nintendo NES,om), Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis
Disks: 2
_________________________
*
Best of the Best Championship Karate is a realistic fighting game. After you choose your fighter for his parameters (strength, stamina and resistance), you can choose from 55 different moves. You can now train your fighter at a gym before the real fights. To master the game, one must alternate training and fights, as training improves stamina, strength and resistance. Be careful, loosing a fight reduces those parameters, so you have to be ready before getting on the ring !

http://www.mobygames.com/game/best-of-the-best-championship-karate

Enhanced version of PANZA KICK BOXING (1990), with additional characters and options.

Two versions are known so far:
V1: 1993-04-27
V2: 1993-07-07

http://hol.abime.net/96
*

*
24E0B962, 7BDCAF04, A7ECB876
Betrayal
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AF4785C9, 281C5058
Better Dead Than Alien !
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
556B1BE4
Better Maths
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
958A87F8, 1DFC560E, 62CDAD99
Beverly Hills Cop
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
35C8F103, 849A5D5C, 0D2DBA87
Beyond Dark Castle
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
40516E0E, 12E37F2F
Beyond The Ice Palace
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6219343F
Bez Kompromisu
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5324EF2C, 2308D0DD
Big Nose The Caveman
Alternative title: Big Nose
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BA5DFEDC, 04FDEA15
Big Run
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
243D903F, D19709BF
Bill's Tomato Game
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Strategy - Platform - Puzzle
Gametype: Licensed
Release Year: 1992
Developer: Psygnosis Limited
Publisher: Psygnosis Limited
Players: 1
Hardware: OCS, ECS
Disks: 1
Programmer: Bill Pullan
Musician: Mike Clarke
Designer: Gary Burley, Lee Carus-Westcott
_________________________
*
Bill's Tomato Game is a puzzle game similar to the ones in the Incredible Machine series. Completely mouse-controlled, the game is divided in a series of non-scrolling screens, each one being a puzzle. The main objective is to move an anthropomorphic tomato from the left side of the screen to a conveyor belt on the right side. Several objects hinder progress by squishing, perforating, exploding and destroying the tomatoes. The player has an infinite number of them, but a time constraint is in place: a timer runs in the bottom left of the screen. The tomato movement can be started and stopped by clicking a semaphore on the bottom of the screen (the screen objects move independently, with their own timing). In order to solve the levels, you pick various gadgets at the bottom of the screen and place them according to your strategy. These gadgets are:

● An electric fan that can boost and alter your tomato's trajectory;

● A trampoline where the tomato can bounce and reach new heights;

● A Jack-In-The-Box to eject the tomato upwards;

● A blocking box to stop the tomato's movement.

http://www.mobygames.com/game/amiga/bills-tomato-game
*

*
DB7CE3D8, B61068F2, 2B190E5A
Bio Challenge
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platformer - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Delphine Software
Publisher: Delphine Software
Players: 1 or 2
Hardware: OCS
Conversions: Atari ST
Disks: 1
Programmer: Paul Cuisset
Musician: Jean Baudlot
Designer: Denis Mercier
_________________________
*
The game is set in the future where human existence is threatened. The gene code has become weaker in every generation and is getting close to frailty. Scientists build a cyborg to save human beings. To test this cyborg they send him out for a bio challenge. You play this cyborg ( K.L.I.P.T.) and therefore you take this challenge. Your only mission is to survive!

Slightly difficult 2D platform game, with nice graphics and animations and one of the best works from Jean Baudlot in case of music (Amiga Version).

http://www.mobygames.com/game/bio-challenge
*

*
93CD9913, FE1CC858
Bionic Commando
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A31DF05D, 95BF25CC
Biplane Duel
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
81ABAD71, 7AD2EB94, 79C753D3
Birds Of Prey
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0B5E475F, D6AF7A61
Black Cauldron
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E2758B69, A7B0518D, 3C3ABACB, 3DA09535, 5B163882, F2EFD6E7
Black Crypt
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Raven Software Corporation
Publisher: Electronic Arts, Inc.
Players: 1 Only
Hardware: OCS, ECS
Disks: 3
Programmer: Ben Gokey, Rick Johnson
Musician: Brian Raffel, Steve Raffel
Designer: Jon Medek, Kevin Schilder
_________________________
*
Twenty-two years ago a powerful cleric named Estoroth Paingiver was banished and sealed in a crypt. He has been gaining strength since then and is now threatening the country of Astera again. You must take control of a party of four adventurers sent to find and seal Estoroth again by recovering the lost relics that sent him into exile in the past.

Black Crypt is a first-person perspective 3D dungeon exploration game similar to the Dungeon Master and Eye of the Beholder series.
 
http://www.mobygames.com/game/amiga/black-crypt

Black Crypt was Raven Software's first game and only game for the Amiga.

Detailed information about Black Crypt is available on the Raven Software website. http://www.ravensoft.com/crypt.htm

http://hol.abime.net/126


*

*
DA8A4DE0, 447BFBAA
Black Lamp
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
32D197C8
Black Sect
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F1D556C1, 3C6AB447
Black Shadow
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
895A8FA7, FF80402D
Black Tiger
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DB28CBAE, 7D0B451E, 23A18D9C, 1230153C, 7D1C100A, 4306CD0B
Black Viper
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9EAB598A, 7E71717A
Blade Warrior
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8FE728F3, A58E0F78, 946E54B8, A1F96A0E
Blastar
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DF5AEFAD, 9EFFA956
Blasteroids
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
05A946D9, 1D56ECA9
Blazing Thunder
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5B0C5558, 7DB22FF2, 9F38E667
Blinky's Scary School
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E2A18F5E, B6DEE492
Blob
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
91A61D10, 5823C82B
Block Out
Alternative title: Blockout
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard
Genre: Strategy - Puzzle - Realtime
Gametype: Licensed
Release Year: 1989
Developer: P.Z.Karen Co. Development Group
Publisher: California Dreams, Rainbow Arts (Softgold)
Players: 1
Hardware: OCS, ECS
Conversions: Apple IIgs, Atari ST, Commodore 64, DOS, Genesis, Lynx, Macintosh, PC-98
Disks: 1
Programmer: Zbyszek Omanski, Tomasz J. Pawlowski
Musician: Dorota Błaszczak (Blaszczak)
Designer: Natalia Wroblewska, Renata Gołaszewska (Golaszewska)
_________________________
*
Blockout is a Tetris clone with an added twist: it's in 3D. You can rotate the blocks in 3D in order to fit them into the pit they are being guided into. Advanced users can play this game with odd three-dimensional pieces, or change the size of the pit, for depth of between 6 and 18 piles, and width and length of between 3 and 7.

http://www.mobygames.com/game/blockout
*

*
5496C70A, FF465734
Block Shock: The Last Chance
Alternative title: Shock Wave: The Last Chance
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6FC22952, 949D5DE1, B6533647, A856194A
Blood Money
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: DMA Design Limited
Publisher: Psygnosis Limited
Players: 1 or 2, Simultaneous
Relationship: Sequel to Menace
Hardware: OCS
Conversions: Atari ST, Commodore C64, PC (DOS)
Disks: 2
Programmer: Dave Jones
Musician: Ray Norrish (Full FX)
Designer: Tony Smith
_________________________
*
The speech in the introductory sequence probably sums things up best - "the biggest unanswered question is 'where is the money?'". You have 4 missions to take on, in each case trying to kill baddies for the money they have, which can be spent in the shop rooms to upgrade your craft. Your energy is depleted by contact with enemies and the walls, although there are some baddies who simply hover on your ship and steal from you, rather than physically doing damage.

The game is a shoot 'em up which scrolls both horizontally and vertically, while being viewed from an R-Type style sideways perspective. Navigating the levels sometimes requires you to duck through gaps in scenery.
 
http://www.mobygames.com/game/amiga/blood-money
_________________________
CHEATS:

More lives:
Press [Help] 1.

More money:
Press [Help] 2.
*

*
6ABDBF8C, B77A5CAF, 2B67E0D3, 41FCAC39, 958FD66B, 24C3602B, C372525D, DDAABCAB, 2E3FFD93
BloodNet: A Cyberpunk Gothic
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
955E6DCD, 57ACC700, 1F870DD6
Bloodwych
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: Image Works
Publisher: Image Works (Mirrorsoft)
Players: 1 or 2, Simultaneous
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore, PC (DOS), Sinclair ZX Spectrum
Disks: 1
Programmer: Anthony Taglione (Tag)
Designer: Pete James
_________________________
*
The land of Trazere was once ruled by the powerful and benevolent organization of mages known as Bloodwych. Governed by the Grand Dragon, the Bloodwych supervised over the balance in the land, protecting it from evil and driving it to prosperity. However, the second-in-command of Bloodwych, named Zendick, turned against his group, banished his opponents to the astral plane, and began working on a mad plan - summon the ultimate evil, the Lord of Entropy. The player controls the champion of Trazere, whose ultimate goal is to stop Zendick and restore peace in the country.

Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D first-person maze-like game. This game's distinguishing feature is the two-player split screen support, allowing simultaneous playing on one computer.

Each player controls a party of four characters. The four basic classes are warrior, mage, adventurer, and thief; however, each class also has sub-classes, which are represented by four different colors. These colors come into play also when the characters learn and combine spells.

http://www.mobygames.com/game/bloodwych
*

*
A0C6BC7E, EA107B9E
Bloodwych: The Extended Levels
Alternative title: Bloodwych: Data Disks - Vol 1
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Image Works (Mirrorsoft)
Publisher: Image Works (Mirrorsoft)
Players: 1 or 2, Simultaneous
Relationship: is a data disk for Bloodwych
Hardware: OCS
Conversions: Atari ST
Disks: 1
Programmer: Anthony Taglione (Tag)
Designer: Pete James
_________________________
*
This data disc for Bloodwych loads in a saved game from the original and thrusts your party into a new dungeon, once again having to fight the Lord of Entropy and his new monsters. Apart from 25 new levels, the data disc adds 8 new spells, as well as the ability to convince monsters to join your party, which was a novel feature at the time of release.

http://www.mobygames.com/game/bloodwych-data-disks-vol-1
*

*
DE71FF8A, 6937F865
Blue Angel 69
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
76C54772, 4E404242, 854C821E, 068BB6D1
Blue Max
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F9EA826D
Blueberry
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
814620F0
Blueberry
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
03A8AB31, 62E4F9CE
Blues Brothers
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platform - Side-Scrolling
Gametype: Licensed
Release Year: 1991
Developer: Titus France SA
Publisher: Titus France SA
Players: 1 Only
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, DOS, Game Boy, NES
Disks: 1
Programmer: John Scott
Designer: Richard Cheek
_________________________
*
The Blues Brothers are on the run from the law. Take control of either bulky Jake or nippy Elwood in this five-level platform game. You must cross a prison, a river and the big city to reach freedom. You also must find your missing records and collect these. Everything and everyone is against you, but you can pick up and throw warehouse crates to defeat your opponents.

http://www.mobygames.com/game/blues-brothers
*

*
D0913BF0, FCD0A4BC
BMX Simulator
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A2C4FFF2, 36709239, 371E5CAD
Bob's Bad Day
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Maze - Top Down - Puzzle
Gametype: Licensed
Release Year: 1993
Developer: Dome, The
Publisher: Psygnosis Limited
Players: 1 Only
Hardware: OCS, ECS
Disks: 2
Programmer: Jon Court
Musician: James Teather
Designer: Mike Clayton, Roy Stuart
_________________________
*
The reason why Bob's having a bad day is that his head has become detached from his body, and they've been hurtled off into different places. To retrieve his body, he must progress through 50 levels, then a further 50 to escape before he can be put back together.

Gameplay involves the character being on a rotating landscape with a set number of coins placed all over it. By rotating the joystick, the player moves the landscape so that Bob moves over the coins and finds the exit. 

The levels include many spikes, contact with which causes the loss of coins; if the player has no coins when contact is made, it's game over. Some level designs are fiendish, with lots of corridors and alleyways, teleports, and bricks to break through (by building up enough momentum).

There are a host of special 'power-ups' across the level as well. The simplest ones (and the first ones the player will meet) change the direction of gravity, causing the player's character to automatically 'fall' to the left when not in motion. Others include a sticky mode where Bob stops bouncing (unless the player presses the fire button), a heavier-bounce mode, and a very useful one allowing the player to 'thrust' Bob around, ideal for reaching precariously-placed coins.

Once the player reaches level 51 a further twist is added - Bob's body starts in a separate point of the level, and this must also be coaxed to the exit. The view always centers on Bob's head, even once this is in the exit, so the player will have to use the scanner alone to guide the body across - knowing that a move which benefits one can drag the other off course.

http://www.mobygames.com/game/amiga/bobs-bad-day
*

*
BDE26481, 3BEE05D6
Bob's Garden
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6BCE054E
BoBo
Alternative title: Stir Crazy Featuring BoBo (UK), Stir Crazy (Re-Release)
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Joystick
Genre: Action - Platform - Comical
Gametype: Licensed
Release Year: 1988
Developer: Infogrames Europe SA
Publisher: Infogrames Europe SA
Players: 1 to 6
_________________________
*
The game Bobo is an cartoon style arcade game. The main character is Bobo - controlled by you - he is an inmate and has been sentenced for 17 years. In this game inmate Bobo must do many chores, such as peeling potatoes, ladling soup to his fellow prisoners, helping his fellow prisoners to escape, jumping electric wires and singing lullabies to his snoring cell mates.

Besides playing all events it is possible to select and play just one event. Up to six player can play this game by entering their names. They play alternating not simultaneously

Each event can be played by joystick or keyboard. The specific moves you have to make vary from event to event but it come basically down to moving the joystick or keyboard keys fast from left to right. To pick things up you have to move the joystick downwards (keyboard arrow key down). Tossing things is done by moving the joystick up (when using the keyboard you have to press cursor key up).

Below you 'll find a brief description of each event:

Bobo has a job in the prisons canteen. He must serve soup to the other inmates and keep their soup plates full. To do this Bobo must move around the tables. When his supply of soup is empty he must refill it at the top of the screen where a new supply of soup is available. If his fellow inmates demand more soup they start banging and hammering on the tables. The score of this event is based on how many plates of soup he hands out.

Peeling potatoes is not Bobo's favorite chore but he has to do it. He has to pick up a potato, then peeling it and when that's done tossing it away. Bobo scores points based on the number of potatoes he has peeled. If a potato is not fully peeled it will be tossed back.

In the next event Bobo must help his inmates to escape prison. The inmates are jumping out of their cell windows and it is Bobo's task to get them over the prison wall by moving a trampoline around. The score is based on how many inmates actually can escape. Bobo must be sure to catch the inmates under the right angle with his trampoline because if he fails the inmates will crash into the prison wall.

Finally, Bobo found an way to escape prison. He must jump from wire to wire and as the wires are electrified he must take care not to be electrocuted. The score in this event based on how long Bobo can prevent being electrocuted. Bonus points can be earned by picking up the green objects that appear occasionally on the wires

In the last event Bobo has been captured by the police and returned to his cell. He can't sleep because his cell mates are snoring and to stop it he has to sing lullabies to them. He has to climb the beds and not wake his cell mates by stumbling around his cell. When all cell mates are fast asleep Bobo himself must go to bed to get some rest himself. The score in this event is based on the time Bobo is actually able to sleep himself.

http://www.mobygames.com/game/bobo
*

*
F229835B, 8093A38C, AE96BCC1, 868BE60E, E4C29AAB
Body Blows
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
11F853CE, 5D1DAAC5, 27E73A7F, 08CE45C2
Body Blows Galactic
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
30897B39, 21D4C7B0, 225280EC
Bomb Jack
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
62FE5472, 958BC165
Bomb'X
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6FAAB18D, 58786D91
Bomber Bob
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
89F2BB58, B6AAAD31
Bombuzal
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6DB8FFF8, 01F14B58
Bonanza Bros
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3AFF73B0, 4D057FCA
Booly
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AF804E7B, 1E2BA5A1, A71827FE, 6B80F26E
Borobodur: The Planet Of Doom
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2F3874A7, 64E5E3D8
Borrowed Time
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
646501B3, 4C8DCB8C
Boston Bomb Club
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Puzzle - Top Down - Historical
Gametype: Licensed
Release Year: 1991
Developer: Silmarils
Publisher: Silmarils
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 1
Programmer: Michel Pernot
Musician: Fabrice Hautecloque
Designer: Pascal Einsweiler
_________________________
*
In this humorous puzzle-action game you as one of the members of mad scientists club have to play the game with other members. A billiard table is now a puzzle maze, where opponents throw bombs, and you have to operate some mechanisms to pass the bombs in certain places. Level after level, mechanisms are added and the difficulty is raised.

http://www.mobygames.com/game/amiga/boston-bomb-club
*

*
A8F6B229, AD73D835
Botics
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
73DC805E, 2721DEE1
Boulderdash Construction Kit
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0F5DA0A1, 6FF209EB
Brain Blasters, The
Alternative title: Teller, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4DF3AD72, A9D4013D
Brain Man
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B3AEFF55, 90B1AB3F
Brainball
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CA2BFCED, 29F70D29, 14D7BBF6
Bram Stoker's Dracula
Alternative title: Dracula
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D58FAEB5, 542505A9, 3A0D4D6E, A3851B9A
Brat
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Isometric - Comical
Gametype: Licensed
Release Year: 1991
Developer: Foursfield
Publisher: Image Works
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 2
Programmer: Colin Reed, Keiron O\'Mahoney, Stefan Ufnowski
Musician: Bjørn Lynne (Bjorn; Dr. Awesome/Crusaders)
Designer: Steven Green
_________________________
*
In Brat you must guide a baby, Nathan, through levels with features such as dynamite, bridges and holes. You do this indirectly, by specifying which direction he goes in, in a manner vaguely similar to Lemmings. You also tell him when to use objects in a simplistic manner similar to the Dizzy games.

The game combines reactions and planning in quite an original way. The character himself isn't at all cutesy, as the title implies, and that may affect your perception of the game.
 
http://www.mobygames.com/game/amiga/brat
_________________________
CHEATS:

If you hold down "1./*" (OR "1,/*") during play you can skip
levels.  Here are the level codes:

           LEVEL 01-----------         LEVEL 07-"MOZIMATO"
           LEVEL 02-"MIHEMOTO"         LEVEL 08-"HOZITOMO"
           LEVEL 03-"SASUTOZO"         LEVEL 09-"MOKITEMO"
           LEVEL 04-"SUMATZEE"         LEVEL 10-"ZUMOHATO"
           LEVEL 05-"NOKITAGO"         LEVEL 11-"CHANASTU"
           LEVEL 06-"ITSANONO"         LEVEL 12-"NAGAITSU"


*

*
ACB3ECC0, 2121A85D
Brataccas
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A74598CD, BC5979DD
Brian Lara's Cricket
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
406A3380, 3FA7F1C5
Brian Lara's Cricket 96
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6F46940E, C93391B2, B91F8281, 6417439B, 5978A65D, E8265A59
Brian the Lion starring in: Rumble in the Jungle
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1994
Developer: Reflections Interactive Limited
Publisher: Psygnosis Limited
Players: 1 Only
Hardware: OCS, ECS
Disks: 3
Programmer: Michael Troughton, Russell Lazzari, Thomas Szirtes
Musician: Richard Ede (Rik), Mike Clarke
Designer: Philip Baxter
_________________________
*
In this game, you play Brian, the lion that closely resembles the Paddle Pop mascot. You must carry out the task of rescuing your friend Chris the Crystal, who has been kidnapped by Geeza the Dragon. His other warped jungle animal friends, Barry the Bear and Graeme the Gorilla, prevent you from getting to him and rescuing your friend.

Your job is to run through each level, destroying enemies that get in your way by either "clawing" them or jumping on their heads. Along the way, collect as many crystals as you can so that you can use them at the shop to buy extra lives, credits, heavenly hit points, jinormous jumps, really raj roars (which also kills enemies), and splendid speed. There are many secret areas in a level, some will take you on a different route other than the one you take when you reach the level exit. However, you must complete certain levels in order to progress further in the game, but you can return to a level that you have completed. You are given enough time to complete the level. If you run out of time before you reach the exit, you will receive no bonus. Furthermore, you do not get to access one of the three bonus levels that you can choose from if you do.
 
http://www.mobygames.com/game/amiga/brian-the-lion-starring-in-rumble-in-the-jungle
_________________________
CHEATS:

Enter Mr*Pumpkin as a password in the AGA version of the game. The screen will flash to confirm correct code entry. Then, press [Caps Lock] and one of the following keys to activate the corresponding cheat function. Note: For the ECS version, enter Mrs*Turnip as a password.

Effect|Key

Nine hit points|H

Nine lives|L

Nine of each power-up and nine credits|J

999 gems|K

Full map|O

Unknown|F

Unknown|D
*

*
FD65F427, 0156B314
Brides Of Dracula
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
101C41AE, D0FB7448, 623A246B
Brutal Football: Brutal Sports Series
Alternative title: Crazy Football: Crazy Sports Series
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DC038206, 66D4199E, 6731474E
Brutal: Paws Of Fury
Alternative title: Paws of Fury
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A0C332AC, 48C1450F, E56D9799
BSS Jane Seymour
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5897E151, E8AF3D17, 57A59B04, 36C35F55, 542F10FA
Bubba 'n' Stix
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1994
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 1 Only
Relationship: Also available for CD32
Hardware: OCS, ECS
Conversions: Sega Mega Drive/Genesis
Disks: 2
Programmer: Mark Watson, Simon Phipps
Musician: Billy Allison, Simon Phipps
Designer: Nathan McCree, Martin Iveson (Nuke)
_________________________
*
Bubba and his sidekick Stix are an interesting pair, Bubba is a happy-go-lucky animal delivery guy for the local Zoo here on Earth . One day while going about his daily routine, Bubba is abducted by an alien that plans on delivering him along with several other aliens in their zoo. On the way back to his home planet, the alien spacecraft loses control and crashes, Bubba, the other aliens and Stix (a sentient twig like alien) are able to escape. Bubba and Stix become friends and start on their journey home, They're now on an alien planet, things are a little bit different than they are on Earth. Take control of Bubba as he wields Stix as various puzzle solving tools (including a weapon), as they try to find a way back home. You'll have to solve mind-boggling puzzles and fight all kinds of wacky aliens if you're planning to return to Earth, so you'll have to have fast reflexes and be able to think fast and sometimes sideways.
 
http://www.mobygames.com/game/amiga/bubba-n-stix
_________________________
CHEATS:

On the beginning of level one, turn around and face the tree that follows you.  Get close to the tree and jump up and throw your stick over it.  Now when you land turn around and the stick will hit the tree a couple of times.  If the tree is still there repeat the previous steps, and the tree will eventually turn into a tiny tree.
Now go to the left and pick up all of the stuff.  Make sure you get the unicycle like thing with the head on it.  Now you should notice platforms have appeared throughout the level.  Get all the stuff that is on the platforms.  When you finish the level, you will be transported to a bonus level.

Level codes:
 
2 - 7LRRF3H6G7
3 - 9YZN!6RYTG
3 - 9VBDM!1!DN (7 Lives)   
4 - 3G2MCG6KN5
4 - 3VTCF9JQG8 (7 Lives)
5 - CS4SL9DFQC
*

*
1C9647FD, CC19CF8D
Bubble +
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Puzzle - Multi-Screen
Gametype: Licensed
Release Year: 1990
Developer: Infogrames Europe SA
Publisher: Infogrames Europe SA
Players: 1 or 2
Relationship: is an updated version of Bubble Ghost
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
Programmer: Stéphane Picq
Musician: Stéphane Picq
Designer: Christophe Andréani
_________________________
*
You control a ghost with the mouse and have to help him get a bubble from one side of the level to the other without bursting it. The ghost can be rotated with the mouse buttons and you blow the bubble by pressing space. You have to avoid sharp objects such as needles and obstacles such as candles. Fans blow the bubble off course.

http://www.mobygames.com/game/bubble
*

*
38876FFC, 87022CBF, 9F02EE18
Bubble and Squeak
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platform - Puzzle
Gametype: Licensed
Release Year: 1994
Developer: Fox Williams
Publisher: Audiogenic Software Ltd.
Players: 1
Relationship: Also available for CD32
Hardware: OCS, ECS
Conversions: Sega Megadrive/Genesis
Disks: 2
Programmer: Alex Slater, Raymond Price
Musician: Allister Brimble (The Demon)
Designer: Patrick Fox, Richard J. Smith (Bagpuss)
_________________________
*
Bubble and Squeak starts off similarly to many other platform games. Controlling a bald child, you move through a scrolling array of ledges, avoiding contact with nasties who release coins when shot. There are hidden areas to find as well.

Halfway through the first of the 30 levels, you meet Squeak and the full nature of the game starts. Squeak is a blue alien, who must also be guided through the levels. As he can't jump as high as you, he must sometimes be instructed to wait while you flick a switch or otherwise solve the puzzle of how to guide him through. If you stand on top of Squeak you can be launched into an extra-high jump.

Bubble Mode is an equivalent of Super Mario mode - it allows you to jump higher, run faster and shoot more lethal weaponry (bubbles in this case). It is activated by placing a coin into a Bubblegum machine, and then jumping on Squeak's back.

In between the main platform levels there are side-view shoot 'em up sections taking place underwater – completing these earns bonuses.

http://www.mobygames.com/game/bubble-and-squeak
*

*
3D9CD97B, 3FC3983F, B553207A, 8EDC48E6
Bubble Bobble
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1987
Developer: Software Creations
Publisher: Firebird [Telecomsoft] (Rest of the World), Taito (North America
Players: 1 or 2, Simultaneous
Relationship: is a prequel to Parasol Stars: The Story Of Rainbow Islands II, is a prequel to Rainbow Islands
Hardware: OCS
Conversions: Amstrad CPC, Apple II/IIGS, Arcade, Atari ST, BBC Micro/Electron (Acorn), Commodore C64, Fujitsu FM Towns, MSX, Nintendo Game Boy/Color, Nintendo NES (Famicom), PC (DOS), Sega Game Gear, Sega Master System, Sega Saturn, Sharp X68000, Sinclair ZX Spectrum, Sony PlayStation, Sony Playstation 2, Tandy PC/IBM PCjr
Disks: 1
Programmer: David J. Broadhurst
Musician: David Whittaker
Designer: Andrew R. Threlfall (ART)
_________________________
*
Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...

Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.
 
http://www.mobygames.com/game/amiga/bubble-bobble
_________________________
CHEATS:

Press one of the following keys during game play to activate the corresponding cheat function. 
Note: The cheats are valid only in certain versions of the game.

Effect|Code

Advance one level|[F1]

Advance six levels|[F2]

Advance eleven levels|[F3]


*

*
55C5E6CC, 49EA556B, BCE9F46C
Bubble Bobble
Platform: Amiga 500
Region: USA
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1987
Developer: Software Creations
Publisher: Firebird [Telecomsoft] (Rest of the World), Taito (North America
Players: 1 or 2, Simultaneous
_________________________
*
Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...

Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.
 
http://www.mobygames.com/game/amiga/bubble-bobble
_________________________
CHEATS:

Press one of the following keys during game play to activate the corresponding cheat function. 
Note: The cheats are valid only in certain versions of the game.

Effect|Code

Advance one level|[F1]

Advance six levels|[F2]

Advance eleven levels|[F3]


*

*
DB68553E, DE73B655
Bubble Dizzy
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ACC385DA
Bubble Ghost
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Puzzle - Multi-Screen
Gametype: Licensed
Release Year: 1988
Developer: ERE Informatique
Publisher: Accolade, Inc., Infogrames Multimedia SA
Players: 1 or 2
Relationship: has an updated version: Bubble +
Hardware: OCS
Conversions: Amstrad CPC, Apple IIgs, Atari ST, Commodore 64, DOS, Game Boy
Disks: 1
Programmer: Stéphane Picq
Musician: Stéphane Picq
Designer: Christophe Andréani, Michel Rho
_________________________
*
Bubble Ghost needs to blow a bubble out of his creator's castle. Your task is to guide him so as to direct the bubble through the gaps in each room. The bubble's direction is affected by which part of the ghost hits it.

Candles, fans, and other obstacles serve to make little Bubble Ghost's task harder. Bubble Ghost is invincible, but the bubble is prone to bursting if it hits anything at pace. You have five bubbles before the game is over.

http://www.mobygames.com/game/amiga/bubble-ghost
*

*
35CC253B, DFA35F48, FB7CD38A
Bubble Gun
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2D06447E, AFC63A59, FA24024A, 36190C44
Buck Rogers XXVc: Countdown To Doomsday
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BEC27ACB
Buck Rogers XXVc: Countdown To Doomsday
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
D61E3057, 5832B27C, 5F6F7281, DBF1F5FA
Budokan: The Martial Spirit
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: VS Fighter - Horizontal - Martial art
Gametype: Licensed
Release Year: 1990
Developer: Electronic Arts, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 or 2, Simultaneous
Relationship: Based on 1989 Electronic Arts PC/Tandy release.
Hardware: OCS
Conversions: Amstrad CPC, Commodore C64, MSX, PC (DOS), Sega Mega Drive/Genesis, Sinclair ZX Spectrum, Tandy PC/IBM PCjr
Disks: 2
Programmer: Michael Schwartz
Musician: Rob Hubbard
Designer: Connie Braat, Cynthia Hamilton, Michael Kosaka, Michael Lubuguin, Mike Nowak
_________________________
*
Budokan is a martial arts game covering Karate (unarmed combat), Kendo (using a wooden sword), Nunchaku (using piercing chain weapons) and Bo (using a staff). The player has a realistic range of moves and must use them wisely, as Ki (life-force) is drained for every move made, whether successful or not, and both this and your stamina level must be kept high.

You can practice your skills alone, or spar against the instructors or your friends. Finally, when you feel you are ready, you can travel to the martial arts world championship tournament at Budokan.
 
http://www.mobygames.com/game/amiga/budokan-the-martial-spirit
_________________________
CHEATS:

Breakout mini-game:
Place your fighter in the lower right corner, then press B.
*

*
73D0C09B, 2F353C11, 63CA5318
Buffalo Bill's Wild West Show
Alternative title: Buffalo Bill's Rodeo Games
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
03465166, 597004E8
Bug Bash
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E06A479E, E5685F7C
Bug Bomber
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2C732BE8, 99B31C0F
Buggy Boy
Alternative title: Speed Buggy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - Arcade - 3D
Gametype: Licensed
Release Year: 1988
Developer: Elite Systems Ltd.
Publisher: Elite Systems Ltd.
Players: 1
Licensed from: Tatsumi Electronics Co., Ltd.
Hardware: OCS
Conversions: Arcade, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Disks: 1
Programmer: Martin W. Ward, Richard Frankish
Designer: Martin W. Ward, Richard Frankish
_________________________
*
Buggy Boy is a race game, but not just an ordinary race game. There are five different routes, offroad, north, east, west, south. The offroad course loops around back to the start, the others are long runs with a distinct beginning and ending. You must complete each leg before the time runs out.

Along the way you can pick up all kinds of bonuses. The colored flags are 30 points each, collect all colors in the order as indicated at the top of the screen to get 1000 bonus points. There are several gates the give you 100, 250 or 500 points, and a time gate. Drive through a time gate to collect it, you receive two seconds extra time upon completing a leg. Occasionally there will be a soccer ball on the road, hit it and it will fly away and you get 2000 points.

There are bridges and tunnels, be careful not to fall off the bridge into the water or crash into the tunnel wall. There also are obstacles like boulders, logs and fences. If you hit them it will cost you valuable seconds off your leg time. But if you hit a log or small stone just right, the buggy will ride on two wheels until you hit something again.

http://www.mobygames.com/game/amiga/speed-buggy
*

*
82D44F10, 242341F2
Builderland: The Story Of Melba
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DD8DB460, 1ACA4BBB, 861D1411, BBA875EC, C0030374, 7BF0AE8A, 3C1BF873
Bump 'n' Burn
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C994FB75, E58EDD84, DE207BDF
Bumpy's Arcade Fantasy
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D8824800
Bundesliga Manager Hattrick
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
92F66147, ABEF1531
Bunny Bricks
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C13FC141, B005A51D, C55BF90A
Burger Man
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
68812576, 97F1DDFE, 9BDC762D, 07FEDDE6, 5A66FC13
Burning Rubber
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F5CE98DD, A92042A9, BEB30819, D7390EB6
Burntime
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F7DB5206
Burntime
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
208BF5E9, 0A6BD92D
Butcher Hill
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AC0C5EB3, 21DBEB5F
Cabal
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Arcade - Shooter
Gametype: Licensed
Release Year: 1990
Developer: Ocean France
Publisher: Capcom U.S.A INC., Ocean Software Ltd.
Players: 1 or 2, Simultaneous
Licensed from: Tad Corporation
Relationship: Based on 1988 TAD Corporation coin-op. Ocean incorrectly credits Red Corporation, who were responsible for bootleg coin-op.
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, DOS, NES, ZX Spectrum
Disks: 1
Programmer: Michel Janicki, Guillaume Saviard
Musician: Pierre-Eric Loriaux
Designer: Thierry Levastre
_________________________
*
Cabal is a coin-op conversion of Capcom's arcade game. The mechanics of the game are simple: shoot everything in sight!

The hero (there is a two player mode) runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. You return fire by moving a target around the screen which also moves your character, so be careful not to run into a bullet.

The enemies throughout the 5 levels, come thick and fast and there are loads of them, normal foot soldiers, tanks, helicopters and end of level bosses, like submarines and war machines.

Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine- and shot-guns.

http://www.mobygames.com/game/cabal
*

*
DDF08D18, EDF8D172
Cabaret Asteroids
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A95897B2, C7359D35, A0828CAE, A03B1CCC, C55B92E9
Cadaver
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Isometric - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: The Bitmap Brothers
Publisher: Image Works, Renegade
Players: 1 Only
Relationship: has a data disk: Cadaver: The Pay Off and a set of exclusive levels: Cadaver: The Last Supper
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 2
Programmer: Mike Montgomery, Sean Griffiths, Steve Kelly
Musician: Richard Joseph
Designer: Dan Malone, Robin Chapman
_________________________
*
In the person of the thief Karadoc, players set out to raid the five stories of the castle Wulf.

Legend has it that its filled with treasure. What the legend didnt say is that the Castle is also filled with deadly traps, riddles and monsters. Surviving is not only a question of defending your life. Karadoc also has to prove his wit in collecting objects, putting them to the right use, mastering spells and solving tasks posed by the gods. Quick reflexes and jumping skill wouldnt hurt either.
 
http://www.mobygames.com/game/amiga/cadaver
_________________________
CHEATS:

Getting the second key:
Locate the guards on level four. Ignore the levers until the guard key from the north passage, the candle, and the shuriken (in the pillow) have been obtained. Then, open the wall above the bed to get the second key.
*

*
C88CEAA1, 7F01A4D1, 2C48E4C6, 802ACA83
Cadaver: The Payoff
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Isometric - Fantasy
Gametype: Licensed
Release Year: 1991
Developer: The Bitmap Brothers
Publisher: Renegade
Players: 1 Only
Relationship: is a data disk for Cadaver
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 1
Programmer: Mike Montgomery, Sean Griffiths, Steve Kelly
Musician: Richard Joseph
Designer: Dan Malone, Robin Chapman
_________________________
*
Is a data disk for Cadaver and a set of exclusive levels for Cadaver

Dianos is dead. The Cadaver contract has been fulfilled. But Karadoc finds that collecting his reward proves more difficult than he had ever imagined...

Cadaver: The Payoff continues the story where Cadaver left off and offers four more isometric levels of fiendish puzzles and evil baddies to defeat.

http://www.mobygames.com/game/cadaver-the-payoff
_________________________

Cadaver: The last supper
Year: 1991
Developer: Soldiers Of Hell
Publisher: Zero (Dennis Publishing) - Worldwide

Is a set of exclusive levels for Cadaver featured on ZERO Coverdisk #16.

http://hol.abime.net/3423
*

*
0A43888F, 73C91655
Caesar
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6CA5CD5C, A77ADA69
Calephar
Platform: Amiga 500
Region: Europe
Gametype: Prototype
Release Year: 1994
_________________________
*
*

*
C7BC728F, 524C0B23, 7FDCD472
California Games
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Multi-Screen - Olympic
Gametype: Licensed
Release Year: 1988
Developer: Westwood Studios, Inc.
Publisher: Epyx Inc., U.S. Gold
Players: 1-8 Players
Relationship: is a prequel to California Games II
Hardware: OCS
Conversions: Amstrad CPC, Apple II/IIGS, Atari 2600/7800 Atari 400/800/1200XL, Atari Lynx, Atari ST, Commodore 64, Mobile/Cell Phone, MSX 1/2, Nintendo NES, Nintendo SNES, Nintendo Wii Virtual Console, PC (DOS), Sega Master System, Sega Mega Drive/Genesis, Sinclair ZX Spectrum, Tandy PC/IBM PCjr
Disks: 2
Programmer: Paul Dunning, Louis Castle, Michael Legg
Musician: Chris Ebert, Chris Grigg, David Hayes, Karl Lehenbauer, Steve Hales
Designer: Jenny Martin, Louis Castle, Maurine Y. Starkey, Sheryl Knowles
_________________________
*
Based on 1987 Westwood/Epyx C64/128 release.
PC versions: Hercules, CGA, EGA, MCGA, Tandy/PCjr

N.B. An Apple Mac version wasn't released despite being advertised in Epyx's 1988 product catalogue.

[1] Music composed by Chris Grigg; sound FX by Steve Hales & Chris Grigg; music arrangements by Chris Ebert, Chris Grigg, David Hayes & Karl Lehenbauer; and Sonix music driver by Mark Riley.

[2] The Epyx release included a 1988 product catalogue.

TRIVIA: Intro music is a rendition of "Louie Louie" © Limax Music/American Berry Music. It was made popular by The Kingsmen in the 1960s and originally written & performed in the 1950s by R&B artist Richard Berry.

http://hol.abime.net/2912

California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun". Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX. The surfing event is ranked by judges, which give a score to help the players improve their routine.

The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event.

http://www.mobygames.com/game/california-games
*

*
299B69C3, 2AE04E7A, A2299221
California Games II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Multi-Screen - Olympic
Gametype: Licensed
Release Year: 1992
Developer: Creative Materials
Publisher: U.S. Gold
Players: 1-8
Licensed from: Epyx, Inc.
Relationship: is a sequel to California Games
Hardware: OCS, ECS
Conversions: Atari ST, DOS, SEGA Master System, SNES
Disks: 2
Programmer: Paul Dunning
Musician: Dave Lowe (Uncle Art)
Designer: Arthur Koch, Collette Michaud, Joel Mariano, Matthew Crysdale, Paul Dunning, Paul Vernon
_________________________
*
California Games II is the sequel to the smash hit 1988 game.


This time you compete in: hang-gliding, jetski, skateboarding, body boarding and snow boarding.

http://www.mobygames.com/game/california-games-ii
*

*
292F2220, E4710C8D, 92438125
Campaign
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BD060F0F, 78BAFC79
Campaign II
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F8AF865C, 6CA69D00
Campaign: From North Africa To Northern Europe
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4D13C602, 36F91839, 286171FB, C78530D1, 78789609, 017F4F20, 64AABBF5, A1AC6CB4, 6038D6A3, A4EE5DE8
Cannon Fodder
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Shoot 'em Up - Isometric - Military
Gametype: Licensed
Release Year: 1993
Developer: Sensible Software
Publisher: Virgin Interactive Entertainment (Europe) Ltd.
Players: 1 Only
Relationship: Also available for CD32, Precursor to Cannon Fodder 2
Hardware: OCS, ECS
Conversions: 3DO, Acorn Archimedes, Atari Jaguar, Atari ST, Nintendo Game Boy/Color, Nintendo SNES (Super Famicom), PC (DOS), Sega Mega Drive/Genesis
Disks: 3
Programmer: Julian Jameson (Jools)
Musician: Jon Hare (Jovial Jops), Richard Joseph
Designer: Stoo Cambridge (Stuart)
_________________________
*
Guide a team of up to four soldiers through 72 levels of combat in this innovative top-down action/strategy hybrid, best thought of as Lemmings crossed with Commando crossed with Dune 2. The characters are controlled indirectly using the mouse, as you activate each soldier or group of them by highlighting them, click the left button to move them to a particular spot, and the right button for them to fire guns at an enemy. You can also pick up grenades, which can be used to destroy groups of enemies or buildings (by pressing both buttons at once). 

Each mission has a specific objective, and some feature vehicles such as tanks to make things easier. Your troops can cross water but can't shoot within it, so finding and controlling bridges is often crucial. You can use the arrangement of trees to find hiding places to shoot from, and should watch out for CPU soldiers also doing so.
 
http://www.mobygames.com/game/amiga/cannon-fodder
_________________________
CHEATS:

Promoted troopas:
Save a game using JOOLS or JOOLSA as a filename. The phrase "Cheat mode active" will appear at the bottom of the screen to confirm correct code entry. The ranks and abilities of your men should now be increased.

Invincibility: 
Type wellhard during game play.

Level select:
Click on the "Load" icon, then hold Left Mouse Button + Right Mouse Button for approximately five seconds before releasing. A level select screen with a "Hardman" option will appear.

Super weapons:

Supa Dupa Missile Boosta 
Mission 8, Phase 3: Go to the bottom right corner of the screen. It is hidden behind a big bush. 

Supa Dupa Bullet Proofa Vest
Mission 12, Phase 4: After destroying the turrets and boarding the helicopter, fly to the top right corner of the screen. The vest is hidden in the fat snowman. 

Supa Dupa Rank Boosta
Mission 16, Phase 2: It is located in the top left corner of the screen. It is not hidden and it looks like a sign for a four-star general. 

Supa Dupa Troopa Boosta
Mission 20, Phase 1: This is a big yellow S in the middle of the screen. It improves your rank until your troopa dies and gives a Bullet-Proofa Vest, Missile and Rank Boostas for the phase. Note: There is a spike trap near its location. 

Supa Dupa Troopa Boosta
Mission 22, Phase 2: It is located in the bottom right corner of the screen and is guarded by a turret. Destroy the helicopter with grenades, then rocket the turret before getting the Troopa Boosta.
*

*
E40CBD7B, 8931AA6A, 4C7E0A5A, 5E67A11E, FBFE240B
Cannon Fodder 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Shoot 'em Up - Isometric - Military
Gametype: Licensed
Release Year: 1994
Developer: Sensible Software
Publisher: Virgin Interactive Entertainment (Europe) Ltd.
Players: 1
Relationship: is a sequel to Cannon Fodder
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 3
Programmer: Julian Jameson (Jools)
Musician: Richard Joseph, Jon Hare (Jovial Jops)
Designer: Jonathan Watts, John W. Lilley, Stoo Cambridge (Stuart)
_________________________
*
After the success of Cannon Fodder, a sequel was inevitable. The basic gameplay remained the same – guide a team of soldiers through a succession of levels populated by trees, huts and lakes. 

The major change is that the plot involves time travel, rather than straightforward war situations, and this means levels taking place in different scenarios including a strange ‘Alien Planet’. 

The levels include a variety of vehicles such as jeeps, tanks and helicopters, which can be used to shoot or even run down enemy soldiers. Standard bullets are joined by collectible grenades and rockets – use these wisely, as nothing else can destroy huts or vehicles. Finding strategic defense positions can be vital as well.

http://www.mobygames.com/game/cannon-fodder-2
*

*
D5F6A7BD
Cannon Fodder 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Shoot 'em Up - Isometric - Military
Gametype: Licensed
Release Year: 1994
Developer: Sensible Software
Publisher: Virgin Interactive Entertainment (Europe) Ltd.
Players: 1
_________________________
*
After the success of Cannon Fodder, a sequel was inevitable. The basic gameplay remained the same – guide a team of soldiers through a succession of levels populated by trees, huts and lakes. 

The major change is that the plot involves time travel, rather than straightforward war situations, and this means levels taking place in different scenarios including a strange ‘Alien Planet’. 

The levels include a variety of vehicles such as jeeps, tanks and helicopters, which can be used to shoot or even run down enemy soldiers. Standard bullets are joined by collectible grenades and rockets – use these wisely, as nothing else can destroy huts or vehicles. Finding strategic defense positions can be vital as well.

http://www.mobygames.com/game/cannon-fodder-2
*

*
19160E3A
Cannon Fodder 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Shoot 'em Up - Isometric - Military
Gametype: Licensed
Release Year: 1994
Developer: Sensible Software
Publisher: Virgin Interactive Entertainment (Europe) Ltd.
Players: 1
_________________________
*
After the success of Cannon Fodder, a sequel was inevitable. The basic gameplay remained the same – guide a team of soldiers through a succession of levels populated by trees, huts and lakes. 

The major change is that the plot involves time travel, rather than straightforward war situations, and this means levels taking place in different scenarios including a strange ‘Alien Planet’. 

The levels include a variety of vehicles such as jeeps, tanks and helicopters, which can be used to shoot or even run down enemy soldiers. Standard bullets are joined by collectible grenades and rockets – use these wisely, as nothing else can destroy huts or vehicles. Finding strategic defense positions can be vital as well.

http://www.mobygames.com/game/cannon-fodder-2
*

*
612FB0FB, 5BCA8435
Cannon Fodder 2: Alien Levels
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A2136651, CD347DA5
Cannon Fodder Plus
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F94ED092, B178B54C
Cannon Fodder: Amiga Format Christmas Special
Alternative title: Cannon Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3FDB7C08, 8D7BE2F3
Cannon Fodder: New Campaign
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CBF5D8AC, D3813BA0
Cap'n Carnage
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BCAB29BA, 24F51322
Capone
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Lightgun or Mouse
Genre: Action - Light Gun - Shooter
Gametype: Licensed
Release Year: 1988
Developer: Actionware Corporation
Publisher: Actionware Corporation
Players: 1 or 2
Hardware: OCS, ECS
Conversions: DOS
Disks: 1
Programmer: Pierre Maloka
Designer: Brian Williams, Dana M. Dominiak (dD)
_________________________
*
This is the first light-gun game for the Commodore Amiga. The action takes place in the Capone era of 1920s Chicago. The player is a lone gunman battling Capone’s men down the streets and alleys of the city. The game plays much like Operation Wolf. As the game progresses, the screen scrolls sideways and evil gangsters pop up from behind windows and buildings. The player must take care not to hit innocent bystanders, including women, children, and pets strolling down the street. There are also two indoor scenes, including a warehouse filled with TNT and the finale that takes place inside a bank. Capone was released in the early years of the Amiga, and had a very unique look for its time.

Although the major selling point of Capone was it was the first light-gun game available for the Amiga, players could also play entirely with a mouse. During mouse play, a cross-hair cursor appears on screen. Firing is accomplished simply by hitting the mouse button, or trigger on the light-gun.

http://www.mobygames.com/game/capone
*

*
5E711950, 9F3FAA1C, 5F711E98
Captain Blood
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Exxos
Publisher: Infogrames Europe SA, Mindscape, Inc.
Players: 1 Only
Relationship: Based on 1988 Ere Informatique/Infogrames Atari ST release.
Hardware: OCS
Conversions: Amstrad CPC, Apple IIGS, Apple Macintosh (Classic), Atari ST, Commodore C64, PC (DOS), Sinclair ZX Spectrum, Tandy PC/IBM PCjr, Thomson TO7/TO8
Disks: 1
Programmer: Didier Bouchon, Sylvain Tintillier
Musician: Jean-Michel Jarre, Philippe Ulrich
Designer: Didier Bouchon, Michel Rho
_________________________
*
You play a computer game programmer (Captain Blood) who finds himself trapped in one of his own computer games.  Worse yet, you've been cloned.  Each of your five clones has made off with a quantity of your bodily fluids and is hiding out on a planet somewhere in the galaxy.  Because of your depleted bodily fluids, you're gradually turning into a machine.  You need to find and assimilate those clones before the transformation is complete.
 
http://www.mobygames.com/game/amiga/captain-blood

Based on 1988 Ere Informatique/Infogrames Atari ST release.

Game scenario by Philippe Ulrich. Original 68K code by Didier Bouchon; Amiga adaptation by Sylvain Tintillier. Titlescreen music is based on Jean-Michel Jarre's "Ethnicolor".

CAPTAIN BLOOD was the first Amiga game released on Ere's Exxos label.

The U.S. release only contains a synopsis of the short story included in the European game manual.

http://hol.abime.net/2924
_________________________
CHEATS:

Coordinates for all nearby aliens: Locate a friendly alien, and use the icons to ask it "CODE GG1". The alien will reply with coordinates of another alien named "GG". Go to the specified planet and ask GG for the coordinates of all nearby aliens by asking "CODE INFORMATION HELP". Alternatively, replace "HELP" with the name of an alien.



*

*
7EC6C9E1, FEF3E6EB
Captain Dynamo
Alternative title: Dynamo
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platformer
Gametype: Licensed
Release Year: 1992
Developer: Codemasters Software Company Limited, The
Publisher: Codemasters Software Company Limited, The
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, DOS, Symbian, ZX Spectrum
Disks: 1
Programmer: Derek Leigh-Gilchrist (DEL/Anarchy)
Musician: Adam Lucas
Designer: Leigh Christian
_________________________
*
Insane genius Austen van Flyswatter has stolen a huge collection of diamonds, and retrieving them involves navigating a succession of fiendishly-designed arrangements of platforms and traps. Does that sound like a job for a retired superhero? Captain Dynamo thinks so, and aims to recapture them for their rightful owner.

Gameplay is platform-based, with 12 vertically-scrolling levels, each containing around 50 diamonds - the more of these you can collect, the higher your score. Some will require advance planning to reach, while you will often be dependent on booster pads to reach the higher sections of a level.

http://www.mobygames.com/game/amiga/captain-dynamo
*

*
7CB0098F, 4D24564A
Captain Fizz Meets The Blaster-Trons
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AEB66148, FA5D80B6
Captain Planet And The Planeteers
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Side-Scrolling - Shooter
Gametype: Licensed
Release Year: 1991
Developer: Mindscape International Ltd.
Publisher: Mindscape International Ltd.
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad CPC, ZX Spectrum, Atari ST
Disks: 1
Programmer: Antony Crowther (Ratt/W.E.M.U.S.I.C.)
Musician: Antony Crowther (Ratt/W.E.M.U.S.I.C.)
Designer: Jason Kingsley
_________________________
*
Captain Planet was an amalgam of youths from around the world, and aimed to rid the world of global warming and climate change. His three foes in this game are Sly Sludge (who is trying to turn earth into a perma-sunny holiday resort, by using excess CFCs to destroy the ozone layer), Looten Plunder (who has kidnapped dolphins for experimentation) and Doctor Blight (who is destroying the rainforests).

Controlling Captain Planet himself, you start off by flying into the screen, collecting time bonus and avoiding hitting stars. Once you've hit one, the main shoot 'em up body of the game starts. The Captain runs and flies, while firing a fusion of fire, water and air. He must stop those enemies of mankind by destroying their rockets, barrels of poison and their minions. Each level ends by facing them as bosses.

http://www.mobygames.com/game/captain-planet
*

*
929157A5, A2A1DE2B, D305BBBD
Captive
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Mindscape, Inc.
Publisher: Mindscape, Inc.
Players: 1 Only
Relationship: Precursor to Liberation
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 1
Programmer: Antony Crowther (Ratt/W.E.M.U.S.I.C.)
Musician: Chris Crowther (SuperCC)
Designer: Antony Crowther (Ratt/W.E.M.U.S.I.C.)
_________________________
*
You awake in prison, without the memory of who you are, where you are and why you are imprisoned. In the corner of your cell you find a briefcase computer, which gives you the control over a unit of four droids. Now you must use these droids to find yourself, and free yourself.
With the help of the droids you explore tech-dungeons (its a SF-setting, but the feeling is like fantasy rpgs with robots and droids) and seek information, which lead to the next planet(s) on a path, which end marks your cell.
The Movement and Fighting is similar to games like Eye of the Beholder, but you can buy weapons and droid-parts in shops. The droids haven't levels like in normal rpgs, you must buy upgrades for the different parts of the droids, which make them stronger and faster. You can also buy a variety of chips, which allow the droids to see in darkness, invert the gravity or simple to shield a little period of time.
 
http://www.mobygames.com/game/amiga/captive
_________________
CHEATS:

Over 18,000 credits:
Land and collect the message from from Ratt on Butre.
Return to the Swan, then land again. Pick up the next message from Ratt, then repeat this procedure eighty-eight times. Place all the messages in the backbacks. After they are full, carry them with your "hands", as well as one actively on the pointer. Ener a base and locate a shop. Sell the message for over 18,000 credits.

High stats droid:
Enter ZAK as a droid name for all attributes except one to be as high as initially possible.
*

*
34F6C0B1, 134C406B
Car-Vup
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9F73AB2D, DC2BF36F
Carcharodon
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B633CE8F, C7E42FCA
Cardiaxx
Platform: Amiga 500
Region: Europe
Gametype: Undefined
Publisher: ElectronicZoo, Team17 (Budget)
_________________________
*
*

*
B5330253, C8C0F306, 7BADE514
Carl Lewis Challenge, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
739C6174, 803DE6E8
Carlos
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E4075F00, 9AA1B169, C3594BAE
Carnage
Platform: Amiga 500
Region: Europe
Gametype: Undefined
Publisher: Zeppelin Platinum
_________________________
*
*

*
8F8FD210, C50CF4C9
Carrier Command
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
79FA57E0, 2DE25F38, 777E10B7
Carthage
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B77E2ED6
Carton Rouge: League Edition
Alternative title: Carton Rouge, On The Ball: League Edition, Anstoss
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
B147EF2F, 280A132D, 07851002, 23CF2C9F
Cartoons
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B92B85AE, 7A3D6BDF, CF71C4D4
Carver
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F83D1B7A, 4783DEFE
Castle Kingdoms
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
109EC155, A6756626
Castle Master
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Adventure - 3D - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Major Developments
Publisher: Domark
Players: 1
Relationship: is a precursor to Castle Master II: The Crypt
Hardware: OCS, ECS
Conversions: Amstrad/Schneider CPC464/664/6128, Atari ST/E, Commodore C64/128, PC (DOS), Sinclair ZX Spectrum 48/128/+2/+3, Tandy PC/IBM PCjr
Disks: 1
Programmer: Paul Gregory
Musician: Matt Furniss
Designer: Mike Salmon, Sean Ellis, Team 7
_________________________
*
Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. 

Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. 

Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately.

http://www.mobygames.com/game/amiga/castle-master
*

*
4732EDC6, CA68EB24
Castle Master II: The Crypt
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C1575DEE, 337E27EC, F34B2FF1, 197E1D1E, 95F89509
Castle Of Dr. Brain
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
95EEF5C0
Castle Of Dr. Brain
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
1D759628, F277CF9C, 614339BA
Castle Warrior
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BB6DB105, 943A87DC, 1F3E2017, 95570D6D
Castles
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Historical
Gametype: Licensed
Release Year: 1992
Developer: Silicon & Synapse, Inc.
Publisher: Interplay Productions, Inc.
Players: 1 Only
Relationship: is a prequel to Castles II: Siege And Conquest, Based on 1991 Quicksilver Software/Interplay PC release.
Hardware: OCS, ECS
Conversions: Atari ST, Fujitsu FM Towns, NEC PC-98, PC (DOS), Sharp X68000, Tandy PC/IBM PCjr
Disks: 2
Programmer: James Edward Anhalt III
Musician: David Govett, George Alistair Sanger (The Fat Man), Øisten Eide (Oisten)
Designer: Arlene Caberto, David A. Mosher, David Nelson, Meghan Rowntree, Todd J. Camasta
_________________________
*
Build a series of castles to gain dominion over all the land. You'll have to make decisions that will affect your favor with the Church, nobles, and peasants. Keep a strong military and a large workforce while watching the level of your treasury.
 
http://www.mobygames.com/game/amiga/castles

Game design by Scott Bennie, Bill Fisher and Bryon Garrabrant. Music production by George "The Fat Man" Sanger, original music by David Govett, and Amiga music conversion by Øisten Eide of the Maniacs of Noise (MON).

http://hol.abime.net/2950
*

*
1DB23DF6
Castles (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
007E99DE, 087EC2F9
Castlevania
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4941BDE7, E6C338D9, E84A8152
Catch 'Em
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
99F036AB, B346A1F7
CaveMania
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E284F3A1, 60849B8E
Cavitas
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
926A6765, EEE2342B, 10A3721F, 3085E572, 8CCB82E1, 06930591, 3292402E
Cedric and the Lost Sceptre
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5AFFF67F, 5E4F07E5, 6C3878E3, 3BECBCF3
Celtic Legends
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Historical
Gametype: Licensed
Release Year: 1991
Developer: Ubi Soft Entertainment Software
Publisher: Ubi Soft Entertainment Software
Players: 1 or 2
Hardware: OCS, ECS
Disks: 2
Programmer: Frederic Gaulbaire
Musician: Roderic Mege
Designer: Pierre Fallard
_________________________
*
Eskel and Sogrom are the greatest magicians in the land, and both are hungry for power. The long war between them is beginning to enter Endgame, in the Rochebrume cluster of 23 islands, each with their own special range of magic on offer.

The game is highly strategic, with icon-based controls and a turn-based structure similar to Battle Isle. You will need to destroy the rival wizard's forces on each island. It's important to hold as many castles as possible, so as to generate the maximum amount of magic. Magic is used to move and create your forces, and to weaken your opposition.
 
http://www.mobygames.com/game/amiga/celtic-legends


*

*
FFAC4D6C, 64B3F1DF
Centerfold Squares
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
08C04ADD, 46D5BF77, D02BBCC9
Centurion: Defender Of Rome
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
95BCFA7A, F9E3F42D
Chamber Of The Sci-Mutant Priestess
Alternative title: Kult: The Temple of Flying Saucers
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
7AA9DB87, EC2A7BAA, 3501DCAA
Chambers of Shaolin
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Martial art
Gametype: Licensed
Release Year: 1989
Developer: Thalion Software
Publisher: Grandslam Entertainments Ltd.
Players: 1 or 2
Hardware: OCS, ECS
Conversions: Amiga CD32, Atari ST, Commodore 64
Disks: 1
Programmer: Marc Rosocha, Jochen Hippel
Musician: Jochen Hippel
Designer: Holger Flöttmann
_________________________
*
In the first part of the game, you will have to train your character in the various chambers of Shaolin. Each exercise, which includes balancing on trees, kicking a pendulum and dodging objects coming towards you, will improve your skills like stamina and strength. The better you do in the chambers, the easier it will be for you in part two:

Part two is a more traditional 2D fighting game where you have to advance from level to level by beating your opponents up.

http://www.mobygames.com/game/chambers-of-shaolin
*

*
2CCB43BA, F4781E12
Champ, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ED331C2B, D624D76D
Champion Driver
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7EDC1CB0, 1A0236C5, 0A83833F, 634B6165
Champions Of Krynn
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ABA37DEF, D3947009
Championship Golf: The Great Courses Of The World - Volume 1: Pebble Beach
Alternative title: G.F.L. Championship Golf
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
065DEA26, B6C7EA5C, 05B49F3C, C220D02C, 866CA654
Chaos Engine 2, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Run \'n Gun - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1996
Developer: Bitmap Brothers, The
Publisher: Renegade Software
Players: 1 or 2, Simultaneous
Relationship: is a sequel to Chaos Engine, The
Hardware: OCS, ECS
Disks: 3
Programmer: Mark Vick, Mike Montgomery, Robert Trevellyan, Steve Cargill, Steve Kelly
Musician: Richard Joseph
Designer: Chris Thomas, Colin McEvoy, Dan Malone, Doug Walker, Gary Carr, Terry Cattrell
_________________________
*
At the end of The Chaos Engine you managed to put a stop to Baron Fortesque's out of control machine, only to free the Baron himself from its clutches. Unfortunately not everything went to plan after that. During the confusion the Baron snuck away back into his own contraption and into another time period. Our two heroes decide the only way to stop him is follow him, but unfortunately luck isn't on their side...

Both players (either two human or one human and one computer controlled) are trapped within the Chaos Engine and can only escape by helping the Baron rebuild the engine. He will reward the character who helps him the most by granting him freedom, thus pitching our two heroes against each other.

Whereas The Chaos Engine was a two-player co-operative game, The Chaos Engine 2 is a two-player competitive game!

http://www.mobygames.com/game/amiga/chaos-engine-2
*

*
58DC1DCA, DEBEE998, F04D9A8E, 9B1E8218, 6FCA340F, BE8FD9A7
Chaos Engine, The 
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Run \'n Gun - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: The Bitmap Brothers
Publisher: Renegade Software
Players: 1 or 2, Simultaneous
Relationship: Precursor to The Chaos Engine 2. Also known as Soldiers of Fortune for The Sega Genesis and Nintendo SNES in America. Has a clone: Alien Bash II. AGA & CD32 versions available.
Hardware: OCS, ECS
Conversions: Acorn Archimedes, Atari ST, Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis
Disks: 2
Programmer: Mike Montgomery, Steve Cargill
Musician: Farook Joi, Haroon Joi, Richard Joseph
Designer: Dan Malone
_________________________
*
Sixteen levels (in four groups of four) await you in this long-developed Bitmap Brothers title. The basic gameplay is similar to Gauntlet, but in an open air setting, with bridges across rivers and such in the maps. The visuals are in the 'metallic and blue' style the Bitmaps appeared to favor.

There were 6 characters available in the game, each with different strengths and weaknesses, and different starting prices. In 2-player mode you each chose a character and played co-operatively, but in one-player games you also choose a character for the computer to control, with its Artificial Intelligence allowing it to open doors, pick up power-ups and take on baddies away from the ones occupying your character.
 
http://www.mobygames.com/game/amiga/chaos-engine
_________________________
CHEATS:

                            (LEVEL CODES)

      Code:               Players:              World:    Cash:

      "HHGGFFDDCCBB"      Thug, Preacher          1       50000
      "LQPBK8JWDNBY"      Thug, Preacher          2       40000
      "8H8BKOSWQY7H"      Thug, Preacher          3       30000
      "P28BKM6XMWWK"      Thug, Preacher          4       30000
      "JJHHGGFFDDCC"      Navvie, Brigand         1       10000
      "VVVVVVVVVVVV"      Brigand, Mercenary      1       30000
      "PKJKDL1#DFD4"      Brigand, Mercenary      4       20000
      "XXXXXXXXXXXX"      Gentleman, Navvie       1       30000
      "YYYYYYYYYYYY"      Thug, Gentleman         1       20000
      "TTTTTTTTTTTT"      Mercenary, Gentleman    1       45000

                     
*

*
A18BB691, ACD08639, C665FB6F
Chaos In Andromeda: Eyes Of The Eagle
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DD97F4FB, 3F92AA1A, 74AB7E52
Charlie J. Cool
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8FC62EB1, 58CE6F56
Chase H.Q.
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D0E45C34, F705EE84, 16453A73, 2B188DAD
Chase H.Q. II: Special Criminal Investigation
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0041EA9A, FDF4651D
Chess Player 2150
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0780AE49
Chess Player 2150
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
816F0222
Chess Player 2150
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
0556FCA3, 288BC418
Chessmaster 2000, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
64370844, 4F71FD5B
Chicago 90
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6D40CDEC
Chichen Itza (ES)
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
*

*
4B961FA4, A17D2394, BB913F5A, 92956C6A
Chip's Challenge
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1990
Developer: Image software
Publisher: Epyx  (Rest of the World),  U.S. Gold (Europe)
Players: 1 Only
Hardware: OCS
Conversions: Amstrad CPC, Atari Lynx, Atari ST, Commodore C64, PC (DOS), PC (Windows), Sinclair ZX Spectrum, Tandy PC/IBM PCjr
Disks: 1
Programmer: Daniel Clapson
Musician: David Whittaker, Jolyon Vincent Myers (JVM Design/The Judge)
Designer: Steve Bedser
_________________________
*
Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel.  However, before she'll let him in, he must prove his intelligence by passing the initiation test.  149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game.  Use tools such as keys, and special shoes to bypass obstacles.  Manipulate switches to and use dirt blocks to build bridges across waterways.  Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!
 
http://www.mobygames.com/game/amiga/chips-challenge
_________________________
CHEATS:

Press F and type one of the following codes during game play to activate the corresponding cheat function.
Then, press F to resume game play.

Effect|Code

Exit level without getting chips|i think therefore i am followed by [Period]

Unlimited time|09/12/57

Unlimited keys, shields, ice boats, magnets|sagittarians make better lovers followed by [Period]

Level skip|c

Level
	Password
1
	BDHP
2
	JXMJ
3
	ECBQ
4
	YMCJ
5
	TQKB
6
	WNLP
7
	FXQO
8
	NHAG
9
	KCRE
10
	VUWS
11
	CNPE
12
	WVHI
13
	OCKS
14
	BTDY
15
	COZQ
16
	SKKK
17
	AJMG
18
	HMJL
19
	MRHR
20
	KGFP
21
	UGRW
22
	WZIN
23
	HUVE
24
	UNIZ
25
	PQGV
26
	YVYJ
27
	IGGZ
28
	UJDD
29
	QGOL
30
	BQZP
31
	RYMS
32
	PEFS
33
	BQSN
34
	NQFI
35
	VDTM
36
	NXIS
37
	VQNK
38
	BIFA
39
	ICXY
40
	YWFH
41
	GKWD
42
	LMFU
43
	UJDP
44
	TXHL
45
	OVPZ
46
	HDQY
47
	LXPP
48
	JYSF
49
	PPXI
50
	QBDH
51
	IGGJ
52
	PPHT
53
	CGNX
54
	ZMGC
55
	SJES
56
	FCJE
57
	UBXU
58
	YBLT
59
	BLDM
60
	ZYVI
61
	RMOW
62
	TIGW
63
	GOHX
64
	IJPQ
65
	UPUN
66
	ZIKZ
67
	GGJA
68
	RTDI
69
	NLLY
70
	GCCG
71
	LAJM
72
	EKFT
73
	QCCR
74
	MKNH
75
	MJDV
76
	NMRH
77
	FHIC
78
	GRMO
79
	JINU
80
	EVUG
81
	SCWF
82
	LLIO
83
	OVPJ
84
	UVEO
85
	LEBX
86
	FLHH
87
	YJYS
88
	WZYV
89
	VCZO
90
	OLLM
91
	JPQG
92
	DTMI
93
	REKF
94
	EWCS
95
	BIFQ
96
	WVHY
97
	IOCS
98
	TKWD
99
	XUVU
100
	QJXR
101
	RPIR
102
	VDDU
103
	PTAC
104
	KWNL
105
	YNEG
106
	NXYB
107
	ECRE
108
	LIOC
109
	KZQR
110
	XBAO
111
	KRQJ
112
	NJLA
113
	PTAS
114
	JWNL
115
	EGRW
116
	HXMF
117
	FPZT
118
	OSCW
119
	PHTY
120
	FLXP
121
	BPYS
122
	SJUM
123
	YKZE
124
	TASX
125
	MYRT
126
	QRLD
127
	JMWZ
128
	FTLA
129
	HEAN
130
	XHIZ
131
	FIRD
132
	ZYFA
133
	TIGG
134
	XPPH
135
	LYWO
136
	LUZL
137
	HPPX
138
	LUJT
139
	VLHH
140
	SJUK
141
	MCJE
142
	UCRY
143
	OKOR
144
	GVXQ
145
	TONY
146
	JHEN
147
	COZA
148
	RGSK
149
	DIGW
*

*
78AD902F
Christoph Kolumbus
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
46963B9D, C9F55A03
Chrome
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F886CB1E, B72717E1
Chronicles Of Omega, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6F1E0670, 80CDAFF4, 87A81B2A, EEEB8BD7
Chrono Quest
Alternative title: Explora: Time Run
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Adventure - Point and Click
Gametype: Licensed
Release Year: 1988
Developer: Infomedia
Publisher: Psygnosis
Players: 1
Relationship: is a precursor to Chrono Quest II
Hardware: OCS
Conversions: Atari ST/E
Disks: 3
Programmer: Hervé Hubert, Jean-Marc Cazale
Musician: David Whittaker
Designer: Fabien Bégom, Jeff Bramfitt
_________________________
*
Chrono Quest is an adventure game told in still images and text windows. Controls are implemented by various icons around the screen border. The gameplay basically is somewhere in between modern point&click adventures and graphics-supplemented interactive fiction. The plot starts off some time around 1920 in the mansion of the main character's father, which was murdered and left the protagonist as the main suspect. In the course of exploring the mansion, the player finds a time machine and starts tracking down his father's murderer through the ages...

http://www.mobygames.com/game/amiga/chrono-quest
*

*
70456ABB
Chrono Quest
Alternative title: Explora: Time Run
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
E1AF560E, 25809161, 831FB322, C136C57A, 764C8389
Chrono Quest II
Alternative title: Explora II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Adventure - Point and Click
Gametype: Licensed
Release Year: 1990
Developer: Infomedia
Publisher: Psygnosis
Players: 1
Relationship: is a sequel to Chrono Quest
Hardware: OCS, ECS
Conversions: Atari ST/E
Disks: 4
Programmer: Hervé Hubert, Jean-Marc Cazale
Musician: Jean Marc Grignon
Designer: Fabien Bégom
_________________________
*
This is a sequel to Chrono Quest, part of a series of games called Explora in their original French releases. After the events of the first game, you attempt to return to France of 1922, your own time period. A disorder on Explora, your time-machine, makes it use up all its metal fuel, leaving you stranded on an unknown time era. You need to find enough metal for Explora to be able to return you to your place in time. 

The original point-and-click interface (text-based with auxiliary icons) was replaced by a fully icon driven one. There's a row of icons at the bottom of the screen with movement arrows, a save game icon, "get", "give", "examine", etc. The conversations with characters have a basic form of speech-synthesis which can be turned off (the full text of the dialogue is displayed either way). The game boasts 13 different locations and multiple time stages.

http://www.mobygames.com/game/amiga/chrono-quest-ii
*

*
63DAA263, 532EAFE0
Chubby Gristle
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F8A2066F, 7E9EA90E, BD6DCDBD, 923C1BB2, 78470F0D
Chuck Rock
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1991
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 1 Only
Relationship: Also available for CD32. Precursor to Chuck Rock II: Son of Chuck
Hardware: OCS, ECS
Conversions: Acorn Archimedes, Atari ST, Commodore C64, Nintendo Game Boy, Nintendo SNES (Super Famicom), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis, Sega Mega-CD/Sega CD
Disks: 2
Programmer: Chris Long (Egon)
Musician: Matthew Simmonds (4Mat)
Designer: Lee Pullen
_________________________
*
Chuck Rock is your typical average cave man.  He likes to spend his Sunday afternoons watching football and drinking beer.  Unfortunately, his peaceful existence is interrupted one day when his wife, Ophelia Rock, is kidnapped by the village wierdo, Gary Gritter.  So, Chuck is rather upset about this whole situation and you have to help him make things right.

The game is a side-scrolling platformer.  Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick.  Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights.
 
http://www.mobygames.com/game/amiga/chuck-rock
_________________________
CHEATS:

Enter one of the following codes at the title screen to activate the cheat function.

Effect|Code

Unlimited lives|fast aint the word

Unlimited lives|uncle sams

Unlimited lives|its fairy bowbelz

Unlimited lives|she loves cleaning windows

Unlimited lives|life is my dream

Press [F1] to [F5] to select a stage|mortimer

Press 1 to 5 to select a level|turn frame

Press [Left Shift] to toggle flight mode|estrano


*

*
2DA59CB7, B736FE4B, 6C112FF9, 74864557, E0BB3C74
Chuck Rock II: Son Of Chuck
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Scrolling - Historical
Gametype: Licensed
Release Year: 1993
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 1 Only
Relationship: is a sequel to Chuck Rock. CD32 version is available.
Hardware: OCS, ECS
Conversions: Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis, Sega Mega-CD/Sega CD
Disks: 2
Programmer: Barry Irvine (Paradroid/Anarchy), Dan Scott (Dan/Anarchy)
Musician: Martin Iveson (Nuke)
Designer: Lee Pullen, Richard Morton
_________________________
*
The story in this Chuck Rock game takes up a little while after the end of the first game. As you may remember, Chuck Rock had to rescue his girl, Ophelia from the bad dude Gary Gritter. Well, he was successful in his efforts, and now Chuck and Ophelia are married. Eventually, they have a son, named Junior. Chuck works in a factory, where he develops great skill at carving automobiles out of stone. A rival manufacturer becomes jealous of Chuck's abilities and kidnaps him. Now it is up to Junior to rescue his dad!

The gameplay in this sequel is similar to the first game, but with some minor differences since you are playing as Junior, rather than Chuck. This is a side-scrolling platform game with occasional rock-moving puzzles thrown in. Unlike Chuck, Junior carries a club that gives his attacks further reach.

http://www.mobygames.com/game/amiga/chuck-rock-ii-son-of-chuck
*

*
43799354, 951CE1E5
Chuck Yeager's Advanced Flight Trainer 2.0
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C230CD0C, 3DE36AD2
Chuckie Egg
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2EF7ECAA, A6809C7B
Chuckie Egg II
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
19DA6477, 60A7440D, F8388E39
Circus Attractions
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
16379D36, 29FCB69B, 79EB1510
Circus Games
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B1DAC5B9, 4FC15A36, 3D6B3ECA
Cisco Heat
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
372622FD, 9E3A0714, EF2E82D1, 27A4B5AE, E36735EE, D05A7CE7, 0FF04222
Citadel
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D0171009, AA0F194A
City Defence
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9471C943, 8B98D1DC, C791CB76, 59104E30, 737E2FC5, F081F914, FC4E9695, 4D9ADED8
Civilization
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Historical
Gametype: Licensed
Release Year: 1992
Developer: MPS Labs (MicroProse)
Publisher: MicroProse Software, Inc.
Players: 1 Only
Licensed from: Sid Meier
Hardware: OCS, ECS
Conversions: Apple Macintosh, Atari ST, Mobile/Cell Phone, NEC PC-98, SNES, PC (DOS), PC (Windows), Sega Saturn, Sony PlayStation, Tandy PC/IBM PCjr
Disks: 4
Programmer: Laurie Sinnett
Musician: Andrew Parton (Andy), John Broomhall, Matthew Cannon
Designer: Amanda Roberts, Mark Scott
_________________________
*
Civilization has the widest scope of any strategy game of its time. You are a leader of a nation. You begin in the Stone Age, and complete the game in the XXIth century (unless your civilization gets destroyed earlier). Your eventual goal is to become the dominant civilization in the world, either by wiping out everybody else, or being the first to get a space ship to Alpha Centauri.

As the nation's leader, you have many responsibilities. You have to build cities, and then micromanage them, constructing various buildings. Most of people in your cities will be working on the neighbouring lands to get food (without it, your city won't survive or grow), production (used to build military units and buildings) and trade (which can be exchanged for money, science (see below) or luxuries that make people happy. You decide how much trade you want to invest into each of these areas.) You have to make sure that your people are in a good mood; if they get too unhappy, the city will collapse into disorder, and won't produce anything until you fix the situation. 

If you're ambitious, you can build Wonders of the World - epic constructions, such as the Pyramids or the Hoover Dam. Each Wonder is an unique thing, and only one of each can exist in the world. They give you a lot of benefits if you complete them, but they take a long time to build, and many of them will eventually stop working. 

There are other nations in the world, and there are also barbarians, so you'll have to invest into the military to protect yourself and to attack. Sure, you can sign peace treaties with other nations, and even exchange scientific knowledge with them (although sometimes they'll demand tribute from you), but eventually you'll probably have to fight. You control each of your military units on the world map, attacking your opponents' units and cities (possibly taking over them). 

Not all units are for combat though. Settlers are used to build cities, create roads (for easier travel of your units) and improve the land around cities, increasing production. Diplomats can be sent to foreign cities to negotiate with the other nations or create embassies, but they can also bribe enemy units to join you and conduct espionage and sabotage in the enemies' cities. Caravans can be sent to faraway cities to increase trade in their home city, and they can also help in building Wonders of the World. 

Scientific progress is an important part of the game. The more science your cities produce, the faster you research new technologies. Initially, you'll be finding out about the wonders of Alphabet or Bronze Working, but late in the game you'll be researching Computers and Robotics. Most technologies give you some new units, buildings and other things, although some have more interesting effects - for example, after inventing the Automobile, you'll find out that your citizens started producing pollution. Pollution is a bad thing; if there's too much of it, global warming may occur. 

How your cities prosper depends partially on the type of government that your nation has. Initially you're living in Despotism, but this can stunt growth of your civilization, so it's a good idea to switch to something else - Monarchy, Republic, Democracy or Communism.
 
http://www.mobygames.com/game/amiga/sid-meiers-civilization
_________________________
CHEATS:

Random CPU leader personalities:
Press [Alt] + R.

View complete map and enemy cities:
Note: This only works in early ECS versions of the game. Press [Shift] and type 1234567890t.

Build in one turn:
Give a settler a command such as R to build a road, P to clean pollution, or M to build a mine.
Use the mouse to select the settler again. Click the window with information about the unit that appears. The settlers will begin to blink. Repeat the build command and click in the same information box until the road, pollution cleanup, or mine has been completed.

World editor:
Note: This procedure involves editing a game file;
create a backup copy of the file before proceeding. This trick requires Deluxe Paint, or any other Amiga graphics program. Load "CIVMAP.lbm" file. Edit the game map by using the following color assignments: 

Light Green: Grassland
Dark Green: Forest
Light Blue: Jungle
Medium Blue: River
Dark Blue: Oceans
Brown: Plains
Purple: Mountains
White: Arctic
Yellow: Desert
Red: Hills
Grey: Tundra


*

*
29824F13
Civilization (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
E82862AB, 06204238
Classic & Baby Arcadia
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C528255E, 99F6DFEE
Classic Board Games
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C5EF6CBA, 73E790F7
Classic Pucman
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F46A2E50, DE4DE153
Cliffhanger
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
56848104, BDD38B60
Clik Clak
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
72BDC158, 02FF5290, 8DA40EB7, 27E9267F
Clockwiser
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E1379F3D
Clou & Profidisk (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
B016CEBF
Clou (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
82E75CD0, 9E8E1A4B
Cloud Kingdoms
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D5195EFB, 422BEB31
Clown O Mania
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AF026D17, CD7DD298, 149A1BD1, D6784D95, 12FFF431
Clue
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D67EF1D4, B4B65816
Clue Master Detective
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1FCB984B, 0814C087
Cluedo Master Detective
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
527F1B6D, F01168A8, 6A0D15D5, 670E32C5
Coala
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
81091DE1, E20A1900, 98A46583, 9734BA6F, FC4DE9B2, 748CC662, 66771337
Code Name Iceman
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fictional
Gametype: Licensed
Release Year: 1990
Developer: Sierra On-Line, Inc.
Publisher: Sierra On-Line, Inc.
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST, DOS
Disks: 5
Programmer: J. Mark Hood, Doug Oldfield, Larry Scott, Pablo Ghenis, Carlos Escobar, Robert W. Lindsley, David Skinner
Musician: Mark Seibert
Designer: Jim Walls
_________________________
*
Written by Jim Walls, Codename: ICEMAN was to be the first game in a new adventure game series by Sierra. A sequel was never released, although it was mentioned in Sierra's news magazine. You control Navy officer Johnny Westland, as he takes on a secret mission dealing with the oil reserves in Tunisia. The game is a traditional adventure, with interesting James Bond-esque spy elements. A large portion of the game is also played in a (perhaps overly complex for some players) submarine simulator.

http://www.mobygames.com/game/amiga/code-name-iceman
*

*
E4EDE2D4, 321F25F3
Cogans Run
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
57656D8D, F4C4FC35, 93B461DA, 1473651E, 0FC79CD5, 33F0786C
Colonels Bequest
Alternative title: Colonel's Bequest, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Historical
Gametype: Licensed
Release Year: 1990
Developer: Sierra On-Line, Inc.
Publisher: Sierra On-Line, Inc.
Players: 1
Licensed from: Roberta Williams
Hardware: OCS, ECS
Conversions: Atari ST, DOS
Disks: 5
Programmer: Corinna Abdul, Jeff Stephenson, John Rettig, Pablo Ghenis, Robert W. Lindsley, Steve Coallier, Stuart Goldstein
Musician: Ken Allen
Designer: Jacqueline Austin, Douglas Herring
_________________________
*
A murder mystery, taking place at a spooky plantation in the 1920's. College student Laura Bow is invited by her friend Lillian to come along to what has to be the most dysfunctional family gathering ever. The only problem is, various members of the family begin to mysteriously disappear! Done in the traditional Sierra adventure game style.

http://www.mobygames.com/game/amiga/colonels-bequest
*

*
AC97AF92, 4619AF00, 8883E3E6, DF613EB4, D32B8FE2, C40B92B2, 5F18FAB9
Colonization
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Historical
Gametype: Conversion
Release Year: 1995
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1 Only
Licensed from: Laurie Sinnett, Sid Meier
Relationship: Based on 1994 MicroProse PC release.
Hardware: OCS, ECS
Conversions: Apple Macintosh (Classic), PC (DOS, Windows)
Disks: 3
Programmer: Scott Johnston
Musician: Allister Brimble (The Demon)
Designer: Drew Northcott (Andrew Northcott), Scott Johnston
_________________________
*
Sid Meier's Colonization is a strategy game which puts you in the role of Viceroy of the New World. You are sent by your King and country to establish colonies in the newly-discovered Americas that lie to the west. You face many of the same challenges that faced colonial organizers of the time-competition
from other Old World powers, strange native cultures, the problems of establishing profitable trade programs, and the problems of organizing an army from a rag-tag band of colonists.

The game begins with the European discovery of the Americas (1500) and continues until approximately the time of the American
Revolution (1800). In the beginning of the game you are given a trading/exploration ship and a small group of colonists. You have no knowledge of what lies ahead of your ship, so you must explore until you find a suitable spot to lay down your first colony. As your
colonies grow larger and larger, you inevitably encounter native populations and are confronted with competing imperial powers from the Old World.

Each of your colonies is populated by a number of colonists, who you can assign to various tasks. Some chop wood, mine for ore and collect plants outside the colony, some others stay inside to turn those raw materials into more valuable cargo - such as rum (made from sugar), coats (made of furs) or hammers (made of lumber). Hammers which aren't a cargo you can sell, but represent the speed with which you construct new buildings in your colony. Some colonists are specialists, and thus are more effective at a certain job. 

The cargo you collect and produce is an important thing. You can take it to Europe to sell, and earn money to buy some other necessary things, hire colonists (though new, willing colonists appear in Europe by themselves) or buy ships and artillery. You can also trade it with the Indians or colonies of other nations. 

You'll construct various buildings in your colonies. They have a lot of different functions: some of them can improve the speed with which you produce valuable cargo, others allow you to defend yourself from attacks more easily or construct ships and artillery. Some buildings require you to spend a number of valuable Tools when constructed, though you can make new Tools out of ore. 

As you explore the land, you'll come across the Indian villages and some "places of interest" which can be investigated. A colonist that enters an Indian village can be welcomed with open hands, and the natives will reveal a map of nearby lands, or teach him a profession. Investigating places of interest has various consequences: sometimes you'll find nothing, sometimes you'll be killed for trespassing on ancient burial ground, but sometimes you'll find treasure! (Taking this treasure to Europe can be difficult though - if you don't have a sufficiently big ship, the King will agree to transport it for you... if you give him 50% of the gold). 

To defend yourself from enemies, you'll want to have some military units. Just give a colonist a musket and he'll turn into a Soldier, give him a horse, and he's a Scout or a Dragoon. However, such a warrior is typically inexperienced, though he might gain military experience in battle. Artillery is also good at defense, but don't try to leave your colonies with it - in the open field, it is useless. 

As you progress in the game, you'll feel that working for the King is getting more and more annoying, especially since he keeps raising your taxes, thus decreasing your income from sold goods. Your colonies produce "Liberty Bells", which increase rebel sentiment in the colonies. If the majority of colonists supports your yearning for freedom, you can declare independence. But when you do that, you'll have to deal with the King's expeditionary force arriving to teach you a lesson. If you manage to defeat all his incoming armies and emerge victorious from the American Revolutionary War, you've won!
 
http://www.mobygames.com/game/amiga/sid-meiers-colonization
_________________________
CHEATS:

Start a new colony and name it Charlotte. All maps, other European ports, and other country's statistics may now be viewed and the money total will be set to $50,000. The money belonging to other countries or European ports may be decreased by viewing and spending on people recruitment or other items.
Note: This code may be repeated by renaming the original Charlotte colony, then creating another new colony named Charlotte.
*

*
9710A326
Color Buster
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E285E488, 5EBC8BC7
Colorado
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard
Genre: Action - Adventure - Historical
Gametype: Licensed
Release Year: 1990
Developer: Silmarils
Publisher: Silmarils
Players: 1
Hardware: OCS
Conversions: Atari ST, DOS
Disks: 1
Programmer: André Rocques, Louis-Marie Rocques
Musician: Fabrice Hautecloque
Designer: Coralie Grangeot, Jean-Christophe Charter, Yves Pierog
_________________________
*
Colorado is a side-view action game with adventure and trading elements, in which you must survive despite the constant threats of Indians and wildlife. The plot involves a search for a Cheyenne goldmine. The game also has many unconventional objects and weapons that can be used against your foes.

http://www.mobygames.com/game/colorado
*

*
AA5139BC
Colorado (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
54088CED, 82FC3B24
Colossus Chess X
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B046AB62, 4AFFFF3C, 01F4F934
Combat Air Patrol
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5201019A, 675ED150, D343C9ED
Combo Racer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E535964F, 5A7959F7, 74EF95A7
Commando
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
823F9822, 3997DB7F
Computer Scrabble
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DB0B97DC, 0F927F7E
Computer Third Reich
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
182AACF9, E81FA040, E8A7A6E6, 5075E69D, 676A1792
Conan the Cimmerian
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse, Keyboard or Joystick
Genre: Adventure - Action - Fantasy
Gametype: Licensed
Release Year: 1991
Developer: Synergistic Software, Inc.
Publisher: Virgin Games, Inc.
Players: 1
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 4
Programmer: James David Walley
Musician: Chris Barker
Designer: Jonathan Sposato
_________________________
*
Conan: The Cimmerian was living happily as a blacksmith with his wife in the village of Irskuld, Cimmeria...until one fateful day. A group of horsemen raided his village...Conan was knocked unconscious, awakening only to find his wife and his friends butchered in the aftermath. Conan discovers architect of the slaughter was a wizard named Thoth Amon, a high priest of Cult of Set. Sword in hand, vengeance aflame, Conan now travels south in the land of Hyborea to the city of Shadizar. Here his journey of vengeance begins...

Conan: The Cimmerian is an action-adventure game with some RPG elements. The game is divided into 3 areas. The first is the overland map, where Conan may travel only between identifiable town and other locations. The second is the town map, here Conan is viewed in a horizontal 3rd Person and the last is the combat screen (or when he enters houses) where Conan is viewed in vertical 3rd Person. Conan may also view his character status and inventory sheet, anytime during the course of the game.

Gameplay consists of exploration and combat. The exploration element in the game sets Conan to find his way around towns and hidden locations, often breaking in houses and searching the premises for hidden loot. Towns consist of various places to visit, among others temples which usually offer quests, shops offering weapons and other items, and inns to stay for a health boost. NPC’s may be conversed with to seek information, while the tougher-looking types may be provoked into combat.

Combat is real-time, one-on-one with Conan on the left and the opponent on the right, consisting of only movement to the left or right and attacking. There are no defensive maneuvers. Both must now keep on attacking until the health bar of either side drops to zero. If Conan wins, he may search the remains and may find loot. At the beginning of the game, Conan may only use one sword style (swing) out of three available sword styles. Additional sword styles may be trained by a sword master.

Trivia

Conan: The Cimmerian is based on the tales of Conan, The Barbarian, the most famous character created by Robert E. Howard who made his first appearance on the 1932 story "The Phoenix on the Sword" published in the "Weird Tales" literary magazine. Over the years Conan grew as a cult icon even past Howard's death mostly thanks to the 60's hardcover reprints of the original stories with lush cover paintings by the great Frank Frazetta, which account for most of the character's fame and started the trend of elaborate fantasy illustrations for these types of novels.

To this day Conan remains a successful and influential figure whom most people may remember from 1981's "Conan: The Barbarian" film starring an unknown Austrian bodybuilder by the name of Arnold Schwarzenegger in his first major role and which spawned a sequel, a spin-off (also with Arnie) and countless clones and imitators. Produced by Dino de Laurentis and directed by John Milius, Conan became a sensational hit in it's day and stands today as arguably the finest movie in the medieval-fantasy genre and the best adaptation of the character and his mythos, which spawn comic books, post-howard novels, cartoons and videogames.

Useless fun fact: Howard wrote all of his over 20 Conan stories between 1932 and 1935, year in which he commited suicide!


http://www.mobygames.com/game/amiga/conan-the-cimmerian
*

*
8E401109, F12E1598
Conflict Europe
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
53D8E17E
Conflict Europe (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
8FB2B59E, E2990197
Conqueror
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A31E0B7F, ECFF7C40, 4A964BC9, 2AA0B56C, 8484D12C, D3C7F39F, 81B72BC8
Conquests of Camelot: The Search for the Grail
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Mythology
Gametype: Licensed
Release Year: 1990
Developer: Sierra On-Line, Inc.
Publisher: Sierra On-Line, Inc.
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST, DOS
Disks: 6
Programmer: John Rettig, Robert W. Lindsley, Steve Coallier
Musician: Mark Seibert
Designer: Peter Ledger
_________________________
*
Sierra graphic adventure game from the 16-color era. Guide King Arthur as he searches for the Holy Grail in Britainnia and the Holy Land. Merlin's spirit is an ever-present guide as Arthur travels throughout Britainnia, and to Gaza and Jersulem. Along the way, Arthur will meet Gwynhyver, the Black Knight, and the Lady of the Lake, and he'll rescue Sir Launcelot and Sir Gawaine from danger. Finally, he must pass the tests of the six goddesses to prove his worth and receive the Grail.

http://www.mobygames.com/game/amiga/conquests-of-camelot-the-search-for-the-grail
*

*
258D1876, 9BCC64F4, 6154BF30
Conquests Of The Longbow
Alternative title: Legend Of Robin Hood, The: Conquests Of The Longbow
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Historical
Gametype: Licensed
Release Year: 1992
Developer: Sierra On-Line, Inc.
Publisher: Sierra On-Line, Inc.
Players: 1 Only
Licensed from: Bill Davis, Jerry Shaw, Max Deardorff
Hardware: OCS, ECS
Conversions: Apple Macintosh (Classic), PC (DOS)
Disks: 8
Musician: Aubrey Hodges, Neil Grandstaff
Designer: Max Deardorff
_________________________
*
Conquests of the Longbow: The Legend of Robin Hood is a graphic adventure game designed by Christy Marx and published by Sierra On-Line in 1992. It is considered the second (and last) part of the Conquests series, which began with Conquests of Camelot. It features VGA graphics and uses Sierra's standard icon-driven interface first seen in King's Quest V.
The player assumes the role of the legendary Robin Hood in his efforts to restore King Richard I to the throne of England. To do so, he must collect enough money to pay the king's ransom while avoiding the efforts of the Sheriff of Nottingham to imprison him and his men.

Gameplay

Most of the game takes place in a standard adventure game mode, walking between screens and interacting with characters and objects through clicking icons on them. For navigation between screens, the game has several hotspots built into a map. There are also minigames involving archery, combat or Nine Men's Morris with adjustable difficulty.
The game is divided into 'days', each day ending with a recap of its events and discussion of the plot. Each day involves certain actions that must be completed before advancing, though it is possible to leave vital tasks undone that make parts of the game difficult or impossible later.
The game keeps track of the size of Robin's band, with a small number of opportunities to recruit new members, and a few chances to get them killed. There are 2 opportunities to launch raiding missions throughout the game, and having a sufficiently large band as well as using an effective strategy are necessary to succeed.
Depending on how well the player does, there are a number of endings, ranging from Robin being hanged for his crimes, to being knighted and getting married to Maid Marian.
This game is no longer being produced by Sierra, though a copy of the program may be downloaded from Christy Marx's personal website (first in External links section).

From Wikipedia, the free encyclopedia
  

*

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1719A654, AAA0C54D
Continental Circus
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FCF014A9, 96F3E13D, 00A1EC6F, 83F461D1, 61F2486F
Cool Spot
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1993
Developer: Virgin Games, Ltd.
Publisher: Virgin Games, Ltd.
Players: 1 Only
Licensed from: Seven UP
Hardware: OCS, ECS
Conversions: Nintendo SNES (Super Famicom), PC (DOS), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis
Disks: 3
Programmer: John Twiddy
Musician: Andrew Barnabas (Nightshade/DENS Design)
Designer: Teoman Irmak
_________________________
*
Cool Spot is a solid, colorful platform game featuring the 7-up mascot in the hero position. The game objective is fairly simple; you have to collect enough number of bonuses throughout each level in order to find the trapped Spots.
 
http://www.mobygames.com/game/amiga/cool-spot
_________________________
CHEATS:

Press P to pause at the title screen or during game play, then enter the following code with the Joystick:
Left, Down, Right, Fire, Left,
Down, Right, Up, Fire, Left,
Down, Right, Up, Fire, Down,
Right, Fire, Fire, Up, Down,
Left, Right, Fire. The game will resume to confirm correct code entry. Press one of the following keys to activate the corresponding cheat function.

Effect|Key

Complete current level|[F10]

Advance to corresponding level|0 through 9

Move Spot anywhere on the map|Z

Press Z to slow down Spot|[Minus]

Press Z to speed up Spot|[Equals]
*

*
38CC297A, 79D59BC0, B737B384
Cool World
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8C0A8B51, 97F57FB0, 022B1D28
Corporation
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Arcade - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Dementia
Publisher: Core Design Ltd.
Players: 1
Relationship: has a data disk: Corporation Mission Disk
Hardware: OCS, ECS
Conversions: Atari ST, DOS, Sega Megadrive/Genesis
Disks: 2
Programmer: Bill Allen
Musician: Ben Daglish (Benn), David \\\\\\\'Ken\\\\\\\' Pridmore (Dave)
Designer: Kevin Bulmer
_________________________
*
A first person shooter that requires you to think things through rather than just attack anything that moves. This game preceded Wolfenstein 3D by a number of years, and while the walls were not ray cast, but solid fill polygons, it was still one of the earliest simulations to tackle a human viewpoint with complete, 360 degree freedom of movement.

http://www.mobygames.com/game/amiga/corporation
*

*
EE4DFF87, 718C9EC2
Corporation & Missions
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5B041B27, 2516C9FE
Corruption
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CCCA1636, 64A383A2
Corsarios
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A12990AB, C14A5670
Corx
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CFC06497, 771CE717
Cosmic Bouncer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F07644A1, 8202F2B9
Cosmic Pirate
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9FB10FC9, 964058DC
Cosmic Relief
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7A0681F7, 258F7466, ED7CBA06
Cosmic Spacehead
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4026AD15, F6C1BA84
Count Duckula
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CD71C638, 39F65A48, 50CA0D0D, FDC087F1
Cover Girl Strip Poker
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

*
F80E1B81, 0188822E, DD49CD30, 3377FA32
Covert Action
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DDD559FC
Covert Action (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
F53F055C, 4B869B71
Crack
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3A8A53EB, DDED83E7, A285331F, 8A82331F
Crack Down
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shooter - Multi-Directional - Third Person
Gametype: Licensed
Release Year: 1990
Developer: Arc Developments
Publisher: U.S. Gold Ltd.
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, DOS, Genesis, Wii, Windows, ZX Spectrum
Disks: 1
_________________________
*
Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels. Although the levels are heavily defended, the player has an array of weaponry including a cannon, machine gun, and superbombs.

The game may be played as either a one or two-player game.

http://www.mobygames.com/game/amiga/crack-down
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*
9719F808, 0A273FCC
Crash Garrett
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

*
6EAA6AFA, 95CE9C80
Crazy Cars
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - Cars - Arcade
Gametype: Licensed
Release Year: 1987
Developer: Titus France SA
Publisher: Titus France SA
Players: 1
Relationship: is a prequel to Crazy Cars II and Crazy Cars III
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum
Disks: 1
Programmer: Eric Caen (C Wizard)
Designer: Olivier Corviole (Mouse Killer)
_________________________
*
Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact with. Bumps and divots in the road throws the car off course, as does contact with any of the roadside barriers. Each race must be completed within the time limit.

http://www.mobygames.com/game/amiga/crazy-cars
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107E59D0, 5117D0E5, EC3DD0BB
Crazy Cars II
Alternative title: F40 Pursuit Simulator
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - Cars - Arcade
Gametype: Licensed
Release Year: 1989
Developer: Titus France SA
Publisher: Titus France SA
Players: 1
Relationship: is a prequel to Crazy Cars III and a sequel to Crazy Cars
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, DOS, Macintosh, ZX Spectrum
Disks: 1
_________________________
*
You have discovered evidence that a rogue group of police officers are involved in a stolen car racket To stop them profiting form their dubious actions you must get across America as quickly as possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can do over 300 MPH.

There are many forks in the road, with arrows at the top of the screen indicating which route is quicker. Any high-speed contact causes the car to blow up, but you have an infinite supply of these, and the only real penalty is the lost time. There are lots of road blocks to swerve around. The police are after you - pay attention to the sirens and stay out of their way.

http://www.mobygames.com/game/amiga/f40-pursuit-simulator
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2AC3799F, FD81DAD4, 526171B9, 7CED4549
Crazy Cars III
Alternative title: Lamborghini American Challenge
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - 3D - Cars
Gametype: Licensed
Release Year: 1992
Developer: Titus France SA
Publisher: Titus France SA
Players: 1 Only
Licensed from: Eric Caen (C Wizard)
Relationship: is a sequel to Crazy Cars & Crazy Cars II
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore C64, PC (DOS)
Disks: 2
Programmer: Jean-Michel Masson, Richard Hooper
Musician: Richard Hooper
Designer: Bob Belaïdouni, Didier Carrère, Florent Moreau, Françis Fournier (Francais)
_________________________
*
Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 racetracks across America. In each division there are 20 rival racers, up to 3 of which compete in each race at a time.

The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. before each race you will be told of the quality of the locals and the likelihood of police presence.

When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed), or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier.

Each race costs money to enter, and your earnings can be boosted by betting on the results with the other championship drivers. If one of you wins, each driver gives you either the amount they bet or the amount you bet, whichever is lower; if a local wins you get your stake back.

Lots of power-ups can be bought along the way, including tires, radar jammers, engine improvements and nitro boosts. To move up a division you must take the Divisional Challenge, a one-off trek through a tough section within the time limit. You buy a set of 3 passes for this, each allowing one attempt.
 
http://www.mobygames.com/game/amiga/crazy-cars-iii

Notes:  	
Later re-released as a branded and multiplayer version (Lamborghini American Challenge).

http://hol.abime.net/3115



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87E7E877, 61ADE7DC, 91F542C5
Crazy Seasons
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

*
790B8FC5, 094B60E1
Crazy Shot
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
45735583, 2A5A520A, 1698A75E
Crazy Sue
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
00B7CBE2, DEA5C553, 2C0A1A62
Crazy Sue Goes On
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9DF42D2F, FC17986F, 5A02BEBF
Creature
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
393E045A, F96442BD, 04CDDC5B, CAA902AB
Creatures: To The Rescue
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1993
Developer: W. J. S.
Publisher: Thalamus - Worldwide
Players: 1 Only
Licensed from: Apex Computer Productions
Hardware: OCS, ECS
Conversions: Atari ST, Commodore C64
Disks: 2
Programmer: Philip Watts
Musician: Tim Bartlett
Designer: Noel Hines
_________________________
*
Based on 1990 Apex Computer Productions/Thalamus C64/128 release.

Creatures relied on 'cutesy' graphics interspersed with very bloody 'torture screens' where between each level a single screen puzzle was presented to the player, who had to solve it (often in highly humorous fashion) or run out of time and lose the game, together with a very bloody end for the recipient of the torture.

The CREATURES acronym stands for Clyde Radcliffe Exterminates All The Unfriendly Replusive Earth-ridden Slime.

Game designed by Apex Computer Productions.

Game contents contained a large A3 size CREATURES poster.

A Spectrum conversion was planned, but never released.

The sequel CREATURES 2: TORTURE TROUBLE was released on the C64/128 in 1992, but didn't appear on the Amiga (or any other platform) despite a planned conversion by WJS Design [Source: Amiga Power preview (Oct 92, p46), courtesy of the Amiga Magazine Rack (AMR)].

N.B. A Spectrum conversion was planned, but never released.

http://hol.abime.net/3120
_________________________
CHEATS:

Unlimited lives:
Load the game and wait for the opening music to start. When the Clydes on the high score screen stop moving, rotate the Joystick in port two in all directions.  The Clydes will dance and turn gray to confirm correct code entry.  
Note: Unlimited lives are not available on the torture sequences.

Cheat mode:
Pause game play and type "a fine kettle of fish" to enable cheat mode and unlimited lives.  Then, press one of the following keys to activate the corresponding cheat function.

   'F1'______STAGE 1.1   'F4'______STAGE 2.1'   F7'______STAGE 3.1
   'F2'______STAGE 1.2   'F5'______STAGE 2.2'   F8'______STAGE 3.2
   'F3'______TORTURE 1   'F6'______TORTURE 2'   F9'______TORTURE 3
   'F10'__Skips to next level.        'C'__Shuts cheat off (WHY?).


*

*
DAA71C78, 85253296
Crime Does Not Pay
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7EC5F27D, 5785BDC8, C3C7D8DD
Crime Wave
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D2D4CDD4
Croisiere Pour Un Cadavre (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
435BB65D
Cross Check
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
6FF0305F, 78E5C0E1
Crossbow Legend William Tell
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F7125D01, C33787EE, 96DD814E, 647D4E50, E57C7820, B163D210, 5485F949
Cruise for a corpse
Alternative title: Croisière Pour Un Cadavre
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fictional
Gametype: Licensed
Release Year: 1991
Developer: Delphine Software International
Publisher: U.S. Gold Ltd.
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 5
Programmer: Benoist Aron, Paul Cuisset, Philippe Chastel
Musician: Jean Baudlot, Benoist Aron
Designer: Christian Robert, Denis Mercier, Thierry Perreau
_________________________
*
Cruise for a Corpse is a graphic adventure game with a point-and-click interface.

1927. When Inspector Raoul Dusentier is invited to a cruise upon a mighty sailing ship by the wealthy businessman Niklos Karaboudjan, he looks forward to nothing but a relaxing week on the sea. Instead, his host manages to get himself killed on the second day. Murdered, to be exact. Too convenient that a policeman is aboard -- Dusentier sets out to search for suspects. He doesn't need to search long. Why is it that none of the family members seem awfully sad about the demise of the old man? Is the mysterious Father Fabiani really as pious as he says? In the best tradition of Agatha Christie, each and every person on board has a motive for the murder.

You advance in the plot not so much by solving common object-based puzzles, but by talking to the right persons about the right subjects at the right time, thus collecting clues. You will also find pieces of evidence scattered throughout the ship. However, most items suddenly appear in cupboards and drawers that were previously empty -- an awfully unnerving process. The clock advances in ten-minute-steps whenever you discover an interesting clue, which conveniently informs you of your progress. The protagonists move around the ship; so whenever time passes, different persons to talk to might appear at certain locations.

With Cruise for a corpse, Delphines Cinematique interface reached "Evolution 2". Instead of containing a fixed number of verbs, the command menu is now context-sensitive. The mouse cursor will change its appearance when moved over an interesting object; a left-click brings up a set of appropriate verbs. For example, a cupboard may be opened and searched, whereas a key can be picked up and turned. A right-click accesses the inventory. Another interesting improvement: All the persons in the game are animated polygons (see Trivia).
 
http://www.mobygames.com/game/amiga/cruise-for-a-corpse



*

*
49636169
Cruise For A Corpse (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
81BA8DF2
Cruise For A Corpse (ES)
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
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*

*
C3D1844B
Cruise For A Corpse (IT)
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
B661A34D, 7C072B28
Cruncher Factory
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ADE53812, AEAAA87F, 21B89278, 49211D07, 9F42C437
Crystal Dragon
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
76B9F22C
Crystal Dragon (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
D3568804, DAD35E42, E39AF499
Crystal Hammer
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Breakout - Multi-Screen - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: reLINE Software
Publisher: reLINE Software
Players: 1 or 2
Relationship: is a prequel to Crystal Hammer (v2), is a sequel to Amegas
Hardware: OCS
Conversions: PC (DOS), PC (Windows)
Disks: 1
Programmer: Guido Bartels
Musician: Karsten Obarski (Carsten, Obi/Chap/Muzak Wizzard)
Designer: Guido Bartels, Uwe Grabosch, Gib Grabosch
_________________________
*
One of the Amiga's many Arkanoid clones, Crystal Hammer is perhaps best remembered by its intro tune, which has been remixed and covered by many.

The game is all about reflecting a ball against a wall of bricks. Behind the wall of bricks live some worm-like creatures that will come out to disturb you when you've opened a hole in the wall. Prolonged contact with the creatures will kill your bat. Destroying bricks will often cause a coloured brick to come spinning down slowly. These spinning bricks are power-ups, altering your ball or bat according to their colour. You can have a sticky bat (green), a wide bat (blue), a slower ball (yellow), multiple balls (cyan), and the decidedly Arkanoid-inspired shooting bat (red). Whatever you do, don't pick up the grey brick, or you will be destroyed.
 
http://www.mobygames.com/game/amiga/crystal-hammer
_________________________
CHEATS:

Advance to level 26:
Hold one of the mouse buttons, then click the other
mouse button before the ball appears when the game first starts.
*

*
3569DDA2, FCEB5BA2
Crystal Hammer V2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
80E21571, 616D4B03, EA5AE3B1
Crystal Kingdom Dizzy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Puzzle
Gametype: Licensed
Release Year: 1992
Developer: Reflective Designs
Publisher: Codemasters
Players: 1
Licensed from: Dave Thompson, Craig Kelsall, Paul A. Ranson, Brian Hartley, Philip Oliver
Relationship: is a prequel to Fantastic Dizzy; is a sequel to Dizzy - Prince Of The Yolkfolk
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Disks: 2
Programmer: Andy Severn
Musician: Gerard Gourley
Designer: Brian Hartley, Peter Austin, Damon Redmond
_________________________
*
The magical crystal treasure has been stolen and scattered all over the islands, so it is up to Dizzy to find them and restore order. Once again, Dizzy's main enemy is the pirates, and some deadly island creatures, but all Dizzy's friends are around to help out when the going gets tough.

http://www.mobygames.com/game/amiga/crystal-kingdom-dizzy
*

*
EF294F1D, 25D83B89
Crystal Palace
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D4B9DBEA, F3369F1C
Crystals Of Arborea
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - 3D - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Silmarils
Publisher: Silmarils
Players: 1
Relationship: is a prequel to Ishar: Legend Of The Fortress
Hardware: OCS
Conversions: Atari ST, PC (DOS)
Disks: 1
Programmer: Michel Pernot
Musician: Fabrice Hautecloque
Designer: Pascal Einsweiler
_________________________
*
Mogroth, the deity of chaos, was enraged by the gods' decision to banish him from the pantheon. Plotting revenge, he began poisoning the minds of the nations of the world. Black elves and orcs became his minions. The gods flooded the land in response, secluding the island kingdom of Arborea as the last stronghold against Mogroth's forces. Jarel, the last Prince of the elf-like race of Sham-nirs, must find allies who would help him on his quest to obtain four elemental crystals, restore the power of the temples, and defeat Mogroth.

Crystals of Arborea is an RPG which is a precursor to the Ishar games. The party of six characters roam the world (on a 2D map or by exploring 3D individual locations), defeating Mogroth's minions, gathering experience points and becoming stronger. Unlike the subsequent Ishar games, combat in this game is turn-based, and takes place on separate screens. The players must manually navigate party members on the battle fiel. Archers and spellcasters can use ranged attacks, while melee fighters must stand close to the enemy in order to strike.

http://www.mobygames.com/game/amiga/crystals-of-arborea
*

*
A8523B75
Crystals Of Arborea (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
9ED0ADA9, BAB4968F
Cubix
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
654FDEA2, A0256E79
Cubulus
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B0FE4B92, 0B427D31, 48C6ECBA, 13D9519F, B67BC871, 83C1B7B9, 47B8571F, 65098E38
Curse Of Enchantia
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 1 Only
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 6
Programmer: Rob Toone
Musician: Martin Iveson (Nuke)
Designer: Billy Allison, Rolf Mohr, Stuart Atkinson
_________________________
*
Curse of Enchantia is a graphic adventure game with an icon-based interface.

Lil' Brad didn't believe in witches until he met one. The evil hag torments the fantasy land of Enchantia, and has just summoned Brad from the Earth as an ingredient to her potion of eternal youth. Brad doesn't like this plan. And who would be better suited to rid Enchantia of the sorceress than a tender teen? Well? A heavily armed mercenary? Yeah, good point, but there's none available, I'm sorry. Brad'll have to do.

Starting in a prison cell, you help Brad free himself and find his way on the ocean floor, through a medieval city, a junk yard and an ice castle. You command Brad via an icon bar that pops up if you press the right mouse button. Our hero can perform plenty of actions, e.g. wearing, inserting, combining or fighting. Apart from steering Brad around, you do not need to click on the screen. Brad has to stand next to the object he wants fiddle with, which will then appear as an icon in the command bar.

Curse of Enchantia features an interesting design element: The game manages to do almost without written messages. There are no object descriptions - the purpose of (most) items is apparent. In the rare occasions of interaction with 
other characters, symbols in balloons substitute words. If there is text on the screen, it's either signs or comic phrases - splash! 
 
You cannot die in Curse of Enchantia; in fact, doing potentially deadly things is often rewarded with funny animations.
 
http://www.mobygames.com/game/amiga/curse-of-enchantia



*

*
62C84CFA, BFE367A0, 994EDC6F
Curse of RA, The 
Alternative title: RA
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Multi-Screen - Historical
Gametype: Licensed
Release Year: 1990
Developer: Cyberstyle
Publisher: Rainbow Arts (Softgold) - Worldwide
Players: 1 Only
Hardware: OCS
Conversions: Atari ST, Commodore C64
Disks: 1
Programmer: André Willms
Musician: Rudolf Stember (Rudi)
Designer: Hakan Akbiyik
_________________________
*
For offending mighty Ra by not offering enough sacrifices, you have been turned into a scarab beetle and imprisoned in a pyramid. To return to a normal life as a human being, you have to escape the pyramid by solving the riddles within. This is done by removing all stones, marked with a symbol, in each level of the pyramid. Only two stones with the same symbol can be removed at once and they have to be on a straight horizontal or vertical line. Some stones can be moved to match the required conditions for their removal. To move a stone the player has to walk onto the stone and hold down the fire button on the joystick. Now, instead of just moving the scarab, the player moves the scarab with the stone underneath it. To remove a pair of stones, the scarab has to be on one stone. Pressing the fire button releases a crosshair which can now be moved to a matching stone. Pressing the fire button again with the cross hairs over the second stone will remove them both. After all stones have been removed, the scarab has to return to the start-stone which is marked with an Ankh-symbol. This is the basic concept of the game, which can be played in a logic-mode or in an arcade-mode.

_________________________
CHEATS:

    (LEVEL CODES)

 01----------"WOBBLER"  34---------"VON KOCH"  67------"DRAGONLANCE"
 02--------------"YEG"  35---------"CHRISTUS"  68------"HATHEGA KLA"
 03----------"CTHULHU"  36-----------"JEHOVA"  69---------"INQUANOK"
 04--------"LOVECRAFT"  37------"92E2JMP92E2"  70------------"KIRAN"
 05----"TOMMYKNOCKERS"  38-------"RAWHEADREX"  71---------"OUKRANOS"
 06---------"WATCHERS"  39-------"HELLRAISER"  72------------"THRAN"
 07----------"MIDGRAD"  40----------"PINHEAD"  73-----------"ULTHAR"
 08----------"UNICORN"  41-----------"DEVPAC"  74--------"THALARION"
 09-------------"ISIS"  42------"EINSTEINIUM"  75----------"NGRANEK"
 10---------"MIDNIGHT"  43-----"PROTACTINIUM"  76--------"CHATHURIA"
 11--------"KAZGAROTH"  44-------"PROMETHIUM"  77---------"ENTROPIE"
 12-------"MISCATONIC"  45----------"JS BACH"  78------"HEISSENBERG"
 13--------"THORBADIN"  46--"TOCCATA ET FUGA"  79----------"LAPLACE"
 14---------"MISHAKAL"  47------"BRANDENBURG"  80---------"SONA NYL"
 15-------"ABANASINIA"  48--"COLONIA CLAUDIA"  81-----"DIFFERENTIAL"
 16------"EARTHMOTHER"  49------"VOLKSGARTEN"  82---------"INTEGRAL"
 17----------"AZATOTH"  50------------"TERRA"  83------"HYPERZYKLUS"
 18-------"AKALLABETH"  51------------"64738"  84-------"APFEL MANN"
 19-----"SILMARILLION"  52------------"67802"  85------------"CHAOS"
 20------------"DRAUG"  53-------"NIBELUNGEN"  86----------"DYAKHEE"
 21---------"SINDARIN"  54-"HAGEN VON TRONJE"  87----------"DENDRIT"
 22--------"OSSIRIAND"  55------------"DONAR"  88-----------"NEURON"
 23----------"MITHRIL"  56------"SKIDBLADNIR"  89---------"DANKREAS"
 24---------"GLAURUNG"  57------------"DAGON"  90---------"PANAKREA"
 25---------"ELBERETH"  58--------"SLAWOTSKI"  91--------"UNORDNUNG"
 26-----------"THORON"  59--------"CULLINANA"  92------"DEUTSCHLAND"
 27-----------"AMARTH"  60-----"ARTA MYRDHYN"  93----------"GERMANY"
 28-------"THARGELION"  61---"ANNA MAGDALENA"  94-"MUSIC TELEVISION"
 29----------"NAUGRIM"  62--"PHILLIP EMANUEL"  95-----"JOHN BELUSHI"
 30---------"MEREMONT"  63--------"GRACELAND"  96---"RHYTHM N BLUES"
 31-------"CAERWEDDIN"  64------"SOLLY ROGER"  97----"GLEICHRICHTER"
 32-------"STAHLRATTE"  65--------"GET FUNKY"  98------"TRANSLATION"
 33-------"MANDELBROT"  66---------"TWILIGHT"  99-----------"CTHUGA"
*

*
EE2D3319, AE89A22D, 9B144085, 8074B774
Curse of the azure bonds
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Strategic Simulations, Inc.
Publisher: Strategic Simulations, Inc.
Players: 1 Only
Relationship: is a prequel to Pools Of Darkness, is a prequel to Secret Of The Silver Blades, is a sequel to Pool Of Radiance
Hardware: OCS, ECS
Conversions: Apple II/IIGS, Apple Macintosh (Classic), Atari ST, Commodore C64, NEC PC-98, PC (DOS), Tandy PC/IBM PCjr
Disks: 2
Programmer: David Blake, Jason Linhart , Lester Humphreys, Richard Filoramo
Musician: Dave Warhol (David)
Designer: Carol Tanguay, Kiri Naiman
_________________________
*
Your party have been ambushed, captured and cursed with five azure bonds. These bonds have dangerous magical powers that can take control of you at the most inopportune times.  You must search for the source of the bonds, and free your party from the curse.
 
http://www.mobygames.com/game/amiga/curse-of-the-azure-bonds

Based on 1989 SSI Special Projects Group/SSI 8-bit (C64/128, Apple II) and PC/Tandy releases.

Curse of the Azure Bonds is a licensed Advanced Dungeons & Dragons fantasy role-playing computer game. Additionally, it's the second of four games in the Forgotten Realms fantasy world series, preceded by POOL OF RADIANCE and followed by SECRET OF THE SILVER BLADES and POOLS OF DARKNESS.

Game based on the TSR novel Azure Bonds by Kate Novak and Jeff Grubb; scenario created by Jeff Grubb (TSR) and George MacDonald (SSI); original game developed by David Shelley, Michael Mancuso & Oran Kangas; Amiga game design by Kiri Naiman and Stephen Linhart. 

Game allows players to import characters from AD&D computer RPGs POOL OF RADIANCE and HILLSFAR. Additionally, the game supports savegames (floppy and HD) and a quit back to WB option.

Known releases: V1.0 (17-Oct-1990), V1.1 (1990)

http://hol.abime.net/3148
_________________________
CHEATS:
		
Duplicate items and money:
Create a temporary character. Load a saved game and
transfer all desirable items to the temporary character. Remove
the temporary character from the party. Load the temporary character
back into the party. Transfer the desired items to the other party
members. Drop the temporary character from the party. Repeat this
process by loading the temporary character back into the party.
*

*
BAC47D53, 405DB045, A12EDF63
Custodian
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7332D55D, DF58EE30
Cyber Assault
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
36681B32, 76335D03, 23806B42
Cyber Empires
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
54DCCDB5, 17F67FBC
Cyberball
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C0BAEB78, 8E51E9FE
Cyberblast
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B6CBC49A, F16DAC8F
Cybercon 3
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
26A65CA2, CD07C069
Cybernetix
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D7039BED, EC469B2F, 089829D8
Cybernoid II: The Revenge
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Screen - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Hewson Consultants Ltd.
Publisher: Hewson Consultants Ltd.
Players: 1 Only
Relationship: Sequel to Cybernoid: The Fighting Machine
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore C64,  Sinclair ZX Spectrum
Disks: 1
Programmer: Tony Cooper
Musician: Frédéric Hahn (Fred/ACKERLIGHT)
Designer: Mark K. Jones
_________________________
*
The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.

Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.
 
http://www.mobygames.com/game/amiga/cybernoid-ii-the-revenge
_________________________
CHEATS:

Type necronomicon at the title screen to enable cheat mode and unlimited lives. Press N during game play to advance to the next level.

Unlimited lives:
Reconfigure the key commands from the main menu, and set Y, G, R, O (in order) to "Left", "Right", "Up", and "Fire".



*

*
3CFACDF7, F9646DD4
Cybernoid: The Fighting Machine
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Screen - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Hewson Consultants Ltd.
Publisher: Hewson Consultants Ltd.
Players: 1 Only
Licensed from: Raffaele Cecco
Relationship: is a prequel to Cybernoid II: The Revenge
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, Nintendo NES, Sinclair ZX Spectrum
Disks: 1
Programmer: Tony Cooper
Musician: J. Dave Rogers
Designer: Stephen Robertson (SIR)
_________________________
*
There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. 

Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also available, a basic music and sound effects mode, and a super sound effects mode with no music. Each room you explore is equipped with a time bomb. The bomb will explode taking you with it should you take too long to get past all the obstacles on the screen. You start the game with nine ships, and more can be earned by collecting enough points during the game.
*

*
6BD6843C, A6C61C55
Cyberpunks
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Mutation Software
Publisher: Core Design Ltd.
Players: 1
Hardware: OCS, ECS
Disks: 1
Programmer: Adrian Robert Cummings
Musician: Adrian Robert Cummings
Designer: Adrian Robert Cummings
_________________________
*
Join the ranks of the elite and take control of a crack team... The 501st Cyber Assault Squad. The foreign legion of the future; armed to the teeth with high-tech weapons and wearing power assisted armour, only these rock hard commandos are tough enough to take on the universe - and beyond...

Lead Raa, Gee, and Bee into battle against terrifying alien life forms, on missions that are more than just another bug-hunt. Time is running out... The drop-ship is ready to roll; and you are about to board an express elevator to hell... Going down!

You are given five missions to complete, each mission has four decks. You can use teleport pads to warp to another area of the deck. If you don't complete your mission under the given time limit, you'll fail your mission and the game ends, and stopping you from completing your mission are a horde of aliens. Some areas are guarded by a steel door, and the only way that you can open it, is by obtaining a red, green, blue, yellow, or black ID card. As well as the doors, there are force field gates, which can be deactivated if someone in your team carries a force field key. At the end of each mission is a boss waiting to terminate you on sight.

Raa, Gee, and Bee can carry up to six items in their inventory. The first two places are reserved for weapons. The four remaining places can be filled with ID cards, disks, smart bomb units, and shields. If one of the team members already have six items and they pick a seventh item up, then that item replaces the active inventory item (which is shown by a white border around it).

During your mission, you can access terminals which require a red, green, blue, or yellow disk which can be found either lying about, or it is dropped by an alien. These terminals allow you to bypass door circuits, view deck blueprints, and scan restricted information. The blueprints are useful if you can't find your way around a deck. Also with these terminals, you can obtain several items like force field key circuits, party shield orbs, time distortion cubes, and much more.

In between each mission, you are given a passkey, which you can enter at the title screen. This passkey lets you start a new mission later. If you haven't discovered the cheats earlier, they will be revealed when you complete the game.

http://www.mobygames.com/game/amiga/cyberpunks
*

*
789A588C, 0465BD12, DC961A10
Cyberworld
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
34CAD745, C51A1FAD, 78956074
Cyberzerk
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6C9B8B06, DDAEC158
Cycles
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
06A152DA, 5C30692E
Cygnus 8
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
597C726A, 93AB29F7
Cytadela (PL)
Platform: Amiga 500
Region: Poland
Gametype: Undefined
_________________________
*
*

*
5C5FD7AC, 71BDD32F, C7026009
Cytron
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Lunatic Software
Publisher: Psygnosis Limited
Players: 1 Only
Hardware: OCS, ECS
Disks: 1
Programmer: James Thomas
Musician: Matt Furniss
Designer: Martin Hall
_________________________
*
Viewed from above, Cytron is inspired by Paradroid and Alien Breed. The robot Cytron has been sent into a research facility in which robots have gone berserk, and it must safeguard the area and rescue the trapped scientists.

The character control is skittish, meaning that the droid is hard to stop instantly, which makes progression through the levels harder. One unusual feature is that the droid can be split into two components, Cyt and Ron, in a manner similar to Head Over Heels. This comes in useful when switches must be activated in a part of the level away from the force-field they unlock, as Cyt can be sent to flick the switch so that Ron can progress through the level as soon as it is flicked.

http://www.mobygames.com/game/amiga/cytron
*

*
A28D6C75, F3C88E4C, C6C3C246, 7161EAD2, FC04E14C, FD266031
D/Generation
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Isometric - Sci-Fi
Gametype: Conversion
Release Year: 1992
Developer: Abersoft
Publisher: Mindscape, Inc.
Players: 1 Only
Relationship: Based on 1991 Mindscape PC (CGA/EGA/VGA) release. CD32 version available.
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS, Windows)
Disks: 2
Programmer: Jim Brown, John Jones-Steele, Robert Cook
Musician: Martin Walker, Sean Gugler
Designer: Steve Leney, Tansi Brooks, Vicki Sidley
_________________________
*
Something has gone horribly wrong at Genoq Biolabs, Singapore. You're just a courier, sent to the building to deliver a package. Now you're trapped inside, the security system has gone crazy, genetically engineered organisms are on the rampage and things look like they could get even worse...

Make your way through 10 floors of isometric action and puzzles, trying to stay alive and discover what's going on. Talk to and rescue survivors, pick up armaments and log into computer terminals. What caused the Genoq disaster? What's inside the
vital package you've got to deliver? What is the D/Generation? And what is really waiting for you on the top floor of the building?
 
http://www.mobygames.com/game/amiga/dgeneration
_________________________
CHEATS:

Enter "Seth" as a user name and "Ostrich" as a password on the first computer. Then, enter "Death" as a user name on the second computer to enable cheat mode.





*

*
6F554824, 4126352D, BC912453
Dalek Attack
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Shooter - Sci-Fi
Gametype: Licensed
Release Year: 1992
Developer: 221B Software Development
Publisher: Alternative Software Ltd.
Players: 1 or 2
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64, DOS, ZX Spectrum
Disks: 2
Programmer: Richard Turner
Musician: Paul Tankard
Designer: David Tolley (Chun Li), Glob, John Gyarmati, Wayne Dalton
_________________________
*
In this game you play the role of the Doctor from the BBC science fiction program Doctor Who. The story sees you trying to stop the Daleks from invading earth with help from your companions. The gameplay starts with you flying along the sewers of London on a hover platform blasting monsters with your laser. In later levels the gameplay turns to on foot platform jumping and shooting Daleks and Robomen with your sonic screwdriver and grenades. There are three different incarnations of the doctor for you to play as well as three different companions for a second player to play co-operatively.

http://www.mobygames.com/game/amiga/dalek-attack
*

*
37F9B44E, 580E24E3, A62AA3C1
Daley Thompson's Olympic Challenge
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2FEAEFA6, 8923F49F, 95FD74DC
Damage: The Sadistic Butchering Of Humanity
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
12052D2F, E860C2A5
Damocles: Mercenary II
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
50502C0B, 60D0D0C7, 2D894CEC
Dan Dare III: The Escape
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BC7476F4, 3BD666A2
Darius+
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
43DAEE50, 8530942C
Dark Century
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
75D9D9A1, CF2DF11A
Dark Fusion
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
54942A54, 8C684BC3, 005218C5, 0607A13E
Dark Queen Of Krynn, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2426088A
Dark Seed
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
07A73C13
Dark Seed
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
E3C5A12C
Dark Seed
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
*

*
F565897A, 31B4E84A, 708FC28E, B019B66A, 759DE67F, B45EB1D2, 9073DB21, F21BD0D1, 09BF5A2C
Dark Seed
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Horror
Gametype: Licensed
Release Year: 1992
Developer: Cyberdreams, Inc.
Publisher: Cyberdreams, Inc.
Players: 1
Relationship: Also available on Amiga CD32
Hardware: OCS, ECS
Conversions: PC (DOS), Macintosh, PlayStation, SEGA Saturn
Disks: 7
Programmer: Michael DiMambro
Musician: Matt Nathan
Designer: Joby-Rome Otero, Julia Ulano, Paul Ryan
_________________________
*
Dark Seed is an adventure game which capitalizes on the drawings of famous horror designer H. R. Giger as a source of background artwork and inspiration.

You play Mike Dawson, an ad company manager who, in pursuit of his goal in life to become a writer, purchases a solitary mansion in a small town called Woodland Hills. Although the low cost and hush-hush transactions when purchasing the house do raise your suspicion, the solitary environment and sheer beauty of the house crush common sense and you decide to buy the house. That's when trouble begin. Upon reaching the house, you suddenly feel tired. You find a bed and fall asleep...

... and wake up from a terrible dream, only to find out that your life has just become a worse nightmare: an unknown source has implanted a seed of darkness in your mind, and you only have three days to find a way to stop it.

http://www.mobygames.com/game/amiga/dark-seed
*

*
54D4E23D, C6D6311B
Dark Side
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4D8231A6, EB683F34, AD0A71E2
Dark Spyre
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0D604677, BDF50CC3
Darkman
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7A47FC84, 34745BC0, 72890D12, 62AAD18E, 120836D6, 2B2A89A6
Darkmere: The Nightmare's Begun
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Isometric - Fantasy
Gametype: Licensed
Release Year: 1993
Developer: Zero Hour Software
Publisher: Core Design Ltd.
Players: 1 Only
Hardware: OCS, ECS
Disks: 4
Programmer: Andrew J. Buchanan, Paul A. Hodgson, Stewart J. Gilray
Musician: Martin Iveson (Nuke)
Designer: Mark K. Jones, Richard Fox
_________________________
*
Viewed isometrically, Darkmere sets you as Ebryn, the son of the former King of Darkmere, a barren cursed land, with the aim of discovering what happened, and how to put it right. The area is besieged by problems, including orcs running riot, and racial tension between different species.

A number of quests unfold as you aim to complete the task, with people offering to help if you collect a particular artifact, for example.

All combat is conducted using a magic blade. It's power level of which is boosted when you kill evil characters, and reduced when you kill good or innocent ones, which extends the feeling of a battle between good and evil.
 
http://www.mobygames.com/game/amiga/darkmere-the-nightmares-begun



*

*
FF5A0C43, 4AC145EA, 163DF23A
Das Boot
Alternative title: Boot, Das: German U-Boat Simulation
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F64121A9, 22AC52F5
Datastorm
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Visionary Design Technologies Inc.
Publisher: Visionary Design Technologies Inc.
Players: 1 or 2
Hardware: OCS
Disks: 1
Programmer: Søren Grønbech (Sodan)
Musician: Timm Engels
Designer: Digital Dream Productions
_________________________
*
The Defender gameplay was the basis for this shoot 'em up, with a horizontally-scrolling landscape which eventually loops back on itself. Your basic task is to pick up each of the 8 pods in turn, and carry them through a portal elsewhere in the level, before going back for another one.

There are power-ups available, representing an auto-fire (Surely one of the earliest software implementations of this), extra simultaneous lasers, missiles to home in on the Landers as they attack, a level-skip, and a Super Shield.

As standard in Defender games, Lander craft are also there to pick up the pods, and these must be stopped before reaching the top of the screen, as both the Lander and Pod become fearsome enemies if they do. If you shoot the Lander, the pod drops back to the ground, for you to retrieve. Unusually, you don't have to wait for the Lander to attack before picking up a pod.

You must shoot all enemies to progress to the next level, at which point you get a bonus for the number of remaining pods. Every four levels the pods are replenished, which means that losing them on the first of each set of 4 levels (1,5,9,13 etc.) reduces your next four bonuses. If you don't save at least one pod on each level, your will have to face tougher enemies, and without your shield being replenished.

http://www.mobygames.com/game/amiga/datastorm
*

*
D645A1CB, 67128876, 653E5190, 45535FEB
Dawn Patrol
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DD8D977F
Dawn Patrol
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
58B68D2D, 85EF830B, E017BA0D
Day Of The Pharaoh
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
08BAF70E, 0FCCE9A0
Days Of Thunder
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
03BEBECB, 432258B9, 3D09B026, F2468CFE
Début: Planet Simulation
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
53670ABA, BA0273C0, AC96EA07
Death Knights Of Krynn
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AA094D65
Death Knights Of Krynn
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
BC937A1E
Death Or Glory
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
9191C607, 02DD7A9B
Death Sword
Alternative title: Barbarian: The Ultimate Warrior
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
188661F6, 274620B2
Death Trap
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B4CFABE8, 2CB04148, BBDCA586
DeathBringer
Alternative title: Galdregon's Domain
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9ED6F533, 50CC0F61, FFA1C668
Deathbringer: The Sword Of Abaddon
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2FE506CB, 85CC3377, 90594D2C, 223CA5A1
Deep Core
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
389461D3, AC22A923
Deep Space
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
01F8B245, A3E313CD
Deep, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4EC9D7C9, D75B8B76
Defender
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C425E127, C19FCEED
Defender II
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
89FF16D4, AB76476F, F70EA4D8, 5064C7A0, FED0F801
Defender of the Crown
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Multi-Screen - Historical
Gametype: Licensed
Release Year: 1986
Developer: Master Designer Software, Inc.
Publisher: Cinemaware (Rest of the World), Mirrorsoft (Europe)
Players: 1 Only
Relationship: s a prequel to Defender Of The Crown II
Hardware: OCS
Conversions: Amstrad CPC, Apple IIGS, Apple Macintosh (Classic), Atari ST, Commodore C64, Nintendo Game Boy Advance, Nintendo NES (Famicom), PC (DOS), Philips CD-i, Tandy PC/IBM PCjr
Disks: 2
Programmer: Kellyn Beeck (Beck), Robert J. Mical
Musician: Bill Williams, Jim Cuomo
Designer: Bob Swiger, Doug Smith, James D. Sachs (Jim Sachs), John Cuttern, Richard La Barre, Rob Landeros, Sol Masid, Steve Quinn
_________________________
*
Defender of the Crown puts you in the role of one of four Saxon knights in medieval England, in a time where the land is in turmoil as the King is dead and his crown was stolen. The Saxons and the Normans blame each other and fight for control of England.

After a short introduction by Robin of Locksley himself, you start the game with a single castle and 10 soldiers at your command. From there, you have to build your army, take control of additional territories and fight the three Norman lords - and sometimes your Saxon friends as well.

The game has several different styles: You may either engage in a jousting contest where you have to knock your opponent off his horse using a lance, you can go raid a castle for loot or you can attack another territory/castle.

The game was originally created on the Amiga platform in 1986 by Cinemaware with wonderful graphics by James D. Sachs and great music by Jim Cuomo, then ported to the PC whilst keeping its original appeal and quality.
 
http://www.mobygames.com/game/amiga/defender-of-the-crown
_________________________
CHEATS:
	
Super army:
Hold K until the game has completed loading.
2048 Knights will be available for defense or offense. Alternatively, hold H + J + K + L or just K while the DF0: spins after conquering a new territory. 1024 Knights will be added to your home and invasion armies.
*

*
439BD2AC, 508DD496
Defenders Of The Earth
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F9BDD5CE, 51961467
Deflektor
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7F51D8F3, 797B9782
Deja Vu II: Lost In Las Vegas!!
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4B0DC473, 819728E5
Deja Vu: A Nightmare Comes True!!
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7028875B, 28E8395F, A7001F10, 108EE456
Deliverance
Alternative title: Deliverance: Stormlord II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platform - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: 21st Century Entertainment Ltd.
Publisher: 21st Century Entertainment Ltd.
Players: 1
Licensed from: Devinart
Relationship: is a sequel to Stormlord (Hewson)
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, Macintosh, ZX Spectrum
Disks: 2
Programmer: Peter Verswyvelen (Chatterbox)
Musician: Bent Nielsen (Barricade Software)
Designer: Kim Goossens
_________________________
*
As in Stormlord, you must rescue as many fairies as possible, on this occasion by catching them out of the sky as they fall. This isn't as easy as it sounds, because this scrolling platform shooter has many sections in which the fairies are falling towards fiery pits, and you must catch them without hitting this pit.

The controls allow you to jump, and then jump again while falling, so you can, with effort, climb most of the way up the screen. The forces of the Black Queen are out to stop you, including spiders, bats and goblins, and even the clouds and stalactites on the ceilings launch deadly droplets of distilled doom. A bonus level is offered sporadically, allowing you to collect coins for extra lives - although you start with 9, you'll need them, as the levels are long and treacherous.

http://www.mobygames.com/game/amiga/deliverance-stormlord-ii
*

*
F39355F4, 8F05F1BF, 3EBA5D44
Deluxe Galaga
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Arcade - Sci-Fi
Gametype: Public Domain
Release Year: 1995
Developer: Edgar M. Vigdal
Publisher: Edgar M. Vigdal
Players: 1 or 2, Simultaneous
Licensed from: Edgar M. Vigdal
Relationship: An updated PC version is available at http://www.warblade.as.
Hardware: OCS, ECS
Conversions: PC (Windows)
Disks: 1
Programmer: Edgar M. Vigdal
Musician: Edgar M. Vigdal
Designer: Edgar M. Vigdal
_________________________
*
Norway's Edgar M. Vigdal has converted several classic arcade games to the Amiga in his DeLuxe series. DGalaga is a thorough remake of Namco's classic Galaga, with lots of new nooks and crannies.

Just like the original, the main game play revolves around the player's spaceship, which can only move to the left at the right, firmly situated at the bottom of the screen. At the start of each screen, an enemy wave comes flying from one or several directions until they form a tight formation at the top. One after one, they swoop down towards you and fire. If they reach the bottom of the screen, they wrap around to the top and revert to their original position. There are lots of enemy types with various kinds of armours and missiles. The gameplay is spiced up by giant enemies joining the formations and a flying saucer that flies across the top of the screen, firing target seeking missiles.

As you shoot down enemies, some will release power-ups. Common power-ups give you better fire power and fire rate, others give you extra lives, extra points or money. One special item will teleport you to the "memory station", where you play a memory game for bonuses. Another item-triggered sub-game is the asteroid field. The player must pass a long scrolling stretch of space, filled with space rocks of various sizes. Certain rocks give you money or points. Press the fire button, and you accelerate through the field. This is more dangerous, but rewarding if you pass the entire field, since you will then get a bonus score.

Once you complete a set of screens, you warp to the next level and enter the shop. Most of the game's upgrades are available here, at a price. Sometimes, the warp will malfunction, and you will be dropped off in limbo, where particularly powerful foes will strike at you. Defeat them, and you may resume your warp travel.
 
http://www.mobygames.com/game/amiga/deluxe-galaga-2x

*

*
A71D2A09, F19C7695
Deluxe Pacman
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BC22852C, C1A3F8DF
Deluxe Strip Poker
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C1E9C0C5
Deluxe Strip Poker 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E6B8B506, CD1D0E9F
Demon Blue
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B5AE6B13, E3F8E707, 2AE90506
Demoniak
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CDCB6356, A5CD0DA5, 91AE4807, FCB230B4
Denaris
Alternative title: Katakis
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Factor 5 GmbH
Publisher: Rainbow Arts Software GmbH
Players: 1 or 2
Hardware: OCS
Conversions: Commodore 64
Disks: 2
Programmer: Achim Möller, Holger Schmidt, Lutz Osterkorn
Musician: Darius Zendeh, Thomas Lopatic (Dr. Nobody/HQC)
Designer: Lutz Osterkorn, Stefan Tsouparidis, Willi Bäcker
_________________________
*
Released simultaneously on the C64/128 and Amiga.

Initially released in 1988 as KATAKIS, but with different levels. The game, however, was withdrawn from sale shortly after release in Europe, in response to Activision's threat of legal action over its alleged infringement of their R-TYPE license. Subsequently, KATAKIS  was renamed to DENARIS  and re-released in 1989 with reworked levels.

The original release comprised 2 disks, while the 5TH ANNIVERSARY compilation version came on 1 disk.

Activision paid a substantial sum to license Irem's R-TYPE coin-op for home computer conversion, but hadn't released any conversions at that point and were quite annoyed that sales could suffer at the hands of what was quite a good independent clone in KATAKIS. Despite their grievances, Activision were sufficiently impressed with game developers Factor 5, that they contracted them for the C64/Amiga conversions of R-TYPE.

http://hol.abime.net/325

Katakis on the Amiga is, like its counterpart on the C64, a shoot'em'up heavily influenced by R-Type.

It's a single space ship versus the machine intelligences from the planet Katakis in six side-scrolling levels. The R-Type influence is apparent in many ways: from the design of the player's ship and some enemies to the weapons system and even some of the level designs (for example, one level is a battle against a giant enemy ship reminiscent of R-Type's third level).

The player's ship is equipped with a standard forward-aiming weapon. Further powerups to be collected include a three-directional scattershot that can be upgraded from two to eight projectiles. A reflective laser bounces off the floors and ceiling to cause further damage. Also available is an autoseeker and a power shot which must be charged by holding on to the fire button. The R-Type influence on the weapons is most obvious with up to two protection satellites hovering above and below the ship, as well as the R-Ball, an indestructible object that can be docked to the front of the ship and be used as both a weapon and a shield (and thus is basically the same as R-Type's Force).

The game offers a two-player mode, with two players taking turns.
 
http://www.mobygames.com/game/amiga/katakis_

_________________________
CHEATS:

Training mode:
Press Z after the game select screen.  Then,
plug the mouse into port two and hold the Right Mouse Button
while the game loads.

Unlimited lives:
Hold Z at the "Insert Data Disc" screen. Then, plug the mouse into port two and hold the Right Mouse Button while the game loads.
*

*
2E00268D, 79DC33A9
Denjoy
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DAE2590C, FE521186, A0AADA39
Dennis
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C43F87B5
Denver présente: Je Fais Des Couleurs
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
BC8317A9, CC28B166, 85735C97, E6100E96, 0769841D, CAD633BC
Desert Strike: Return to the Gulf
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Isometric - Military
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 Only
Relationship: Precursor to Jungle Strike
Hardware: OCS, ECS
Conversions: Atari Lynx, Nintendo SNES (Super Famicom), PC (DOS), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis
Disks: 3
Programmer: Dave Colclough, Gary Roberts
Musician: Jason A. S. Whitely
Designer: Carl Cropley, Damon Redmond, Jon Law
_________________________
*
The first game in the Strike series. A year after the Gulf War, a self styled General named Kilbaba (Muababa in the GBA version) takes over an Arab Emirate and threatens to start WWIII against its enemy in the West, the U.S. The whole world holds their breath as the President chooses you to destroy Kilbaba and his terrorist army before he launches a nuclear attack on the world!

You must fly an specially designed AH-64A Apache on a series of missions from rescuing MIAs, destroying power plants, to blowing apart SCUD missles! Take out his defenses while trying to find out Kilbaba's plans. Take on the Madman and forever rid this threat....in the desert!
 
http://www.mobygames.com/game/amiga/desert-strike-return-to-the-gulf
_________________________
CHEATS:

Unlimited weapons:
Enter HARDCASE as a password for unlimited weapons,
but low armor. 

Cheat mode:
Enter BQQQAEZ as a password to enable cheat mode with ten lives. Press [F10] or 0 to display the map. Resume game play with refilled ammunition. 

Level|Name|Passwords

2|Scud Buster|
TQJJLOM
BQJRAEF
EQOLHJR
BQQQAEB
LQJAQRJ

3|Embassy City|
TLOHOAN
ELEAJLN
OLAEAHQ
KLJLTOE
TLJJOAQ

4|Nuclear Storm|
OTBWEZT
BTEWKLL
PEITFTI
WEIVVJT
WTEOVJP

5|Prison Level|
TGJZLOK
ONKKQKF
ITOUPEX
EVNFWMB
*

*
B369CCE9, B4FBB176
Destroyer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
05DCD3DF, F227A125
Detonator
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
84294786, 7D224B77, 2B5A70A4
Detroit
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Isometric - Managerial
Gametype: Licensed
Release Year: 1994
Developer: Impressions Games
Publisher: Impressions Games
Players: 1 to 4
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 2
Programmer: Chris Gurski, Dale Campbell, Mike Bellantoni, Scott Woodrick
Musician: Christopher J. Denman, Jason P. Rinaldi
Designer: Andrea Muzeroll, Chin Mei Yu, Chris Beatrice, Erik Casey, Heidi Mann, Julie Airoldi, Lil Gangster, Scot Forbes
_________________________
*
Detroit puts you in the year 1908, and you are the President of an upstart car company. You will build and design cutting-edge automobiles, take care of finances and promote your products with marketing campaigns. Vintage car lovers will really enjoy the game, as it includes many classic car designs, all of which you can modify to your heart's content. As time goes by, new technologies will become available, and the industry will evolve with faster and safer cars. Competition, of course, will become tougher as your competitors catch up to your technological advantages.
You must then think globally -- open new factories overseas, and think of how to segment your market with different car models that do not cannibalize each other's sales.
 
http://www.mobygames.com/game/amiga/detroit
*

*
99A3C2B2, 2AAC7CC2, 5D17020B, 56F55F5B
Deuteros: The Next Millennium
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: Activision (UK)
Publisher: Activision (UK)
Players: 1 Only
Relationship: is a sequel to Millennium 2.2
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 2
Programmer: Ian Bird
Musician: Matt Bates
Designer: Jai Redman
_________________________
*
The sequel to Millennium 2.2 (released two years prior), is a space strategy game in which you start with a minimum amount of supplies and scientific knowledge, and must expand beyond Earth to explore and colonize other planets.

As Earth has been devastated by war, the available remaining population must be trained either for research, production or as marines in order to be assigned to their different jobs. As your research team discovers new technologies and items, and your mining facilities gather the needed material, your production team can start building the items necessary to your expansion. When your first space shuttle is built, you can launch it to build an orbital factory station which, in turn, allows you to build larger interplanetary spacecraft to reach farther planets with rare minerals.

As you colonize other planets, gather new materials, and mine asteroids, you will be able to build different items not available at the beginning of the game. Certain spacecraft can later be equipped with devices to automate asteroid mining and transportation of minerals from one location to another. 

The graphics of Deuteros are dark and consist of mostly static screens with basic animations. There is no background music during gameplay, only futuristic sound effects. The interface uses simple point-and-click on different icons and buttons (more functions become available as the game advances.)
 
http://www.mobygames.com/game/amiga/deuteros-the-next-millennium
_________________________
CHEATS:

Go to the surface or the orbital stores room.  Then
hold [Shift] and press C. The screen will turn green
to confirm correct code entry. Hold [Shift] and press C
to resume game play.  Click on the master control icon and enter
the stock screen. An unlimited amount of each item will be available,
even though only one will be displayed.  Additionally, orbital
space stations may now be built with only one frame section.
*

*
98AD09A9, 47CD8985, EFEE284B
Devious Designs
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D273309F, 228436F4
Dick Tracy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shooter - Side-Scrolling - Movie adaptation
Gametype: Licensed
Release Year: 1990
Developer: Titus
Publisher: Titus
Players: 1 only
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64, Sinclair ZX Spectrum
Disks: 1
_________________________
*
Dick Tracy is a tie in to the 1990 movie adaptation of the classic comic strip, staring Warren Beatty and Madonna. While an action/adventure hybrid using this license was released by Disney for the PC and Amiga, Titus also held a license to the movie. This is a side scrolling action game, where you control Dick Tracy as he moves through five stages, shooting gangsters with an assortment of weapons. Each stage leads to one of the mob bosses, until you ultimately capture the big man himself.

http://www.mobygames.com/game/dick-tracy__
*

*
4801BC7F, 3A6A348C, 07A88305, 5EE6163A
Dick Tracy: The Crime Solving Adventure
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Multi-Screen - Movie adaptation
Gametype: Licensed
Release Year: 1991
Developer: Distinctive Software, Inc.
Publisher: Disney Software
Players: 1
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 3
Programmer: Brian Krause
Musician: Frank Barchard
Designer: Faye Hoffman, Gérard de Souza (Desouza)
_________________________
*
You're the famous square-jawed detective in this graphic adventure. Track down criminals and solve cases using your two-way wrist radio, squad car, and bugs you plant in the bad guys' hideouts. Suspects behave differently depending on their personality: Some will cooperate, while others will interpret a show of force as an invitation to a gun battle. Features characters from the comic series.

http://www.mobygames.com/game/amiga/dick-tracy-the-crime-solving-adventure
*

*
600CB2F5, F9722493
Die Hard 2: Die Harder
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C7882D8C, 391C3215
Digger
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FA6B12D7, E19D106E
Dimo's Quest
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7BF7DA6C, 286BFD41, AD316868
Dino Wars
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8B7041C0, 010409E1
Dinosaur Detective Agency
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8F66197C
Diosa De Cozumel, La
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
*

*
591EB8AA, DAC15ADC
Disc
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BF036DAC, B5A92480, 65A7A86E, 98ADD7BA, 9769D0E2
Disposable Hero
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Euphoria
Publisher: Gremlin Graphics Software Ltd.
Players: 1 Only
Relationship: Also available for CD32
Hardware: OCS, ECS
Disks: 2
Programmer: Harald Holt, Mario van Zeist
Musician: Hein Holt, Rick Hoekman
Designer: Arthur van Jole, Hein Holt, Lars Verhoeff
_________________________
*
This horizontally scrolling R-Type-influenced shoot 'em up features 5 levels to blast through, with bosses at the end of each level as well as tough mini-bosses as you go through it. There are four difficulty levels, with the easiest acting as a trainer, as you can't reach the final level or complete the game properly with it. You can customize exactly how loud the music and sound effects are relative to each other, and there lots of subtle visual effects, such as a smoke haze coming off your ship as it incurs gradual damage.

The game's power-up system is worthy of note. Rather than simply picking up new weapons, or all-purpose tokens which can be traded in at the press of a button, you collect blueprints for a total of 32 different weapons as well as upgrades to the maximum amount of power your ship can unleash at a time. Once you reach a power-up bay (which are depicted as blue domes at the base of the level), you can add or remove weapons so as to maximize your attack capabilities.
 
http://www.mobygames.com/game/amiga/disposable-hero
_________________________
CHEATS:

Select "Options" at the main menu.  Then,
select the "Mode" to "Arcade" and "Sound
SFX Volume" to "0".  Select "Exit", and
enter the high score screen.  Hold the Right Mouse Button
and type euphoria. Then, press the Left Mouse Button
to return to the main menu. Select "Options" and choose
the new selection at the bottom of the list to display the cheat
menu.
*

*
141BC38A, 3999E49E
Distant Armies: A Playing History Of Chess
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A3060A9E, 0DEC08A5
Ditris
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F29EE56D, 91758FEA
Dizzy - Prince Of The Yolkfolk
Alternative title: Prince Of The Yolkfolk
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Puzzle
Gametype: Licensed
Release Year: 1992
Developer: Codemasters
Publisher: Codemasters
Players: 1
Licensed from: Paul A. Ranson, Pat Stanley, Stewart Regan
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), NES, ZX Spectrum
Disks: 1
Programmer: Derek Leigh Gilchrist
Musician: Matthew Simmonds
Designer: Leigh Christian
_________________________
*
Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put this right in a compact and concise arcade adventure following the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food to replenish energy lost in contact with the many hazards. Succeed and you and Daisy will ride off into the sunset together.

http://www.mobygames.com/game/amiga/dizzy-prince-of-the-yolkfolk
*

*
8052AA3C, D8FA7226, 949441A8
Dizzy Collection
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
This is a compilation with 5 games	
Fantasy World Dizzy
Fast Food
Treasure Island Dizzy
Magicland Dizzy
Kwik Snax
*

*
5592E445, 4317EED3
Dizzy Dice
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
59D882A3, 229461D0
Dizzy Panic
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7C167B0A, E8811E3B, 5252F4E6
Dizzy's Excellent Adventures
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9052DEBF
Dogfight
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: VS Fighter - Multi-Directional - Flight
Gametype: Public Domain
Release Year: 1990
Developer: Richard Ling
Publisher: Richard Ling
Players: 1 or 2
Hardware: OCS, ECS
Disks: 1
Programmer: Richard Ling
Musician: Richard Ling
Designer: Richard Ling
_________________________
*
Dogfight is a two-player game with roots in the same primordial soup as Atari's Combat and other basic dogfighting games.

The two players take sides in an split-screen air battle above France in 1916. Player one starts off as an English pilot on the left side, and player two flies his red Luftwaffe plane from the strip on the right screen. At the end of each strip is a tree, so lift-off requires precision; too early and you will stall to the ground; too late, and you will crash into a tree.

As the two players fly towards each other, the split screen is joint as they reach visual contact, and likewise split off again if they fly away from each other. If a player is shot down, he must take off again from his base, and the winner gains a point. In the time it takes for the other player to lift off, you are at liberty to fly to his base and bomb both him and his hangar. Beware, though, for there is an AA emplacement at the base. The anti air artillery alternates between slow-moving shots and explosive flak, the latter being much more difficult to avoid. If you manage to bomb the artillery, the opposing player is more or less at your mercy – at least until the artillery is regenerated or if he manages to avoid your bombs and shots to shoot you down.

To spice things up, both sides have zeppelins which enter the game from time to time. The zeppelins are big targets but fire at you with great accuracy. In the middle of the playfield is a lake, where German and English U-boats take turns. They can be bombed, but have the same firepower as the AA batteries.

Control of your plane is imperative. Climbing too fast will put you into a stall, while steep dives will speed up your plane. Flying too high will also result in a stall, though this option can be turned off. If you manage to fly straight at the very top of the screen, you can take a shortcut above the mountain at the back of each air field. This will wrap you around to the opposing end of the screen.

Written in AMOS, Dogfight will let the players go on as long as they want, so the winner is usually he who first reaches a score set according to a gentleman's agreement.

http://www.mobygames.com/game/amiga/dogfight
*

*
B9DE8E10, FB63BF01, 75B32CBC, 9D36A0BB
Dogfight: 80 Years Of Aerial Warfare
Alternative title: Air Duel: 80 Years of Dogfighting
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Simulation - Flight - 3D
Gametype: Licensed
Release Year: 1993
Developer: Vektor Grafix Ltd
Publisher: MicroProse Ltd.
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST, DOS
Disks: 3
_________________________
*
As the name suggests, this flight simulation gives you a chance to fly most of the famous fighter models from World War 1 to the present day. You can fly the Sopwith Camel, the Spitfire, the F-4 Phantom, the Harrier Jump Jet, the F-16 Fighting Falcon, the Fokker DR1, and the MiG-23, each with realistic and functional cockpit features. The game offers 6 historical missions, a duel mode and a "What If?" air duel. In the latter, you can apply weapons from different time periods to aircraft, and try to shoot down a modern plane using an older one.

http://www.mobygames.com/game/amiga/air-duel-80-years-of-dogfighting
*

*
83B799E3, 1C5DBFA0
Dogs Of War
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
46ADF970, BCB9D71C, 2E0CDDD1
Dojo Dan
Alternative title: Woo-Lan Kid, The [Prerelease name]
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Multi-Directional - Martial art
Gametype: Licensed
Release Year: 1992
Developer: Psionic
Publisher: Europress
Players: 1 Only
Hardware: OCS, ECS
Disks: 2
Programmer: David J. Broadhurst
Musician: Allister Brimble (The Demon), Matthew Simmonds (4Mat)
Designer: Andy Oakley (Andrew), Haydn Dalton, Mike Oakley (Michael)
_________________________
*
Control Dojo Dan through twenty massive multi-directional-scrolling levels of platforms, pickups and hand to hand combat in your quest to defeat the evil tyrant Valrog, who has taken over the land of Banzaari. Levels vary from jumping puzzles to hoverboarding, flying and buggy riding. The game features a large amount of constantly attacking enemies, and its combat is very similar to the punch/kick attacks of Kung-Fu Master. 

The game was originally titled "The Woo-Lan Kid", but was re-named to suit a younger audience.

http://www.mobygames.com/game/amiga/dojo-dan

Box design was partly credited to Oliver Frey, famous for his cover artwork on Newsfield magazines (e.g. Zzap!64, Crash), which were bought in 1992 by Europress when Newsfield went bankrupt.

http://hol.abime.net/381
*

*
6B66B940, 3DBEF72B
Doman (PL)
Platform: Amiga 500
Region: Poland
Gametype: Undefined
_________________________
*
*

*
8B0EEF7F, C4222F89
Dominator
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
77EAD513, B59B75EE, 0D1139DF, 79E5BB47, 0D4577A0
Dominium
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
272304FF
Donalds Alphabet Chase
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9869EF51, 6241ED7F, 6B30065F, C013B5EF
Donk The Samurai Duck
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4EBBA62E, 47E91AB1
Donkey Kong
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A8EACAB2, 98DC9A57
Doodlebug
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9A980E4E, 5B9F9587
Doofus
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4F72F1CC, 43AD2F76, 5717F5D2
Double Agent
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E34E0A7C, A78CC4B6
Double Dragon
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2F79D142, ACA27BDD
Double Dragon 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8933FCE7, 69799C26, 206009EF
Double Dragon 3
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
595B8516, 78D5FDDF
Downhill Challenge
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
09A29584, F13C0EB6
Dr Dooms Revenge
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B0D10EC4, ED2ACDF3, 3C6299DF
Dr Dooms Revenge NTSC
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
CD5228A2, DCFD67C9
Dr Mario
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
75074E5E, AD13DCAA
Dragon Breed
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Arcade
Gametype: Licensed
Release Year: 1990
Developer: Arc Developments
Publisher: Activision, Inc.
Players: 1
Licensed from: Irem Corp.
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Disks: 1
Musician: Martin Walker
Designer: Paul Michalak, Paul Walker
_________________________
*
Zambaquous has done everything to make life hell for the people of Agamen, and as their King Kayus, the time has come to head out to destroy him. This leads to six levels of horizontally-scrolling shoot ‘em up action, although with some vertical movement as well.

The thing which sets the game apart from every other horizontally-scrolling shoot ‘em up (except Saint Dragon) is that you are riding on the back of a dragon, called Bahamoot. Both you and the dragon have firepower, and holding down the fire button increases Bahamoot’s energy bolt’s ferocity. The dragon’s tail can be controlled indirectly, and because it is indestructible, it can be used either as a shield, or as a weapon in its own right.

There are power-ups to collect by dismounting from the dragon and walking into them. These include fiery breath, bolts shot from Bahamoot’s tail, homing missiles of sorts, and lightning bolts, with only one ever active at a time. Each level has a time limit.

http://www.mobygames.com/game/amiga/dragon-breed
*

*
D5864D00, 089D1FAE
Dragon Fighter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
Release Year: 1991
_________________________
*
*

*
414D4E2C, CD149F1A
Dragon Scape
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C1A2D6F6, E17EE990
Dragon Spirit
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1ACCE4E2, 43BA0E6A, F72A1D84
Dragon Strike
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B7495892, 2840A0FB
Dragon Tiles
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B4C7E781, F190B61E
Dragon Tiles II: The Tournament
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
60A1E513, F25F1E5F, 24AF5BFA, D5DA7163
Dragon Wars
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Interplay Entertainment Corp.
Publisher: Interplay Entertainment Corp.
Players: 1 Only
Hardware: OCS
Conversions: Commodore 64
Disks: 2
_________________________
*
Dragon Wars takes place in the magical land of Dilmun, an island of salvation perverted into a world of horror by Namtar (as you might expect - the bad guy).

You start with a party of four in the city of Purgatory, equipped with nothing more than.. well - nothing.

Worst of all your magic users won't help you out, either, because magic has been banned (to correct this unpleasing situation is one of your main objectives). 

Other main targets are surviving, getting out of Purgatory and toppling Namtar (maybe getting some decent clothing, one or two shiny swords and the like on your way out).
Gameplay instantly reminds of the Bard's Tale-Series. Step-by-step first person 3D, opponents materialize out of the air. The combat system is turn based. 
Unlike its (spiritual?) predecessors the game features a full-blown skill system, auto-mapping and many places to actually use all these abilities.

Reasonable distribution of your skill points is rather critical.
 
http://www.mobygames.com/game/amiga/dragon-wars
_________________________
CHEATS:

View ending sequence:
Press [Amiga] + E to view the ending sequence. Note: Save the game before enabling this code, as it also ends the game.
*

*
A5EBF0BE
Dragon Wars
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
8EFD914F, 924DAF58, B4DA34BA, 1AC9A382, C09A7A51, 7890BF22, 68E13BE7, ED389F15, 1D882257
Dragon's Lair
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CAAF409E, E814CD18, AA1EA38D, 69C6840D, 7D84DC63, DD08070E, 2F254011, 9F19A257
Dragon's Lair II: Time Warp
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BAA6B2C6, F78BA8C8, 9A02AB1F, 9A1FDD9B, 76137ABB, 58BE65E1, EF6FE591, 63CF502A, 9A0887C4
Dragon's Lair III: The Curse Of Mordread
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3FF48D9A, A3FD445A, 95D25CED, 2B2C55DC, 735CECEF, 243D0444
Dragon's Lair: Escape From Singe's Castle
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
091A4ACA, A146DC68, 9FBD6832, 11C592BD
Dragonflight
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - Top Down - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Thalion Software
Publisher: Thalion Software
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 2
Programmer: Gunter Bitz, Marc Rosocha, Michael Raasch / Michael Rausch, Niclas Thisell, Udo Fischer
Musician: Jochen Hippel (Mad Max)
Designer: Celal Kandemiroğlu, Erik Simon, Günter Schmitz
_________________________
*
Dragonflight is a role playing fantasy game in which the player is seeking the immortality of the Dragon's Vale. A King can grant it if he is safely taken to the temple. 

The game is viewed from above. There are 10 dungeons to explore, encompassing 12 different cities and villages, all full of NPCs to interact with. Fights with hostile creatures occur regularly, with a tactical structure to encounters. Killing enemies boosts the victor's strength. Keep an eye on your hit points and magic. Over 150 items are featured, including some complex spells.
 
http://www.mobygames.com/game/amiga/dragonflight
*

*
9DF0A628
Dragonflight
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
724967DF
Dragonflight
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
42C34D7D, 6C28BFA3, A8161FB3
Dragons Breath
Alternative title: Dragon's Breath, Dragon Lord
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Role Playing Game - Strategy - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Outlaw
Publisher: Palace Software
Players: 1 to 3
Hardware: OCS, ECS
Conversions: Atari ST, DOS
Disks: 2
Programmer: Andrew Bailey
Musician: David Hanlon (Dave)
Designer: Simon Hunter
_________________________
*
Play one of the three evil wizards all competing to find the magical talisman. To do so, the player must hatch, raise, breed dragons, and use them to spread terror and power across the land! Use these dragons and spells to conquer or help numerous villages and cities across the land while devastating the other wizards also seeking control of the land.

Dragon Lord introduces different levels of gameplay, which may be categorized as the following:

    Alchemy
    The game introduces a complex process of alchemy. Different ingredients have positive and negative results in combination of different types of Magick equipment used for it. Use alchemy to strengthen (or even weaken) own dragons or use them to cast spells at surrounding villages and cities (as well as some alchemical spells for the player's own benefit). Creating a too powerful spell in the Magick Laboratory may introduce an unpleasant explosion in the lab. Ingredients may be obtained through villager tribute or purchase from traveling merchants.

    Note: The game is almost impossible to play without the Alchemical Table of Ingredients.

    Dragon Breeding
    The player may breed several individual dragons in the castle. Each require nurturing and patience before they can hatch and even more so after they hatch! Use alchemy spells to help strengthen the dragon eggs (or they may not hatch at all!).

    Dragon Missions and Political Map
    This feature gives a top-down perspective of the political map around the land. Send dragons to wreck havoc and terror to the surrounding villages and cities, or use them to explore the region and even protect villages and cities from enemy dragons! Attacking villages and cities may prompt them to surrender themselves under the player's control, providing the damage done is sufficient enough. This is also where the player may control the taxation of villages and cities (under player control) as well as any other information regarding them.

    Dragon Combat!
    Though optional, the player may enter manual combat (as to automatic combat) and enter a top-down, side-scrolling (vertical) arcade combat when attacking villages or cities. Here the player basically uses a dragon to burn anything that remotely looks like a structure.

    Note: If there is an enemy dragon near the area, the enemy dragon will come to the defense of that village or city! 

http://www.mobygames.com/game/amiga/dragon-lord
*

*
9AEF3323
Dragons Breath
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
3F637228
Dragons Breath
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
1ADB6D60, EC6DE6A4, 5FEFD053, 7FEA0A4A, 5E61DA93, 5384C9B7
Dragonstone
Alternative title: Darkstone (working title)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Adventure - Fantasy
Gametype: Licensed
Release Year: 1994
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 1
Hardware: OCS, ECS
Conversions: Also available for Amiga CD32
Disks: 4
Programmer: Barry Irvine (Paradroid/Anarchy), Derek Leigh-Gilchrist (DEL/Anarchy)
Musician: Martin Iveson
Designer: Mark K. Jones, Simon Phipps
_________________________
*
The pseudo-sequel to Darkmere, Dragonstone has a look and feel influenced by Zelda games. Agon is the villain whose hordes you must destroy. The game is split across 7 multi-directional levels, taking in forests and caves in a fantasy setting. You are armed with a sword and a special energy-bolt attack, which can be charged up. Some vanquished enemies discard food or gold; there are shops in which to spend this.

http://www.mobygames.com/game/amiga/dragonstone
*

*
856B4B6C, 9A774395, 93F3851A, B50B018A
Drakkhen
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse-Joystick
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Infogrames Europe SA
Publisher: Data East Corporation
Players: 1 Only
Hardware: OCS
Conversions: Atari ST, PC (DOS)
Disks: 2
Programmer: Laurent Salmeron, Michel Royer, Richard Bottet, Stéphane Baudet
Musician: Charles Callet
Designer: Dominique Girou, Frédéric Bascou
_________________________
*
ANHAK DRAKKHEN AGHNAHIR HURTHD!

The prophecy has been fulfilled. The world shall be ruled by the dragons. On an island far away, their lords prepare for the conquest of the lands. There is only one hope for mankind. The emperor sends out four heroes -- warriors and magicians -- to solve the puzzle of tears and prevent the invasion of the Drakkhen.

Drakkhen is an role-playing game with several ingenious features for its time. The eye-catcher is a mix of fast 3D landscapes and 2D interiors. Your party travels overland on a flat terrain made up of vectors, on which 2D objects are zoomed (The same type of engine was later used in Eternam). Youll encounter monsters and fight them in real-time combat, and discover the palaces of the dragon lords. Indoors, youve got to find your way through the maze of chambers, solving puzzles and defeating the minions of the Drakkhen. Your party members are depicted in four status windows on the left side of the screen, thus allowing to see their current status and equipment at once.
 
http://www.mobygames.com/game/amiga/drakkhen
_________________________
CHEATS:

Cheat mode:
Use disc two to start the game and create new characters.
Enter SUPERVISOR as the first character's name, then press
[Enter]. Enter any name for the remaining characters, then
begin game play. Press [F10] to heal all damage and resurrect
any dead characters.

Super characters:
Use disc two to start the game and create new characters.
Enter 31415927 as the first character's name, then press
[Enter]. Enter any name for the remaining characters, then
begin game play. All characters will have higher attributes. Note:
To enable both cheats, enter 31415927 and press [Enter]
for the first character's name, then enter SUPERVISOR and
press [Enter] for the second character's name.

Hints:

A good weapon for the mage and cleric is the bow. 

To enter Castle 2 use the unlock spell. 

To enter Castle 3, wait until the shark in the moat swims to the
right of the drawbridge, then cross. 

To get into Castle 4 wait until dawn. 

All armor, treasure and weapons inside palaces are restocked every
time you enter. Send the strongest character in to grab the
equipment, then distribute it amoung your band. If you need some
quick gold, do this repeatedly, then go see the weaponsmith.

Get all the expirence points you want by going to Prince Haagkens
castle.  Make your way past the bats, past the first fireplace with
the trap to the second fireplace.  In front of the fireplace is a
switch that activates a door two or three rooms farther on in the
castle when you step on it.  This door leads to a water fountain.
Looking into the fountain transports you to a room filled with
water that has a never ending supply of water monsters.  Take your
best weapon and armour with you. Set your character on 'auto kill'
and if he or she is able to hang in there, you can leave the
character in the room for several hours or all night killing off
zillions of monsters.  Do this for each of your characters and
you'll easily be able to kill the giant dragon.
*

*
E750045F
Drakkhen
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
4A960966
Drakkhen
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
39170459
DreamWeb
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
59FDA77B, D4A538FD, 9520E021, FAB210DF, D3501602
DreamWeb
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
86DF0C12
Driller
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
A 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.

http://www.mobygames.com/game/amiga/space-station-oblivion
*

*
E8B1EBBD, 5983E41B
Drip
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
314CCD38, A9795F97
Drivin' Force
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B0CCA3D3, AD8A7C6E, 06DAB07E
Duck Tales: The Quest For Gold
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B4248E44, 13DD1466
Dugger
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A17974BC, 55DA0774, 8A56EF30, CC6AB924, 2EA0780E
Dune
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1992
Developer: Cryo Interactive Entertainment
Publisher: Virgin Games, Inc.
Players: 1 Only
Relationship: Precursor to Dune II: The Battle for Arrakis
Hardware: OCS, ECS
Conversions: PC (DOS), Sega Mega-CD/Sega CD
Disks: 3
Programmer: Patrick Dublanchet, Remi Herbulot
Musician: Alexandre Ekian (Alex), Stéphane Picq
Designer: Didier Bouchon, Jean-Jacques Chaubin, Sohor Ty
_________________________
*
Based on the legendary Frank Herbert novel of the same name and visually inspired by the 1984 David Lynch movie, Dune is a strategy-adventure hybrid where the player takes the role of young Paul Atreides, the son of Duke Leto. The Emperor Shaddam Corrino IV has given the Atreides House the rights to manage the extraction of the most precious substance in the entire universe - the Melange, commonly known as Spice in the desolate desert planet Arrakis (Dune), the only place in the universe capable of producing the substance. While everything indicates the offer is a trap orchestrated by their enemies the Harkonnen, the Atreides family agrees on moving, as he who controls the spice, controls the universe.

The player arrives in Arrakis with the mission of contacting and convincing the Fremen tribes residing in sietches (desert settlements) near the Atreides palace to harvest the spice. Harvesting is the most important part of the game, required to purchase equipment from the smugglers and appease the emperor. To speed up the process of harvesting, the player can equip the tribes with harvesters to increase production and ornis to protect them from the gigantic protectors of the planet: Shai-Hulud - the sandworms. 

However, the spice doesn't last forever and new sietches must be prospected before having a mining crew assigned, but the player cannot run Southwards forever, as the Harkonnen enemy controls the North of the Planet, dangerously close to the Atreides Palace. Soon after the initial batches are sent to the Empreror, the player will have to actively deal with the Harkonnen, who will try to take control of player Sietches. For those, Fremen tribes can be assigned to military training with Gurney Halleck, but before doing such work Paul must have a certain reputation, gained by the control of Arrakis.

As the game advances, the player will untap Paul's latent powers, as well as meeting other characters from the Dune universe, such as Duke Leto, Jessica, Thufir Hawat, Duncan Idaho, Harah, Chani, Stilgar and Liet Kynes, the mastermind behind the ecological plans on Dune - the ultimate goal.
 
http://www.mobygames.com/game/amiga/dune


*

*
5129CCF6
Dune
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
D76C4E86
Dune
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
0BDE0ABB
Dune
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
AD6E1468, F45622D6, FC82E476, B9124D7B, FB794C91, CD4CE1C3, 7285DBC6, EBCE485C
Dune II: The Battle for Arrakis
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Westwood Studios, Inc.
Publisher: Virgin Games, Inc.
Players: 1 Only
Relationship: Sequel to Dune
Hardware: OCS, ECS
Conversions: PC (DOS), Sega Mega-CD/Sega CD, Acorn Archimedes
Disks: 5
_________________________
*
The planet Arrakis (also known as Dune for it's sandy landscape) is  the only place in the known universe where the Spice Melange can be found. The Spice is very important, being the basis of interstellar travel and thus the standard of the Imperial economy. To increase productivity, The Padishah Emperor has invited three powerful Houses (Harkonnen, Atreides and Ordos) to compete against one another economically and bring up spice production. Competition between these houses will begin peacefully but soon turn to conflict involving weaponry, troops and spies. At the same time, the planet itself is hostile, with dangerous sandworms that inhabit the spicefields.

Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to  the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses.  In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed.

The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.

After a mission is completed, the player can select the next mission on a map of Dune. This choice determines the layout of the next map to be played, but has no effect on the overall campaign.
 
http://www.mobygames.com/game/amiga/dune-ii-the-building-of-a-dynasty

CREDITS:

Coder : Bob Koon (Robert Koon)
Coder : Bobby Earl
Coder : Denzil E. Long Jr.
Coder : Joe Bostic
Coder : Mark McCubbin
Coder : Rob Povey
Coder : Scott K. Bowen
Graphician : Sandy Dobbs
Musician : Dwight Okahara
Musician : Frank Klepacki
Musician : Glenn Sperry
Musician : Julie Stainer
Musician : Paul S. Mudra
Misc : Aaron E. Powell
Misc : Donna J. Bundy
Misc : Joe Bostic
Misc : Rick Gush
_________________________
CHEATS:

Extra credits:
When playing the level with no remaining credits and no spice to harvest, send a harvester to your opponent's camp. It will be destroyed and replaced, with seven credits added to your total. Repeat this as needed for extra credits.

Faster harvesting:
Repeatedly click on a harvester that is currently collecting spice to increase the percentage of gathered spice.
*

*
81BC0E3F, 4E361BDC, 2C47FD92, A2C901B6, 263DED07, 042AD4E6
Dungeon Master
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse-Keyboard
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: FTL Games
Publisher: FTL Games, Mirrorsoft (Europe)
Players: 1 Only
Relationship: Precursor to Dungeon Master II: The Legend of Skullkeep, has an updated version: Dungeon Master v3.6
Hardware: OCS, ECS
Conversions: Apple IIGS, Atari ST, Fujitsu FM Towns/FM Towns Marty, NEC PC-98, Nintendo SNES, PC (DOS), Sharp X68000, Tandy PC/IBM PCjr
Disks: 1
Programmer: Phil Mercurio
Designer: Andy Jaros
_________________________
*
Select your 4 adventurers and descend into the depths of the dungeon.  

Dungeon Master was a significant enhancement to the 3D dungeon crawl type of role-playing adventure game started by Wizardry and The Bard's Tale.  The addition of a mouse-based (real-time) combat and inventory system in Dungeon Master has been repeated by the Eye of the Beholder Trilogy, Lands of Lore series, and other late-classic-era RPG games.
 
http://www.mobygames.com/game/amiga/dungeon-master
_________________________
CHEATS:

Easy experience points:
Place a Ninja in a hall, throw all weapons, then retrieve them. Repeat to gain more experience points. For a Magician, cast a spell at the air. For a Fighter, slash or bash at the air.
*

*
2E730A20, 59189123, B6BCD148
Dungeon Master & Chaos Strikes Back
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse-Keyboard
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: FTL Games
Publisher: FTL Games
Players: 1 only
Relationship: Expansion set for Dungeon Master
Hardware: OCS, ECS
Conversions: Atari ST, Fujitsu FM Towns/FM Towns Marty, NEC PC-98, Sharp X68000
Disks: 2
Programmer: Doug Bell, Joe Linhoff, Mike Newton
Designer: Andy Jaros, David Simon
_________________________
*
There exists an edition which has a coin included with magical symbols embossed inside, and an inscription carved into the reverse which reads:

"Danger Thus Reveals Its Face"

A scan of both sides of this coin is available in Miscshots section.

http://hol.abime.net/2991

The Dark Lord returns in the sequel to the award-winning Dungeon Master. Using 4 player characters created in the "Prison" (or importing your own champions from Dungeon Master), you will have to face Lord Chaos again with a challenge: to destroy 4 pieces of Corbum ore before it shatters the universe!

Comes with a Utility Disk that allows you to personalize the characters by editing their portraits and names, and provides hints if you are desperately stuck! 

http://www.mobygames.com/game/dungeon-master-chaos-strikes-back-expansion-set-1
*

*
47E42499
Dungeon Master II: The Legend Of Skullkeep
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse-Keyboard
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1995
Developer: FTL Games
Publisher: Interplay
Players: 1 only
Relationship: is a sequel to Dungeon Master
Hardware: OCS, ECS
Conversions: Fujitsu FM Towns/FM Towns Marty, NEC PC-98, PC (DOS), Sega Mega-CD/Sega CD
Disks: 6
_________________________
*
Chaos Strikes Back was a semi-sequel to seminal RPG Dungeon Master, but a true sequel came several years later. The game fuses real-time battles with puzzle solving and travelling, although the game now auto-maps. Rain and magic usage effects are incorporated into the engine. The first part of the game is spent above ground, visiting villages with shops and temples, and trawling through forests.

Release history:

Even though developed by an American company, Dungeon Master II was first released in Japan, on the PC-9801 system, in 1993. Other Japanese systems it was released for include the PC-9821, the FM Towns and the Sega CD. The first English-language release was for the Sega CD in 1994. After many delays, versions for Western computers (PC, Amiga and Mac) followed in 1995. 

http://www.mobygames.com/game/dungeon-master-ii-skullkeep

A hard disk is mandatory, as the six disks are merely install disks.
This game requires a 68020 processor as well as 2 MB of RAM. This is why the game was classified as an AGA version, since the A1200 met those specs.

CREDITS:

Coder : Bert Huml
Coder : Billy Kelly
Coder : Kick Baker
Graphician : Andy Jones
Graphician : Arlene C. Somers
Graphician : Bruce Schlickbernd
Graphician : Cheryl Austin
Graphician : Dan Hewitt
Graphician : David Simon
Graphician : Dennis Walker
Graphician : Eddie Rainwater
Graphician : George Almond
Graphician : Helena Wickberg
Graphician : Jeremy Smith
Graphician : Michael J. Sherak
Graphician : Scott Bieser
Graphician : Stephen Beam
Musician : Allister Brimble (The Demon)
Musician : Brian Lizietti
Musician : Charles Deenen
Musician : Gregory Allen
Musician : Rick Jackson
Musician : Steve Lesh
*

*
F894AC84, 7ADF028D, 01AAD4C7, 1DF9028A
Dungeon Quest
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Text - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: Image Tech
Publisher: Image Tech
Players: 1 Only
Hardware: OCS
Disks: 2
Programmer: Chris Bailey
Designer: Biner Peep, Dana M. Dominiak (dD), Greg Vickers, James A. Stephens II, Robert Dominiak
_________________________
*
In a far-off land, an evil force is in charge, and you set off with the intention of putting things right. Immediately you see signs of desolation and environmental failure, with lifeless and malnourished people all round. Still, you must not give up; your friend who lives amidst this needs your help. With full graphical depiction of events and places, this interactive fiction can be played purely using the keyboard, but the bottom half of the screen contains some mouse interaction for direction entry. You can move in four directions, examine and take objects, talk to people and solve puzzles.
 
http://www.mobygames.com/game/amiga/dungeon-quest
*

*
41F3E3DA, AE4FA54F
Dungeons Of Avalon
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AF2C3D79, BE8C9226
Dungeons Of Avalon II: The Island Of Darkness
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
104FE6A5
Dux
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
373BA115, ED9317B0, 2B3631AA
Dyna Blaster
Original title: Bomber Man
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Maze - Isometric - Comical
Gametype: Licensed
Release Year: 1991
Developer: Hudson Soft Company, Ltd.
Publisher: Ubi Soft Entertainment Software
Players: 1 to 5, Simultaneous
Relationship: Based on 1990 Hudson Soft PC Engine release BOMBERMAN.
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS), NEC PC Engine, Nintendo NES, Sharp X68000
Disks: 1
Programmer: Armin Sander, Florian Strauch, Jörg Puls, Matthias Reichert, Michael Kleps
Musician: Eike Steffen, Sadik Domlu
Designer: Alexander Meyer, Florian Strauch
_________________________
*
The black spaceman kidnapped your beloved and brought her to his chambers in the castle, far beyond your reach, over the rivers, forest and mountains. Your job is to save her, battling the sea of the enemies, with only bombs at your disposal.

The range of explosion can be upgraded with time, but if you die, the range resets to minimum and you loose your previous skills, though. Some updates can make you walk through the walls, increase your speed, and give you some other assets to aid you in your quest to save the woman you love.

This top-down action-arcade game consists of nine levels per stage, each tougher than the other, and each final consisting of the boss you'll have to deal with. You can move horizontally and vertically and lay down bombs behind you thus evaporating the enemies, but beware, 'cos you can block yourself with your own bomb, and become a victim of your own tricks if you'll play in a huff.
 
http://www.mobygames.com/game/amiga/bomberman
_________________________
CHEATS:

Type bomberman during game play to enable cheat
mode. Then, press one of the following keys to activate the corresponding
cheat function.

Effect
Key

Advance to corresponding level[F1] through [F8]

Advance to corresponding stage in current level
1 through 8

View ending sequence[F9]
*

*
5A112E18, 0F290209
Dynamite Düx
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D7C7AD17, D4729254
Dynasty Wars
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8BA15D36, FBE76165
Dyter-07
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
06E53702, F5EDB03F, EBD9C6B3
E-Motion
Alternative title: Game Of Harmony, Sphericule
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Assembly Line, The
Publisher: U.S. Gold Ltd.
Players: 1 or 2, Simultaneous
Relationship: is a prequel to Vaxine
Hardware: OCS
Conversions: Amstrad CPC - Atari ST - Commodore 64 - - Nintendo Game Boy - PC (DOS) - ZX Spectrum
Disks: 1
Designer: Nick Pavis (Blue Turtle)
_________________________
*
This strategic action puzzle game features original gameplay. You control a spacecraft situated on a globe which you can rotate and move around the screen. You must knock globes into others of the same colour, to rid the screen of all the globes. The screen has no borders, so globes can be pushed off the side of the screen, increasing your tactical range. Knocking globes of different colors into each other produces smaller pods which need to be picked up quickly, giving you energy, or they will turn into globes and you will have to get rid of them too. Many of the globes are linked to other globes (or the ship) via string, and the level layouts include barriers as obstacles (and ricochet points), making the Newtonian physics more complex.
 
http://www.mobygames.com/game/amiga/game-of-harmony
_________________________
CHEATS:

When the picture of Einstein appears the second time, type "MOONUNIT"
and press 'RETURN'.  Now use the following keys during play:

              'F1'______________________Forward a level.
              'F2'_________________________Back a level.
              'F3'___________________Forward ten levels.
              'F4'______________________Back ten levels.

There are five ways you can complete a level and gain a hidden bonus:

    - Finish a level with the last digit of the timer as a three.
    - Complete a level collecting exactly 4 pods.
    - Completely fail a bonus level by doing everything wrong.
    - Complete a screen without wrapping around the screen.
    - Finish a level without rotating your ship right (clockwise).
*

*
3A88A2DC, BE9FE7BC
E.T.'s Rugby League
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2D8B40B4, 7E1AACF4, E9BD0528
Eagle's Rider
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
56540127, 9F20ED21
EbonStar
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
87774D5B, A4F73903
Eco
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0050928B, EDD9C0F0, E9941F87
Eco Phantoms
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CAF42F60, B6D96FFA, 277408EA
Edd The Duck 2: Back With A Quack!
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F92B1936, A0D36960, F8F0FCC1
Edd The Duck!
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
307A4338
Eksperyment Delfin
Platform: Amiga 500
Region: Poland
Gametype: Undefined
_________________________
*
*

*
A1A0589C
Electronic Pool
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
53CF1D87, 56676D92, 98D5558A
Elf
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platformer - Fantasy
Gametype: Licensed
Release Year: 1991
Developer: Nirvana Systems
Publisher: Ocean Software Ltd.
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 2
Programmer: Damian Slee
Musician: Matthew Cannon
Designer: Chris Warren, Jack Wikeley, Paul Oglesby, Simon Butler, Matthew Cannon
_________________________
*
Elf is a platform game which almost crosses into the adventure genre. You play an elf who is out to destroy Necrilous the Not-Very-Nice. It's resonably non-linear areas in that you can go back and forth between areas.

You collect items during play and get access to different spells and attacks.

http://www.mobygames.com/game/amiga/elf
*

*
AE752CAF, F9656465
Elf (MicroValue)
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CADC42DF, CCAAB7AC, 85F223F7
Elfmania
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Fantasy - Side-Scrolling
Gametype: Licensed
Release Year: 1994
Developer: Terramarque Ltd.
Publisher: Renegade Software
Players: 1 or 2
Hardware: OCS, ECS (PAL mode only)
Disks: 2
Programmer: Antti Toiviainen (Tai-Pan), Jani Askolin (Savi Ka/Saviour)
Musician: Aleksi Eeben (Heatbeat), Ville Hyvönen (Prime Premium)
Designer: Antti Kallioinen (Golem)
_________________________
*
The King of Muhmulandia is giving up the post, and will give the honour of leading the great Elf Kingdom to whoever can beat him in a fight. To earn the honour to fight him, they will have to lead their team of fighters through six successful fights against six competitors of differing skill levels.

One-on-one beat 'em up action ensues, then, but with a few surprises along the way. You don't fight as the same fighter all the way through, but you earn coins during the fights (characters drop them when attacked, a lá many platform games) and spend these on buying improved fighters, whose punches will have more effect on opponents. To get enough money to defeat the harder opponents, one strategy is to repeatedly fight the weaker guys, and spend the money on gradually upgrading.

Also worthy of note are the graphics - more colourful and varied than you'd expect on an Amiga 500.

http://www.mobygames.com/game/amiga/elfmania
*

*
D4825788, 2A8F83A7
Eliminator
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Arcade - 3D - Rail Shooter
Gametype: Licensed
Release Year: 1988
Developer: Linel
Publisher: Medalist (MicroProse), Hewson
Players: 1 Only
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, Sinclair ZX Spectrum. Based on 1988 Hewson Atari ST release.
Disks: 1
Programmer: Christian A. Weber
Musician: John M. Phillips
Designer: Pete Lyon
_________________________
*
A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one you’ve currently got.

http://www.mobygames.com/game/amiga/eliminator-
*

*
E3F5AC62, C82A7609, CEBBF049, 0A86C590, 51985A1F, DD0EEF0B
Elite
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Mr. Micro
Publisher: Firebird Software Ltd.
Players: 1 Only
Licensed from: David Braben, Ian Bell
Relationship: Precursor to Frontier: Elite II, has a modified version: Elite Advanced
Hardware: OCS
Conversions: Atari ST - MS-DOS - Commodore 64 - Commodore plus4 - ZX spectrum - Amstrad CPC - MSX
Disks: 1
Programmer: Gary Patchen, Rob Nicholson
Musician: Wally Beben (Wal Beban/Hagar)
Designer: James McDermott
_________________________
*
You have a ship with virtually no equipment. Take her and trade among the different star systems. You can be safe and trade on razor-thin margins among the safe systems, or take some risks and trade with anarchic systems while watching out for pirates. You can save on fuel costs by buying a fuel scoop and fly near the sun, but again, watch out for pirates! Or be a pirate yourself and raid other ships...  Don't get a bad rep as the police will come after you... Dock with space stations and do your trades (some may take contraband...) Upgrade your ship with your proceeds with better weapons,  shields, and other equipment. With 8 different galaxies, each with HUNDREDS of planets, there are plenty of room for exploration! Can you make your reputation all the way up to "elite"?
 
http://www.mobygames.com/game/amiga/elite

CONVERSION NOTES:

- Based on 1984 Acornsoft BBC B Micro release.
- Unofficial Enterprise 64/128 conversion exists using ZX Spectrum release.
- ELITE+ only was released for PC (EGA/VGA).
- BBC Electron cartridge version was unreleased.
- PC versions: CGA, EGA, VGA

[1] The Action 16 budget release of ELITE PLUS is the same as the original release of Amiga ELITE V2.0. The reason for this is that ELITE PLUS, a bug-fixed release for other platforms, roughly coincided with the delayed conversion of Amiga ELITE.

[2] Elite's docking sequence and music is "The Blue Danube" by Johann Strauss. Its use suggests the movie "2001: A Space Odyssey" which also features the piece.

[3] Known releases: V1.0 and V2.0

http://hol.abime.net/2834

_________________________
CHEATS:

Further jumps:
This technique can result in a distance of 80 light
years in about two jumps. Buy some fuel and launch from the station.
Press [F6] to display the local cluster chart and select
a planet that lies within the fuel range. Press H to jump
into hyperspace and the pointer will disappear.  However, it may
still be moved even though it is invisible.  Move the pointer
to a planet outside the range and press to get the local chart
for that planet.  This must be done within the ten second limit
of the countdown.  This should cause the jump to move to the selected
planet, well outside the 7.2 light year range. 

Control ship preview:
Press A when the rotating ships appear on the
opening screen to stop their movement.  Use the cursor keys to
rotate the ships.  Hold A and press a cursor key to rotate
them differently.  Press O or I to zoom in and out.
 Press D to continue.

View credits:
Press W when flying to view your score and the
credits.

Longer song:
Press H to jump into hyperspace, then engage
the docking computer when the counter is below 5.  The song, The
Blue Danube will play until your ship reaches the next station.

Cheat mode:
Enter SARA or SUZANNE when prompted for
a word from the manual during the copy protection check. Then,
enter a valid word when the prompt appears again. Press [Keypad
Plus] and/or [Keypad Asterisk] during game play to
display the cheat screen. A prompt for a byte and new value will
appear. Enter the first number of the set, press [Enter],
enter the second number, press [Enter], then press [Esc]
to resume game play. Note: Press [Help] to edit the amount
of arms and cargo.  Additionally, this will not work in the Space
Legends compilation version of the game.



Effect|Byte/Value

Create a new galaxy|12/00-FF

Create a new galaxy|13/00-FF

Extra credits|18/FF

7 light years fuel|1F/46

Escape capsule|20/01

Large cargo bay|23/02

ECM system; press L to toggle|24/01

Pulse laser|26/01

Galactic hyperdrive or Beam Laser|28/01

Escape pod|2C/01

Energy bomb|2F/01

ECM jammer|31/01

Naval energy unit|31/0C

Docking computer|32/01

Galactic hyperdrive|34/03

Mining laser|36/01

Military laser|38/01

Cloaking; press Y to toggle|3F/01

Food|40/01

Textiles|47/01

Radioactives|49/01

Slaves|4C/01

Wine|50/01

Narcotics|54/01

Computers|5C/01

Machinery|63/01

Alloys|67/01
Firearms|69/01

Furs|6C/01
Minerals|72/01

Gold|75/01
Platinum|79/01

Gem stones|83/01

Alien items|84/01

Refugees from Super Nova|88/01

Important Thargoid doc|8C/01

Clean legal status|(may be 97 - 01)|91/00

Harmless - Elite ranking|97/00-08

Loads of combat points|98/FF

Seek & destroy|9D/01

Deliver Thargoid Docs|9D/02

Rescue Refugees|9D/03

Destroy Cougar|9D/04

Destroy Space Station|9D/05
*

*
A10104F7, F412EA07
Elite Advanced
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
051ED7DD
Elvira II: The Jaws Of Cerberus
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
*

*
2E33B0EC
Elvira II: The Jaws Of Cerberus
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
128BF67E, 596C0177, CB096FC6, 1AB88F07, 8F901AF9, F00FEC96, 60AFA5A0, 761564E5
Elvira II: The Jaws Of Cerberus
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Role Playing Game - Horror
Gametype: Licensed
Release Year: 1992
Developer: Horror Soft
Publisher: Accolade, Inc.
Players: 1
Relationship: is a sequel to Elvira: Mistress Of The Dark
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64, PC (DOS)
Disks: 7
Programmer: Mike Woodroffe, Alan Bridgman, Simon Woodroffe
Musician: Jezz Woodroffe, Phillip Nixon, E. Daniel Arey
Designer: Kevin Preston, Maria Drummond, Paul Drummond
_________________________
*
Elvira - a horror movie star, a witch, and your girlfriend - is in trouble. A demon Cerberus has kidnapped her in order to kill her and gain her power. To save Elvira, you arrive at the studios of Black Widow Productions, where she is being held. Unfortunately, the whole studio is filled with monsters, as the horror movie sets have turned real.

Elvira II: The Jaws of Cerberus is an adventure/RPG first-person game. You begin by choosing one of the four classes for your character (which determines your starting attributes, such as Strength, Intelligence etc.).

For movement, you click the arrows in the bottom-right corner of the screen. Collecting items can be done via clicking on them in the first-person view window and dragging them into your inventory. (You can also click the "room" icon to see all the items that you've found in the room so far.) Should you encounter monsters, you fight by clicking on them. You can choose one of the four tactics (Normal, Defense, Fierce, Berserk) when fighting, and there's a number of different weapons you can find in the game. If you meet someone who doesn't want to murder you (a very rare occurrence) you can talk to him, though conversations are pretty simple and consist mainly of short phrases.

As you defeat monsters, explore the game world and cast spells (see below), you get experience. Once you have enough experience, you gain a level, and your attributes improve.

Thanks to Elvira's spellbook she gave you, you have the ability to create and cast spells. Some spells can be used to heal yourself, protect you in combat or damage your enemies, other are necessary to solve certain puzzles and make progress in the game. Creating a spell requires you to be of high enough level and to have the proper ingredients, different for every spell. The ingredients are usually gone forever once the spell is ready, so beware and don't use up any items vital for completing the game! Casting a spell requires you to use some amount of Power Points (PP), which regenerate automatically but slowly. What's more, you only get a limited number of castings when you prepare a spell, so don't waste them. 

http://www.mobygames.com/game/amiga/elvira-ii-the-jaws-of-cerberus
*

*
283614A4
Elvira II: The Jaws Of Cerberus
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
DFEDAF3F
Elvira II: The Jaws Of Cerberus
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
AF327F84, 355B6FA4, 39117F25, 0AE07B8D, 571D05F0, C0F97325, AA646A33
Elvira: Mistress of the Dark
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - First Person - Horror
Gametype: Licensed
Release Year: 1990
Developer: Horror Soft
Publisher: Accolade, Inc.
Players: 1 Only
Hardware: OCS
Conversions: Atari ST - Commodore 64
Disks: 5
_________________________
*
Elvira: Mistress of the Dark is an RPG/adventure title. The game uses a first-person perspective in which the hero wanders around solving puzzles, and combating with undead creatures that have overrun Elviras Castle.

This game features dozens of different death sequences. If the cook in the kitchen kills you, for example, you can see your head floating in her cauldron.

The game has a real-time combat system. You have to time your attacks and blocks in order to defeat the enemy.
 
http://www.mobygames.com/game/amiga/elvira-mistress-of-the-dark
_________________________
CHEATS:

Unlimited continues:
Remove the disk when prompted to play again after losing all lives. Select "Yes" to restart at the last point played. Your characters life points will be set to zero, but this may be repeated as needed until the game is complete.
*

*
1C324A61
Elvira: Mistress Of The Dark
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
E73A5CF2
Elvira: Mistress Of The Dark
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
0D666F7A, CF33459C, E4719C9D
Elvira: The Arcade Game
Alternative title: Elvira: The Arcade Game
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platformer - Horror
Gametype: Licensed
Release Year: 1991
Developer: Flair Software Ltd.
Publisher: Flair Software Ltd.
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64, PC (DOS)
Disks: 2
Programmer: Mick Hedley
Musician: Phillip Nixon
Designer: Phillip Nixon
_________________________
*
A platform game based on the well-known mistress of the dark popularized by Horrorsoft's RPGs, Elvira: The Arcade Game have 2 worlds, fire and ice. The two, huge levels are not very different. There are many weapons and power-ups Elvira can pick up. You have to kill many different enemies until you have solved the game.

http://www.mobygames.com/game/amiga/elvira-the-arcade-game
*

*
4222588D
Embryo
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
555BFAB3, A4A168F5, FB0AD095, B94D3E31, 5EA05FF9, 891DFD08
Embryo
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
889FABF0, CB0ECECB, 9E4BBB2A
Emerald Mine
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E3C859BB, B07DAD5A
Emerald Mine 3 Professional
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D7316A34, A5A34550, D90CE912, 017DBBC7
Emerald Mine II
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B340D83F, 6102CC04, F48ABAE9
Emlyn Hughes International Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1E77FDE8
Emmanuelle
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
*

*
6F58F6C0
Emmanuelle
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
FBC103EE
Emmanuelle
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
C3FB16E3, E56830DD
Emmanuelle
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
212BF41F, D817ED60
Empire Soccer 94
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
74AB7F56
Empire: Wargame of the Century
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Military
Gametype: Licensed
Release Year: 1990
Developer: Northwest Software
Publisher: Interstel Corporation
Players: 1 to 3
Licensed from: Mark Lewis Baldwin, Walter Bright
Hardware: OCS
Conversions: Atari ST - Apple II/IIGS - PC (DOS) - Commodore 64
Disks: 1
Programmer: Bob Rakosky
_________________________
*
The object of the game is simple - gain control of the entire world by using your armies to crush your opponents. You'll start off with a city, which must then produce armies, that are used to conquer more cities. The array of unit types is limited to eight, including various ships, fighter planes, ground units and a submarine. This is more than made up for by the significantly different abilities each of the units possess, and the game will mostly likely appeal to the Chess and Risk player's of the world.
 
http://www.mobygames.com/game/amiga/empire-wargame-of-the-century

Based on 1977 Walter Bright DEC PDP-10 text-only PD and 1983/84 DEC PDP-11/PC text-only commercial releases; ported from 1987 Northwest Software/Interstel PC/Tandy/PCjr graphical commercial release.
PC versions: CGA, EGA, Tandy/PCjr

Original game designed by William Bright and GUI created by Mark Baldwin. 

Known releases:

- V2.03 (15-Apr-1988)
- V2.04 (04-Jun-1988)
- V2.05 (14-Aug-1988)
- V3.0 (26-May-1990)

http://hol.abime.net/2853
*

*
FB479622, B362321E
Enchanted Land
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DAE843BD
Enemy: Tempest Of Violence
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
F49BB38C, DF9DDA35, 452DFC4E
Enemy: Tempest Of Violence
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C21061F4, AD4C045D
Enforcer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B588D020, D494E601
England Championship Special
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D1314E80, DB2AD61E
Enlightenment: Druid II
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B4A7E12D, ACDF60FE, 61F572A1, 11ED8F90, B92D4628
Entity
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
76644AE3, 8320E737, D24361E2, 3019C7E2, E6164797, D6B97167
Epic
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Mouse
Genre: Shoot 'em Up - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1992
Developer: Digital Image Design Ltd.
Publisher: Ocean Software Ltd.
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST - PC (DOS)
Disks: 3
Programmer: Phil Allsopp, Russ Payne,
Musician: David Whittaker, Øisten Eide (Oisten)
Designer: Martin Kenwright, Paul Hollywood
_________________________
*
The sun is about to go supernova and humanity must find a new home. All the population is packed into a huge fleet of ships and they set off for a suitable planet. Unfortunately the route goes straight through the territory of a hostile alien race, the Rexxons. 

The game is a space shooter but you also get surface missions on different planets. The main emphasis on the game is the graphics which were excellent when the game was released but this meant that the game was very short with just 7 levels. There are loads of cutscenes all with music from Holst's planet suite.
 
http://www.mobygames.com/game/amiga/epic
_________________________
CHEATS:

Press [Left Shift], slowly type nem ydid eht, then press [Enter] to enable cheat mode.  A sound will confirm correct code entry.  Press C to complete the
current mission.  Press Down/Right on the Joystick + [Enter] for full weapons and shields.

Level|Password

1|AURIGA

2|CEPHEUS

3|APUS

4|MUSCA

5|PYXIS

6|CETUS

7|FORNAX

8|CAELUM

9|CORVUS
*

*
E021ADF9, D329F7B7
Epic Extra Missions
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick or Mouse
Genre: Shoot 'em Up - 3D - Sci-Fi
Gametype: Coverdisk
Release Year: 1992
Developer: Digital Image Design (DID)
Publisher: One, The
Players: 1 only
Relationship: Published on coverdisk for The One, issue 47, August 1992.
Hardware: OCS, ECS
Disks: 1
_________________________
*
Published on coverdisk for The One, issue 47, August 1992.

http://hol.abime.net/2862
*

*
596C8B0B, 3AAC2854
Erik
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
93B2EF5A, E6DB8216, 2BD9A53F
Escape From Colditz
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Isometric - Historical
Gametype: Licensed
Release Year: 1991
Developer: Digital Magic Software Ltd.
Publisher: Digital Magic Software Ltd.
Players: 1 Only
Hardware: OCS, ECS
Conversions: Commodore 64
Disks: 1
Programmer: Mike Halsall
Musician: Bjørn Lynne (Bjorn; Dr. Awesome/Crusaders)
Designer: Jon Law
_________________________
*
Loosely based around the Gibson Games board-game, you are in control of a team of 4 POWs  a Brit, a Frenchman, an American and a Pole) and must guide them all to what many attempted and few achieved  escape from the notorious Nazi POW camp. You control each of the 4 men separately, each of them starting within their own quarters on different floors of the camp, and can always switch between them. 

The gameplay has a similar feel to isometric-view Spectrum games, notably The Great Escape and Head Over Heels. Collecting and using objects is a significant part of your task  lock-picks for the low-security doors, keys for the more secure ones, German uniforms to allow you to move around freely, and shovels to dig for freedom. You must avoid entering forbidden areas  do this and you will be placed in solitary confinement and have your equipment confiscated  if you attempt to run from the guards in such areas they will shoot at you.
 
http://www.mobygames.com/game/amiga/escape-from-colditz
_________________________
CHEATS:

Type one of the following codes during game play to activate the corresponding cheat function. 

Effect|Code

All keys|keymaster 

Kill all guards|die die die 

All items in inventory|i want everything
*

*
728A5E7A, C4873C99, 420F31ED
Escape from the Planet of the Robot Monsters
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Isometric - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Tengen Inc.
Publisher: Domark Software, Inc.
Players: 1 or 2, Simultaneous
Hardware: OCS
Conversions: Arcade - Atari ST - Commodore 64 - ZX spectrum - Amstrad CPC
Disks: 1
Programmer: Barry Costas
Musician: Matt Furniss
Designer: Neil Adamson
_________________________
*
Based on the arcade game, in Escape from the Planet of the Robot Monsters you are sent in on a rescue mission to Planet X. This planet has been taken over by robots and you must find and evacuate the remaining humans.

It's a shooter similar to Gauntlet, only with an isometric viewpoint. You run around the levels shooting robots, rescuing humans and picking up items.
 
http://www.mobygames.com/game/amiga/escape-from-the-planet-of-the-robot-monsters
_________________________
CHEATS:

Avoid Reptilion:
While fighting an end of level Boss, move across the
fighting area to the wall on the other side. Keep walking into
the wall at a point where two blocks meet and repeatedly drop
bombs and rotate the Joystick. Your character will eventually
walk through the wall and avoid Reptilion.		


*

*
E0617E23
Eskadra
Platform: Amiga 500
Region: Poland
Gametype: Undefined
_________________________
*
*

*
A633E86F, CDFF67CC
Eskimo Games
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A6828EA6, AE3B11E1, 2D46D8DF, 49D06882, 9BD31CE2
España: The Games '92
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4B89DF92, BC75E6D3, 3DB62037, 255876CA
ESWAT: Cyber Police
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F065E4D9, 7D1ADB92, 8D9640E5
Euro Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
27A3B497, 5618D1A0, 0A2437C0
European Champions (Ocean)
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ECBC953C, 49556044
European Football Champ
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4BF1F299, 3F66EDB7
Evil Dawn
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
254A018E, 50F6286B
Excalibur
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
496281A3, 72EFEFD1, 2901031F
Executioner, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C299BD8F, 75D82CD8, 97C7E528
Exile
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platformer - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: Audiogenic Software Ltd.
Publisher: Audiogenic Software Ltd.
Players: 1
Hardware: AGA (seperate version), OCS, ECS
Conversions: Amiga CD32, Atari ST, BBC Micro, Commodore 64, Electron
Disks: 1
Programmer: Peter J. M. Irvin, William Reeve
Musician: Henry Jackman
Designer: Peter J. M. Irvin, Jeremy C. Smith
_________________________
*
When a terraforming team on an unexplored planet sends some disturbing messages back to Earth and then stops responding altogether, a space-adventurer is sent to find out what happened.

The gameplay is a side-on 8-dimensionally scrolling action-adventure set on a planet. The player must find a way to the lower depths of the planet to rescue the terraforming team and defeat the evil Triax!

http://www.mobygames.com/game/amiga/exile
*

*
A9D657CD, 64970204
Exolon
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
505678AA
Explora II
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
9FCDEFED
Explora III: Sous Le Signe Du Serpent
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
A3DE5427
Explora: Time Run
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
514F85BD, 1623CE6C, 5E400DE7
Extase
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Puzzle - Multi-Screen - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Cryo Interactive Entertainment
Publisher: Virgin Mastertronic Ltd.
Players: 1 or 2, Simultaneous
Licensed from: Philippe Ulrich, Remi Herbulot
Hardware: OCS, ECS
Conversions: Atari ST - PC (DOS)
Disks: 1
Programmer: Patrick Dublanchet
Musician: Arnaud Devos + The Bulgarian V, Philippe Eidel, Stéphane Picq
Designer: Michel Rho
_________________________
*
The screen display in Extase depicts a symmetrical network of wires, some buttons, some fuses, some switches, and a picture of a female android in the middle. The overall aim is to restore sensory functions to the android, one in each level. All of this is done against an opponent, either human or computer, who controls the opposite half of the board.

This is done by guiding electrical pulses through each of the wires, however this can only be done once the wires have been woken up. You are in control of a cursor, which can click on the activation buttons to release a ball, which you direct using the cursor to reactivate wires on its path. Switches must be set to make all parts of this available  this can only be done when no ball is active.

Electrical sparks move around to make life harder, by destroying balls and fuses. Fortunately these can be 'zapped' using the cursor. New fuses can be generated by guiding a power beam into the fusebox, which is located centrally  simply pick up and place a generated fuse.

Better still, you can steal your opponent's, which is one of many ways the game becomes directly competitive. The two cursors cannot occupy the same space on screen, so hitting your opponent's cursor will jolt it. You can also adjust switches on both sides of the board, and summon sparks for your opponent to deal with. As the android is reactivated during the level it shows a range of facial expressions as a visual reward and measure of your progress.
 
http://www.mobygames.com/game/amiga/extase
_________________________
CHEATS:

Level|Password

Mystic Crisis|3976
*

*
9059172A, D8822A55
Exterminator
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - First Person - Shooter
Gametype: Conversion
Release Year: 1990
Developer: The Assembly Line
Publisher: Audiogenic Software Ltd.
Players: 1 or 2
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, DOS, ZX Spectrum
Disks: 1
Designer: Nick Pavis (Blue Turtle)
_________________________
*
Of all the mundane tasks which've been turned into action-packed games, bug-repelling must be up there with being a Paper Boy or a Trashman. These aren't average bugs; Chicago is under siege from mutated insects, rats and even toy tanks.

You'll have to work through seven houses, each of which has the typical rooms. You control a seemingly-dismembered hand, which must deal with the hordes as they come towards it, into the screen. They can be shot, thumped, or squashed depending on their type. To clear a room you must kill a certain number of creatures in each of the vertically-divided 'lanes' of the room - this causes squares on the ground to change colour.

http://www.mobygames.com/game/amiga/exterminator-
*

*
C527A74D, 4F8BBCDB
Extrial
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2B62C447
Eye
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1D02116A, 18B6C91A, 09D3061A
Eye Of Horus, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Denton Designs
Publisher: Britannica Software
Players: 1 Only
Hardware: OCS
Conversions: Atari ST - MS-DOS -  Commodore 64
Disks: 1
Programmer: Dave Colclough
Musician: David Whittaker
Designer: Ally Noble, Colin Grunes, Ed Knight, Paul Salmon
_________________________
*
As a mystical shaman, go through a pyramid in ancient Egypt to get the magical eye of horus. In a cool twist, by pressing the up arrow you turn into a birdy and can search through the levels. Just press the down arrow and voila! Human again. Many traps try to trick you.
 
http://www.mobygames.com/game/amiga/eye-of-horus
_________________________
CHEATS:

Enter the copy protection key, then type spam when prompted to press Fire.  Game play will begin with unlimited lives and no keys required.
*

*
78D8562C, 911EB662, A2A64B76, CFA0B7D8, 36402437
Eye Of The Beholder
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1991
Developer: Westwood Associates
Publisher: U.S. Gold Ltd.
Players: 1 Only
Relationship: Precursor to Eye of the Beholder II: The Legend of Darkmoon
Hardware: OCS, ECS
Conversions: NEC PC-98, SNES, PC (DOS), SEGA MEGACD
Disks: 3
Programmer: Bill Stokes, Philip W. Gorrow
Musician: Paul S. Mudra
Designer: Aaron E. Powell, Joseph B. Hewitt IV, Rick Parks
_________________________
*
Something evil is lurking below the city of Waterdeep. The Lords of Waterdeep summon a group of heroes to investigate. But someone or something has been watching the proceedings. After the heroes enter the sewers, the ceiling collapses behind them. The only way out is the way down, into a dungeon filled with monsters, traps and puzzles.

Eye of the Beholder is a dungeon crawler RPG with a first-person perspective based on the 2nd Edition AD&D rules. Your starting party consists of four characters and up to two NPCs can join later. Combat and magic happen in real time. Fight over a dozen different monster varieties and cast over 40 spells. A point-and-click interface makes exploring, fighting, spellcasting and handling objects easy.
 
http://www.mobygames.com/game/amiga/eye-of-the-beholder
_________________________
CHEATS:

Safe exploring:
Copy disk two and create your party on both disks.
Begin game play and insert the disk two copy before any secret
doors are discovered or doors are unlocked. This forces the game
to write the current status to the backup disk. Replace the original
disk and continue game play. If the party becomes stuck and the
game must be restarted, continue with the backup disk to have
all doors previously locked opened and have a surplus of keys
after they are collected.
*

*
985D033A
Eye Of The Beholder
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
9031E8F3
Eye Of The Beholder II: Legende Von Darkmoon
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
31525A9E, 2DAF4AAF, E5C2EF0B, F6F6E65E, 2D52E710
Eye Of The Beholder II: The Legend Of Darkmoon
Alternative title: Eye Of The Beholder II: Legende Von Darkmoon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Keyboard
Genre: Role Playing Game - 3D - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Westwood
Publisher: SSI
Players: 1 only
Relationship: is a sequel to Eye Of The Beholder
Conversions: Fujitsu FM Towns/FM Towns Marty, NEC PC-98, PC (DOS)
Programmer: Bill Stokes
Musician: Dwight Okahara, Paul S. Mudra
Designer: Ken Olsen, Aaron E. Powell, Rick Parks
_________________________
*
In the sequel to Eye of the Beholder, the Archmage Khelben summons the Heroes of Waterdeep, slayers of the Beholder Xanathar, for another mission. Strange things are happening in the forests near Waterdeep, centered around the Temple Darkmoon. People have been disappearing and shallow graves containing human remains have been found. Khelben teleports the party to the forests near Darkmoon so they may find out what kind of evil is working in the towers of the temple.

Eye of the Beholder II: The Legend of Darkmoon is, like its predecessor, a first-person role-playing game based on the 2nd Edition AD&D rules. It uses the same point-and-click gameplay mechanics and controls as the first game, with only minor changes. 

A starting party consists of four characters, which can be transferred from the earlier game or created from scratch. Characters can reach higher levels and learn new spells, must face new and tough monsters, and solve multiple puzzles. Compared to the first game, many more illustrated NPC encounters and cutscenes were added.

http://www.mobygames.com/game/amiga/eye-of-the-beholder-ii-the-legend-of-darkmoon
*

*
FAC22AA3, 7FF46656, 3B7C2550
Eye Of The Storm
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
63F810DB, 2116D4D8
F-15 Strike Eagle II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Flight Simulator - 3D - Military
Gametype: Licensed
Release Year: 1991
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1
Licensed from: Sid Meier, Andy Hollis
Relationship: is a sequel to F-15 Strike Eagle
Hardware: OCS, ECS
Conversions: Atari ST, DOS, Genesis, PC-98, Sega Mega Drive/Genesis, Sharp X68000, Tandy PC/IBM PCjr
Disks: 2
Programmer: Adrian Scotney
Musician: Dave Lowe
Designer: Adrian Scotney, Mark Scott, Tim Walter
_________________________
*
The second in the series features campaigns in Lybia, the Persian Gulf, The Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile.

11 camera angles including internal and external views of the plane exist. To help new players there is a training mode, with options to disable crashes and automate take-off and landing. Enemy AI is responsive, but a targeting computer helps you take them out before they can do it to you. The game incorporates two "Director's Modes" which cuts away from your cockpit to highlight special events occurring elsewhere in the game world, like enemy base launching fighters, SAM sites launching SAMs, and your missiles hitting the target.

http://www.mobygames.com/game/amiga/f-15-strike-eagle-ii
*

*
C54154B2, AEDF83CA
F-16 Combat Pilot
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
037D4C6C, 322943C7
F-19 Stealth Fighter
Alternative title: Project: Stealth Fighter (C64)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Flight Simulator - 3D - Military
Gametype: Licensed
Release Year: 1990
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1
Licensed from: Sid Meier
Relationship: is a prequel to Nighthawk F-117A Stealth Fighter 2.0
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64, DOS, PC-98, ZX Spectrum
Disks: 2
Programmer: Adrian Scotney, Malcolm Hellon, Tim Walter
Musician: Ken Lagace (Legace)
Designer: James Hawkins, Mark Scott, Martin Moth
_________________________
*
Rule the night! Take the pride of American Stealth technology and take on the best the Warsaw pact technology can offer! Dodge between radars, sneak under enemy fighters, and take out your primary objectives and secondary objectives with your limited weapons onboard, then make your way home. Can you survive all the way to general and win the Congressional Medal of Honor?

F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealth fighter based on the data available at the time. You get full 3D graphics, 3D enemies, random objectives and enemy dispositions (so each mission will be different), dynamic radar effectiveness that depends on your position and radar cross section, enemies that search you out if you do "tickle" their defenses, even civilian aircrafts in the air, and ability to play in cold war, moderate war, or all-out war, with very different rules of engagement.

http://www.mobygames.com/game/amiga/f-19-stealth-fighter

[1] Original concept by Jim Synoski & Arnold Hendrick; lead game design (16-bit version) by Sid Meier. Coding by Adrian Scotney, Tim Walter & Malcolm Hellon. Graphics by Mark Scott; 3D editing by James Hawkins and Martin Moth. Sound by Ken Lagace.

[2] The U.S. version of F-19 STEALTH FIGHTER was released on 3 disks (cf. 2 disks for the UK release).

[3] Game features analogue joystick support.

Known releases: 

- V1.00 (1990) [UK], V1.00 (27-Feb-91) [UK]
- V1.00 (28-Jan-91) [US]


TRIVIA: Originally released in 1987 on 8-bit platforms (C64/128, Spectrum) as PROJECT: STEALTH FIGHTER, there was heavy speculation from media and other sources surrounding a missing aircraft in the U.S. Air Force's numbering system, the F-19. It was speculated that the F-19 was the USAF's new "stealth bomber", which was widely rumoured at the time to be undetectable by radar due to its innovative design. MicroProse, through unclassified info. gleaned by owner Major "Wild Bill" Stealey and from other sources, produced PROJECT: STEALTH FIGHTER........the first stealth flight simulator, based on a number of educated guesses about what the new "stealth fighter" would be like when released. The F-19 remained hypothetical, however, and no such aircraft bearing the moniker was ever unveiled by the USAF. 

In November 1988, the USAF finally unveiled their new stealth fighter, the F-117 Nighthawk. Shortly afterwards MicroProse released F-19 STEALTH FIGHTER for PC, the first enhanced 16-bit version of PROJECT: STEALTH FIGHTER. The 16-bit versions of the game (including the Amiga/Atari ST releases in 1990) incorporated the real life F-117 Nighthawk, as well as MicroProse's hypothetical F-19 Stealth Fighter.

http://hol.abime.net/478
*

*
20693AE1, 0633CEB4
F/A-18 Interceptor
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick and Keyboard
Genre: Flight Simulator - 3D - Military
Gametype: Licensed
Release Year: 1988
Developer: Intellisoft, Inc.
Publisher: Electronic Arts Ltd.
Players: 1
Licensed from: Bob Dinnerman, Moses Ma
Hardware: OCS, ECS
Disks: 1
Programmer: Bob Dinnerman
Musician: Dave Warhol
Designer: Greg Johnson
_________________________
*
F/A-18 Interceptor is a flight simulator in which you can fly either a F-16 Falcon or a F/A-18 Hornet jet. The game is set in the Bay Area; you can either just fly around, perform several maneuvers, or fly one of six missions that are set in the Cold War. In those missions, you have to protect the president's Air Force One, intercept enemy aircraft, rescue a downed pilot, and save the city of San Francisco from being blasted into oblivion by a nuclear cruise missile.

http://www.mobygames.com/game/amiga/fa-18-interceptor
*

*
C2D6FEBD, B4F04C4C
F1
Alternative title: Formula One
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick or Mouse
Genre: Racing - Cars - Formula 1
Gametype: Licensed
Release Year: 1993
Developer: Lankhor
Publisher: Domark Software Ltd.
Players: 1 or 2
Relationship: is a prequel to F1 World Championship Edition
Hardware: OCS, ECS
Conversions: DOS, Game Gear, Genesis, SEGA Master System
Disks: 1
Programmer: Dan McRae
Musician: André Bescond
Designer: Dominique Sablons, Stéphane Polard
_________________________
*
F1 is an Official Formula One Racing Game. There are two modes of play available: "Arcade", "Grand Prix". In both of these modes you complete a certain number of laps (4, 8, or 12) and select which circuit that you want to race on. The circuits include San Marino, France, Britain, Germany, Italy, Portugal, Japan, and Australia. Some circuits are easy, while some are difficult. 

There are slight differences between the two modes. For instance, "Arcade" allows you to select the circuit in any order that you like, whereas "Grand Prix" only allows you to fine-tune your car before starting a race. You also need to race a circuit in the order that they appear on the circuit selection screen, but you can skip a track if you want. 

F1 is a 1-2 player game, meaning that if you have another player handy, you can compete against each other.

http://www.mobygames.com/game/amiga/formula-one_
*

*
4CC782C5, AFE54AC5
F1 Tornado
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
515099D7, FD748BA0
F1 World Championship Edition
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick or Mouse
Genre: Racing - Cars - Formula 1
Gametype: Licensed
Release Year: 1995
Developer: Peakstar Software
Publisher: Domark Software Ltd.
Players: 1 or 2
Relationship: is a sequel to F1
Hardware: OCS, ECS
Conversions: Genesis
Disks: 1
Programmer: Andy Slater
Musician: Mike Ash, Paul Tankard
Designer: Mark Edwards (Tedd)
_________________________
*
F1 World Championship Edition is a Formula 1 racing game with real teams and drivers from the 1994 season including Benetton, Ferrari, Williams, Jordan, Lotus, Minardi, Tyrrell & McLaren. There are 16 circuits including the Monaco Grand Prix.

http://www.mobygames.com/game/amiga/f1-world-championship-edition
*

*
0963AD27, E890B2D2, D508DEB7
F17 Challenge
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - Cars - Formula 1
Gametype: Licensed
Release Year: 1993
Developer: Holodream Software
Publisher: Team17 Software Limited
Players: 1
Hardware: OCS, ECS
Disks: 2
Programmer: Fabrizio Farenga
Musician: Nicola Tomljanovich
Designer: Raffaele Valensise, Martyn Brown
_________________________
*
A third-person racing game featuring real Formula 1 cars and circuits, which represented Team 17's first attempt at the genre.

There are two gameplay modes, Arcade and Normal - in Arcade mode you have to finish in the top 3 each time, whereas in Normal mode you accumulate the appropriate points, irrespective of one or two bad results. There are 3 difficulty levels, and the number of laps is variable.

The field includes 22 cars (you can choose between a Ferrari, Williams, McLaren and Benetton), and contact with these (or with the kerbing or roadside barriers) inflicts damage on your car. This may get bad enough that you have to pit for repairs (if you don't make it to the pits and have more contact, you may get forced out altogether). Avoiding the slower cars you come up to lap can be crucial.

http://www.mobygames.com/game/amiga/f17-challenge
*

*
EA219F50, F56E3742, 5D6DE49B
F29 Retaliator
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Flight Simulator - 3D - Military
Gametype: Licensed
Release Year: 1989
Developer: Digital Image Design Ltd.
Publisher: Ocean Software Ltd.
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST, DOS, FM Towns, PC-98
Disks: 2
Programmer: Phil Allsopp
Musician: Matthew Cannon
Designer: Joanne Drury, Martin Kenwright, Paul Hollywood
_________________________
*
This flight simulator puts you in the cockpit of either the F-22 or the fictional F-29.

Choose from four campaigns with increasing difficulty: a training campaign in Arizona plus real war campaigns in the Pacific, the Middle East and in Europe.

Each campaign includes a variety of missions involving both dogfights and air-to-ground attacks.

http://www.mobygames.com/game/amiga/f29-retaliator
*

*
BD398C1F, 103865D7
F40 Pursuit Simulator
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D3C7B71C, 7E4D9F0A
Face Off (Anco)
Platform: Amiga 500
Region: Europe
Gametype: Undefined
Release Year: 1989
Publisher: Anco - Worldwide
_________________________
*
*

*
4DAD7C02, 13D5A608, BDBD2704
Faery Tale Adventure, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - Top Down - Fantasy
Gametype: Licensed
Release Year: 1986
Developer: David Joiner (Talin)
Publisher: MicroIllusions
Players: 1 Only
Hardware: OCS
Conversions: MS-DOS - Commodore 64 - Sega 16-bit
Disks: 1
Programmer: David Joiner (Talin)
Musician: David Joiner (Talin)
Designer: David Joiner (Talin)
_________________________
*
You take on the role of three brothers wandering through the magical land of Holm. Real-time interaction reminiscent of Ultima 7. An extremely large world, touted at the time as the largest game world ever created, about 17,000 computer screens worth of terrain.
 
http://www.mobygames.com/game/amiga/faery-tale-adventure-book-i
_________________________
CHEATS:

Unlimited items:
At times, you may approach an item and press [Space], before continuously tapping T to obtain an unlimited number of that item.

Unlimited keys:
Save the game after entering a dungeon or cave. Move through your location until running out of keys. Restore the game to resume with the doors remaining open and a new set of keys.

Unlimited bravery points:
Jump on the turtle and keep attacking it.

Increased luck:
Locate the Sorceress on the island with the Crystal Castle. Use the "Ask" command several times to increase
your luck to 65.
*

*
09AE1A9B, D792D133, 3E229C21, 4D2A3836, 6A012B1C
Falcon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Flight Simulator - 3D - Military
Gametype: Licensed
Release Year: 1989
Developer: Spectrum Holobyte, Inc.
Publisher: Mirrorsoft Ltd.
Players: 1 or 2
Relationship: has data disks: Falcon Mission Disk Volume 1: Operation Counterstrike & Falcon Mission Disk Volume II: Operation Firefight
Hardware: OCS
Conversions: Atari ST, CDTV, DOS, Macintosh, NEC PC Engine
Disks: 2
Programmer: Chris Orton, Colin Bell, Russell Payne
Musician: Andy Fisher, Russell Payne
Designer: David Whiteside (Dave), Martin Wainwright
_________________________
*
The long Falcon simulation legacy of hardcore simulations of the F-16 fighter plane begins here. The plane's electronic displays and radars are simulated fully, with 4 styles of HUD. Not only can your plane barrel-roll and scissor, the enemy planes can too, with Artificial Intelligence recreating the moves of a real pilot. This was one of the earliest games to offer head-to-head play by linking two machines. It comes with a massive manual, detailing all those functions.

http://www.mobygames.com/game/amiga/falcon
*

*
72D11BCD, 15D0B8D4
Falcon Mission Disk Volume 1: Operation Counterstrike
Alternative title: Falcon Operation: Counterstrike
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Flight Simulator - 3D - Military
Gametype: Licensed
Release Year: 1989
Developer: Rowan Software Ltd.
Publisher: Mirrorsoft Ltd.
Players: 1 or 2
Relationship: is a data disk for Falcon
Hardware: OCS
Conversions: Atari ST
Disks: 1
Programmer: Chris Orton, Colin Bell, Russell Payne
Musician: Andy Fisher, Russell Payne
Designer: David Whiteside (Dave), Jody Sather, Martin Kenwright
_________________________
*
Objective: Total defeat of the enemy forces by destroying all the enemy industrial and ground assets.

First came the original FALCON F-16 Fighter Simulation, with all its superb flight characteristics, full weapons complement, and impressive 3-D graphics displays. With the new mission disk, expand your FALCON world into a full campaign with all the extras.

Your "ace" pilot skills are about to be put to the ultimate test. Today's target is the enemy power station, vital to their offensive. Naturally the location is deep in enemy territory and to fly there avoiding all the SAM sites, MiGs and hostile tanks will require all your resourcefulness. So far your successes have been mounting. The last of the T-80 tanks was dangerously close to your airbase before your last Mk84 bomb dropped dead on target. Then there was the attack on the seemingly indestructible bridge which is the main route for enemy supply trains. With your heavy bomb load you were a real "sitting duck" for those feisty MiG-29's, but thanks to some superb maneuvering and steady nerves, you received yet another ribbon for a job well done. But no time to reflect, here they come again..."Bogey at 6 o'clock - closing fast!"

NEW FEATURES:
Twelve different missions (designed for successive play to accomplish one major campaign)
Four moving enemy vehicles (tanks, trains, amphibious landing craft and trucks)
Static targets (power station, oil refinery, factory and bridges)
Secondary explosions
Enemy MiG-29's
New terrain

http://www.mobygames.com/game/amiga/falcon-operation-counterstrike
*

*
204DF19A
Falcon Mission Disk Volume 2: Operation Firefight
Alternative title: Falcon Operation: Firefight
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Flight Simulator - 3D - Military
Gametype: Licensed
Release Year: 1990
Developer: Rowan Software Ltd.
Publisher: Mirrorsoft Ltd.
Players: 1 or 2
Relationship: is a data disk for Falcon
Hardware: OCS
Conversions: Atari ST
Disks: 1
Programmer: Chris Orton, Colin Bell, David Whiteside (Dave), Russell Payne
Musician: Andy Fisher, Russell Payne
Designer: David Whiteside (Dave), Mark Shaw
_________________________
*
Falcon Operation: Firefight (in Europe released as Falcon Mission Disk Volume 2) allows the pilot to fly the updated Falcon F-16C in 12 new missions with a focus on air-to-ground operations to support allied ground forces in a war zone with a major escalation developing. Not only ground forces require support, but also the enemy is launching raids on friendly forces. Your support is required in both arenas...

Updated features include the AMRAAM 120A medium range air-to-air missile, the AGM-88A anti radar missile, an improved AIM-9M short range air-to-air missile, and an updated APG-68 radar. Furthermore extra enemy aircraft have been included: Mi-24 "Hind" helo and the MiG-27 "Flogger D". Another change is the option to allow multiple enemy aircraft to join the battle scene.

The 12 missions are: - Heavy Metal: Knock out two enemy tanks - Five Carder: Destroy four pontoon bridges - Hind Hit: intercept two Mi-24 Hinds - Lone Ranger: Destroy one MiG - Truck Interdict: Destroy three trucks - Ace High: intercept and destroy one MiG - Tank Park: Hit five tanks - Triple Trouble: Destroy two MiGs - Dragon's Head: Damage the enemy supply line - Interceptor: Kill one MiG-27 and protect the Arsenal - Dragon's Tail: Damage the bridge - Home Base: Destroy one MiG-27

This mission disk is an enhancement to be used together with the original Falcon package. It can be flown independently from Falcon Mission Disk Volume 1 (aka Falcon Operation: Counterstrike).

http://www.mobygames.com/game/amiga/falcon-operation-firefight
*

*
5AF469B2, 25FCDC8B, AAE9C822
Fantastic Dizzy
Alternative title: Christmas Dizzy [Prerelease name], The Fantastic Adventures of Dizzy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Puzzle
Gametype: Licensed
Release Year: 1993
Developer: Codemasters
Publisher: Codemasters
Players: 1
Hardware: OCS, ECS
Conversions: PC (DOS), Game Gear, Genesis, NES, SEGA Master System
Disks: 2
Programmer: Derek Leigh-Gilchrist, Ashley Hogg
Musician: Matthew Simmonds, Ashley Hogg
Designer: Joby Wood, Leigh Christian
_________________________
*
The evil wizard Zaks has cast a spell on the peaceful Yolkfolk, and while many fell under his spell, others have other problems to deal with, including Dizzy, who saw his girlfriend Daisy kidnapped and taken hostage by Zaks, and it's up to him to restore the Yolkfolk to normal and rescue Daisy from the top of the Cloud Castle's tower.

The most technically-advanced of Dizzy's adventure games in many ways, it was the only one to feature actual scrolling rather than a flick-screen system, the only one not to be released for the 8 bit computers the character originated on, the only one to originate on a console, as well as featuring many mini-games, such as Bubble Dizzy and an Operation Wolf clone. 

Gameplay involves walking Dizzy through the levels, picking up objects and using them to solve simple puzzles. There are plenty of tests of arcade skill along the way as well, as gaps must be jumped and baddies avoided - starting with a limited number of lives, the player can earn more by completing Theodore's puzzle. Before rescuing Daisy the player must capture all stars that unlock the gates of the tower.

http://www.mobygames.com/game/amiga/fantastic-adventures-of-dizzy
*

*
2759C52E, 076C95A5, 035A3FAD, 03B75B15
Fantastic Voyage
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
252C5C87, 596D5F1C, C2E4B740, BDAB63E1
Fantasy Flyer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1E62F9CA, 6CBD6671
Fantasy World Dizzy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1991
Developer: Optimus
Publisher: Codemasters
Players: 1 Only
Hardware: OCS
Disks: 1
Programmer: Andrew Green (Andy)
Musician: Allister Brimble (The Demon)
Designer: Terry Lloyd (Tel Lloyd)
_________________________
*
Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators along the way. The lands are littered with coins, and as well as completing the main task you should aim to collect as many of these as possible. There are puzzles on most screens, involving collecting objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the first two game, dialogue boxes between Dizzy and various other characters are included, giving the game a sense of character and humor as well as guiding you through the puzzles somewhat.

http://www.mobygames.com/game/amiga/fantasy-world-dizzy
*

*
6E60E78E
Fascination
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
92DD1F09
Fascination
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
4CF1809F
Fascination
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
1078739D, D5E3EEC9, 1ECD8FCB
Fascination
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
98BAE351, 2781F029
Fast Food
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EEAFCD21, 1F5B15D1
Fast Lane! The Spice Engineering Challenge
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9B6CCB6B
Fatal Heritage
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
F274573E, 1D1F38B0
Fatal Mission 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A2682E63, 9DF83422, 679BA3DC, C01AE2D4, 3A46E6BE, 542739BB
Fate: Gates Of Dawn
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1991
Developer: reLINE Software
Publisher: reLINE Software
Players: 1 only
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 2
Programmer: Holger Gehrmann, Olaf Patzenhauer
Musician: Karsten Obarski (Carsten, Obi/Chap/Muzak Wizzard), Matthias Steinwachs
Designer: Andreas Gehrke, Frank Knust, Ingo la Tendresse
_________________________
*
Fate is a role-playing game like many others of its time - first-person perspective with "steps" to take through the various environments on a quest to bring the main character, Winwood, who has been magically teleported into a parallel world by an evil wizard, back home into his own life.
 
http://www.mobygames.com/game/amiga/fate-gates-of-dawn
*

*
69E19BAE
Fate: Gates Of Dawn
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
B6CA2AF8, F3D3883F, 3737AF15, 34073632, 9B7A515E
Fatman: The Caped Consumer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2FC693A6, E66B9C98
Federation Of Free Traders
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EB885778, 1871D517
Fernandez Must Die
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4233B920, D56AFE4A, EC4BC4AA
Feud
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Isometric - Fantasy
Gametype: Licensed
Release Year: 1987
Developer: Binary Design, Ltd.
Publisher: Mastertronic Ltd.
Players: 1 Only
Licensed from: John Pickford (The Flying Ravioli Brothers)
Relationship: Based on 1987 Bulldog 8-bit (C64, Spectrum, CPC) release.
Hardware: OCS
Conversions: Commodore 64 - ZX spectrum - Amstrad CPC - MSX
Disks: 1
Programmer: Steve Hughes
Musician: Jason C. Brooke (Jas)
Designer: Jez Nelson, Steve Pickford (Ste / The Flying Ravioli Brothers)
_________________________
*
Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. 

Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so theres no need to decide which spell youd prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanorics direction relative to yourself is indicated by a compass.
 
http://www.mobygames.com/game/amiga/feud



*

*
78DC0C3A, BFC5A5A9, D744E875
Fidelity Chessmaster 2100, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
533A09B0, C0B41B1E, D9E1D834, 8A8BAB57
Fiendish Freddy's Big Top O' Fun
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
711E7C4F, 2D69B9B3, 676B0049, 8B330EF3
FIFA International Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FD80872D, 080B317D, FBE54222
Fighter Bomber
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A7F42F51, EEDD10DE
Fighter Bomber Advanced Mission Disk
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D0F07A66, ABE17260, B0BD3A32, B59D76F4, 39EC9946, 06EA33A3
Fightin' Spirit
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0C5949B6, D94026C6
Final Assault
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
042E8084
Final Battle, The
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
FAF6D791, D44279B8
Final Battle, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6C43D569, A3A68EC2
Final Blow
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
10A502F6, 31C6DFDB, 10948B78
Final Countdown
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DE8CA92D, FABC023F, 5D4155C9
Final Fight
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D76CAD68, BFF3ACC0
Fire & Ice: Christmas Special Edition
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Side-Scrolling - Platformer
Gametype: Coverdisk
Release Year: 1992
Developer: Graftgold
Publisher: Amiga Power (Future Publishing)
Players: 1 only
Relationship: is a set of exclusive levels for Fire & Ice: The Daring Adventures Of Cool Coyote
_________________________
*
Created as a special Christmas themed demo of Fire and Ice, this was released on the coverdisk of Amiga Power magazine, issue 20, December 1992.

http://www.classicamiga.com/content/view/4497/96/
*

*
8FE37E93, B539D71D, 39A0C43A, EE28DBAC, B921BEDA
Fire & Ice: The Daring Adventures Of Cool Coyote
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platformer - Side-Scrolling
Gametype: Licensed
Release Year: 1992
Developer: Graftgold Creative Software
Publisher: Renegade Software
Players: 1
Relationship: The NES game with the name
Hardware: OCS, ECS
Conversions: Amiga CD32, Atari ST, DOS, SEGA Master System
Disks: 2
Programmer: Andrew Braybrook
Musician: Jason Page
Designer: John W. Lilley, Phillip Williams
_________________________
*
The background story of Fire & Ice is quick to tell: A coyote (you) runs, throwing ice cubes, through various worlds. In the levels you must jump on platforms and kill your enemies. The enemies (for example, birds and penguins) can be shot with your ice cubes; they become frozen, so you smash them. Sometimes they leave part of a key behind after they're destroyed. The complete key, assembled from all the pieces, opens the door to the next world. 

In this "jump & run" you can also get some power-ups. You can find some coyote puppies; these puppies follow you, are invulnerable, and also shoot enemies. In higher regions you find some snow-flakes; enough of these and you get a great snowball for freezing more enemies on the screen.

http://www.mobygames.com/game/amiga/fire-ice
*

*
76FC24AE, 5D879F2C, F990D923, F76AF0B7, DD5ED3D9, E84D46F9
Fire And Brimstone
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Vectordean Ltd.
Publisher: Firebird Software Ltd., MicroProse Ltd.
Players: 1 Only
Hardware: OCS
Conversions: Atari ST
Disks: 1
_________________________
*
The Norse Kingdom is threatened by the Iniquitous Hel, goddess of Niflheim and purveyor of evil. Thor, the great god of law and order, has been selected by his fellow gods to travel through four Norse worlds in an attempt to stop Hel spreading evil and ruling his people. The journey will be long and ardulous. Hel has sent creatures to meet Thor, delay his progress, and kill him. A variety of pitfalls and traps await him.

To travel between worlds, Thor must collect the four segments of a key that will unlock the exit door. One segment lies inside a building, the rest are outdoors. If he fails to find all segments of the key when he gets to the exit door, then he goes back to the start of the world to search for what segments that he has missed.


Hel's creatures will try to stop him from doing this, but he can deal with them using a variety of weapons, such as fireballs and axes, and he can carry two weapons simultaneously, and can switch between them at any time. Potions can be obtained by destroying the flying creatures that go back and forth each screen. At the end of each world, Thor must defeat a much bigger creature in order to get to the exit door.
 
http://www.mobygames.com/game/amiga/fire-and-brimstone
_________________________
CHEATS:

Hold Down/Left on the Joystick at the title screen and press [Esc].
*

*
0ADA43C1, 9D36CD3B
Fire And Forget
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E69549CD, DB696584, 8267E325
Fire And Forget II: The Death Convoy
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6365A951, 66015EB6, 1F03C031
Fire Power
Alternative title: Firepower
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Tank - Top Down
Gametype: Licensed
Release Year: 1988
Developer: Silent Software
Publisher: CDS Software Ltd
Players: 1 or 2, Simultaneous
Hardware: OCS
Conversions: Apple IIgs, Atari ST, Commodore 64, DOS
Disks: 1
Programmer: William A. Ware
Designer: Reichart Von Wolfsheild
_________________________
*
A top-down view of two tanks battling it out trying to blast their way into each other's fortress. Guns, helicopters, and I can never forget the little "splut" sound the PC speaker made every time your tank ran over an infantry man....

One of the central gameplay ideas of the game was to play head to head with someone else, either via a split screen, modem, or null modem cable.

http://www.mobygames.com/game/amiga/fire-power

In the mid-1990s, Prolific Publishing (formerly Silent Software), developed a 2D remake of FIRE POWER called RETURN FIRE for 3DO, Sega Saturn, PC & Playstation. In 1998, they developed a 3D remake called RETURN FIRE 2.

Part of MicroIllusions' One To One Series, which also included GALACTIC INVASION & TURBO. Games are characterised by split-screens & 2 player modem support.
Initial UK distribution by Activision.
Docs contained in-game. 
Map editor available on Aminet.

http://hol.abime.net/558
*

*
C16664DF, 862954AB
Fireblaster
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0EAD7500, 3ECFA7A5, DA002395
Fireforce
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0B47E288, 588B460D
Firehawk
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D6BEC34B, BFC3FCEF
Firestar
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
823E42E9, 2CAC00B8
First Contact
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BF5FE758, D558BAF4, 4A18E1A0, 8126911E
First Samurai, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Hack & Slash
Gametype: Licensed
Release Year: 1991
Developer: Vivid Image
Publisher: Image Works
Players: 1 Only
Relationship: Prequel to Second Samurai
Hardware: OCS, ECS
Conversions: Atari ST - MS-DOS - Commodore 64
Disks: 2
Programmer: Raffaele Cecco
Musician: Nick Jones
Designer: Teoman Irmak
_________________________
*
"The Demon King descends from his mountain domain to you, the First Samurai and your master. Defenceless against the Demon's magic, you succumb to his powers, leaving the your Master to fight the Demon King alone. Your master falls in combat, dying. But, with his last breath, he summons the Wizard Mage. The Demon King fearing defeat, escapes to the future. Tormented, the young samurai seeks the teachings of the Wizard Mage in the ways of magic. Boiled with revenge and armed with a magical sword, the young samurai follows the Demon King into the future and the unknown..."

The First Samurai is a platform action game very much similar to other platform games, but with a medieval oriental touch to it in addition to various unique features.

Arriving in the new unknown land, you are defenceless hence your fists and kicks. But as you journey forth, you'll find your trusty magical sword as well as throwing weapons such as knives and axes. With your martial art skills, your enemy best beware with those sudden moves that may prove fatal!

The First Samurai offers a wide array of weapons, special items and other objects. Combat is usually melee, either relying on your punch or kicks or using the magical sword to slash some pretty skillful blows in whatever direction possible.

Monsters are forever regenerating but food for health is plentiful. It actually takes an effort to be killed...
 
http://www.mobygames.com/game/amiga/first-samurai

The SNES conversion begins with a different level to the other versions but has similar gameplay and graphical elements.

http://hol.abime.net/563
_________________________
CHEATS:

Area select:
Pause game play and type diputs. Pressing 0
through 9 to move around the current level. 

Cheat mode:
Hold one of the following keys when the word "Goonies"
appears while disk one loads to activate the corresponding cheat
function.

Effect|Key
Unlimited energy and weapons|[F1]

Unlimited energy|[F2]

Unlimited lives|[F3]
*

*
B71A5E3F, FDB6FB7C
Fish!
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
10FEB62A, 4F3B1C76
Fist Fighter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E965C67F, 59F42514, 521DF686
Five-A-Side Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A4121462
Flashback
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
28E0CBBB, 551E664E, B97903D1, 20A0ACEF, 64065A5F, 021E845D
Flashback
Alternative title: Flashback: The Quest for Identity
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Multi-Screen - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Delphine Software International
Publisher: U.S. Gold Ltd.
Players: 1 Only
Hardware: OCS, ECS
Conversions: Acorn Archimedes, Mega Drive/Genesis, MS-DOS (floppy disk & CD-ROM), NEC PC-9801, Nintendo SNES, 3DO, Atari Jaguar, CD-i, FM Towns, Mac OS, Sega CD, iPhone OS and platforms supported by REminiscence
Disks: 4
Programmer: Benoist Aron, Thierry Levastre, Thierry Perreau
Musician: Benoist Aron, Fabrice Visserot, Jean Baudlot, Paul Cuisset, Philippe Chastel, Raphaël Gesqua (Audiomonster/MELON)
Designer: Christian Robert, Denis Mercier, Fabrice Visserot, Patrick Daher, Paul Cuisset, Thierry Levastre, Thierry Perreau
_________________________
*
The year is 2142. You play as Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from now on his quest for survival and his lost identity begins.

"Flashback" is a platform action adventure. You navigate Conrad over the platforms, performing various moves. You can simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground. To defend yourself, you shoot enemies with your gun and also use various objects (such as stones) to harm or to distract them.
 
http://www.mobygames.com/game/amiga/flashback-the-quest-for-identity
_________________________
CHEATS:

Walk up to a door you wish to pass and turn around so your back is to
the door.  Hold down the fire button and tap the joystick in the
opposite direction to the door.  Then push the joystick towards the
door and release the fire button.  (THIS IS TRICKY)

                         (FRENCH LEVEL CODES)

                   1      2      3      4      5      6      7
     EASY:      "BACK" "LOUP" "CINE" "GOOD" "SPIZ" "BIOS" "HALL"
     NORMAL:    "PLAY" "TOIT" "ZAPP" "LYNX" "SCSI" "GARY" "PONT"
     DIFFICULT: "CLOP" "CARA" "CALE" "FONT" "HASH" "FIBO" "TIPS"

                     (ENGLISH/GERMAN LEVEL CODES)

                   1      2      3      4      5      6      7
     EASY:      "WIND" "SPIN" "KAVA" "HIRO" "TEST" "GOLD" "WALL"
     NORMAL:    "FIRE" "BURN" "EGGS" "GURT" "CHIP" "TREE" "BOLD"
     DIFFICULT: "MINE" "YOUR" "LINE" "NEST" "LISA" "MARY" "MICE"

Note that some cracked versions of Flashback were created by
translating the French version into English so the French level codes
may work if you are using a cracked version!
*

*
32809B19
Flashback
Platform: Amiga 500
Region: Czech
Gametype: Undefined
_________________________
*
*

*
EBB78DB1
Flashback
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
A96CE3EE
Flashback
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
2707FB58, 628D6ED4, E47AF381, 7BB10465, 8D5D2677, 62E5D995, 75F6E653, E10B9CF5, D96790A8, B19B40D1, 6DEDE0B1, 4032305B, 35CA9BA2
Flight Of The Amazon Queen
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fictional
Gametype: Licensed
Release Year: 1995
Developer: Interactive Binary Illusions
Publisher: Renegade Software
Players: 1 Only
Hardware: OCS, ECS
Conversions: MS-DOS
Disks: 11
Programmer: John Passfield, Tony Ball
Musician: Chris Maule, David R. Punshon, Graham King, Jason Page, Richard Joseph
Designer: Steve Stamatiadis
_________________________
*
Joe King is the hero of this point and click adventure. His plane is carrying actress Faye Russell when it crash lands in a remote jungle, and he must battle through 100 screens of adventure and puzzle. The game's feel is influenced by hammy B-movies, and the characters are quite stereotyped and comic. As standard in point and click adventures, a set of icons at the bottom of the screen allow you to interact with visible characters and items in the main view area.
 
http://www.mobygames.com/game/amiga/flight-of-the-amazon-queen
*

*
BEF85188, 5A80D28B, B3F63459
Flight Of The Intruder
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E885F8D1, 3A9500E9
Flight Simulator 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
29422C98, DD03010F
Flight Simulator 2 & Hawaiian Scenery
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6A8F1DF1, 4D710DB2
Flimbo's Quest
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BF98A91D, 058D665D
Flintstones, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1B701019
Flip Flop
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2CFB0BCF, EC00A06E
Flip-it & Magnose: Water Carriers From Mars
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B1A5135C, 1ACEF223, AC9F6912
Flood
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platformer
Gametype: Licensed
Release Year: 1990
Developer: Bullfrog Productions, Ltd.
Publisher: Electronic Arts, Inc.
Players: 1
Licensed from: Peter Molyneux
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
Programmer: Kevin Donkin, Sean Cooper
Musician: Charles Callet
Designer: Simon Hunter
_________________________
*
Flood is a side-scrolling platformer in which the player takes control of Quiffy, a strange amphibious creature, on his quest to stop the flooding of his underground world. The gameplay is familiar (it is a platformer afterall), but there are some novel ideas, such as Quiffy's ability to cling to walls and ceilings.

http://www.mobygames.com/game/amiga/flood
*

*
AAC51833, 5DB41662, 87F2C125
Floor 13
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D5CE5D46
Flucht Aus Colditz
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
2FD0129B, 882660BB
Fly Fighter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
68B687EA, FB8ED94C, 4B56B21F
Fly Harder
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2E975B81, B21CEF3A
Flying Shark
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4364AEF7, 208CEFD7, 92DFCE72
Fool's Errand, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B09DEC62, 0DF8318B
Football Glory
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
99B1E531
Football Manager: World Cup Edition
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
13EE9ECD, 4CB1C517
Football Manager: World Cup Edition
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
908020BE, 69162ABD
Footballer Of The Year 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D9DA1937
FootMan
Alternative title: FootMan
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Maze - Arcade - Top Down
Gametype: Coverdisk
Release Year: 1988
Developer: TopDown Development
Publisher: TopDown Development
Players: 1 or 2
Hardware: OCS
Disks: 1
Programmer: Robert Rousseau
Designer: Rob Tiltin
_________________________
*
"...a bog standard ripola Pacman clone with very few frills. You use a joystick or cursor keys and troll off round a whole bunch of mazes - you get 50 on the disc - while being pursued by some arthritic ghosties. Yup, there are dots, power pills which give you the ability to put the ghosties out of their misery, and wraparound corridors that'll take you from one end of the screen to the other.
Gameplay, when you get down to it is not particularly fast or startlingly responsive.
So far, so standard, but the redeeming feature of footman is the comprehensive Maze Editor. This lets you design your own mazes in which to weeble, providing all sorts of opportunities to shock maiden aunts and generally be terribly rude..."

Amiga Computing Vol 1 No 2 (Jul 1988)

http://amr.abime.net/review_48067
*

*
9AFB5917
Forgotten Mine
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3C5D931D, DECC20F8, 769CDEEB, 641B0B1A, 82D9FA59
Forgotten Worlds
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AF6F304C, E7D2F6F7
Formula 1 Grand Prix
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B5ACBFB3, 387F2D32
Foundation's Waste
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A6EEFD70, 61FE04B8, CA3A4378
Four Crystals Of Trazere, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
64944CFB, 1C7CFBBB
Frankenstein
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0EAFEC18
Franko (PL)
Platform: Amiga 500
Region: Poland
Gametype: Undefined
_________________________
*
*

*
08159FC3, 993B6067
Frantic Freddie
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
68FAE600, DB77DBDA
Freak Out
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9EAEA91E
Freedom: Die Krieger Des Schattens
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
ABD642A8
Freedom: Les Guerriers de l'Ombre
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
58508F1B
Freedom: Los Guerreros De La Noche
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
*

*
002955A4, A01D7375
Freedom: Rebels In The Darkness
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
67746B1E, 6AB9AF0E, 0B7ECE0A
Frenetic
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F9A38BA0, D4606EBB, 4BEA72AB, 10AB64AE
Fright Night
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
62D638EF, 39C1F1D1, D97CE371, A455F099
Frontier: Elite II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Simulation - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: David Braben
Publisher: GameTek UK Ltd.
Players: 1 Only
Relationship: is a sequel to Elite & Elite Plus
Hardware: OCS, ECS
Conversions: Atari ST - PC (DOS)
Disks: 2
Programmer: David Braben, Peter J. M. Irvin
Musician: Dave Lowe (Uncle Art)
Designer: David Braben, Jonathan Griffiths, Paul Mitchell, Peter J. M. Irvin
_________________________
*
Frontier: Elite 2 is, of course, the sequel to Elite and it continues in much the same way. You have a ship and limited funds, and nowhere to go but out into space. Trade, fight, hunt criminals, work for the various governments, anything goes in Frontier. There are few, if any, limits on what you can do or where you can go. And Frontier's universe (with approx. 100,000,000,000 planets and moons) is so big you'll never see the end of it.
 
http://www.mobygames.com/game/amiga/frontier-elite-ii
_________________________
CHEATS:
		
Extra money:
Purchase an extra passenger cabin, obtain a passenger, then try to sell your ship. Your offer will be refused, but your money will increased each time you try to sell.
*

*
F0180CD2
Frontier: Elite II
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
54FE8CE4
Frontier: Elite II
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
187A0360
Frontier: Elite II
Platform: Amiga 500
Region: Czech
Gametype: Undefined
_________________________
*
*

*
BDDFC51B, 300E7B22
Frost Byte
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
58C4089E, 7BFC1D9A, A75BCA82, D1FA0C3B, 5667393C
Full Contact
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
34741D1A, EA45E40B
Full Metal Planete
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E52B54B7, B469BF55, 4F6FE778, ED2A3FB5, C69398E1, 112F042F, 18A82B02
Fury Of The Furries
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: Atreid Concept SA
Publisher: Kalisto
Players: 1 Only
Hardware: OCS, ECS
Conversions: MS-DOS
Disks: 5
Programmer: Sebastien Wloch
Musician: Frédéric Motte (Moby), Olivier Baillymaitre
Designer: Francois Rimasson, Jean Michel Ringuet, Lionel Gischler, Stephane Bervas
_________________________
*
In Fury of the Furries, you control a cute, round creature called Tiny, who must defeat "the wicked one" who has captured the King, and turned all the Tinies into mindless monsters. Fortunately your Tiny has special powers. It can transform himself into a swimmer, rock eater, fireball spitter, or rope swinger during its quest.

The game takes place on a huge island separated into eight regions: Desert, Lagoon, Forest, Pyramids, Mountains, Factory, Village, and finally the Castle.
 
http://www.mobygames.com/game/amiga/fury-of-the-furries
_________________________
CHEATS:

Level select:
Hold Blue + Yellow + Green and
sweep the D-pad counter-clockwise in a full circle seven
times starting from Up at the title screen. If done correctly,
the map screen will appear marked with a red cross. Move the cross
to the desired level and press Red.
*

*
FC026C0A, 1E853FB8
Fusion
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2BADEAF8, F2A63A0A
Future Basketball
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A5E8A7EC, 26117F01
Future Bike Simulator
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5E67EAB0, A0190B45
Future Classics Collection
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
518388B6, 4D6E9F61
Future Shock
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C8BDFB0E, D2F575D0
Future Tank
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ED22E135, 0D3FC437, 65811367, 5F69D4DF
Future Wars: Time Travellers
Alternative title: Voyageurs Du Temps, Les
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Delphine Software International
Publisher: Palace Software, Interplay, US Gold
Players: 1 Only
Hardware: OCS
Conversions: Atari ST, NEC PC-98, PC (DOS), Sharp X68000
Disks: 2
Programmer: Paul Cuisset
Musician: Antoine O\\\'Heix,
Designer: Eric Chahi, Jean Baudlot
_________________________
*
Future Wars is a graphic adventure game, the first to use Delphine's proprietary Cinematique point-and-click interface. A right click brings up the verb menu. After choosing one of the six commands, you point the mouse over the desired target and execute with a left click. Small objects are depicted by enlarged drawings - once you found them. Pixel hunting is a very frequent aspect of Future Wars. Lazy players are punished with puzzle dead-ends.

What an unlikely hero! You are a window cleaner. A common, little window cleaner. Yet you discover, more due to your notorious curiosity than by mistake, a time machine in your chiefs back office. Strange? Absolutely. Your adventure in the past and the future is about to begin. The quest? Four words: Evil aliens. Beautiful girl.
 
http://www.mobygames.com/game/amiga/future-wars-adventures-in-time


*

*
5DBFDFF0
Future Wars: Time Travellers
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
4C30C81C, C9544FFB
Fuzzball
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Vertical - Platformer
Gametype: Licensed
Release Year: 1991
Developer: Scangames Norway AS
Publisher: System 3 Software Ltd.
Players: 1 or 2
Licensed from: Phil Thornton
Hardware: OCS, ECS
Disks: 2
Programmer: Dave Collins, John Atle Kroknes (Lord Strangelove/Razor 1911)
Musician: Tomas Dahlgren (Uncle Tom/Razor 1911/Scoopex, Titan/Northstar), John Carehag (Ziphoid/Razor 1911)
Designer: Tomas Dahlgren (Uncle Tom/Razor 1911/Scoopex, Titan/Northstar), Robin Levy, John Atle Kroknes (Lord Strangelove/Razor 1911)
_________________________
*
A lot of creatures called fuzzballs, are released in an old wizards castle by his young apprentice. The young man is also turned into one of the fluffy creatures himself, by accident. The old wizard gets a little upset, and orders the apprentice to get rid of the fuzzballs swarming all over his castle. If he succeeds, the wizard will turn him back to human form again.

This is a platform game, with 50 levels. To complete each level, you'll have to collect all the treasures, while at the same time avoiding, or killing, various enemies. You will face mostly other fuzzballs, but also other creatures. Each level is only a single Bubble Bobblish screen, but can take a while to complete anyway.

Touching an enemy once means instant death, and if you don't complete a level in time, you will be killed by mosquitoes entering the screen. To succeed in Fuzzball, you'll have to plan every move carefully, otherwise you'll die very quickly.

http://www.mobygames.com/game/amiga/fuzzball_
*

*
5430D68F, 418A46FD
Gainforce
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
88A65B49, D3261D0C
Galactic Conqueror
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EFF4A888, 0FF8F6FC
Galactic Empire
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
94B90F8A, 86A1DAB7
Galactic Warrior Rats
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FE5704EE, 4583C4A1
Galactic: The Xmas Edition
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
00B78F2F, 79529871
Galaga 92
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9FF29957, CD208A17
Galaxy 89
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BE091B11, CB44C608
Galaxy Blast
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B9F73D1A, A574FA0C
Galaxy Force 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C5A6898C, CB6557B5, 608EB00A
Galdregons Domain
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A87BEB7E, 70DD3308
Game Of Harmony
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
779787B5, 67AFEE03, E69AB59B
Games Summer Edition
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
435B1B93, CF93F9EE, 54D4EB72
Games Winter Edition
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
73D6B38E, 0269B07B
Ganymed
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CF6EE6EA, 0F7D2FEB, E954AE47
Garfield A Winters Tail
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5DD1075E, 53198356
Garfield Big Fat Hairy Deal
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0422A343, C53CA636, 45AD16A9
Garrison
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action
Gametype: Licensed
Release Year: 1987
Developer: Digital Dreams
Publisher: Rainbow Arts, US GOLD
Players: 5 max, 2 simultaneous
Hardware: OCS, ECS
Conversions: Commodore 64
Disks: 2
Programmer: Andreas C. Hommel
Musician: Andreas C. Hommel, Pascal De Sapio (Sound Creation Studio)
Designer: Andreas C. Hommel, Orlando Petermann, Ulrich Weltner
_________________________
*
Garrison is a top-down action game very similar to Gauntlet. Up to five characters fight their way through over 100 dungeon levels taking on hordes of enemies, collecting potions, gold, scrolls, keys and magic items along the way. Each player character has different strengths and weaknesses so the game plays best in multiplayer mode because some levels really benefit from particular capabilities eg. speed or magic. The enemies also have a large variety of attacks, some fire projectiles at you, some engage you in hand to hand combat, some just drain your health when they touch you and some attack you with magic.

http://www.mobygames.com/game/amiga/garrison
*

*
D28144F2, D8FEA0A4, 671C35A5, 752C209C
Garrison II: The Legend Continue
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Fantasy
Gametype: Licensed
Release Year: 1988
Developer: Digital Dreams
Publisher: Rainbow Arts Software GmbH
Players: 1 or 2, Simultaneous
Relationship: is a sequel to Garrison
Hardware: OCS
Disks: 2
Programmer: Andreas C. Hommel
Musician: Julian Scott
Designer: Andreas C. Hommel, Orlando Petermann, Ulrich Weltner
_________________________
*
Top-down action adventure/puzzle game very similar to Gauntlet.
Up to five characters fight their way through over 100 dungeon levels taking on hordes of enemies, collecting potions, gold, scrolls, keys and magic items along the way.
Each player character has different strengths and weaknesses
so the game plays best in multiplayer mode because some levels really benefit from particular capabilities eg. speed or magic. The enemies also have a large variety of attacks, some fire projectiles at you, some engage you in hand to hand combat, some just drain your health when they touch you and some attack you with magic.
 
http://www.mobygames.com/game/amiga/garrison



*

*
C54490F0, 4E61C7DF
Gary Linekers Hot Shot
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FD0D8678, 6ABBA747, D46EF526, 993CC428
Gateway To Savage Frontier
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E31F47AC, BD0AAFE2
Gauntlet 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
48CC7E96, A8D6AB4A, 3053D160, 403D1D2F
Gauntlet 3
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8B0DF4FF, 26D97970
Gazza 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FE92E83A, 2D730271, 534CFC65
Gear Works
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
44CB6E32, F6F9FFDE
Gee Bee Air Rally
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - Flight - 3D
Gametype: Licensed
Release Year: 1987
Developer: Activision, Inc.
Publisher: Activision, Inc.
Players: 1
Hardware: OCS
Conversions: Amstrad CPC, Commodore 64, ZX Spectrum
Disks: 1
Programmer: Steve Cartwright, Gene Smith
Musician: Russell Lieblich
Designer: Steve Cartwright, Gene Smith
_________________________
*
Gee Bee Air Rally adds another dimension to motor racing - literally, as the action takes place in the sky. It targets the feel of pioneering races between 250mph planes in the valleys of the southern USA between brave but honest goggle-wearing men - a sort of Mille Miglia in the sky.

The game consists of 16 courses, which are marked out by giant suspended cones, each of which is to be completed against a time limit, while avoiding contact with the other planes. You must stay within the cones, any time spent outside it results in the alloted time ticking down at a prohibitively fast rate (so don't think of short-cutting the track). After every second successful race, you take on a bonus track, in which balloons must be hit for points.

http://www.mobygames.com/game/amiga/gee-bee-air-rally
*

*
FD75B81B, 5D957758
Geisha
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adult - Adventure - Puzzle
Gametype: Licensed
Release Year: 1990
Developer: Tomahawk (Coktel)
Publisher: Coktel Vision
Players: 1
Licensed from: Muriel Tramis
Hardware: OCS, ECS
Conversions: Atari ST, DOS
Disks: 1
Programmer: M.D.O.
Musician: Frédéric Motte (Moby), Robin Aziosmanoff
Designer: Pascal Pautrot, Pierre Gilhodes, Thierry Perreau, Yannick Chosse
_________________________
*
Another so-called erotic adventure. A mad scientist kidnapped your girl-friend Eva, and wants to transform her in some sort of futuristic geisha (half machine, half human). You travel to Tokyo to prevent this from happening...

The game uses a point-and-click interface (with mouse support) and has several small sub-games included.

http://www.mobygames.com/game/amiga/geisha
*

*
B857D4A9
Geisha (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
595A516C
Geisha (ES)
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
*

*
1BBD080D
Geisha (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
006B4685, 08E6D18E, C5DA23ED
Gem Stone Legend
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E493AA50, 7E966484, C94F3583
Gem'X
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1991
Developer: Kaiko (A.U.D.I.O.S.)
Publisher: Demonware Softwarehaus
Players: 1 or 2
Hardware: OCS, ECS
Conversions: Atari ST - Commodore 64
Disks: 1
Programmer: Torsten Lamparter
Musician: Chris Hülsbeck (Huelsbeck)
Designer: Frank Matzke
_________________________
*
Like so many other puzzle games of the time, this game involves tiles of different colours, which must be manipulated to clear a succession of increasingly-difficult levels.

The basic idea is that you are presented with 2 sets of tiles, and must make the left one identical to the 'control' set on the right. The colours are defined in a sequence - red, green, blue, purple, yellow - and when you click on a tile, that tile's colour moves forward by two in that sequence (for example a blue one becomes yellow), whereas the tiles next to it move by one colour (for example, blue becomes purple). 

Any that move past the end fo the sequence disappear, causing surrounding blocks to drop. You get a limited number of moves, and limited time as well. Fortuantely there are passwords, delivered by cutely-drawn naked Japanese girls (although the private parts are covered up).
 
http://www.mobygames.com/game/amiga/gemx
____________________
CHEATS:

Level skip:
Press [Return] during game play to advance to
the next level.

Level|Password

B|EARTHIAN

C|KENICHI

D|INOKHUMA

E|BURAI

F|BADMAN

G|NETWORK

H|YOKOHAMA

I|EXACT

J|X68000

K|TURRICAN

L|REDMOON

M|CAMPAIGN

N|MAGAMANN

O|SYVALION

P|FMTOWNS

Q|CHIERIE

R|GAMERION

S|ZAWAS
*

*
9946ABEA, 7E08BF01
Gemini Wing
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
77DC8DA5, 34F3F570, F92CDF31, 0B7F6209
Genesia
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4BDFB4A5
Genesia (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
26B5307B, 259AC84D, F4BBDF3B
Ghost Battle
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D4440E3C, 48088695, 972A9C58
Ghostbusters 2 NTSC
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
3A94CE44, 907F0E30, A7557AAE
Ghostbusters II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Isometric - Movie adaptation
Gametype: Licensed
Release Year: 1989
Developer: Foursfield
Publisher: Activision, Inc.
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari 2600, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum
Disks: 2
Programmer: Andrew Oliver, Colin Reed, Paul Baker, Philip Oliver, Stefan Ufnowski
Musician: Dave Lowe (Uncle Art)
Designer: Saul Marchese
_________________________
*
Re-live the movie as you bust ghosts, collect slime, find the proper mixture, break outta jail and hunt down Vigo, the Scourge of Carpathia.

http://www.mobygames.com/game/amiga/ghostbusters-ii
*

*
C6C5E371, DEA1A671, 2033CDA7
Ghosts 'N Goblins
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Side-Scrolling - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Capcom Co., Ltd.
Publisher: Elite
Players: 1 or 2
Relationship: is a prequel to Ghouls \\\\\\\\\\\\\\\'N\\\\\\\\\\\\\\\' Ghosts
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, BREW, Commodore 64, DOS, DoJa, Game Boy Advance, Game Boy Color, NES, PC-88, Wii, Windows Mobile, WonderSwan, ZX Spectrum
Disks: 1
Programmer: Richard Frankish (Rick)
Musician: Mark Cooksey
Designer: David Percival
_________________________
*
Ghosts'n Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty.

Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. 

As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower.

http://www.mobygames.com/game/amiga/ghosts-n-goblins
*

*
5069E26B, 3351C029, BCA0810E
Ghouls 'N' Ghosts
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Side-Scrolling - Arcade
Gametype: Licensed
Release Year: 1989
Developer: Software Creations
Publisher: U.S. Gold Ltd.
Players: 1
Relationship: is a sequel to Ghosts \'N Goblins
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, Genesis, SEGA Master System, Sharp X68000, TurboGrafx-16, Wii, ZX Spectrum
Disks: 2
Programmer: David J. Broadhurst
Musician: Tim Follin
Designer: Andrew R. Threlfall (ART)
_________________________
*
Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams.

Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the Princess' soul and bring her back to life! And it won't matter whether he fights in his shining armor or in his underwear alone...the bravest Knight in the land isn't going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game, later levels are set in a tower, a mass of skeletons, and a castle.

Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.

http://www.mobygames.com/game/amiga/ghouls-n-ghosts
*

*
379E5EB6, E154B251
Giddy 2 Hero In An Egg Shell
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BB27D4A8, E4FFFD3C
Giganoid
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9AB72AC8, ED590550
Gladiators
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
94BA87A3, A78AFD1A, 5EBA53EC
Global Gladiators
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CE7CF4F8
Global Trek
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3B21EE9C, 0F6EEB73, 51856E02
Globdule
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AD8F6551
Globdule NTSC
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
D196F0A4, A8F336B0
Globulus
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BE12F67C, 8D42727A
GLOC R360
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BF970597, 9C1722A2, DB03430B
GNius
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
01FB9D6E, 917AE542
Gnome Alone
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FBFC470B, 7EC5E80A
Gnome Ranger
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DB0DF603, 0B1D6350, 46C174D4, 13EA083F, F5195E26
Goal!
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Licensed
Release Year: 1993
Developer: Dini & Dini Productions
Publisher: Virgin Games, Ltd.
Players: 1 to 32, 2 simultaneous
Hardware: OCS, ECS
Conversions: Atari ST, Sega Mega Drive/Genesis
Disks: 2
Programmer: Dino Dini
Musician: Allister Brimble (The Demon)
_________________________
*
Goal takes the basic gameplay of Dino Dini's previous Kick Off games, but updates most features in some way. The control is loose, making it tricky to keep the ball while dribbling, and holding down fire when the ball is at your feet will trap it, allowing you to pass it more easily.

Teams from various European countries are included, and you can customise these by moving players around, and changing the starting lineups and formations. An Arcade Challenge mode sees you play matches against each of the 5 computer team speeds, in succession, until you lose one - you can also arrange leagues or play individual matches.

A wide range of options are included, with variable wind settings, a range of pitches and referees, variable match lengths, and the chance to play up/down or left/right, a choice of close or distant view, and variable computer speed and skill (these can be combined to vary the game quite significantly).
 
http://www.mobygames.com/game/amiga/goal_
_________________________
CHEATS:

Uneven substitution:
If one player is sent off, press [Amiga] to display the substitution screen. Click on a substitute followed by the player that was just sent off. Exit to see the substitute appear, but no one coming off.
*

*
D360CEE4, 72BC5A3C, D0D54436, B25F9144
Gobliiins
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Puzzle - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Coktel Vision
Publisher: Sierra On-Line, Inc.
Players: 1
Licensed from: Muriel Tramis, Pierre Gilhodes
Relationship: is a prequel to Gobliins 2: The Prince Buffoon and Goblins 3
Hardware: OCS, ECS
Conversions: Atari ST, DOS, iPhone, Macintosh
Disks: 3
Programmer: M.D.O., Roland Lacoste, Eric Metens
Musician: Frédéric Motte (Moby)
Designer: Pierre Gilhodes
_________________________
*
Gobliiins is an adventure game where the player controls a team of three goblins: Oups, Ignatius and Asgard (Hooter, Dwayne, and BoBo in the US release) to find four magic components. A voodoo doll has turned their king Angoulafre mad and by collecting the components they can track down Niak the Wizard, the only one who can put things right. The player needs to solve various puzzles by combining the different skills of the three goblins. It's possible switch between them and control them separately. Most of the puzzles are based on coordinated actions. One can cast powerful but erratic spells, another can collect and use objects, and the last can hit things. Action icons are activated at the bottom of the screen. The game takes in 22 landscapes, each of which has puzzles which must be cleared. The characters have limited energy, which can be sapped by traps.

http://www.mobygames.com/game/amiga/gobliiins
*

*
0F37E1D4
Gobliins 2 (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
5EA32054
Gobliins 2 (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
BC9FE132
Gobliins 2 (IT)
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
3E0C0EE3, DAE5CCC7, F47F2D29, 6391B8AE, 2E4841C2
Gobliins 2: The Prince Buffoon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Puzzle - Fantasy
Gametype: Licensed
Release Year: 1993
Developer: Coktel Vision
Publisher: Sierra On-Line, Inc.
Players: 1 Only
Relationship: Sequel to Gobliiins - Precursor to Goblins 3
Hardware: OCS, ECS
Conversions: Atari ST - MS-DOS
Disks: 3
Programmer: Emmanuel Maguet
Musician: Charles Callet
Designer: Catherine Chapoullié (Kaki), Christian Laly, Jean-Michel Jullien, Pierre Gilhodes, Charles Callet
_________________________
*
The second in the series of adventure-puzzle games.  In this installation, you only have two imps to control instead of three.

Someone has kidnapped the prince and it's up to you and two hilarious sidekicks, Winkle and Fingus, to rescue him. Winkle is a reckless jokester, while Fingus is careful and has a gift for solving puzzles. Luckily, they're blessed with extraordinary vitality. In other words, they never die. That'll sure come in handy when you're up against Wily Wizard's traps, maniacal monsters, and twisted and perplexing puzzles.
 
http://www.mobygames.com/game/amiga/gobliins-2-the-prince-buffoon
*

*
B8EAEA3B, 390E8B11, DA6C8FAD, 4842FF1F, A800B4E6, 92ABD7CE, ACEB98DC
Goblins 3
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Puzzle - Fantasy
Gametype: Licensed
Release Year: 1994
Developer: Coktel Vision
Publisher: Sierra On-Line, Inc.
Players: 1
Hardware: OCS, ECS
Conversions: DOS
Disks: 6
Programmer: Emmanuel Maguet, Roland Lacoste, Christophe Ganguillin, M.D.O.
Musician: Charles Callet
Designer: Christian Laly, Jean-Christophe Charter, Jeff Rey, Pascal Pautrot, Pierre Gilhodes, Rachid Chebli
_________________________
*
The third in the series of the weird adventure-puzzle games. This time you only have one Goblin to control. This was predictable just by the name of the game (the word 'Goblins' lost another 'i').

This time we control Blount, a lonely goblin travelling through the country of Foliander. Almost at the beginning he will fall in love, but his girl gets kidnapped (shouldn't it be goblinapped?) and so he has to go through the same kind of mind breaking puzzles to rescue her (and help lots of others 'weirdoes' in the meantime).

http://www.mobygames.com/game/amiga/goblins-quest-3
*

*
8757C090, 905522F5, ACCD2702, A77ECBC3, 35A14FC2, 353628B0, A88B7EFF
Godfather
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8A68CEA8, 89BD4E27, 15F08A17, 9D9A3E5E
Gods
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Hack & Slash
Gametype: Licensed
Release Year: 1991
Developer: Bitmap Brothers, The
Publisher: Renegade Software
Players: 1 Only
Licensed from: Eric Matthews, Steve Tall
Hardware: OCS, ECS
Conversions: Acorn Archimedes, Atari ST, NEC PC-98, Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis
Disks: 2
Programmer: Mike Montgomery, Steve Tall
Musician: Nation 12, Richard Joseph
Designer: Mark Coleman
_________________________
*
Hercules is aiming to achieve immortality by completing the task the Gods have set him. His task is presented as a  platform adventure set in ancient Greece, featuring a variety of enemies as you play it through.

Of more significance, however, is the game's Artificial Intelligence system, in which creatures monitor how you play, and try to find safer positions. Also, the game offers more bonuses and power-ups if you're struggling to progress. Even without those, there are lots of bonus sections to find and unlock.
 
http://www.mobygames.com/game/amiga/gods

Original title soundtrack ('Into the Wonderful') composed by Nation XII; music conversion & sound FX by Richard Joseph.

http://hol.abime.net/2754

_________________________
CHEATS:

On level two, buy a shield and a magic potion, then get three
fireballs and three stars.  Spend all of your remaining money on food
and health.  Collect all the gems in the usual manner, then get a key
and make for the exit.  Now comes the tricky bit.  When you descend
the last ladder, two thieves will appear.  Make sure that you don't
quite have enough energy to survive a direct contact!  Before going
down the ladder, release your magic potion, then climbdown and open
the door.  Stand in front of the door ready to leave, but don't push
up yet!  Wait until the thieves jump down at you and as soon as they
touch you push the joystick up.  You may lose that life, but then
something rather strange will happen.  The bonus will start to whiz up
for quite some time, until the game starts again on world two with 28
extra men and about five million points!

Unlimited energy:
Enter SORCERY as a password. Note: This is only
effective on early versions of the game.

Level passwords:
Note: Some versions of the game generate a unique password
per disk. Therefore following passwords may not work as expected.

Level|Password|Alternate|Alternate

2|JZS|CEL|APV

3|SFJ|HHO|AVJ

4|USX|DRA|LHH
*

*
2DB2D544, 4B00CAAC, 1B46EBCC, 3FCD3B95, CF34721C, B209D191
Gold of the Aztecs
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platformer - Historical
Gametype: Licensed
Release Year: 1990
Developer: Kinetica Software
Publisher: U.S. Gold Ltd.
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST, DOS
Disks: 2
Musician: David Whittaker
Designer: David Price, Jack Wikeley, Mike Hooker, Ray Coffey
_________________________
*
You are Vietnam war veteran Bret Conrad, who becomes an adventurer. Go everywhere on the world, find gold, walk in to the jungle... One day, you receive an old map about the lost city of Quetzacotl, and it's cache of gold. You prepare your bag, gun, knife and let's go to the adventure !

In gameplay Gold Of the Aztecs is similar to Psygnosis' Barbarian (by the same author), and you must go screen by screen to finish it. Over 140 main character movements are included. There are traps at each screen like stones or dangerous bridge.

http://www.mobygames.com/game/amiga/gold-of-the-aztecs
*

*
8E753BE2, 10E0B022, BAC69096
Gold Rush
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2DFE5C06, 2E869812
Golden Axe
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Fantasy - Arcade
Gametype: Licensed
Release Year: 1990
Developer: Dementia
Publisher: Virgin Games, Inc.
Players: 1 or 2, Simultaneous
Relationship: port of SEGA\\\'s arcade hit
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, DOS, Genesis, iPhone, PlayStation 3, SEGA Master System, TurboGrafx CD, Wii, Windows, WonderSwan Color, Xbox 360, ZX Spectrum
Disks: 1
Programmer: Richard Costello
Musician: David Whittaker
Designer: Adrian Carless (Ade Carliss), Kevin Bulmer, Mark Knowles
_________________________
*
Sega's classic arcade beat-'em-up game, Golden Axe puts in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe.

This is a horizontal fighting game, where you basically take one of the three characters (a warrior, a dwarf or an amazon) and bash everything which stands between you and Death Adder himself.

http://www.mobygames.com/game/amiga/golden-axe
*

*
52DCD031, 055C42A2, 0296F3D6, F0F39B90
Golden Eagle
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8A85799D, 63F3DA7D
Golden Path
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse and Keyboard
Genre: Adventure - Multi-Screen - Martial art
Gametype: Licensed
Release Year: 1988
Developer: Magic Logic
Publisher: Firebird Software Ltd.
Players: 1
Hardware: OCS
Conversions: Amstrad CPC, Atari ST
Disks: 1
Musician: Anthony Selinger
_________________________
*
Y'n Hsi is a Buddhist monk whose father was murdered by a warlord called Ch'un Kuei. In order to defeat the tyrant and regain his family's palace, he must tread the golden path, the road to transcendence.

The Golden Path is a point and click adventure game. Instead of using verbs like in Maniac Mansion, the player controls the monk with the mouse by moving a cursor shaped like a Chinese letter and clicking directly at him on the screen. Left-clicking on a spot on the ground moves the monk towards it. Left-clicking below Y'n Hsi makes him bend over to drop or pick objects on the ground. Left-clicking above his head makes him try to use the object he is holding at the moment (if it is not possible to do so, a question mark appears). Right-clicking makes him punch and kick, his defense against enemies. Every time the monk is hit, the inventory briefly flashes. A book sits at the bottom-left of the screen, and serves as a hint system of sorts. When clicking on it, a message about the screen appears with explanations to events, characters and objects. Besides the book is the inventory with four slots for objects. Left-clicking on an object places it on Y'n Hsi hands. Above the inventory is a slowly withering vine as the energy bar. It grows with the completion of certain tasks. 

The main objective is to follow the golden path. Literally. On the bottom-right of the screen there is a small version of the main game screen that shows the path and its bifurcations. The character moves from screen to screen collecting things laying around, fighting the occasional enemy and using the right object at the right place.

Pressing S saves the game, while typing L loads it.

http://www.mobygames.com/game/amiga/golden-path
*

*
8DBAA6B5, 2F02EEB3
Goldrunner
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BF05BCDF, 34EAE9F4
Goldrunner 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A7FA7011, 49223D64, 9F1F0EE4
Goldrunner 2 & Scenery Disks
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
33647287
Goofys Railway Express
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D6351B90, CABC802E
Graeme Souness Soccer Managr
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
375BEC64, FAF84EB1
Graeme Souness Vector Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
63227F7F, F07389B8
Graham Gooch Second Innings
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0806C6FD, 707475B7
Graham Gooch WC Cricket
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
101674CF
Graham Gooch WC Cricket SE
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
551293B8, 11332382, 1330C074
Grand Monster Slam
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: Golden Goblins
Publisher: Rainbow Arts Software GmbH
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64, DOS
Disks: 2
_________________________
*
Every five years the various races inhabiting the fantasy world of GHoLD meet for the Grand Monster Slam tournament to discover which is supreme. You must win a total of 9 matches to prove yourself, with two sub-games to negotiate (Revenge of the Beloms and Faulton Feeding - fortunately these can be practiced from the main menu) as well.

The basic game sees you and your opponent start with a row of six Beloms (small round creatures) which must be kicked across the pitch quickly enough to leave your opponent with all 12 at his end. When this happens you can run to his end to win. The main things to avoid during the match are being hit by a shot and kicking one into the crowd. When hit you lose time recovering, and are penalised with a Pelvan, which can cost you up to 3 Beloms, by hitting the crowd.

After every third match you must play the Faulton Feeding game, which involves aiming at six progressively-higher poles to hit the Faulton creature with the food - fail to get enough of these and you must replay the previous match. After other games you play the Revenge of the Beloms game, in which Beloms hurtle towards you and must be deflected away with your pole - failure to clear enough before one hits you reduces your score from the previous match.

http://www.mobygames.com/game/amiga/grand-monster-slam
*

*
78EDA1D9
Grand Prix 500 2 (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
AEB7E6F1, 450181C1
Grand Prix Circuit
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7BC6F98C, 10B98E59
Grand Prix Master
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9C5F6CEE, C74B3632
Gravity
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B7C13C96, 47417F3F, 71684997
Gravity Force
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Stephan Wenzler
Publisher: Kingsoft GmbH
Players: 1 or 2, Simultaneous
Licensed from: Stephan Wenzler
Hardware: OCS
Disks: 1
Programmer: Stephan Wenzler
Musician: Stephan Wenzler
Designer: Stephan Wenzler
_________________________
*
Gravity Force is a game of dexterity. You task is to pilot a small spaceship through a series of mazes spaceship and collect various cargo containers on your way. Your spaceship obeys to the law of gravity. You have to use a single thruster to avoid collision with walls or the ground. Various types of enemies will try to hinder your cargo salvage missions.


The single player part of the game consists of a total of 49 mazes. After each five successfully finished levels you will receive a password that allows you to choose the corresponding level as starting point in the main menu. The ten highest scores achieved will be permanently saved on disk.


There are three other game modes available: Race, Two Pilot Race and Dogfight.

In Race mode you can choose one of 10 available tracks and try to achieve best times. You'll have to avoid obstacles similar to the one found single player mission mode, a crash means that the race is over. If you succeed in achieving a track record it will be saved permanently also.

Two Pilot Race offers three different tracks. The screen is splitted into two parts. Your only task is to reach the finish line before your opponent. If you crash you'll be respawned at the starting point.

Dogfight offers two tracks where you can fight against another player. The player which lost all lives first is the looser.
 
http://www.mobygames.com/game/amiga/gravity-force
_________________________
CHEATS:

Enter WARPnn as a password, where nn represents the desired level number.

Level|Password

5|AGNUS

10|PARSEC

15|CRYSTAL

20|REACTOR

25|VISION

30|ORBIT

35|PALACE

40|ALIEN

45|FALCON
*

*
76AEF6B3, 1829EB2A, 2600ABE4
Great Courts
Alternative title: Jimmy Connors Pro Tennis Tour - Pro Tennis Tour
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Tennis
Gametype: Licensed
Release Year: 1989
Developer: Blue Byte Software GmbH
Publisher: Ubi Soft Entertainment Software
Players: 1 or 2, Simultaneous
Relationship: is a prequel to Great Courts 2
Hardware: OCS
Conversions: Amstrad CPC - Atari ST - Commodore 64 - MS-DOS
Disks: 1
Programmer: Lothar Schmitt
Musician: Haiko Ruttmann
Designer: Uwe Meier
_________________________
*
Endorsed by famous tennis player, Jimmy Connors, this game offers tournament and single play on multiple court types.

Using crosshairs, aim your ball to the other side of the court and hope you hit where you want.  If you are lucky, you might even score an Ace.  If not, you will need to be ready to return your opponent's return.  Run back and forth as you try to keep hitting the ball over the net until your opponent misses, or you do.  When you hit the ball, you will want to attempt changing the direction and speed of the ball to throw your opponent off balance.  This is the real challenge of any tennis game.
 
http://www.mobygames.com/game/amiga/jimmy-connors-pro-tennis-tour
_________________________
CHEATS:

Play the first set, then press Fire followed by [Esc] when the score screen appears.  A "Game, Set and Match" message to your opponent will appear.  However, your ranking will have dropped by approximately ten.  Repeat this to until a suitable opponent appears.
*

*
A99F1B7D, CB06DABD, A52970F8
Great Courts 2
Alternative title: Pro Tennis Tour 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Tennis
Gametype: Licensed
Release Year: 1991
Developer: Blue Byte Software GmbH
Publisher: Ubi Soft Entertainment Software
Players: 1 or 2, Simultaneous
Relationship: is a sequel to Great Courts
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 1
Programmer: Lothar Schmitt
Musician: Haiko Ruttmann
Designer: János Tóth, Thorsten Knop, Uwe Meier
_________________________
*
Great Courts 2 is the sequel to Great Courts. 

This tennis simulation has some nice features. First you create your player. You can distribute some character points (for example: speed, forehand, backhand, etc.) like a role-playing game. These skills will raise after a few winning matches. Then you must select the tournaments you will play. There are all ATP tournaments for choice-  you can also play the Davis Cup. After every tournament you get some price money. There you must play the single and double matches.

In training you can also play against a ball machine or against a friend. It's also possible to play 1 against 2.
 
http://www.mobygames.com/game/amiga/great-courts-2
*

*
4C4A1211, 08D548CA, B11768F9, 10F41A15, ACBC4BA5
Great Giana Sisters, The 
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Pirate
Release Year: 1988
Developer: Time Warp Productions
Publisher: GO!
Players: 1 or 2
Relationship: is a prequel to Hard \'n\' Heavy
Hardware: OCS
Conversions: Commodore 64, Atari ST, Amstrad CPC
Disks: 1
Programmer: Thomas Hertzler
Musician: Thomas Lopatic (Dr. Nobody/HQC)
Designer: Manfred Trenz
_________________________
*
The Great Giana Sisters is a 2D side-scrolling arcade game like Nintendo's Super Mario Bros.

After a long and deep sleep, Giana finds herself in a mysterious and evil dreamworld where everything is strange and different. 

In 32 levels, Giana has to fight against bad monsters, huge spiders and lots of other creatures to find a magic diamond that makes it possible to return to her own world.

Withdrawn from sale across all formats shortly after release due to Nintendo's threat of legal action over similarities to their NES game, SUPER MARIO BROTHERS, which they alleged breached copyright. Consequently, the original release is one of the rarest commercial Amiga games.
 
http://www.mobygames.com/game/amiga/great-giana-sisters

Based on 1987 Time Warp/Rainbow Arts C64/128 release.
Withdrawn from sale across all formats shortly after release due to Nintendo's threat of legal action over similarities to their NES game, SUPER MARIO BROTHERS, which they alleged breached copyright. Consequently, the original release is one of the rarest commercial Amiga games.
The Spectrum release was reviewed, but never released because of the game's withdrawal from sale.
Box cover design of the international version by Camel Advertising, Sheffield, United Kingdom.

http://hol.abime.net/2793
_________________________
CHEATS:

Level skip:
Hold A + R + M + I + N
during game play.

Advance to level 6:
Stand at the end of the row of blocks on level 3 and
jump up to hit the invisible block.
*

*
32268445, 22158F17
Greg Norman's Shark Attack!: The Ultimate
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B2F5736B, 13A10AF1, 9C6F330C
Gremlins 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
50F77CE9, 06DDC5AA
Grid Start
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
29173DF0, 88480F2A
Guardian Angel
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E93B3DF8, 7EC18A6D
Guild Of Thieves
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EF84D105
Guldkorn Expressen (DK)
Platform: Amiga 500
Region: Denmark
Gametype: Undefined
_________________________
*
*

*
80D3A379, B69DC3D6, 64E988E0
Gunboat
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B3F52427, 45DF7FA2, 3910BC20, 58DC1F84, FA40B28B
Gunship 2000
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Flight Simulator - 3D - Military
Gametype: Licensed
Release Year: 1993
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1
Licensed from: Amanda Roberts, Eddie Garnier, Mark Langerak, Martin Calvert
Hardware: OCS, ECS
Conversions: Amiga CD32, PC (DOS), NEC PC-98
Disks: 4
Programmer: Mark Langerak, Mark James, Adrian Scotney, Chris Newcombe
Musician: David Whittaker, Chris Newcombe
Designer: Mark Langerak, Paul Ayliffe,
_________________________
*
Take the Apache, the new Longbow Apache, The Blackhawk, Comanche Scout, Comanche Gunship, or the MD-500 Defender on campaigns or missions. Updated graphics engine has much more detailed terrain variation with true valleys/hills and even train tunnels that you can fly through. When you are promoted to a sufficient rank you can take along multiple helicopters to accomplish your objectives. The dynamic campaign generates new missions based on multiple maps. Attack, defend, sweep, scout, rescue, drop... Lots of missions to keep you busy. Crew learn and grow in experience as they survive and succeed. A full mission recorder allows you to view EVERY member of your team as they fight or die. Plenty of weapons are available for your side from the latest Hellfire missiles and Sidearm anti-radar missiles to the old fashioned chain gun and gun pods are available for your use. The enemy can be well armed as well, from deadly 2S6 gun/missile combo to old-fashion ZSU-23, even the occasional MiGs.

http://www.mobygames.com/game/amiga/gunship-2000
*

*
E502958E, 6F0373A0
Gunship: 21st Century Warrior Apache
Alternative title: Gunship: The Helicopter Simulation
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Flight Simulator - 3D - Military
Gametype: Licensed
Release Year: 1989
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad CPC, Apple II, Atari ST, Commodore 64, DOS, FM Towns, MSX, PC-98, Sharp X68000, ZX Spectrum
Disks: 1
Programmer: Russell Finn, Silas Warner
Musician: Ken Lagace
Designer: Barbara Bents
_________________________
*
Gunship depicts the Western world's finest attack helicopter: The AH-64A Apache. This simulation recreates the weapons, flight systems, and performance of the real machine. You control an arsenal that includes laser-guided Hellfire missles, a 30mm cannon controlled by helmet gunsights, clusters of bombardment rockets--even air-to-air missles for duels with enemy helicopters.

Gunship starts with flight training at a base in the USA. Tutorials teach you to handle the copter; once the controls and flying skills are mastered, there are escalating challenges and hundreds of missions in any one of four regions of the world, including Southeast Asia, Central America, the Middle East, and the USSR and it's Warsaw Pact allies in Western Europe.

http://www.mobygames.com/game/amiga/gunship

Based on 1986 MicroProse C64/128 release.
PC versions: CGA, EGA, Tandy/PCjr

N.B. Despite loading instructions for the Apple II and Atari XL/XE appearing in the manual, the game was never released for these platforms. 

Known releases: 

- v832-01 (1989)
- v832-02 (1989) 
- v832-03 (1989)

TRIVIA:: Originally scheduled for release in mid-1988, the Amiga version of GUNSHIP didn't materialise until mid-1989. Reportedly, the delay was predominantly the result of the programmer's source disk becoming infected with a virus [Source: Amiga User Int'l (Sept 88, p44), courtesy of the Amiga Magazine Rack].
*

*
D24DDD16, D54A773E
Gunshoot
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5429C29E, DF1C777E, 47A85A28, 531AA9BD, 4122A271, 837BE1FE, 916309E5
Guy Spy And The Crystals Of Armageddon
Alternative title: Guy Spy and the Crystals of Armageddon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Adventure - Animation
Gametype: Licensed
Release Year: 1993
Developer: ReadySoft Incorporated
Publisher: ReadySoft Incorporated
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST, CDTV, DOS
Disks: 4
Programmer: Steve Francis
Musician: Sonix Systems (Marc François), Mark Alan Knight (TDK), v
Designer: Hugh MacLeod, Jorge Freitas, Rui Albino
_________________________
*
In this interactive cartoon you are brave English soldier, who must stop Fascist Von Max, who wants to build a Doomsday Machine with the special crystals. On every level you have to do something different such as shooting the foes, different fights, several chases, etc. Progressing in game allows you to watch the very colorful animation of perilous adventure.

Part of Sullivan Bluth's games group (Space Ace 1-2, Dragon's Lair 1-3).

http://www.mobygames.com/game/amiga/guy-spy-and-the-crystals-of-armageddon
*

*
93AC2ADD, 1AFD9C47
Hacker
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
105554FB, 28C5C686
Hacker 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
94A3E1C3, 9CC4D69D, 8C3E4981, F1605BC1
Hagar The Horrible
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1668849C
Hagar The Horrible (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
D32BCD59, 33E42DCE
Halley Project
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AF724AF3, E08EE58D
Hammer Boy
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2F5AD84D, DA2430F4
Hammerfist
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Platformer - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Vivid Image
Publisher: Activision (UK) Limited
Players: 1
Relationship: The first release from VIVID IMAGE after their departure from SYSTEM 3.
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Disks: 1
Programmer: Andrew Bond
Musician: Wally Beben (Wal Beban/Hagar)
Designer: Hugh Riley
_________________________
*
In a grim future, the people are kept under control by a horde of genetically-modified beings who look identical to everyone else, and appear to act the same, but are subtly controlling minds and actions. This works perfectly for Centro-Holographis until two of their droids, Hammerfist (male) and Metalisis (female) malfunction. They try to put things right, and come under your control in this side-view action game with adventure elements.

You can switch between the two characters at any moment, and must use this wisely as their abilities differ greatly. On each screen you must kill all enemies, as well as taking out the robots which keep the doors locked.

http://www.mobygames.com/game/amiga/hammerfist
*

*
BD896781
Harald Haardtand (DK)
Platform: Amiga 500
Region: Denmark
Gametype: Undefined
_________________________
*
*

*
12BC2BB9, A0570F07
Hard 'n' Heavy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Multi-Directional - Platformer
Gametype: Licensed
Release Year: 1989
Developer: reLINE
Publisher: reLINE
Players: 1 or 2
Relationship: is a sequel to Great Giana Sisters, The
Hardware: OCS
Conversions: Commodore 64
Disks: 1
Programmer: Volker Eloesser
Musician: Chris Hülsbeck (Huelsbeck)
Designer: Man Without Name
_________________________
*
Jump and Run game during which a little robot (named 'Heavy' respectively 'Metal') runs through five side scrolling worlds (a la Mario). Various enemies hinder progress and can be killed using an upgradable weapons system based on bouncing balls and a flamethrower. Extras and 'diamonds' can be collected from shooting or otherwise destroying rocks and walls. There are two playing modes available, one player or two players.

Extra lives will be earned depending on the number of diamonds collected. Warp Zones and hidden entrances allow access to secret zones in the levels. Each world ends with a boss monster. 

http://www.mobygames.com/game/hard-n-heavy

Developed for Rainbow Arts, but eventually published by reLINE due to previous legal problems between Nintendo and Rainbow Arts regarding THE GREAT GIANA SISTERS.

Trivia:
"After the designated programmer for the project had been admitted to the psychological clinic, I received the order of finishing the programming with the game." (source: Volker Eloesser)

http://hol.abime.net/658
*

*
68E4A6D7, D27743A2
Hard Drivin
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7E333AAC, 04BC3EDE
Hard Drivin 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6D17ACFF, 29BCEE08, 406F3E98, D350622F, DCA98395
Harlequin
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platformer - Multi-Directional
Gametype: Licensed
Release Year: 1992
Developer: The Warp Factory
Publisher: Gremlin Graphics Software Ltd.
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 2
Programmer: Andy Finlay (Findlay)
Musician: Barry Leitch (Baz)
Designer: Ed Campbell
_________________________
*
Harlequin grew up living in Chimerica - paradise for any inquisitive child with its vast acres of surprise. When he left it to find a more challenging and mature world, it gradually withered away, and its many inhabiting creatures turned nasty. Harlequin must return to neutralise them.

He does this by firing hearts of love at them, as contact with any of them is fatal. The gameplay is platform-based, with lots of vertical ascents to be made, and features lots of bonuses and hidden sections.

http://www.mobygames.com/game/amiga/harlequin
*

*
79D17E71, 7DFC754E, 3575C658, F16C8026
Harley Davidson
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
153A2182, F0DB08AF, E955078A
Harpoon & Battleset 1
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
45E8DF8B, D978827A
Harpoon & Battleset 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BEF19C03, 972C3519
Harpoon & Battleset 3
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BFEFF24D, F34968F8
Harpoon & Battleset 4
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
29E5586C, 7F785571
HATE
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5B0846F1, 20BA57E7
Hawkeye
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5ED253A9, 6946848F
Head Over Heels
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick and Keyboard
Genre: Action - Isometric - Puzzle
Gametype: Licensed
Release Year: 1989
Developer: Ocean Software Ltd.
Publisher: Ocean Software Ltd.
Players: 1
Relationship: Based on 1987 Ocean Spectrum release.
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari 8-bit, Atari ST, Commodore 64, MSX, ZX Spectrum
Disks: 1
Programmer: Colin Porch
Musician: Keith Tinman
_________________________
*
Two distinct characters called Mr Head and Mr Heels are played in this arcade adventure. They are separated at the shoulders but capable of joining together to maximize their abilities in some situations (but reduce them in others, so they can be split again).

The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary.

http://www.mobygames.com/game/amiga/head-over-heels
*

*
63335F98, 7AFEE5C5, 0B189B87, 9DFA07AC, 8DD51645, 5FA27872, 290B5D57, 42CC84DC, D6FFC1F3, CEA32D73, 2F91FCCE
Heart Of China
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fictional
Gametype: Licensed
Release Year: 1992
Developer: Dynamix, Inc.
Publisher: Sierra On-Line, Inc.
Players: 1 Only
Hardware: OCS, ECS
Conversions: MS-DOS
Disks: 9
_________________________
*
This romantic adventure is somewhat reminiscent of films such as "Raiders of the Lost Ark". Guide former WWI ace Jake Masters through 1930s Asia as he attempts to rescue the beautiful Kate Lomax, the kidnapped daughter of a ruthless American land baron. The game uses a point and click system for interaction and object manipulation. The storyline twists and turns throughout the game's 72-hour timespan, and many puzzles have multiple solutions. There are also optional short arcade sequences.
 
http://www.mobygames.com/game/amiga/heart-of-china


*

*
5BBCEC35
Heart Of China (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
0995123E, 9797F6D5, 83D480E1, 634BBD06
Heart Of The Dragon
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AE80C364
Heavy Metal
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ABD828B1, 2858CF6E
Heavy Metal Heroes
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
77F2AC68, 7E6D3803, 93E164DB, 6083D14E, AED4D2F0, 14AAB1EA, 86A2CF92
Heimdall
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Isometric - Fantasy
Gametype: Licensed
Release Year: 1991
Developer: 8th Day, The
Publisher: Core Design Ltd.
Players: 1 Only
Relationship: Precursor to Heimdall 2: Into the Hall of Worlds
Hardware: OCS, ECS
Conversions: Atari ST - Sega - Acorn Archimedes - Sega Mega-CD/Sega CD
Disks: 5
Programmer: Dan Scott (Dan/Anarchy), Ged Keaveney
Musician: Martin Iveson (Nuke)
Designer: Jerr O\'Carroll
_________________________
*
You play as Heimdall, a demi-god based in Norse mythology. Heimdall's job is to protect the entrance to Asgard, the home of the gods, from all evil, including the terrible Ragnarok, when all the evil forces come together to try and destroy the gods and ultimately everything. 

Unfortunately Ragnarok is on its way and if that wasn't bad enough, Loki, god of mischief, has hidden Thor's hammer, Odin's sword and Frey's spear in three worlds. You, as the newly mortalized Heimdall, must visit each of these worlds to collect the god's weapons.

The first is Midgard (or Earth), the second is Utgard (the world of the giants) and the third is Asgard itself, the home of the gods. Each world has around 15 islands and each island has countless rooms.

When you start your mission you are given three sub-games to complete. How well you complete these games determines Heimdall's stats (strength, agility etc) as well as how many people he can choose from to make up his party. If you don't do well then you won't get the full 30 characters to choose from and some of the better ones will not be available to you.

The first sub-game is the Axe Throwing Contest. Here you must throw axes at a young barmaid tied to a stock by her pig-tails. The idea is to hit the pig-tails and not her! Unfortunately because Heimdall is a bit drunk, your cursor wobbles all over the place! The second sub-game is Pig Catching (where you must chase and hopefully catch a pig in its pen) and the third is the Long Boat Fight (where you must try and get to the other side of the long boat without being thrown overboard).

Once you've done this it's time to wander around the isometric landscape solving puzzles and killing baddies (in a similar style to Cadaver) until you eventually find one of the god's missing weapons.
 
http://www.mobygames.com/game/amiga/heimdall
_________________________
CHEATS:

Restore game without save file:
Use the following steps if your character was killed
without a recent save. Go to the "Save Game" option
at the start of the game, where the attribute options are displayed.
When instructed to insert the saved game disk, click "No"
to return to the items screen with everything present before your
character was killed.
*

*
3B645B4E, FA9AA955, 8FC18166, 9FEE41A9, A6C8BBA1, EB99479C, 060F3095
Heimdall 2: Into the Hall of Worlds
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Isometric - Fantasy
Gametype: Licensed
Release Year: 1994
Developer: 8th Day, The
Publisher: Core Design Ltd.
Players: 1 Only
Relationship: Sequel to Heimdall
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 4
Programmer: Ged Keaveney
Musician: Martin Iveson (Nuke), Nathan McCree
Designer: Jerr O\\\'Carroll
_________________________
*
Isometric adventure platform game. Wandering mystic worlds in search of answers, weapons, and a hot meal. You can change shape into male/female as you go along.
 
http://www.mobygames.com/game/amiga/heimdall-2-into-the-hall-of-worlds
_________________________
HINTS:

Keep items:
When a character dies, go to the Dwarven island of Utguard. Visit a shop and enter the inventory screen. Click on the face of the dead character and sell their items, then purchase them again with the surviving character.
_________________________
CHEATS:

Place the following runes in the spell block and activate them as
normal:

                        +---------+---------+
                        |    /    |  |\  /  |
                        |   /     |  | \/   |
                        |  (      |  |      |
                        |   \     |  | /\   |
                        |    \    |  |/  \  |
                        +---------+---------+

Your party should now be invincible, while still able to build up
their stats.

In Loki's shrine use the empty bottle on the front to rise to a
rune, Urgha uses the rune spell to get invulnerability.
*

*
654368BC, 290EAB7A
Hell Raisers
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3BBEBE17, E4DDDDE4
Hellbent
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4BFF2EC9, 81E23A12, 1697BC50
Hellfire Attack
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FA6B1B25, 3FB9ECC3
Hellraider
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
04A8368F, 9DA2B970
Hellrun Machine
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
13922C32, 86EE7CCC
Helter Skelter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
888A8F7F
Hero Quest (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
7A7BFF43, 070B78C6, D67A950C, F94D7527, CADEB875, 80A069EE, 509B549B, BA13848E
Hero's Quest: So You Want To Be A Hero
Alternative title: Quest For Glory I: So You Want To Be A Hero
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: Sierra On-Line, Inc.
Publisher: Sierra On-Line, Inc.
Players: 1 Only
Relationship: Precursor to Quest for Glory II: Trial by Fire
Hardware: OCS
Conversions: Atari ST - MS-DOS
Disks: 5
_________________________
*
Do you want to be a hero? If so, then there is a good job waiting for you! Here is the little town of Spielburg, populated mostly by beer-drinking humans and some centaurs who like working in the field. Spielburg is surrounded by forests and mountains, where all kinds of weird creatures dwell: ogres, goblins, talking foxes, stupid magicians, and others. Lately, Spielburg has been assaulted by brigands; besides, the witch Baba Yaga is not to be trusted. The town has everything it needs, even a Thieves Guild, except a strong, brave hero that would protect it. Are you interested?

"Hero's Quest" (renamed later to "Quest for Glory" for copyright reasons) is an adventure/RPG hybrid. Visually very similar to other Sierra's "quest" titles (Space Quest,  Leisure Suit Larry, and others), but the gameplay, beside the usual exploration, conversations with characters, and solving an occasional puzzle, involves real-time combat and character development. You can play the game as either a fighter, a mage, or a thief. The choice of class will influence not only the combat, but also many other events in the game. You develop your skills by fighting, practicing, climbing, throwing, etc. Many of those activities are necessary to successfully complete the game. You interact with the game world by typing commands or conversation topics.
 
http://www.mobygames.com/game/amiga/heros-quest-so-you-want-to-be-a-hero

*

*
D7AF261D, 86BA4608, 7E50205F
Heroes Of The Lance
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6A497F19, 1EFB0B98, D2AC8BA5
HeroQuest
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Role Playing Game - Isometric - Fantasy
Gametype: Licensed
Release Year: 1991
Developer: Gremlin Graphics Software Ltd.
Publisher: Gremlin Graphics Software Ltd.
Players: 1 only
Licensed from: Based on the Games Workshop fantasy boardgame © 1991 Hasbro Bradley Limited.
Relationship: has a data disk: HeroQuest: Return Of The Witch Lord is a prequel to HeroQuest II: Legacy Of Sorasil
Hardware: OCS, ECS
Conversions: Acorn Archimedes - Amstrad CPC - Atari ST - Commodore 64 - MS-DOS - ZX Spectrum
Disks: 1
Programmer: Michael Hart
Musician: Barry Leitch (Baz)
Designer: Jason Wilson (Spock)
_________________________
*
The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board.

Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can be collected, and traded at the shop after each level.

http://www.mobygames.com/game/hero-quest

Licensed game based on the Games Workshop  fantasy boardgame .

Expansion disk contains ten new quests based on the actual expansion modules for the board game.
The follow-up expansion disk, KELLER'S KEEP, never appeared.

This compilation includes:
Hero Quest (base game)
Hero Quest: Return of the Witch Lord (expansion)For the DOS version, this bundled title was the only release of the expansion pack.
 
http://www.mobygames.com/game/amiga/hero-quest-hero-quest-return-of-the-witch-lord
_________________________
CHEATS:

Extra money:
Complete the first mission, then enter your men in the last mission.  As soon as they appear, have one man search and collect the money, if present.  Use the staircase to leave with the money.  Repeat this until enough money to buy necessary equipment has been collected.  This may also be done later in
the game with artifacts.
*

*
24C4FE6E, C322774E, 9D22514F, 59D72E7B
HeroQuest II: Legacy Of Sorasil
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Role Playing Game - Isometric - Fantasy
Gametype: Licensed
Release Year: 1994
Developer: Gremlin Graphics Software Ltd.
Publisher: Gremlin Graphics Software Ltd.
Players: 1 Only
Relationship: is a sequel to HeroQuest
Hardware: OCS, ECS
Disks: 3
Programmer: Kevin Dudley, Michael Hart
Musician: Patrick Phelan
Designer: Matt Furniss
_________________________
*
The isometric role-playing game engine of the original Hero Quest license is reused in this sequel, set in the evil-infested land of Rhia. There are now 9 large missions to take on, with a largely linear progression in the order these are played. You can choose a team of 4 from 8 character classes, adding rangers, mystics, elves and clerics to the original game's 4. The exact abilities of these can be customized before you start.

The game is controlled using action icons at the bottom of a screen to set the basic instructions to move, fight, open doors, search for keys and so on. Characters can move individually, allowing for diverse strategies based on the specific strengths and weaknesses of these characters.

http://www.mobygames.com/game/hero-quest-ii-legacy-of-sorasil
*

*
D1098414, 397D8119
HeroQuest: Return Of The Witch Lord
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Role Playing Game - Isometric - Fantasy
Gametype: Licensed
Release Year: 1991
Developer: Gremlin Graphics Software Ltd.
Publisher: Gremlin Graphics Software Ltd.
Players: 1 Only
Relationship: is a data disk for HeroQuest
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64
Disks: 1
_________________________
*
A Hero Quest expansion pack with a set of new quests (adapted from a similar expansion to the original board game). This time the quests follow an ongoing storyline. The Witch Lord is back, and the heroes enter the ruined city Kalos to find and defeat him. Return of the Witch Lord plays similarly to the original game, but as the manual warns, is more difficult.

For the DOS version of the game, the expansion pack was only available through the Hero Quest + Hero Quest: Return of the Witch Lord bundle.

http://www.mobygames.com/game/hero-quest-return-of-the-witch-lord
*

*
7D6EFA5C, 40216A4F
High Steel
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C10F4B55, 934F08E5, 31AB3B0E
Highway Hawks
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EFC6D8DB, 8F756DB7
Highway Patrol 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5C8DE3C9, ABD32D32
Hill Street Blues
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F69632F5, A220451E
Hillsfar
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BA943F91
Hillsfar (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
C6AE3872, EED483E6
Hilt
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
88956B2C, 831A5759, 125113FF, F9BAFB44, 8DEF0F33
Hilt 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
430BAE5C
Hilt 2 (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
E92249B0, 64BAC704, 74968CE8, 6C092E90, EFAD402D, C57B96B9, B77CA147
Hired Guns
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse, Keyboard or Joystick
Genre: Role Playing Game - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: DMA Design Limited
Publisher: Psygnosis Limited
Players: 1 to 4, Simultaneous
Licensed from: David Hally, Graeme Anderson, Ian Dunlop, Martin Good, Mike Clarke, Mike Dailly, Steve Hammond
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 5
Programmer: Brian Watson, Scott Johnston
Musician: Brian Johnston
Designer: David Osborne, Graeme Anderson, Jamie Grant, Scott Johnston
_________________________
*
Hired Guns is an action/adventure/RPG hybrid using square-based movements, ?? la Dungeon Master, in which up to four players can take part and set in a futuristic setting. The screen is split into 4 parts (or 3 in case 3 players play together), each one representing the viewpoint of the characters, these being selected from a team of 12 available mercenaries.

If one player plays alone, he will control all 4 characters, using the mouse to navigate between each character viewpoints. A follow mode is available to avoid tedious numerous amounts of clicking when moving several characters. If two players play together, then each player will use a mouse to control two characters.

In three or four-player mode, players can freely choose to control their characters via either a joystick/joypad or some of the predefined keyboard layouts or a mouse. When 4 people play together, the screen will display 4 viewpoints, like in 1 and 2-player modes. In 3-player mode, the top of the screen displays two viewpoints for player 1 and 2, but the lower part of the screen displays a single viewpoint, centered, for player 3.

Three game modes are available.

The Training mode features 5 simple maps on which the player(s) can learn how to move, use inventory items etc...

The Full Campaign mode takes the player(s) to the far reaches of the Luyten planetary system, on the planet Graveyard. Battling through more than 20 theaters of engagement, your team of mercenaries test their limits of military prowess in order to wipe out all threats on the planet surface. To this end, they have to make their way through the different missions and gather 4 fusion power core rings, before entering the final mission in the Spaceport.

Finally, in Short Action game mode, the player(s) can choose between 17 maps. On those maps, the player(s) will have to fight some enemies to reach the exit within a specified time limit. Additionally, when more than one player takes part in the mission, players will compete with each other since only the first to reach the exit will win.
 
http://www.mobygames.com/game/amiga/hired-guns
	
_________________________
CHEATS:

Enter one of the following codes at the title screen
or during game play to activate the corresponding cheat function.

Effect|Code

Unlimited energy and ammunition|amiga

All doors open|applegate

Mission and character select|christina
*

*
F5C95ABA
Historyline (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
0B335C62
Historyline (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
E35B2A2D, C8AE4938, 041BFB39, B8A10263, DA6B3309, 6A2D6907, 6FFF9604, CBFC80CF, A72C75F6
Historyline: 1914-1918
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Historical
Gametype: Licensed
Release Year: 1992
Developer: Blue Byte Studio
Publisher: Blue Byte Studio
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 7
Programmer: Bernhard Ewers, Ralf Jürgen Kraft (Ralph), Thomas Häuser
Musician: Haiko Ruttmann, Oliver König
Designer: János Tóth, Thorsten Knop
_________________________
*
Note: Insert bootable disk 7 to jump directly into the game.

A turn-based strategy game set in World War I, using a similar engine and gameplay system to Battle Isle.

Both players act simultaneously on a split screen. While one player can move his units, the other can attack and vice versa. The results of battles are shown in animated sequences.

Terrain affects the performance of units, and seasons affect the likely terrain. Different units are introduced as the game and war progress, with more air and sea battles later on.

There are 24 single-player maps in the game, which can be played from either the German or French perspective. In addition, there are 12  two-player maps.

The game also includes a lot of information about the period: after each mission, historical facts about two months of wartime are displayed.
 
http://www.mobygames.com/game/amiga/historyline-1914-1918
_________________________
CHEATS:

LEVEL CODES FOR 1 PLAYER

                                GERMAN

      01-"PULSE"      07-"ORKAN"      13-"GOTHA"      19-"COBRA"
      02-"CIVIL"      08-"FRONT"      14-"BALON"      20-"ATLAS"
      03-"MOUSE"      09-"RATIO"      15-"PAUSE"      21-"AMPER"
      04-"VENOM"      10-"PARTS"      16-"ELITE"      22-"RHEIN"
      05-"NOISE"      11-"PLANE"      17-"INFRA"      23-"CANDL"
      06-"RIGHT"      12-"FLAME"      18-"HILLS"      24-"STERN"

                                ALLIED

      01-"BATLE"      07-"BUMMM"      13-"SIGNS"      19-"BLADE"
      02-"GOOSE"      08-"LEVEL"      14-"HOUSE"      20-"ZORRO"
      03-"SPORT"      09-"TOXIN"      15-"SIGMA"      21-"STONE"
      04-"BIMBO"      10-"PRINC"      16-"SEVEN"      22-"MOSEL"
      05-"TEMPO"      11-"CLEAN"      17-"ZOMBI"      23-"ORDER"
      06-"BARON"      12-"XENON"      18-"MOVES"      24-"SODOM"

                      LEVEL CODES FOR 2 PLAYERS

      01-"TRACK"      07-"VIRUS"      13-"GRAND"      19-"SPELL"
      02-"HUSAR"      08-"BISON"      14-"ROYAL"      20-"CAMEL"
      03-"BEAST"      09-"DRUCK"      15-"WATER"      21-"FLAGS"
      04-"PLATE"      10-"TROLL"      16-"SKILL"      22-"STORY"
      05-"LIGHT"      11-"UBOOT"      17-"SKULL"      23-"SCOUT"
      06-"SCROL"      12-"DROID"      18-"AUDIO"      24-"GREEN"
*

*
673962E3, 0042B00C
Hitchhikers Guide TTG
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D1C1DE10, F151DCE3
Hoi
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1992
Developer: Team Hoi
Publisher: Hollyware Entertainment
Players: 1
Relationship: has an updated AGA version: Hoi Remix
Hardware: OCS, ECS
Disks: 2
Programmer: Reinier van Vliet (Rhino)
Musician: Ramon Braumuller (Soundmaster)
Designer: Metin Seven (M7)
_________________________
*
Hoi is a small green dinosaur, who must venture through 5 levels to reach the area in which female dinosaurs live, in the hope of finding a perfect match. 

Although the gameplay is platform-rooted, there are variations, with levels introducing jet-packs and SCUBA diving. The final level features advanced strobe effects - the packaging wisely warns epileptics to stop after level 4. 

There are lots of switches on the levels, as well as moving and controllable platforms. There aren't many bad guys around, the levels are large and maze-like, and big falls kill Hoi, so a methodical approach is required.

http://www.mobygames.com/game/amiga/hoi
*

*
40CC232C, C4296E3B, 9D94FDF1, F8A66257
Hole In One
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7F442A14, EDADA122
Hole In One & Data Disks
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BEEE41DC, 61686245
Holiday Lemmings 1993
Alternative title: Christmas Lemmings '93
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Puzzle - Side-Scrolling - Comical
Gametype: Coverdisk
Release Year: 1993
Developer: DMA Design
Publisher: Psygnosis
Players: 1 Only
Relationship: is a prequel to Christmas Lemmings \\\'94 is a prequel to Holiday Lemmings 1994 is a set of exclusive levels for Lemmings
Hardware: OCS, ECS
Conversions: Apple Macintosh, PC (DOS)
Disks: 1
Programmer: Dave Jones
Musician: Andy Whyte, Tobias van der Peer (van de Peer)
Designer: Gary Timmons, Scott Johnston
_________________________
*
Based on the original classic game Lemmings, Holiday Lemmings was a small stand-alone game that was released during the early 1990s holiday seasons. It features classic Lemmings gameplay, only with Christmas-themed levels. The basic objective is to use the Lemmings' special abilities to create a path to the exit that all the Lemmings can follow. Your goal is to try and keep as many Lemmings alive as possible.

http://www.mobygames.com/game/amiga/holiday-lemmings

First released in 1991 as gift to fans (2 levels on OH NO! MORE LEMMINGS demo); additional 4-level demo released in 1992. Full commercial release in 1993.

The box reads CHRISTMAS LEMMINGS, whereas the in-game screen reads HOLIDAY LEMMINGS 1993.

http://hol.abime.net/725
*

*
3E37E2B1, 19EE15B8
Holiday Lemmings 1994
Alternative title: Christmas Lemmings '94
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Puzzle - Side-Scrolling - Comical
Gametype: Coverdisk
Release Year: 1994
Developer: DMA Design
Publisher: Psygnosis
Players: 1 Only
Relationship: is a sequel to Christmas Lemmings \\\\\\\'93 is a sequel to Holiday Lemmings 1993 is a set of exclusive levels for Lemmings
Hardware: OCS, ECS
Conversions: Apple Macintosh, PC (DOS)
Disks: 1
_________________________
*
Based on the original classic game Lemmings, Holiday Lemmings was a small stand-alone game that was released during the early 1990s holiday seasons. It features classic Lemmings gameplay, only with Christmas-themed levels. The basic objective is to use the Lemmings' special abilities to create a path to the exit that all the Lemmings can follow. Your goal is to try and keep as many Lemmings alive as possible.

http://www.mobygames.com/game/amiga/holiday-lemmings

NB: The 1994 version contains all the levels from the 1993 version.
*

*
2CC75E27
Holiday Maker (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
78F12374, 79BD1AD4
Hollywood Poker
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9FA3C218, 239F5D78, CBEFFFEA
Hollywood Poker Pro
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
30CE450C, A87B7601
Hong Kong Phooey
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D1BD7D16, 8F33BB44, 4ED925C0, 6170826B, DA6668FE
Hook
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Movie adaptation
Gametype: Licensed
Release Year: 1992
Developer: Ocean Software Ltd.
Publisher: Ocean Software Ltd.
Players: 1
Relationship: The console versions of Hook are platformers and are not related to the home computer versions. Also the C64 version is a platformer.
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 4
Programmer: Bobby Earl
Musician: Dean Evans, Keith Tinman
Designer: Dawn Drake, Jack Wikeley, Kevin Oxland, Martin MacDonald
_________________________
*
Peter Banning is an ordinary suburban dad with two kids - or so everyone thinks. What not even his family know is his past as Peter Pan, scourge of Captain Hook in JM Barrie's children's fiction. Captain Hook gains revenge on Banning by stealing his two children, so Peter must return to Neverland, return to eternal childhood, and get them back.

It's a point and click adventure, and the pirate setting ensures that it recalls the Monkey Island games. The top 2/3 of the screen features a visual depiction of the area Peter is in, which a row of icons along the bottom can be selected to alter the function of a mouse click. These include looking at an object, picking it up, talking to people, using objects to solve problems (often in combination with others), and giving objects to others.

http://www.mobygames.com/game/amiga/hook_
*

*
3F889FFA, 90F88777
Horror Zombies From The Crypt
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9DD457DD, 2AE3B9E8, C42D5C7D
Hostages
Alternative title: Operation Jupiter, Hostage: Rescue Mission
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Multi-Screen - Military
Gametype: Licensed
Release Year: 1988
Developer: Infogrames Europe SA
Publisher: Infogrames Europe SA
Players: 1 Only
Relationship: Prequel to Alcatraz
Hardware: OCS
Conversions: Acorn Archimede, Amstrad CPC, Apple IIGS, Atari ST, BBC Micro/Electron, Commodore 64, MSX 1/2, Nintendo NES, PC (DOS)
Disks: 1
Programmer: Daniel Charpy, Pascal Burel, Tuan Do Cao
Musician: Charles Callet
Designer: Didier Chanfray, Dominique Girou, Josiane Girard
_________________________
*
Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.
 
http://www.mobygames.com/game/amiga/hostage-rescue-mission
*

*
9F99D86B, CA9E4262, 71E55E9B, 7B1416F8
Hostile Breed
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0B4E52B6, 75C66F70
Hot Rod
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CF4D890C, F0172FDA, 9EA238C7
Hot Rubber
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
10C7C286, 267B6BA4, EF5E5ADB
Hotshot
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C02CD8F5, 1D5CE473, 38636CF5, 299361E9
Hound Of Shadow
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F6F25407, D419B47D
Huckleberry Hound
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DB9F80B0, 4DD134BE, 931EF49A
Hudson Hawk
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Movie adaptation
Gametype: Licensed
Release Year: 1991
Developer: Special FX Software Ltd.
Publisher: Ocean Software Ltd.
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64, ZX spectrum, Amstrad CPC, Nintendo Game Boy, Nintendo NES
Disks: 1
Programmer: Ian Moran
Musician: Keith Tinman
Designer: Colin Rushby, Karen Davies
_________________________
*
Hudson Hawk, a cat burglar, has a mission: steal three of Da Vinci's works of art, which include a rocking horse known as "The Sforza", his sketchbook that he called "The Codex", and a precious crystal. The mission will take him through a mansion, castles, rooftops, subways, and the Vatican. Of course, getting all these items will not be as easy as it sounds. Not only does Hawk face security guards, guard dogs, and others, but he must also avoid setting off alarms. To help him, Hawk can either punch enemies, or throw a ball at them.
 
http://www.mobygames.com/game/amiga/hudson-hawk
_________________________
CHEATS:

Enter one of the following codes at the title screen to activate the corresponding cheat function.

Effect|Code

Unlimited items|sciencefiction

Level skip|[Delete]

Unlimited lives|sanityclausiscomingtotown
*

*
6FF45066
Hugo (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
E2CA3DAE
Hugo 1 (DK)
Platform: Amiga 500
Region: Denmark
Gametype: Undefined
_________________________
*
*

*
E909C70D
Hugo 1 (FI)
Platform: Amiga 500
Region: Finland
Gametype: Undefined
_________________________
*
*

*
E33DCC25
Hugo 2 (DK)
Platform: Amiga 500
Region: Denmark
Gametype: Undefined
_________________________
*
*

*
917AC584
Hugo 2 (FI)
Platform: Amiga 500
Region: Finland
Gametype: Undefined
_________________________
*
*

*

Hugo: På Nye Eventyr
Alternative title: Hugo
Platform: Amiga 500
Region: Denmark
Media: Floppy
Controller: Joystick
Genre: Action - Platformer - Third Person
Gametype: Licensed
Release Year: 1994
Developer: ITE Media ApS
Publisher: NBG EDV Handels- und Verlags GmbH
Players: 1
Relationship: The levels contained in Hugo were originally released as Hugo - Pa Nye Eventyr and Hugo - Pa Nye Eventyr II.
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 8
Programmer: Esben Krag Hansen, Morten Hansen
Musician: George Keller, Michael Brochdorf
_________________________
*
The evil witch Hexana kidnapped Hugo's family and he has to rescue them. This game contains five ported levels from the popular TV show:
Level 1/1: Hugo is driving on a draisine and has to dodge oncoming trains and dead ends by changing the tracks. On the right side of the screen is a map of the route.
Level 1/2: Hugo has to cross a forest and has to dodge several obstacles by jumping over them.
Level 2/1: Hugo is climbing a mountain and has to dodge oncoming stones by jumping over them.
Level 2/2: Hugo is flying a airplane and has to dodge oncoming balloons.
Level 3: You have to choose between three ropes. If you choose the right one your points get doubled.
In every playthrough you have to beat three levels which you choose beforehand. You have to select either 1/1 or 1/2 and either 2/1 or 2/2. Because the levels were created for a TV show were you had to control Hugo with your phone buttons, the controls are simple: Depending on the level there are just two or three buttons to press at the right time.

http://www.mobygames.com/search/quick?q=Hugo
*

*
048A8A00, D3194966, ED1CAA28
Human Killing Machine
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
50C7A777
Humans (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
7E641DE8
Humans (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
80C76D1A
Humans 2 (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
6E3A2468, 8816D9A3, 36CBE19A, B160E908
Humans 2, The: Jurassic Levels
Alternative title: Human Race: The Jurassic Levels, The Humans: Insult to Injury
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Multi-Screen - Historical
Gametype: Licensed
Release Year: 1993
Developer: Imagitec
Publisher: Gametek, Mirage
Players: 1 only
Licensed from: Rod V. Humble
Relationship: is a prequel to Humans 3: Evolution - Lost In Time..., is a sequel to Humans, The
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 3
Programmer: Dave Lincoln
Musician: Barry Leitch (Baz), Ian Howe (Howie)
Designer: Andrew Gilmour (Andie, Andy)
_________________________
*
Available in both stand-alone and add-on forms, The Jurassic Levels is presumably named to cash in on the then-current Jurassic Park hype. It contains 80 additional levels for the Lemmings-influenced puzzler Evolution: Dino Dudes (known as The Humans in the UK). The objects collected during the first game are available from the start, so puzzles are immediately more complex.

http://www.mobygames.com/game/humans-insult-to-injury
*

*
FEDA6C56, 0E481617, 219ADB99, A090796A, AE7B320F
Humans, The 
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Multi-Directional - Historical
Gametype: Licensed
Release Year: 1992
Developer: Imagitec Design
Publisher: GameTek, Mirage Technologies
Players: 1 only
Relationship: is a prequel to Human Race: The Jurassic Levels - is a prequel to Humans 2, The: Jurassic Levels - is a prequel to Humans 3: Evolution - Lost In Time...
Hardware: OCS, ECS
Conversions: Atari Jaguar - Atari Lynx - Atari ST - Nintendo Game Boy - Nintendo SNES - MS-DOS - Sega Mega Drive/Genesis
Disks: 3
Programmer: Dave Lincoln
Musician: Barry Leitch (Baz), Ian Howe (Howie)
Designer: Andrew Gilmour (Andie, Andy), Colin Jackson, Dave Hall, Louise Herd, Peter Goldsmith
_________________________
*
Your job in this action puzzler is to help prehistoric man to evolve by helping them discover tools, the wheel, weapons, or even fire. Each level in the game will have a given task to help in this, and you are allotted a number of characters who must accomplish the task. The player can switch from person to person while moving the characters around each scrolling puzzle, and teamwork is essential to success.  

Tasks can include finding objects (like a spear) on the screen, or trying to reach a specific destination which may require the use of objects you have discovered so far. Each level has a time limit, when time runs out the level can be restarted.
 
http://www.mobygames.com/game/amiga/humans

Note: Game was alternatively named DINOLYMPICS on the Atari Lynx  and EVOLUTION: DINO DUDES on the Atari Jaguar.

http://hol.abime.net/758
_________________________
CHEATS:

 (LEVEL CODES)

   01---------"DARWIN"   28-----"GREEN CARD"   55---"CONSOLIDATED"
   02----"ANDIE PANDY"   29---------"COOKIE"   56-----"STAY HAPPY"
   03-----"GET A LIFE"   30-----"MALCY MALC"   57--------"AMERICA"
   04---------"CARLOS"   31----"RAVING BURK"   58----"ANOTHER DAY"
   05----------"HOWIE"   32-----"YOU GOT IT"   59------"ISOLATION"
   06---------"MOOBLE"   33-------"SGNIMMEL"   60--"PROMISED LAND"
   07------------"CSL"   34-------"MINISTRY"   61----"DAEMONSLATE"
   08-"THE HUMBLE ONE"   35-----"MAD FREDDY"   62--------"BIG RAB"
   09----------"PIXIE"   36--------"BIZARRE"   63-----"MIAMI VICE"
   10------"MILESTONE"   37--"FREE SCOTLAND"   64-----"MARGARET M"
   11----"WAR WAR WAR"   38----"APPLE JUICE"   65------"A34732473"
   12-----"J MCKINNON"   39---------"PAYDAY"   66--------"HELP ME"
   13--------"UNLUCKY"   40---"BANANNA MOON"   67-----"THE EXILES"
   14----"BLUE MONKEY"   41----------"BONUS"   68-----"EIGHTLANDS"
   15------"RED DWARF"   42-------"BOUNCING"   69--"WINE AND DINE"
   16------"BAD TASTE"   43-------"NO MONEY"   70------------"NIN"
   17----"THE KITCHEN"   44----------"A S F"   71----"TECHNOPHOBE"
   18-------------"CJ"   45---------"VISION"   72--"GETTING THERE"
   19----"SORT IT OUT"   46--------"SISTERS"   73--------"TIME IS"
   20----------"SMART"   47---"FAST FASHION"   74----"RUNNING OUT"
   21----"VILLA3BORO2"   48----------"CARGO"   75-"LORDS OF CHAOS"
   22--"EARLY MORNING"   49--"RAB C NESBITT"   76---"NOW ITS DONE"
   23----"BORO4LEEDS1"   50--------"RANGERS"   77-"IM OUT OF HERE"
   24------"EASY LIFE"   51--------"RAINBOW"   78-----"HERES TO A"
   25------"JIMS TIES"   52----------"DOODY"   79----"BETTER LIFE"
   26-------"PARKVIEW"   53-----"MIGHTY BAZ"   80----"BYE BYE BYE"
   27------"NICENEASY"   54----------"TIRED"
_________________________
Human Race: The Jurassic Levels
Release Year: 1993
Alternate Title: The Humans 2: Jurassic Levels

Available in both stand-alone and add-on forms, The Jurassic Levels is presumably named to cash in on the then-current Jurassic Park hype. It contains 80 additional levels for the Lemmings-influenced puzzler Evolution: Dino Dudes (known as The Humans in the UK). The objects collected during the first game are available from the start, so puzzles are immediately more complex.
 
http://www.mobygames.com/game/amiga/human-race-the-jurassic-levels

*

*
86C586DB, C8B446E5
Hunt For Red October
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
919F8D6B, 2A78C8D1
Hunt For Red October The Movie
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
93EF052C, 18E1F2E9, 889822D2, 737EC578, 15F425C4
Hunter
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - 3D - Military
Gametype: Licensed
Release Year: 1991
Developer: Activision, Inc.
Publisher: Activision, Inc.
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
Programmer: Paul Holmes
Musician: Martin Walker
Designer: Paul Holmes
_________________________
*
You're one of an an elite band of soldiers pitted against an overwhelming enemy who controls most of the world. Take on various missions ranging from assassination to demolition in an effort to defeat the enemy within a time limit.

Fully 3D, you have the choice to go anywhere you please during any mission. A focus is put on freedom of choice; there's no one way to complete a mission. You can take control of any vehicle in the game, and these range from riding pedal bikes and windsurfing, to vans and ambulances, to tanks and armoured cars, to battleships and helicopters. Your arsenal includes grenades, explosives, various gadgets and a handgun, though deadlier weapons are mounted on some of the vehicles. Or if you prefer, you can acquire an enemy uniform and sneak in rather than blast your way through.

There are also many structures to be found, many containing regular citizens who may be interacted with (talking to them, bribing them...), though there are also more specialised structures which may contain vehicles, ammo, or anything you might find useful to your mission.
 
http://www.mobygames.com/game/amiga/hunter
_________________________
CHEATS:		

Here are the co-ordinates (in order) for the places you need to
visit while playing in adventure mode.

    01. First man:      (163,080)   10. Security pass:  (224,153)
    02. Old man:        (181,197)   11. Computer:       (224,199)
    03. Second man:     (099,061)   12. Prison:         (135,239)
    04. Professor:      (059,046)   13. Saw:            (151,121)
    05. Master key:     (164,169)   14. Green monk:     (085,174)
    06. Nuclear device: (028,227)   15. Animal:         (035,248)
    07. Disk:           (100,225)   16. Hurt soldier:   (010,036)
    08. Third man:      (195,119)   17. Scroll:         (091,173)
    09. Fuel:           (224,123)   18. General:        (135,239)

Here are some co-ordinates for the locations of fuel, which you may
well need to power whatever vehicle you are using:

          (006,145)           (008,124)           (063,039)
          (084,245)           (101,134)           (110,106)
          (120,155)           (134,068)           (143,030)
          (145,051)           (168,107)           (176,249)
          (224,123)           (242,077)           (249,109)
          (250,237)           (251,100)

Important locations:

Security pass	90, 153
Master key	164, 169
Old man	181, 197
Second man	99, 61
Third man (in rock)	195, 119
Professor	49, 115
Prisoner	135, 239
Injured man	10, 36
Antibiotics and saw	151, 121
Monk (in tree stump)	85, 174
Scroll	91, 173
Disk	100, 225
Computer	244, 199
General's bunker	135, 239
Officer's red uniform	190, 65

Vehicle locations:
133, O67	1/2 tank
177, 197	1/3 tank
007, 241	1/8 tank
005, 144	1/2 tank
177, 059	1/8 tank
137, 047	1/3 tank
225, 032	1/2 tank
*

*
7FBBF6BF
Hunter (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
414813BB
Hunter (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
A1AF035A, E129216F, 84C8338E, 3D742D97
Hybris
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Vertical - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Cope-com
Publisher: Discovery Software International, Inc.
Players: 1 Only
Relationship: is a prequel to Battle Squadron: The Destruction Of The Barrax Empire
Hardware: OCS
Disks: 1
Programmer: Martin Pedersen
Musician: Paul van der Valk
Designer: Torben Bakager Larsen
_________________________
*
Hybris is a classic vertically scrolling shoot-em-up which has its roots firmly with arcade stalwarts like Capcoms 1942.

The back story takes place in 2461 A. D. and concerns an Earth colony being lost on an alien planet known as Jurica. The space station Hybris cannot establish communications with the colony. So a scout ship must be sent on a rescue mission over this seemingly desolate desert-like expanse to find the colonists, and subsequently return them to safety. Warning: Inbound Hostiles . .!

The game is for one, and the player can select from two Ace pilots  - J.P. Maverick or K. Lovett. You navigate the scout ship around the screen at will. The aim is to shoot everything that moves, whilst outmanoeuvring enemy fire. One contends with spiralling waves of alien nasties which move into the play area from multiple directions something akin to Galaga, as well as stationary gun turrets & other surface installations that periodically spew projectiles.

At times a power cube bonus will drift onto the screen. Which upon being shot by the player, will reveal a strength upgrade feature for the scout ship. Each subsequent upgrade collected will progressively beef up the ship (which is visually realised in real-time), in turn increasing your firepower. The scout ship can also be expanded on the fly into unique power configurations attributed to which cube bonus has been collected. You also have control of a smart-bomb feature which can relieve sticky situations.
 
http://www.mobygames.com/game/amiga/hybris
_________________________
CHEATS:

Once the game is loaded and prompts you to press fire, press the "SPACE BAR" instead.  You will be able to change the speed of the enemy bullets and other stuff, with the mouse and keyboard.  On the high score table, type "COMMANDER" on the high score screen (not as your name) press 'F7' to activate the super weapons 'F1-F6'.  You should also be invincible.  'F10' turns cheat on/off and 'F8' advances a level.  On the title screen press 'SPACE' or 'ESC' for an options menu.
*

*
589C1508, DD7C0A64
Hydra
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0BB648D0, 3A20648F, 495DDE3B
Hyperdome
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
61208538, 60F9E866
Hyperion
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E1223918, 84B0E55B, 80CAD7DD
Ian Bothams Cricket
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
79FBD959, 9BAAF2E4
Ice Runner
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5484AF17, D9D1825A, 3CA6F9D3
Ikari Warriors
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Top Down - Shooter
Gametype: Licensed
Release Year: 1988
Developer: Micro Wish
Publisher: Elite Systems Ltd.
Players: 1 or 2
Licensed from: SNK Corporation
Relationship: is a prequel to Victory Road: The Pathway to Fear
Hardware: OCS
Conversions: Amstrad CPC, Atari 2600, Atari 7800, Atari ST, Commodore 64, MSX, NES, PC Booter, PlayStation 3, PSP, Windows, ZX Spectrum
Disks: 1
Programmer: Mark Bullock, Neil Metcalfe, Richard Frankish (Rick)
Musician: Jason C. Brooke (Jas)
Designer: Peter Tattersall (Moo Moo)
_________________________
*
A conversion of the arcade game, Ikari Warriors is a vertically scrolling action game. One or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers.

http://www.mobygames.com/game/amiga/ikari-warriors
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EDB6C675, 037513F8
Ilyad
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Ubi Soft Entertainment Software
Publisher: Ubi Soft Entertainment Software / Amiga Action (Europress)
Players: 1
Relationship: Originally scheduled for 1989 release; not commercially published bu UbiSoft until 1992. Amiga Action released it first in 1991.
Hardware: OCS
Disks: 1
Programmer: Olivier Regis, Pierre Adane
Musician: Frédéric Hahn (Fred/ACKERLIGHT), Oliver Regis
Designer: Marc Albinet
_________________________
*
Originally scheduled for 1989 release; not commercially published bu UbiSoft until 1992. Amiga Action released it first in 1991.

Magazine publisher: Amiga Action no. 20, May 1991.

http://hol.abime.net/2614
*

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96FD149C, 01CC31D3, B57D4376
Immortal, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Isometric - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Sandcastle
Publisher: Electronic Arts, Inc.
Players: 1
Hardware: OCS, ECS
Conversions: Apple II, Apple IIgs, Atari ST, PC (DOS), Genesis, NES
Disks: 2
Programmer: Will Harvey, Brent G. Durrett
Musician: Doug Fulton
Designer: Ian Gooding, Michael Marcantel
_________________________
*
Your old mentor Mordamir has disappeared - probably kidnapped. You're not too sure where he might be, but a dungeon is always a good place to look, so you seek out the nearest one and plunge into its depths. Beware: eight levels of traps and deadly enemies await.

The Immortal is an isometric game with puzzle-solving and action combat. Progress is made by encountering a hazard, dying, solving the problem, encountering the next hazard. To solve a level, you have to know its traps and their patterns by heart. The puzzles range from simple avoidance of traps to the correct use of items; you collect objects in an inventory. Every now and then, the game offers a special challenge. For example, you've got to ride a magic carpet through a hallway full of fire traps, or ride a barrel on an underground river. 

The dungeon isn't empty: some friendly characters may have valuable information or trade items, the nasty sort of guys will attack. Combat is fought man-to-man on a special screen. Your adversary indicates his next attack a few seconds before he executes it, so you've got time to react appropriately. You can dodge to the left or the right, as well as attack from these two directions. There is no save option in the game, but you may restart each level as often as you like. Levels can be skipped by entering passwords.

http://www.mobygames.com/game/amiga/immortal
*

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8CF3F04F, DD813F8B
Impact 95
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Breakout - Top Down - Arcade
Gametype: Licensed
Release Year: 1995
Developer: Audiogenic
Publisher: Audiogenic
Players: 1 only
Relationship: is an updated version of Impact!
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 1
Programmer: John Dale
Designer: Spiny Norman
_________________________
*
Impact 95 is an updated version of Impact!, which contains an additional 48 levels.

Impact is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.

http://www.mobygames.com/game/amiga/blockbuster
*

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1F62037D, EF4FA0D5
Impact!
Alternative title: Blockbuster
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Breakout - Arcade - Editor
Gametype: Licensed
Release Year: 1987
Developer: Audiogenic Software Ltd.
Publisher: Audiogenic Software Ltd.
Players: 1
Relationship: has an updated version: Impact 95
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, BBC Micro, Commodore 64, PC (DOS), Electron, ZX Spectrum
Disks: 1
Programmer: John Dale
Designer: Spiny Norman
_________________________
*
Impact is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.

http://www.mobygames.com/game/amiga/blockbuster
*

*
C7E830F5, A39EDCA6
Imperium
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5930FA0E, 212A1849
Impossamole
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
42E0241D, 4053150F, 9B741B31, E08D7B8F
Impossible Mission 2025: The Special Edition
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Adventure - Puzzle
Gametype: Licensed
Release Year: 1994
Developer: Microprose
Publisher: Microprose
Players: 1 only
Relationship: Based on MicroProse SNES & MegaDrive releases of IM2025 (IM: THE 90s REMIX), cancelled due to MicroProse\'s money problems before the Spectrum HoloByte buyout
Hardware: OCS, ECS
Disks: 2
Programmer: Paul Dunning, Tim Cannell
Musician: Allister Brimble (The Demon
Designer: Allan Holloway, Drew Northcott (Andrew Northcott), John Reitze, Martin Severn (Jabba), Mick McCallion, Paul Ayliffe, Robert Dorney (Red Devil/DCS)
_________________________
*
The evil Elvin Atombender returns in this modernized version of Epyx's original game. Elvin has assembled a crack team of robots within his high-security tower - the only way to stop him unleashing them is to destroy them first.

Gameplay is puzzle-oriented as before, although the levels are now scrolling, and as such much larger than before. Each one contains objects to pick up to enable you to take on the level's final puzzle of putting them together in sliding-block form. There are lots of bonus games, ranging from a Simon title to standard shoot 'em ups.

A bonus for old-timers is provided in the form of a near-perfect remake of the C64 original.

http://www.mobygames.com/game/impossible-mission-2025

1] Game produced by MicroProse under licence from Epyx. Game design by Seth Walker & Scott Johnson. Main coding by Paul Dunning; additional coding by Tim Cannell. Graphics by Paul Ayliffe, Drew Northcott, John Reitze, Allan Holloway, Mick McCallion, Robert Dorney & Martin Severn. Music and sound FX by Allister Brimble. Floppy disk compression by Rob Northen.

[2] IMPOSSIBLE MISSION 2025 is the last installment in the Impossible Mission games trilogy, which also contained IMPOSSIBLE MISSION (no standalone release on Amiga) and IMPOSSIBLE MISSION II.

[3] IMPOSSIBLE MISSION 2025 is an enhanced update of the classic 8-bit platform puzzler IMPOSSIBLE MISSION, originally released in 1984 by Epyx for the C64. 

Set in the future (in the year 2025, to be precise!), IMPOSSIBLE MISSION 2025 players can assume the role of one of three characters (the original secret agent 4125 and two new characters, a female gymnast and an android), and the corridor layout of different single-screen rooms in the original have been abandoned in favour of 15 large, multidirectional scrolling levels. 

[4] IMPOSSIBLE MISSION 2025 also includes a bonus pixel-for-pixel remake of Epyx's classic C64 platform puzzler IMPOSSIBLE MISSION (including the excellent digitised speech of the game's evil protagonist Professor Elvin Atombender), which can be accessed from the game's titlescreen menu.

[5] IMPOSSIBLE MISSION 2025 (demo) appeared on Amiga Action coverdisk (Issue 61, Sept 94), which is available for download HERE [Source: Amiga Magazine Rack (AMR)].

IMPOSSIBLE MISSION (classic remake demo) appeared on Amiga Power coverdisk 40a (Issue 80, Aug 94), which is available for download HERE [Source: Amiga Magazine Rack (AMR)].

[6] ***IMPOSSIBLE MISSION 2025 (full release)*** is available for download HERE [Source: Amigaland].


Last known release: V1.00 (12-May-94).

http://hol.abime.net/2623
*

*
A3FE992D, B7AD286B
Impossible Mission II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Adventure - Puzzle
Gametype: Licensed
Release Year: 1988
Developer: Novotrade
Publisher: Epyx, U.S. Gold
Players: 1
Relationship: is a prequel to Impossible Mission 2025: The Special Edition, is a sequel to Impossible Mission
Hardware: OCS
Conversions: Amstrad CPC, Apple IIgs, Atari ST, Commodore 64, PC (DOS), NES, Wii, ZX Spectrum
Disks: 1
Programmer: Istvan Cseri, József Szentesi, Zoltán Kanizsai
Musician: Chris Grigg, Gabor Pongyor, Tamas Revbiro
Designer: Zoltán Toth (Sultan)
_________________________
*
You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.

http://www.mobygames.com/game/amiga/impossible-mission-ii
*

*
11A35AE7, 70301616, 38D7F23A, 276D78A8
Incredible Crash Dummies
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A1660D81, F1506138
Indiana Jones And The Fate Of Atlantis - The Action Game
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Isometric - Movie adaptation
Gametype: Licensed
Release Year: 1992
Developer: Attention to Detail Limited
Publisher: U.S. Gold Ltd.
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), ZX Spectrum
Disks: 1
Programmer: Jon Steele
Musician: Martin Walker
Designer: Jon Steele
_________________________
*
Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve the tension from knuckle-blistering action.

http://www.mobygames.com/game/amiga/indiana-jones-and-the-fate-of-atlantis-the-action-game
*

*
A3C0F7F4, EBA31AB7, 973CE9C9, FBEC437B, B5B040A3, 4C0F47E9, 19316A59, C84DB978, BB09C9D2, ED93E091, 740827E9, DB4A6592, D8399C35
Indiana Jones And The Fate Of Atlantis - The Graphic Adventure
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Movie adaptation
Gametype: Licensed
Release Year: 1992
Developer: Lucasfilm Games LLC
Publisher: Lucasfilm Games LLC
Players: 1 Player
Hardware: OCS, ECS
Conversions: PC (DOS), Fujitsu FM Towns/FM Towns Marty
Disks: 1
Programmer: Justin Graham, Michael Stemmle, Sean Clark, Vince Lee, Wallace Poulter
Musician: Clint Bajakian, J. Anthony White, Robert Marsanyi, Robin Goldstein
Designer: James Alexander Dollar, Michael Stemmle, Ron Baldwin, Tami Borowick, Vince Lee
_________________________
*
Indiana Jones is back! The great archaeologist and adventurer has to solve a grand mystery once again, aided by his trusty whip, his sharp wit, and his courage. A man who calls himself Mr. Smith is interested in a certain ancient statue. When the unsuspecting Indy hands it over to the client, he finds out that Mr. Smith is in fact a colonel in the Nazi army! Why was he so interested in that statue? A girl who had once worked together with Indy, the pretty red-haired (and a bit troublesome) Sophia, tells him the whole thing must have a connection with the legendary lost continent Atlantis. Gathering clues from all over the world, Indy and Sophia embark on their greatest journey!

Fate of Atlantis is not a movie spin-off, but an independent adventure with a brand new story. The gameplay utilizes LucasArts' famous SCUMM system, with action verbs the player chooses from a menu; the objects that can be interacted with are highlighted. The game contains many puzzles of various kinds (mostly inventory-based) and dialogues with multiple choices. There are also a couple of hand-to-hand fights against the Nazis. The middle part of the game can be played in three "modes": co-operation (Indy and Sophia), adventure (Indy alone), and action (Indy alone, with less puzzles and more action). In each mode there are different locations to visit, different puzzles to solve, and different characters to meet.
 
http://www.mobygames.com/game/amiga/indiana-jones-and-the-fate-of-atlantis
_________________________
CHEATS:

On the title screen, type "NIGHTSHIFT" for infinite lives. Press 'F9' to skip levels.
_________________________
*

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A18775C9, 208D679B
Indiana Jones And The Last Crusade - The Action Game
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Movie adaptation
Gametype: Licensed
Release Year: 1989
Developer: Tiertex Ltd.
Publisher: U.S. Gold Ltd.
Players: 1
Relationship: Based on 1989 Tiertex/US Gold/Lucasfilm PC release. PC versions: CGA?, EGA?, VGA The NES version by Taito is a completely different game.
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), Game Boy, Game Gear, Genesis, MSX, NES, SEGA Master System, ZX Spectrum
Disks: 1
Programmer: John Prince
Musician: Mike Davies
Designer: Nick Pavis (Blue Turtle), Steve Purcell
_________________________
*
As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. 

This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.

http://www.mobygames.com/game/amiga/indiana-jones-and-the-last-crusade-the-action-game
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24FC597D, CF19738C, 3B333DBA, 07818A8B, 83F28014
Indiana Jones And The Last Crusade - The Graphic Adventure
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Movie adaptation
Gametype: Licensed
Release Year: 1989
Developer: Lucasfilm
Publisher: U.S. Gold
Players: 1 Player
Licensed from: Aric Wilmunder, Boris Schneider,
Hardware: OCS
Conversions: Atari ST, Fujitsu FM Towns/FM Towns Marty, PC (DOS)
Disks: 3
Programmer: Dan Filner
Musician: Dan Filner, Dave Warhol (David), David Hayes
Designer: Michael Ebert, Steve Purcell, Martin Cameron
_________________________
*
It is 1938 and adventurer Indiana Jones is joined by his father on this quest, preventing Adolf Hitler from capturing the Holy Grail. He will have to deal with Nazi guards, the Luftwaffe and enemy spies as he tries to stop the tyrannical Nazi leader.

The Graphic Adventure uses the same SCUMM gameplay system as the previous Maniac Mansion. Most of the screen is used for a visual rendition of the current scene. At the bottom of the screen are words, which can be clicked on using the mouse to activate their functions. For example, objects can be picked up, used, pushed or pulled, and turned on and off. Most locations are from the movie, but some further scenes are added.

In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm adventures, you can die.

Two PC versions of the game were released, one with 16 color EGA graphics, and one with 256 color VGA graphics.
 
http://www.mobygames.com/game/amiga/indiana-jones-and-the-last-crusade-the-graphic-adventure
_________________________
CHEATS:

Enter iehovah at the title screen to enable
cheat mode.  The screen will flash to confirm correct code entry.
 Press one of the following keys during game play to activate
the corresponding cheat function.



Effect
Key

Level skipL

First part of current level1

Second part of current level2

Get iconI
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DC441A22, FD971273
Indiana Jones And The Temple Of Doom
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platformer - Movie adaptation
Gametype: Licensed
Release Year: 1989
Developer: Level Systems
Publisher: Mindscape, U.S. Gold
Players: 1 or 2
Relationship: Based on 1985 Atari coin-op. PC versions: CGA, EGA, Tandy/PCjr
Hardware: OCS
Conversions: Amstrad CPC, Apple II /IIGS, Arcade, Atari ST, Commodore 64, PC (DOS), MSX, ZX Spectrum, Nintendo NES
Disks: 1
_________________________
*
The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. As Indy you must complete several cycles of the following 3 types of levels:
Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children.
Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks & guards in carts and safely reach the end of the track.
Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava.
With every cycle the mine & mine cart levels become more complex, the layout of the temple levels is always the same. After several cycles there's a showdown with Mola Ram on the rope bridge.

http://www.mobygames.com/game/amiga/indiana-jones-and-the-temple-of-doom
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DEF2D090
Indiana Jones Atlantis Adv (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
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E3ED7DE4
Indiana Jones Atlantis Adv (ES)
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
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17704712
Indiana Jones Atlantis Adv (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
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*

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8F945D12
Indiana Jones Atlantis Adv (IT)
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
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4F3E640B
Indiana Jones Last Crus Adv (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
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*

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90CEFD96
Indiana Jones Last Crus Adv (ES)
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
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*

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0579BC13
Indiana Jones Last Crus Adv (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

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38B85392
Indiana Jones Last Crus Adv (IT)
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
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979F1843, E269FAC4, F4F29716
Indianapolis 500: The Simulation
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Mouse
Genre: Racing - 3D - Cars
Gametype: Licensed
Release Year: 1990
Developer: Papyrus Design Group
Publisher: Electronic Arts
Players: 1 Player
Hardware: OCS
Conversions: PC (DOS)
Disks: 1
Programmer: David Kaemmer, Richard Garcia
Musician: Rob Hubbard
Designer: Peggy Brennan, Wilfredo Aguilar
_________________________
*
The famous Indianapolis 500 Mile race, held annually at the Indianapolis Motor Speedway on the Memorial Day weekend, is one of the most famous automobile racing events in North America. The event is simulated here using 3D polygon graphics to recreate the  33 cars in the race.  Players are able to choose their car and customize it with a variety of options. Modifications include wing down-force, tire pressures, wheel stagger (making the right-side wheels larger, to compensate for the banked corners) and turbo output (which provides boost, but stresses the engine and uses more fuel).

After qualifying (by performing during four laps and taking the average) players can race over 10, 30, 60 or the full 200 laps. Lower modes remove car damage and the 'full-course yellow' system, the absence of these can make for repeat carnage including traffic collisions and huge pile-ups.
 
http://www.mobygames.com/game/amiga/indianapolis-500-the-simulation
*

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E1BFA4BF, 57912760, 27E6807C
Indigo
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Prototype
Release Year: 1993
Developer: Charley Brewster
Publisher: Psygnosis - Unreleased
Players: 1 Only
Relationship: Based on unreleased Stéphane Belin/Psygnosis Atari ST version.
Hardware: OCS,ECS
Conversions: Atari ST
Disks: 1
Programmer: Dominico Manfredi
Musician: Mike Clarke, Stéphane Belin
Designer: Stéphane Belin
_________________________
*
Game concept, gfx and original music/sound by Stéphane Belin. Amiga music/sound and encouragement to make available the unreleased game was provided by Mike Clarke. Additional work for completion of unreleased game by Bertrand Jardel (CFOU!). 

According to designer & coder Stéphane Belin, the game was due for release in Sept 1993, but was inexplicably cancelled shortly before the release date when it was nearly complete [Source: Stéphane Belin].

Additional info. about the game, including an interview with Stéphane Belin, can be found on the Amiga Games that Weren't (aGTW) website.

Complete, unreleased disk versions for both the Amiga and Atari ST were kindly made available for non-commercial use by Stéphane Belin. They are available available for download from:

- Stéphane Belin's website
- Amiga Games that Weren't (aGTW) website

An Amiga disk version with HD installer is available from the WHDLoad website.

http://hol.abime.net/4832
_________________________ 
RESTORATION WORK

Mike Clarke (FromWithin) - instigator of release
Bertrand Jardel (CFOU) - repair and WHDLoad version
aGTW can take no credit for finding Indigo. The game's musician, Mike Clarke, persuaded the author, Stéphane Belin, to release the game some years after its original non-appearance. Bertrand Jardel did sterling work to repair the Amiga version for release.

Both the Amiga and Atari ST versions were unreleased. Both are available for download

Thanks to Stéphane Belin for allowing this to happen.
_________________________ 
FROM THE AUTHOR

Indigo was originally born between 1991 and 1993. I first did the ST version, including the original concept, code, graphics, music and sound.

My friend Dominico Manfredi did the Amiga port.

The game was due to be released by Psygnosis in September 1993. I signed the publishing contract in December 1992, but for some obscure reason, nearly 6 months later the game was unfortunately trashed soon before its release; At this point, it was nearly completed.

In 2005, Mike Clarke, who remixed the ST tunes for Amiga at the time, encouraged me to release the game for the first time. If it were not for him, the game would have undoubtly begone to oblivion. My warmest thanks go to him.

I also want to sincerely thank Bertrand Jardel (CFOU!) who did a great job in no time for the Amiga version. Thanks to him, Amiga users will have the opportunity to play the game as it was intended. Among other things, he fixed the broken level, added the ending screens and music and did the WHDLoad.

Please feel free to download either version. You are welcome to distribute them freely but keep the zip archives as they are. Any commercial use is strictly prohibited without the written consent of the author Stephane Belin.

The story of Indigo is quite simple. You play Jack, a young kid who loves drawing in a book the adventures of his imaginary friend Indigo. But Indigo gets trapped for some reason inside the book. It leaves no other choice to Charley but to go inside his own worlds in the hope of rescuing his friend.

Indigo is a platformer where the objective is to reach the end of each level within the time limit. To open the exit, you have to find all the keys. The number of keys left is displayed in the bottom right corner of the screen. Some of the keys can be found on monsters.

Controls are simple. You can walk left and right. Jump by pushing the joystick upward. While jumping, press fire to go into attack stance and land on monsters to stun them. You can then bounce on the monster until he awakens or kill him by attacking again. You can also stand beside the monster and press fire to grab him. Press fire to throw him at enemies. Some monsters can't be stunned. Also, a thrown monster will make every hidden bonus appear in its path.

There are a variety of power ups you can find throughout the game. The remaining active time gauge is displayed in the top left corner:

The football: Press fire to throw balls.
The Bombs: Bombs fly down the screen.
The Flash: Zaps all the ennemis on screen.
The Droid: A droid follows the player and reveals hidden power ups and bonuses.
The Super Hero: Transforms the player in a super hero who can fly and fire lasers.
The clock. Adds 30 seconds to the time limit.
Indigo does not pretend to be the greatest game but I had a very good time creating it. I hope you'll enjoy it for what it is.

Stéphane Belin 
December 2005 

http://agtw.abime.net/games/view/indigo
*

*
B2C313CD, FB05C73C
Indoor Sports
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2414DB88, 8CE518DB, 92F9897A
Indy Heat
Alternative title: Danny Sullivan's Indy Heat
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - Isometric - Cars
Gametype: Licensed
Release Year: 1992
Developer: Sales Curve, The
Publisher: Storm (The Sales Curve) - Worldwide
Players: 1 or 3, Simultaneous
Relationship: Based on 1991 Leland Corporation coin-op. Known on the Nintendo NES as Danny Sullivan\'s Indy Heat
Hardware: OCS, ECS
Conversions: Arcade, Atari ST, Commodore C64, Nintendo NES (Famicom)
Disks: 1
Programmer: John Croudy
Musician: Allister Brimble (The Demon)
Designer: Ned Langman
_________________________
*
Danny Sullivan, 1988 IndyCar champion and winner of the classic 'Spin & Win' Indianapolis 500 in 1985, put his name to this Super Sprint style racing game. There are 4 cars in each race, 1 or 2 player options, and 9 tracks to race on, with the Tradewest Speed Bowl the ultimate target, and is much longer but with double points (it's essentially a substitute for the licensed-elsewhere Indianapolis 500, which did pay double the usual level of IndyCar championship points for many years).

The player has limited fuel, and will run slowly if supplies run out, and the car can be damaged, although both are repairable in the pits. They get a turbo to use sparingly, which can also be recharged in the pits if they have bought more. After each race the player will get money (slightly more for a higher finish), which can be spent on upgrades such as improved power, brakes or more turbos.
 
http://www.mobygames.com/game/amiga/danny-sullivans-indy-heat
_________________________  
CHEATS:  


On the equipment select screen (before you enter your initials), press 'P' to pause the game and type "AMANDA".  The border should flash red to let you know it worked.  Now enter your initials and select your driver and as soon as you're done you should notice that you now have 9 coins and 9 million dollars.  You can also pause the game during play and type the cheat, and the next time you are at the equipment screen you will be blessed with the coins and cash.

*

*
B19B1770, 4A6E20DA
Infection
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D61C03BE, 63941D68, 7F6C14BC
Infestation
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3322B881, 6B68A4B1
Ingrids Back
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
205A5F62, D53576CA, 0F5B3449, F783E83B, 1E52C6CF, D4BE4972, D2533DF0, 8D4D9D57, 56C0DEB7, D76A7D65, 14019604, ECC55E79
Innocent Until Caught
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Divide By Zero
Publisher: Psygnosis
Players: 1
Relationship: Based on 1993 Divide by Zero/Psygnosis PC release. PC versions: VGA
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 10
Programmer: Glyn Kendall
Musician: Richard Ede (Rik), Ian McCue, Lee Wright
Designer: Alex Martin, Aziz Rashid, Gary Welch, Jack Wilkesn, Stuart Hughes, Tahir Rashid
_________________________
*
Innocent Until Caught is a graphic adventure game with an icon-based point-and-click interface.

Jack T. Ladd is a thief, his hunting-ground is the whole galaxy, and at the moment, he's in big trouble. He's got 20 days to pay his taxes - or else the interstellar tax agency will hunt him down. Termination is a viable punishment for tax offenders in these days, you know. Stranded blank on the barren, run-down planet Tayte, Jack decides that he has to make some cash. Quick.

Innocent Until Caught is pretty standard in terms of design and interface. It features a mini-window at the bottom left of the screen which is alternately a mini-map of the area (showing all exits), and a looking glass for detecting small items. Also, the plot is illustrated by a few rendered sequences, some of the first used in adventure games.

http://www.mobygames.com/game/amiga/innocent-until-caught
*

*
AD1E2E1F
Innocent Until Caught (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
EB8324A6
Innocent Until Caught (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
F2B0B054, 0ECB3EBC, 867A8097
Insanity Fight
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Shooter - Top Down
Gametype: Licensed
Release Year: 1987
Developer: Linel
Publisher: MicroDeal
Players: 1
Hardware: OCS
Conversions: Atari ST
Disks: 1
Programmer: Christian Haller
Musician: Pascal De Sapio, Helmut Melcher, Claudio Ambrosi, Markus Grimmer
Designer: Christian Haller, Markus Grimmer
_________________________
*
This shoot 'em up scrolls vertically at constant speed. As well as waves of aliens, there are lots of mounted structures to be shot before they can shoot you. One regular enemy is a large spaceship, similar to the goose in SWIV. You have five lives initially (with extras on offer for every 15,000 points), and the screen displays how many enemies you've killed thus far. It also displays the high score and (unusually) a bar indicating how high up the high score table you've reached.

http://www.mobygames.com/game/amiga/insanity-fight
*

*
6EE78847, 799065F8
Insector Hecti Inter Change
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F6ACD4CB, 8176AB49
Insects In Space
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AE64C2DB, 5AD8BB2E
Intact
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5724CCED, 7C130EEE
International 3D Tennis
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AFAA7490, 56F8FB83
International Ice Hockey
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
12898903, 163BAEE1, 95A55D87, 7AD614E1
International Karate +
Alternative title: IK+
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: VS Fighter - Horizontal - Martial art
Gametype: Licensed
Release Year: 1988
Developer: System 3 Software, Ltd.
Publisher: System 3 Software, Ltd.
Players: 1-2 Players
Relationship: Also available for CD32
Hardware: OCS
Conversions: Atari ST, Commodore 64, Amstrad CPC
Disks: 1
Programmer: Archer MacLean
Musician: Dave Lowe (Uncle Art)
Designer: Archer MacLean
_________________________
*
International Karate + (IK+) is a simple side-on beat 'em up. 3 characters appear on the screen - either 1 player and 2 AI, or 2 player and 1 AI - and proceed to kick seven bells out of each other via various karate moves.

Each of the moves scores a different number of points and if you come last in a particular round you are eliminated.

There are some sub-games too, involving your karate-master holding a shield and defending himself against bouncing balls from both directions, and kicking bombs off the screen before they explode.

All in the pursuit of that elusive black belt...
 
http://www.mobygames.com/game/amiga/international-karate-
_________________________
CHEATS:

Enter one of the following codes during game play to
activate the corresponding cheat function.



Effect
Code
Freeze the gamefrez

Pac-Man moves across screenpac

Fish leaps out of waterfish

Bird flies across screenbird

Periscope rises out of waterperi

Messageanbk
Messageangl
Messageedhk
Messagefook
Messageglzp
Messagegpzp
Messageshah
Messagesimr
Messagestew
Messagesunl
Messagetoto
Messagearch
Messagejacq
Messageslan
Messagedate
Messagewank
Messagedick
Messagejump
Reset game if entered twice1
fuck
Reset game if entered twice1
cunt
Back to title screentitl

Switch to Germangerm

Toggle filterfilt

Music plays fasterfast
*

*
826BAED0, 517DAF9E
International Ninja Rabbits
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
958CE050, 28067F6A
International Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7FA09039, C8D910A8
International Tennis
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C3A6EA0C, 49A1FB41
International Truck Racing
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8C0798F4, 34A65D34
Interphase
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FE162325, 5CD9E7CE
Into The Eagles Nest
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C887D12C, F4061C1A
Invasion
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CCC20EA6
Invest (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
4B1E09FF, 48F81D05, EE31F851, 2646A246
Iron Lord
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Multi-Screen - Historical
Gametype: Licensed
Release Year: 1989
Developer: Ubi Soft Entertainment Software
Publisher: Ubi Soft Entertainment Software
Players: 1 Player
Hardware: OCS
Conversions: Acorn Archimedes, Atari ST, PC (DOS), Commodore 64, Amstrad CPC
Disks: 2
Programmer: Frederic Gaulbaire, Ivan Jacot
Musician: Jeroen Tel
Designer: Orou Mama
_________________________
*
Iron Lord is an action/adventure in the middle ages, with hand-drawn graphics.

After returning from journeys far away, you find your ancestral castle in ruins, and hear rumors that a huge army is marching towards your land. Your only hope is to raise an army and fight back, but after your long absence you are an unknown heir to the land. To raise the army you need to win the respect of the people, by traveling through your land and accomplishing tasks, win competitions, and finally gather enough men to fight the army.
 
http://www.mobygames.com/game/amiga/iron-lord
*

*
82846EC5
Iron Lord (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
63B4F340
Iron Lord (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
CDAAB505, 6825DADC
Iron Trackers
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2385B109
Iron Trackers (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
FE632857, 5ED111AE, 01BCEAAD, 97EDE605
Ishar 2: Messengers Of Doom
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - 3D - Dancing
Gametype: Licensed
Release Year: 1993
Developer: Silmarils
Publisher: Silmarils
Players: 1 Only
Relationship: is a prequel to Ishar 3: The Seven Gates Of Infinity, is a sequel to Ishar: Legend Of The Fortress
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 3
Programmer: Louis-Marie Rocques, Michel Pernot
Musician: Fabrice Hautecloque
Designer: André Rocques, Eric Galand, Jean-Christophe Charter, Pascal Einsweiler
_________________________
*
Ishar 2: Messengers of Doom is the sequel to Ishar: Legend of the Fortress.

Following the defeat of Krogh and the banishment of the powers of chaos, Ishar became a cultural and intellectual centre in Kendoria. Over time people came to the island and settled there and a city, named "Zach's Island" developed. Shandar, a monk of chaos, entered the city along with settlers from the northern lands. His trading in hallucinogens soon made him rich and powerful. Eventually Shandar controlled "Zach's Island" and had many followers and worshippers. He built a strong fortress, a second Ishar, to challenge the empire.

In the sequel you can import saved characters from Ishar, or create your own team.

In the game you have to explore the magic land (dungeons, tree-cities, mountain paths with real graded height effect), fight the enemies, join the allies and relax in towns, which even have medieval nightclubs. 

Now the area is 3 times bigger, and innovation is your ability to use pet animals as allies in battles, and create magic potions. There are day and night cycles.

http://www.mobygames.com/game/amiga/ishar-2-messengers-of-doom
*

*
BDA6FCBB
Ishar 3 (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
95CEE8D6
Ishar 3 (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
9E4A36D8, CCAA40BF, D80671BD, D3BD033C, 34935B59, 263F0F0C, E6368081, 7067A8DA
Ishar 3: The Seven Gates of Infinity
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1994
Developer: Silmarils
Publisher: Silmarils
Players: 1 Player
Relationship: Sequel to Ishar 2: Messengers of Doom
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 5
Programmer: Jean-François Trevien, Louis-Marie Rocques, Michel Pernot
Musician: Fabrice Hautecloque
Designer: Eric Galand, Guillaume Maginot, Pascal Einsweiler
_________________________
*
In the third installment of Ishar you can import characters both from Ishar or Ishar 2.

Now you have to travel through Portals of Time to pursuit of the dragon of Sith, last survivor of the Great Black Dragons. Exploring the magic lands, joining the allies and fighting the enemies you must protect the Citadel.
 
http://www.mobygames.com/game/amiga/ishar-3-the-seven-gates-of-infinity
_________________________
CHEATS:

Hold [Ctrl] + [Alt] + [V] while
the pointer completely to the left of the screen and press the
Left Mouse Button. 

Hint: Unlimited pendants and flasks:
When you pick up the flask and the pendant in a house,
click where the pendant and flask used to be. You can keep getting
both of them repeatedly. Try getting as many flasks as you can
carry. The extras can be sold for 15,000 each. Note: This only
works the first time when you get the items; you cannot go back
in and get more. Also, they may have to be picked up in a certain
order.
*

*
C8DE4B49, 27924901, B67CB89A
Ishar: Legend Of The Fortress
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - 3D - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Silmarils
Publisher: Silmarils
Players: 1 Only
Relationship: is a prequel to Ishar 2: Messengers Of Doom, is a prequel to Ishar 2: Messengers Of Doom
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 2
Programmer: André Rocques, Louis-Marie Rocques, Michel Pernot
Musician: Fabrice Hautecloque
Designer: Jean-Christophe Charter, Pascal Einsweiler
_________________________
*
Ishar : Legend of the Fortress is the sequel to the Crystals of Arborea. Morgoth and Morgula, the black god and his witch wife who were defeated in the previous game, had a child, Krogh. Their evil progeny is based in the fortress Ishar, which means "unknown" in the elven tongue, and has plans to reduce to population of Kendoria to slavery.

The player takes the role of a traveler who, with the aid of up to five companions, battles through the fortress to defeat Krogh and stop the spread of the powers of chaos. Unlike its predecessor, Ishar is viewed entirely from first-person perspective, and its combat is action-oriented rather than turn-based.

http://www.mobygames.com/game/amiga/ishar-legend-of-the-fortress
*

*
783CC894, 9BD67D22
Ishido
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1739FA5A, 96C3BE17, 4EA8E81E
Island Of Lost Hope
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
73E130B3, 1C09EC43
ISS
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2E1A2C25, 68F458B6, CF490664, 929FB41A, 57990F5B
It Came from the Desert
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Multi-Screen - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Cinemaware
Publisher: Mirrorsoft
Players: 1 Player
Relationship: Precursor to Antheads: It Came from the Desert II Data Disk
Hardware: OCS, ECS
Conversions: PC (DOS), The PC Engine CD version looks and plays very differently.
Disks: 3
Programmer: Randy Platt, Tom McWilliams (Tim)
Musician: Greg Haggard, Jim Simmons
Designer: Jeff Godfrey, Jeffrey Hilbers
_________________________
*
It Came From the Desert is an action-adventure game that derives its inspiration from the many cult-horror B-Movies of the 50's and 60's, the 1954 film Them in particular. The player plays the part of Dr. Greg Bradley, a geologist and the newest resident in town. Eager to satisfy his scientific mind, Bradley sets out to examine the crash-site of a mysterious meteor, but what he finds is not at all what he had been looking for.

The game takes place all over Lizard Breath, and there are several different types of action / interaction. The adventure part of the game is very linear, guiding the player in a fairly set sequence of action sections. These include first-person bug shooting, scrolling overhead shooting, and a chase sequence.
 
http://www.mobygames.com/game/amiga/it-came-from-the-desert


*

*
FD3942BD, ABA58ABE
Italia 1990
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
73AE64EF, 579520B2
Italy 1990
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
38991134, 9F64BB4E
Italy 1990 Winners Edition
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5E3055B4, 2A65F1F6, C7532DB0
Ivan 'Iron Man' Stewart's Super Off Road
Alternative title: Released simply as SUPER OFF ROAD on the Atari Lynx, Game Gear, Master System, Megadrive & SNE
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - Isometric - Cars
Gametype: Licensed
Release Year: 1990
Developer: Graftgold, Leland Corporation
Publisher: Virgin Mastertronic
Players: 1-3 Players
Licensed from: Andrew Braybrook, Dominic Robinson
Relationship: Based on 1989 Leland coin-op.
Hardware: OCS, ECS
Conversions: Arcade, Atari Lynx, Atari ST, Commodore 64, Nintendo Game Boy, Nintendo NES & SNES, PC (DOS), Sega Game Gear/Master System//Megadrive, Sinclair ZX Spectrum
Disks: 1
Programmer: David O\'Connor, Gary J. Foreman, Jason Page,  Steve Turner
Musician: Jason Page
Designer: John Cumming
_________________________
*
Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.

Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits

Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version)  in this conversion of a classic arcade game.
 
http://www.mobygames.com/game/amiga/ivan-iron-man-stewarts-super-off-road

*

*
23F2C42A, DD3D79F6
Ivanhoe
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8756A4AF
Jabato (ES)
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
*

*
E32D623C, F255D87E, CDC2D25D, 1FB08F07
Jaguar XJ220
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - 3D - Cars
Gametype: Licensed
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 1-2 Players
Hardware: OCS, ECS
Conversions: Sega Megadrive/Genesis, Sega Mega CD
Disks: 2
Programmer: Mark Avory (Mac)
Musician: Martin Iveson (Nuke)
Designer: Jacy Gee (Jason Gee)
_________________________
*
In the early nineties, the Jaguar XJ220 was the fastest serial-produced car ever. Core Design acquired the right to build a game around it, in a move to counter Gremlin's immensely successful Lotus series.

Just like Lotus, Jaguar XJ200 is a view from behind racer. There are 32 tracks all over the world, with varying road conditions and animated weather conditions such as rain and fog in England, snow in Switzerland, and tumbleweed crossing the street in Egypt. You race your Jaguar in a constructor grand prix, with opponents running for Porsche, Ferrari and other famous makers. Between races, you must mend the damage your car has sustained, which eats up your prize money. Background music is selected through a dashboard CD player, which also features some rather uninspiring radio stations.

The game can also be played in a two-player split-screen mode and features a track editor for when you tire of the built-in courses.

http://www.mobygames.com/game/amiga/jaguar-xj220
_________________________
CHEATS:

Press Fire when prompted to start your engine.
When "Go" appears, press P to pause game play,
then press P again to resume.  The race will end with you
car having the fastest lap time.

Break track records:
Before starting the race, select radio mode on the
CD player and tune it to "065.4".

Faster scenery:
Enter the sound selection screen, select the sound
effects option, and choose radio. The scenery will appear at twice
the normal speed while your car remains at its normal speed.
*

*
9E8EE3FF, D2E17CF9
Jahangir Khans W Champ Squash
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4E50AF7E, C7A2B6F5, 97D87C77, E4C9D40D
James Bond The Stealth Affair
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
EC73E579, 00C8EA63, F9A96CA6
James Pond 2: Codename: RoboCod
Alternative title: Known in America on the SNES and Game Boy as Super James Pond, known in Europe & Japan on the SNES as Super James Pond II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1991
Developer: Vectordean
Publisher: Millennium Interactive
Players: 1 Player
Licensed from: Chris Sorrell
Relationship: is a prequel to James Pond 3: Operation Starfi5h, is a sequel to Guppie, is a sequel to James Pond: Underwater Agent
Hardware: OCS, ECS
Conversions: Acorn Archimedes, Atari ST, PC (DOS), Commodore 64, Sega Megadrive/Genesis, Sega Master System, Nintendo GB/GBA/DS/SNES
Disks: 1
Programmer: Chris Sorrell
Musician: Richard Joseph
Designer: Chris Sorrell, Leavon Archer
_________________________
*
In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them.

The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.
 
http://www.mobygames.com/game/amiga/james-pond-2-codename-robocod
_________________________
CHEATS:

Type o.s. friendly during the introduction sequence
or at the title screen to enable cheat mode. The screen will flash
green to confirm correct code entry. Press one of the following
keys to activate the corresponding cheat function. Additionally,
0 to 55 may be chosen at the map selection room. 



Effect
Key

Robocod has wingsF

Robocod has the planeP

Robocod has the bathB

Robocod has the carC

Advance to exitX

Save positionS

Kill RobocodK

Map selectorM

Toggle invincibility[Enter]

50 Hz screen (PAL mode)[F6]

60 Hz screen (NTSC mode)[F7]

Screen effects [F9]



Temporary invincibility (AGA version):

Move to the top of the wall of the castle (above the
Arctic Toys sign) and collect the following objects in order:
cupcake, hammer, globe, apple, and faucet. James Pond is invincible
for the next fifteen minutes. Note: Falling off the screen will
still harm your character.
*

*
7B3C0E47, AAC76D26, DC2CCAD1
James Pond: Underwater Agent
Alternative title: James Pond: Underwater Agent
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1990
Developer: Vectordean
Publisher: Millennium Interactive
Players: 1
Relationship: is a prequel to James Pond 2: Codename RoboCod and James Pond 3: Operation Starfi5h
Hardware: OCS, ECS
Conversions: Acorn Archimedes, Atari ST,Sega Genesis
Disks: 1
Programmer: Chris Sorrell
Musician: Richard Joseph
Designer: Chris Sorrell, Nick Kenealy
_________________________
*
"James Pond" is (obviously) a parody on the famous agent 007 stories. You control Pond, a fish-like creature, who has to complete several missions, while making his way through levels full of dangers and hostile creatures. It is not a typical "jump and run" game: instead of breezing through large levels, Pond has to complete unique missions for each game area: free hostages, detonate a structure, find keys, etc. It is possible to exit a level only after having completed the objective. Many missions are timed.

http://www.mobygames.com/game/amiga/james-pond-underwater-agent
*

*
BE35495A, 1AFA3C35
Jaws
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A66DB1C7, 70D79AF6
Jet
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F435621D, 1D38244F, 8BF466CE, 1BDB95BB
Jet & Hawaiian Scenery
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FA2CD330, 9125CE2A
Jet Set Willy 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DD93C9D8, 20E704C4
Jetsons The Computer Game
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C351321B, 1208D44E, B3725B13
Jetstrike
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2BA35D63, 2A7607B9
Jewels Of Darkness
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E1BA0907, A59F94F5, E5D801F2
Jim Power: In Mutant Planet
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Run \'n Gun - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1992
Developer: Digital Concept
Publisher: Loriciel
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, PC (DOS), NEC PC Engine/TurboGrafx CD, Nintendo SNES
Disks: 2
Programmer: Fernando Velez
Musician: Chris Hülsbeck
Designer: Guillaume Dubail
_________________________
*
Jim Power was a hero who one day while travelling through the forest, encountered a dimensional rift into a strange new world. Luckily Jim always travels armed and now he'll need to fight his way past several monsters into a monster stronghold to find his way back home.

Jim Power is a side-scrolling platform game, a side-scrolling shooter and a top-view shooter game depending on the level. Jim Power for the most part can jump and has an upgradable gun weapon. He must find fight enemies, bosses and obtain various keys to progress through the levels. Jim also has a "Smart Bomb" power attack which can clear the screen of enemies. In shooter levels, Jim's spaceship only has the ability to shoot and move around the screen avoiding obstacles.

http://www.mobygames.com/game/amiga/jim-power-in-mutant-planet
*

*
577FCCDA, E9B92819, C2E4720D
Jimmy White's Whirlwind Snooker
Alternative title: 147 [Prerelease name], 3D Snooker [Prerelease name]
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Sports - 3D - Billiard
Gametype: Licensed
Release Year: 1991
Developer: Virgin Games, Inc.
Publisher: Virgin Games, Inc.
Players: 1 or 2
Hardware: OCS, ECS
Conversions: Atari ST, MS-DOS, Sega Megadrive/Genesis
Disks: 1
Programmer: Archer MacLean
Musician: Archer MacLean,  Michael Powell
Designer: Archer MacLean
_________________________
*
A 3D snooker simulator. The table and cue can be turned through almost any angle, with shot strength and spin as required too. An on-screen dotted white line shows the path of your ball, including the next bounce.

There is also a "trick-shot" mode, allowing you to recreate classic snooker trick shots (well, not the one with the basket. Or with the cues lying on the table. Or the one with the girl lying on her back with the pink ball in her mouth. But you know).

And if you dawdle too long, the balls pull faces at you. Honest!
 
http://www.mobygames.com/game/amiga/jimmy-whites-whirlwind-snooker
_________________________
CHEATS:

Perfect play:
Press [F7] + [F4] + [F1] during
game play.  The sound of a double click will confirm correct code
entry.  Exit the game, then select the demo mode option at the
main menu.  Select the "Do A 147 Break" option to watch
the CPU play a perfect game.

Cheat mode:
Wait until all the red balls are off the screen.  Then,
press one of the following keys to select the color of the next
ball to hit the pocket.



Ball color
Key

Yellow2

Green3

Brown4

Blue5

Pink6

Black 7
*

*
9BA9D213
Jimmy Willburne (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
B8E40E55, 24FC48D8
Jimmys Fantastic Journey
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
190CFC62, 2D371D55, 9561589C
Jinks
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
730E57A0, 4D70A5A6
Jinxter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2ED791D1, D5456EAD
Jocky Wilsons Dart Challenge
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B976902E, F1211906, 47CDB9BC, BBA062DF
Joe & Mac Caveman Ninja
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
057B13E6, 23BA59C7
Joe Blade
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B78D505B, 6646C059
Joe Blade 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F016E724, 2D445AF0, 8187D582
John Barnes Euro Football
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6260D1B1, D2F68100, A48FCA8D
John Madden Football
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8B39AEAA, F2A79C28
Journey
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A02CB00D, 8E5FA8DE
Jouster 3
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C2BB92F2, FEA1E5B6
Judge Dredd
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6EFEE454, FEDDAC1B
Jug
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AF23CA68, 50A8728F
Jump N Roll
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1DB1F67A, 1638079E
Jumping Jack'Son
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Top Down - Comical
Gametype: Licensed
Release Year: 1990
Developer: Infogrames Europe SA
Publisher: Infogrames Europe SA
Players: 1-2 Players
Hardware: OCS
Conversions: Atari ST
Disks: 1
Programmer: Damien Petit, P. Sciro
Musician: Stéphane Picq
Designer: Christophe Laboureau, Didier Chanfray
_________________________
*
Jumpin' Jackson is a top-down puzzle game. Jackson hops around a game board, picking up records (anyone remember vinyl?) and putting them down on record players. Each record carries one instrument's part of a tune, and as the records are put down, the tune builds up. Once all the records are spinning, the tune and level are completed.

Blocking your way are a variety of violent musical instruments - violins, trumpets, bass drums.
 
http://www.mobygames.com/game/amiga/jumpin-jackson

*

*
5BE3B281, FFC38546, F5F2C379, AEB55885
Jungle Strike
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
522F88E6
Junior Typist
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FAA4CC88, BA78A9E1
Jupiter Probe
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6714D57E, 18445651
Jupiter's Masterdrive
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4CC1CD36, 2623DD3B, 680E34D3, 57FF1CE1, FC356DFF, 04AFB943
Jurassic Park
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
37F9E1C4, 149B5D83, 1886DCD2, 7F25819E, 0A921E36
K240
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Isometric - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Celestial Software
Publisher: Gremlin Graphics Software
Players: 1 Player
Relationship: is a sequel to Utopia: The Creation Of A Nation
Hardware: OCS, ECS
Disks: 3
Programmer: Graeme Ing, Michael Hart
Musician: Neil Biggin, Patrick Phelan
Designer: Paul Green, Pete Daniels
_________________________
*
A space-based resource management game,loosely a sequel to the earlier Utopia.

You start building your community on an asteroid, whose natural resources must be mined and put to use. You must use generators to power the mines and their auxilliary buildings such as storage facilities, which must be maintained. All of this costs money, but the mined resources can be sold or used.

Problems you face include pollution, collisions with other asteroids, worker discontent and alien unrest. Battles against the aliens indigenous to the area must be fought, making building and maintaining a space fleet a priority.
 
http://www.mobygames.com/game/amiga/k240
_________________________
CHEATS:

Press [Enter] during game play, type one of
the following codes, then press [Enter] again to activate
the corresponding cheat function. A sound will confirm correct
code entry.

Effect
Code
Toggle single day buildingskyscraper

Toggle asteroid movementiceman

Swap Sci-Tek blueprint possessionwidget

100,000 creditsloadsadosh

Four of each missile and four spy satellites on current asteroid
icbm
Toggle all asteroids visible on maptelescope

50 extra people to current asteroidlemings

Standard buttons; rotate asteroid once after activation to view
panel
Toggle speechtracey

Press A through U for speech test, press [Esc] to resume
bjork
Press A through W for sound test, press [Esc] to resume
noises
Press 1 through 8 to create indicated ship over current asteroid
nasa
*

*
2D55A2E6
Kaiser (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
140FD893
Kajko i Kokosz
Platform: Amiga 500
Region: Poland
Gametype: Undefined
_________________________
*
*

*
95EC0560, 987404F6, B43FA52E, DE12D458
Kajko i Kokosz
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
08EE2D0D
Kalas Puffs Expressen
Platform: Amiga 500
Region: Sweden
Gametype: Undefined
_________________________
*
*

*
9AD23579, 90732363
Kamikaze
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F99A2C31, AD1802D7
Karate Kid Part II, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Side-Scrolling - Karate
Gametype: Licensed
Release Year: 1987
Developer: MicroDeal
Publisher: MicroDeal
Players: 1 or 2, Simultaneous
Hardware: OCS
Conversions: Atari ST
Disks: 1
Programmer: Steve Bak
Designer: Pete Lyon
_________________________
*
The Karate Kid: Part II - The Computer Game is a one-on-one fighting game based on the movie The Karate Kid: Part II. The storyline of the movie is not directly addressed; the player only participates in five fights based on movie scenes. The difficulty rises from fight to fight.

The player uses the input device to perform a multitude of moves, kicks and strokes. When changing direction (e.g. after jumping over the opponent) the controls reverse. Every successful hit drains the opponent's energy and improves the high score - the opponent tries to do the same to the player, of course. Between fights there are two mini games with digitized movie images: either catching flies with chopsticks (basically a reaction game) or breaking an ice block with bare hands (building up enough force by joystick wiggling).

The two-player mode is basically the same, only that the second player takes the role of Daniel's opponent. The last fight is not played and the mini games between fights are played by both players in turns.

http://www.mobygames.com/game/amiga/karate-kid-part-ii-the-computer-game
*

*
027BF2C0, 3882186E
Karate King & City Defense
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8D9F1F51, EBE886E8
Karting Grand Prix
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
639F430B, 3CB59B6E
Katakis
Alternative title: Denaris
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Pirate
Release Year: 1988
Developer: Factor 5
Publisher: Rainbow Art
Players: 1 or 2
Relationship: Based on 1988 Factor 5/Rainbow Arts/GO! C64/128 release.
Hardware: OCS
Conversions: Commodore 64
Disks: 2
Programmer: Achim Möller, Holger Schmidt, Lutz Osterkorn
Musician: Darius Zendeh, Thomas Lopatic (Dr. Nobody/HQC)
Designer: Lutz Osterkorn, Stefan Tsouparidis, Willi Bäcker
_________________________
*
[1] The game was withdrawn from sale shortly after release in Europe, in response to Activision's threat of legal action over its alleged infringement of their R-TYPE license. Subsequently, KATAKIS was renamed to DENARIS and re-released in 1989 with reworked levels. 

[2] Game designed by Factor 5.

[3] The original release comprised 2 disks, while the HIGHLIGHTS compilation version came on 1 disk.

TRIVIA: Activision paid a substantial sum to license Irem's R-TYPE coin-op for home computer conversion, but hadn't released any conversions at that point and were quite annoyed that sales could suffer at the hands of what was quite a good independent clone in KATAKIS. Despite their grievances, Activision were sufficiently impressed with game developers Factor 5, that they contracted them for the C64/Amiga conversions of R-TYPE.

http://hol.abime.net/2549

Katakis on the Amiga is, like its counterpart on the C64, a shoot'em'up heavily influenced by R-Type.

It's a single space ship versus the machine intelligences from the planet Katakis in six side-scrolling levels. The R-Type influence is apparent in many ways: from the design of the player's ship and some enemies to the weapons system and even some of the level designs (for example, one level is a battle against a giant enemy ship reminiscent of R-Type's third level).

The player's ship is equipped with a standard forward-aiming weapon. Further powerups to be collected include a three-directional scattershot that can be upgraded from two to eight projectiles. A reflective laser bounces off the floors and ceiling to cause further damage. Also available is an autoseeker and a power shot which must be charged by holding on to the fire button. The R-Type influence on the weapons is most obvious with up to two protection satellites hovering above and below the ship, as well as the R-Ball, an indestructible object that can be docked to the front of the ship and be used as both a weapon and a shield (and thus is basically the same as R-Type's Force).

The game offers a two-player mode, with two players taking turns.
 
http://www.mobygames.com/game/amiga/katakis_
_________________________
CHEATS:

Press Y when disk two is inserted.  Then, plug the mouse into port two and hold the Right Mouse Button until the first level has completed loading.
*

*
7867E2C4, 09E88C8C, 9F4EE1B3
Keef The Thief
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
85AB1BA0, A889B8E2
Kelly X
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1B2C62ED, 40E0D5C3
Kennedy Approach
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
784A8A46, C9BE2EA7
Keys To Maramon, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
33A92BA5, EC820277, 233BEC80, CC25F494, 0AC0FB62, FCDDDE77, 12EC73A8
KGB
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: mouse
Genre: Adventure - Point and Click - Historical
Gametype: Licensed
Release Year: 1992
Developer: Cryo
Publisher: Virgin Games
Players: 1 Player
Licensed from: Johan Robson (Arbeit von Spacekraft)
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 5
Programmer: Fabrice Bernard, Patrick Dublanchet
Musician: Alexandre Ekian (Alex)
Designer: Didier Bouchon, Michel Rho, Sohor Ty,  Thierry Sapyn
_________________________
*
It is August 1991, the USSR has only a few days left before its tremendous collapse and KGB officer Maksim Rukov has been moved, without explanation, to the newly formed Department P which investigates KGB corruption and roots out possible double-agents and traitors.

Sent to investigate the mysterious death of a private detective, Rukov quickly uncovers a nefarious plot by top-level KGB generals to oust President Gorbachev.

Players take the role of Rukov in 3rd person perspective. The game features a Point and Click interface and the ability to rewind to review scenes for important clues. The Famous actor Donald Sutherland stars as Rukov's father and voices the part in the help sections of the game.
 
http://www.mobygames.com/game/amiga/kgb
*

*
A73D96ED
KGB
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
F351AEB5
KGB
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
5FDAAB9A, 39AD4BA7, 3547C2C1
Khalaan
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BF601427, 029ECD82
Kick Off
Alternative title: Franco Baresi World Cup Kick Off
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Licensed
Release Year: 1989
Developer: Dino Dini
Publisher: Anco
Players: 1-8 Players
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), ZX Spectrum, Nintendo GB/NES/SNES
Disks: 1
Programmer: Dino Dini
_________________________
*
Kick Off was the first football game of its kind, having a top down view and unlike other football games of that time the ball was not glued to the feet of the players. Playing Kick Off requires skills in boll control. There is an option to learn these skills without being harassed by the opposition. The set pieces like corner kicks, passing, sliding tackles and dribbling can be practiced to perfection. Each player on the pitch has a unique combination of 4 attributes, namely Pace, Stamina, Accuracy and Aggression. As you progress you will need to adapt to to different types of players. You can play in a league consisting of 8 teams. The teams in the league are on the whole evenly matched but have different styles of play with players attribute to match that style. There is 12 different referees in the game.

http://www.mobygames.com/game/amiga/kick-off
*

*
30297823, ECA31FDA
Kick Off & Extra Time
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Licensed
Release Year: 1989
Developer: Dino Dini
Publisher: Anco
Players: 1-8
Relationship: is a data disk for Kick Off
Hardware: OCS
Conversions: Atari ST
Disks: 1
Programmer: Dino Dini
Designer: Steve Screech
_________________________
*
The Data Disc for Kick Off adds these new features: Four new surfaces (wet, soggy, hard and artificial) that have effects on the speed ,travel and bounce of the ball as well as the pace and stamina of the players, Cross Winds, Four new tactics (Blitz, Lockout, Criss Cross and Falcon), new attributes for the players, faster pace, leagues at the Reserve, National and International level and twenty new referees.

http://www.mobygames.com/game/amiga/kick-off-extra-time
*

*
1057E49C, 2CD57157, 31F40F3D
Kick Off 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Licensed
Release Year: 1990
Developer: Anco Software Ltd.
Publisher: Anco Software Ltd.
Players: 1-4 Players
Relationship: Sequel to Kick Off
Hardware: OCS
Conversions: Atari ST, Commodore 64, Spectrum Amstrad
Disks: 1
Programmer: Dino Dini
Designer: Steve Screech
_________________________
*
The original Kick Off was expanded on in many ways for this sequel. The game now features full tournament modes (although the players on the teams are fictitious) and four different pitches (including an implementation of plastic pitches, whose uneven bounce cause controversy when several British clubs tried them in the 1980s).

Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks, back-heels and long-range through-ball passes can be completed with practice.
 
http://www.mobygames.com/game/amiga/kick-off-2
_________________________
CHEATS:

Forced miss:
Repeatedly tap Fire while a player on the opposing
team makes a shot. The ball will be blocked, knocked over the
net, or saved by your goal keeper. Note: Enabling an auto-fire
joystick will also have the same result.

View penalty shot aim:
Keep pressing R when your team takes a penalty
to view where the players are going to kick the ball. 

Substitute CPU goal keeper:
Press [F1] [F2] [F3] [F4] [F5] [F6] [F7] [F8] [F9]
[F10] during game play. The text "S12" or "S14"
will appear in the top right corner to confirm correct code entry.
Substitute the CPU goal keeper for easy scoring. Note: Two substitutions
may be needed for this trick.
*

*
F8E2308B
Kick Off 2
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
*

*
1692282B
Kick Off 2
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
2BB9F3A8
Kick Off 2
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
E326EFA1
Kick Off 2
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
409F3A2F
Kick Off 2 & World Cup '90
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
4705646C
Kick Off 2 & World Cup '90
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
C9986F08
Kick Off 2 & World Cup '90
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
03F20ECC, 67322988, 5E30341A
Kick Off 2 & World Cup '90
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Licensed
Release Year: 1990
Developer: Anco Software Ltd.
Publisher: Anco Software Ltd.
Players: 1-4 Players
_________________________
*
The original Kick Off was expanded on in many ways for this sequel. The game now features full tournament modes (although the players on the teams are fictitious) and four different pitches (including an implementation of plastic pitches, whose uneven bounce cause controversy when several British clubs tried them in the 1980s).

Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks, back-heels and long-range through-ball passes can be completed with practice.
 
http://www.mobygames.com/game/amiga/kick-off-2
_________________________
CHEATS:

Forced miss:
Repeatedly tap Fire while a player on the opposing
team makes a shot. The ball will be blocked, knocked over the
net, or saved by your goal keeper. Note: Enabling an auto-fire
joystick will also have the same result.

View penalty shot aim:
Keep pressing R when your team takes a penalty
to view where the players are going to kick the ball. 

Substitute CPU goal keeper:
Press [F1] [F2] [F3] [F4] [F5] [F6] [F7] [F8] [F9]
[F10] during game play. The text "S12" or "S14"
will appear in the top right corner to confirm correct code entry.
Substitute the CPU goal keeper for easy scoring. Note: Two substitutions
may be needed for this trick.
*

*
E9E435BB, 4682B2E8
Kick Off 2 Competition Version
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Hack
Release Year: 2006
Developer: Steve Camber
Publisher: http://www.ko-gathering.com/
Players: 1-8 Players
Hacked by: http://www.ko-gathering.com/wiki
Relationship: Reverse Engineered Modification
Hardware: OCS, ECS
Disks: 1
_________________________
*
KO2CV is the competition version of the the classic Kick Off 2 footy game with new enhancements such as multi-speed replays, in-game statistics, customised pitch graphics, and a whole load of fun options such as walled pitch, high and low gravity and extra-touchx10 !

As used by members of the Kick Off Association across Europe today!

http://www.ko-gathering.com/
*

*
20830024, 7513D289
Kick Off 2 Enhanced
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Licensed
Release Year: 1990
Developer: Dino Dini
Publisher: Anco
Players: 1-8 Players
Relationship: This enhanced 1Mb update of the original 512K release of KICK OFF 2 features animated referees and linesmen, extra sound FX and overhead kicks.
Hardware: OCS, ECS
Disks: 1
Programmer: Dino Dini
Designer: Steve Screech
_________________________
*
This enhanced 1Mb update of the original 512K release of KICK OFF 2 features animated referees and linesmen, extra sound FX and overhead kicks.

http://hol.abime.net/5785
*

*
8C4A6B5B
Kick Off 2: Giants of Europe
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Top Down
Gametype: Licensed
Release Year: 1990
Developer: Dino Dini
Publisher: Anco
Players: 1-8 Players
Relationship: is a data disk for Kick Off 2
Hardware: OCS, ECS
Disks: 1
Programmer: Dino Dini
_________________________
*
Giants of Europe is a data disk for Kick Off 2. It contains 32 of Europe’s most famous teams. All players have been created with attributes and skill that reflect the skills and personality of the real players. The teams can be loaded in the Return to Europe and Final Whistle data discs.

http://www.mobygames.com/game/amiga/kick-off-2-giants-of-europe
*

*
92E322D7, 2DE46453
Kick Off 2: Return To Europe
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Licensed
Release Year: 1991
Developer: Dino Dini
Publisher: Anco
Players: 1 or 2
Relationship: is a data disk for Kick Off 2
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
Programmer: Dino Dini
_________________________
*
Return to Europe is a data disk for Kick Off 2 that allows the player to participate in three major European Competitions: the UEFA Cup, the Cup Winners Cup and the European Cup. This was topical in the UK, as English clubs had just been readmitted into Europe, having been banned for several years following the Heysel stadium disaster of 1985.

The competitions are at different skill levels. The European Cup is the toughest of the three competitions. Each competition contains 32 teams that can be edited. The player can also load teams from the Giants of Europe data disk as well as from Player Manager. Tactics can be loaded from the Winning Tactics data disk.

http://www.mobygames.com/game/amiga/kick-off-2-return-to-europe
*

*
0EA70A80, 646005CC
Kick Off 2: The Final Whistle
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Licensed
Release Year: 1991
Developer: Dino Dini
Publisher: Anco
Players: 1-4 Players
Relationship: is a data disk for Kick Off 2
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
Programmer: Dino Dini
_________________________
*
The Final Whistle is a data disc for Kick Off 2 that improves the gameplay and adds some new features. Among the features there is new tactics implementation (positioning and movement depends on whether the team is defending or attacking), new corner kicks that give better control of the height, shot power, bias and curling of the ball, improved control of goal kicks and throw ins, additional player attribute Flair that determines whether the player will play a passing or make a solo attempt at the goal, new controls that allows the player to make Flick Balls and Overhead Kicks, choice to play with offside rules, new 2 players team mode, new kits and pitches and if you have an expanded Amiga extra sound effects and improved graphics.

http://www.mobygames.com/game/amiga/kick-off-2-the-final-whistle
*

*
18E3500E
Kick Off 2: The Final Whistle
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
36FB4E59, 2F6C2051
Kick Off 2: The Final Whistle (Competition VersIon)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Hack
Release Year: 1991
Developer: Dino Dini
Publisher: Anco
Players: 1-4 Players
_________________________
*
The Final Whistle is a data disc for Kick Off 2 that improves the gameplay and adds some new features. Among the features there is new tactics implementation (positioning and movement depends on whether the team is defending or attacking), new corner kicks that give better control of the height, shot power, bias and curling of the ball, improved control of goal kicks and throw ins, additional player attribute Flair that determines whether the player will play a passing or make a solo attempt at the goal, new controls that allows the player to make Flick Balls and Overhead Kicks, choice to play with offside rules, new 2 players team mode, new kits and pitches and if you have an expanded Amiga extra sound effects and improved graphics.

http://www.mobygames.com/game/amiga/kick-off-2-the-final-whistle
*

*
96956C2E
Kick Off 2: Winning Tactics
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Licensed
Release Year: 1991
Developer: Dino Dini
Publisher: Anco
Players: 1-4 Players
Relationship: Works only with KICK OFF 2: FINAL WHISTLE and PLAYER MANAGER.
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
Programmer: Dino Dini
_________________________
*
Winning Tactics is a collection of tactics for Kick Off 2, Kick Off 2: The Final Whistle and Player Manager. There are ten Double Tactics available for The Final Whistle and ten Single Tactics for Kick Off 2 and Player Manager. There are a variety of tactics for attacking, defending, setting an Off Side trap in the Final Whistle and to deal with desperate situations for instance attacking when the ball is lost or defending a slender lead against a strong opponent.

http://www.mobygames.com/game/kick-off-2-winning-tactics
*

*
B50C8AAC, 8EB47FAB, 4A3C9EF5
Kick Off 3
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Licensed
Release Year: 1994
Developer: Steve Screech
Publisher: Anco
Players: 1-4 Players
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 1
Programmer: Steve Screech
_________________________
*
The third entry in the Kick Off series is the first that offers a isometric view instead of the old top-down view. In the game there are four competitions (World Cup Finals, League, Knock Out Cup and the challenge). There is several options for game speed and ball control to suit both novice and skilled gamers. Each of the 32 teams in the game has a distinct style of play, ensuring that no two games are alike. Each team also has "key players", such as Liberos and Wingers, who play a pivotal role in how that team plays. Kick Off 3 offers two styles of play: Arcade and Simulation. The difference is that in the Arcade mode you can switch of rules to focus purely on reflexes.

http://www.mobygames.com/game/kick-off-3-european-challenge
*

*
AF533A31, 11A36E6C, F6DE9DE4
Kick Off 3 European Challenge
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Licensed
Release Year: 1994
Developer: Steve Screech
Publisher: Anco
Players: 1-4 Players
Hardware: OCS, ECS
Conversions: Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis
Disks: 2
Programmer: Steve Screech
_________________________
*
Kick Off 3 European Challenge is an updated version of Kick Off 3, released 4 months prior.

"Kick Off 3 European Challenge aims to iron out the original flaws and introduce new features. It's now possible to use a standard one button joystick for instance. Most of the menu options are the same though, giving you the option to change everything from in-game tactics to game speed.
One of the most obvious changes is the improved audio, but to be honest it still sounds poor.
Graphically it's more polished though, with smoother scrolling, backgrounds and improved animation on the players.
These cosmetic touch ups have made little difference to the game-play though." 

CU Amiga Magazine (Feb 1995)
*

*
1E660F02, EB525F09, 783C0022
Kick Off 96
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Licensed
Release Year: 1996
Developer: Steve Screech
Publisher: Anco
Players: 1-4 Players
Hardware: OCS, ECS
Disks: 3
Programmer: Steve Screech
_________________________
*
Kick Off 96 gives you the chance to take part in the European Championships in England 1996. Kick Off 96 can be played with several perspectives, including overhead and isometric, and offers the same pacey gameplay that made its’ prequels famous. If Euro 96 isn´t enough you could play with 49 international teams plus 750 club teams, totally 15.000 real players varied skill levels. If that´s still not enough you can also create your own leagues and teams.

http://www.mobygames.com/game/amiga/kick-off-96
*

*
A500EA41, 4F0E3335, 752BC8DB, 2127004B, 2F0394BB
Kid Chaos
Alternative title: Kid Vicious [Prerelease name]
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1994
Developer: Magnetic Fields
Publisher: Ocean Software
Players: 1
Hardware: OCS, ECS
Conversions: Amiga CD32
Disks: 4
Programmer: Shaun Southern
Musician: Shaun Southern, Peter Liggett, Pipe Smoker\'s Cough
Designer: Andrew Morris
_________________________
*
Kid Chaos is transported from the stone age into an unknown world by evil scientists from the future. Now he must fight his way through artificial environments such as the Secret Garden, Toxic Wasteland, Toy Factory, Techno Fortress, and the Ruined City to reach the time machine that can transport him back home.

Kid does this by running through the level, destroying all wildlife and several destruction targets, then leave the level by the exit door, which remain closed until Kid has destroyed all destruction targets. He destroys by swinging his club in the air and hitting them. He can also whiz if he's running fast, which enable him to discover hidden passages through walls that usually contain apples and power-ups. These are also found if Kid manages to jump really high in the air and lands on a platform that usually lead to secret passages.

There are five levels and four sections to complete in all of them (a total of twenty levels) and Kid start each level with three lives. During the level, if he loses health just by touching wildlife, or if the time expires, he is warped out of the level, loses a life, and has to restart the level at the checkpoints he passes through. His health can be restored either by waiting for the health meter to reach 99 (the boring way) or collecting apples (the smart way), but as Kid progresses further throughout the game, these apples become rare as well as his destruction targets. 

Once he leaves a level, Kid is given a statistics screen, telling him the percentage of destruction he has caused, how much wildlife he has killed, how many apples he collected, and other extras. These "extras" probably include how much more of his destruction targets he broke beyond the requirement.

As mentioned earlier, if Kid jumps really high to reach a platform, he can get power-ups, giving him such wonderful things like extra lives, extra time, or extra health. He can also collect a life token. If he manages to find three life tokens within the same section, then he is awarded an extra life as well.

Every fourth level, Kid will be faced with a challenge, and the object of these is usually to kill something, but there's always a catch for these challenges. For example, in Toy Factory, he has to shoot teddy bears at least ten times to blow them up, while avoiding shooting at ducks; and in Techno Fortress, he's presented with a game similar to Space Invaders, but only this time, there are no barriers. 

Kid Chaos starts off easily, but the further he progresses in the game, the higher the damage factor. Early in the game, he is allowed to hit so much wildlife before he loses a life, but as he progresses through each level, he can't afford to be hit not even once. Some levels in the game are quite tricky. Some levels require him to race through the level under a very strict time limit, while others contain a huge destruction target and he can't afford to miss any of these targets.

The game uses a password system, that allows you to resume at the start of each level. In terms of the gameplay, one of the cheats say it all.

http://www.mobygames.com/game/amiga/kid-chaos
*

*
9BC9FE25, 04976B28
Kid Gloves
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D43542BD, 40F4F89C
Kid Gloves II: The Journey Back
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C084B8F9, 8715CB4A
Kikstart II
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A44CD25B, 146BCBED
Kikugi
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8F94A5C1, AF3334CF
Killerball
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0E5544B4, E47677AF, AA4F5275, 12D49437
Killing Cloud, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Strategy - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: Vektor Grafix Ltd
Publisher: Image Works
Players: 1 only
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 2
Programmer: Andy Craven, Ciaran Gultnieks, Dominic Robinson, Ian Martin, Pete Featherstone
Musician: David Whittaker
Designer: Dean Betton, Derrick Austin, John Guerin, Tom Ashton
_________________________
*
Killing Cloud is set in a San Francisco ravaged by an opaque orange death smog layer known as the Killing Cloud. This hovers around the middle of the skyscrapers, creating a claustrophobic low level experience (and a different feel to the many other flight simulations set in the city, such as F/A-18 Interceptor). 

In this maelstrom, the Black Angel gang is terrorising the public.
The player is a member of the SFPD Police force, charged with bringing them down throughout ten missions.  Some are out-and-out action while others are more strategic. You can only survive for 20 minutes in the smog, so time is crucial in these missions.

In addition to outflying the enemy on your hoverbike, the player must carefully pre-position ground forces to arrest him when he is brought down, using Pick-Up Pods. Once arrested, a suspect must be interrogated to release enough information to know what the next threat is.
 
http://www.mobygames.com/game/amiga/killing-cloud
_________________________
CHEATS:


Extra nets and pups:

Enter 1KILLING as a password for 28 nets and
29 pups. 


Level|Password

2|A66TRDEX

3|2WWTR7EX

4|Q44FRCE2

5|3XX8RCCM

6|XXX8VCCN

7|4338VCCN

8|W3Q8VCAM

9|63QTGDEX

10|CA2TG7EF
*

*
ECAF537A, 97448347, 7AFE4BBA, 9FB30ED0, DCFD7E56, 3AFA9E0E, 554D647B, 952A8896
Killing Game Show, The 
Alternative title: Fatal Rewind
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Raising Hell Productions
Publisher: Psygnosis Limited
Players: 1 Only
Relationship: On the Sega Mega Drive/Genesis it was still known as The Killing Game Show in Japan but retitled to Fatal Rewind for the European and American markets.
Hardware: OCS, ECS
Conversions: Atari ST, Sega Megadrive/Genesis
Disks: 1
Programmer: Martyn R. Chudley
Musician: Ray Norrish (Full FX), Timothy Brian Wright
Designer: Jeff Bramfitt, Jim Ray Bowers, Martyn R. Chudley, Pete Lyon
_________________________
*
This is a vertical platformer with horizontal wrap-around. For the entertainment of the futuristic masses, you play a criminal that has been inserted into a mechanical body with the promise that if you succeed in surviving through all the levels (there are many and they are hard), you will be set free.

You start each level at the bottom, near pooling liquid which will soon rise, at your immediate peril. Navigate the level from bottom to the exit at the top before the liquid rises and kills you. There are many other foes that fly around, causing you damage and basically annoying you to spit.

Most levels must be navigated through a series of keyed gates, doors, or portals. These shaped keys are scattered around the map and must by picked up and used only on the gates they match individually.

Twist: You can only carry one special weapon (triple shot, laser beam, or vertical shot) and one tool (key, liquid-freeze, or a red herring) at a time.

This game requires a lot of memorization of enemy movement patterns and optimum routes.
A unique feature is that when you die, you can watch a replay and take over at any point to continue your game.
You can also hit the HELP button at the start of each level to view a map, helping you plan your route.
 
http://www.mobygames.com/game/amiga/killing-game-show

On the Sega Mega Drive/Genesis it was still known as The Killing Game Show in Japan but retitled to Fatal Rewind for the European and American markets.

http://hol.abime.net/2575
_________________________
CHEATS:

View level maps:

Press [Help] when prompted to press Fire
before each section to view a map of that section.

Five lives:
Press [Help] during the replay to restart with
five lives.
*

*
7FEF1669, 55ED0656
Killing Machine
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
083587C1, 211FF460, 12E54431, BC75D007
King Of Chicago, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Multi-Screen - Historical
Gametype: Licensed
Release Year: 1987
Developer: Cinemaware, Master Designer Software, Inc.
Publisher: Cinemaware
Players: 1 Player
Relationship: Based on 1986 Master Designer/Cinemaware Apple Macintosh release.
Hardware: OCS
Conversions: Atari ST, PC (DOS)
Disks: 2
Programmer: Doug Sharp
Musician: Bill Williams
Designer: Doug Sharp, Jeffrey Hilbers, Louis Johnson, Rob Landeros
_________________________
*
With Al Capone out of the picture, Chicago's prohibition-era profit is up for grabs. Are you merciless and cunning enough to gain it by whatever means are required? Every action you take has complex long-term consequences which are not always obvious at the time.

You must keep your people on your side, watching what you say and do, knowing that an overthrow could be hatched at any moment. Look after your woman as well - who's going to respect a single mobster? The money has to be juggled in these ways, not forgetting to reach an 'understanding' with the Mayor to avoid any negative attentions.
 
http://www.mobygames.com/game/amiga/king-of-chicago

[1] Screenplay by Doug Sharp and Paul Walsh. Code by Doug Sharp. 
Graphics by Rob Landeros; additional gfx by Jeff Hilbers & Louis Johnson; and animation of game characters and facial expressions by Doug Sharp using his Dramaton animation system.
Sound FX and original music composed by Bill Williams.

[2] Additional memory (1Mb ram or more) enhances game speed as most graphics can be accessed from RAM: rather than disk.

http://hol.abime.net/2577
*

*
FCF2F5BF, 118C3860
King's Quest I: Quest For The Crown
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Gametype: Licensed
Release Year: 1987
Developer: Sierra On-Line
Publisher: Sierra On-Line
Players: 1 Only
Licensed from: Roberta Williams
Relationship: has a remake: King\'s Quest I: Quest For The Crown (Enhanced) is a precursor to King\'s Quest II: Romancing The Throne is a precursor to King\'s Quest III: To Heir Is Human is a precursor to King\'s Quest IV: The Perils Of Rosella is a precursor to King\'s Quest V: Absence Makes The Heart Go Yonder is a precursor to King\'s Quest VI: Heir Today Gone Tomorrow
Hardware: OCS
Conversions: Apple II/IIGS/Macintosh, Atari ST, PC (DOS), Sega Master System
Disks: 1
Programmer: Chris Iden, Jeff Stephenson, Sol Ackerman
Designer: Doug MacNeill, Greg Rowland
_________________________
*
King's Quest is an adventure game where you play Sir Graham, a brave knight who is sent on a quest to retrieve three treasures that were stolen by deception and stealth: a shield that protects its bearer from invaders, a mirror that foretells the future, and a treasure chest that is forever filled with gold. If Graham takes these treasures back to the royal castle, then the ailing King Edward the Benevolent will hand over the crown. During his travels, Graham will meet characters that will either help or hinder him.

http://www.mobygames.com/game/kings-quest
*

*
742FA3A4, BC313F57, 2EDB4045, 4E876AC6, E4C781E3
King's Quest I: Quest For The Crown (Enhanced)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Adventure - Point and Click - Historical
Gametype: Licensed
Release Year: 1991
Developer: Sierra On-Line
Publisher: Sierra On-Line
Players: 1 Only
Relationship: Based on 1990 Sierra PC release, is a remake of King\\\\\\\'s Quest: Quest For The Crown
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 4
Programmer: John Rettig, Randy MacNeil, Steve Coallier
Musician: Ken Allen
Designer: Cindy Walker, Jeff Crowe, Jennifer Shontz
_________________________
*
Roberta Williams' King's Quest I: Quest for the Crown is a remake of King's Quest. It uses Sierra's 16-color SCI game interpreter, making it visually similar to the series' fourth installment, with more detailed EGA full-screen graphics and optional mouse support, while retaining text-based input and interaction. This version also has a musical score that supports sound cards, as opposed to the speaker-only output of the original release.

Several changes have been made to the game's locations and script. A few new characters appear in the remake, and some of the conversations feature additional lines. A number of puzzles have slightly different solutions, and some objects are found in different places than they were in the original version.

http://www.mobygames.com/game/roberta-williams-kings-quest-i-quest-for-the-crown
*

*
5C787476, 0F64122E
King's Quest II: Romancing The Throne
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Adventure - Point and Click - Historical
Gametype: Licensed
Release Year: 1987
Developer: Sierra On-Line
Publisher: Sierra On-Line
Players: 1 Only
Licensed from: Chris Iden
Relationship: is a prequel to King\\\'s Quest III: To Heir Is Human is a prequel to King\\\'s Quest IV: The Perils Of Rosella is a prequel to King\\\'s Quest V: Absence Makes The Heart Go Yonder is a prequel to King\\\'s Quest VI: Heir Today Gone Tomorrow is a sequel to King\\\'s Quest: Quest For The Crown
Hardware: OCS
Conversions: Apple II/IIGS/Macintosh, Atari ST, PC (DOS)
Disks: 1
Musician: Al Lowe
_________________________
*
After having recovered the three treasures, King Graham has been crowned king. Now having needing a queen for companionship, Graham searches the land for a maiden, but to no avail, so he turns to the magic mirror for help. The mirror shows him a beautiful girl locked away in a quartz tower in a faraway land of Kolyma, and must find three keys that are used to unlock the door that will lead to her.

http://www.mobygames.com/game/amiga/kings-quest-ii-romancing-the-throne
*

*
DA96A89B, B540C8E3
King's Quest III: To Heir Is Human
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Adventure - Point and Click - Historical
Gametype: Licensed
Release Year: 1989
Developer: Sierra On-Line
Publisher: Sierra On-Line
Players: 1 Only
Licensed from: Chris Iden
Relationship: is a prequel to King\\\'s Quest IV: The Perils Of Rosella is a prequel to King\\\'s Quest V: Absence Makes The Heart Go Yonder is a prequel to King\\\'s Quest VI: Heir Today Gone Tomorrow is a sequel to King\\\'s Quest II: Romancing The Throne is a sequel to King\\\'s Quest: Quest For The Crown
Hardware: OCS
Conversions: Apple II/IIGS/Macintosh, Atari ST, PC (DOS)
Disks: 1
Programmer: Al Lowe, Bob Kernaghan, Robert E. Heitman (Bob)
Musician: Margaret Lowe
Designer: Doug MacNeill, Mark Crowe
_________________________
*
The king and queen gave birth to two children, Alexander and Rosella, and the kingdom was once peaceful. It wasn't long until Alexander was snatched from his crib and things started to take a turn for the worse. A three-headed dragon threatens the ever-peaceful Daventry, and requires a maiden to be sacrificed every year. Rosella is the chosen one.

Alexander, meanwhile, is taken to a faraway land of Llewdor. Named Gwydion, Alexander becomes a slave to an evil wizard called Manannan who prepares to kill Alexander on his 18th birthday, for fear that he would discover the wizard's spells and use them against him.

http://www.mobygames.com/game/kings-quest-iii-to-heir-is-human
*

*
819951DC, E680A68A, 5A33F281, A223491A, 1EB4479A
King's Quest IV: The Perils Of Rosella
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Adventure - Point and Click - Historical
Gametype: Licensed
Release Year: 1990
Developer: Sierra On-Line
Publisher: Sierra On-Line
Players: 1 Only
Licensed from: Chris Iden
Relationship: is a prequel to King\\\'s Quest V: Absence Makes The Heart Go Yonder is a prequel to King\\\'s Quest VI: Heir Today Gone Tomorrow is a sequel to King\\\'s Quest II: Romancing The Throne is a sequel to King\\\'s Quest III: To Heir Is Human is a sequel to King\\\'s Quest: Quest For The Crown
Hardware: OCS, ECS
Conversions: Apple IIGS, Atari ST, PC (DOS)
Disks: 4
Programmer: John Rettig, Robert W. Lindsley, Steve Coallier
Musician: Rob Atesalp
_________________________
*
King Graham and Queen Valanice were glad to have their children back. Graham thinks that it is time to pass onto them his old adventurers' hat. When he throws it across the room, he suffers a heart attack and collapses on the floor, and he is carried off to bed. The only way that Graham's health can be restored is by retrieving the magic fruit in the faraway land of Tamir. A beautiful fairy called Genesta offers Rosella the chance to be transported to the land, and find the fruit. But once she gets transported, she cannot be sent back unless she helps the fairy regain her talisman that was stolen by the evil witch, Lolotte. 

King's Quest IV: The Perils of Rosella is the first game in the series to have a female as a lead character. As Rosella, you will meet characters that will either help or hinder you. 

http://www.mobygames.com/game/kings-quest-iv-the-perils-of-rosella
*

*
B2861B7E
King's Quest V: Absence Makes The Heart Go Yonder
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
8614B255
King's Quest V: Absence Makes The Heart Go Yonder
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
89D061BA, 0ECFE410, BB840906, 7BAAC837, E0D2840B, 47DB2254, C7EEB3B9, 514C855D, 8A54761E, 7BB20BB9
King's Quest V: Absence Makes The Heart Go Yonder!
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1991
Developer: Sierra On-Line, Inc.
Publisher: Sierra On-Line, Inc.
Players: 1 Player
Licensed from: Andy Hoyos, Bill Davis, Chris Iden, Roberta Williams
Relationship: Sequel to King\\\\\\\'s Quest IV: The Perils of RosellaPrecursor to King\\\\\\\'s Quest VI: Heir Today, Gone Tomorrow
Hardware: OCS, ECS
Conversions: PC (DOS), Apple Macintosh, Nintendo NES, Fujitsu FM Towns/FM Towns Marty
Disks: 8
Programmer: Eric Hart, Steve Coallier
Musician: Mark Seibert, Paul Aleman
Designer: Nathan Larsen, Phyllis Cucchiara, Richard Powell, Terrence Falls
_________________________
*
While it was a beautiful sunny day, King Graham decided to go out for a walk in the woods and hope that everything is normal when he got back. However, while he was gone, an evil wizard called Mordack uses a spell to warp his castle out of Daventry, along with the royal family. Soon after, Graham came back, only to realize that the castle is gone. After he wonders why, an owl called Cedric speaks to him about it and transports him to the land of Serenia, where his boss Crispin helps him get ready to face up to Mordack. Cedric is asked to go with him to make sure that Graham does not get in trouble.
 
http://www.mobygames.com/game/amiga/kings-quest-v-absence-makes-the-heart-go-yonder
_________________________
CHEATS:

Easily charged wand:
To charge Crispin's wand easily, put Mordak's wand
on the left platform of the machine then throw the cheese in the
machine without putting Crispin's wand on the machine.  After
a few seconds the machine will stop and a message will appear,
telling you the machine did not do anything.  Put Crispin's wand
on the right platform of the machine, then walk down the stairs
into the next screen.  Then, go back.  Crispin's wand should be
charged and Mordak's wand weakened.
*

*
A0D3B1A8, 4E2A82D7, 08E52071, 3DEEBF6C, D2B53BA4, EBAC63DB, D35603A4, 2256D254, E08CFD77, A5F021C8, 8DD394D9
King's Quest VI: Heir Today Gone Tomorrow
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Point and Click - Historical
Gametype: Licensed
Release Year: 1994
Developer: Revolution
Publisher: Sierra On-Line
Players: 1 Only
Relationship: is a sequel to King\'s Quest II: Romancing The Throne is a sequel to King\'s Quest III: To Heir Is Human is a sequel to King\'s Quest IV: The Perils Of Rosella is a sequel to King\'s Quest V: Absence Makes The Heart Go Yonder is a sequel to King\'s Quest: Quest For The Crown
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 10
_________________________
*
On a beautiful sunny day, King Graham of Daventry decides to take a stroll in the woods surrounding his castle. When he returns, he discovers with horror that his home, Daventry Castle, has completely disappeared! Graham is at a loss, and wonders how this could have happened, when a talking owl named Cedric appears. He tells him that he saw the whole thing, and that an evil wizard named Mordack whisked the entire castle away, along with Graham's family in it. Cedric offers to take him to his homeland, Serenia, where his master, the wizard Crispin resides. Surely Crispin will be able to help King Graham rescue his family from Mordack's clutches.

http://www.mobygames.com/game/kings-quest-v-absence-makes-the-heart-go-yonder
*

*
D14CB783
King's Quest VI: Heir Today Gone Tomorrow
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
25AF9189
King's Quest VI: Heir Today Gone Tomorrow
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
18B368C8, 7069E2C1, 59D7E093
Kingmaker: The Quest For The Crown
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C35E64AD, 43F3422D
Kingpin
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
296A080C, 7D2130B4
Kiro's Quest
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DDF37823, 0C4FA7CC, CBA919DD
Klax
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - First Person - Arcade
Gametype: Licensed
Release Year: 1990
Developer: Atari Games Corporation
Publisher: Domark Software, Inc.
Players: 1-2 Players
Relationship: Based on 1989 Atari coin-op. According to CU Amiga (Mar 1990, p8) the Amiga version and coin-op were developed simultaneously.
Hardware: OCS, ECS
Conversions: Amstrad GX4000, Amstrad/Schneider CPC, Arcade, Atari 2600/7800, Atari Lynx, Atari ST, BBC Micro/Electron (Acorn), Commodore 64, Miles Gordon SAM Coupé, MSX 1/2, NEC PC Engine/TG-16/PCE GT/TurboExpress, NEC PC-98, Nintendo Game Boy, Nintendo Game Boy Color, Nintendo NES, PC (DOS), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis, Sharp X68000, Sinclair ZX Spectrum, Sony PlayStation
Disks: 1
Programmer: Pete Harrap (Monty)
Musician: Matt Furniss
_________________________
*
An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.
 
http://www.mobygames.com/game/amiga/klax
_________________________
CHEATS:

Begin game play, then hold [Shift] + [Space]
and press 1, 2, 3, or 4. Pressing
4 will advance the game to level 100. Alternately, press
[Ctrl] + 4 during game play to advance to level
100.
*

*
D1A31FB5, 5E82C2FE
Knight Force
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7BE60EE8, 710943F0
Knight Orc
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7853B14C, F404E7B1, A173C76A
Knightmare
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1991
Developer: Mindscape International Ltd.
Publisher: Mindscape International Ltd.
Players: 1
Licensed from: Antony Crowther, Tim Child, Jan Thwaites, Chris Crowther
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 2
Programmer: Antony Crowther
Musician: Richard Joseph
Designer: Antony Crowther (Ratt/W.E.M.U.S.I.C.), Jan Thwaites, Steve Leney, Steve Thompson
_________________________
*
A team of adventurers seek out four magic objects in the dungeons of Dunshelm: The Shield of Justice, the Sword of Freedom, the Cup of Life and the Crown of Glory. Equipped with these, they hope to destroy the evil Lord Fear. Treguard, the dungeon master of the Knightmare castle, appears as an oracle to help in their quest.

Knightmare is a role-playing game and the second videogame adaptation of the homonymous British television series. It is very similar to the games of the Captive series, as it was developed by the same author. As in those games the interface is mouse-based, clearly inspired by the Dungeon Master one: the left mouse-button interacts with the environment, while the right button executes character actions. Movement can be controlled by left-clicking on the movement buttons on the screen or by using the keyboard. Once a weapon or an object is equipped, clicking on it brings up a menu with its actions. Knives, for example, have a menu with "stab", "swing" and "hack". A empty hand shows a menu with "punch" and "kick". The wand shows a list of available spells.

The game allows saving at any moment, but only loads saved games through the start menu. This means that in order to load a saved game, the player has to reset the game or intentionally kill the party.

http://www.mobygames.com/game/amiga/knightmare__
*

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0C2DA0E1
Knights Of The Crystallion
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
0076D140, 7DDA3B9C
Knights Of The Crystallion
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
07A03EEB, 6F836F93, 87EAFDAC, E7DA565F, 85B96124, C6C79C00
Knights Of The sky
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Keyboard
Genre: Flight Simulator - 3D - Historical
Gametype: Licensed
Release Year: 1990
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1 or 2, Simultaneous
Licensed from: Jeffery L. Briggs, Paul Hibbard, Steve Hurley
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 2
Programmer: Andrew Parton (Andy), David Shea, Kevin Buckner,  Laurie Sinnett, Mark Langerak
Designer: Steven Cain
_________________________
*
Based on sighting reports, the Hun ace must be here somewhere... 

You thought as the wind races through the open cockpit while you struggle to hide in the clouds while maintaining a lookout all around. A group of friendly bombers just flew past, and you decided to hang back a bit and see what that would stir up. 

There! A flash of red in the corner of your vision. You are mine this time... you thought, as you turned the craft and advanced the throttle to maximum, and charged the guns. 

Knights of the Sky is a World War I flight combat sim where you pilot one of the 20 different crafts available (each handles differently!) as you engage in simple missions or join a full campaign where you will progress through World War I where you will go on variety of missions, patrols, and even encounter enemy aces. You can engage balloons and blimps, enemy fighters and bombers, even strafe group targets such as supply trains. 

Its main feature is capability of modem link so you can challenge fellow modem owners to dogfights, something that none of its contemporaries had.
http://www.mobygames.com/game/knights-of-the-sky
_________________________
CHEATS:

If you're doing badly and your plane is heavily shot, land in a field & keep the engines running.  Drive to a friendly airbase avoiding any trenches.  Enemy planes try to shoot you but always miss, they do however fly in front of you so you can zap them.

*

*
E6322B3C, 905B6F86, 1444E81B, 496149E2, 72B306B3
Kristal, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
395536BA, 1EB70E4F
Krusty's Super Fun House
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6F0F49DE, 48494E8E
Krypton Egg
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Breakout - Top Down - Arcade
Gametype: Licensed
Release Year: 1990
Developer: HitSoft
Publisher: Rainbird Software
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 1
Programmer: Alexandre Kral
Musician: Jean Pierre Vidos, Philippe Deneyer
Designer: Alexandre Kral, Patrick Geurten, Xavier Kral
_________________________
*
Krypton Egg is a Breakout clone. Like in all such games, your goal on each level is to break all the bricks with a ball, which you bounce with a paddle, and try to save it from falling out of the level. 

Some bricks have a random power-up within them. There are many various power-ups (most beneficial, some of them harmful), such as: lengthening/shortening our paddle, enlarging or duplicating our ball, adding thrusters to the paddle so that it can fly, adding various weapons so that the paddle can shoot and destroy bricks, and many more. 

Occasionally, various monsters will appear on the playfield and begin flying around. Most of those are harmless and do nothing except interfering with the ball (if it hits them, it bounces off). However, some monsters will destroy your paddle if they touch it. 

Each few levels, there comes a special action sequence where you try to defend yourself from a horde of incoming monsters, or defeat a boss by shooting it and avoiding its missiles.

http://www.mobygames.com/game/amiga/krypton-egg
*

*
F472B2CF, B380EDAC, A6FDB65C
Kult: The Temple of Flying Saucers
Alternative title: Chamber of the Sci-Mutant Priestess
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: ERE Informatique, Exxos
Publisher: Infogrames Europe SA, Data East Corporation
Players: 1 Player
Licensed from: Johan Robson (Arbeit von Spacekraft)
Hardware: OCS
Conversions: ATARI ST
Disks: 1
Programmer: Patrick Dublanchet
Musician: Stéphane Picq
Designer: Michel Rho
_________________________
*
Set in a post-apocalyptic world, Chamber Of The Sci-Mutant Priestess casts you as Raven, a young "Tuner" (psionic mutant), working for the Tuner Netwerk. One day, while out on assignment with his friend Sci Fi, he witnesses the massacre of a "Normal" village, by a group of Protozorqs (physical mutants). Raven and Sci Fi disobey their instructions from the Netwerk, and fight back against the Protozorqs. In the ensuing struggle, Sci Fi is captured and taken back to the Protozorqs' mountain temple. Raven vows to save her, and so gets himself captured, too. As the game starts, Raven is a prisoner in the crazy Protozorq temple, where something sinister and utterly insane seems about to happen. Apparently, Raven has to go through five ordeals, to become a "Divo" (a Messenger Of The New Solution). For each
ordeal he completes, he receives a Vort skull. Can you complete the five ordeals, save Sci Fi and destroy the fiendish Protozorq plot, in time? Luckily, you have a great array of amazing psionic powers to help you, and a neat point-and-click interface, in this unique graphic adventure.
 
http://www.mobygames.com/game/amiga/chamber-of-the-sci-mutant-priestess


*

*
C593D964, C4C5724B
Kwasimodo
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
424DF913, 99DB80E8
Kwik Snax
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2E087A38
Labyrinth (Interactivision)
Original title: Labyrinth
Platform: Amiga 500
Region: Denmark
Media: Floppy
Controller: Keyboard
Genre: Puzzle
Gametype: Licensed
Release Year: 1990
Developer: Interactivision
Publisher: Det Nye COMputer - Denmark
Players: 2 (Simultaneous)
Licensed from: Interactivision
Hardware: ECS/OCS
Conversions: Commodore C64/128, PC (DOS)
Disks: 1
_________________________
*
As in the TV series is Labyrinth built over a Pacman-like maze with "food" in the form of pills (or white dots, depending on one's imagination). Now starts the participants (there can be two) in a corner with a Pacman-figure and to move toward the center. each dot give points, and here is obviously to get as many as possible. Around the track is located ports you can only get through if you answer a question correctly, as "Kim" author. In the end, it is important to reach the center - winner continues to the bonus round.

http://www.kimschumacher.dk/alt_projects.html
*

*
FE652485
Labyrinthe Aux Mille Calculs, Le
Original title: Labyrinthe Aux Mille Calculs, Le
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Keyboard
Genre: Educational - Adventure - Text
Gametype: Licensed
Release Year: 1989
Developer: Pierre Rossano
Publisher: RETZ - Worldwide
Players: 1
Licensed from: RETZ
Hardware: OCS
Conversions: Atari ST/E
Disks: 1
Programmer: Pierre Rossano
Musician: Pierre Rossano
Designer: Pierre Rossano
_________________________
*
Labyrinthe aux mille calculs is an Edutainment game, developed and published by RETZ, which was released in Europe in 1989.
*

*
F2BA5D14
Labyrinthe D'Anglomania 1
Original title: Labyrinthe D'Anglomania 1
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Keyboard
Genre: Educational - Adventure - Text
Gametype: Licensed
Release Year: 1990
Developer: Ruth Huart
Publisher: RETZ - France
Players: 1
Licensed from: RETZ
Relationship: is a prequel to Labyrinthe D\'Anglomania 2
Hardware: ECS/OCS
Conversions: Atari ST/E
Disks: 1
Programmer: Ruth Huart
Musician: Ruth Huart
Designer: Ruth Huart
_________________________
*
Labyrinthe d'Anglomania 1 is an Edutainment game, developed and published by RETZ, which was released in Europe in 1990.
*

*
DBE2FE68
Labyrinthe D'Anglomania 2
Original title: Labyrinthe D'Anglomania 2
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Keyboard
Genre: Educational - Adventure - Text
Gametype: Licensed
Release Year: 1998
Developer: Ruth Huart
Publisher: RETZ - Worldwide
Players: 1
Licensed from: RETZ
Relationship: is a sequel to Labyrinthe D\'Anglomania 1
Hardware: ECS/OCS
Conversions: Atari ST/E
Disks: 1
Programmer: Ruth Huart
Musician: Ruth Huart
Designer: Ruth Huart
_________________________
*
Labyrinthe d'Anglomania 1 is an Edutainment game, developed and published by RETZ, which was released in Europe in 1998.
*

*
4910717E
Labyrinthe D'Errare, Le
Original title: Labyrinthe D'Errare, Le
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Keyboard
Genre: Educational - Adventure - Text
Gametype: Licensed
Release Year: 1989
Developer: Dominique Grandpierre
Publisher: RETZ - Worldwide
Players: 1
Licensed from: RETZ
Hardware: ECS/OCS
Conversions: Atari ST/E
Disks: 1
Programmer: Dominique Grandpierre
Musician: Dominique Grandpierre
Designer: Dominique Grandpierre
_________________________
*
As knight of the realm, King Littré the First entrust a mission to you to ensure that French is well written in all provinces of his kingdom. Indeed, a grammar book was written by enchanter Grévisse, but the machiavellian sorcerer Errare locked the enchanter in a maze, hid the grammar book in its treasure and cursed all the copyists, who make pages full of mistakes. Your mission is to rescue everyone, identify mistakes and destroy the wrong pages, save the copyists and find the 4 keys that will lead to treasure and grammar book.

Ingame, you must move your hero through the maze and enter the rooms that come to you to answer questions about French grammar or fight the minions of sorcerer Errare. Your moves are made between static displays in a third-person view or, more rarely, a first-person one. Each intersection results in a choice of a direction or action similarly to "a thrilling fantasy adventure in which YOU are the hero". Puzzles are based on multiple choice questions. You will gain some magic items and letters, but errors will lead to loss of hit points, which will make you more vulnerable in future battles. Encounters with the monsters take place suddenly and automatically, and only the comparison between your health and the one of your opponents will determine the winner of the fight. If defeated, you will die and have to restart the game from the beginning. After defeating Errare, your only chance to open treasure and free the grammar book is to find the correct password, so be sure to collect enough magic letters to reconstruct the password before starting the final fight!

Le Labyrinthe d'Errare aims 11-14 year-old children and is part of a larger series of games "Labyrithe" by Dominique Grandpierre, on every possible subjects. Its strict equivalent for 8-10 year-old children is called "Le Labyrithe d'Orthopus".

http://www.mobygames.com/game/le-labyrinthe-derrare
*

*
370ED220
Labyrinthe d'Orthophus, Le
Original title: Labyrinthe d'Orthophus, Le
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Keyboard
Genre: Educational - Adventure - Text
Gametype: Licensed
Release Year: 1989
Developer: Dominique Grandpierre
Publisher: RETZ - France
Players: 1
Licensed from: RETZ
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128, Atari ST/E, PC (DOS)
Disks: 1
Programmer: Dominique Grandpierre
Musician: Dominique Grandpierre
Designer: Dominique Grandpierre
_________________________
*
As knight of the realm, King Littré the First entrust a mission to you to ensure that French is well written in all provinces of his kingdom. Indeed, a grammar book was written by enchanter Grévisse, but the machiavellian sorcerer Errare locked the enchanter in a maze, hid the grammar book in its treasure and cursed all the copyists, who make pages full of mistakes. Your mission is to rescue everyone, identify mistakes and destroy the wrong pages, save the copyists and find the 4 keys that will lead to treasure and grammar book.

Ingame, you must move your hero through the maze and enter the rooms that come to you to answer questions about French grammar or fight the minions of sorcerer Errare. Your moves are made between static displays in a third-person view or, more rarely, a first-person one. Each intersection results in a choice of a direction or action similarly to "a thrilling fantasy adventure in which YOU are the hero". Puzzles are based on multiple choice questions. You will gain some magic items and letters, but errors will lead to loss of hit points, which will make you more vulnerable in future battles. Encounters with the monsters take place suddenly and automatically, and only the comparison between your health and the one of your opponents will determine the winner of the fight. If defeated, you will die and have to restart the game from the beginning. After defeating Errare, your only chance to open treasure and free the grammar book is to find the correct password, so be sure to collect enough magic letters to reconstruct the password before starting the final fight!

Le Labyrinthe d'Orthophus aims 8-10 year-old children and is part of a larger series of games "Labyrithe" by Dominique Grandpierre, on every possible subjects. Its strict equivalent for 11-14 year-old children is called "Le Labyrithe d'Errare".

http://www.mobygames.com/game/le-labyrinthe-dorthophus
*

*
42C02D9E
Labyrinthe de la Reine des Ombres, Le
Original title: Labyrinthe de la Reine des Ombres, Le
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Keyboard
Genre: Educational - Adventure - Text
Gametype: Licensed
Release Year: 1991
Developer: Dominique Grandpierre
Publisher: RETZ - France
Players: 1 Only
Licensed from: RETZ
Hardware: ECS/OCS
Conversions: Atari ST/E
Disks: 1
_________________________
*
Labyrinthe de la Reine des Ombres is an Edutainment game, developed and published by RETZ, which was released in Europe in 1991.
*

*
3700E9E0
Labyrinthe de Lexicos, Le
Original title: Labyrinthe de Lexicos, Le
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Keyboard
Genre: Educational - Adventure - Text
Gametype: Licensed
Release Year: 1990
Developer: Jean Paul Rousseau
Publisher: RETZ - Worldwide
Players: 1
Licensed from: RETZ
Hardware: ECS/OCS
Conversions: Atari ST/E
Disks: 1
Programmer: Jean Paul Rousseau
Musician: Jean Paul Rousseau
Designer: Jean Paul Rousseau
_________________________
*
Labyrinthe de Lexicos is an Edutainment game, developed and published by RETZ, which was released in Europe in 1990.
*

*
0956ED02
Lamborghini American Challenge
Original title: Lamborghini American Challenge
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Racing
Gametype: Licensed
Release Year: 1994
Developer: Titus
Publisher: Titus - Worldwide
Players: 2 (Simultaneous)
Licensed from: Titus
Hardware: ECS/OCS
Conversions: Nintendo SNES (Super Famicom), PC (DOS)
Disks: 2
Programmer: Frédéric Gérard
Musician: Frédéric Prados, Michael Knaepen
Designer: Didier Carrère, Françis Fournier (Francais)
_________________________
*
Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 racetracks across America. In each division there are 20 rival racers, up to 3 of which compete in each race at a time.

The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. before each race you will be told of the quality of the locals and the likelihood of police presence.

When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed), or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier.

Each race costs money to enter, and your earnings can be boosted by betting on the results with the other championship drivers. If one of you wins, each driver gives you either the amount they bet or the amount you bet, whichever is lower; if a local wins you get your stake back.

Lots of power-ups can be bought along the way, including tires, radar jammers, engine improvements and nitro boosts. To move up a division you must take the Divisional Challenge, a one-off trek through a tough section within the time limit. You buy a set of 3 passes for this, each allowing one attempt.

http://www.mobygames.com/game/lamborghini-american-challenge
*

*
901BC974, 01B27074
Lancelot
Original title: Lancelot
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard
Genre: Adventure - Text
Gametype: Licensed
Release Year: 1988
Developer: Level 9
Publisher: Datasoft [IntelliCreations] - Mandarin [Europress]
Players: 1
Licensed from: Datasoft / Mandarin
Hardware: OCS
Conversions: Amstrad PCW/PC Amstrad/Schneider CPC 6128 Amstrad/Schneider CPC464/664/6128 Apple II/IIGS Apple Macintosh (Classic) Atari 800/130/XL/XE Atari ST/E BBC Master 128/512/Compact/Turbo (Acorn) BBC Micro/Electron (Acorn) Commodore C64/128 MSX 1/2 PC (DOS) Sinclair ZX Spectrum 128/+2/+3 Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: John Jones-Steele (Abersoft), Mike Bryant, Nick Austin, Pete Austin
Musician: Christina Erskine, Pete Austin, Pete McBride
Designer: Joan Lamb, Neil Scrimgeour, Nusarath Jahan
_________________________
*
Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail. 

Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours - and you´ll need all your strength, wit and valor to achieve your goal. To get the highest possible score, you should only kill combat foes when it is absolutely essential to survival.

The game's command set includes the ability to issue instructions to other knights, and to automatically GO TO a place you have previously visited.

http://www.mobygames.com/game/lancelot
*

*
D0201F2D
Landsitz Von Mortville, Der
Original title: Manoir De Mortvielle, Le
Alternative title: Mortville Manor
Platform: Amiga 500
Region: Germany
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click
Gametype: Licensed
Release Year: 1988
Developer: Alex Livshits
Publisher: Lankhor
Players: 1 Only
Licensed from: Lankhor
Relationship: is a prequel to Maupiti Island
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128 Atari ST/E PC (DOS)
Disks: 1
Programmer: Alex Livshits
Musician: Béatrice Langlois, Jean-Luc Langlois
Designer: Bernard Grelaud, Dominique Sablons
_________________________
*
Mortville Manor is an adventure game of Jerome Lange. In 1951, someone is murdered in an impressive manor and it's up to Jerome Lange to solve the case. But beware: something otherworldly is going on here...

http://www.mobygames.com/game/mortville-manor
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FA30AEF6, F9929ACE, CF1B1FC6
Laser Squad
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Strategy - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Target Games Limited
Publisher: MicroIllusions
Players: 1 or 2
Licensed from: BLADE Software
Relationship: Based on 1988 Target Games/Blade Software Spectrum release.  An Archimedes version wasn\\\'t released despite being advertised. Also, an unofficial C= Plus 4 port exists
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, MSX 1/2, NEC PC-98, PC (DOS), Sinclair ZX Spectrum
Disks: 1
Programmer: Fred O\\\'Rourke, John Scott (Tubbs)
Musician: Matt Furniss
Designer: Jason Wilson (Spock), Mark Edwards (Tedd), Mark Harrap
_________________________
*
Laser Squad is by the same designer as Microprose's classic X-Com: UFO Defense. It brings to the table an immersive gameplay environment as well as many innovative ideas that weren't available in any other game of the time.

In Laser Squad you control a group of "marine"-like soldiers (and the occasional cyborg). Before taking them into battle, you must buy them weapons and armour with a predetermined amount of credits, taking into account the individual abilities of your squad. Unlike X-COM, the soldiers do not gain experience over time.

There are 3 missions in turn - in The Assassins you must face down Sterner Regnix and his guards, Moonbase assault challenges you to destroy the OmniCorp database, and Rescue From the Mines eschews violence in favour of a rescue mission. These are viewed from above and progress in turns. Laser Squad also features a 2-player "hotseat"-type gaming option.
 
http://www.mobygames.com/game/amiga/laser-squad

[1] LASER SQUAD is a sci-fi, turn-based strategy wargame designed by Julian Gollop that expanded on ideas developed in the REBELSTAR game series, released earlier in th9 1980s for 8-bit platforms. Many of the ideas developed in LASER SQUAD were, in turn, utilised in fantasy, turn-based strategy wargame LORDS OF CHAOS (1990/91) and UFO: ENEMY UNKOWN (1994/95), which was originally conceived by Gollop as LASER SQUAD 2. 

[2] Original game concept by Julian Gollop of Target Games. Scenario design assistance by Ian Terry.

[3] While a LASER SQUAD expansion disk containing new missions was released for 8-bit platforms, the Amiga never realised any further missions commercially or otherwise. Unsurprisingly, isometric turn-based wargame LASER SQUAD NEMESIS (2002) did not see an Amiga release either.

http://hol.abime.net/835
_________________________
CHEATS:

For fun in Laser Squad, do the Assassins on Level 1. Buy no armor, give the corporal an M4000 with two reloads; the next two rocket launchers with four rockets each; and the last two nothing at all. Deploy in the entrance, in the gap in the outer wall, and take the house to pieces with the rockets, waiting for the droids or Regix to show up. Get them with Jonlan's M4000. I managed to do the scenario with one shot - it went BETWEEN the leaves of the door, blew up against a wall and Regix was on the other side. End of story, fade to black.
*

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7FF000B2, 9A2136C5, 471DD69F
Last Action Hero
Original title: Last Action Hero
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1994
Developer: Dome, The
Publisher: Psygnosis
Players: 1 Only
Licensed from: Psygnosis
Hardware: ECS/OCS
Conversions: Nintendo NES (Famicom)/Sharp Twin Famicom PC (DOS)
Disks: 2
Programmer: Paul Carpenter
Musician: Mike Clarke
Designer: Roy Stewart
_________________________
*
Danny Madigan is watching a sneak preview of the latest film of his favourite hero, Jack Slater, when he is mysteriously catapulted inside the screen; now standing next to his favourite idol. You are Jack Slater, an action movie hero, who takes on the ax maniac “The Ripper”, who is holding a school under siege, and Benedict, a villain who wants to use Danny’s ticket to bring terror to the real world.

The game, based on the film of the same name, starring Arnold Schwarzenegger, is very different for each platform. For most of them, the gameplay can be split up into two parts: side-scrolling fighting levels and wild car chases on the streets.

http://www.mobygames.com/game/last-action-hero
*

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742F1423, 6BF65FE9
Last Battle
Original title: Last Battle
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1991
Developer: Creative Materials
Publisher: Elite - Worldwide
Players: 1 Only
Licensed from: SEGA
Hardware: ECS/OCS
Conversions: Commodore C64/128 Sega Mega Drive/Genesis
Disks: 1
Programmer: Tim Cannell
Musician: Matthew Simmonds (4Mat)
_________________________
*
Last Battle is a side-scrolling beat-em-up game in which the player takes control of a martial artist named Aarzak who must single-handedly (and -footedly) defeat the lackeys of an evil fighter called Duke, and eventually stand against three generals who have kidnapped his girlfriend. The hero fights using punches and kicks, combining these moves with jumping and crouching. He also has a special power meter that refills over the time. When the power meter is full, Aarzak gains a boost that allows him to perform rapid attacks for the rest of the stage. 

Most of the levels are simple scrolling areas that the player needs to complete within a time limit. Some levels, however, are more maze-like, requiring the player to explore them in order to find the exit. Bosses await Aarzak at the end of most stages. He will also encounter allies who will increase his offensive or defensive strength, or replenish his health. 

The original Japanese version is based on the Fist of the North Star manga and anime; the protagonist is Kenshiro, the main hero of the series. All character names have been changed in the translated version, which also has reduced gore. However, the rest of the visuals, gameplay, and locations remain identical.

http://www.mobygames.com/game/last-battle-
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9366AE73, C0B1D3F8
Last Duel: Inter Planet War 2012
Original title: Last Duel: Inter Planet War 2012
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Shoot 'em Up - Vertical
Gametype: Licensed
Release Year: 1989
Developer: Capcom
Publisher: Tiertex
Players: 2 (Simultaneous)
Licensed from: U.S. Gold
Conversions: Amstrad/Schneider CPC464/664/6128 Arcade Atari ST/E Commodore C64/128
Disks: 1
_________________________
*
Last Duel follows the story of two planets that are in war with each other. On the planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Now they want more – by invading the peaceful planet of Mu and kidnapped Queen Sheets.

The Mu-ans decided to take action. They asked their best scientists to come up with a weapon that will defeat the Galdens. After many long months, they were able to develop a vehicle of immense firepower, capable of leaping into the air to avoid ground hazards. In addition to that, it can transform into an airborne vessel whose purpose is to eliminate any kind of enemy in the sky.

Players have to guide their vehicle through six difficult levels - alternating between ground vehicle and fighter plane – while destroying every Galden that gets in their way. While progressing, holes in the ground need to be avoided, as players lose one of their ships should they happen to fall through one. Shooting power pods scattered around the level allows the player to increase their firepower. However, they lose that firepower if one of their ships is destroyed.

http://www.mobygames.com/game/last-duel-inter-planet-war-2012
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640AA259, C3532D0D
Last Ninja 2: Back With A Vengeance
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Isometric - Martial art
Gametype: Licensed
Release Year: 1990
Developer: Consult
Publisher: System 3
Players: 1 Only
Relationship: is a prequel to Last Ninja 3 is a prequel to Last Ninja 3 is a prequel to Ninja Three is a sequel to Ninja Remix
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, BBC Micro, Commodore 64, PC (DOS), Electron, NES, Wii, ZX Spectrum
Disks: 1
Programmer: Neil Harding
Musician: Mike Clarke
Designer: Terry Greer
_________________________
*
With the scrolls now in his possession, The Last Ninja begins training a new order of Ninja. During a training session he is mysteriously transported to XXth-century New York. The Evil Shogun has returned! Torn from his own time, The Last Ninja must defend himself once more with nothing more than the belief in his own abilities. 

Last Ninja 2: Back with a Vengeance is an action/adventure game where the player, controlling a powerful ninja, must fight his way through opponents while collecting necessary items. The game is split into various levels, each of them depicting a different locale and divided into several screens. The view is isometric and the ninja can move in four different dimensions (he can also walk backwards) and jump. 

Enemies, armed with fists and various ninja weapons, wander around the levels. The ninja must fight them either bare-handed or with the weaponry he finds along the way; in either case, he has a number of blows and attacks at his disposal, as well as the ability to block. There's a special weapon, shuriken, which are thrown in a straight line rather than used for melee combat; if they strike an enemy, they'll instantly kill or at least heavily damage him. 

There are items scattered around the levels, such as keys, rope, a map or hamburgers (which restore health when eaten). Collecting these items and using them in a proper place is necessary for completing the game.

http://www.mobygames.com/game/amiga/last-ninja-2-back-with-a-vengeance
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E0F0AAA8, 9B972203, DF856E3C
Last Ninja 3
Alternative title: Ninja Three
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Isometric - Martial art
Gametype: Licensed
Release Year: 1994
Developer: Eldritch The Cat
Publisher: System 3 Software
Players: 1 Only
Licensed from: Mark Cale, Tim Best
Relationship: is a sequel to Last Ninja 2: Back With A Vengeance is a sequel to Ninja Remix
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64
Disks: 2
Programmer: Dave Collins
Musician: Reyn Ouwehand, Sonix Systems (Marc François)
Designer: Guy Jeffries (Jefferies), Phil Thornton, Robin Levy
_________________________
*
The third in the Last Ninja series sees you as Armakuni, the Last Ninja. He is drawn again into a battle with evil Shogun Kunitoki. The battle will take place among the temples of Tibet, the source of the Last Ninja's mystical strength. The Shogun intends to corrupt these Buddhist temples, to destroy the source of power for Armakuni and his emerging Ninja brotherhood. Armakuni must stop the Shogun's evil scheme.

The game retains the mix of martial arts combat (hand-to-hand and with various weapons), puzzles involving various objects you find on your way, and navigating your way around obstacles. However, it also introduces Bushido, necessary to complete each level. Bushido is earned by fighting honorably, by fighting enemies with the same weapon as them or in hand-to-hand combat, and not fleeing from a battle.

The levels correspond to the elements that combine to make up a Ninja's power, Earth, Water, Wind, Fire and Void.

http://www.mobygames.com/game/amiga/last-ninja-3
*

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AD48BF65, B608FC90
Leaderboard
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

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971FF115, BCD59AAE
Leaderboard TD1
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B89028B6, 0D70FCB1, AFA582F9
Leading Lap MPV
Original title: Leading Lap MPV
Alternative title: Leading Lap MPV (Moving Point of View)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Racing - 3D - First Person
Gametype: Licensed
Release Year: 1995
Developer: Kellion
Publisher: Black Legend
Players: 1
Licensed from: Black Legend
Hardware: ECS/OCS - AGA
Disks: 3
Programmer: Paul Stapley
Musician: Fifteen Ltd., Jon Haines
Designer: Alex Barregon, Paul Stapley, Tony Dillon
_________________________
*
Leading Lap MPV  is a Formula One racing arcade game, developed by Kellion and released in 1995 by Black Legend. Like Virtua Racing, who was initially a proof-of-concept application for exercising a new 3D-graphics engine, its use of 3D polygonal graphics to render a classical vector road race.
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E3536145, 29142473, 112A470D, 1E585B2E, 5A8641B3, 86446BEC
Leander
Alternative title: Known as The Legend of Galahad on the Sega Genesis.
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Hack & Slash
Gametype: Licensed
Release Year: 1991
Developer: Traveller's Tales Ltd.
Publisher: Psygnosis Limited
Players: 1 Player
Licensed from: Chris Stanforth, Dave Dootson, Graham Watkinson, Joanne Lynch, Simon James
Hardware: OCS, ECS
Conversions: Atari ST, Sega Mega Drive/Genesis
Disks: 3
Programmer: Jon Burton
Musician: Jon Burton, Matthew Simmonds (4Mat), Timothy Brian Wright
Designer: Andrew Ingram
_________________________
*
Leander travels through this platform adventure game, slashing up mutant creatures with a sword and battling the evil Thanatos in hopes to save the life of Princess Lucanna.

The controls are very simple and easy to understand - jump, walk or attack. Collect icons that will help in the enhancement of your armor, gain an extra life and coins to spend in the shop for new weapons. Be sure not to collect any skull icons or else it will call Thanatos' Ethereal Presence where you will have to use Rune Bombs to destroy it. After you complete one of the 3 worlds, you will be given a password so you can resume later after running out of lives.
 
http://www.mobygames.com/game/amiga/leander
_________________________
CHEATS:

Enter one of the following passwords to activate the
corresponding cheat function:

Effect:	Code:

Hearts	LUCY
Snow 	SNOW
Rain	SOTB
*

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B5075A8C, A7D4D4F9, BE0D6637
Leatherneck
Original title: Leatherneck
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shooter - Action
Gametype: Licensed
Release Year: 1988
Developer: Steve Bak
Publisher: Microdeal (MichTron)
Players: 4 (Simultaneous)
Licensed from: Microdeal
Hardware: OCS
Conversions: Atari ST/E
Disks: 1
Programmer: Steve Bak
Musician: David Whittaker
Designer: Pete Lyon
_________________________
*
A squad of four tough-guy soldiers have to take out some foes in a jungle. As the game starts, four soldiers are depicted, with any who are not present to play killed immediately - a joystick adaptor is required for 3 or 4 player games.

Leatherneck resembles Ikari Warriors - waves of soldiers move down the screen shooting at you, and you must shoot them before the bullets make contact. You are armed with grenades to take out mounted turrets, or kill a wide range of enemies at once, but watch out for enemy grenades. There are extra ammunition crates and improved weapons to pick up - waggle the joystick to toggle which one you are using.

Unusually, your shots are long-range and take effect instantly. You cannot change the direction you are facing, instead having the ability to strafe.

http://www.mobygames.com/game/leatherneck
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815DFD1D, BDF0209B, 9A98E644, 15461661
Leavin' Teramis
Original title: Leavin' Teramis
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Thalion
Publisher: Thalion
Players: 1 Only
Licensed from: Erik Simon, Holger Flöttmann (Floettmann), Richard Karsmakers
Hardware: ECS/OCS
Conversions: Atari ST
Disks: 1
Programmer: Jochen Hippel (Mad Max), Michael Bittner
Musician: Jochen Hippel (Mad Max)
Designer: Celal Kandemiroğlu (Kandemiroglu), Erik Simon , Michael Grohe, Tim Lange (Whitestar)
_________________________
*
Leavin' Teramis is one of Thalion's less renound titles, which is a shame as it was possibly the best of it's genre at the time (Which is a top down shoot 'em up / dungeon romp).

The first thing that amazes you in this game, is the Title intro screen. You all know that the Thalion team were Ex-Atari ST demo coders, and this screen wouldn't look out of place in any demo.

The background rasters contain 100's of colours, and are in some form of interlace screen mode (very rare on ST-fm's) giving a high resolution. The intro credits even talk about blowing away the 512 colour limit on ST-fm's with palettes of 22,000 colours! 

As usual Erik Simon's graphics are amazing considering they are mainly in 16 colours. The game looks a little dated nowadays, games such as "Chaos Engine" by the Bitmap Bro's and "Alien Breed" by Team 17. The game recieved excellent reviews in the German Magazine Power Play. 

http://thalion.exotica.org.uk/games/leavin'_teramis/teramis.html
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61FF1082, 53775026
LED Storm
Original title: LED Storm
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Racing
Gametype: Licensed
Release Year: 1988
Developer: Software Creations
Publisher: Capcom - USA GO! (U.S. Gold) - Rest of the World
Players: 1
Conversions: Amstrad/Schneider CPC464/664/6128 Arcade Atari ST/E Commodore C64/128
Programmer: David J. Broadhurst
Musician: Mike Follin Tim Follin
Designer: Andrew R. Threlfall (ART)
_________________________
*
By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion.

The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps, or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road. 

The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point.

http://www.mobygames.com/game/led-storm
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0D152722, A9306F91, 3E489899
Legacy
Original title: Legacy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Shooter - Horizontal
Gametype: Prototype
Release Year: 1991
Developer: Hexodus
Publisher: Hexodus
Players: 1 Only
Licensed from: Hexodus
Hardware: ECS/OCS
Disks: 2
Programmer: Jason Heggie
Designer: Shadligh Dale
_________________________
*
Legacy is an Shooter game, developed and published by Hexodus, which was released in Europe in 1991.
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E61D98A9, 4763191C, 8A2EF3B3
Legend
Original title: Legend
Alternative title: Four Crystals Of Trazere, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard
Genre: Role Playing Game - Fantasy - Isometric
Gametype: Licensed
Release Year: 1992
Developer: Anthony Taglione & Pete James
Publisher: Mindscape
Players: 1
Licensed from: Mindscape
Relationship: is a prequel to Worlds Of Legend: Son Of The Empire
Hardware: ECS/OCS
Conversions: Atari ST/E PC (DOS)
Disks: 2
Programmer: Anthony Taglione (Tag)
Musician: Richard Joseph
Designer: Anthony Taglione (Tag), Pete James
_________________________
*
The Four Crystals of Trazere is an epic fantasy adventure through the land of Trazere. Armies of mutants are marauding through the land and it's up to the heroes to scour the cities, dungeons, and wilderness looking for clues to the source of the evil. 

The party moves from location to location on a strategic map avoiding (or ambushing) enemy patrols and armies while trying to find the clues and items they need in isometric dungeons and cities. The game also features an intricate magic system that lets players design and customize spells.

http://www.mobygames.com/game/amiga/four-crystals-of-trazere
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40DEA836
Legend Of Faerghail
Original title: Legend Of Faerghail
Platform: Amiga 500
Region: Germany
Media: Floppy
Controller: Keyboard
Genre: Role Playing Game - Fantasy - First Person
Gametype: Licensed
Release Year: 1990
Developer: Electronic Design
Publisher: reLINE
Players: 1 Only
Licensed from: TopShots Deluxe (Softgold)
Hardware: ECS/OCS
Conversions: Atari ST/E PC (DOS)
Disks: 3
Programmer: Olaf Barthel (Olsen)
Musician: Andreas Starr
Designer: Mathias Kästner, Rainer Michael
_________________________
*
Something bad has happened to the race of elves. Without provocation, they attack innocent people and are preparing to conquer the peaceful city of Thyn. The Count of Thyn needs somebody to go to the city of Cyldane and ask the local Count to send reinforcements. This task is given to the protagonist of the game, who has to recruit other adventurers to help him in dangerous battles. Soon the heroes will discover a greater evil behind the sudden insanity that plagues the elves, and will have to find a way to defeat it...

Legend of Faerghail is a role-playing game with an interface similar to that of The Bard's Tale series. The player explores towns, wilderness, and complex dungeons of the game from first-person perspective, fighting enemies in turn-based combat. The combat system requires the player to pay attention to the position of the characters in battle. For example, a mage will lose concentration and fail at spellcasting if he stands too close to the enemy.

http://www.mobygames.com/game/legend-of-faerghail
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1F51AF96, CCAAEC10, D0AFFA9C, D81D122C
Legend Of Faerghail
Original title: Legend Of Faerghail
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard
Genre: Role Playing Game - Fantasy - First Person
Gametype: Licensed
Release Year: 1990
Developer: Electronic Design
Publisher: Rainbow Arts
Players: 1 Only
Licensed from: TopShots Deluxe (Softgold)
Hardware: ECS/OCS
Conversions: Atari ST/E PC (DOS)
Disks: 3
Programmer: Olaf Barthel (Olsen)
Musician: Andreas Starr
Designer: Mathias Kästner, Rainer Michael
_________________________
*
Something bad has happened to the race of elves. Without provocation, they attack innocent people and are preparing to conquer the peaceful city of Thyn. The Count of Thyn needs somebody to go to the city of Cyldane and ask the local Count to send reinforcements. This task is given to the protagonist of the game, who has to recruit other adventurers to help him in dangerous battles. Soon the heroes will discover a greater evil behind the sudden insanity that plagues the elves, and will have to find a way to defeat it...

Legend of Faerghail is a role-playing game with an interface similar to that of The Bard's Tale series. The player explores towns, wilderness, and complex dungeons of the game from first-person perspective, fighting enemies in turn-based combat. The combat system requires the player to pay attention to the position of the characters in battle. For example, a mage will lose concentration and fail at spellcasting if he stands too close to the enemy.

http://www.mobygames.com/game/legend-of-faerghail
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01BFB589
Legend Of Kyrandia, The - Fables & Fiends: Book One
Original title: Fables & Fiends: Book One - The Legend Of Kyrandia
Alternative title: Legend Of Kyrandia, The
Platform: Amiga 500
Region: Italy
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Westwood
Publisher: Virgin
Players: 1 Only
Licensed from: Westwood Studios
Relationship: Fables & Fiends: Book One
Hardware: ECS/OCS
Conversions: Apple Macintosh (Classic) Fujitsu FM Towns/FM Towns Marty PC (DOS) PC (Windows)
Disks: 9
Programmer: Bill Stokes
Musician: Dwight Okahara, Frank Klepacki
Designer: Aaron E. Powell, Elie Arabian, Eric Shults, Joseph B. Hewitt IV, Judith Peterson, Louise Sandoval, Ren Olsen, Rick Parks
_________________________
*
The Legend of Kyrandia was the first in a trilogy of adventures from Westwood. In this game you play the role of Brandon, grandson of Kallak - a wizard of the realm of Kyrandia. Malcolm, a psychotic jester imprisoned in the past by Kallak, has broken free and wishes to take over the land as well as lay down his revenge. He turns Kallak into stone leaving him with only his eyes, so that Kallak is not denied his tears for Kyrandia's sake.

This is where Brandon steps in; returning home shortly afterwards only to find that his grandfather has been turned into stone, Brandon is being told by a messenger from the Realm of the Land that he has been chosen to embark on a journey that will rid this realm of Malcolm and his evil.

You have a goal now, and you have a quest to prove yourself not only a hero, but a worthy heir to the crown and ultimately of becoming a king.

Throughout your journey you'll collect many items which will be same size in your inventory as on screen, and will even look the same (not like in LucasArts' games) and you'll learn how to master magic. Available spells include disappearing, healing yourself, summoning ice upon fire and shifting into a wisp.

Note that CD version of this game contains full speech: the main character, Brandon is voice-acted by Joseph D. Kucan who we all know as Kane in Westwood's later Command & Conquer series.

http://www.mobygames.com/game/legend-of-kyrandia
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9BDAD158, B151E88F, 1C1B7BEC, A0B467EE, 7BC16BB1, 62D3046C, C0327C2C, 08AC946E, EEF7E725, 4576B97A, 2F1C65BD
Legend Of Kyrandia, The - Fables & Fiends: Book One
Original title: Fables & Fiends: Book One - The Legend Of Kyrandia
Alternative title: Legend of Kyrandia, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Westwood Studios, Inc.
Publisher: Virgin Games, Ltd.
Players: 1 Player
Licensed from: Michael Legg, Paul S. Mudra, Rick Parks
Hardware: OCS, ECS
Conversions: Apple Macintosh (Classic), Fujitsu FM Towns, PC (DOS), PC (Windows)
Disks: 9
Programmer: Bill Stokes
Musician: Dwight Okahara, Frank Klepacki
Designer: Aaron E. Powell, Elie Arabian, Eric Shults, Joseph B. Hewitt IV , Judith Peterson, Louise Sandoval, Ren Olsen, Rick Parks
_________________________
*
The Legend of Kyrandia was the first in a trilogy of adventures from Westwood. In this game you play the role of Brandon, grandson of Kallak - a wizard of the realm of Kyrandia. Malcolm, a psychotic jester imprisoned in the past by Kallak, has broken free and wishes to take over the land as well as lay down his revenge. He turns Kallak into stone leaving him with only his eyes, so that Kallak is not denied his tears for Kyrandia's sake.

This is where Brandon steps in; returning home shortly afterwards only to find that his grandfather has been turned into stone, Brandon is being told by a messenger from the Realm of the Land that he has been chosen to embark on a journey that will rid this realm of Malcolm and his evil.

You have a goal now, and you have a quest to prove yourself not only a hero, but a worthy heir to the crown and ultimately of becoming a king.

Throughout your journey you'll collect many items which will be same size in your inventory as on screen, and will even look the same (not like in LucasArts' games) and you'll learn how to master magic. Available spells include disappearing, healing yourself, summoning ice upon fire and shifting into a wisp.

Note that CD version of this game contains full speech: the main character, Brandon is voice-acted by Joseph D. Kucan who we all know as Kane in Westwood's later Command & Conquer series.
 
http://www.mobygames.com/game/amiga/legend-of-kyrandia

Based on 1992 Westwood/Virgin PC (VGA) release.

The PC DOS version was initially released on floppy in 1992, but a multilanguage, CD "talkie" version was
released for Windows in 1993.

English and German language versions were released separately (see Boxscans).

This was the first installment in The Legend of Kyrandia games trilogy and, unfortunately, was the only
one converted for the Amiga.

http://hol.abime.net/861

*

*
9A04CFE2
Legend Of Kyrandia, The - Fables & Fiends: Book One
Original title: Fables & Fiends: Book One - The Legend Of Kyrandia
Alternative title: Legend of Kyrandia, The
Platform: Amiga 500
Region: Germany
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Westwood
Publisher: Virgin
Players: 1 Only
Licensed from: Westwood Studios
Relationship: Fables & Fiends: Book One
Hardware: ECS/OCS
Conversions: Apple Macintosh (Classic) Fujitsu FM Towns/FM Towns Marty PC (DOS) PC (Windows)
Disks: 9
Programmer: Bill Stokes
Musician: Dwight Okahara, Frank Klepacki
Designer: Aaron E. Powell, Elie Arabian, Eric Shults, Joseph B. Hewitt IV, Judith Peterson, Louise Sandoval, Ren Olsen, Rick Parks
_________________________
*
The Legend of Kyrandia was the first in a trilogy of adventures from Westwood. In this game you play the role of Brandon, grandson of Kallak - a wizard of the realm of Kyrandia. Malcolm, a psychotic jester imprisoned in the past by Kallak, has broken free and wishes to take over the land as well as lay down his revenge. He turns Kallak into stone leaving him with only his eyes, so that Kallak is not denied his tears for Kyrandia's sake.

This is where Brandon steps in; returning home shortly afterwards only to find that his grandfather has been turned into stone, Brandon is being told by a messenger from the Realm of the Land that he has been chosen to embark on a journey that will rid this realm of Malcolm and his evil.

You have a goal now, and you have a quest to prove yourself not only a hero, but a worthy heir to the crown and ultimately of becoming a king.

Throughout your journey you'll collect many items which will be same size in your inventory as on screen, and will even look the same (not like in LucasArts' games) and you'll learn how to master magic. Available spells include disappearing, healing yourself, summoning ice upon fire and shifting into a wisp.

Note that CD version of this game contains full speech: the main character, Brandon is voice-acted by Joseph D. Kucan who we all know as Kane in Westwood's later Command & Conquer series.

http://www.mobygames.com/game/legend-of-kyrandia
*

*
EB527EFC
Legend Of Kyrandia, The - Fables & Fiends: Book One
Original title: Fables & Fiends: Book One - The Legend Of Kyrandia
Alternative title: Legend of Kyrandia, The
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Undefined
Release Year: 1992
Developer: Westwood
Publisher: Virgin
Players: 1 Only
Licensed from: Westwood Studios
Relationship: Fables & Fiends: Book One
Hardware: ECS/OCS
Conversions: Apple Macintosh (Classic) Fujitsu FM Towns/FM Towns Marty PC (DOS) PC (Windows)
Disks: 9
Programmer: Bill Stokes
Musician: Dwight Okahara, Frank Klepacki
Designer: Aaron E. Powell, Elie Arabian, Eric Shults, Joseph B. Hewitt IV, Judith Peterson, Louise Sandoval, Ren Olsen, Rick Parks
_________________________
*
The Legend of Kyrandia was the first in a trilogy of adventures from Westwood. In this game you play the role of Brandon, grandson of Kallak - a wizard of the realm of Kyrandia. Malcolm, a psychotic jester imprisoned in the past by Kallak, has broken free and wishes to take over the land as well as lay down his revenge. He turns Kallak into stone leaving him with only his eyes, so that Kallak is not denied his tears for Kyrandia's sake.

This is where Brandon steps in; returning home shortly afterwards only to find that his grandfather has been turned into stone, Brandon is being told by a messenger from the Realm of the Land that he has been chosen to embark on a journey that will rid this realm of Malcolm and his evil.

You have a goal now, and you have a quest to prove yourself not only a hero, but a worthy heir to the crown and ultimately of becoming a king.

Throughout your journey you'll collect many items which will be same size in your inventory as on screen, and will even look the same (not like in LucasArts' games) and you'll learn how to master magic. Available spells include disappearing, healing yourself, summoning ice upon fire and shifting into a wisp.

Note that CD version of this game contains full speech: the main character, Brandon is voice-acted by Joseph D. Kucan who we all know as Kane in Westwood's later Command & Conquer series.

http://www.mobygames.com/game/legend-of-kyrandia
*

*
8F2BCE2A, A7F82025, BF68F9E0, 1516682A
Legend Of Ragnarok, The
Original title: Legend Of Ragnarok, The
Alternative title: King's Table: The Legend Of Ragnarok
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse & Keyboard
Genre: Chess - Fantasy - Mythology
Gametype: Licensed
Release Year: 1993
Developer: Imagitec
Publisher: Gametek, Mirage
Players: 2
Licensed from: Imagitec
Hardware: ECS/OCS
Conversions: Atari ST/E PC (DOS)
Disks: 3
Programmer: Hugh David, Kevin McIntosh
Musician: Ian Howe (Howie)
Designer: Andy Walker, Shaun McClure (SGM), Steve Noake (Slick)
_________________________
*
A version of an old Norse board game called King's Table. The game has black and white teams, like chess, but each team has different pieces and a different raison d'etre. 

The white team has a total of 13 pieces, the most important one being Odin the King, who starts in the centre of the 10x10 board and moves in the same way as a chess King, whereas black has 20 pawns and four other pieces. White wins if Odin can reach one of the corner squares; black wins if it surrounds Odin on all 4 sides. The pawns actually move the same way as chess queens, but pieces are captured by surrounding them on 2 sides (although some special pieces must be surrounded on 3 sides). The specials are chosen from the selection at the start of the game, and have a variety of abilities, some 'borrowed' from chess.

The presentation of this interpretation is similar to Battle Chess, with bold 3D graphics and lots of animation.

http://www.mobygames.com/game/kings-table-the-legend-of-ragnarok
*

*
1E59F04E
Legends Of Valour: Volume 1 - The Dawning
Original title: Legends Of Valour: Volume 1 - The Dawning
Platform: Amiga 500
Region: Germany
Media: Floppy
Controller: Mouse & Keyboard
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1993
Developer: Synthetic Dimensions
Publisher: U.S. Gold
Players: 1 Only
Licensed from: U.S. Gold
Hardware: ECS/OCS
Conversions: Atari ST/E Fujitsu FM Towns/FM Towns Marty PC (DOS)
Disks: 4
Programmer: Graham Lilley, Paul Woakes
Musician: Ben Daglish (Benn), Martin Walker
Designer: Kate Copestake, Kevin Bulmer, Mo Warden (Marion), Nigel Bunegar, Steve Drysdale
_________________________
*
The city of Mittledorf is in chaos - an evil cousin of the King is oppressing the people. Your cousin Sven is not evil though, so when he disappears, you head to Mitteldorf to try to track him down.

Legends of Valour is a role-playing game using a similar movement system to Ultima Underworld. You walk through the world in real time, passing texture-mapped buildings. The complex gameworld is over a mile squared and includes 40 miles of underground tunnels, as well a thousands of characters getting on with their daily business.

When designing your character, you can customise his or her looks, and this affects your likelihood of being befriended or fought. To make any inroads into finding Sven, you will need to join professional Guilds and complete quests. You have spells available to you, but will need to acquire more as the game progresses.

http://www.mobygames.com/game/legends-of-valour
*

*
7D76547C
Legends Of Valour: Volume 1 - The Dawning
Original title: Legends Of Valour: Volume 1 - The Dawning
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Mouse & Keyboard
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1993
Developer: Synthetic Dimensions
Publisher: U.S. Gold
Players: 1 Only
Licensed from: U.S. Gold
Hardware: ECS/OCS
Conversions: Atari ST/E Fujitsu FM Towns/FM Towns Marty PC (DOS)
Disks: 4
Programmer: Graham Lilley, Paul Woakes
Musician: Ben Daglish (Benn), Martin Walker
Designer: Kate Copestake, Kevin Bulmer, Mo Warden (Marion), Nigel Bunegar, Steve Drysdale
_________________________
*
The city of Mittledorf is in chaos - an evil cousin of the King is oppressing the people. Your cousin Sven is not evil though, so when he disappears, you head to Mitteldorf to try to track him down.

Legends of Valour is a role-playing game using a similar movement system to Ultima Underworld. You walk through the world in real time, passing texture-mapped buildings. The complex gameworld is over a mile squared and includes 40 miles of underground tunnels, as well a thousands of characters getting on with their daily business.

When designing your character, you can customise his or her looks, and this affects your likelihood of being befriended or fought. To make any inroads into finding Sven, you will need to join professional Guilds and complete quests. You have spells available to you, but will need to acquire more as the game progresses.

http://www.mobygames.com/game/legends-of-valour
*

*
3E860E2D, 1805634D, 6C719601, CA009CEB, 8C700C52
Legends Of Valour: Volume 1 - The Dawning
Original title: Legends Of Valour: Volume 1 - The Dawning
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse & Keyboard
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1993
Developer: Synthetic Dimensions
Publisher: U.S. Gold
Players: 1 Only
Licensed from: U.S. Gold
Hardware: ECS/OCS
Conversions: Atari ST/E Fujitsu FM Towns/FM Towns Marty PC (DOS)
Disks: 4
Programmer: Graham Lilley, Paul Woakes
Musician: Ben Daglish (Benn), Martin Walker
Designer: Kate Copestake, Kevin Bulmer, Mo Warden (Marion), Nigel Bunegar, Steve Drysdale
_________________________
*
The city of Mittledorf is in chaos - an evil cousin of the King is oppressing the people. Your cousin Sven is not evil though, so when he disappears, you head to Mitteldorf to try to track him down.

Legends of Valour is a role-playing game using a similar movement system to Ultima Underworld. You walk through the world in real time, passing texture-mapped buildings. The complex gameworld is over a mile squared and includes 40 miles of underground tunnels, as well a thousands of characters getting on with their daily business.

When designing your character, you can customise his or her looks, and this affects your likelihood of being befriended or fought. To make any inroads into finding Sven, you will need to join professional Guilds and complete quests. You have spells available to you, but will need to acquire more as the game progresses.

http://www.mobygames.com/game/legends-of-valour
*

*
FC0F7B01
Legion (PL)
Platform: Amiga 500
Region: Poland
Gametype: Undefined
_________________________
*
*

*
6E953E60, 5267F362
Leisure Suit Larry 1: In The Land Of The Lounge Lizards
Original title: Leisure Suit Larry In The Land Of The Lounge Lizards
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Adventure - Point and Click - Pr0n
Gametype: Licensed
Release Year: 1987
Developer: Sierra On-Line
Publisher: Sierra On-Line
Players: 1 Only
Licensed from: Sierra On-Line
Relationship: has a remake: Leisure Suit Larry In The Land Of The Lounge Lizards (Enhanced) is a prequel to Leisure Suit Larry 3: Passionate Patti In Pursuit Of The Pulsating Pectorals! is a prequel to Leisure Suit Larry 5: Passionate Patti Does A Little Undercover Work is a prequel to Leisure Suit Larry 5: Passionate Patti macht beim Geheimdienst mit is a prequel to Leisure Suit Larry Goes Looking For Love (In Several Wrong Places) is a prequel to Leisure Suit Larry II
Hardware: OCS
Conversions: Apple II/IIGS/Macintosh, Atari ST, PC (DOS)
Disks: 1
Programmer: Chris Iden
_________________________
*
Leisure Suit Larry in the Land of the Lounge Lizards is the first game in Al Lowe's Leisure Suit Larry series, largely inspired by the text adventure Softporn Adventure.

Larry, the game's protagonist, is a short, tacky, balding, leisure suit-wearing kinda guy who's constantly searching for his next score. His combination of stupidity and brashness gets Larry into trouble. The object is to get him out of trouble in traditional adventure fashion, finding and manipulating objects as you thread your way through the story line. The content is comedic and adult-oriented. A graphical interface is used with a text parser to input commands. Typical of Sierra games, progress is tracked through a set amount of points, awarded for advancement or minor actions.

http://www.mobygames.com/game/amiga/leisure-suit-larry-in-the-land-of-the-lounge-lizards
*

*
2865EB8B, 76218E60, 1FD2B445, CB0E42B1, A8CD74EB
Leisure Suit Larry 1: In The Land Of The Lounge Lizards (Enhanced)
Original title: Leisure Suit Larry In The Land Of The Lounge Lizards (Enhanced)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Pr0n
Gametype: Licensed
Release Year: 1991
Developer: Sierra On-Line, Inc.
Publisher: Sierra On-Line, Inc.
Players: 1
Licensed from: Sierra On-Line, Inc.
Relationship: is a remake of Leisure Suit Larry In The Land Of The Lounge Lizards. Based on 1991 Sierra PC release.
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 4
Programmer: Al Lowe, Mike Larsen, Oliver Brelsford
Musician: Al Lowe, Chris Braymen, Mark Seibert, Orpheus Hanley
Designer: Barry Smith, Desie Hartman, Eric Apel, Jane Cardinal, Jay Allan Friedmann, Jennifer Shontz, Maurice Morgan, Roger Hardy Jr., Russ Truelove, William Skirvin
_________________________
*
Leisure Suit Larry 1: In the Land of the Lounge Lizards is a remake of the first game in the Leisure Suit Larry series. It introduces a new interface. Instead of typing commands, the player performs the desired actions by choosing appropriate icons, and then clicking on objects on the screen to interact with them. The graphics are now 256 color VGA. There is also much more music than in the original version, and it supports more advanced sound formats.

http://www.mobygames.com/game/amiga/leisure-suit-larry-1-in-the-land-of-the-lounge-lizards
*

*
3BBD560D, F7D8144B, 4A63DDD3, ADF09F9B, 7137ECA4
Leisure Suit Larry 2: Goes Looking For Love (In Several Wrong Places)
Original title: Leisure Suit Larry Goes Looking For Love (In Several Wrong Pl
Alternative title: Leisure Suit Larry II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Adventure - Point and Click - Pr0n
Gametype: Licensed
Release Year: 1989
Developer: Sierra On-Line
Publisher: Sierra On-Line
Players: 1 Only
Licensed from: Sierra On-Line
Relationship: is a prequel to Leisure Suit Larry 3: Passionate Patti In Pursuit Of The Pulsating Pectorals! is a prequel to Leisure Suit Larry 5: Passionate Patti Does A Little Undercover Work is a prequel to Leisure Suit Larry 5: Passionate Patti macht beim Geheimdienst mit is a sequel to Leisure Suit Larry In The Land Of The Lounge Lizards
Hardware: OCS
Conversions: Atari ST, PC (DOS)
Disks: 4
Programmer: Al Lowe
Musician: Al Lowe
Designer: Bonnie Borucki, Douglas Herring, William Skirvin
_________________________
*
Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) is the second game in Al Lowe's Leisure Suit Larry series. Continuing the plot of the previous game, the swinging single Larry Laffer has finally found his true love and is happily living with her. Right? Wrong!.. Because Larry is mercilessly thrown out by his great love and is left all alone, penniless, and womanless, in Los Angeles. Accidentally, Larry comes into contact with KGB agents who will pursue him all over the globe from now on. And there is also the evil doctor Noontonyt plotting evil schemes on a remote tropical island... Looks like Larry will have to forget about his women-related problems for now... or is it so?

The second game in the series introduces an improved engine (allowing for full-screen graphics and mouse control for movement). As opposed to the first game, which relied on exploration of one large area, the sequel has a more linear progression, the player being continuously taken to new locations as dictated by the plot. There are less puzzles in this installment than in the previous game; however, the number of ways to die has increased, danger awaiting Larry in most places he visits.

http://www.mobygames.com/game/amiga/leisure-suit-larry-goes-looking-for-love-in-several-wrong-places
*

*
C01CD977, 7FC14DA9, F3CF2047, 595F74B2, 0218EE9A, C0D7CD10, 006344E0
Leisure Suit Larry 3: Passionate Patti In Pursuit Of The Pulsating Pectorals!
Original title: Leisure Suit Larry 3: Passionate Patti In Pursuit Of The Pulsati
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Adventure - Point and Click - Pr0n
Gametype: Licensed
Release Year: 1990
Developer: Sierra On-Line
Publisher: Sierra On-Line
Players: 1 Only
Licensed from: Sierra On-Line
Relationship: is a prequel to Leisure Suit Larry 5: Passionate Patti Does A Little Undercover Work is a prequel to Leisure Suit Larry 5: Passionate Patti macht beim Geheimdienst mit is a sequel to Leisure Suit Larry Goes Looking For Love (In Several Wrong Places) is a sequel to Leisure Suit Larry II is a sequel to Leisure Suit Larry In The Land Of The Lounge Lizards
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS) Based on 1990 Sierra PC release. PC versions: CGA, EGA, MCGA, VGA, Tandy
Disks: 5
Programmer: Robert W. Lindsley
_________________________
*
Passionate Patti in Pursuit of the Pulsating Pectorals! is the third game in Al Lowe's Leisure Suit Larry series. Larry Laffer has finally found the woman of his dreams, and can happily live with her together on the beautiful tropical island... until he gets thrown out of the house by his wife. His boss, who happens to be his (now ex-) father-in-law, fires him. Larry is all alone, without a woman, without a job, on an island that has long ceased to be a "tropical paradise" and is exploited by entertainers, lawyers, and alike. But never despair! Dressed in his irresistible leisure suit, Larry is about to conquer the world (or at least its female population) anew. Watch out, fairer sex, because Larry is back to his swinging self!

The game uses the same text-based interface and the same graphical engine as the previous entry in the series. The structure of the game, however, is more similar to that of the first installment: most of the time, the player is confined to one large area which can be freely explored. Unlike the two previous Larry games, the player does not just control Larry, but also - in the second half of the game - the enigmatic and beautiful pianist Patti, helping them to reach an ending that will finally bring happiness into Larry's life.

http://www.mobygames.com/game/leisure-suit-larry-iii-passionate-patti-in-pursuit-of-the-pulsat

At least 3 known versions exist :
- 1.003 (4 disks)
- 1.027 (5 disks)
- 1.039 (5 disks)

http://hol.abime.net/870
*

*
47A57C2E, 012353A3, 2FF157F9, 50B4D64F, E46C0FFD, 18116A96, 11400A9A, 8F3D4CC2, 2108711C
Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work
Original title: Leisure Suit Larry 5: Passionate Patti Does a Little Undercover 
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Adventure - Point and Click - Pr0n
Gametype: Licensed
Release Year: 1992
Developer: Sierra On-Line
Publisher: Sierra On-Line
Players: 1 Player
Licensed from: Sierra On-Line
Relationship: is a sequel to Leisure Suit Larry 3: Passionate Patti In Pursuit Of The Pulsating Pectorals! is a sequel to Leisure Suit Larry Goes Looking For Love (In Several Wrong Places) is a sequel to Leisure Suit Larry II is a sequel to Leisure Suit Larry In The Land Of The Lounge Lizards
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 8
_________________________
*
Passionate Patti Does a Little Undercover Work! is the fourth game in Al Lowe's Leisure Suit Larry series. Protagonist Larry Laffer fell off a boat during a cruise and  sustained amnesia, forgetting how he and Patti got separated, how Larry got a job in LA, how Patti got a job with the FBI, and what happened in (the never released) Larry 4. As in the third game, two different characters with their own story are pursued. The goal is to bring Larry and Patti together while you fulfil Patti's undercover work.
 
http://www.mobygames.com/game/amiga/leisure-suit-larry-5-passionate-patti-does-a-little-undercover-w
*

*
4E09E4EA
Leisure Suit Larry 5: Passionate Patti macht beim Geheimdienst mit
Original title: Leisure Suit Larry 5: Passionate Patti Does a Little Undercover 
Platform: Amiga 500
Region: Germany
Media: Floppy
Controller: Mouse & Keyboard
Genre: Adventure - Point and Click - Pr0n
Gametype: Licensed
Release Year: 1992
Developer: Sierra On-Line
Publisher: Sierra On-Line
Players: 1 Only
Licensed from: Sierra On-Line
Relationship: is a sequel to Leisure Suit Larry 3: Passionate Patti In Pursuit Of The Pulsating Pectorals! is a sequel to Leisure Suit Larry Goes Looking For Love (In Several Wrong Places) is a sequel to Leisure Suit Larry II is a sequel to Leisure Suit Larry In The Land Of The Lounge Lizards
Hardware: ECS/OCS
Conversions: PC (DOS)
Disks: 7
_________________________
*
Passionate Patti Does a Little Undercover Work! is the fourth game in Al Lowe's Leisure Suit Larry series. Protagonist Larry Laffer fell off a boat during a cruise and  sustained amnesia, forgetting how he and Patti got separated, how Larry got a job in LA, how Patti got a job with the FBI, and what happened in (the never released) Larry 4. As in the third game, two different characters with their own story are pursued. The goal is to bring Larry and Patti together while you fulfil Patti's undercover work.
 
http://www.mobygames.com/game/amiga/leisure-suit-larry-5-passionate-patti-does-a-little-undercover-w
*

*
C980249C, 228E4B14, F50ED68B, 206CADFC, FE658C51
Lemmings
Original title: Lemmings
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Puzzle - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1991
Developer: DMA Design
Publisher: Psygnosis
Players: 1-2 Players
Licensed from: Acid (Guildhall)
Relationship: has a set of exclusive levels: Christmas Lemmings \\\'93 has a set of exclusive levels: Christmas Lemmings \\\'94 has a set of exclusive levels: Holiday Lemmings 1993 has a set of exclusive levels: Holiday Lemmings 1994 is a prequel to All New World Of Lemmings is a prequel to Lemmings 2: The Tribes is a prequel to Lemmings 3
Hardware: ECS/OCS
Conversions: 3DO Acorn Archimedes Acorn Risc PC Amstrad PCW/PC Amstrad/Schneider CPC464/664/6128 Apple Macintosh (Classic) Arcade Atari Lynx/ ST, Commodore 64, Fujitsu FM Towns/FM Towns Marty, SAM Coupé, NEC PC Engine CD/SCD, NEC PC-98, Nintendo GB/GBC/NES/SNES, PC (DOS), PC (Windows), Philips CD-i, Sega Game Gear/Master System/Mega Drive/Genesis, Sharp X68000, Sinclair ZX Spectrum, Sony PlayStation/PSP. An arcade version (1991/Data East) was planned for release, but never left the prototype stage.
Disks: 2
Programmer: Dave Jones
Musician: Brian Johnston, Timothy Brian Wright
Designer: Gary Timmons, Scott Johnston
_________________________
*
Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards.

You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.
 
http://www.mobygames.com/game/amiga/lemmings
_________________________
CHEATS:

On the title screen, type "FQUIGGLY".  This will stop the little
guys from doing themselves in.  Here are the level codes:

      FUN LEVEL       TRICKY         TAXING         MAYHEM
     ----------     ----------     ----------     ----------
01:  ----------    "HBANLMFPDV"   "MFIBAJLNFS"   "NHMFHFALHV"
02: "IJJLDNCCCN"   "BINCMFHQDO"   "FIBIJLMOFL"   "HMFHFINMHO"
03: "OHNLHCADCN"   "BAJHLDIBEO"   "IBANLMFPFY"   "MFHFAJLNHX"
04: "HNLHCIOECW"   "IJHLDIBCEX"   "BINLMFIQFR"   "FHFIJLMOHQ"
05: "LDLCAJNFCK"   "NHLDIBADEU"   "FAJHLDHBGT"   "HFANLMFPHN"
06: "DLCIJNLGCT"   "HLDIBINEEN"   "IJHLDHFCGM"   "FINLMFHQHW"
07: "HCANNNLHCW"   "LDIBAJLFEW"   "NHLDHFADGJ"   "FAJHLDIBIW"
08: "CINNLDLICJ"   "DIBIJLLGEP"   "HLDHFINEGS"   "IJHLDIFCIP"
09: "CEKHMDLJCO"   "IBANLLDHEM"   "LDHFAJLFGL"   "NHLDIFADIM"
10: "MKHMDLCKCX"   "BINLLDIIEV"   "DHFIJLLGGV"   "HLDIFINEIV"
11: "NHMLHCALCT"   "BAJHMDIJEX"   "HFANLLDHGR"   "LDIFAJLFIO"
12: "HMDLCIOMCJ"   "IJHMDIBKEQ"   "FINLLDHIGK"   "DIFIJLLGIX"
13: "MDLCAKLNCS"   "NHMDIBALEN"   "FAJHMDHJGM"   "IFANLLDHIM"
14: "LHCIKLOOCR"   "HMDIBINMEW"   "IJHMDHFKGV"   "FINLLDIIIN"
15: "HCEONOLPCU"   "MDIBAJLNEP"   "NHMDHFALGS"   "FAJHMDIJIP"
16: "CMOLMDLQCV"   "DIBIJLMOEY"   "HMDHFINMGL"   "IJHMDIFKIY"
17: "CAJHLFLBOT"   "IBANLMDPEV"   "MDHFAJLNGV"   "NHMDIFALIV"
18: "IJHLNHBCOP"   "BINLMDIQEO"   "DHFIJLMOGN"   "HMDIFINMIO"
19: "OHLFHBADDV"   "BAJHLFIBFR"   "HFANLMDPGK"   "MDIFAJLNIX"
20: "JLNACIOEDJ"   "IJHLFIBCFK"   "FINLMDHQGT"   "DIFIJLMOIQ"
21: "NNHCAKLFDS"   "NHLFIBADFX"   "FAJHLFHBHW"   "IFANLMDPIN"
22: "NHCMJLNGDO"   "HLFIBINEFQ"   "IJHLFHFCHP"   "FINLMDIQIW"
23: "HCAOLLNHDW"   "LFIBAJLFFJ"   "NHLFHFADHM"   "FAJHLFIBJJ"
24: "BINLLFHIDV"   "FIBIJLLGFS"   "HLFHFINEHV"   "IJHLFIFCJS"
25: "BAJHMFHJDX"   "IBANLLFHFP"   "LFHFAJLFHO"   "NHLFIFADJP"
26: "IJHMFLCKDV"   "BINLLFIIFY"   "FHFIJLLGHX"   "HLFIFINEJY"
27: "NHMFHBALON"   "BAJHMFIJFK"   "HFANLLFHHV"   "LFIFAJLFJR"
28: "HMNHCINMDP"   "IJHMFIBKFT"   "FINLLFHIHN"   "FIFIJLLGJK"
29: "MFHBAJLNDP"   "NHMFIBALFQ"   "FAJHMFHJHP"   "IFANLLFHJX"
30: "FHBIJLMODY"   "HMFIBINMFJ"   "IJHMFHFKHY"   "FINLLFIIJO"

MULTIPLAYER LEVEL CODES:

01-"JAJHLDIBMO"    11-"NHMDIJALMN"
02-"IJHLDKJCMJ"    12-"HMDIJINMMW"
03-"NHLDKJADMW"    13-"MDIJAJLNMP"
04-"HLDIJINEMN"    14-"DIJIJLMOMY"
05-"LDIJAJLFMW"    15-"IJANLMOPMV"
06-"DIJIJLLGMP"    16-"JINLMDIQMO"
07-"IJANLLDHMM"    17-"JAJHLFIBNR"08-"JINLLDIIMV"    18-"IJHLFIJCNK"
09-"JAJHMDIJMX"    19-"NXLFIJADNX"
10-"IJHMDIJKMQ"    20-"HLFIJINENQ"
*

*
1C3CD573, 31CABA3C, D09B8F65, AFF5D768, A5E1E3DD, 6CB7244C, 415F4838
Lemmings 2: The Tribes
Original title: Lemmings 2: The Tribes
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1993
Developer: DMA Design
Publisher: Psygnosis
Players: 1 Player
Licensed from: Psygnosis
Relationship: Prequel to All New World of Lemmings
Hardware: OCS, ECS
Conversions: ATARI ST, MS-DOS, Sega Megadrive/Genesis
Disks: 3
Programmer: Andy Whyte Brian Watson Dave Jones  David Bryson
Musician: Alasdair Houston Brian Johnston David Whittaker Usher Raymond
Designer: David Osborne Gary Timmons Graeme Anderson Jamie Grant Martin Bonne Mike Dailly
_________________________
*
The sequel to one of the most famous games ever now has a much more significant plot. The Lemmings have split into 12 distinct tribes, each of which has their own landscape and their own cultural identity - they include Egyptian, Circus and Highland. However, Lemming Island is now in danger, and you must complete 10 levels for each tribe in order for them to reunite and reassemble the Talisman from the 12 pieces.

Across the 120 levels there are over 60 skills, although no more than 10 are in use on each screen. The Classic tribe has the ones form the original and is perhaps the best option for first-time players. 

The others range from digging methods such as a scooper (diagonally downwards) and club basher (horizontal), building skills such as a planter (takes time to produce the desired raise to the landscape) and a sand pourer, and various methods of movement including a Pole-Vaulter and a Skater (the only Lemmings who can cross ice). Some of these are only subtly different to others, and their exact uses are unclear, but there are 4 Trainer levels where you can select any combination of skills and experiment.

Unlike the first game, you are rewarded for saving as many Lemmings as possible, rather than simply passing or failing. The ultimate aim is to save all 60 Lemmings through all levels, thereby earning a Gold Medal for that tribe - Silver and Bronze are also on offer. You can also go back over levels in the hope of saving more Lems. 

Because there are 12 tribes, and you can switch between them at any point, you have to be stuck 12 times in order to be unable to progress. The game saves your progress rather than using passwords as in the first game.
 
http://www.mobygames.com/game/amiga/lemmings-2-the-tribes
_________________________
CHEATS:

Level select:
Click the Left Mouse Button in the following
corners in order at the main menu: top left, top right, bottom
right, and bottom left. The phrase "Lets Go" will be
spoken to confirm correct code entry. Note: In order to receive
the talisman, each level must still be completed
*

*
B0004DD8, A3DC8419
Leonardo
Original title: Leonardo
Alternative title: Leonardo
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard
Genre: Maze
Gametype: Licensed
Release Year: 1989
Developer: Golden Gate Crew (GGC)
Publisher: Starbyte
Players: 1
Licensed from: Monkey Business (Electronic Zoo), Worldwide Top Shots (Softgold)
Hardware: OCS
Conversions: Atari ST/E Commodore C64/128
Disks: 1
Programmer: Christian A. Weber Christian Haller René Straub
Musician: Roman Werner (King Roman)
Designer: Orlando Petermann
_________________________
*
In this top-down puzzle oriented game you have to help Leonardo, a little thief, on his criminal trips. Use your joystick to lead Leonardo through 50 different levels including banks, museums, and warehouses. Pressing the fire button of your joystick you can push everything in your way, except walls. Pushed objects won't stop until colliding with other objects or the police officer and his ghost deputy whom are trying to stop your robberies. Every level has a time limit in which you must bring three equal items into one line to complete the level. Each level is larger than the screen, in the lower half of the screen you have a helpful radar for orientation. Running out of time or being caught by the police-men will cost you one of your five lives. If you are able to master the first ten levels you will receive a password, which you can use to start your next game directly on this level. You can unlock more passwords after mastering Level 20 and 30. From Level 30 to the final Level 50 you must master the game with your 5 lives, no more passwords will be given.

http://www.mobygames.com/game/leonardo
*

*
1F4717A4, 551B5B1B, 0390878E, 26D32EE5, AB0C6B96, 1CC261DE
Les Manley In: Search For The King
Original title: Les Manley In: Search For The King
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse & Keyboard
Genre: Adventure - Puzzle - Graphic
Gametype: Licensed
Release Year: 1991
Developer: Accolade, Inc
Publisher: Accolade, Inc
Players: 1 Only
Licensed from: Accolade, Inc
Hardware: OCS, ECS
Conversions: MS-DOS
Disks: 5
Programmer: Robert W. Calfee
_________________________
*
This is a classic text-parser-with-moving-onscreen-actors adventure game from the early 90's. In this game you are a tech specalist for a company. (Basically Les is the poster child for nerds all over the US.) Your goal is to win the Search for Elvis contest and win the heart of the girl of your dreams. You might even wind up a superstar.

http://www.mobygames.com/game/les-manley-in-search-for-the-king
*

*
7417B691, 1FA2F203
Lethal Weapon
Original title: Lethal Weapon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Shooter - Movie adaptation
Gametype: Licensed
Release Year: 1992
Developer: Ocean Software Ltd.
Publisher: Ocean Software Ltd.
Players: 1 Only
Licensed from: Ocean
Relationship: Based on 1992 Warner Brothers film.
Hardware: ECS/OCS
Conversions: Atari ST, Commodore 64, PC (DOS), Game Boy, NES, SNES. The NES game with the same name has a quite different gameplay.
Disks: 1
Programmer: Mick West
Musician: Barry Leitch, Dean Evans
Designer: Don McDermott
_________________________
*
In this game, based on the movie series, you can play as Martin Riggs or Roger Murtaugh to complete four main missions, before taking on a final bonus one. For each mission you can choose the appropriate character. Walking around, jumping and swimming, kicking or shooting the opponents you have to stop the crimes in your beloved L.A.

Firstly, you have to stop drug dealers who want to transport their money from the dock, where you infiltrate. Secondly, you have to stop suicidal terrorists, who entered the subway. Thirdly, you have to defuse a bomb, planted by another terrorist group in the mall. Fourthly, you have to sneak into an office complex to free a hostage, Leo Getz. And finally, you have to find out and stop an ex-police sergeant, who is supplying armor-piercing bullets to local criminals.

http://www.mobygames.com/game/amiga/lethal-weapon
*

*
42C897CF, DE2240D2, 8B77B41A
Lethal Xcess: Wings Of Death II
Original title: Lethal Xcess: Wings Of Death II
Alternative title: Wings Of Death II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: Eclipse Software Design
Publisher: Eclipse Software Design
Players: 1 or 2, Simultaneous
Licensed from: Eclipse
Relationship: is a sequel to Wings Of Death
Hardware: ECS/OCS
Conversions: Atari ST
Disks: 2
Programmer: Claus Frein, Heinz Rudolf
Musician: Jochen Hippel
Designer: Marc Rosocha, Heinz Rudolf, Claus Frein
_________________________
*
After the events of Wings of Death, the once evil sorcerer Sagyr has been reintegrated into society and only does good things with his magic. Unfortunately, one day he stumbles upon a curse which releases an evil witch called Xandrilia. She immediately conquers the world and teleports Sagyr 3 000 years into the future. Using a spaceship, his only hope to free the world is to destroy the planet Metallycha, where Xandrilia's heirs live.

Just like its predecessor, Lethal Xcess is a vertically scrolling shooter. The graphics are less fantasy-oriented than its predecessor, in favour of a combination between high technology and plantlife. Your spaceship no longer morphs according to powerups picked up, but the basic weapon system is still there, only expanded. Eight different weapon systems are now available, each of which can be upgraded multiple times. Other powerups are extra speed, smart bombs and autofire. The skull-shaped "power-down" also rear their ugly heads again.

Technologically, LX has also undergone great upgrades since its prequel. The playfield is now larger, and up to 150 sprites can be displayed on screen on the Atari ST, more on STE machines. Lethal Xcess manages to look just as good on an ST as on an Amiga, without ever looking like a bad ST port on the Amiga. In fact, the game was put out on dual-format disks which boot both on Amigas and Ataris. Another new feature is a simultaneous two-player mode.

http://www.mobygames.com/game/amiga/lethal-xcess-wings-of-death-ii
*

*
AE320725, E2FFEA46
Lethal Zone
Original title: Lethal Zone
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Shooter - Horizontal
Gametype: Licensed
Release Year: 1991
Developer: Infernal Byte Systems
Publisher: Amiga Fun (CompuTec Verlag)
Players: 1
Licensed from: Amiga Fun
Hardware: OCS, ECS
Conversions: Commodore C64/128
Disks: 1
Programmer: Andreas Lautensack
Musician: Frank Lautensack
_________________________
*
Lethal Zone is a German horizontal shooter in the same vein as the R-Type series of games. You control a spaceship and you shoot enemy ships and obstacles, while avoiding projectiles and crashing on any surface. Holding the fire button and releasing it increases the power of your shots, while hitting it repeatedly lets out a stream of them. The destroyed enemies occasionally leave behind power-ups that can be collected. They increase and modify the power of your shots. You start with 5 lives, and at each 50.000 points you receive an extra one. The games has four levels, each with a unique "boss" enemy at the end.

http://www.mobygames.com/game/lethal-zone
*

*
C6B2DF44, 073706C4, F12F18B2
Leviathan
Original title: Leviathan
Alternative title: Straf
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Shooter - Isometric
Gametype: Licensed
Release Year: 1987
Developer: English Software
Publisher: English Software
Players: 1
Licensed from: English Software
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128 Atari ST/E Commodore C64/128 Sinclair ZX Spectrum 128/+2/+3 Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: Steve Hughes
Musician: David Whittaker
Designer: Hugh Riley Lisa Wand Steve Pickford (Ste / The Flying Ravioli Brothers)
_________________________
*
Leviathan takes place on isometric science-fiction landscapes where all enemies have to be destroyed. So the player mans a space ship, flies around the three levels (with the ability to turn around and change the flying height) and shoots everything he sees: Besides flying enemies there are also defense stations on the ground to be dealt with. But while rocket ammo is unlimited, fuel has to be regularly refilled by landing besides a fuel pod. Three smart bombs which destroy everything on the screen help in tight situations. Every level runs on a time limit.

http://www.mobygames.com/game/leviathan
*

*
753FB540, 7443EF7A, DABC99AC, FED27C22, 03E1C45C, 34C97D84
Liberation: Captive II
Alternative title: Liberation
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Byte Engineers
Publisher: Mindscape International Ltd.
Players: 1 Only
Licensed from: Mindscape
Relationship: Sequel to CAPTIVE. Enhanced on AGA machines
Hardware: OCS, ECS, AGA
Conversions: Amiga CD32
Disks: 5
Programmer: Antony Crowther (Ratt/W.E.M.U.S.I.C.), Ross Goodley (The Wyvern)
Musician: Andre Jacquemin, Antony Crowther (Ratt/W.E.M.U.S.I.C.), Chris Crowther (SuperCC), Mark Alan Knight (TDK), Mort
Designer: Andy Allenson, Antony Crowther (Ratt/W.E.M.U.S.I.C.), Herman Serrano, Ross Goodley (The Wyvern), Shamsul Rosunally
_________________________
*
Liberation is the sequel to Captive, where the main character from the original is now a free man. However, your character is drawn into action once again after a political assassination and a corporate cover-up by BioCorp, one of the ruling multinational companies. With aid from your four droids you are able to search the city for victims, those used in the cover-ups, of BioCorp. With each minor victory your intent becomes clearer - to persuade the Emperor in regaining control over the corporate hegemony.

Liberation is set in a large futuristic city and is a free-range, open-ended RPG. As in its predecessor, you can buy better weapons, from swords to laser-rifles and enhance your droids with new equipment, e.g. numerous head-slots which plug in and give droids different abilities, ultimately driving you closer to the Emperor.

http://www.mobygames.com/game/captive-ii-liberation
*

*
4C9F1D3B, 4C5BC390
Licence To Kill
Original title: Licence To Kill
Alternative title: Permis de tuer
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Shooter - Military
Gametype: Licensed
Release Year: 1989
Developer: Quixel
Publisher: Domark
Players: 1
Licensed from: Domark
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128 Atari ST/E BBC Micro/Electron (Acorn) Commodore C64/128 MSX 1/2 PC (DOS) Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: Colin Boswell
Musician: David Whittaker
Designer: Anthony West
_________________________
*
A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez.

Technically the game consists of several different vertical scrolling action sequences. In each stage you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while others test your reflexes.
*

*
69838BA1, 9A8F290C, F061F25A
Life And Death
Original title: Life And Death
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Simulation - Mission Based - Managerial
Gametype: Licensed
Release Year: 1991
Developer: Software Toolworks, Inc., The
Publisher: Mindscape International Ltd.
Players: 1
Licensed from: Mindscape
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS), FM Towns, Macintosh, PC-98, Sharp X68000
Disks: 2
Programmer: Simon James Beal
Musician: Mike Lympany
Designer: Paul Robinson
_________________________
*
Life & Death is a game which casts you as a doctor in a hospital. Your job is to diagnose patients and administer appropriate therapies, or even perform surgery when necessary. 

To diagnose a patient, you have to press on his or her abdomen, to see which portions of the stomach cause pain. Basing on this knowledge, you can choose a therapy for him (observation, medication or referring to another specialist) or administer a X-Ray or ultrasound scan to get more information about his illness. 

In some cases, surgery will be necessary. You're the surgeon and you have to perform the operation very carefully, adhering strictly to the procedures, preserving hygiene, and maintaining care when cutting up the patient. 

Should you mistakenly administer the wrong therapy, or kill your patient at the operating table, you're kicked into the medical school, where you're given hints as to what you've done wrong.

http://www.mobygames.com/game/amiga/life-death
*

*
A29A954A, 1D3F0242
Light Corridor, The
Original title: Light Corridor, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Party - 3D
Gametype: Licensed
Release Year: 1990
Developer: Infogrames
Publisher: Infogrames
Players: 2 (not simultaneous)
Licensed from: Infogrames
Hardware: ECS/OCS
Conversions: Amstrad/Schneider CPC464/664/6128 Atari ST/E MSX 1/2 PC (DOS)
Disks: 1
Programmer: Vincent Pourieux
Musician: Frédéric Mentzen
Designer: Carole Arachtingi Didier Chanfray  Dominique Girou
_________________________
*
The aim of the game is to guide a ball through 50 levels of walls, barriers and general obstacles. You control a bat, which must 'serve' the ball into play, and then follow it through the level, deflecting it before it falls behind you, as this costs you one of your 4 lives. Initially the obstacles are all static, but moving barriers add timing, reactions and luck to proceedings.

There are also several bonus objects, which are collected by passing through them. These include an L for an extra ball and dual rectangles to give you a second bat which moves around at random.

The game also comes with a full level editor, allowing you to design new levels and save them to tape or disk.
*

*
19906633
Light Racer
Original title: Light Racer
Alternative title: Light Racer
Platform: Amiga 500
Region: Germany
Media: Floppy
Controller: Joystick & Keyboard
Genre: Racing - Action
Gametype: Homebrew
Release Year: 1989
Developer: Unknown
Publisher: Unknown
Players: 2 (Simultaneous)
Hardware: ECS/OCS
Disks: 2
Programmer: Alexander Eberl
Designer: W.Singer
_________________________
*
FREE Tron Light Cycle Game. Use your light cycle to create trails to box your opponents light cycle in to make them crash into your trail. Play with up to 2 human or computer players. Use the arrow to control your direction.
*

*
3E6984C9, 819E3510
Limes & Napoleon
Original title: Limes & Napoleon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Platform - Puzzle
Gametype: Licensed
Release Year: 1989
Developer: EAS Gold-Section
Publisher: EAS Gold-Section
Players: 2 (Simultaneous)
Licensed from: EAS Gold-Section
Hardware: OCS
Conversions: Commodore C64/128
Disks: 1
Programmer: Markus Gietzen
Musician: Hans-Hermann Franck
Designer: Ihsan Topaloglu Martin Mettel
_________________________
*
Limes and Napoleon is a 2D Platformer game, developed and published by EAS. It's a weird sort of arcade game in which you roam around picking up crystals which you have to use elsewhere.
*

*
86E020E4, F93A071F
Line Of Fire
Original title: Line Of Fire
Alternative title: Line Of Fire
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Shooter - Horizontal - Action
Gametype: Licensed
Release Year: 1990
Developer: Creative Materials
Publisher: Sega
Players: 2 (Simultaneous)
Licensed from: Sega
Hardware: ECS/OCS
Conversions: Amstrad/Schneider CPC464/664/6128 Arcade Atari ST/E Commodore C64/128 Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: Richard Aplin
Musician: Dave Lowe
Designer: Andy Hieke Nick Vincent
_________________________
*
Unusually, this Operation Wolf-influenced shoot 'em up sees you start behind enemy lines, and gradually attempting to escape. As you've captured the Rapier machine gun your enemy have been developing, there are plenty who can't bear to see the back of you unless it's bloodied and lifeless.

The game's 8 levels feature quite a variety of settings, vehicles and situations. You will have to evade fire from snipers based in windows, enemy jets, helicopters and well-trained marines, while riding tanks and speedboats as well as being on foot. The levels are set in locations such as the enemy camp, the jungle, a ruined city and the final flight back to your base.

http://www.mobygames.com/game/line-of-fire
*

*
AC4CBAF6, 4B6DE20C, EBD472D0, D1560CCC, AF13D637, 0AE41701, A03637C6
Lionheart
Original title: Lionheart
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Hack & Slash
Gametype: Licensed
Release Year: 1993
Developer: Thalion Software
Publisher: Thalion Software
Players: 1 Only
Licensed from: Erik Simon, Jurie Horneman, Matthias Moehrstedt
Hardware: ECS/OCS
Disks: 4
Programmer: Erwin Kloibhofer, Michael Bittner
Musician: Matthias Steinwachs
Designer: Henk Nieborg
_________________________
*
As Valdyn aka "Lionheart", you will have to travel deep into the territory of your king's enemy to retrieve a stolen holy relic which happens to be named "Lionheart" as well.

The game itself is a platform/hack'n'slay affair, similar to Rastan. You proceed through the world that is scrolling in all directions and cut everything to pieces with your trusty sword that is cocky enough to come close to you.
 
http://www.mobygames.com/game/amiga/lionheart
_________________________
CHEATS:

Pull down on the joystick then press 'P' to pause the game while
still in the crouched position.  Next press and hold 'CTRL' and
press 'HELP'.  This will give you infinite lives.

Use the following keys:

'F1-F10'_______________________________________Level select.
'1-5'_____________________________________More level select.
'RETURN'___________________________________Shake the ground.
'S'_____________________________________________Plays sound.
'UP CURSOR KEY'_______________________________Sound minus 1.
'DOWN CURSOR KEY'______________________________Sound plus 1.
'D'_____________________________________________________Die.
'HELP'___________________Toggle one and two button joystick.
'M'____________________________________________Toggle sound.
'SPACE'_____________________________________Not really sure.
'CTRL'______________________Invincibility and free movement.

When you use the bottom 'CTRL' key, you can move the guy anywhere
using the mouse.  When you have him in the desired position press
'CTRL' again to release him.  The right mouse button also acts as a
pause.
*

*
24909092, F1B72838, 89AED783
Liquid Kids
Original title: Liquid Kids
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Arcade
Gametype: Prototype
Release Year: 2003
Developer: Ocean France - Taito Corporation
Publisher: Prototype
Players: 1 Player
Licensed from: Taito
Relationship: Based on 1990 Taito coin-op release.
Hardware: ECS/OCS
Conversions: Arcade, NEC PC Engine
Disks: 1
Programmer: Michel Janicki, Pierre-Eric Loriaux
Musician: Pierre-Eric Loriaux
Designer: Thierry Levastre
_________________________
*
In Mizubaku Daibouken, you play Hipopo the Hippopotamus who must venture through a large number of enemy-packed levels in search for his missing girlfriend, as well as rescuing other hippo-like creatures along the way. The game features moving platforms, collapsible floors, boats, water-wheels, and plants that can be watered, causing them to grow and allowing you to reach much higher platforms.

Hipopo is supplied with magical water globes, which can be thrown at enemies to freeze them. Once frozen, the enemies can be kicked and destroyed completely. If idle for a few seconds, enemies will unfreeze themselves and continue their business. Every two levels is a boss that needs to be defeated in order to proceed to the next one.
 
http://www.mobygames.com/game/amiga/liquid-kids
*

*
1F42F150, 4C313481
Little Computer People
Original title: Little Computer People
Alternative title: House-On-A-Disk
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy
Gametype: Licensed
Release Year: 1987
Developer: 16 Blitz, Ricochet 16
Publisher: Activision
Players: 1 Only
Licensed from: Activision
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128 Apple II/IIGS Atari ST/E Commodore C64/128 Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: Gene Smith
Designer: David Crane, Sam Nelson
_________________________
*
Little Computer People can be described as the "mother" of The Sims. When you load the game for the first time and personalise it with your name you'll see a house with several rooms like a kitchen, living room, bed room, etc. After some time of waiting a little person will appear and check out the house with all its rooms to see if he likes it. If he likes it, he will move in shortly and bring his dog along with him. 

That's where the real "game" starts and that's what it will be like every time you'll load the game from then. You see the house and the little person living in it, doing all kinds of stuff people do in their daily routine. He'll cook, eat, feed his dog, read newspapers, watch TV and from time to time he will write you a letter to let you know what he feels or what things he misses. To keep it more game-like, you can "talk" to him in form of typing commands like "feed dog". You can also play cards with him and send him food or a present. There is no aim in this game other than to interact with your LCP.

http://www.mobygames.com/game/little-computer-people
*

*
3BEC2B1C, 57620CA0
Little Puff In Dragonland
Original title: Little Puff In Dragonland
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platform
Gametype: Licensed
Release Year: 1989
Developer: Consult
Publisher: Codemasters/Code Masters
Players: 1 Only
Licensed from: Cartoon Time
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128 Atari ST/E Commodore C64/128
Disks: 1
Programmer: Neil Harding
Musician: Dave Kelly, Lyndon Sharp
Designer: Paul Johnson
_________________________
*
Puff is a poor little dragon who decides to explore the world beyond his home - Dragonland. Unfortunately, he is now lost and wants to go back home! Puff is too little to do this adventure by himself so you have to guide him through many levels, solving puzzles, avoiding traps and find all four parts of the pass to get back into Dragonland.

http://www.mobygames.com/game/little-puff-in-dragonland
*

*
94ADF482, 84F380CC, FBD2F4D2, 65F014AA
Live and Let Die
Alternative title: Aquablast (US version)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - 3D - Boats
Gametype: Licensed
Release Year: 1989
Developer: Elite Systems Ltd.
Publisher: Domark Ltd.
Players: 1 Only
Licensed from: Bob Thomas, Peter Cook
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Disks: 1
Programmer: Martin W. Ward
Musician: Mark Cooksey
Designer: David Percival, Gary Tonge, Paul Walker, Peter Tattersall (Moo Moo), Steve Beverley
_________________________
*
You are James Bond 007 and you must stop Mr. Big from delivering heroin for free. You control a boat that can destroy enemy boats and can go up to 100 MPH. You must dodge or destroy enemy boats and must dodge defensive gun fire.

http://www.mobygames.com/game/amiga/live-and-let-die
*

*
F3376811, 250A0A9C
Livingstone II
Original title: Livingstone II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platform - Adventure
Gametype: Licensed
Release Year: 1990
Developer: Opera
Publisher: Opera
Players: 1 Only
Licensed from: Opera
Hardware: ECS/OCS
Conversions: Amstrad/Schneider CPC464/664/6128 Atari ST/E MSX 1/2 PC (DOS) Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
_________________________
*
This is the sequel to Livingstone Supongo. It means that Dr. Livingstone will return to our screens to be rescued definitively. In this game you must pass 2 worlds, filled of dangerous savage animals, unfriendly natives, a lot of mortal traps, and, of course, risk and adventure in pure state.

Livingstone Supongo 2 starts where you finalized the first game, and that as I said before, you must surpass the 2 levels to find the place where Dr. Livingstone is prisoner. In this sequel you must take some important objects to pass to next level.

http://www.mobygames.com/game/livingstone-ii
*

*
B9554555, 17A1EB11
Llamatron: 2112
Original title: Llamatron: 2112
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Shooter - Action
Gametype: Homebrew
Release Year: 1991
Developer: Llamasoft
Publisher: Llamasoft
Players: 2 (Simultaneous)
Licensed from: Llamasoft
Hardware: ECS/OCS
Conversions: Atari ST/E PC (DOS)
Disks: 1
Programmer: Jeff Minter (Yak)
Musician: Jeff Minter (Yak)
Designer: Jeff Minter (Yak)
_________________________
*
A clone of the original Robotron, Llamatron uses the same principle but ups the action level, graphics and sound. For those who haven't played Robotron, the aim is simply to control you character (in this case a llama), shoot all the various monsters and rescue all the innocents (sheep). 

Your weapon is always on automatic fire and you shoot in the direction you are facing but if you hold the fire button it locks the gun in that direction allowing you to move around. Various power-ups are presented to you during the game and two-player support is also in there.

http://www.mobygames.com/game/llamatron-2112
*

*
7AFA9881, 0586988B
Locomotion
Original title: Locomotion
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Puzzle - Managerial
Gametype: Licensed
Release Year: 1992
Developer: Prestige
Publisher: Kingsoft
Players: 1
Licensed from: Kingsoft
Hardware: OCS, ECS
Conversions: Atari ST/E Commodore C64/128 PC (DOS)
Disks: 1
Programmer: André Wüthrich
Musician: Matthias Steinwachs
_________________________
*
Locomotion is an arcade-puzzle game in which you are presented with a top-down view of a railway network with a number of stations and junctions. Trains are released from stations at random intervals, each with a destination station. Your job is to get a set number of them to this destination within a time limit. 

You control a cursor which can click on each of the junctions, toggling their positions. When trains reach a junction which is not set in a direction they can move through, they will stop until you move it. When they reach the wrong station they simply reverse and continue. If two trains make contact, they are lost, and a penalty is accrued.

http://www.mobygames.com/game/locomotion
*

*
0B1C5094, 8F51ED56
Logical
Original title: Logical
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse & Keyboard
Genre: Puzzle
Gametype: Licensed
Release Year: 1991
Developer: Rainbow Arts (Softgold)
Publisher: Rainbow Arts (Softgold)
Players: 1 Only
Licensed from: Rainbow Arts
Hardware: ECS/OCS
Conversions: Atari ST/E Commodore C64/128 Nintendo Game Boy Color PC (DOS)
Disks: 1
Programmer: Volker Eloesser
Musician: Rudolf Stember (Rudi)
Designer: Hakan Akbiyik
_________________________
*
Logical is a bizarre puzzle game in which you have to arrange colored balls (green, purple, blue or yellow) to form quartets in any of several locations on the game board. These locations are, in fact, balls you can spin, then send any of the balls in them through the connection path (have a look at the screenshots).

http://www.mobygames.com/game/logcal
*

*
3C351E1E, CEFCFAED, 4CF69457
Logo
Original title: Logo
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard
Genre: Puzzle - Pr0n
Gametype: Licensed
Release Year: 1990
Developer: Starbyte
Publisher: Starbyte
Players: 2 (Simultaneous)
Licensed from: Starbyte
Hardware: ECS/OCS
Conversions: Atari ST/E Commodore C64/128 PC (DOS)
Disks: 2
Programmer: Michael Schmitz
Musician: Michael Scheer, Ralf Katscher
Designer: Frank Ziemlinski, Thorsten Schöneich (Schoeneich)
_________________________
*
Logo features three independent puzzle games with 120 levels each. The main motivational factor are digitized, more or less naked women that appear between levels. All levels have to be solved within a time limit and a password is given once every five levels. In game one and three, all moves can be undone.

In the first game, the player needs to recreate a stone combination shown in the lower part of the screen. To do so, he places a single stone on the playfield. However, each stone also has a value between one and four which needs to be matched. Every time a stone is placed besides another stone, the value of the stone already on the field rises by one. If the value was already four, it resets to one. 

In the second game, a pre-defined stone combination has to be erased. To do so, the player clicks on a stone which then disappears. But the stones around the clicked stone (left, right, above and below) also disappear. If there is no stone on a clicked place or a place around it, one is created.

In the third game, the goal is the same as in game two. However, only two stones of the same value and colour can be taken from the playfield. The value of the stones around a taken stone rises by one.

http://www.mobygames.com/game/logo
*

*
1582E2E2, 5B3CFCA9, C23851D9, 853D6442, AF1B6788, 9272637D, 0B6CB152
Lollypop
Original title: Lollypop
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Platform - Platformer
Gametype: Licensed
Release Year: 1995
Developer: Brain Bug
Publisher: Rainbow Arts (Softgold)
Players: 1
Licensed from: Rainbow Arts
Hardware: ECS/OCS
Conversions: PC (DOS)
Disks: 5
Programmer: Morten Mørup (Moerup), Ole Mogensen, Søren Lund (Soeren)
Musician: Jesper Olsen
Designer: Bjørn Nielsen (Bjoern), Jakob Andersen, Jørgen T. Ørberg (Joergen Oerberg), Søren Lund (Soeren)
_________________________
*
Sweet she is and sweets she wants. Young Lolly wakes up and has an incredibly appetite for candy. For chocolate, and for caramel and gingerbread, and for cookies and crisps and marshmallows and lemonade and bubblegum and jelly bears and ice and cream and sugar frosted chocolate bombs. All right, we’ve all had such moments. But Lolly is a doll. Animated by a stroke of lightning, she suddenly has life, a sweet tooth and a quest: Onward to the land where candy grows and the refrigerators never run out!

It’s a hostile world for small, innocent and rather hungry little dolls – that’s why you’ve got to help Lolly find her way through eight big levels in this jump’n’run game. After the escape from the toy factory, the way to the promised land leads through places like a ghost town, a snow world and even Lolly’s own cottony dreams. The way is far from safe: plenty of traps and monsters threaten a doll’s life, but good timing, athletic leaps and an ample supply of lollipops to fling at obtrusive enemies help mastering any challenge. In desperate situations, Lolly can take a snapshot with her pocket camera, which instantly destroys all opponents on the screen. Huge level bosses guard the exit of each world; defeating the mega-monsters requires specific tactics. 

Fortunately, there is support: chests contain key items (to unlock different parts of each level), power-ups and plenty of sweets, of course. On the downside, the boxes may also yield harmful objects that jumble up Lolly’s controls or even hurt her. Tender dolls of that model can sustain three hits before they break apart. There’s a time limit for each level, so sucking popsicles in a corner won’t do. You cannot save the game, but you get a personal passcode after each level.

http://www.mobygames.com/game/lollypop
*

*
79691121, 68EAAB18, 36B9DFBE
Lombard RAC Rally
Original title: Lombard RAC Rally
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - First Person - Simulation
Gametype: Licensed
Release Year: 1988
Developer: Red Rat
Publisher: Mandarin [Europress]
Players: 1 Player
Licensed from: Hit Squad, The (Ocean)
Hardware: OCS
Conversions: Atari ST/E PC (DOS)
Disks: 2
_________________________
*
This is a driving simulation is which you get to drive all the stages in the Lombard RAC rally. The game includes day and night stages, along with different weather conditions such as fog and snow. There is also a workshop option where you can repair and tweak your car to get a bit of extra speed. The game's main innovation is that the screen display is from behind the front seats - you can see the driver adjusting the steering wheel and gearstick, and the co-driver holds a map which changes colour as the track is covered.

http://www.mobygames.com/game/lombard-rac-rally
*

*
C0F62E9D, 2DBF3928, F5BC070F, 5E1A90E4, 998D51E3
Loom
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Lucasfilm Games LLC
Publisher: Lucasfilm Games LLC
Players: 1 Player
Licensed from: Brian Moriarty
Relationship: Based on 1990 Lucasfilm PC release.
Hardware: OCS
Conversions: Apple Macintosh, Atari ST, Fujitsu FM Towns, NEC PC Engine CD, PC (DOS)
Disks: 3
_________________________
*
Loom is an epic adventure game from LucasFilm. What sets Loom apart from other adventure games (in direct comparison with Sierra's) is its unique interface: you do not carry items around, but rather manipulate existing items through the use of spells. The spells themselves are woven through playing magical notes on a special distaff. Loom also features three difficultly levels, and differentiates them by changing the way the interface works: Standard features the distaff at the bottom of the screen but notes aren't written, whereas Expert doesn't have the distaff and you have to replay the spells by hearing alone.

In Loom you play the role of Bobbin Threadbare, a young man from the Guild of Weavers who just turned 17. Although you do not know why, you are outcast from the guild and blamed for the lack of prosperity in recent times.

After the Council of Elders is attacked and the Elders are turned into swans, you as Bobbin must set forth on a journey to find the swans and try to restore order to the Guild of Weavers.
 
http://www.mobygames.com/game/amiga/loom
_________________________
CHEATS:

Bonus intermission:
Play the game under the hardest difficulty setting.
When Cob asks Bobbin to remove his hood, you will be able to see
what he looks like.
*

*
323BEDFA
Loom (DE)
Original title: Loom
Platform: Amiga 500
Region: Germany
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Lucasfilm Games LLC
Publisher: Lucasfilm Games LLC
Players: 1 Player
Licensed from: Brian Moriarty
Relationship: Based on 1990 Lucasfilm PC release.
Hardware: OCS
Conversions: Apple Macintosh, Atari ST, Fujitsu FM Towns, NEC PC Engine CD, PC (DOS)
Disks: 3
_________________________
*
Description

The Age of the Great Guilds has arrived. Communities and states comprised of people united by a common trade were created. The Guild of Weavers has achieved such mastery in their trade that they discovered the secret of weaving the very fabric of reality. They were treated with suspicion by other guilds, who eventually accused them of practicing witchcraft and banned them to a secluded island, which they called Loom.

Bobbin Threadbare is a young man from the Guild of Weavers. He is outcast from the guild and blamed for the lack of prosperity in recent times, though he does not know why. On his seventeenth birthday he is summoned by the Elders of the guild, who intend to decide his fate. However, shortly thereafter all the inhabitants of the village except Bobbin are turned into swans. Bobbin finds out that he is the child of the Great Loom, found by Lady Cygna, who tried to use the loom's powers to save the guild. Bobbin's stepmother Dame Hetchel teaches him the art of weaving magical drafts, and Bobbin embarks on a journey to find the lost flock, and the answers to his questions.

Loom is an adventure game that sets itself apart from other titles in the genre through its unique gameplay system: the player character does not carry items around, but rather manipulates objects through the use of spells (called "drafts" in the game). The drafts themselves are woven by playing magical notes on a special instrument called "distaff". All the puzzles in the game are solved by learning and correctly applying these drafts. 

Each draft is a sequence of four notes within one octave. The player learns new drafts by exploring the environment and interacting with it through a simple point-and-click interface. Once a draft has been learned, it may be applied in a different situation in order to solve a problem. Drafts range from simple general actions (such as opening) to more specific and complex commands, e.g. turning straw into gold. Drafts can also be "reversed", i.e. played backwards, in order to execute the opposite action (for example, closing something instead of opening). As the game progresses Bobbin learns to play higher notes on the distaff, allowing him to access more drafts.

The game features three difficulty levels, differentiating them by changing the way the interface works. The easiest level displays names of the notes as well as marking the correspondent areas on the distaff; Standard level features the distaff with the marks at the bottom of the screen, but no written notes; whereas Expert does not display the marks at all, requiring the player to memorize and play the drafts by ear.

The CD DOS version of the game has enhanced 256-color graphics, audio tracks, and full voice acting. However, it also removes a few close-up scenes and conversations. The FM Towns version preserves these scenes and includes similar graphical and musical enhancements, but has no voice acting.

http://www.mobygames.com/game/loom

_________________________
CHEATS:

Bonus intermission:
Play the game under the hardest difficulty setting.
When Cob asks Bobbin to remove his hood, you will be able to see
what he looks like.
*

*
41119A5C
Loom (ES)
Original title: Loom
Platform: Amiga 500
Region: Spain
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Lucasfilm Games LLC
Publisher: Lucasfilm Games LLC
Players: 1 Player
Licensed from: Brian Moriarty
Relationship: Based on 1990 Lucasfilm PC release.
Hardware: OCS
Conversions: Apple Macintosh, Atari ST, Fujitsu FM Towns, NEC PC Engine CD, PC (DOS)
Disks: 3
_________________________
*
Description

The Age of the Great Guilds has arrived. Communities and states comprised of people united by a common trade were created. The Guild of Weavers has achieved such mastery in their trade that they discovered the secret of weaving the very fabric of reality. They were treated with suspicion by other guilds, who eventually accused them of practicing witchcraft and banned them to a secluded island, which they called Loom.

Bobbin Threadbare is a young man from the Guild of Weavers. He is outcast from the guild and blamed for the lack of prosperity in recent times, though he does not know why. On his seventeenth birthday he is summoned by the Elders of the guild, who intend to decide his fate. However, shortly thereafter all the inhabitants of the village except Bobbin are turned into swans. Bobbin finds out that he is the child of the Great Loom, found by Lady Cygna, who tried to use the loom's powers to save the guild. Bobbin's stepmother Dame Hetchel teaches him the art of weaving magical drafts, and Bobbin embarks on a journey to find the lost flock, and the answers to his questions.

Loom is an adventure game that sets itself apart from other titles in the genre through its unique gameplay system: the player character does not carry items around, but rather manipulates objects through the use of spells (called "drafts" in the game). The drafts themselves are woven by playing magical notes on a special instrument called "distaff". All the puzzles in the game are solved by learning and correctly applying these drafts. 

Each draft is a sequence of four notes within one octave. The player learns new drafts by exploring the environment and interacting with it through a simple point-and-click interface. Once a draft has been learned, it may be applied in a different situation in order to solve a problem. Drafts range from simple general actions (such as opening) to more specific and complex commands, e.g. turning straw into gold. Drafts can also be "reversed", i.e. played backwards, in order to execute the opposite action (for example, closing something instead of opening). As the game progresses Bobbin learns to play higher notes on the distaff, allowing him to access more drafts.

The game features three difficulty levels, differentiating them by changing the way the interface works. The easiest level displays names of the notes as well as marking the correspondent areas on the distaff; Standard level features the distaff with the marks at the bottom of the screen, but no written notes; whereas Expert does not display the marks at all, requiring the player to memorize and play the drafts by ear.

The CD DOS version of the game has enhanced 256-color graphics, audio tracks, and full voice acting. However, it also removes a few close-up scenes and conversations. The FM Towns version preserves these scenes and includes similar graphical and musical enhancements, but has no voice acting.

http://www.mobygames.com/game/loom
_________________________
CHEATS:

Bonus intermission:
Play the game under the hardest difficulty setting.
When Cob asks Bobbin to remove his hood, you will be able to see
what he looks like.
*

*
4847502C
Loom (FR)
Original title: Loom
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Lucasfilm Games LLC
Publisher: Lucasfilm Games LLC
Players: 1 Player
Licensed from: Brian Moriarty
Relationship: Based on 1990 Lucasfilm PC release.
Hardware: OCS
Conversions: Apple Macintosh, Atari ST, Fujitsu FM Towns, NEC PC Engine CD, PC (DOS)
Disks: 3
_________________________
*
Description

The Age of the Great Guilds has arrived. Communities and states comprised of people united by a common trade were created. The Guild of Weavers has achieved such mastery in their trade that they discovered the secret of weaving the very fabric of reality. They were treated with suspicion by other guilds, who eventually accused them of practicing witchcraft and banned them to a secluded island, which they called Loom.

Bobbin Threadbare is a young man from the Guild of Weavers. He is outcast from the guild and blamed for the lack of prosperity in recent times, though he does not know why. On his seventeenth birthday he is summoned by the Elders of the guild, who intend to decide his fate. However, shortly thereafter all the inhabitants of the village except Bobbin are turned into swans. Bobbin finds out that he is the child of the Great Loom, found by Lady Cygna, who tried to use the loom's powers to save the guild. Bobbin's stepmother Dame Hetchel teaches him the art of weaving magical drafts, and Bobbin embarks on a journey to find the lost flock, and the answers to his questions.

Loom is an adventure game that sets itself apart from other titles in the genre through its unique gameplay system: the player character does not carry items around, but rather manipulates objects through the use of spells (called "drafts" in the game). The drafts themselves are woven by playing magical notes on a special instrument called "distaff". All the puzzles in the game are solved by learning and correctly applying these drafts. 

Each draft is a sequence of four notes within one octave. The player learns new drafts by exploring the environment and interacting with it through a simple point-and-click interface. Once a draft has been learned, it may be applied in a different situation in order to solve a problem. Drafts range from simple general actions (such as opening) to more specific and complex commands, e.g. turning straw into gold. Drafts can also be "reversed", i.e. played backwards, in order to execute the opposite action (for example, closing something instead of opening). As the game progresses Bobbin learns to play higher notes on the distaff, allowing him to access more drafts.

The game features three difficulty levels, differentiating them by changing the way the interface works. The easiest level displays names of the notes as well as marking the correspondent areas on the distaff; Standard level features the distaff with the marks at the bottom of the screen, but no written notes; whereas Expert does not display the marks at all, requiring the player to memorize and play the drafts by ear.

The CD DOS version of the game has enhanced 256-color graphics, audio tracks, and full voice acting. However, it also removes a few close-up scenes and conversations. The FM Towns version preserves these scenes and includes similar graphical and musical enhancements, but has no voice acting.

http://www.mobygames.com/game/loom
_________________________
CHEATS:

Bonus intermission:
Play the game under the hardest difficulty setting.
When Cob asks Bobbin to remove his hood, you will be able to see
what he looks like.
*

*
3FDE4756, E6BF4017
Loopz
Original title: Loopz
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard
Genre: Puzzle
Gametype: Licensed
Release Year: 1990
Developer: Ian Upton
Publisher: Audiogenic (ASL) [Supersoft]
Players: 2 Simultaneous
Licensed from: Mindscape
Relationship: is a precursor to Super Loopz
Hardware: ECS / OCS
Conversions: Acorn Archimedes Amstrad/Schneider CPC464/664/6128 Atari Lynx Atari ST/E BBC Electron (Acorn) BBC Micro/Electron (Acorn) Commodore C64/128 Nintendo Game Boy Nintendo NES (Famicom)/Sharp Twin Famicom PC (DOS) Sharp X68000 Tandy PC/IBM PCjr
Disks: 1
Programmer: Nick Pelling (Orlando M. Pilchard)
Musician: David Whittaker
Designer: Herman Serrano, Patrick Fox
_________________________
*
A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions.

Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next.

Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. 

Game B is about unlocking bonus boards of the game by reaching a certain score. and uses a bonus multiplier method depending on loop difficulty.

The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.

http://www.mobygames.com/game/loopz
*

*
E0714C90, A9A0E590
Lords Of Chaos
Original title: Lords Of Chaos
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Fantasy - Role Playing Game
Gametype: Licensed
Release Year: 1991
Developer: Krisalis
Publisher: Software Business
Players: 4
Licensed from: Blade
Relationship: has a data disk: Lords Of Chaos Expansion Kit One
Hardware: ECS / OCS
Conversions: Amstrad/Schneider CPC464/664/6128 Atari ST/E Commodore C64/128 PC (DOS) Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: Julian Gollop, Martin Beadle, Nick Gollop
Musician: Matt Furniss
Designer: Mark Harrap
_________________________
*
Turn-based strategy game based on Julian Gollop's earlier games, Chaos and Laser Squad. The setting is pure fantasy - the Old World is wrecked by magical discharges, and the wizards who attempted to keep it balanced ultimately gave up, and used their skill to create a new world. These Lords of Chaos (up to four, played either by human or computer) may now battle for control of this world.

The idea of the game is to escape the level within a certain number of moves (preferably carrying lot of treasure and having killed the evil wizard Torquemada). Along the way you can use wizardry weapons and spells (there are 45 in total, created by combining ingredients) to conjure up mystical creatures like dragons and unicorns, but unfortunately so can Torquemada. Worlds include marshlands, castles and forests.

http://www.mobygames.com/game/lords-of-chaos
*

*
43F8335C, EB444C58, 7D80CAEE, FD2870EE, CBFD9A57, 6DDF29F6
Lords of the Realm
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Historical
Gametype: Licensed
Release Year: 1994
Developer: Impressions Games
Publisher: Impressions Games
Players: 1-6 Players
Licensed from: Chris Foster, David Lester, Simon Bradbury
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 3
Programmer: Tony Hosier
Musician: Jason P. Rinaldi
Designer: Chin Mei Yu, Heidi Mann, Julie Airoldi, Scot Forbes
_________________________
*
The English throne lies empty in 1268 A.D.  You and 5 lords are locked in a struggle for the crown.  Reap the benefits of successful feudal governing, castle-building, castle-sieging, and land battle to conquer your rivals and claim the kingdom.

You must keep your serfs fed and happy.  Then assign them to farming, herding, building, military and other tasks.  Design your own castles or build them using actual historical blueprints.  Then lay siege to your neighbors' castles and fight out land battles in tactical detail.
 
http://www.mobygames.com/game/amiga/lords-of-the-realm
_________________________
CHEATS:

Extra stone and wood:
Begin game play and build a castle using 3 tons of
wood and 5 tons of stone. After the castle is completed, extend
the boundaries with a few extra walls, a gatehouse, and a moat.
Select "End Design" and immediately demolish the castle
before it is built to access 65,000 tons of stone and wood. 

Extra gold:
Wait for a merchant to appear, then sell 100 stone
four times, and buy 2,000 of each weapon. The gold total will
increase instead of decreasing. Note: Do not purchase more than
2,500 of each weapon or money will be lost.
*

*
E4D93450, 29F012EF, 2B19FCFE, 8839B7FE
Lords of the Rising Sun
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Historical
Gametype: Licensed
Release Year: 1989
Developer: Cinemaware
Publisher: Cinemaware, Mirrorsoft
Players: 1 Player
Licensed from: Jeff Godfrey
Hardware: OCS
Conversions: NEC PC Engine CD/SCD, Philips CD-i, Sharp X68000.C64/128 and Apple IIGS versions were planned, but never released.
Disks: 2
Programmer: David Todd, Gregg Tavares
Musician: Bob Lindstrom
Designer: Doug Barnett
_________________________
*
Japan, 12th century. After your father has been murdered, you set out on a quest to become Shogun to restore the honor of your family.

You'll have to defeat all your enemies - including your brother.

Most of the time, you'll move your troops through the big map of Japan - as soon as something happens, you'll have to fight your enemies in action sequences, such as a Gauntlet-like fortress attack or defending against a Ninja assassin. If two troops collide, a battle might ensue in which you'll have to use all your strategical wits to guide your men to victory.

In the CD-i version the informative sequences include life actor FMVs and voice acting as well as new background art.
 
http://www.mobygames.com/game/amiga/lords-of-the-rising-sun
*

*
906D59E3, 651F6E7A
Lords Of War
Original title: Lords Of War
Known issue (if you can help join the forum): Impossible to found back cover.

Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Breakout - Action - Strategy
Gametype: Licensed
Release Year: 1989
Developer: Digital Concepts
Publisher: Digital Concepts
Players: 2 Simultaneous
Licensed from: Digital Concepts
Hardware: OCS
Disks: 1
Programmer: Dragan Milosavljevic (Don), Michael DiMambro
Designer: Paul Drzewiecki
_________________________
*
Lords of War is a Warlords variant in a medieval setting. The kingdom is threatened by a dragon and in course to detect the best knight, they have to go to war between each other. In result, a skull bounces around four knight's castle walls. A castle stone vaporizes if it is hit and the big goal is to hit the shield which is inside the opponent's wall. To prevent the destruction of the own wall, the player uses a shield, which can be moved around the two vulnerable walls, to reflect the skull back. However, from time to the skull starts to glow and then it rewards spell points if caught. With those points the player can cast twelve magic spells ranging from more speed to a complete castle destruction. There are 20 levels and a two-player option with two AI opponents.

http://www.mobygames.com/game/amiga/lords-of-war
*

*
0ACAE39E, 1E496ABE, C6D41581
Lorna
Original title: Lorna
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Arcade - Side-Scrolling
Gametype: Licensed
Release Year: 1990
Developer: Topo Soft
Publisher: Topo Soft
Players: 1 Player
Licensed from: Ubi Soft
Hardware: ECS / OCS
Conversions: Amstrad/Schneider CPC464/664/6128 Atari ST/E MSX 1/2 PC (DOS) Sinclair ZX Spectrum 48/128/+2/+3
Disks: 2
Programmer: Antonio Moya, Gabriel Ortas
Musician: T. P. M.
Designer: Rafael A. García Cabrera
_________________________
*
Lorna is the typical sexy heroine who fights against the foreign aliens in a distant place.

This game follows the standard style of "go ahead and kill all anything that interpose on your way", those "friends" that will want to complicate your existence will be a varied mutant monsters, and, to defend yourself, you will be able to use hand-to-hand attack techniques, and if you prefer, you can use your always effective assault-rifle.

This game is based on the popular Alfonso Aspiriz's comic book.

http://www.mobygames.com/game/lorna
*

*
9D568483
Los Templos Sagrados (ES)
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
Los Templos Sagrados is a Spanish text-adventure, the sequel to La Diosa de Cozumel, and the second "book" of the "Ci-U-Than" trilogy of games. They all utilize the parser DAAD, that has capabilities similar to the Infocom Z-machine one (you can chain commands, correct misspellings, etc). This time around the player searches the ruins of the Yucatán peninsula for the lost mayan temple of Chichén Itzá.

http://www.mobygames.com/game/los-templos-sagrados
*

*
341B3A0C, A83C5F82
Lost Dutchman Mine
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick or Mouse
Genre: Simulation - Adventure - Western
Gametype: Licensed
Release Year: 1989
Developer: Magnetic Images
Publisher: Magnetic Images
Players: 1
Hardware: OCS
Conversions: Atari ST, PC (DOS)
Disks: 1
Programmer: David Lindsley, Steve Marshall, Jim Biggs
Designer: David Lindsley, Steve Marshall
_________________________
*
Lost Dutchman Mine is a simulation game that casts the player in the role of a gold miner in the 1860's. The player can freely explore a town and a vast desert, limited only by the protagonist's necessity to eat and rest. One of the game's goals is to earn money, which can be achieved by searching gold in a river, mining for gold, or capturing wanted criminals. It is possible to buy food or catch fish with a fishing gear equipped. Hostile explorers and dangerous animals impede the protagonist's process. Location layout and characters are randomly generated each time the player begins the game.

http://www.mobygames.com/game/amiga/lost-dutchman-mine
*

*
99BE110C
Lost In Mine
Original title: Lost In Mine
Alternative title: Lost Dutchman Mine
Platform: Amiga 500
Region: Poland
Media: Floppy
Controller: Keyboard
Genre: Platform
Gametype: Licensed
Release Year: 1995
Developer: Wookiesoft
Publisher: MarkSoft / Mark Soft - Poland
Players: 1 Only
Hardware: ECS / OCS
Disks: 3
Programmer: Lukasz Kaluski
Musician: Lukasz Kaluski, Piotr Lech
Designer: Pawel Tarnowski
_________________________
*
Lost Dutchman Mine is a simulation game that casts the player in the role of a gold miner in the 1860's. The player can freely explore a town and a vast desert, limited only by the protagonist's necessity to eat and rest. One of the game's goals is to earn money, which can be achieved by searching gold in a river, mining for gold, or capturing wanted criminals. It is possible to buy food or catch fish with a fishing gear equipped. Hostile explorers and dangerous animals impede the protagonist's process. Location layout and characters are randomly generated each time the player begins the game.

http://www.mobygames.com/game/lost-dutchman-mine
*

*
D042AF25, 5ABCAE83, B949811A, 0A339B93, 5274E64E, 151C5F25, B301D0C5, 8851DCD1
Lost Patrol, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Historical
Gametype: Licensed
Release Year: 1990
Developer: Shadow Development
Publisher: Ocean Software Ltd.
Players: 1 Player
Licensed from: Ian Harling
Hardware: OCS
Conversions: Atari-ST, PC (DOS)
Disks: 2
Programmer: Chris Wilson, Kraftwaerk, Nick Tuckett (Nick Byron), Simon Cooke
Musician: Chris Glaister
Designer: Ian Harling
_________________________
*
You and your squad are on their way back from R&R in Saigon to your operations base when Viet Cong guerillas force your helicopter to crash land in the Central Highlands of Vietnam. It's now your responsibility to lead the remaining survivors to the nearest U.S. base, evading or facing an elusive and dangerous enemy on his own grounds.

Most of the time, you'll see a map of the country on the screen and navigate your men through the country. It's important to watch your men's health and morale by getting them food, water, ammo and letting them rest, etc. When reaching certain spots on the map, e.g. a native village, the game presents the current situation in a nice graphic scene. Sometimes you'll run into V.C. snipers, patrols, whole ambushes or encounter minefields. Then the game offers some small arcade sequences like firing your guns or fighting it out in desperate hand-to-hand combat. The progress of your party is accompanied by video sequences from the Vietnam War.
 
http://www.mobygames.com/game/amiga/lost-patrol

1] Released as PAL and NTSC versions.

[2] A pre-release version exists with some differences to the final release:
- the time bar at the top of the screen is white in the pre-release and green in the final version
- the menu has an Extras option in the final release
- there are gameplay changes and some extra scenes in the final release

[3] Visit the Lost Patrol Webshrine: http://thelostpatrol.knagge.com/

http://hol.abime.net/924
_________________________
CHEATS:


Regain strength and moral:

Rest the squad for ten minutes to restore two strength
points and add two points to moral without using any food. Repeat
this procedure to increase your squad's statistics to 99 percent.
*

*
C965A6E6, 9E8F9A6C, 1A9B6D98
Lost Vikings, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Mythology
Gametype: Licensed
Release Year: 1993
Developer: Silicon & Synapse, Inc.
Publisher: Interplay Productions, Inc.
Players: 1 Only
Hardware: OCS, ECS
Conversions: PC (DOS), Sega Megadrive/Genesis, Nintendo Game Boy Advance, Nintendo SNES. Based on 1992 Silicon & Synapse/Interplay SNES release
Disks: 2
Programmer: James Edward Anhalt III
Musician: Allister Brimble (The Demon), Charles Deenen
Designer: Cheryl Austin, Clyde Matsumoto, Jason Magness, Joeyray Hall, Ronald Millar, Samwise Didier, Spencer Kipe, Stu Rose, Todd J. Camasta
_________________________
*
Three Vikings, Eric the Swift, Olaf the Stout and Baleog the Fierce, were kidnapped by the alien Tomator, the evil Croutonian ruler, who is collecting unique life forms to display in his gallery. The three Vikings will have to combine their unique skills to defeat Tomator, as well as a vast array of aliens, robots, giant snails, big lizards and more.

The Lost Vikings is a side-scrolling platform puzzle game with a twist. Instead of one character who can jump, run, shoot, collect items, flip switches and so on, there are three different characters, each with his own skills. Eric the Swift can jump, run and bash through walls with his tough helmet. Olaf the Stout has a shield which can block attacks, function as an air glider or as a step to stand on. Baleog the Fierce can shoot things with his arrows (including switches) or kill things with his sword. Players will have to use the three Vikings as a team, if there is any hope to get past the increasingly difficult levels and puzzles.
 
http://www.mobygames.com/game/amiga/lost-vikings
_________________________
CHEATS:

Level Codes:

02-"GR8T"  11-"VLCN"  20-"WKYY"  29-"H0PP"
03-"TLPT"  12-"0CLK"  21-"CMB0"  30-"TRDR"
04-"GRND"  13-"PHR0"  22-"BBLL"  31-"FNTM"
05-"LLM0"  14-"C1R0"  23-"TTRS"  32-"WRLR"
06-"FL0T"  15-"SPKS"  24-"JLLY"  33-"TRPD"
07-"TRSS"  16-"JMNN"  25-"PLNG"  34-"TFFF"
08-"PRHS"  17-"SMRT"  26-"BTRY"  35-"FRGT"
09-"CVRN"  18-"V8TR"  27-"JNKR"  36-"4RN4"
10-"BBLS"  19-"NFL8"  28-"CBLT"  37-"MSTR"
*

*
F6A3FE47
Lothar Matthaus Fussball
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
B21A57F5, 770CE580, 85A063E9, 2531295D
Lotus Esprit Turbo Challenge
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - 3D - Cars
Gametype: Licensed
Release Year: 1990
Developer: Magnetic Fields (Software Design) Ltd.
Publisher: Gremlin Graphics Software Ltd.
Players: 1-2 Players
Relationship: is a prequel to Lotus III: The Ultimate Challenge is a prequel to Lotus Turbo Challenge 2
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, Sinclair ZX Spectrum
Disks: 1
Programmer: Shaun Southern
Musician: Shaun Southern
Designer: Andrew Morris
_________________________
*
The first in a series of 3 racing games endorsed by the legendary car company, which is now a part of Proton.

The game features a total of 32 fictitious racetracks from around the world, split into 3 difficulty levels. There are 19 computer opponents (15 on the 8-bit versions) and you have to finish in the top 10 (top 8 on the 8-bits) to progress. The higher you finish in one race, the lower down the grid you start for the next race. The opposition drivers have pun names based on the F1 drivers of the day - examples include Ricardo Pastry and Crashhard Banger.

You can choose between sound effects or one of a variety of music pieces. The game features a simultaneous 2-player mode, but the 1-player mode only uses half the screen, a simple animation filling the other half. In most races you will have to make a pitstop for fuel in order to reach the finish. The tracks include features such as oil slicks, roadworks, boulders and rivers - contact with these (or the other cars) will slow you, but there is no car damage model.
 
http://www.mobygames.com/game/amiga/lotus-esprit-turbo-challenge
_________________________
CHEATS:

Always qualify:
Begin a game in two player mode. Enter IN A BIG
COUNTRY as a name for player one and FIELDS OF FIRE
as a name for player two. 

Bonus race:
Begin a game in two player mode. Enter MONSTER
as a name for player one and SEVENTEEN as a name for player
two.
*

*
FCBE4CEE, F382DB12, 8B39CA7A, FF7B4B58
Lotus III: The Ultimate Challenge
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - 3D - Cars
Gametype: Licensed
Release Year: 1992
Developer: Magnetic Fields (Software Design)
Publisher: Gremlin Graphics Software
Players: 1-2 Players
Licensed from: Peter Liggett
Relationship: is a sequel to Lotus Esprit Turbo Challenge is a sequel to Lotus Turbo Challenge 2
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS), Sega Mega Drive/Genesis. Confusingly, for the Sega Megadrive, Lotus 2 is known as Lotus Turbo Challenge and Lotus III is known as Lotus II.
Disks: 2
Programmer: Shaun Southern
Musician: Patrick Phelan
Designer: Andrew Morris
_________________________
*
Licensed by the classic British car company, this game featured 2 modes of play - one has you racing against 19 computer rivals (with witty names such as Alain Phosphate and Crash-Hard Banger), and the other pits you against the clock. 

There are 13 different types of races, ranging from Motorways to night-time to sections punctuated by roadworks, and some are lap-based with others being simple A-B. 2 players could play on a split screen mode.

The game's crowning glory, however, was the RECS editor, which allowed you to create courses of your own, with theoretically millions possible.
 
http://www.mobygames.com/game/amiga/lotus-the-ultimate-challenge
_________________________
CHEATS:



         EASY LEVEL     MEDIUM LEVEL      HARD LEVEL
        ==============  ==============   ==============
RACE 01-"PWRWVWHNM-30"  "ANNSMQLPN-60"  "IYVVNVEQR-35"
RACE 02-"XMQIYSKAS-80"  "VZVDOPHCY-50"  "KAZZNIKAI-45"
RACE 03-"UVQSNPBCM-70"  "RTLMYJKHB-60"  "FGQLJGDAF-65"
RACE 04-"CWVBQPCAV-50"  "ERRURV   -67"  "MFFSRPYDU-60"
RACE 05-"SFXUXXXXP-60"  "NSSSXXXXS-60"  "PLQTZQDPE-80"
RACE 06-"HSYWYSKCG-50"  "WSVUQPCSJ-70"  "ZKZGKJKKK-50"
RACE 07-"IVVEMMKOZ-50"  "OUNDEFACG-99"  "TGGJGGTTT-63"
RACE 08-    N/A         "GXWDYPACV-68"  "AFZYBQCJT-70"
RACE 09-    N/A         "BZ ZF BAT-90"  "JBOUKJHKA-99"
RACE 10-    N/A         "LWNJWKACN-90"  "DASICOTET-80"
RACE 11-    N/A              N/A        "XDNUSEECE-85"
RACE 12-    N/A              N/A        "QDSCJVEBT-75"
RACE 13-    N/A              N/A        "SKGYXXXXK-57"
RACE 14-    N/A              N/A        "YKGJWVNAK-92"
RACE 15-    N/A              N/A        "WJMEGMEQH-60"
                (CODES FOR CHAMPIONSHIP RACES)

          EASY LEVEL     MEDIUM LEVEL     HARD LEVEL
         ==============  ==============  ==============
RACE 01-"CRRIPWBXX-28"  "RLQYDVAKA-48"  "PPRGGQFVL-52"
RACE 02-"QPWMVQKCQ-34"  "HDMOQFAKA-51"  "JPIQKUHCE-65"
RACE 03-"XGPGPZHHS-42"  "WXQBQMDXD-88"  "EIIBGGAFE-48"
RACE 04-"FGWLSYCKM-51"  "UDONAJHAL-47"  "CIGIUQCLT-92"
RACE 05-"PRRUMPUMV-68"  "NKWCXXXXK-33"  "KNHUPHHKE-64"
RACE 06-"NANCXXXXZ-39"  "AONGLQKTC-63"  "VVOSHGSIS-86"
RACE 07-"IPWONWOBP-65"  "ZXJGHBKHF-70"  "RGHSVBRET-89"
RACE 08-    N/A         "DPGTQKBHQ-42"  "YDOERACTJ-86"
RACE 09-    N/A         "IPMIJOBHQ-62"  "GXQFSUMPP-45"
RACE 10-    N/A         "MUYURWFHA-86"  "TVQLSYUFU-89"
RACE 11-    N/A              N/A        "WMQHYMTVJ-85"
*

*
5F7EA34B, B8571528, 645065D2
Lotus Turbo Challenge 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - 3D - Cars
Gametype: Licensed
Release Year: 1991
Developer: Magnetic Fields (Software Design) Ltd.
Publisher: Gremlin Graphics Software Ltd.
Players: 1-4 Players
Licensed from: Peter Liggett
Relationship: has a sub-game: Dux is a prequel to Lotus III: The Ultimate Challenge is a sequel to Lotus Esprit Turbo Challenge
Hardware: OCS, ECS
Conversions: Acorn Archimedes, Atari ST, Sega Mega Drive/Genesis.Confusingly, for the Sega Megadrive, Lotus 2 is known as Lotus Turbo Challenge and Lotus III is known as Lotus II.
Disks: 1
Programmer: Shaun Southern
Musician: Barry Leitch (Baz), Shaun Southern
Designer: Andrew Morris
_________________________
*
This sequel to Lotus Esprit Turbo Challenge is again a behind-the-car viewed racing game. It takes in eight distinct circuits, adding surface and weather effects such as desert and snow. Later in the game, you must race through two-way motorways with oncoming traffic, (incorporating civilian cars and trucks), and face tough levels aided by speed and time boost pick-ups.

You are no longer racing directly against other cars or over laps; instead, racing is on time as you have limited time to reach each checkpoint.  Reaching each of these extends your time, and any remaining time is turned into bonus points if you successfully complete the track.

You have two cars at your disposal, which the game chooses automatically for each level, hence the loss of the word 'Esprit' from the title. The Lotus Esprit form the original is joined by a Lotus Elan convertible, which is slower but has better grip. 

You can play through the set of tracks either full-screen or in split-screen mode with another player. On Amiga and ST the game allows you to link two machines, each of which can have two human players. If one player successfully completes one of the 8 courses, all players can continue onto the next one.
 
http://www.mobygames.com/game/amiga/lotus-turbo-challenge-2
_________________________
CHEATS:

When the game requests a password, type "TURPENTINE" to stop the
clock.  Type "DEESIDE" to qualify even when you run out of time.
type in "DUX" to play a familiar sub game.

                     (LEVEL CODES)

Night course____"TWILIGHT"  Fog course______"PEA SOUP"
Snow course____"THE SKIDS"  Desert course____"PEACHES"
Motor course___"LIVERPOOL"  Marsh course______"BAGLEY"
Storm course_______"E BOW"
*

*
CA333704, 1D79AB03
Lupo Alberto
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5135928B, 85FF2348, 7E3A0DB5, 8C42F42A, 429DA8FF, 4676B599
Lure of the Temptress
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Revolution Software Ltd.
Publisher: Virgin Games, Ltd.
Players: 1 Player
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 4
Programmer: David Sykes, Tony Warriner
Musician: Richard Joseph
Designer: Adam Tween, Stephen Oades
_________________________
*
The medieval town of Turnvale has fallen into the hands of the evil sorceress Selena. She is controlling an army of an orc-like warrior race Skorl, who serve her with devotion. The Skorl hate humans and have terrorized the town and the nearby land. Diermot is an ordinary fellow who was captured by the Skorl and thrown into prison. His first task will be to escape. After gaining his freedom, Diermot will also have to find out how to liberate his entire homeland from the clutches of the villains.

This adventure game utilizes a special system called Virtual Theater. Non-playable characters will walk around and perform different actions regardless of your interaction with them. There is a variety of options and commands, including the possibility of interaction with a supporting character, whom you can give orders in order to solve some of the game's puzzles.
 
http://www.mobygames.com/game/amiga/lure-of-the-temptress
*

*
C7452AE9
Lure Of The Temptress (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
80FEAF7D
Lure Of The Temptress (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
35E60254
Lure Of The Temptress (IT)
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
E17D3166, 52D03089
Luxor
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2D7E58DE, 33169240
M1Tank Platoon
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5BF7FE50, 046EDBE3
Mach 3
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0C928BBC, FCF129F0
Mad Professor Mariarti
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
00E282D3, EB618114
Mad Show
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
85221E7F
Mad Show (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
C7DC6F0D, A476705C, 024C980B
Mad TV
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DF11CB80
Mad TV (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
0891B654
Mad TV (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
6A6A1529, AFAD13CE, CC35F4F7
Magic Boy
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DD9E4775, 126167CE
Magic Fly
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
93915CB5, A28CD77E
Magic Johnsons Basketball
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D127346D, 53B21EDD
Magic Lines
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A4315241, A0EF737F
Magic Pockets
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1991
Developer: The Bitmap Brothers
Publisher: Renegade Software
Players: 1
Relationship: The title tune used for this game is something special for an Amiga game, as it is actually a commercial house-pop song: \'Doin\' The Do\' by Betty Boo (with The Beatmasters), originally released in 1990 on the \'Rhythm King\' label. This was still before the time when she signed a major deal with Warner/Sire a little bit later.
Hardware: OCS, ECS
Conversions: Acorn Archimedes, Atari ST, PC (DOS)
Disks: 1
Programmer: Sean Griffiths
Musician: Richard Joseph, Betty Boo
Designer: Mark Coleman
_________________________
*
In Magic Pockets, you play the cool Bitmap Kid who has really deep (!) pockets that can store virtually anything. Your mission is to get back your toys which were stolen by some cute looking creatures.

During your journey, you will travel through four huge worlds where you will blow out a variety of enemies. But this game isn't yet another mindless shoot'em up -- there are a lot of clever surprises awaiting you too.

You can give more damage if you press the fire key longer. Further, your weapon changes its shape and features according to the requirements of each world.

One of the best features of Magic Pockets is the incredible athletic capabilities of the Bitmap Kid. You can jump really high by stepping on your whirlwinds, and can even destroy all the creatures you hit after falling down from a high place. These are no special features -- they are all your "normal" capabilities. In addition, you can drive a bike, dive, and even fly when you get special items. Best of all, there are a lot of those in the game.

http://www.mobygames.com/game/amiga/magic-pockets
*

*
BF03D9BC, 140ED2D5
Magician
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EFC98C47, 47CC0EA7
Magicland Dizzy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1991
Developer: Codemasters
Publisher: Codemasters
Players: 1 Only
Relationship: is a prequel to Spellbound Dizzy is a sequel to Fantasy World Dizzy
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS)
Disks: 1
Programmer: Derek Leigh-Gilchrist (DEL/Anarchy)
Musician: Matthew Simmonds (4Mat)
Designer: Leigh Christian
_________________________
*
Dizzy, the egg protagonist, is back in his fourth installment: Magicland Dizzy. The land has been corrupted by an evil wizard, and it's Dizzy's job to set everything right. To do this, he must walk, jump and flip through a large number of screens, pick up and use various items, and talk to people.

http://www.mobygames.com/game/amiga/magicland-dizzy
*

*
A8E7BE0E, EE3317A0
Magnatron
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D5DA32F1, 2F1F10ED
Major Motion
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E8AC8EB1, EBD7785F
Man From The Council
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F7EED4FD, 55B10136
Manchester United Europe
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
020D3D13, 5563E119, 9A789D0D
Manchester United PLC
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0FB6C908, 5593793A
Manchester Utd PLC & Data
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
84EFEDFC, 7FA8DF32
Manhattan Dealers
Alternative title: Operation: Cleanstreets (USA)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick or Keyboard
Genre: Beat 'em Up - Side-Scrolling - Fictional
Gametype: Licensed
Release Year: 1988
Developer: Silmarils
Publisher: Brøderbund Software, Inc.
Players: 1
Relationship: Based on 1988 Silmarils Atari ST release.
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 1
Programmer: Louis-Marie Rocques
_________________________
*
You're Dirty Harry and you need to find and beat up dealers to get drugs and burn them outside the town, which will regain your energy. This is the Silmarils' first game. In 9 screens, you can fight with ninjas, amazons, punks and other thugs and low-lives, and you've only your hands and feets for that !

You start in a street, a punk in front of you, beat him him up and he'll drop his drugs, continue to the stairs to find a guy with a chainsaw, beat him and keep his drugs. Go outside town to burn the drugs in a barrel to regain life and return to the dark side to make the streets safer.

http://www.mobygames.com/game/amiga/operation-cleanstreets
*

*
7F1AEDDC
Manhattan dealers (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
C27B7078, 451AD622, B6290661
Manhunter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EF2C5BDA, B82DFEF9, D02205CF, 9F5F7706
Manhunter 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
78BDBC8F, 78A5148B, 19311239, C4A2308D
Maniac Mansion
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Comedy
Gametype: Licensed
Release Year: 1989
Developer: Lucasfilm Games LLC
Publisher: Lucasfilm Games LLC
Players: 1 Player
Licensed from: Boris Schneider, Chris Grigg, David H. Lawrence, Gary Winnick, Ron Gilbert
Hardware: OCS
Conversions: Apple II/IIGS, Atari ST, Commodore C64, Nintendo NES (Famicom), PC (DOS)
Disks: 2
Programmer: Aric Wilmunder, Edward Kilham, Steve Hales
Musician: Brian Hales
Designer: Gary Winnick
_________________________
*
The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy.

Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom.
 
http://www.mobygames.com/game/amiga/maniac-mansion
*

*
99F75BBC
Maniac Mansion (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
B227F05F
Maniac Mansion (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
322CDC8A, E71B45FF
Maniax
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5AE71E4E, C9B69C2A
Manic Miner
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FB61F1C1, 988A047E
Manix
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A7FC3E47
Manoir De Mortvielle, Le
Original title: Manoir De Mortvielle, Le
Alternative title: Mortville Manor
Platform: Amiga 500
Region: France
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Text
Gametype: Licensed
Release Year: 1988
Developer: Alex Livshits
Publisher: Lankhor
Players: 1 Only
Licensed from: Lankhor
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128 Apple IIGS Atari ST/E
Disks: 1
Programmer: Alex Livshits
Musician: Béatrice Langlois, Jean-Luc Langlois
Designer: Bernard Grelaud, Dominique Sablons
_________________________
*
Mortville Manor is an adventure game of Jerome Lange. In 1951, someone is murdered in an impressive manor and it's up to Jerome Lange to solve the case. But beware: something otherworldly is going on here...

http://www.mobygames.com/game/mortville-manor
*

*
757539A5, 56E5B0A7, 1EEC336B
Marble Madness
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Mouse
Genre: Maze - Isometric - Comical
Gametype: Conversion
Release Year: 1986
Developer: Electronic Arts
Publisher: Electronic Arts, Ariolasoft
Players: 1 or 2, Simultaneous
Licensed from: Atari Games Corporation
Hardware: OCS
Conversions: Amstrad CPC, Apple II/IIGS, Arcade, Atari ST, Commodore 64, Fujitsu FM Towns, Microsoft Xbox, Mobile/Cell Phone, Nintendo Game Boy, Nintendo Game Boy Advance, Nintendo Game Boy Color, Nintendo Gamecube, Nintendo NES, PC (DOS), PC (Windows), Pocket PC/Palmtop/PDA, Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis, Sharp X68000, Sinclair ZX Spectrum, Sony PlayStation, Sony PlayStation 2, Tandy PC/IBM PCjr, Tiger Handheld. Based on 1984 Mark Cerny/Bob Flanagan/Atari Games coin-op.
Disks: 1
Programmer: Larry Reed
Musician: Bill Lee, James Nitchals (Jim Nitchals), Steven E. Hayes (Steve)
Designer: Ian Gooding
_________________________
*
A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
 
http://www.mobygames.com/game/amiga/marble-madness

[1] Coding by Larry Reed. Graphics by Ian Gooding. Sound consulting by Jim Nitchals; sound FX, debugging & optimisation by Steve Hayes and Bill Lee.

[2] Game must be launched from WB and supports trackballs for gameplay.

[3] The inside cover of MARBLE MADNESS profiles 8- and 16-bit coders Larry Reed & Will Harvey, and describes events surrounding the licensing of the Atari coin-op.

TRIVIA: MARBLE MADNESS was EA's first ever arcade license (similarly, the Amiga's too), and was prompted by the coin-op's huge popularity among EA employees.

http://hol.abime.net/2410
_________________________
CHEATS:

Hidden surprise:
Keep the marble at the starting location when game
play begins.
*

*
E8D53381, 81594F5D
Marias Xmas Box
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A68BBADF, EA5E31F4, 211A7545, E44A5D5A
Master Axe
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
81D4E6A9, 470FB6E0
Master Blaster
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
288FE19A, 90C572CA
Masterblazer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
674F961F, F17C2F02, AEC5C903
Match Of The Day
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CDD24629, 42DB16D0
Matrix Marauders
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1C486AD8, 34DDA13C, E919D2BA, A54D83C6
Maupiti Island
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Point and Click - Detective
Gametype: Licensed
Release Year: 1990
Developer: Lankhor
Publisher: Lankhor
Players: 1 Player
Relationship: Sequel to Mortville Manor
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS). Based on 1991 Lankhor Atari ST release.
Disks: 2
_________________________
*
Maupiti Island is a nonlinear police investigation with graphics in 2D and is the sequel to Mortville Manor.

Whilst famous detective Jerome Lange is at sea, a cyclone (Harry) approaches and obliges his ship to put in at Maupiti Island until the weather calms. Then, as if things were not bad enough already, a woman called Marie disappears from the island!  Lange gives up on his holiday to investigate, and discovers many hidden secrets lurking beneath the surface of Maupiti Island.

http://www.mobygames.com/game/amiga/maupiti-island
*

*
57A06C3C
Maupiti Island (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
522FDDAC
Maupiti Island (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
F333B474, AB633134, 6161E00B
Max Rally
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9DBD7F56, CC8D332F, F9ECFC45
Maya
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2541BFDD
Maya (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
971C0E84, 008232E8
Mayday Squad Heroes
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DE396883, DDFE5C29, 64A8FF07
McDonald Land
Original title: McDonald Land
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Platform - Adventure - Horizontal
Gametype: Licensed
Release Year: 1992
Developer: Arc Developments
Publisher: Virgin
Players: 2 (not simultaneous)
Licensed from: Virgin
Hardware: ECS/OCS
Conversions: Atari ST/E Commodore C64/128 Nintendo Game Boy Nintendo NES (Famicom)/Sharp Twin Famicom PC (DOS)
Disks: 1
Programmer: Derrick Owens
Musician: Andrew McGinty (Andi McGinty; Fobia/The Silents)
Designer: Jon Harrison
_________________________
*
The Hamburglar has stolen Ronald's bag of magic tricks! In this 2D platformer, it's up to you to play as Mick or Mac and get it back. Go across various lands and meet McDonald's characters as you travel to places like Ronald's Clubhouse, Birdie's Treehouse, and the Hamburglar's Hideout as you collect Ronald's cards. 

To kill the many animal enemies you will find, you must collect bricks and throw them. In some sections you will travel along water in a dinghy; also watch for moving platforms and bonus sections, The game features seven different worlds with over 30 main levels and nine bonus levels.

http://www.mobygames.com/game/mc-kids
*

*
97180067, C4F979A5, 617DDBB7
Mean Arenas
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0FB9F35F, D280C3B8
Mean Machine
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8FC4775A, F297E5D1, 5B467B44, 2119393E, B4FC618E
Mean Streets
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Code Monkeys, The
Publisher: Access, U.S. Gold
Players: 1 Player
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS), Commodore 64. Based on 1990 Access PC release.
Disks: 3
_________________________
*
Private investigator Tex Murphy is hired to investigate the murder of a university professor. It turns out that he was one of eight scientists involved in Project Overlord, a mission to remotely control people. You soon learn of the deaths of other related figures. Suspects may include the British intelligence head, a surveillance company owner, and the professor's daughter.

Tex's first adventure (and the only one released for systems other than DOS or Windows PCs) takes you through the seedy West Coast world of 2033. The game is icon-driven, with object puzzles less significant than detective deduction and character interaction. 

Mean Streets features dozens of characters to interact with by asking questions or offering bribes. Fights often arise, but a diplomatic approach is more successful with characters whose guilt is unproven. Although it is largely an adventure game, travel between cities involves piloting your Lotus Speeder in a flight simulation section.
 
http://www.mobygames.com/game/amiga/mean-streets
*

*
76D71D66
Mean Streets (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
D7A8A9DF
Mean Streets (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
4EF5C160, 9853B91E, 5143A14C, 677172AE
Mega lo Mania
Alternative title: Released in the U.S. as TYRANTS - FIGHT THROUGH TIME for the Sega Genesis.
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Historical
Gametype: Licensed
Release Year: 1991
Developer: Sensible Software
Publisher: Image Works
Players: 1 Player
Licensed from: Chris Chapman (Chipper), Chris Yates (Cuddly Krix), Jon Hare (Jovial Jops), Tony Beckwith
Hardware: OCS, ECS
Conversions: Atari ST, Fujitsu FM Towns, Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis, Sharp X68000
Disks: 2
Programmer: Chris Chapman (Chipper), Chris Yates (Cuddly Krix)
Musician: Anna Bentink, James O\'Donnell, John Green, Michael Burdett, Richard Joseph
Designer: Alan Tomkins, Jo Walker, Jon Hare (Jovial Jops)
_________________________
*
First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any other, while the final 'Mother of All Battles' has its own surprises. 

Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles.
 
Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly.

Later on higher levels, you'll also build mines and factories, as you'll need to dig a certain material for higher level weapons, depending on whether the area you're on is rich with a certain material or not. With each next level, you'll start from a higher technology level and be able to progress to one higher level up then the at previous level.

If there is more then just one enemy, you can make an alliance until you crush the other one - three of you can form an alliance against fourth enemy. For what its worth, a certain numeric level of defence is always stronger from the same level of attacker, and men that are not armed (conscripts) can only kill enemy soldiers, not destroy or attack enemy fort.

The main thing as it always is in strategy games is to be the sole survivor and lead your men to victory, experimenting on vicious technologies, equipping your men, making a perfect soldiers out of them, produce shields, weapons, planes... to dominate the world and crush your opponents. 

You can do the battling only in a certain quadrant, but don't be long as your men will automatically start building the fort, and it will be at the bottom of age level and you'll need to invent everything for that one again.
 
http://www.mobygames.com/game/amiga/mega-lo-mania
_________________________
CHEATS:

After you have selected the number of men you want to play the island,
click on the sector you wish to start in and then quickly go back to
the count of the number of men is.  Hold down the left mouse button to
reduce the number of men and you will find that when you start the
island you have the original number of men at your disposal and when
the level is complete you will have the increased number of men!

The following are cheat codes that give you lots of men per Epoch.

    MADCAP              SCARLET
1-"IVIAZXF1WMB"  1-"OVIAYASIWMO"  100 men
2-"ELEALUFOPNP"  2-"KMEAKXROPNQ"  200 men
3-"MOXALSLTFCZ"  3-"SPXAKVXTFCA"  300 men
4-"IFTAJNFPOVN"  4-"DGTAIQRPDVO"  400 men
5-"MCOALOIXVPR"  5-"SDOAGLLIVPS"  500 men
6-"NZHPVHLMLEN"  6-"SAIBUKXMLEO"  600 men
7-"QWCPHELHGLP"  7-"WXCBGHXHGLQ"  700 men
8-"MMYAFZEZXFD"  8-"SOYAECRZXFE"  800 men
9-"IQUBTYQSPAD"  9-"ORUBOBESPAE"  900 men

Level Codes:

2nd Epoch-"BNYABDUNBHV"  6th Epoch-"WWKDXGPXDBZ"
3rd Epoch-"COVCPMJVEBL"  7th Epoch-"KUUCTOPLGHV"
4th Epoch-"WKCCHIEUKNL"  8th Epoch-"PEHAJBPKZAQ"
5th Epoch-"GATAVRXRONT"  9th Epoch-"GYJDJHPNFHN"
Mother Battle-"TJLBVSNNIGD"

PLEASE NOTE:  You can't actually take part in the final battle
{The Mother Of Battles} unless you have suspended some of your men
from previous levels by freezing their towers.
*

*
5FF5AFE8
Mega Lo Mania (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
37A6AE33
Mega Lo Mania (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
6FB6AC3D, 4E0FBB42
Mega Motion
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B4C2B8A0, 1DD17B04
Mega Phoenix
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FCF1A22B, 5ADFEE59, 35B911EE
Mega Twins
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
88EADCD4, 2991D088, 9285C3E2
Mega Typhoon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Vertical - Sci-Fi
Gametype: Licensed
Release Year: 1996
Developer: Nordlicht
Publisher: Islona [Epic Marketing]
Players: 1 Only
Hardware: OCS,ECS
Disks: 1
Programmer: Bernhard Braun
Musician: Tobias Hirsch
Designer: Bernhard Braun, Guido Kehrle
_________________________
*
"The game's title blurb claims that Mega Typhoon is "the fastest arcade action game ever made for the Amiga computer". The game is indeed fast, and the action is as frenetic as anything you've seen on the Amiga in a long while... but the in-game graphics are pretty basic and colourless - chunky sprites are something we shouldn't be seeing on today's Amiga. The sound is sadly lacking with only a few effects for explosions and lasers and a racey-but-unobtrusive soundtrack at the beginning.
Mega Typhoon is a playable game, it's just that I've seen the Amiga do better with Hybris, Battle Squadron, SWIV or Xenon 2 - all of which were released ages ago..."

CU Amiga Magazine (Jul 1997)
*

*
F9809850, EBDAFFF6
Megatron
Platform: Amiga 500
Region: Europe
Media: Floppy
Genre: Puzzle
Gametype: Public Domain
Release Year: 1991
Developer: Grace
Publisher: One, The
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Disks: 1
Programmer: Dragos
Musician: Chipper
Designer: Dragos
_________________________
*
*

*
29A2C306, E525B084, 482ED4B0, F19342B2
Menace
Alternative title: CopperCon1 [Prerelease name] alias Draconia [Prerelease name]
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: DMA Design Limited
Publisher: Psygnosis Limited
Players: 1 Player
Relationship: Precursor to Blood Money
Hardware: OCS
Conversions: Atari ST, Commodore 64
Disks: 1
Programmer: Dave Jones
Musician: David Whittaker
Designer: Tony Smith
_________________________
*
Six ruthless dictators have collaborated to create the planet Draconia, which contains some of the most gruesome and harmful life-forms imaginable, all indulging in some rather unsavoury actions. Thus, you must go in your spaceship to destroy them all.

The game is a side-scrolling R-Type-influenced shoot 'em up consisting of six visually-diverse levels. Waves of enemies come towards you to be shot, and reveal tokens, which when shot at will cycle through several available weapons. These include lasers, cannons, improved ship power and a shield.
 
http://www.mobygames.com/game/amiga/menace

TRIVIA:

[1] Reviewed under its pre-release title, DRACONIA (Commodore User, July 88, pp50-51), the game was renamed to MENACE presumably because of the release of a C64 game by Zeppelin entitled DRACONUS [Sources: Commodore User, Aug 88, p7; The Complete History of DMA Design website].

[2] Before DRACONIA, the game had yet another pre-release title in the form of COPPERCON1, which was inspired by the name of an Amiga hardware register [Source: The Complete History of DMA Design website, http://javalemmings.com/DMA/DMA1_5.htm].

http://hol.abime.net/2448
_________________________
CHEATS:

Type xr31turbonutterbastard during game play
to enable cheat mode, with extra shields, cannon and lasers.

Cheat mode (alternate):
Type xr31 turbo nutter bastard during game play
to enable cheat mode.  Press 1 through 8 to advance
to the corresponding level, or press [Enter] for extra
weapons.
*

*
49D369CE, 58C7B0D9
Mental Image 1
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CC83C856, 90F0EB11
Mental Image 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4E3EA4E9, 7154BF48
Mentor
Platform: Amiga 500
Region: Poland
Gametype: Undefined
_________________________
*
*

*
1FAF8E8F, 8A983024
Mercenary
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4ABDB5B7, 76DC19C4
Mercenary 3
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
987F39B8, AB431808
Mercs
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
03870E11, 0C17E0FD
Merv The Merciless
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
15074D74, 502580EC
Metal Law
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F1B95631, 8E835A40, 56B68FA9
Metal Masters
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BC4C8684, 344E4855
Metal Mutant
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Adventure - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: Silmarils
Publisher: Silmarils
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 1
Programmer: André Rocques
Musician: Fabrice Hautecloque, Jean-Christophe Charter
Designer: Jean-Christophe Charter
_________________________
*
Metal Mutant is an action game, where you control the eponymous machine, sent to the planet Kronox to find and destroy the insane computer AROD 7. Each level is not side-scrolling fluidly, but is divided into separate screens; upon getting to the edge of one screen you move to the next one. 

The Metal Mutant has the ability to transform into 3 different forms: humanoid, dinosaur and tank. Each form has different capabilities. For instance, the humanoid form can jump and the tank can shoot missiles. You'll need to change form often depending on the situation, as most obstacles and enemies can be only beaten by a specific form. 

Throughout the game, apart from fighting enemies (and bosses), jumping, climbing and so on, you will find additional upgrades which will give you more abilities. You'll also encounter recharge station where you can regain health.

http://www.mobygames.com/game/amiga/metal-mutant
*

*
F0AA541C
Metal Mutant (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
3C189BDA
Metal Mutant (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
19AA25F9, 4450BAAF
Metal Warrior
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CBB689F4, AB19F02D
MF Tanks
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7AD88D3C, 94E2A719, DE4CF481, F1C9771A
Miami Chase
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
05413BCF
Mickey 123 (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
8DBB9C15
Mickey ABC (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
8AF0CFED
Mickey Jeu De Memoire (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
CF4C4E44, 9771D412
Mickey Mouse Computer Game
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D1202389
Mickey Puzzles Animes (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
690F16FF
Mickeys ABCs
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ED0778E2
Mickeys Jigsaw Puzzles
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9D11791B
Mickeys Memory Challenge
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
99A12A95, 512EC736, 03768758
Micro Machines
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - Top Down - Cars
Gametype: Licensed
Release Year: 1993
Developer: Codemasters
Publisher: Codemasters
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: Nintendo NES/SNES, PC (DOS), Philips CD-i, Sega Game Gear/Master System/Mega Drive/Genesis
Disks: 1
Musician: Matthew Simmonds (4Mat)
_________________________
*
If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, this could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on.

These levels were packed with variation. The Snooker tables had the track painted on, although this was open to deviation (as were most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels included binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework.

Viewed from overhead with small graphics, the races include up to 4 cars. In one player challenge mode you race through the 21 tracks in a set order, selecting your 3 opponents as you go along (adding a fair amount of strategy - ideally you should aim to eliminate the better CPU cars early on), eliminating one after every third race (assuming that you can finish in the top 2 of a race within your 3 lives). If you win 3 races in a row without using a continue you get a time-trial race which can earn you an extra life.

The real innovation of the game was in the multiplayer modes. You started level on a sliding scale, each in position 4. When one car got far enough ahead to force the other car off-screen, the slider moved in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you won the level, although if 3 laps were completed, the person leading at that point is declared the winner. 9 of the tracks were available in this mode, although you could also play it as a 1-player game across all the tracks.
 
http://www.mobygames.com/game/amiga/micro-machines
*

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8BE1E2E1, E41698A3
Microbes
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
562B4C3C, D7AAE06E, 7D1CDDC0, 788AB707
MicroProse Formula One Grand Prix
Alternative title: World Circuit
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - 3D - Cars
Gametype: Licensed
Release Year: 1991
Developer: MicroProse Ltd.
Publisher: MicroProse Ltd.
Players: 1 Only
Licensed from: Geoff Crammond, Jim Bambra, Norman Surplus
Hardware: OCS, ECS
Conversions: Atari ST - PC (DOS)
Disks: 4
Programmer: Geoff Crammond, Pete Cooke
Musician: Dave Lowe (Uncle Art), Ten Pin Alley
Designer: Mark Scott
_________________________
*
Formula 1 Grand Prix is the first instalment of what would quickly become the Formula 1 simulation series for the PC in the 1990's. Designed and programmed by racing game specialist Geoff Crammond (REVS, Stunt Track Racer), Grand Prix 1 did not only introduce a multitude of features previously unknown to computer racing simulations, but also sported a physics engine that was, at its time, unmatched in its complexity and realism. Grand Prix 1 features:3D graphics out of filled, unshaded polygons on PC and Amiga - the PC version has pavement and lawn textures. The sheer number of track-side details (down to billboards and camera cranes) forced any computer below a decent 386 DX to its knees.

Working rear mirrors. Though they show only cars and no scenery, they are invaluable for blocking overtakers.

Collisions with flying debris and actual crude damage models: wings are visibly bent after crashes.

Wet weather that influences traction. No rain graphics, but a fog effect obscures your vision when you drive in another car's splash water.

An extensive tuning part that greatly influences the performance of your car. In-race setup allows you to adjust gear ratios, brake balance, wing downforce and tires during each visit to the box.

Six optional driving aids that help F1 rookies finish their race: toggle best line and suggested gear displays to learn track tactics, or have auto brakes, auto gears, self-righting spins and indestructability improve your driving.

A replay system that lets you watch race scenes from three different views, including track-side cameras.Formula 1 Grand Prix includes all 16 international GP circuits of 1991. You may drive them in quick race mode, single race or a full championship. The 18 teams and 35 drivers and their performance are based on the 1991 season, but the game doesn't include real names. You can edit and save team and driver names by hand.

While the Amiga version allows multiplayer races in hotseat mode, the PC version originally had solo races only. In 1993, the v1.05 update added modem support (and a couple of other improvements). Find it in the related links section.
 
http://www.mobygames.com/game/amiga/world-circuit
_________________________
CHEATS:

Get the pole position:
Enter the pits, pause the game and accelerate time.
This should allow your car to finish the Grand Prix at the pole
position. Note: This may need to be done during the final lap.

No crashes:
Enter the pits after the first lap and hold P
+ A + L + I + R and press Fire.
In addition to disabling crashes, the game will ignore [F4].

Win the race:
Compete in a non-championship race and keep driving
until the last lap. Then, enter the pits and drive to your pit-crew.
Wait for the message "Race Over" to appear to automatically
win. Alternatively, enter the pits on the last lap. Use the brakes
and press [Esc] to quit the race. Accelerate time to win
the game if your car was far enough ahead.
*

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EACCE160, 0DDB807B, 6434BEC4, 202DF6FA, A63A1465
MicroProse Golf
Alternative title: 3D Golf [Prerelease name], Greens: The Ultimate 3-D Golf Simulation
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Sports - 3D - Golf
Gametype: Licensed
Release Year: 1991
Developer: Thought Train, The
Publisher: MicroProse
Players: 1 Player
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 3
_________________________
*
MicroProse made a change from military simulations by recreating golf in fine detail. This was the first golf game to operate in true 3D. This means that the player's stance and swing technique can be adjusted, and have a significant effect on the shot outcome. Although the manual's tutorial helps, it's harder to master than rivals such as PGA Tour Golf. There are six courses, an unprecedented number for a computer simulation, and tonnes of playing modes.
 
http://www.mobygames.com/game/amiga/david-leadbetters-greens
*

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E5DD6F32, FCE9DA13, 3F1FDC5C
Microprose Soccer
Alternative title: Keith Van Eron's Pro Soccer
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Licensed
Release Year: 1989
Developer: Electronic Pencil Company (EPC)
Publisher: MicroProse
Players: 1-16 Players
Licensed from: Sensible Software
Hardware: OCS
Conversions: Atari ST, PC (DOS), Commodore 64, ZX Spectrum, Amstrad CPC
Disks: 1
Musician: Barry Leitch (Baz)
_________________________
*
Arcade-style soccer game. It has two different parts: Indoor and Outdoor.

The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. Some quite funny movements and shots are available (e.g. banana flanks).

The Indoor game has US soccer teams (?fictional?) and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even funnier effects (e.g. banana shot bouncing of the wall and into goal).
 
http://www.mobygames.com/game/amiga/microprose-pro-soccer

[1] Prequel to INTERNATIONAL SOCCER CHALLENGE. Published in the USA as KEITH VAN ERON'S PRO SOCCER. Original code and design by Sensible Software; Amiga conversion by Electronic Pencil. 

[2] MICROPROSE SOCCER contains not only the international, outdoor 11-a-side version of the game, but also a popular, indoor 6-a-side variant played in North America. Inclusion of the indoor variant was requested by MicroProse for the original C64/128 release and its conversions to increase the game's appeal in the North American market.

[3] Kixx budget release No. 9 in the dual format PC/Amiga game series.

http://hol.abime.net/2467
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A55C2875, 04EFF4D2
Midnight Resistance
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick or Keyboard
Genre: Platformer - Shooter - Sci-Fi
Gametype: Conversion
Release Year: 1990
Developer: Special FX
Publisher: Ocean Software, Data East
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, Sega Mega Drive/Genesis, ZX Spectrum, Arcade.Based on 1989 Data East coin-op.
Disks: 1
Programmer: Ian Moran
Musician: Keith Tinman
Designer: Colin Rushby, Karen Davies
_________________________
*
The Midnight Resistance fighters are up against the awesome powers of mad scientist King Crimson and his Crimson Corps. Crimson has kidnapped your scientist grandfather and five more of your relatives, and aims to put his advanced plans to evil use.

Take control of a Resistance fighter in this scrolling shoot 'em up consisting of nine platform-based levels, each ending with a Boss to defeat. Your enemies appear on foot and in vehicles, and Crimson has also planted machine gun bays en route. 

Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges.

http://www.mobygames.com/game/amiga/midnight-resistance
*

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759E9BEC, 8A013364, 1523015F
Midwinter
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Mouse
Genre: Adventure - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Maelstrom Games
Publisher: Rainbird Software
Players: 1 Player
Licensed from: Mike Singleton
Relationship: is a prequel to Flames Of Freedom is a prequel to Midwinter II: Flames Of Freedom is a prequel to Wildfire
Hardware: OCS
Conversions: Atari ST, PC (DOS)
Disks: 1
Programmer: Dave Gautrey, George Williamson
Designer: Dave Gautrey, George Williamson
_________________________
*
Midwinter is a 1st Person strategy/role playing game with some first person shooting, and a unique story line. Attempt to defeat "General Masters" by blowing up his headquarters but first get past a multitude of patrols,recruiting new characters as you go,defeating cunning terrain,sabotaging enemy installations and a whole host of other options.

Controlling up to 32 characters, you must defend an immense playing area of over 160,000 square miles. You can ski, hang-glide, snow-buggy or travel by cable car across glacial landscape, shooting, sniping and sabotaging the intruders as you go.

Utilising a fractal generated landscape Midwinter submerged the player in a landscape of snowy peaks and desolate plains.
 
http://www.mobygames.com/game/amiga/midwinter
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F95A5954
Midwinter (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

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CED71389
Midwinter (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

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167EB661
Midwinter 2 (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
C747D2AC
Midwinter 2 (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
F62D7D12, D6DF0BAB, F115D39C, BFADBAFB, FB16E417
Midwinter II: Flames of Freedom
Alternative title: Flames of Freedom, Wildfire [Prerelease name]
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Mouse
Genre: Adventure - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: Maelstrom Games
Publisher: MicroProse Software, Inc.
Players: 1 Player
Relationship: Sequel to Midwinter
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 3
_________________________
*
This sequel to Midwinter takes place years after the events of the first game.  The world has thawed and Midwinter has dissapeared beneath the ocean.  It's legacy, the Peaceful Atlantic Federation is facing an invasion by the slave trading Saharan Empire.  Between the two lie the Slave isles, a chain of islands under the oppressive thumb of the Saharans.

You are a covert operative for the Atlantic Federation.  Your mission is to conduct assassinations, enlist rebels and sabotage the Saharans operations in the slave isles.  As you carry out these open-ended missions, the islands will rebel and aid your efforts when the Saharan invasion finally comes.

Flames of freedom uses the same engine as Midwinter for land, air, and sea travel (and combat) but now, you control only a single customizable character.  A strategic map allows you to identify key islands for your cause and determine the mission objectives that will sway it's population to your cause.  Then, it's up to you to head in and carry out the mission as you see fit (perhaps guns first, perhaps with a big bag of money, perhaps just relying on your charm).

Flames of Freedom mixes first person action with strategy, vehicle combat, and diplomacy for a unique gaming experience that carries on the Midwinter legacy.
 
http://www.mobygames.com/game/amiga/flames-of-freedom
*

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6EC02439, 816DEE09
Mig 29 Soviet Fighter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

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AC52A171, 599F677D
MiG29 Fulcrum
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

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37365D4B, 78AE87DA, EF91E01E
MiG29M Super Fulcrum
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BA358048
Might & Magic 3 (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

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FD6EE53E, E762AAA0, 2B39F1CE
Might and Magic II: Gates to Another World
Alternative title: Might and Magic: Book Two
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: New World Computing
Publisher: New World Computing
Players: 1 Only
Relationship: is a prequel to Might and Magic III: Isles of Terra
Hardware: OCS, ECS
Conversions: Apple II/IIGS, Commodore 64, MSX 2, NEC PC-98, Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis
Disks: 2
Programmer: Henry Vanderbilt, John R. Fachini
Designer: Douglas Wike
_________________________
*
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself.

A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

http://www.mobygames.com/game/amiga/might-and-magic-ii-gates-to-another-world
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0FAFB912, 58DC2417, 4BC5407A, 7898FD69, 19EC2F27, F21EEAC0, 9073B4D3, 12B09D91, E377EF51
Might and Magic III: Isles of Terra
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: New World Computing, Inc.
Publisher: New World Computing, Inc.
Players: 1 Player
Licensed from: Jon Van Caneghem
Relationship: is a sequel to Might and Magic II: Gates to Another World is a sequel to Might and Magic: Book Two
Hardware: OCS, ECS
Conversions: Fujitsu FM Towns, NEC PC Engine CD, Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis
Disks: 6
Programmer: Mark Cauldwell
Musician: Todd Hendrix
Designer: Bonita Long-Hemsath, Julia Ulano, Louis Johnson
_________________________
*
The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of  use was central to the gameplay and interface, and the plot included piles of new twists and turns.

Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.
 
http://www.mobygames.com/game/amiga/might-and-magic-iii-isles-of-terra
_________________________
CHEATS:


Extra gold:

Enter DOE MEISTER at any Mirror Portal to transport
to a secret room in Dragon Cavern with a large amount of gold.
Note: The only way to leave is to use Lloyd's Beacon or Mr. Wizard.

King's Ultimate Power Orb:
Enter ORB MEISTER at any Mirror Portal, then
follow the twisting passages beneath the pyramids to collect a
King's Ultimate Power Orb.

View ending sequence:
Enter BLASTOFF at any mirror Portal.

Teleporter codes:

HOME
SEADOG
FREEMAN
DOOMED
REDHOT
AIR
WATER
FIRE
EARTH
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AE441E76
Might And Magic3 (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

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88165ECD, 3575DA2D
Mighty Bomb Jack
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

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C3F99066, E2205552
Mike Reads Computer Pop Quiz
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

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233915C8, 858674C9, 20165FD3, 96EF0269
Mikro Mortal Tennis
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Tennis
Gametype: Licensed
Release Year: 1999
Developer: Skywards
Publisher: Epic Marketing
Players: 1 or 2, Simultaneous
Hardware: OCS,ECS
Disks: 3
Programmer: Marco Pacifico
Designer: Marco Pacifico
_________________________
*
Halfway between "Sensible Soccer" and a comedic version of "Mortal Kombat", this title is still recognized in Europe as one of the funniest and most playable titles for Amiga.

Its gameplay resembles closely that of "Sensible Soccer" and it is played with a single-button joystick. The goal of the single-player mode is, analogously to "Mortal Kombat", to defeat a series of adversaries organized on a vertically scrolling mountain. The goal is to obtain the trophy which also is a dimensional key whose narrative role serves to solve the initial situation as presented in the introductory animated scenes.

Special moves take after fighting videogames and horror movies. The game also features homing missiles and fireballs.

Fully developed in Italy by a small independent team in 1995.

http://www.mobygames.com/game/amiga/mikro-mortal-tennis

This game was originally set for release in 1996, but was not published at that time despite the appearance of magazine previews/full reviews and a demo on CU Amiga coverdisk #143 (Oct 96 issue). Additionally, a cracked version of the game had been circulated to the scene in 1996 in anticipation of the commercial release. For reasons unknown, the game wasn't commercially published until late 1999 when it was released by Epic Marketing. 

Lead coder, Marco Pacifico, has provided more info. about this game along with some disk images on his website. http://www.droidagb.com/droid/Products/mmte.htm

http://hol.abime.net/2479
_________________________ 
CHEATS:

If you want to know all the cheat modes in mikro mortal tennis take note of the following words: enter the saved game menu place the box on the 15th slot and type in one of these:

manchesterunited to skip matches by pressing help key

tapirismylove to unlock a secret character

tapirinmovement to make the tapir do silly actions during the game by pressing 1 to 8 keys

moneyfornothing to start a season with 5000 dollars

reset to disable all cheat modes

warning!!! only one cheat mode can be used at a time during game!
*

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5B04A1A2, C5955DD7, 5DBEAB8D
Millennium 2.2
Alternative title: Millenium: Return To Earth
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Software Studios
Publisher: Electric Dreams Software
Players: 1 Player
Licensed from: Ian Bird
Relationship: is a prequel to Deuteros: The Next Millennium
Hardware: OCS
Conversions: Atari ST. Based on 1989 Software Studios/Electric Dreams Atari ST release.
Disks: 1
Programmer: Ian Bird
Musician: David Whittaker
Designer: Jai Redman
_________________________
*
Millennium: Return to Earth is the forerunner to Deuteros: The Next Millennium and has a premise similar to Sierra's Outpost. Set in the 22nd century, the Earth has been destroyed, and the player's mission is to re-establish human colonization of other worlds, beginning with just one outpost and a few hundred survivors on the moon. Success requires maintaining life support, mining and producing resources for more colonies, and defense against a powerful alien race bent on humanity's destruction.
 
http://www.mobygames.com/game/amiga/millennium-return-to-earth-

[1] Game designed by Ian Bird.

[2] The intro music is Gustav Mahler's Symphony 5 Movement 4 ("Adaghietto").

http://hol.abime.net/2481
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A6FC3639, 6E0B547E
Mind Walker
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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25CA71C9, E6E0C7A2
Mindbender
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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75AA0DC1, 0A3DCDFD
Mindroll
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

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C19CBC63, B52298D6
Mindshadow
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

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ADBF36D6
Mini Golf
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

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A5A48801, 1893F1FD
Mini Golf Plus
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

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8EB13A1A, 79CF4ED3, E4769F32, EDE7573C, 4D678454
Minskies
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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18E474CD
Misja Harolda (PL)
Platform: Amiga 500
Region: Poland
Gametype: Undefined
_________________________
*
*

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7BA8EA48, EE9052DA, C5F314E2
Missiles Over Xerion
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

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30884645, 027280B0
Mission Elevator
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

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3EE275F9
Monkey Island 2 (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
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*

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36AFADAE
Monkey Island 2 (ES)
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
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*

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F219A49B
Monkey Island 2 (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
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381B4E05
Monkey Island 2 (IT)
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
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*

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90E71111, A42EEDF4, DC91729D, 28F4ED49, 8EACC1F5, D9DBE316, 343F9C15, EC73BCB9, 6362FBAF, 1BD58E64, 722F8B9B, BF694DA7, 0F1217D7
Monkey Island 2:  LeChuck's Revenge
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Comedy
Gametype: Licensed
Release Year: 1992
Developer: Lucasfilm Games
Publisher: Lucasfilm Games
Players: 1 Player
Relationship: Sequel to Secret of Monkey Island, The
Hardware: OCS, ECS
Conversions: Apple Macintosh, Fujitsu FM Towns, PC (DOS). Based on 1991 LucasArts PC release.
Disks: 11
Programmer: Mark Haigh-Hutchinson, Tami Borowick, Vince Lee
Musician: Clint Bajakian, J. Anthony White, Michael Z. Land, Peter McConnell, Robin Goldstein
Designer: Brad P. Taylor, Collette Michaud, James Alexander Dollar, Ken Macklin, Larry Ahern, Mike McLaughin, Peter Chan, Sean Turner, Steve Purcell
_________________________
*
Guybrush Threepwood, the mighty pirate who can hold his breath for ten minutes, could have lived quietly and happily with his sweetheart Elaine, the governor of Melee Island. But the restless pirate spirit won't let Guybrush in peace! Things don't go very well with Elaine, and Guybrush (now with a beard) embarks on a new adventure: searching for the legendary treasure of Big Whoop! However, the evil ghost pirate LeChuck hasn't left the stage yet. His subordinates are trying to bring him back from the dead one more time. Will Guybrush be able to defeat his archenemy again?

Monkey Island 2: LeChuck's Revenge is an adventure game which is a sequel to The Secret of Monkey Island. It utilizes the same command-based SCUMM interface (you click the verb, then click on the object you want to interact with) and branching dialogue system (while talking to other characters, you choose one of possible responses) that were used in its predecessor. The game features hand-painted graphics, many new locations, and plenty of challenging puzzles to solve.
 
http://www.mobygames.com/game/amiga/monkey-island-2-lechucks-revenge

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C75EEAC2, 04E0D456
Monster Business
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

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9BFB34F9, 30B475A5
Monty Python's Flying Circus
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platform - Side-Scrolling
Gametype: Licensed
Release Year: 1991
Developer: Core Design
Publisher: Virgin Games
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), ZX Spectrum
Disks: 1
Programmer: Simon Phipps
Musician: David \'Ken\' Pridmore (Dave)
Designer: Simon Phipps
_________________________
*
Monty Python's Flying Circus is an arcade style game based on the UK television series of the same name. Players control one of the "Mr. Gumbies" and maneuver him through multiple screens, throwing fish at flying feet and similarly surreal enemies. Periodically the game cuts away to a non-sequitur aside, such as a lesson on "the larch," or a quick game of breakout.

http://www.mobygames.com/game/amiga/monty-pythons-flying-circus
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FC23CF96, 2D00C8BA, D642CD86
Moochies
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
26A77352
Moon Blaster (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

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35E3C11D, A8AB343A, 31EC0D7F
Moon Shine Racers
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

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199BF909, 966D33D8
Moonfall
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

*
B64C6208, 9F688900, D4D8584D, 75FD38AC, 2AD4F8CB
Moonstone: A Hard Days Knight
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: VS Fighter - Horizontal - Hack & Slash
Gametype: Licensed
Release Year: 1991
Developer: Mindscape International Ltd.
Publisher: Mindscape International Ltd.
Players: 1-4 Players
Licensed from: Rob Anderson, Todd Prescott
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 3
Programmer: Kevin Hoare, Rob Anderson
Musician: http://hol.abime.net/hol_search.php?N_ref_artist=42
Designer: Dennis Turner, Rob Anderson, Steve Leney
_________________________
*
Something's happening in these lands, and the only hope seems to be the moonstone. You, as a chosen knight from the druids are about to find it and bring it back. The game can be played from 1 to 4 players at once, with no difference between solo and multiplayer as no matter how many players play, the story stays the same for everyone. However, if you choose to play with only one player/knight, the other three will be the computer rivals. Wandering through the map, you can visit enchanted places, towns where you can buy equipment or try your luck in gambling, but mostly visited places on the map will be cabins which represents the places where certain enemy beasts are. Each spot has about two or more beasts which after defeating them can be rewarding in a certain way, depending on game's randomize placement.

Also, for example, if the place has three beasts and you kill two before you die, next time you (or some other player) go back there, there'll be only one beast left to fight. It's also possible for two players to run into each other and, once defeating the other, the one who prevails can steal the other player's money and/or weapons. Thus, searching for the moonstone begins, but that's only half of the story. The rest unfolds once you find it.
 
http://www.mobygames.com/game/amiga/moonstone-a-hard-days-knight

[1] See the Moonstone Tavern fan page also for a comprehensive overview of this game: 

[2] TRIVIA: The game was banned in Germany because it was considered too violent for children. It is still banned in Germany today and consequently is considered a rare and collectible game there.

http://hol.abime.net/2509
_________________________
CHEATS:

Extra lives:

Go to Stonehenge, keep any valuable items, position
the pointer at "GOLD", "STRENGTH", "CONSTITUTION",
or "ENDURANCE" and press Fire. The druids will
continue the ceremony and your character will receive an extra
life without losing any items.  

Alternatively, when entering Stonehenge and have to offer a magical
item to DANU, Click on "STRENGTH" for an extra life.
Repeat this as needed.
*

*
EC608E48, 4DFBD256, FE46FBF2
Moonwalker
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A519A728, B6CA98F0, 109E7512, DB3D2095, A45FD556
Morph
Alternative title: Metamorphosis [Prerelease name], Super Morph (SNES)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Puzzle
Gametype: Licensed
Release Year: 1993
Developer: Millennium Interactive
Publisher: Millennium Interactive
Players: 1
Hardware: AGA (separate version), OCS, ECS
Conversions: SNES
Disks: 2
Programmer: Peter Johnson
Musician: Phillip Nixon
Designer: Peter Johnson, Phillip Nixon, Flair
_________________________
*
Young Morris Rolph has been trapped in limbo due to a malfunction on Dr Krankenpot's new teleport machine (how come characters with German-sounding names in computer games and films are always evil or stupid? Even Darth Vader sounds German.). Now he's been split into his 4 component parts, represented by liquid, gas, a hard ball and a bouncy ball, and he must get through 24 levels (36 on the special A1200 version - mirroring the game's plot-line of improved technology causing more problems for Morris) to retrieve the parts of the machine so it can be rebuilt to bring him back to life.

The gameplay is vaguely influenced by Lemmings, as the levels are populated by lots of points which can't be crossed in all forms - walls, fires, gaps, thornbushes and suchlike. You get a set number of transformations on each level, although extra ones can be picked up at times, and there are heaters and freezers dotted around which cause transformations in some states. All this is done against a time limit. Like Lemmings 2, you can take on the next level in each of the worlds at any time, so you have to be stuck 4 times before you can't progress.

http://www.mobygames.com/game/amiga/morph
*

*
59D12BC2, 82B43178, 7BC49405, DFDADB52
Mortal Kombat
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
55302495, ED535EDD, 70A46DB5, BEAB3500, 1427F570, 8AD4530E, 4B8EBE8A
Mortal Kombat 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A1812A4B, AC150196
Morton Strikes Back
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D6CC926F, 27CE3E54
Mortville Manor
Original title: Manoir De Mortvielle, Le
Alternative title: Landsitz Von Mortville, Der
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Detective
Gametype: Licensed
Release Year: 1988
Developer: Lankhor
Publisher: Lankhor
Players: 1 Only
Licensed from: Bernard Grelaud, Bruno Gourier
Relationship: is a prequel to Maupiti Island
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, PC (DOS)
Disks: 1
Programmer: Alex Livshits
Musician: Béatrice Langlois, Jean-Luc Langlois
Designer: Bernard Grelaud, Dominique Sablons
_________________________
*
Mortville Manor is an adventure game of Jerome Lange. In 1951, someone is murdered in an impressive manor and it's up to Jerome Lange to solve the case. But beware: something otherworldly is going on here...

http://www.mobygames.com/game/amiga/mortville-manor
*

*
D4188312, 3EE5A64C, 3DB6BA89
MOT
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
Who is MOT ? MOT is nothing less than a 3 meter tall inter-dimensional monster (complete with a tail and horns), which can travel through the planes of time and space as easily as you go from your bedroom to the kitchen. 

Moreover, MOT has the bad habits of hiding in your cupboard, smashing all the furniture in your house from time to time or eating all the food in your fridge during the night. And of course, when you tried to explain to your parents that it wasn't you but MOT who crushed their car, they sent you to a psychiatrist.

But MOT is your friend, and you wouldn't let him down when he calls for your help, would you ?

http://www.mobygames.com/game/mot
*

*
232F6B1F, B82F42DB, 504BEDFF
Motor Massacre
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7D946CD2, 93F8B2AC
Motorbike Madness
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
65389F1D, 2800CA78
Motorhead
Alternative title: Motörhead
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Side-Scrolling - Music
Gametype: Licensed
Release Year: 1992
Developer: Kaitsu Software
Publisher: Virgin Games
Players: 1
Licensed from: Colin Dooley (Fungus The Bogeyman)
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
Programmer: Richard Costello
Musician: Ben Daglish (Benn)
Designer: Jason Wilson (Spock)
_________________________
*
You are Lemmy - the leader of the heavy metal band Motörhead. Your fellow band members have been kidnapped by fans of other music genres. Our bass-guitar-wielding hero goes on a Double Dragon-esque journey in this side-scrolling beat 'em up. On each level Lemmy heads right, occasionally stopping to fight a group of enemies who pop up in hopes of beating him up. 

Throughout 6 levels, each of them representing a different genre, you'll not only beat up the enemies with your trusty instrument, but also use various powers - such as an incinerating belch or a deadly bass guitar solo. You'll need to collect powerups that come out of defeated enemies - some of them will heal you, some will give you the energy necessary to use for your powers. After each level (except for the last one) you play a short minigame.

http://www.mobygames.com/game/amiga/motrhead
*

*
60880471, 6CE15ACF
Mousetrap
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
97BFDDA5, A0BC8F94
MPythons Flying Circus NTSC
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
D071E3EF, B062FF83, 4A667D08
Mr Blobby
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2CEAC6C4, 4C00AD5D
Mr Do Run Run
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
18F77EC5, 471D97B3
Mr Heli
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E0BF779A, 9700A565, 8C6E99CA
Mr Men Olympics
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
41BFD7E6, 411116C9, 86A2550F, 9386E1D1, 8B89631F, 88D42FB5
Mr. Nutz: Hoppin' Mad
Alternative title: Timet - The Flying Squirrel [Prerelease name]
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1994
Developer: NEON Software
Publisher: Ocean Software
Players: 1 Player
Licensed from: Antony Christoulakis, Boris Triebel, Jan Jöckel (Joeckel), Jens Hansen, Sander Karl, Thomas Pottkaemper
Hardware: OCS, ECS
Conversions: A game called Mr. Nutz was released on the Mega Drive, SNES and Gameboy Mono and Color.  They are all based on the same game but there is little similarity to the Amiga release.
Disks: 3
Programmer: Dierk Ohlerich (Chaos/SANITY), Jan Jöckel (Joeckel), Michael Buettner, Peter Thierolf
Musician: Rudolf Stember (Rudi)
Designer: Antony Christoulakis, Klaus Ehrhardt
_________________________
*
Similarities with the other Mr. Nutz game only go as far as the title and main character, although both are side-scrolling platform games. Mr. Nutz the squirrel is holidaying on Peanut Planet when he's called into action to save the local people from a race of chickens. Nutz can fly, swim and dive through the planet on his quest. The level layouts include tunnels and warp zones. Bonus items and additional weapons including bombs are available along the way.
 
http://www.mobygames.com/game/amiga/mr-nutz-hoppin-mad

Originated as TIMET - THE FLYING SQUIRREL from Kaiko who sold the whole package to Ocean.

http://hol.abime.net/2527
_________________________
CHEATS:

On the map screen type "DONTPANIC" and use the following keys while
on the map screen:

'A'_________________Gives you all power ups.
'Q'_______________________Adds stars to you.
'W'________________Subtracts stars from you.
'F5'_______________Adds lives to your stock.
'F6'________Subtracts lives from your stock.
'F7'_________________Add gems to your stock.
'F8'__________Subtract gems from your stock.
'F9'________________Add bombs to your stock.
'F10'________Subtract bombs from your stock.
'F1-F4'_________Jump to corresponding level.
'1-7'_________Warp around the current world.

Use the following keys during the platform sections:

'F1'___________Turns you into the fire ball.
'F2'_____________________Gives you a shield.
'F3'_____________________Gives you a shield.

                      (HINTS)

On level one, when you come to the first teleporter, keep going
right, until you find the the first ladder.  Go up to it and get a
blue flag - it has loads of gems, lives and hit points, so you can
keep going until you have thousands of stars and 99 lives.

The following didn't work on my version:

Pause the game and slowly type any of the following:

"COOL JUMP NUT"__________For infinite lives
"SORCERER"________________For invincibility
"OCEANSOFT"__To activate the following keys:

'F9'_______________________________For bombs
'F10'___________________________For diamonds
'SPACE'_______________________To skip levels
*

*
435022CA, 21359315, 0007799A
MUDS
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ED96554C, 14C28833
Multi Player Soccer Manager
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B65B9279, 12C97A94
Munsters
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
445D7B5C, 0E4132C4, 98ACD83D
Murder
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Isometric - Detective
Gametype: Licensed
Release Year: 1990
Developer: Kingsley Harrison
Publisher: U.S. Gold
Players: 1 Only
Licensed from: Grant Harrison, Jason Kingsley
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS), N.B. A C64 version was reviewed by Zzap!64/Amiga and Commodore Format, but was never released.
Disks: 1
Programmer: Grant Harrison, Jason Kingsley
Designer: Jason Kingsley
_________________________
*
After personalizing your character, you enter the game where everyone is a suspect. The murder has occurred and whoever did it is nicely camouflaged within the party crowd in the house. However, the time is crucial as you have limited time (2 hours or so) to solve the mystery and make an arrest. With skills at your disposal, you will be able to take fingerprints from almost anything, write in your detective notebook about conversations you find intriguing, and slowly but surely, outlining your suspect. Alas, many love affairs, plots, intrigues and what all not among other characters may be uncovered in your investigations, but that mustn't cloud your judgment for why you are here, to solve the Murder!

http://www.mobygames.com/game/amiga/murder

N.B. A C64 version was reviewed by Zzap!64/Amiga and Commodore Format, but was never released [Source: GTW64].

http://hol.abime.net/2532

*

*
A963EFDF, 83FFD863, B65BC9C9
Murders In Space
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
20DC3170, EE8A2B08
Mysterious Worlds
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
294B19E1, F41B6691
Mystical
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
088BDC3A, 1705A5E9, 1823EBB2, F7FD36D5, F84ABF52
Myth: History in the Making
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Hack & Slash
Gametype: Licensed
Release Year: 1992
Developer: System 3 Software, Ltd.
Publisher: System 3 Software, Ltd.
Players: 1 Player
Relationship: Also available for CD32
Hardware: OCS, ECS
Conversions: Atari-ST, COmmodore 64, ZX Spectrum, Amstrad CPC
Disks: 3
_________________________
*
In this platform game, you are a mere mortal who has been called by the Gods to defeat several mythological creatures that have been turned bad by the evil Dameron.

Myth: History in the Making is a platform game with a lot of fighting. The levels of this game deal with different mythologies, from ancient Greece to the Vikings, over to Valhalla (where none other than the hammer-wielding Thor awaits you), and more.

Apart from jumping from platform to platform, you'll also fight the enemies and bosses in your path with a variety of weapons - in the beginning you have only fists to defend yourself, but later you'll find more powerful weapons, such as swords and axes. There are many various types of enemies, different on every level. Typically, enemies keep appearing and coming at you from all sides, no matter how many of them you kill - so you have to keep moving. 

Some obstacles in the game require not only brute force, but also a bit of thinking and puzzle-solving (and guesswork) to get past.
 
http://www.mobygames.com/game/amiga/myth-history-in-the-making
_________________________
CHEATS:

Unlimited lives:

Pause gameplay and type snufflecake.
*

*
94C16C30, 554E3DD0
Narc
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ED77F6D8, D9F18C85
Narco Police
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1A9D9780
Nathan Never (IT)
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
C177CB91, FBC6FDD2, DB83BB6E, 0BFF1022
Naughty Ones
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1994
Developer: Melon Dezign
Publisher: Interactivision A/S
Players: 1-2 Players
Licensed from: Henrik Lund Mikkelsen (Seen/MELON)
Hardware: OCS, OCS, AGA
Disks: 1
Programmer: acob Gorm Hansen (Paleface/MELON)
Musician: Allan Abildgaard Kirkeby, Martin de Agger (Maestro/MELON), Peter L. Christensen
Designer: Henrik Lund Mikkelsen (Seen/MELON)
_________________________
*
The Naughty Ones come under your control in this old-fashioned platform game. Each screen is separate from the others, and involves trying to collect a key and then progress through the exit. Enemies are best dealt with by shooting one of your longer-range weapons towards them and waiting for it to hit them - this will release at least one coin, for points. Improved weapons can be collected, each of which functions for a limited number of shots.  Bonus items are often located in the more precarious parts of the level, leading you to choose whether to risk losing a life, and going back to the start of the screen (although previously killed creatures remain dead when you lose a life)

http://www.mobygames.com/game/amiga/naughty-ones
_________________________
CHEATS:

Type joshua at the title screen to enable cheat mode with unlimited lives. Then, press [Delete], [Space],
or [Enter] during game play to advance to the next level.

Note: Do not attempt to advance past the last level or the game will crash. 		
*

*
6E8BBBB0, 7F36F923
Navy Moves
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Side-Scrolling - Arcade
Gametype: Licensed
Release Year: 1989
Developer: Dinamic Software
Publisher: Dinamic Software
Players: 1
Relationship: s a sequel to Army Moves
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), MSX, ZX Spectrum
Disks: 1
Programmer: Carlos Abril
Musician: Mac
Designer: Ignacio Ruiz (Snatcho)
_________________________
*
My name is McArra and I belong to the special pacification forces. My mission: find and destroy a nuclear submarine U-5544 that has unbalanced the forces between the two most powerful Earth armies. The name of the operation is Cephalopod and I have heard that you want to help me in this "easy" mission.

At first, we will be sent near the island where is anchored the submarine awaiting orders. We will swim to the coast, and once there... everything will depend on us.

"Navy Moves" is a one-dimensional side scrolling shooter, and the sequel of "Army Moves" and has the same gaming style.

http://www.mobygames.com/game/amiga/navy-moves
*

*
311FAB19, 6D174327
Navy Seals
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
98CEF43A, AFF72392, 0E8F7D0F, 99C6A7FC
Nebulus
Alternative title: Tower Toppler (USA). Nintendo versions are known as Castelian.
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Maze - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1988
Developer: Hewson
Publisher: Hewson
Players: 1 or 2
Relationship: is a prequel to Nebulus 2: Pogo A Go Go
Hardware: OCS
Conversions: Acorn Archimedes, Amstrad CPC, Atari ST, Commodore C64, Elan Enterprise, Nintendo Game Boy/NES, PC (DOS)
Disks: 1
Programmer: John M. Phillips
Musician: John M. Phillips
Designer: John M. Phillips, Stephen Robertson (SIR)
_________________________
*
You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. 

You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. 

The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect.

Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

Alternate Titles:

"Kyorochan Land" -- Famicom title
"Castelian" -- NES title

http://www.mobygames.com/game/tower-toppler
_________________________ 
CHEATS:

On the title screen, type "HELLOIAMJMP" for infinite lives.  Also, pressing 'F1'-'F8' you can access any of the towers.



*

*
59C60979, 924C9960, 8EE7A0D6, 409703F4, 498AD26E, 52734B1B
Nebulus 2: Pogo A Go Go
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Maze - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1991
Developer: Infernal Byte Systems
Publisher: 21st Century - Worldwide
Players: 1 to 3
Relationship: is a sequel to Nebulus
Hardware: OCS, ECS
Disks: 3
Programmer: Florian W. Sauer
Musician: Bent Nielsen (Barricade Software), Felix Schmidt, Lecter
Designer: Tobias Prinz
_________________________
*
This is a sequel to highly rated Nebulus (known as "Tower Toppler" in the US). The gameplay is much the same except this time Pogo must topple the towers and then repair them aswell! Why? Well the storyline this time around is that the evil crime boss known as "The Uncle" has taken the seven Towers of Life (which produce oxygen for their respective planets) ransom!

Because the Galactic Government does not deal with terrorists, they've sent construction worker, Pogo, to deal with the problem. This is where you come in. Pogo must (as before) make it to the top of the seven towers whilst avoiding all the baddies and traps that have been laid there for him. Once he gets to the top, the tower is toppled. Now he must would over 80% of the crumbling platforms to return power back to the tower before he can move on.

There are three new subgames and several new features in Nebulus 2, such as Jumping Boots, Rockets and Magnets (for pulling Pogo up to higher platforms).

http://www.mobygames.com/game/nebulus-2-pogo-a-go-go
_________________________
CHEATS:

On the title screen, type any of the following to start on the
relevant level.  The screen will flash if the code was correct.

                            (LEVEL CODES)

                         05_______ "ICEHOUSE"
                         09_____"LOVEANDLOVE"
                         13______"GREENTREES"
*

*
9B2B13DE, 975DC09B
Necronom
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
227FE1E3, 0FCB0F90
Neighbours
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - Isometric - Skateboard
Gametype: Licensed
Release Year: 1991
Developer: Zeppelin Games
Publisher: Impulze
Players: 1
Relationship: Licensed game based on the long-running Australian TV series Neighbours.
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64, ZX Spectrum
Disks: 1
Programmer: Ian Copeland
Musician: Adam Gilmore, Quex, William Hensel
Designer: David Taylor (Tink)
_________________________
*
This racing game is set in the Ramsay Street universe of the Australian soap opera, which was hugely popular in the UK at the time. Nominally you play Scott Robinson, riding his skateboard in races against between one and four fellow characters – Mike Young on another skateboard, Charlene Ramsay in a go-kart, her brother Henry on a lawnmower, and Matt Robinson on a motorcycle. The eight races take in Ramsay Street, the Lassiter’s Complex, Erinsborough High School, and Anson’s Corner. There are three boards available (two on the Spectrum), trading top speed off against manoeuvrability.

Gameplay involves guiding your craft through a series of gates around a forced-perspective course. There are three levels of hazard presence available – hazards include kangaroos, emus and other (stereotypically Australian) animals, Bouncer the dog, grotty old Mrs. Mangel, and traffic bollards. Contact with any of these costs you time, and popularity (reflected by a Neighbours logo fading out along the bottom of the screen – collecting litter will restore this).

http://www.mobygames.com/game/amiga/neighbours_
*

*
2F73F9EF, 97EF93BE
Netherworld
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E1FDF3A0, C7AA4C5C, C490F809
Neuromancer
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Interplay Productions, Inc.
Publisher: Mediagenic
Players: 1 Only
Licensed from: Brian Fargo, Bruce Balfour, Michael A. Stackpole, Troy A. Miles
Hardware: OCS, ECS
Conversions: Apple II/IIGS, Commodore C64, PC (DOS). Based on 1988 Interplay/Electronic Arts C64/128 release.
Disks: 1
Programmer: Robert Lamb
Musician: Dave Warhol (David), Devo, Kurt Heiden
Designer: Charles H. H. Weidman III
_________________________
*
Based on the cyberpunk novel by William Gibson. In a grimy future, you play Case, a cyberspace cowboy who finds himself broke in Chiba City. Find yourself a laptop and the right software for it so you can hack into databases around the city to regain your access to cyberspace. Buy and upgrade brain implant chips to augment your computer skills, and sell your body parts to afford new technologies. When you get to cyberspace, you'll take on the nasty AIs that guard the most important databases. Within all this information is the bizarre secret of this world of inbred corporations.

http://www.mobygames.com/game/neuromancer

 [1] Licensed game based on William Gibson's 1984 award-winning, seminal cyberpunk novel Neuromancer.

[2] Game design by Bruce Balfour, Michael A. Stackpole, Brian Fargo & Troy A. Miles. Amiga coding by Robert Lamb. Graphics by Charles H. H. Weidman III. Original soundtrack by DEVO; music and sound FX by Kurt Heiden & Dave Warhol. 


TRIVIA: The NEUROMANCER game soundtrack is a digitised version of Devo's "Some Things Never Change", composed by keyboard player Mark Mothersbaugh and taken from their 1988 album "Total Devo". It was originally written for a Neuromancer movie by Cabana Boy Productions that was never released (see movie promo HERE). 

The late Dr. Timothy Leary, a controversial American psychologist and proponent of LSD-assisted psychotherapy, had acquired the gaming rights from the Neuromancer movie producers with the intention to produce a game with Electronic Arts. According to a U.S. episode of Beyond 2000, original plans for the game included a dynamic soundtrack composed by Devo and a real-time 3D rendered movie of the events the player went through. Well beyond the reach of home computer capabilities in the late 1980s, plans for the game unsurpisingly fell through with Electronic Arts and then Activision. 

Meanwhile Brian Fargo and Troy Miles at Interplay had begun designing a game intended to capture the essence of the cyberpunk genre, on the back of Fargo's friendship with Timothy Leary. When plans for a NEUROMANCER game fell through with Activision, Interplay asked them for the rights. Getting Activision, the Neuromancer movie producers and Timothy Leary to agree to a deal would prove a little tricky but, as they say, the rest is history........

http://hol.abime.net/955
_________________________ 
CHEATS:

When you first begin, sell all your body parts.  You can get along just fine without them for now, and it gives you enough to get a half way decent deck.  You will eventually need to buy them back before you start entering cyber-space, or you will be killed easily.
*

*
00FB0A82, 6B110FCF
Neuronics
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3824758E, 141DE077
Never Ending Story 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7CC00DE5, F6D8EA89
Never Mind
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AA663E2D, DC048714
New Year Lemmings 1991/92
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Puzzle - Side-Scrolling - Comical
Gametype: Hack
Release Year: 1991
Developer: DMA Design, Gaston/Fairlight
Publisher: Fairlight (FLT)
Players: 1 Only
Hacked by: Gaston of Fairlight
Relationship: Reverse Engineered Modification of Lemmings by DMA design
Hardware: OCS, ECS
Disks: 1
Programmer: Dave Jones‚ Gaston^Splatt
Musician: Tony Williams ‚ Brian Johnston
Designer: Gary Timmons‚ Tony Smith‚ Scott and Jamie, Gaston^Splatt
_________________________
*
This was not an official release, but a hack created by Gaston and published by Fairlight.
*

*
2224B280, 702C62EA, C6D64209
New York Warriors
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shooter - Top Down - Military
Gametype: Licensed
Release Year: 1990
Developer: Synergistic Software
Publisher: Virgin Mastertronic
Players: 1 or 2, Simultaneous
Licensed from: Bob Clardy, Michael Damsby
Hardware: OCS, ECS
Conversions: Amstrad CPC, PC (DOS), ZX Spectrum. Based on 1990 Arcadia coin-op.
Disks: 2
Programmer: Hayes Haugen
Musician: Matt Wright
Designer: Jonathan Sposato, Rob Landeros, Brian Williams, Mike Nichols, Lori Appelbaum
_________________________
*
NY Warriors is a top down action game in which you must face various armed gangs in a post apocalyptic New York and finish various missions. A fairly common shooter game, it is fairly true to the formula for such games, lots of enemies, lots of shooting and joystick action. Various weapons can be picked up for use as you progress to enhance your firepower. The atmosphere is maintained with details such as snoring bums and packs of stray dogs, also with some darkly cyber-punkish artwork.

http://www.mobygames.com/game/amiga/ny-warriors
*

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4E75F4A6, D8EA7234, 818A76F5
New Zealand Story, The
Alternative title: Named KIWI CRAZY on the NES.
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Arcade - Multi-Directional - Platformer
Gametype: Conversion
Release Year: 1989
Developer: Taito
Publisher: Ocean Software
Players: 1
Relationship: has a set of exclusive levels: New Zealand Story, The (Amiga Format Demo)
Hardware: OCS
Conversions: Amstrad CPC, Arcade, Atari ST, Commodore 64, FM Towns, NEC PC Engine, Nintendo NES, Sega Master System/Mega Drive/Genesis, Sharp X68000, Sinclair ZX Spectrum, Sony PlayStation 2. Based on 1988 Taito coin-op.
Disks: 1
Programmer: Colin Gordon
Designer: S. Connor
_________________________
*
One day, a kiwi tribe was having fun and games outside the zoo, only to be kidnapped by the evil-minded Leopard Seal, who plans to sell them at the black market. Fortunately, during the kidnapping process, Tiki, leader of the tribe, managed to escape the sack, and her job is to rescue Phee-Phee and the other kiwis scattered around New Zealand, and are held in cages in various locations that include Auckland, Rotorua, Waitomo Caves, Strait Cook, and Mt. Cook. 

If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear and try to kill her. When Tiki reaches the outskirts of each city, except Strait Cook, there is a boss waiting to meet Tiki, and kill her by using their own choice of weapons. Also making the rescue mission difficult are several nasties that attempt to throw their own weapons, like bombs and arrows, at her. To defeat these enemies, Tiki shoots at them using her crossbow and arrows. More often than not, when Tiki shoots at enemies, they will leave behind pieces of fruit that she can pick up for points. However, it is likely that Tiki may get other weapons or the letters E, X, T, E, N, and D. Collecting all these letters will result in an extra life, and as for the weapons, they include laser shots, bombs, and fireballs. 

In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water.

http://www.mobygames.com/game/amiga/new-zealand-story
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C8099B74, 6A78C70F
New Zealand Story, The (Amiga Format Demo)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Arcade - Multi-Directional - Platformer
Gametype: Demo
Release Year: 1989
Developer: Choice
Publisher: Ocean Software
Players: 1
Relationship: is a set of exclusive levels for New Zealand Story, The
Hardware: OCS
Conversions: Demo Level of the full game which is based on the 1988 Taito coin-op (aka KIWI KRAZE on the NES). Featured on the Coverdisk of Amiga Format Issue #1. The level differs from level 1-4 from the full game.
Disks: 1
Programmer: Colin Gordon
Designer: S. Connor
_________________________
*
Featured on the Coverdisk of Amiga Format Issue #1. The level differs from level 1-4 from the full game.

http://hol.abime.net/5787
*

*
E0286C9B, 3C5B91AB
Nibby Nibble
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
57AB25C2, 1EA81E36, 1B39EC55
Nick Faldos Champ Golf
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A97A65AA, 15056DD6, 6AC39E4D
Nicky Boom
Alternative title: Nicky Boum
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Microïds
Publisher: Microïds
Players: 1
Relationship: is a prequel to Nicky II
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 1
Programmer: Dominico Manfredi
Musician: Alain Lambin
Designer: Alain Lambin
_________________________
*
Evil sorceress Zoldrane casted an evil spell upon your Grandfather. As Nicky, you must find a way to defeat Zoldrane, and to get an elixir from her chest that will cure Grandfather.

During the travels, Nicky is able to move around the levels, jump over obstacles, and duck to avoid flying threats. Nicky must collect gems, flying bombs, dynamite, keys, and other specific objects. These are used for tasks such as building a bridge over river throwing logs, climbing ladders, using teleporters, or to break the walls to find the secret areas. 

Enemy creatures are taken out by throwing apple remnants at them or jumping on them. Nicky's energy is drained if he makes contact with them in any other way. As you do all this, a score is calculated, and then listed in the high score table. Passwords are offered to allow you to resume from a previously-reached level.

http://www.mobygames.com/game/amiga/nicky-boom
*

*
7ED94F76, F0B244DC
Nicky II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Fantasy
Gametype: Licensed
Release Year: 1993
Developer: Microïds
Publisher: Microïds
Players: 1 Only
Relationship: is a sequel to Nicky Boom
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 1
Programmer: Fabrice Decroix
Musician: Alain Lambin, Claude Abromont
Designer: Pierre Fallard
_________________________
*
The sequel to Nicky Boom; this time Nicky must find out who has been removing ladders and blocking off caves in his homeland. The gameplay is essentially platform, with multi-directional maze-like levels. Beating the obstructions requires occasional brainwork – hidden ladders are easy enough to uncover, and there are lots of hidden sections to look for. The levels are colourful, and the game has a cute look making it appear suited to younger players. Mirrors are placed around the levels, which transport you to a random place.

http://www.mobygames.com/game/nicky-2
*

*
DB97B4A4, 787C95C2
Nigel Mansell's Grand Prix
Original title: Nigel Mansell's Grand Prix
Alternative title: Grand Prix
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Racing - Formula 1 - Simulation
Gametype: Licensed
Release Year: 1988
Developer: Martech
Publisher: Martech
Players: 1
Licensed from: Martech
Hardware: OCS
Conversions: Amstrad/Schneider CPC464/664/6128 Atari ST/E Sinclair ZX Spectrum 128/+2/+3 Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
_________________________
*
Nigel Mansell's first licensed computer game recreates all 16 Formula 1 circuits of the time, viewed from behind the car but with a full cockpit-type view below. This is important because the game is very much a simulation rather than an action game.

Before each race you have to do three qualifying laps, and only make the grid if you are fast enough to meet the pre-defined qualifying limit. The races can be between 5 and 20 laps, or at full length if you prefer - fortunately a half-finished season can be saved to cassette or disk. 

F1 cars of this era have turbo boosts, and this is available in the game to provide a quick blast of extra speed, which is useful for overtaking but can cause the turbo or the engine itself to be overstressed, as well as using fuel more quickly (pitstops are for tires but not fuel, again in keeping with the era's real Formula 1 rules).

http://www.mobygames.com/game/nigel-mansells-grand-prix
*

*
2A52B777, 5ECBB758
Night Hunter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
164758A0, 3AF6BE9F
Night Shift
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platform - Multi-Screen - Puzzle
Gametype: Licensed
Release Year: 1990
Developer: Attention to Detail
Publisher: Lucasfilm Games
Players: 1 or 2
Licensed from: Akila J. Redmer, Chris Gibbs, Jon Dean, Jon Steele, Robert Gill
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), Apple Macintosh
Disks: 1
Programmer: Attention To Detail
Musician: Dave Lowe (Uncle Art)
Designer: Attention To Detail
_________________________
*
Night Shift is a strange platform/puzzle combo of a game. Gameplay is divided into 6 different kinds of shifts, each with its own assignments (provide power, use wrench to tighten bolts, etc.) You will use tools throughout the game, and will be awarded with bonus items (hourglass for extra time, cash bonus for extra points).

http://www.mobygames.com/game/amiga/night-shift
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*
CF48FFBC, 412C7DFF, EDFF24D3
Nightbreed Action
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DF543D5A, F822384D, BB316B00
Nightbreed Movie
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

*
2CF5EA4D, 6BB2FE92
Nightdawn
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
615830E5, 936368D8, 60D4FBA2
Nighthawk F-117A Stealth Fighter 2.0
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Flight Simulator - 3D - Military
Gametype: Licensed
Release Year: 1993
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1
Relationship: is a sequel to F-19 Stealth Fighter
Hardware: OCS, ECS
Conversions: PC (DOS), Macintosh, NEC PC-98, Nintendo NES. Based on 1991 MPS Labs/MicroProse PC release.
Disks: 3
Programmer: Neil Duffield, Paul Hubart, Mark Langerak, Mark James
Musician: Mike Colman, Brian Sutherland
Designer: Amanda Roberts, Eddie Garnier, Mark Scott, Simon Gardener, Theo Pantazi
_________________________
*
The sequel to F-19 Stealth Fighter - take America's premiere stealth fighter out for a spin in several battle areas, including the Persian Gulf, Cuba, and even Vietnam. There are various scenarios for each, with air-to-air or ground missions, in "cold war" and full-scale war situations. Players can build up their pilot ranks through completed missions and medals.

The game actually has two flight modes. In the "authentic" mode, you have only 2 weapon bays, but you have higher stealth rating. In the "theoretical" mode, you have 4 weapon bays like F-19 Stealth Fighter, but your plane is easier to detect due to a lower stealth rating.

http://www.mobygames.com/game/amiga/f-117a-nighthawk-stealth-fighter-20

[1] Original game design by Sid Meier. Coding by Neil Duffield, Paul Houbart, Mark James & Mark Langerak. Graphics by Amanda Roberts, Eddie Garnier, Simon Gardener & Theo Pantazi; 3D objects by Amanda Roberts. Sound FX and music by Brian Sutherland & Mike Colman.

[2] Game features PAL/NTSC screenmodes, analogue joystick support and a quit back to WB option.

Based on 1991 MPS Labs/MicroProse PC release.
PC versions: MCGA/VGA

Last known release: V3.01 (18-Oct-93)

http://hol.abime.net/976
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E9F63C32, 9E495858
Ninja Mission
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*
8AB5DD33, 190DC00A
Ninja Rabbits
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

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C0F129E0, 752A5CDD, CF92534E, D14BC6ED, E95B2F50, 7B5E3EAD, 603EE0B6, 27976FC6
Ninja Remix
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Isometric - Martial art
Gametype: Licensed
Release Year: 1990
Developer: Eclipse (Austria)
Publisher: System 3 - Worldwide
Players: 1 Only
Relationship: is a prequel to Last Ninja 2: Back With A Vengeance is a prequel to Last Ninja 3 is a prequel to Last Ninja 3 is a prequel to Ninja Three
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64
Disks: 3
Programmer: Klaus-Peter Plog, Lothar Becks, Marc Rosocha
Musician: Jochen Hippel (Mad Max)
Designer: Erik Simon, Hugh Riley, Tim Lange (Whitestar)
_________________________
*
The Last Ninja is an action-adventure computer game that was developed and published by System 3 in 1987 for the Commodore 64. As the first in the Last Ninja series, it set the standard for the unique look and feel for its sequels: Last Ninja 2 (1988), Last Ninja Remix (1990, a remake of the first game on Amiga and remake of the second game on Commodore 64 ) and Last Ninja 3 (1991).
Other format conversions were later released for the Apple IIGS, Commodore Amiga, Atari ST, MS-DOS, BBC Micro, Acorn Electron and Acorn Archimedes in 1989. Amstrad CPC and ZX Spectrum versions were planned, and in progress, but never appeared.
The game was one of the most successful games released on the Commodore 64, winning many awards and positive reviews from video game journalism. It was re-released on Wii Virtual Console in Europe in April 2008 as the fifth Virtual Console C64 title, and in North America in February 2009 as one of the first three C64 titles. Its sequel, Last Ninja 2, was also released for the Virtual Console.

http://en.wikipedia.org/wiki/The_Last_Ninja


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39EEAAE8, 836C8487
Ninja Spirit
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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EF52EC64, 53F335A9, 4671A041
Ninja Warriors
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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4E744CF0, 16738326, DE784211, 47DF0399, 7DA2F471, 442AB564
Nippon Safes Inc
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

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FA579A3D, 10BE972F, 92BD217A
Nitro
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Keyboard
Genre: Racing - Top Down - Cars
Gametype: Licensed
Release Year: 1990
Developer: Psygnosis Limited
Publisher: Psygnosis Limited
Players: 1 or 3, Simultaneous
Licensed from: Chris Stanley, Jamie Woodhouse
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
Programmer: Chris Spielberg, Jamie Woodhouse, Phil Betts, Wylie Coyote
Musician: Tony Williams (Tiny/Sound Images)
Designer: Jamie Woodhouse, Jim Ray Bowers, Neil Thompson
_________________________
*
A racing game in which four cars - up to three of them can be controlled by players - complete for the first place in over 20 levels.

These levels are divided into four themes, and a few of them are played at night: Although it's hard enough to tell which way to go in the eight-way-scrolling maps during the day, you're sure to hit many barriers and walls at night when only your headlights give you any clues about where to go.

Depending on how well you raced, you'll get money to upgrade your car - and you'll also need to refuel your car! There are three types of cars to choose from, and depending on what kind of terrain a level is on, making the right choice here can give you the edge.

http://www.mobygames.com/game/nitro
_________________________ 
CHEATS:

Enter one of the following initials to activate the corresponding cheat function.

Effect: Initials
5000 fuel points and 50 credits: MAJ
Level skip: NITRO




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8209587D, 97E881EA, D13BF6FA
Nitro Boost Challenge
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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1F0AF467, 8492F3C2, 243BF62C
No Buddies Land
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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14E082E8, 5DE15C77
No Excuses
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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A51577A2, C7E5291F
No Exit
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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C1FCC9A3, B6D094BD
No Second Prize
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

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8CD503A9
Nobby The Aardvark
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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E0B8E5FC, C98D9290, 63554B38
North & South
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse-Joystick
Genre: Strategy - Top Down - Historical
Gametype: Licensed
Release Year: 1989
Developer: Infogrames
Publisher: Infogrames
Players: 1 or 2, Simultaneous
Relationship: Based on the Belgian comic book
Hardware: OCS
Conversions: Atari ST, PS (DOS), Commodore 64, ZX Spectrum, Amstrad CPC, MSX
Disks: 1
Programmer: Alain Nakache, Stéphane Baudet, William Hennebois
Musician: Alain Nakache, Didier Chanfray, Dominique Girou, Frédéric Bascou, Laurent Charbonnier, Sophie Cau
Designer: Charles Callet, Stéphane Baudet
_________________________
*
Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides.

In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train.

The game also offers a two-player-mode.
 
http://www.mobygames.com/game/amiga/north-south
_________________________
CHEATS:

Easy battles:
Start battle mode against the CPU, and position your
infantry to the bottom of the screen. Move backwards to place
them into retreat formation, then move towards the enemy. The
enemy troops should not be able to get quite as far down the screen
as your troops, and will become stuck trying to move downwards.
Advance and shoot them with minimal losses.	
*

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5BA7CAD3, EB996531
North Sea Inferno
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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E35332B5, 1C285647
Not Very Festive Fodder
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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9514840E, A536AB08, BFDC549F, DC603B3D
Nova 9
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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6C0BE002, ACC3EDE5, F4B658F2, 557218A0
Nuclear War
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Military
Gametype: Licensed
Release Year: 1990
Developer: New World Computing
Publisher: U.S. Gold
Players: 1 Only
Licensed from: Jon Van Caneghem, Eric Hyman
Hardware: OCS
Conversions: PC (DOS)
Disks: 2
Programmer: Eric Hyman
Designer: Avril Harrison
_________________________
*
In Nuclear War you have to blow the opposition to smithereens - you have four opposing factions. You can either drop the bomb on them using a bomber, fire a missile, or try to lure their population using propaganda.

Ocassionally a random event occurs, for example aliens would land on one of the factions and the population suddenly grows, or someone throws cows at the opposition, causing a major stampede and killing millions.
 
http://www.mobygames.com/game/amiga/nuclear-war
_________________________
CHEATS:

Extra weapons:
Obtain a 50 megaton plane, then try to use a payload
of 100 megatons with it on the next turn. Ignore the error message
that appears, and click on "Nuclear War" to proceed
to the next turn. Extra weapons will be available after that turn.
*

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B249AE98, 10EE54E4
Nucleus
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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5CA0BE47, 9A06C3EA
Oath
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

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C9B28281, 53D959F9, 94F66E05, 229A28FB, AF5AE9E2
Obitus
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1991
Developer: Scenario Developments
Publisher: Psygnosis
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS), Nintendo SNES. Atari ST version released in late 1991 and reviewed in ST Action 11/1991 as well as half a year later in ST Format 06/1992, issue #35. Nintendo SNES/Famicom port released by Bullet-Proof Software in 1994.
Disks: 3
Programmer: Giulio Zicchi, Justin Garvanovic
Designer: Michael Haigh
_________________________
*
Wil Mason has been transported to the fantasy world of Middlemere, which is ruled by four rival brothers. Wils aim is to find the secret to how he was transported here and discover a way back.

The gameplay consists of a combination of arcade elements and first person view much like Eye of the Beholder and Dungeon Master.  One of the more remarkable features is in the first person mode, rather than having just 4 directs to face and flicking between them there are 8 directions and the view scrolls smoothly as you turn. This smooth scrolling continues when you move forward, giving the game more of a 3D feel.

The arcade elements consist of horizontal scrolling areas where you fight enemies with your bow while avoiding their attacks.  Later you encounter a similar type of gameplay that involves exploring castles and adds 4 directional movement.
 
http://www.mobygames.com/game/amiga/obitus
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1E16D1D0, 110A0BFE, 96593537
Obliterator
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Mouse
Genre: Platformer - Multi-Directional - Run 'n Gun
Gametype: Licensed
Release Year: 1988
Developer: Psygnosis Limited
Publisher: Psygnosis Limited
Players: 1 Player
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, MSX 1/2, Sinclair ZX Spectrum
Disks: 1
Programmer: David H. Lawson
Designer: Garvan Corbett, Jim Ray Bowers, Roger Dean
_________________________
*
You play Drak, the last of the Obliterators (genetically enhanced machines bio engineered for otherwise impossible missions.) Your mission is to save the Federation from an alien spacecraft. 

Obliterator is an arcade style platform action game. The game screens are static (instead of scrolling, though you can optionally turn on scrolling transitions between screens.) and can be maze like at times with many locations to search. Armed with a variety of weapons, you have to board the alien spacecraft, disable its weapons, plasma drives and shields, then escape.
 
http://www.mobygames.com/game/amiga/obliterator
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F842F788, F972501A, F755F890
Obsession
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

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D628B686, 61CEC870, 7D25F846
Odyssey
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Puzzle
Gametype: Licensed
Release Year: 1995
Developer: Unconscious Minds
Publisher: Audiogenic Software
Players: 1
Hardware: OCS, ECS
Disks: 2
Programmer: Chris Mullender
Musician: Reece Millidge
Designer: Reece Millidge
_________________________
*
Odyssey by British developer Audiogenic Software Ltd is a very obscure title that came out very late on the Amiga life-span: 1995! By that time, the PS was out and 3D was raging across the industry. In a fading Amiga market devoured by piracy, Odyssey passed by overlooked. Don't let the cheap packaging fool you.

Odyssey is a great little platform game in the tradition of the Amiga platformers. The game only requires a regular Amiga 500 equipped with 1 meg of Ram to run, so it actually doesn't use the newer AGA chipset. But this doesn't really affect the quality of the graphics since the game is colorful, the scrolling is convincing and the character's animation is really well done.

The sound effects are also very well reproduced and give an additional layer of depth to the experience.

Game-play remains faithful to the typical platform games of the early '90s meaning that it can be frustrating at times due to the unfair difficulty of certain situation. As you collect crystals in the different worlds, you acquire the power to morph into different creatures (a bird, a boulder etc) and this allows you to reach previously inaccessible areas. There is a fair amount of switch-pressing in the game so if you are allergic to that, you might want to stay away from Odyssey!

http://www.illusionware.it/commodore/odyssey.htm
*

*
D58C0490, 4871317E
Off Shore Warrior
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D9698489, B95239F5
Ogre
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
429119BA, 835D000C
Oh No! More Lemmings
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Puzzle - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1991
Developer: DMA Design
Publisher: Psygnosis
Players: 1 or 2, Simultaneous
Relationship: is a sequel to Lemmings
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS), Macintosh
Disks: 1
Programmer: Dave Jones
Musician: Brian Johnson
_________________________
*
Released as both a standalone game and an add-on pack for the original lemmings, Oh No! More Lemmings, contains an extra 100 levels along with new graphics and music.

http://hol.abime.net/2283

Although a standalone game, Oh No! More Lemmings is basically an add-on to Lemmings. The game features 100 new levels, and all new graphics and music.

http://www.mobygames.com/game/oh-no-more-lemmings
*

*
7F4B5EA3, 70734704, 8E46CE79
Oil Imperium
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CA851208
Oil Imperium (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
85433A95, 4C1BE674
Oktagon
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0077AA27, 6E4CA663, 8FB0B97D
Omega
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B7C2D0CD, 87B6373E, E60E55C7
Omnicron Conspiracy
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9870402C, 68B9AECF
One On One
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3DB9A5AB, B4140A85, 8000B269
One Step Beyond feat Colin Curly
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1993
Developer: Red Rat
Publisher: Ocean
Players: 1 Player
Relationship: is a sequel to Push-Over
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 2
Programmer: Nick Tuckett (Nick Byron)
Musician: Dean Evans, Keith Tinman
Designer: Bryan King, Ian Harling, Phillip Chin
_________________________
*
Star of the game is Colin Curly, dog, who loves Quavers (snack). It was stormy night and Colin was playing his favorite game Pushover. Accidentally was Colin being digitized and curlified into his computer when he completed his final level. Colin was trapped inside of his own computer and an amazing array of challenges standed between him and escape from electronic nightmare.

You have to move Colin Curly from the ENTRY packet to the EXIT packet by jumping from one platform to the next. Colin can only escape the level if ALL the platforms have shut before he reaches the exit.

As Colin steps off a platform, it will slide shut behind him never to open again  unless it has special properties.  So it is important to work out the correct route to follow in order to close all the platforms before Colin reaches the EXIT but still be able to move around the screen.
 
http://www.mobygames.com/game/amiga/one-step-beyond
_________________________
CHEATS:
 
Level|Password

1|48474

2|39943

3|22881

4|62824

5|20169

6|17457

7|37626

8|55083

9|27173

10|16720

11|43892

12|60613

13|38970

14|34047

15|7481

16|41528

17|49009

18|25001

19|8474

20|33475

21|41949

22|9888

23|51837

24|61725

25|48026

26|44215

27|26705

28|5384

29|32089

30|37473

31|4026

32|41499

33|45525

34|21488

35|1477

36|22965

37|24442

38|47407

39|6313

40|53720

41|60033

42|48217

43|42714

44|25395

45|2573

46|27968

47|30541

48|8509

49|23514

50|16487

51|40001

52|56488

53|30953

54|31905

55|52858

56|9227

57|62085

58|5776

59|2325

60|8101

61|10426

62|18527

63|28953

64|47480

65|10897

66|58377

67|3738

68|62115

69|317

70|62432

71|62749

72|59645

73|56858

74|50967

75|42289

76|27720

77|4473

78|32193

79|36666

80|3323

81|43312

82|17765

83|61077

84|13306

85|8847

86|22153

87|31000

88|53153

89|18617

90|6234

91|24851

92|31085

93|55936

94|21485

95|11885

96|33370

97|45255

98|13089

99|58344

100|58344
*

*
25853A32, E1BDA386
Onslaught
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
88506377, 6CB222FC, BA3614AC
Ooops Up
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Screen - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Silicon Warriors
Publisher: Demonware
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: A demo of this exists for the Commodore C64.
Disks: 1
Programmer: Andy Cielanga
Musician: Peter Thierolf, Snap!
Designer: Boris Kunkel, Jörg Ritter
_________________________
*
In this game, you are a space traveller lost in space. You have to travel to 100 stars (or levels), to collect the necessary components to build a new space-ship, one that is able to get you back to earth.

The game plays a lot like the more well-known Pang. Each level is a single screen, and to complete it, you have to destroy some bouncing asteroids. If you touch one of them, or the time runs out, you lose one life.

Your weapon is some sort of harpoon, that can only shoot straight up. When it hits an asteroid, the asteroid splits into two smaller versions of itself, unless it's already the smallest variant. If that's the case, it finally gets destroyed. When all asteroids are destroyed, you travel to the next star. Repeat this 100 times, and your ship will be completed, and the game is won.

You can also get different bonus-items, such as a gun, time-stoppers, shields making you temporarily invulnerably, and other stuff.
 
http://www.mobygames.com/game/amiga/ooops-up	
_________________________
CHEATS:

Level|Password

1|PO01

2|DK51

3|30FJ

4|FL59

5|Q058

6|FA20

7|5F6J

8|CKD4

9|NF05

10|D04G

11|40V8

12|FDL0

13|V03D

14|49F8

15|WAQD

16|X038

17|UU09

18|40FJ

19|X03C

20|DK49

21|G8LD

22|P49X

23|A0A5

24|39VS

25|XPE4

26|FE5C

27|CXE5

28|32H4

29|PD30

30|10F4

31|D947

32|FD4G

33|DK48

34|206G

35|DK39

36|DGLO

37|DO49

38|6P05

39|FO49

40|4G7H

41|XPE5

42|UP9F

43|AQ1Q

44|S046

45|VE96

46|X94B

47|E114

48|D824

49|84D5

50|S04L

51|FOR0

52|2FF7

53|R4KG

54|39GH

55|PW04

56|OEP5

57|R4G6

58|MF03

59|OW75

60|MC90

61|OT8

62|TI27

63|W3RE

64|9O5W

65|TRP2

66|6GI3

67|REWQ

68|IPOU

69|HGF6

70|FUK0

71|30RT

72|JUEE

73|MIRO

74LGULU

75|JUG8

76|R2T7

77|TUP8

78|KOP9

79|BIWI

80|EB01

81|SA3A

82|S4A9

83|LA8D

84|MUE0

85|ER7E

86|NEPT

87|W8GA

88|PI31

89|2I10

90|A234

91|X3Q1

92|NEC1

93|GUF7

94|A3K9

95|C5J0

96|JH90

97|JUBI

98|V069

99|T800

100|4799
*

*
77733C20, 0A6C2E87
Operation Cleanstreets
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
7713739A, 19D55CC5, 856F066A
Operation Combat 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7A105F40, 66766A7F
Operation Firestorm
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
13FB8ACF, 138A2480
Operation G2 Demo
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
01A02FAA, B779DB30
Operation Harrier
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FF7B32A9
Operation Jupiter (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
128C086F
Operation Lemming
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Shooter - Comical
Gametype: Public Domain
Release Year: 1991
Developer: Infinity
Players: 1
Hardware: OCS, ECS
Disks: 1
Programmer: Chris Foote
Musician: Janne Leinonen (Jol005x)
Designer: Ken Evans, Chris Foote, Ant Halsey
_________________________
*
Released in 1991, this game for Amiga was made by Chris Foote. Instead of saving lemmings, the player has to shoot them. In each level, lemmings walk aroung the screen. The player can use the mouse to move the gun sight and press the left mouse button to fire a shot.

http://www.lemmingsuniverse.net/unofficial.html#operation-lemming
*

*
C7CAFB1C, 9A0D7DC8
Operation Neptune
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1D379CA3, 4F572886, C615D404, 8B573E23, F3F9DFCB
Operation Stealth
Alternative title: James Bond - The Stealth Affair (USA)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fictional
Gametype: Licensed
Release Year: 1990
Developer: Delphine Software International
Publisher: U.S. Gold Ltd.
Players: 1 Player
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 3
Programmer: Jesús Martinez, Paul Cuisset, Philippe Chastel
Musician: Jean Baudlot, Marc Minier, Paul Cuisset
Designer: Emmanuel Le Coz, Imagex, Michèle Bacqué
_________________________
*
This game is a graphic adventure game with a point-and-click interface.

My profession? I work in... well... the information business. Oh no, spy is such an ugly word. I prefer the term "special agent". No, I cannot talk about my mission, for obvious reasons. Only so much: You probably heard of the disappearance of the high-tech stealth plane. I thought so. To imagine that it might have fallen in the wrong hands... Whom I have in mind? Well, terrorists, for example. Yes, huge, secret terrorist organizations plotting crimes on a global scale. You know, the kind of totalitarian gang which is led by a mad, thoroughly evil genius from his giant underground base. Don't worry, the CIA is already searching for the plane. Yes, I'm certain. If you would please excuse me now, my plane is about to depart. Oh, just to a beautiful, jungle-island banana republic. Holiday? I don't think so...

The game is controlled by the same pop-up command menu consisting of six verbs that was introduced in Delphine's debut Future Wars. However, it's been slightly improved and does now allow interaction with your inventory, like examining and combining items. You get to toy around with a whole load of typical special agent's gadgets, beginning with a passport forgery kit and ending with explosive cigarettes. Apart from solving puzzles, you've got to make it through some arcade sequences: escape the labyrinth, dive with limited breath, dodge the evil guy's minions. Although not as frequent as in Future Wars, pixel hunting and the occasional dead-end are still annoying "features" in The Stealth Affair.
 
http://www.mobygames.com/game/amiga/james-bond-the-stealth-affair

Enter one of the following passwords to unlock the
corresponding cheat function.
_________________________ 
CHEATS:
 
Effect|Password

All doors unlocked|MXND123RTH

Programmer picture|SHJY770DEC

Extra life|JDGF035JUO

Ignored by enemies|NKGL493FJS

Level|Password

2|JLKF0405KDA

3|BGGD153GHS

4|NDGJ7654KTG

*

*
50274F2F
Operation Stealth (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
F03A1019
Operation Stealth (ES)
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
*

*
62C10CBA
Operation Stealth (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
CDEDC4FA
Operation Stealth (IT)
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
0BDF10AE, 0964DF41, 507A7ADB
Operation Thunderbolt
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick or Mouse
Genre: Shooter - Point and Click - Military
Gametype: Conversion
Release Year: 1989
Developer: Ocean Software
Publisher: Ocean Software
Players: 1 or 2, Simultaneous
Relationship: is a sequel to Operation Wolf
Hardware: OCS
Conversions: Amstrad CPC, Apple II/IIGS, Atari ST, Commodore 64, SNES, ZX Spectrum, Sony PlayStation 2. Based on 1988 Taito coin-op.
Disks: 2
Programmer: John Brandwood
Musician: Jonathan Dunn
Designer: Robert Hemphill (Rob)
_________________________
*
Operation Thunderbolt is the exciting sequel to Operation Wolf. An airliner is hijacked by terrorists en-route from Paris to Boston, who threaten to kill all hostages on board if their mates aren't released from jail. Instead of reaching its destination, the airliner makes a landing in Kalubya, Africa, and all the hostages are hidden in various locations. The authorities have asked the hero from Operation Wolf to rescue the hostages, but only this time, the hero brings his friend along for the ride.

There are eight missions to complete in Operation Thunderbolt, and each one has you shooting down soldiers, choppers, and tanks. The gameplay varies every one or two missions. In some missions, you are driving a jeep or controlling a boat, while in others, you are walking while you're shooting. You have a limited supply of ammo, and a limited supply of rocket bombs, but you can always stock up by shooting down crates falling from the sky, or by killing a cat or dog that get in the line of fire. Also from crates, you can get special items like bulletproof vests, rocket bombs, and different weapons.

You also have a life bar to worry about. If you're shot at by soldiers, or if rocket bombs or grenades are thrown at you, you 'll lose energy, and once you're energy is depleted, you lose one of your three lives. You can lose a lot of energy by killing hostages on purpose, and you can't easily avoid killing them if you decide to use rocket bombs to wipe out enemies. The eighth mission, the mission that involves you fighting terrorists on a plane, proves to be difficult because a woman in a blue dress stands up and gets in the line of fire, and you have to very careful when you're going to use rocket bombs.

There are two endings to this game, and which ending you can watch will depend on the number of hostages you've saved, and whether or not you shot the pilot instead of the mission eight boss.

http://www.mobygames.com/game/operation-thunderbolt
*

*
203DA6F3, 716721B5, 55501310
Operation Wolf
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick or Mouse
Genre: Shooter - Point and Click - Military
Gametype: Conversion
Release Year: 1988
Developer: Ocean, Taito (USA)
Publisher: Ocean France
Players: 1 or 2, Simultaneous
Relationship: is a prequel to Operation Thunderbolt
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, Fujitsu FM T owns, MSX 1/2, , NEC PC Engine, Nintendo NES/Wii Virtual Console, PC (DOS), Sega Master System, Sony PlayStation 2. Based on 1987 Taito coin-op.
Disks: 2
Programmer: Benoist Aron, Christophe Gomez, Philippe Chastel
Musician: Jean Baudlot, Patrick Sigwalt (Prestasoft)
Designer: Digital Research, Marc Djan
_________________________
*
You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?

Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. 

You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial. 

Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.

http://www.mobygames.com/game/amiga/operation-wolf
*

*
C893A556, 8E8BFD00
Oriental Games
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C2812888, 2259C21B, 6B70E4EA, 176D43BA, 8073A638
Ork
Alternative title: Infiltrator [Prerelease name]
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Fantasy
Gametype: Licensed
Release Year: 1991
Developer: WJS Design
Publisher: Psygnosis Limited
Players: 1 Player
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 2
Programmer: Wayne J. Smithson
Musician: Tim Bartlett
Designer: Kevin Oxland
_________________________
*
Ork tells the story of a young alien military cadet Ku-Kabul, who is beamed town to the surface of Ixion - the planet of trials. Once on the surface, he must complete 5 survival boot camps and become the Legion-Command Officer or die trying.

A sidescrolling action-adventure developed by WJS Design and published by Psygnosis (Shadow of the Beast, Leander), Ork features five expansive levels characteristic of Psygnosis games of the era. While slightly similar to the same firm's earlier Killing Game Show, Ork's presentation is more polished, and the gameplay is less hectic. 

In addition to blasting enemies, the player must complete tasks reminiscent of adventure games. Examples including locating and delivering a payment to a gate keeper, finding a specific key to open a door, or locating an orb to deflect lasers.
 
http://www.mobygames.com/game/amiga/ork
_________________________ 
CHEATS:

Stand next to a computer terminal, then press Down + Fire on the Joystick.  Move the pointer to all four corners of the options screen to confirm correct code entry. Press one of the following keys to activate the corresponding cheat function.

Effect|Key

Extra fuel|F

Restore life|H

Extra ammunition|A

Take off and land anywhere [Enter] 
*

*
B5AA13A4, 241C2BB2
Ork Attack The Return
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3B0F875C
Ork NTSC
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
D5E60DC0, 1F080CAA
Oscar
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: Flair Software Ltd.
Publisher: Flair Software Ltd.
Players: 1 Player
Hardware: OCS, ECS
Conversions: Nintendo SNES, (PC (DOS)
Disks: 2
Programmer: Mick Hedley
Musician: Phillip Nixon
Designer: Phillip Nixon
_________________________
*
Your name is Oscar. You have to run and jump through 7 Levels in Hollywood-style (Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow) to find Oscars (yes  the Academy Award!). 

If you have enough Oscars you solve the level. You can choose the levels in every order you want. In the levels you must jump on platforms to discover the level. 

You kill the enemies by jumping on them. Some of them lose a power up like invulnerable or a superjump. You can also find a JoJo to break down walls or using as ladder. Two creatures are no opponents. First the white rabbit. He gives you a extra continue. Second a red elephant. Touch him for using as save point in level.
 
http://www.mobygames.com/game/amiga/oscar
_________________________ 
CHEATS: 

Level skip:
Enter the "Screen 2" (The Horror Level) door at the level selection screen.  Press K + Up on the Joystick after the level loads to start game play.
Release K + Up after the level starts.  Press [Esc] to advance to the next level.	
*

*
1A9C6986, 979AC949
Oswald Of The Ice Floes
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F85A4003, 9C56C6C4, 2E34F516
Out Of This World
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
34B02FE7, B0F611F6, 0B6EC233
Out Run Europa
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D632FBB4, 5223892B
Out Run Sega
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
72110539, ECFA2BD4
Out Run US Gold
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DD34E5A3, 73FF7A5A
Outzone
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
94620AA3, 9D74C0B7
Over The Net
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0BB280FC, 57191801, 2F7BCC66, AF7AAFBA, 9AD31B53
Overdrive (Team17)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - Top Down - Cars
Gametype: Licensed
Release Year: 1993
Developer: Psionic
Publisher: Team 17
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: PC (DOS) 
Disks: 2
Programmer: David J. Broadhurst
Musician: Allister Brimble (The Demon)
Designer: Andy Oakley (Andrew), Haydn Dalton, Mike Oakley (Michael), Ole Rosenlund
_________________________
*
This is a topdown racing game similar to Micro Machines in which the player gets to control 4x4s, buggies, super sports cars and GP cars etc.

Race around 20 gruelling courses across five different terrains. Featuring super smooth, fast scrolling, excellent colour graphics with 2 player support.

http://www.mobygames.com/game/overdrive


*

*
00515165, 202649BD, 7B433742, 2EC8A39C
Overdrive Infacto
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D2F1D6D3, D1136B81
Overlander
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BA79F3BE, A78E83F6, 5F818E1F, 3CEAD427
Overlord Rowan
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
09A2FD07, 79B0ED56
Oxxonian
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Maze - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Time Warp
Publisher: Rainbow Arts Software
Players: 1
Licensed from: Arnd Nolte, Ralf Post
Hardware: OCS
Conversions: Atari ST, Commodore 64
Disks: 1
Programmer: Christian Klimm
Musician: Chris Hülsbeck, Andreas Starr
Designer: Ramiro Vaca, Andreas Escher
_________________________
*
Essentially a puzzle game in which you have to move blocks around. The game does however offer two ways of playing; Arcade and Strategy whichuse different resolutions.

http://eager.back2roots.org/DATA/O/OXXON.html

There are 2 separate parts to this game that can be played: (a) action and (b) strategy. Chris Hülsbeck coded the sound for the action game and Andreas Starr was responsible for the sound in the strategy game.

http://hol.abime.net/2343
*

*
C21AC095
Oxyd
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Gametype: Licensed
Release Year: 1992
Publisher: Dongleware
Players: 1 Only
_________________________
*
*

*
D025E0FB
Oxyd Magnum!
Platform: Amiga 500
Region: Europe
Genre: Puzzle - Fixed - Billiard
Gametype: Licensed
Release Year: 1993
Publisher: Dongleware
Players: 1
Licensed from: Meinolf Schneider
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 1
Programmer: Thomas Tempelmann
_________________________
*
*

*
132BE366, 9098BE30
P. P. Hammer and His Pneumatic Weapon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Puzzle
Gametype: Licensed
Release Year: 1991
Developer: Traveling Bits
Publisher: Demonware
Players: 1
Hardware: OCS, ECS
Conversions: Commodore 64
Disks: 1
Programmer: Gunnar Lieder
Musician: Dirk Magerkord
Designer: Erik Boeker, Kai Magerkord
_________________________
*
In this platform game featuring over 2500 screens, our hero is in search of hidden treasures across worlds such as caves and castles, and must collect it all to advance onto the next level. The twist, as you may guess from the title, is that his weapon is a hammer which can be used to burrow into the ground. The blocks quickly reappear though, which can be fatal if they trap him, but can also be used by the cunning player to trap an enemy. 

Not all the platforms and transporters on the levels are visible, which guarantees an element of Rick Dangerous-style trial and error. You have six lives, which isn't much considering that failing to complete a level within the time limit costs a life, and contact with enemies is costly (you can't drill through them Worms-style)

http://www.mobygames.com/game/amiga/p-p-hammer-and-his-pneumatic-weapon
*

*
118D776A, 24353129
P47 Thunderbolt
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C1AEDBC3, 059239CE
Pac Land
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
012BF64C, C690D150, 7D0F1D2D, E847F2CC
Pac-Mania
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Maze - Isometric - Arcade
Gametype: Conversion
Release Year: 1988
Developer: Developed by Krisalis for Teque.
Publisher: Grandslam Entertainments Ltd.
Players: 1 Player
Hardware: OCS
Conversions: Acorn Archimedes, Amstrad CPC, Atari ST, Commodore 64, MSX 2, Nintendo NES, Sega Master System ,Sega Mega Drive/Genesis, Sharp X68000, Sinclair ZX Spectrum, Sony PlayStation. Based on 1987 Namco coin-op.
Disks: 1
Programmer: Pete Harrap (Monty), Shaun Hollingworth
Musician: Ben Daglish (Benn)
Designer: Jason Wilson (Spock)
_________________________
*
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!
 
http://www.mobygames.com/game/amiga/pac-mania


*

*
0AA83FDA, 71F369EA
Pacific Islands
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
41B8AEE7, 1A68F0AC
Pandora
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F19AC167, 96126272, 94D5EC7E, FF2B987D
Pang
Alternative title: Buster Bros (USA), Pomping World (Japan)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Screen - Billiard
Gametype: Conversion
Release Year: 1990
Developer: Ocean France
Publisher: Ocean Software Ltd.
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: Amstrad GX4000, Amstrad CPC, Atari ST, Commodore 64, NEC PC Engine CD, Sinclair ZX Spectrum. Based on 1989 Mitchell coin-op. Known in the U.S. and released on CD-ROM as Buster Bros and in Japan as
Disks: 1
Programmer: Pierre Adane
Musician: Marc Djan
Designer: Thierry Levastre
_________________________
*
Pang is a platform game which consists of 50 levels in total. It can be played with one or two players on the same screen, and the other player can join anytime within the game. 

Your goal is to destroy the balloons which bounce around the playfield. To accomplish this, you can shoot hooks which travel upwards, and blow up any balloon they touch. Depending on their size, they either split on two smaller ones, or evaporate if they're at their minimum size. Apart from balloons, some levels also have barriers that have to be destroyed with your hooks, since they often block your access to balloons. There are also some barriers which cannot ever be destroyed. Your character has the ability to climb ladders, but cannot jump. 

You can also pick up power-ups such as: the ability to fire two shots at once, at once, the hook that attaches to the ceiling and waits 'til something bumps into it, a gun which has a high rate of fire but cannot destroy barriers. Beside extra weapons, you can also pick certain things like clock (halting time for a small period), dynamite (reducing all balls to minimum size, thus making you able to reach more points), life, and such.
 
http://www.mobygames.com/game/amiga/pang

Almost every 1990 scene release of this game had the very same characteristic: it was created from an unfinished BETA, that's why the monsters that would normally appear in some later levels with the coin-op releases didn't show up at all! Only very few scene groups were aware of this fact and created their release from the final version - so watch out!

http://hol.abime.net/1009
_________________________ 
CHEATS:
 
Level select: Type what a nice cheat at the map screen.
*

*
940CE287, EC1FCF6C, A68A09D9
Pango
Alternative title: Pango Fun
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Screen - Billiard
Gametype: Licensed
Release Year: 1990
Developer: Genialogic
Publisher: Proxxima, Softel
Players: 1 Only
Licensed from: Fausto Medori
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 2
Programmer: Giovanni Tummarello, Roberto Molinelli
Musician: Roberto Molinelli
Designer: Marco Baldelli, Roberto Baldelli
_________________________
*
*

*
B2CB7F65, EB7F9073, DA72FD2B, EA8D0A3A
Panza Kick Boxing
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: VS Fighter - Horizontal - Martial art
Gametype: Licensed
Release Year: 1990
Developer: Futura
Publisher: Loriciels
Players: 1 or 2, Simultaneous
Relationship: has an updated version: Best Of The Best: Championship Karate has an updated version: Panza Kick Boxing 2
Hardware: OCS, ECS
Conversions: Amstrad GX4000, Amstrad CPC, Atari ST, NEC PC Engine, PC (DOS)
Disks: 2
Programmer: Nicolas Massonnat
Musician: Michel Winogradoff (M. W.)
Designer: Marco de Flores (Marc)
_________________________
*
Endorsed by Andr� Panza, this game brings Thai kick boxing to the PC, and gives you nice graphics and smooth animations along with over 35 moves.

Use the training gym to build up your character's abilities until you feel ready to take on an opponent. You also have the ability to customize your attacks.

When you are ready, go to the ring to take on various opponents as you try to become the best kick boxer in the game. Punch, kick, block... can you survive the fight and emerge as the winner?
 
http://www.mobygames.com/game/amiga/panza-kick-boxing

[1] Licensed game endorsed by 1980s/90s double French Boxing champion, World Full Contact champion and 6 times World Kick Boxing champion, André Panza.

[2] The game was in development for over 2 years before release. The programmers worked very closely with André Panza and the fighting moves of the boxers were actually digitised from video footage of Panza himself [Source: Amiga Action, Issue 15 (Dec 90), p10].

http://hol.abime.net/1010
_________________________ 
CHEATS:

Hint: Stay undefeated:
Press [Esc] after your fighter has been knocked
down to avoid a loss.

Hint: Recommended moves:
Try using the upper cut, round house, low leg kick
often. The low leg kick can be used to keep your opponent out
of range and on target for a follow-up combo, such as the round
house followed by an upper cut. The double backfist is very powerful
and can result in a knockout. 

Hint: Recommended settings:
Use the following settings to create a powerful boxer:

A: 34
B: 05
C: 17
D: 11
E: 08
F: 32
G: 04
H: 33
I: 01
J: 55
K: 10
L: 25
M: 16
*

*
083FA9BE
Panza Kick Boxing (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
AC46BC07, F4CF5EB4
Paperboy
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
57010C43, B4D4FE72
Paperboy 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
10BF4F40, 2A48BFD5, D0F166EB, 95F79289
Paradroid 90
Alternative title: Released on the Acorn Archimedes as Paradroid 2000
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Graftgold
Publisher: Hewson Consultants
Players: 1 only
Hardware: OCS
Conversions: Acorn Archimedes, Atari ST
Disks: 1
Programmer: Andrew Braybrook, Dominic Robinson
Musician: Jason Page
Designer: John Cumming, John W. Lilley, Michael Field
_________________________
*
Paradroid 90 is a remake of the game Paradroid (released in 1985 for the Commodore 64) for the 16bit platforms Amiga and Atari ST.

A fleet of space freighters carry a cargo of battle and security robots to help in the defence of Basmyth. Alien ships were bombarding the freighters with disorienting beams which drove the robots crazy. The human officers were eliminated, leaving the ships open for occupation by alien forces. At this point the players mission starts...

You control a cybernetic influence device (ID) which has been teleported aboard the first freighter to eliminate all the droids and robots. Two ways are possible to clean the ship decks representing the action part and the more strategy part of the game: Shooting (action) to destroy the robots or connecting itself into an other robot's brain (strategy) and take temporarily control of it.

It's possible to play the game as a simple shoot-em-up game, but the main part of Paradroid 90 is the transfer game to take control of other droids.
 
http://www.mobygames.com/game/amiga/paradroid-90
_________________________ 
REVIEW: 

Back in 1991, I visited a friend of mine who had an Amiga. He showed me the game called Paradroid 90. I was simply impressed - wonderful colourful graphics, with nice sounds, great variety of enemies and weapons.... I knew I had some game called Paradroid at my C64 cassette at home. I hurried from my friend, found the game and... was disappointed. A short time later I sold my C64 and bought Amiga 600. Some people tell that the original C64 Paradroid is much better than the later Amiga remake. I don't think so. But I don't want to compare both versions, I only want to highlight Paradroid 90 to Amiga players.

The title screen. Influence device in the middle.

The story is poor, like from sci-fi B-movies: there is a fleet of ships, full of men and droids. Some unknown alien power turned droids against men and these droids eliminated the whole crew of each ship. The fleet's flagship is called USS Paradroid. To prevent the fleet and its droids to be used against a peaceful planet, one small device has been sent onto the deck of one of the ships and it should takeover the control of the fleet. The only way is to clear all the ships from revolting droids.

You play - at first - the role of the Influence Device (I.D.). It is the small anti-droid unit, which is capable to take control of the other droids. The range of opponents is really wide - from basic unarmed cleaning and servant droids, through medium maintenance robots up to the security and battle machines, equipped with powerful weapons. Your basic I.D. is equipped only with weak beam, which is good against weakest droids.  But it has a powerful ability to take control over the brains of its opponents and then use their body, all their equipment, their shield, speed and knowledge. To gain this, you have to catch your opponent with a kind of tractor beam and then defeat his mind in the transfer game. When you have a sufficient weapon, you can then destroy the other droids more effectively. The aim of the game is clear all the decks and then leave the ship to get to the following one. The fleet has 5 ships + there is a bonus pirate ship.

Each ship has its own deck colour scheme. On the left there are cleaner and servant.

To keep the game well balanced, you are limited in usage of the droids. You can't control any of them at any time. They have a strict hierarchy, where the lowest are cleaning droids and the highest is the Command cyborg, the commander of the ship. If you want to climb up through their hierarchy and to control the droid on the higher level than you currently are, you need to have enough transfer points to win the transfer game. Basically - better droid you have, better chance you will get yet better one. You are forced to keep weaker droids alive until you are not sure you will not need them later, because stronger droids have stronger shields and weapons, but their body constantly looses energy and when this energy is out, you are automatically rejected and the body is destroyed. If you didn't find equal body in time, you are degraded back to basic weak Influence device and you have to search at least for the cleaning droid as soon as possible.

The game is played from top view, you see the large area of the current ship's deck with your actual body in the centre. You can move in any direction, but the background scrolls only up and down, because the environment is only 1 screen wide. Each deck is divided by many walls and doors, the whole ship consists of several decks. Every deck is inhabited with the given amount of droids and the decks are connected by the system of lifts. When the deck is clear off droids, its lights dim. You can always check your current progress in the game in any of the ship terminals. You will see there informations about the remaining droids in the ship and at the current deck, the status of the alarm (higher status means that the droids are more aggressive, but you get more points). And you can also browse through the droids library, where you can get the detailed informations about any type of the droid on the ship, which is on the same (or less) hierarchy level. The droids differ not only in weapons and shields, but also in brains and sensors. Some have aural, some visual and other types, which determine the tactics that you have to use against them. Some can see you, so you have to approach them from their back, some can hear you, so it is not clever to use your weapons too early etc. 

A difficult battle: the droids there are 734 mine layer and 476 maintenance droid who fires beams, I am 821 in the middle and under fire of the 614 sentinel droid's machine gun.

For those who are annoyed by the transfer game there is an option to turn it off. It makes the game A LOT easier, but still well balanced. And there is also a secret - every ship contains a small golden key, hidden somewhere in any deck. When you complete the game with all five keys, it will bring you to the bonus sixth ship, called Pirate mothership, where you will need all your skills to fight to death. There are also other great surprises like raiders, but I don't want to disclose everything.

The game has a nice and precise graphics with a good sound effects. The system of the droids hierarchy is unique and the game is also very professionally programmed, in the best Graftgold traditions. It runs on unexpanded A500, but if you have 1MB or more RAM, the game uses it for extra graphics in Droids library, which is really wonderful. Despite the 8bit original, I think this is a top sequel / remake of the C64 classic and it became a classic among the Amiga games.

http://www.lemonamiga.com/
_________________________ 
CHEATS:

Press [F3] at the title screen to display the game options.		 

*

*
362BBD96
Paradroid II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Public Domain
Release Year: 1993
Developer: Marc S. Seter
Players: 1 or 2, Simultaneous
Hardware: ECS, OCS
Conversions: Based on the C64 game Paradroid Game can be downloaded from Aminet
Disks: 1
Programmer: Marc S. Seter
_________________________
*
*

*
99501E7F, F872ADB6
Paragliding Simulation
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9E9675D4, 09199E24
Paramax
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C0430C93, 4350F969, 77B21935
Paranoia Complex
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4BD175CA
Paranoia Complex (DE)
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D991F2A9, 67D92223, DAC30173, 07DBCF8C
Parasol Stars: The Story Of Rainbow Islands II	
Alternative title: Parasol Stars: The Story of Bubble Bobble III
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1992
Developer: Taito Corporation
Publisher: Ocean Software Ltd.
Players: 1 or 2, Simultaneous
Relationship: is a sequel to Bubble Bobble is a sequel to Rainbow Islands
Hardware: OCS, ECS
Conversions: Atari ST, NEC PC Engine, Nintendo Game Boy, Nintendo NES (Famicom)
Disks: 1
Programmer: Mick West
Musician: Don McDermott
Designer: Keith Tinman, Matthew Cannon
_________________________
*
This sequel to Rainbow Islands sees a return to the gameplay of Bubble Bobble, but with Bub and Bob in their now-human forms.

The boys must clear a series of screens of bad guys - who take slightly more esoteric forms than the angry caterpillars from Rainbow Islands - and again pick up a whole bunch of power-ups.

But this time they're armed with umbrellas! Oh, okay then, parasols...
 
http://www.mobygames.com/game/amiga/parasol-stars-the-story-of-bubble-bobble-iii
_________________________ 
CHEATS: 
Level skip: Press the Right Mouse Button during game play.

Type a word or cynix during game play to enable the cheat mode. Then, press one of the following keys
to activate the corresponding cheat function.

Effect|Key

All three stars|M

Stage skip|T

Kill all the on screen opponents|G

Stage select|1 to 7

Additional credit|C

Level select|[F1] to [F10]

Suicide|D

Bonus screen|B

Extra level|X

*

*
BAB1AE20, 9DCB2EEB
Passing Shot
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AABBDDD0
Patrizier (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
89F8FE75, 19A887D5
Pawn
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6353A53D, D1D43E88, 1E5AED69, C2D45FFA
Pegasus
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BCC5C7CF
Penthouse Hot Nums Dlx (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
9B2209E0, 9872C6F6, 6B7CDF60, 07401FCD, 6202F010, D71361C6
Perihelion
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
44DBE7FC, D218E616
Persian Gulf Inferno
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
DA8D5951, 0192B377, 48C078EA, 7E6441CA, FF44C9A7, EB79A386
Personal Nightmare
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0D13FB15, 27C7C38E
Peter Beardsleys IF
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E7609678, C1CCBBDF
Peter Schmeichel Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5D0B3F07, A295A752, B3166B15, FB3EDD0C, A397A7D0, 89699CF6
PGA European Tour
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Sports - 3D - Golf
Gametype: Licensed
Release Year: 1994
Developer: Dome, The
Publisher: Ocean Software
Players: 1 to 4
Hardware: OCS, ECS
Conversions: Nintendo 64, Nintendo SNES, PC (DOS), PC (Windows), Sega Mega Drive/Genesis. Based on 1994 Polygames/Electronic Arts Mega Drive/Genesis release.
Disks: 2
Programmer: David Rouse, Francis Lillie, Gavin Harwood
Musician: Robert Balderstone (Rob)
Designer: Robert Balderstone (Rob)
_________________________
*
European Tour is best thought of as a remake of the original game, rather than a sequel as such. It features 5 courses from across Europe, and 60 top European pros, rather than the US-leaned lineup of the original. The graphics are much more detailed and colorful, as you'd expect considering the intervening years of advances in programming skill.

The control system is the standard three-click method used in most golf games, but you can now define intended draw/fade levels in advance of playing the shot, so that a perfect aim leads to a measured effect, and an imperfect one exaggerating the effect.

As well as the Stroke Play games of the original (where you count the total score across the whole round of 18 holes, and compare this to your opponent), there are also Match Play (where the aim is to win as many individual holes as possible) and Skins (the same, but with money) modes as well.
 
http://www.mobygames.com/game/amiga/pga-european-tour
*

*
8A964FA2, A7D94F90, 380A0E77
PGA Tour Golf
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Sports - 3D - Golf
Gametype: Licensed
Release Year: 1991
Developer: Electronic Arts
Publisher: BLue Sky
Players: 1 to 4
Licensed from: Dennis Koble, Lee Actor
Relationship: has a data disk: PGA Tour Golf: Tournament Course Disk
Hardware: OCS, ECS
Conversions: Apple Macintosh, Nintendo SNES, PC (DOS), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis, Tandy PC/IBM PCjr. Based on 1990 Sterling Silver/Electronic Arts PC/Tandy release.
Disks: 2
Programmer: BlueSky Software
Musician: Rob Hubbard
Designer: Julie Gast, Wilfredo Aguilar
_________________________
*
*

*
B44FDF31, 38E77F4A
PGA Tour Golf: Platinum Edition
Alternative title: PGA Tour Golf: Plus Edition
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - 3D - Golf
Gametype: Licensed
Release Year: 1994
Developer: BlueSky Software
Publisher: Hit Squad - Platinum Edition (Ocean)
Players: 1 to 4
Licensed from: Dennis Koble, Lee Actor
Hardware: OCS, ECS
Conversions: PC (DOS), Tandy PC/IBM PCjr. Based on 1994 Polygames/Electronic Arts PC/Tandy release.
Disks: 3
Programmer: BlueSky Software
Musician: Rob Hubbard
Designer: Cynthia Hamilton, Graphician, Sheryl Knowles, Wilfredo Aguilar
_________________________
*
1] Licensed game endorsed by the PGA Tour, the main organiser of professional men's golf tournaments in North America.

[2] Game & data disk designed by Lee Actor and Dennis Koble. Amiga coding by BlueSky Software. Game graphics/animation by Wilfredo Aguilar and Julie Gast; data disk graphics/animation by Wilfredo Aguilar, Cynthia Hamilton and Sheryl Knowles. Music & sound FX by Rob Hubbard. 

[3] PGA TOUR GOLF: TOURNAMENT COURSE DISK was included on disk 3. 

[4] Full music & sound requires at least 1Mb ram. Fewer sounds and less music are available with 512K ram.

[5] PGA TOUR GOLF: PLATINUM EDITION adds A500+/A600/A1200 support and also includes 3 new courses and tournaments on disk 3:

- Tournament Players Club (TPC) at Southwind, Germantown, Tennessee (The Federal Express St. Jude Classic)
- TPC at Eagle Trace, Coral Springs, Florida (The Honda Classic)
- TPC at Scottsdale, Arizona (The Phoenix Open)

http://hol.abime.net/3577
*

*
5DA54DA6
PGA Tour Golf: Tournament Course Disk
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Sports - 3D - Golf
Gametype: Licensed
Release Year: 1992
Developer: BlueSky Software
Publisher: Electronic Arts
Players: 1 to 4
Licensed from: Dennis Koble, Lee Actor
Relationship: is a data disk for PGA Tour Golf
Hardware: OCS, ECS
Conversions: Apple Macintosh, PC (DOS), Tandy PC/IBM PCjr. Based on 1991 Sterling Silver/Electronic Arts PC/Tandy release.
Disks: 1
Programmer: BlueSky Software
Musician: Rob Hubbard
Designer: Cynthia Hamilton, Graphician, Sheryl Knowles, Wilfredo Aguilar
_________________________
*
[1] Licensed game endorsed by the PGA Tour, the main organiser of professional men's golf tournaments in North America.

[2] Original game design by Lee Actor and Dennis Koble. Amiga conversion by BlueSky Software. Graphics/animation by Wilfredo Aguilar, Cynthia Hamilton & Sheryl Knowles. Music/sound FX by Rob Hubbard.

[3] PGA TOUR GOLF: TOURNAMENT COURSE DISK was included as disk 3 in PGA TOUR GOLF: PLATINUM EDITION. 

[4] Full music & sound requires at least 1Mb ram. Fewer sounds and less music are available with 512K ram.

[5] Data disk includes 3 new courses and tournaments:

- Tournament Players Club (TPC) at Southwind, Germantown, Tennessee (The Federal Express St. Jude Classic)
- TPC at Eagle Trace, Coral Springs, Florida (The Honda Classic)
- TPC at Scottsdale, Arizona (The Phoenix Open)

http://hol.abime.net/1039
*

*
8F153B2B, 47671AC4
Phantasie
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
684DFD72, 9D667B58
Phantasie 3
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
900C6642, 9DA87BCD
Phantom Fighter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A1D3B670, C0AB06E6
Pharaohs Curse
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F463AC6D, CADA1575
Phobia
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EC83DCB2, 846326C1, D77AF05E
Photon Storm
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F673433C, D2CA2576
Pick N Pile
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0FA4D4A5, 24A55769, 6B7CA2C6, 5276A67D, 9AC3F0E1
Pinball Dreams
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard
Genre: Pinball - Vertical - Comical
Gametype: Licensed
Release Year: 1992
Developer: Digital Illusions
Publisher: 21st Century Entertainment
Players: 1-8 Players
Relationship: is a prequel to Pinball Fantasies is a prequel to Pinball Illusions
Hardware: OCS, ECS
Conversions: GamePark GP32, Nintendo Game Boy, Nintendo SNES, PC (DOS), Sega Game Gear, Sony PlayStation Portable (PSP). Originally released for the Amiga, this game was also converted for the PC in 1993; another version for the GamePark 32 handheld console was released in 2002.
Disks: 2
Programmer: Andreas Axelsson (Goofy/TSL), Ulf Mandorff (SinCos/TSL)
Musician: Olof Gustafsson (Blaizer/TSL)
Designer: Markus Nyström (Chevron/TSL)
_________________________
*
The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box. 

The portable versions for the Game Boy and Game Gear only have 3 of the 4 original tables with the removal of Beat Box.

The iPhone version includes updated graphics (optional) and gameplay in both portrait and landscape orientation.
 
http://www.mobygames.com/game/amiga/pinball-dreams
_________________________ 
CHEATS: 

Twenty extra balls:
Press Up, Down, Left, Left,
Right, Down, Up on the Joystick during
game play.	
*

*
B1A50DF5, 6DCC7B96, EB77D14D, 784F1F79, F2FB86F8, 8F5CBA19, DCED20C3, BDB9EA8E, 0A6C4EE9
Pinball Fantasies
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard
Genre: Pinball - Vertical - Comical
Gametype: Licensed
Release Year: 1992
Developer: Digital Illusions CE AB
Publisher: 21st Century Entertainment Ltd.
Players: 1-8 Players
Relationship: Prequel to Pinball Illusions
Hardware: OCS, ECS, AGA, CD32
Conversions: MS-DOS, Atari Jaguar, Nintendo SNES (Super Famicom), Nintendo Gameboy
_________________________
*
After the success of Pinball Dreams on several systems, a sequel featuring four new tables was created. The gameplay is much the same as the first game, with realistic physics, multi-player options and a high score table to aim for. The tables are Partyland, Speed Devils, Billion Dollar Gameshow and Stones 'n' Bones, taking in a funfair, racing cars, a tacky game-show, and a graveyard. Each one has a range of ramps, combos, light sequences and targets to shoot, as well as general themes which are less influenced by real tables than those in Pinball Dreams.
 
http://www.mobygames.com/game/amiga/pinball-fantasies
_________________________ 
CHEATS: 

Always get extra ball:
Hold Red as soon as the third ball drops. Alternatively, press Yellow the same number of times that is displayed
at the top of the screen when the last ball is lost.

Note: A keyboard is required to activate the following codes. Enter one of the following codes to activate the corresponding cheat function.

Effect|Code

Two extra balls|extra balls

Ball is extra responsive to gravity| gravity
*

*
B9577D3B, 5F50DE72, FC542D91, AB32F1C8, 85DD8548
Pinball Hazard
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
90F05950, 046C2B63
Pinball Magic
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
26331C09, 2E205BCC, C8B2F316, E9002868, ADFAC935, F327C0B9
Pinball Prelude
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard
Genre: Pinball - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1996
Developer: Effigy Software
Publisher: Effigy Software
Players: 1 only
_________________________
*
The central theme of the pinball game Pinball Prelude is time. The first table is set in the past and features a dinosaur setting, with table elements being not easily recognizable as such since they blend into the environment. The second table is set in the present and at the same time the most conventional of the three design-wise. The third table plays in the future and contains five flippers in total.

Some of the features include a hi-res mode for multi-ball, vertical and horizontal scrolling of the playfield and a rubber ball, which behaves much differently than the standard steel sphere.
 
http://www.mobygames.com/game/amiga/pinball-prelude

Due to the dwindling Amiga market and lack of retail support, Effigy released the game on a dual format CD containing both Amiga/CD32 and PC versions.

http://hol.abime.net/4333


*

*
4C5A9620, 919DBA96
Pinball Wizard
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2E2AC117, 72EC3EB9
Pink Panther
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FB3103F1, F2FE0AE1, E02B814F, 4AB7027A
Pinkie
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A6DF201F, 1A1A747B
Pipe Dream
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
287AB3EC, 8A77CF20
Pipe Mania
Alternative title: Pipe Dream (USA)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle
Gametype: Licensed
Release Year: 1989
Developer: Assembly Line, The
Publisher: Empire Software, Lucasfilm Games
Players: 1 or 2
Hardware: OCS
Conversions: Amstrad CPC, Apple II, Apple IIgs, Atari ST, BBC Micro, Commodore 64, PC (DOS), Electron, Game Boy, Macintosh, NES, SNES, Windows 3.x, ZX Spectrum
Disks: 1
Programmer: Akila J. Redmer, Stephan L. Butler
Musician: John Dale, Martin Day
_________________________
*
Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished.

Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.

Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or passing the flooz through every square on the screen. Later levels have some squares on the grid blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). After every four levels there is a bonus game for points, in which the player can only place the pieces in the lowest open space in each column, similarly to the board game of "Connect 4".

http://www.mobygames.com/game/amiga/pipe-dream
*

*
076D41AF, 1A20698B
Pipeline
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FF00CEA4, 9B779738, 858AE510, AC2281FF
Pirates!
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - Top Down - Historical
Gametype: Licensed
Release Year: 1990
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1 Player
_________________________
*
Take on the life of a buccaneer in the golden age of Caribbean Piracy! This game lets you choose from 6 different "ages" (for example, "The Silver Empire" from 1560-1600, "War For Profit" from 1640-1660, etc.), one of 4 nationalities (English, French, Dutch, Spanish), 4 difficulty levels, and one of 5 special abilities (skill at fencing, skill at navigation, etc.). Nine different types of ships were represented. 

The goal of the game is to retire with as much gold and land as possible, as many ranks/titles as possible (Colonel, Admiral, Marquis, Duke), and a wife. Finding long lost relatives helps too. You accomplish these goals by plundering cities, capturing and sinking enemy ships, getting in good with governors to receive titles, learn news of "evil Spaniards" holding your relatives, capturing evil pirates, etc.  

The game is educational, as you will learn about piracy through the thoroughly researched manual. You'll smell the sea salt as you participate in wild sword fights, desperate sea battles, and daring attacks by land!
 
http://www.mobygames.com/game/amiga/sid-meiers-pirates
*

*
4453A77B, 890177C3, 8D60FC5B
Pit Fighter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
53F20ED7, 703249A1
Pixie And Dixie
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
04B400E7, 6785EF4B, 1FEA29EA
Plague
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6473D31C, 6EE657B3, BEC743EB, 6D51A906, 4C7D6B5C
Plan 9 From Outer Space
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Detective
Gametype: Licensed
Release Year: 1992
Developer: Gremlin Ireland
Publisher: Gremlin Graphics
Players: 1
Licensed from: Ian Hadley
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 4
Programmer: John McLoughlin, Thomas Rolfs
Designer: Nicola Sedgwick, Phil Plunkett
_________________________
*
The movie; Plan 9.....the critics hated it. But, the producer of the film has noticed that it's been stolen by Bela Lugosi's double. Find him. Track him. For God's sake - just keep a straight head when you enter this part of the movie lot and town. Some of the most misguided people roam here! Most important.....get the film back!

http://www.mobygames.com/game/amiga/plan-9-from-outer-space
*

*
5B2BF0F7, 7E2F05F4
Platoon
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A82EE4E2, 7C755B1B
Player Manager
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
09943E3D
Player Manager (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
642B824B
Player Manager (IT)
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
77E1F402, 5C3D873A, 0B714C81, 0647014F
Player Manager 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0AC30ADA
Playroom (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
1B75F893, E7A3FE53, B89DD1C5
Plotting
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick or Keyboard
Genre: Puzzle
Gametype: Licensed
Release Year: 1990
Developer: Ocean France
Publisher: Ocean Software
Players: 1 or 2, Simultaneous
Licensed from: Taito
Relationship: has clones: Block It! and Wobbler
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, Game Boy, NES, ZX Spectrum
Disks: 1
Programmer: Pierre-Eric Loriaux
Musician: Pierre-Eric Loriaux
Designer: Marc Djan, Thierry Levastre, Igor Dedic
_________________________
*
Plotting involves several different types of blocks, bearing symbols such as squares, circles and crosses. Using a small yellow object to direct a block across onto a particular section of a shaped wall. It will then rebound onto a set of blocks at a particular angle, with the intention of removing similar blocks it touches. This is done against a time limit, and there are special blocks to help out with extra lives.

http://www.mobygames.com/game/amiga/plotting
*

*
8BB4D857, 675FE4BF
Plutos
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5946E648, 4C4F0DB3
Pod
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
80E8AD06
Poker Nights (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
74C50F79, 269C017F
Police Quest
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3742B08C, 840FEAEA, 7120B8EC, 83ED10B0
Police Quest 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
15D53383
Police Quest 3 (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
11DAD319, 54F48285, 5726D252, 1E780653, 920D7324, 7FC8C693
Police Quest 3: The Kindred
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Detective
Gametype: Licensed
Release Year: 1991
Developer: Sierra On-Line
Publisher: Sierra On-Line
Players: 1
Licensed from: Ken Williams, Guruka Singh Khalsa
Relationship: is a sequel to Police Quest: In Pursuit Of The Death Angel and Police Quest II: The Vengeance
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 5
Programmer: Doug Oldfield
Musician: Jan Hammer
Designer: Jim Walls, Mark Crowe
_________________________
*
The third police quest game opens as Sonny Bond's wife is brutally attacked by the brother of Jessie Bains. Combined with ritualistic killings in the city and his wife clinging to life in the hospital, Bonds must catch the killer and find the attacker of his wife.

http://www.mobygames.com/game/police-quest-3-the-kindred
*

*
E455B811, 116C9454
Pong
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3409438D, EF7FBADA
Pool
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5C0733E2, 176FC38C, 672A3A9F, 64321752, 9B584F3E
Pool of Radiance
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Strategic Simulations, Inc.
Publisher: U.S. Gold Ltd.
Players: 1 only
Hardware: OCS
Conversions: Atari-ST, Commodore 64
Disks: 2
_________________________
*
You and and your party first help the city of Phlan defeat the evils that threaten it, then search for the legendary Pool of Radiance.  

The first in a series of successful "gold box" AD&D games for SSI, you create your party and maneuver it through 1st-perspective dungeons and overhead-view turn-based sequences.
 
http://www.mobygames.com/game/amiga/pool-of-radiance

_________________________ 
CHEATS: 

Duplicate items:
Create a temporary character. Load a saved game and
transfer all the good items to the temp. Remove the temp from
the party. Load the temp back in the party. Transfer the items
to other party members. Drop the temp from the party. Return to
the step where the temp is loaded back in the party and repeat
the other steps as needed.

Automatic victory:
Press [Alt] + X or [Alt] + A
when an enemy is about to move or attack.


Level|Easy|MediumHard

1|LQLGMT|XRSEHKOSOMAS

2|KNIGHT|WYVERN9TROUT

3|JUNGLE|VULCAN8OASIS

4|IXYUSI|UICDRH7GNATS

5|HARASH|TEMPLE6BROWN

6|GOOGLE|SAVIOR5GUNGA

7|FRIEND|RHUDIA4NINER

8|EFREET|QUOHOG3MASAI

9|DRAGON|POOLRD2IOLDD

10|COPPER|OPTAWA1GKKRY

11|BEWARE|NOTNOWZOMBIE

12|AXEIAX|MLSSXSYUFSTA

13|OSOMAS|LQLGMTXRSEHK

14|9TROUT|KNUGHTWYVERN

15|8OASIS|JUNGLEVULCAN

16|7GNATS|IXYUSIUICDRH

17|6BROWN|HARASHTEMPLE

18|5GUNGA|GOOGLESAVIOR

19|4NINER|FRIENDRHUDIA

20|3MASAI|EFREETQUOHOG

21|2IOLCD|DRAGONPOOLRD

22|1GKKRY|COPPEROPTAWA

23|ZOMBIE|BEWARENOTNOW

24|YUFSTA|AXEIAXMLSSXS

25|XRSEHK|OSOMASLQLGMT

26|WYVERN|9TROUTKNIGHT

27|VULCAN|8OASISJUNGLE

28|UICDRH|7GNATSIXYUSI

29|TEMPLE|6BROWNHARASH

30|SAVIOR|5GUNGAGOOGLE

31|RHUDIA|4NINERFRIEND

32|GUOHOG|3MASAIEFREET

33|POOLRD|2IOLCDDRAGON

34|OPTAWA|1GKKRYCOPPER

35|NOTNOW|ZOMBIEBEWARE

36|MLSSXS|YUFSTAAXEIAX 
*

*
39A1611E, 65EAD01C, 1240C542, 02F36748, AA0D6D93
Pools of Darkness
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Strategic Simulations, Inc.
Publisher: Strategic Simulations, Inc.
Players: 1 only
Relationship: is a sequel to Secret Of The Silver Blades
Hardware: OCS, ECS
Disks: 3
_________________________
*
Ten years have passed and your party returns to the city where it started, Phlan. The city is thriving, and looks quite idealic.  But a sinister force is lurking deep in the shadows...
 
http://www.mobygames.com/game/amiga/pools-of-darkness
*

*
206812D7
Pools Of Darkness (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
6190CCA7, F95E8B76
Popeye 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
094C4FD6, 507B61CF, 8A1DD60D
Populous
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Isometric - Managerial
Gametype: Licensed
Release Year: 1989
Developer: Bullfrog Productions, Ltd.
Publisher: Electronic Arts, Inc.
Players: 1-2 Players
Relationship: Precursor to Populous II: Trials of the Olympian Gods
Hardware: OCS
Conversions: Acorn Archimedes, Atari ST, Fujitsu FM Towns, NEC PC Engine, NEC PC-98, Nintendo SNES (Super Famicom), PC (DOS), Sega Master System, Sega Mega Drive/Genesis, Sharp X68000
Disks: 1
_________________________
*
You play a god, gaming against other gods in a celestial game of conquest.  To win, you must help your chosen people take over the world and wipe out the vermin who worship that other god.

Each god starts out with a single human, dumped into the middle of the wilderness.  Sometimes there is inhabitable land in sight, sometimes not.  To get win, you must change the landscape, creating flat land for your followers to build on.  The more followers you have you have, the more powerful you will be, so take care of them. Build as fast as you can, because the other god is doing the same.

When you have enough followers, you can make the leader of your people into a hero.  He will then go around the land you have built, literally taking strength from the people into himself, and working his way toward the enemy.  When he gets there, he will engage in holy warfare upon your enemy's people.  He will burn; he will kill.  And he won't stop until they're all dead... or he is.

But you don't have to let your people have all the fun; the god's have other tools as well.  You can drown your enemies one at a time with your land lowering powers.  Submerge their towns in swamps. Raise a volcano in the middle of their best farmland.  Even better, you can flood the land and drain all the people who didn't build on high-ground. 

And when you win, you'll have 500 more worlds to conquer.  A god's play is just never done.
 
http://www.mobygames.com/game/amiga/populous
_________________________ 

Populous: The Promised Lands
Release Year: 1989
___________________________

This Data Disk for Populous adds five new landscape types: Wild West, Silly Land, Block Land, R?volution Fran?aise and Bit Plains. The types can be used to create new maps in Paint Map mode and the disk also has 500 new maps for Conquest mode.
 
http://www.mobygames.com/game/amiga/populous-the-promised-lands

Populous & The Promised Lands
Release Year: 1993
_________________________
A double pack of the original classic God-sim Populous, and the Promised Lands data disk, which adds five new worlds, each with a distinctly different setting to the main game.
 
http://www.mobygames.com/game/amiga/populous-the-promised-lands-

Populous: The Final Frontier
Release Year: 1989
_________________________
Data Disk for Populous. This adds a single new landscape with 500 levels to Populous. The landscape is themed as to be based on another planet. The colonists from Earth follow your god, and the indigenous inhabitants of the planet follow the enemy god. As usual build, multiply and conquer.
 
http://www.mobygames.com/game/amiga/populous-the-final-frontier
_________________________ 
CHEATS: 
	
Level 999: Type killuspal at the title screen.

Hidden monsters: 
Place the maximum of 200 people on the landscape to
force one of the three hidden monsters to appear. 

Easy victory:
Load a conquest game as usual, then click on the game
setup icon. Select "Custom Game" and enter the game
options and set them as desired. Click on "Evil", then
"Two Players", and then cancel your selection. Your
opponent will now be unable to alter the landscape and progress
in the game.


*

*
DDF39716, 909F04C3, BCE806B5, 336C2308
Populous & Data Disks
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1E415E82, 91A9BD31, 4868C402, 19F5F208
Populous 2 & Challenge Games
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
377B4AEE, 717673A4, E289C332, 3BA88D4A
Populous II: Trials of the Olympian Gods
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Isometric - Managerial
Gametype: Licensed
Release Year: 1991
Developer: Bullfrog Productions, Ltd.
Publisher: Electronic Arts, Inc.
Players: 1-2 Players
Relationship: Sequel to Populous
Hardware: OCS, ECS
Conversions: Atari ST, MS-DOS, Sega Megadrive/Genesis
Disks: 1
_________________________
*
Populous II continues the "god game" genre pioneered by Bullfrog's classic Populous.  In PII, you're an unproven immortal who must fight your way through an entire pantheon of Greek gods, each with his or her own strategy and attacks, and ultimately enter into a showdown with Zeus himself.

The gameplay mechanics are similar to Populous, but PII features a wider array of spells, digitized sound, and high-resolution graphics to give the spell effects extra punch.  Multiplayer is supported via serial link and dial-up.
 
http://www.mobygames.com/game/amiga/populous-ii-trials-of-the-olympian-gods
_________________________ 
CHEATS:

When the "Choose your Deity" screen appears, enter "ADKIUCMCZNDIFINL" to start the game with maximum power gor in all areas of godly control. Note Amiga Action gives the password as "ADKITAKDVGZLRGWZ". It might also be "ADKIUCKBZNZEFIWX", or "ADKITDMEVQDPXWTN".

To activate lightning, hold down the Left Mouse Button, Press '1' on the keyboard, and release the Mouse Button. Now the lightning remains and your manna won't decrease. Amazing!

If you can use "TREES" in the vegetation section and you have either the "RAIN of FIRE" or the "COLUMN of FIRE" in the fire section, then combining "TREES" and either "FIRE" will enable you to destroy enemy masses. Simply place trees all over the enemy territory, close enough to one another that the burning of one will cause another to ignite and it another, and so on.

Choose the Conquest game you're stuck on and locate the first of the enemies' houses. Note its location on the big map. Quit back to the main menu and chose a Conquest game you have completed and in which you had the rain of fire spell. Go to the location in the game where you noted the house in the game you're stuck in. Cast the rain of fire spell and when it appears, quit back to the main menu again. Again choose the Conquest game you're stuck on, and if you've positioned the rain of fire properly in the prior game, the enemy will be killed.

You may also try "MUSIC" as a special code for different music, and clicking on the writing that encircles the game area for some special effects.		
 
*

*
5072AD62, 3CB329B6
Populous World Editor
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AFD7D73A, 0E4DC6D3, 6ED82A7F, 0CA45ACA
Portal
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
199558D6
Portes Du Temps (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
4FDF807E, 8BC391B0
Ports Of Call
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B01B292C, 7AC05D50
Postman Pat
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
63C58359, 5DB5B474
POW
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3DCC716B, 818E7D66
Power
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
782C0461, 53CECDCA, A4121C7F
Power Drift
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
60BD7E02, 4714D79E, F7765FBC
Power Drive
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FBB16C52, 17042419
Power Pinball
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7A17490D, 5FC4F22D
Powerdrome
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
99C2B66B, 98B3CC42, 07B211A6
PowerMonger
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Isometric - Military
Gametype: Licensed
Release Year: 1990
Developer: Bullfrog Productions, Ltd.
Publisher: Electronic Arts, Inc.
Players: 1-2 Players
Hardware: OCS, ECS
Conversions: Atari ST, MS-DOS, Sega Megadrive/Genesis
_________________________
*
Powermonger takes the basic design and concepts of Bullfrog's previous game Populous, and places it in a war context. The game cast the player as a dispossessed warlord plundering his way through 195 territories on the way to world conquest. Several other leaders have the same goal.

The gameworld is now made up of polygons, so the view can be rotated and moved with greater freedom than Populous. Trade, diplomacy, inventions, and scorched earth invasions all play a key role in how the player progressed through the game.  Two-player games via modem links are available on computer versions.
 
http://www.mobygames.com/game/amiga/powermonger
_________________________ 
CHEATS: 

Quick invention:
Instruct your captain to invent an item, then pause game play. Set the game speed to full and wait approximately two minutes. The item will have been invented when game play resumes.

Alternatively, click on the invent option, then click on it again when your mean leave. This may be used to create an instant catapult, but may only be done once per island.

Sheep eating:
Take a single captain to the north section of the map during winter. Leave him at that location and he will eventually shear and eat a sheep.		

_________________________ 
Powermonger: World War 1 Edition (1991) 
Year: 1990

This add-on to Powermonger features 175 new territories to conquer. Gameplay is unchanged from the main game. You settle the land, research new equipment, deal in diplomacy and send your troops to enemy settlements to conquer them. The World War 1 theme shows in the graphics and in designations. The overall game map is that of Europe in 1914, your officers now wear WW1 uniforms, sheep have become deer and weapons are now rifles, bi-planes and tanks.
 
http://www.mobygames.com/game/amiga/powermonger-world-war-1-edition




*

*
33EC53BD, 1A7433FD
Powermonger WW1 Edition
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EB6C57D6, 44E9EF1E
Powerplay
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
187BE789
Powerplay (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
5DE5C580
Powerplay (ES)
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
*

*
119C265A
Powerplay (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
81B92C3A, 96006901
Powerstyx
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4FD95646, C7D91273
Predator
Alternative title: Predator
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Shooter - Movie adaptation
Gametype: Licensed
Release Year: 1989
Developer: Source, Software Studios
Publisher: Activision
Players: 1
Relationship: is a prequel to Predator 2
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, BBC Micro, Commodore 64, Electron, ZX Spectrum
Disks: 2
Programmer: Alaric J. Binnie
Musician: Paul Summers
Designer: Bryn Redman
_________________________
*
Predator is a side-scrolling platformer which uses the imagery and characters from the classic Arnie movie of the same name. The game is not a faithful conversion of the movie however - your unit has already been killed off when the game starts and you will battle scorpions, enemy soldiers and dodge obstacles etc, before facing the Predator itself a number of times.

The game is a fairly standard run-jump-shoot platformer, except that you start with no weapons at all and must collect them as the game goes on.

http://www.mobygames.com/game/amiga/predator
*

*
0108F3C0, 6FF4CAED, 32978726
Predator II
Alternative title: Predator 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Mouse
Genre: Action - Shooter - Movie adaptation
Gametype: Licensed
Release Year: 1991
Developer: Arc Developments
Publisher: Image Works (Europe), Konami (USA)
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), ZX Spectrum
Disks: 2
Programmer: Julian Scott
Musician: Justin Scharvona
Designer: Paul Walker
_________________________
*
Los Angeles Lieutenant Mike Harrington is used to dealing with a drug war between Spanish and Jamaican drug gangs, but how he's caught up in the city's worst nightmare! The fearsome Predator species of alien has arrived, out to wreak serious destruction. It is your job to stop it.

The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is from slightly behind Harrington, while the game scrolls on as you clear each section. Mouse control is offered on 16-bit versions. Your armour must be kept functional by collecting top-ups, and there are weapon power-ups such as machine guns and rocket launchers to be had. You can't go in all-guns-blazing however, as killing a single innocent causes Harrington to lose his job.

http://www.mobygames.com/game/amiga/predator-2
*

*
9B4550B8, B7B3335B
Prehistoric Tale
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
66B4FB47, F55376C9
Prehistorik
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
471A16D4, 3B2D99D0, 17862A6E
Premier Manager
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AEA1C2AE, 86D1F302, 6FCECDB3, ADEF3ACD
Premier Manager 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E86278C0, 6FE14AD4, ED95BE04
Premier Manager 3
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5B184123, 369077E8, A98DE469, F14DF10D
Premier Manager 3 Deluxe
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
52788726, 574ABC7C, 3F4FD78A, 42EA8BE5
Premiere
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platform - Comical - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: 8th Day, The
Publisher: Core Design
Players: 1
Licensed from: Jeremy Heath Smith
Hardware: OCS, ECS
Conversions: Amiga CD32
Disks: 3
Programmer: Dan Scott (Dan/Anarchy)
Musician: Martin Iveson (Nuke)
Designer: Jerr O\'Carroll
_________________________
*
Six film reels have been stolen from your film studios by a rival company. In this platform game, your mission is to rescue from within the sets and backstage rooms they have been hidden in. Backstage sections are entered through doors, and weapons can often be collected in these.

The sets are themed around six different genres of film, and the backdrops, weapons and enemies fit these sections. There is a slapstick comedy played out in black and white (complete with greyscale background) a cartoon with lots of Road Runnering and goofy facial expressions, a Wild West romp, Sci-Fi complete with aliens, and so on. After each platform level you will have to pass through a film scene - piloting a runaway mine-cart, navigating a scrolling shoot 'em up level, or similar.

http://www.mobygames.com/game/amiga/premiere
*

*
98CBDC39, 15519E8F, 95BA9183
Prime Mover
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
71CA1059
Prince De Perse (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
6B6D2C59, 9D80123A, 13DD791A
Prince of Persia
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Screen - Hack & Slash
Gametype: Licensed
Release Year: 1990
Developer: Broderbund Software, Inc.
Publisher: Domark Software, Inc.
Players: 1 only
Hardware: OCS, ECS
Conversions: 3DO, Amstrad CPC, Apple II/IIGS, Apple Macintosh, Atari ST, Fujitsu FM Towns, Miles Gordon, SAM Coup?, NEC PC Engine CD, NEC PC-98, Nintendo Game Boy, Nintendo Game Boy Color, Nintendo NES (Famicom), Nintendo SNES (Super Famicom), PC (DOS), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis, Sega Mega-CD/Sega CD, Sharp X68000, Sinclair ZX Spectrum
Disks: 1
_________________________
*
Based on 1989 Broderbund Apple II release.

TRIVIA - Designer Jordan Mechner first used PRINCE OF PERSIA'S rotoscoping animation technique in the 8-bit beat-em-up, KARATEKA.

http://hol.abime.net/1150

The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!

Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The player has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.

The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original.
 
http://www.mobygames.com/game/amiga/prince-of-persia
_________________________ 
CHEATS: 

Effect|Code

Kill guard|[Shift] + K

More time|[Shift] + [Plus]

Levitate when falling|[Shift] + W

Full strength|[Shift] + T

Level skip	|[Caps Lock] + L


*

*
BFC4C9DD
Prince Of Persia (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
37166177, 2551867A
Prison
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3BAC3FF9, EE074C6D
Pro Boxing Simulator
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5C874AB8, EAD78BAC
Pro Power Boat Simulator
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
70F30072, BF0078F6
Pro Soccer 2190
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C3E53ECE, 8F41BC20
Pro Tennis Simulator
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B50C0A7E, 875BFBFB
Pro Tennis Tour
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
652A2709, 3C8BFACD
Pro Tennis Tour 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F2B46677
Profezia
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
C0CEC943, 6A40AE3D, 95872D41, 3B1D5734, E15E4699
Project X SE
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4719C9EB, 4A3DCF3E, 1A1CF7CF, 13A6961F, 7BAD8536, 056945DF, F2E1A62F, 57BB3CC6
Project-X
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1992
Developer: Team17 Software Limited
Publisher: Team17 Software Limited
Players: 1-2 Players
Relationship: has an updated version: Project-X (Revised Edition)
Hardware: OCS, ECS
Conversions: PC (DOS),  Sega Saturn, Sony PlayStation
Disks: 4
_________________________
*
Six levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles.

These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability).

Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3.

Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).
 
http://www.mobygames.com/game/amiga/project-x

Game design by Andreas Tadic (Megaman/Phenomena) and Rico Holmes. Main coding by Andreas Tadic; additional coding by Stefan Boberg. Music and sound FX by Allister Brimble (The Demon); additional music by Bj?rn Lynne (Dr. Awesome/Crusaders); and speech effects by Chris Brimble. Disk format/code by Rob Northen.

Customer feedback regarding the high difficulty of the game (particularly level 2) resulted in Team 17 addressing this problem by releasing the slightly enhanced PROJECT X (REVISED EDITION) on budget.

http://hol.abime.net/1164
_________________________ 
CHEATS: 

If you fly into the first end of level baddie when its jaws opens
up, avoiding its fire and being careful not to touch it, you will
be presented with a version of Space Invaders.  Complete one wave
and you will be given three extra lives and be thrown back into the
fray.
_________________________ 
Title: Project-X Special Edition 93
Year: 1993
Disks: 3

Game design by Andreas Tadic (Megaman/Phenomena) and Rico Holmes. Main coding by Andreas Tadic; additional coding by Stefan Boberg. Music and sound FX by Allister Brimble (The Demon); additional music by Bj?rn Lynne (Dr. Awesome/Crusaders); and speech effects by Chris Brimble. Disk format/code by Rob Northen. 

This game is a slightly enhanced version of PROJECT X, which Team 17 released at a budget price. Release of this enhanced version was mostly prompted by customer feedback that the difficulty level of the original (particularly level 2) was too high. Enhancements include:

- Inclusion of a rookie mode allowing players making easier to progress to later levels
- Beginning the game with a better ship
- Shortened levels
- Removal of some extremely difficult passages of play from game levels
- Reducing the amount of disk swapping by fitting the game on 3 disks instead of the original's 4 disks

http://hol.abime.net/1166
_________________________ 
CHEATS: 

During play hold down the right mouse button, press 'ESC', and quickly press 'RETURN' to skip levels.  Do not let up on the right mouse button until you have pressed both keys.

*

*
3BF3AFD0, 5C56EE2F, BA1B4F3B
Projectyle
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Mouse-Keyboard
Genre: Sports - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Eldritch the Cat Ltd
Publisher: Electronic Arts, Inc.
Players: 1 or 3, Simultaneous
Hardware: OCS
Conversions: Atari ST
_________________________
*
Projectyle is a single or multiplayer (1 to 3 players) hockey-type sports game of the future. It features smooth-scrolling, frantic action, colorful graphics and digital music.

A total of five goal rooms, arranged in the shape of a cross, are connected with tunnels. The camera smoothly follows the puck/ball (the "projectyle") and scrolls to the adjacent rooms when entering one of the connecting tunnels. Each player, whether computer-controlled or not, has a room in which his own goal is located (their "defense" zone.) A fourth room -- the Frantic Zone -- contains a goalmouth for each player, while the central room, where action begins, allows access to the four other rooms.

The object of the game is for each player to protect their own goal while trying to bring the puck/ball into the other players' rooms to score a goal. Bonuses appear randomly in the rooms, allowing the player who passes on them to gain some benefits, such as freezing the other players for a few seconds, gaining extra stamina, or sealing exits.

The game supports up to 3 player simultaneous quick action single game play, and can support up to 8 players in leagues of varying lengths.  League/tournament play supports player/team management, including training, injuries and position reassignment.
 
http://www.mobygames.com/game/amiga/projectyle
_________________________ 
CHEATS: 

Use your scanner to pick up off-screen freeze capsules. In your own zone, hang around the goal mouth until someone takes a shot.  This should give you a chance to get the ball straight into the tunnel in the shortest possible time, while decreasing the risk of conceeding goals.

*

*
A031471D, 12D3F2BB, 22791D60, B4C55989
Prophecy1 Viking Child
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C0ADCFB2, 4A4FE26A
Prospector In The Mazes Of Xor
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0C44DE29, FB82B1B1, 2F085561
Psyborg
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AB8228CF, 60965713
Psycho Santa
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F28D96C0, 20F02794, 1D16A974
Pub Trivia Simulator
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
84D5336E, 4F4DEFCD
Puffy's Saga
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Maze - Top Down
Gametype: Licensed
Release Year: 1989
Developer: Butterfly
Publisher: Ubi Soft Entertainment Software / The One (EMAP Images)
Players: 1 or 2
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), ZX Spectrum
Disks: 1
Programmer: Fabrice Devaux
Musician: Fabrice Visserot
Designer: Fabrice Visserot
_________________________
*
Puffy and his fortuitously-named girlfriend Puffyn are trapped in an alien world full of threats, traps and surprises. Taking control of one or the other (Puffy is more powerful but Puffyn can move faster) you must find your way through.

Puffy's Saga is an overhead view maze game that represents a cutesy variant of Gauntlet. Each of the 20 levels has a quota of dots to eat before the level is completed. These levels are inhabited by foes who surround you and reduce your energy on contact. Meat restores 100 energy points each time - this total can go beyond its starting level of 500. You are armed with a gun, which not only kills foes but also turns many of them into edible energy-giving snacks.

Keys must be collected and used to open doors. Magic Goms allow you to use a map or a fire-bolt. Other available bonuses include invincibility periods and teleporting.

http://www.mobygames.com/game/amiga/puffys-saga

Released as a cover disk on The One for Amiga Games no. 34, Jul 1991.
*

*
BFA3257E, 1C9955E9, 6770E4C1, 317855ED, AAD72C15
Puggsy
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E09CCC41, 29286080
Purple Saturn Day
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Olympic - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: ERE Informatique
Publisher: Epyx (USA), Exxos (Europe)
Players: 1
Licensed from: Remi Herbulot
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, PC (DOS), ZX Spectrum
Disks: 1
Programmer: Fabrice Decroix
Musician: Stéphane Picq
Designer: Didier Bouchon
_________________________
*
Every 4 galactic-years, alien athletes from every inhabited planet in the galaxy gather to compete in the Purple Saturn Day games. Four interplanetary events await the player: Pilot a ship through time and space, race around the rings of Saturn, solve a fast-moving electronic puzzle and navigate a futuristic obstacle course.

http://www.mobygames.com/game/amiga/purple-saturn-day
*

*
EB89E0DD, 290E9F6B, BE83D614, F8A65B7F
Pushover
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1992
Developer: Red Rat Software Ltd
Publisher: Ocean Software Ltd.
Players: 1 Only
Relationship: is a prequel to One Step Beyond
Hardware: OCS, ECS
Conversions: Atari ST, Nintendo SNES (Super Famicom), PC (DOS)
_________________________
*
You're playing a small ant that is willing to help a friend in rather inconvenient situation. Apparently, your friend, doggie, likes to eat cookies that has his picture on their box, and he got himself so carried away that he lost the balance, and a bag of cookies fell deep down into an ant-hill. Now, you're goin' in, in a mission of solving puzzles, and retrieving the cookies for your friend.

Now, this ant-hill is a bit different from the ones you saw, and especially from the one you live in. It's path is filled up with boulders, and all the gates, and you must travel the quest to find the cookies. After each different place inside, you'll fins a small bag of cookie, and bring it back to your friend doggie.

The main quest consists of you carrying your-size boulders, and placing them in a well imagined line, so when you push the exact one, all must fall, and the one that marks the end must fall the last, or the door will stay shut permanently. Beside we know that ants are very easy, and can live almost every fall, you cannot practice that, so if you jusp from a little bit too high position, don't expect much, but to retry the level.

Every block, or boulder in a game has a different markings. Like for example, the yellow ones are bricks you can push, and they will just as easily fall, and push, or not, the brick in front of it. The red ones will do the opposite, you cannot push them, and if the yellow, or any other brick hits it, it'll continue falling back to the other side. Some bricks explode when you push them, or other brick hits them, and that way they leave the hole, so your brick can continue spining, or yet again, not. Some spin without stop, 'til they hit some other brick that can fall, some replaces the spaces, like building a bridge on that place, some go high and when hit the top, they stick to it, and push, or not, the brick in front of them. Anyway, that's the game basics.

Each level gives you the new code/password, so you can continue from the position where you ended each time you type that code. Perspective of your ant is like in any other platform game, and you control it with arrow keys, or joystick. But beware, the time is clicking, so you'll have to solve each level in a hurry.
 
http://www.mobygames.com/game/amiga/pushover

_________________________ 
CHEATS: 

      LEVEL CODES

      02-"01536"      27-"11270"      52-"23582"      77-"21247"
      03-"01024"      28-"09222"      53-"24094"      78-"20735"
      04-"03072"      29-"09734"      54-"23070"      79-"28927"
      05-"03584"      30-"08718"      55-"22558"      80-"29439"
      06-"02560"      31-"08206"      56-"18494"      81-"30463"
      07-"02048"      32-"24590"      57-"19006"      82-"29951"
      08-"06144"      33-"25102"      58-"20030"      83-"31999"
      09-"06656"      34-"26126"      59-"19518"      84-"32511"
      10-"07680"      35-"25614"      60-"17470"      85-"31487"
      11-"07168"      36-"27662"      61-"17982"      86-"30975"
      12-"05122"      37-"28174"      62-"16958"      87-"26879"
      13-"05634"      38-"27150"      63-"16510"      88-"27647"
      14-"04610"      39-"26638"      64-"16511"      89-"28671"
      15-"04098"      40-"30734"      65-"17023"      90-"28159"
      16-"12290"      41-"31246"      66-"18047"      91-"26111"
      17-"12802"      42-"32270"      67-"17535"      92-"26623"
      18-"13826"      43-"31758"      68-"19583"      93-"25599"
      19-"13314"      44-"29726"      69-"20095"      94-"25087"
      20-"15362"      45-"30238"      70-"19071"      95-"08703"
      21-"15878"      46-"29214"      71-"18559"      96-"09215"
      22-"14854"      47-"28702"      72-"22655"      97-"10239"
      23-"14342"      48-"20510"      73-"23167"      98-"09727"
      24-"10246"      49-"21022"      74-"24191"      99-"44543"
      25-"10758"      50-"22046"      75-"23679"
      26-"11782"      51-"21534"      76-"21631"
*

*
B7CFA53F, 1B659DA8, A583CE56, D241F5B0, 64758034
Putty
Alternative title: Super Putty, Silly Putty
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1992
Developer: System 3 Software, Ltd.
Publisher: System 3 Software, Ltd.
Players: 1 Player
Relationship: Also available for CD32
Hardware: OCS, ECS
Disks: 3
_________________________
*
Putty is a platform game where the lead character is... a blob of putty. He has been expelled from Putty Moon by Dazzledaze the wizard and his assistant Dweezil the Cat. Your job is to lead the character round the platform levels making use of his special abilities to rescue and destroy.

When moving, Putty has a natural bounce, and his eyes are loosely attached, moving after his body after falls (as a visual effect). He has many moves available - he can stretch himself to traverse larger gaps between (or move up/down) platforms, unleash a long-range punch, explode (which works like a smart bomb, clearing the screen of enemies) or flatten himself into a puddle on the floor (to absorb anything that walks over him).
 
http://www.mobygames.com/game/amiga/putty
_________________________ 
CHEATS: 

Type headlikeahole and press [Keypad Enter] at the high score screen after a game is over to enable cheat mode with unlimited lives. Note: A high score is not required.
Press [F1] to [F10] to advance to the corresponding level. Hold [Shift] or [Ctrl] while pressing those keys to advance to higher levels.		
		
*

*
617EB8E6, F64F6561, E9346766
Puzznic
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1990
Developer: Taito Corporation
Publisher: Ocean Software Ltd.
Players: 1 or 2
Relationship: has a clone: Zeus: The Game
Hardware: OCS, ECS
Conversions: Amstrad CPC, Apple IIGS, Arcade, Atari ST, Commodore C64, Fujitsu FM Towns, NEC PC Engine, Nintendo NES (Famicom), Sharp X68000
_________________________
*
The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.

There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)

The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 lives.
 
http://www.mobygames.com/game/amiga/puzznic

The Apple IIGS version was never released, but a beta version exists.

http://hol.abime.net/1182
_________________________ 
CHEATS: 

When playing the game, press the space bar to bring up the retry screen, but don't release the space bar.  All the time that it is held down the game will be paused and you can work out what to do without having to rush.

*

*
F0E3C539, BE7E28BB
Pyramax
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6A6D0B9E, 585DA0EF
QBic
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
03761562, CD9C217E
Qix
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C35DB0CD, B846D88A
Quadralien
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
01641490, 454C7E0A
Quadrel
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
37279E37, 5E374A0C
Quartz
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EB658A0D, FC6CF781, 343610F4, FA28794F, 89791476, F6536791, 96CE92C0, 8CB254C0, E0B8A8E0
Quest For Glory 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B97AF084, 0326EB61, A0F85D6F, FFB98A7E, C67E4932
Quest for the Time-Bird, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: Infogrames Europe SA
Publisher: Infogrames Europe SA
Players: 1 Only
Hardware: OCS
Conversions: Atari ST
Disks: 2
_________________________
*
Based on the graphic novel of the same name, this computer game Quest for the Time-Bird is a marvellous saga whose principal ingredients are action, danger, suspense, fantasy and magic.

You have nine days to complete your quest by exploring this vast unknown world of wizards and spells with Roxanna, daughter of Mara the witch and Bragon, a retired knight who once again goes back into life of danger, all for the great Quest of the Time-Bird!
 
http://www.mobygames.com/game/amiga/quest-for-the-time-bird
*

*
B4135C1B, E58A8B8D
Quest Of Agravain
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E2832CA2, 6FD949AF
Question Of Sport
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8F42CC0B, 6AA9A601
Questron 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
61524C43
Quete De L'Oiseau Du Temps (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
2234CDAD, 3DF9F01C, A327602C, 1C42199F
Quik the Thunder Rabbit
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling
Gametype: Licensed
Release Year: 1994
Developer: Stywox
Publisher: Titus
Players: 1
Licensed from: Nicolas Riviere
Hardware: AGA, OCS, ECS
Conversions: Amiga CD32, PC (DOS)
Disks: 3
Programmer: Vincent Penne
Musician: Philippe Verriere
Designer: Bruno Gore, Guillaume Geoffroy, Frederic Paris
_________________________
*
This platform game has much in common with console games of the era. There are 4 worlds including ice, desert and fields, and have multiple routes through. The bad guys are cutesy. You get past them by spinning at them, although jumping over them is often sufficient. Power-ups on offer include speed ups, energy, food and water (Quik’s thirst and hunger are measured separately). The bonus levels involve jumping through time, by finding the right doors.

http://www.mobygames.com/game/amiga/quik-the-thunder-rabbit
*

*
C7E00B2D, BBA09485
Quiksilver Pinball
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C818B0B1, 0ADB6CFE, 6966C18F
Qwak
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1993
Developer: Team17 Software Limited
Publisher: Team17 Software Limited
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: Nintendo Game Boy Advance
Disks: 1
_________________________
*
In this game, you play a duck and the object of the game is to get the highest score without losing all your lives. This can be achieved by getting all the fruit and gems in the level, or killing off enemies. There are 80 levels to complete and once you complete all of them, the levels are repeated. 

You exit each level by collecting all the gold keys then entering through the door that opens. You have a certain amount of time to complete the level before spikes fall down the level. There are eight areas, all consisting of ten levels. At the end of each area, there is a guardian waiting for you, and again, you have a certain amount of time to defeat them.

You kill enemies by throwing orange-colored eggs at them, and in the earlier levels, they go down in one or two shots, but in later levels, you'll find out that all of them take more than two shots to bring down, so your orange balls would be useless here. The solution is to get a special power-up that will give you chocolate eggs.

Besides gold keys, you can also collect silver keys. This lets you unlock a gate, giving you access to more shots or power-ups. There are also booby traps in the level, such as spikes, and some parts of a level are blocked off by spikes. Get a mushroom and they turn into flowers that you can pick up. Beware, getting another mushroom will make them turn into spikes again. 

Apart from the normal levels, there are challenges where you have to complete a level and get all the fruit as you can under a 20-second time limit. Depending on gameplay, there are  also tricks where the last key you have to get flies away and you have to catch it. Other tricks include turning on the lights to see enemies, and running away from the "happy ghost". You'll receive bonus points at the end of the level if you manage to collect every gem in the level.

Qwak can be played as either a one or two player game. The game was released at budget price, and later on a CD double pack with Alien Breed '92.
 
http://www.mobygames.com/game/amiga/qwak
_________________________
CHEAT:

Continue game play:
After losing the last life in a one player game, plug the Joystick into the mouse port and press Fire. The game will resume on the last level played.
*

*
5F84DBDF, C263503D
R-Type
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Horizontal - Side-Scrolling
Gametype: Licensed
Release Year: 1989
Developer: Factor 5
Publisher: Electric Dreams (Activision)
Players: 1
Licensed from: Irem
Relationship: prequel to R-Type II
Hardware: OCS
Conversions: Android, Amstrad CPC, Atari ST, Commodore 64, Game Boy, iPhone, J2ME, MSX, PC-88, SEGA Master System, Sharp X68000, TurboGrafx-16, TurboGrafx CD, Wii, ZX Spectrum
Disks: 1
Programmer: Achim Möller, Holger Schmidt
Musician: Chris Hülsbeck (Huelsbeck), Darius Zendeh
Designer: Lutz Osterkorn, Stefan Tsouparidis, Willi Bäcker
_________________________
*
R-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay. You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire.

The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies without firing several shots. By holding down the fire button, it can be loaded up so as to release a large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods will come flying in your direction. Upon being shot, they release an upgrade. The first one will invariably be the one called "The Force", which is a weapons pod that clings either to the front or the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. Mastering the Force is vital to surviving in R-Type, since it must be used both as protection against bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows any walls it may encounter (good for artillery emplacements).

The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius.

http://www.mobygames.com/game/amiga/r-type
*

*
58C79852, 605C4D59
R-Type II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Horizontal - Side-Scrolling
Gametype: Licensed
Release Year: 1991
Developer: Arc Developments
Publisher: Activision
Players: 1 or 2
Licensed from: Irem
Relationship: is a sequel to R-Type
Hardware: OCS, ECS
Conversions: Atari ST, Game Boy
Disks: 1
Programmer: Tim Round
Musician: Martin Walker
Designer: Jon Harrison, Paul Michalak, Tim Round, Paul Walker, Gary Tonge
_________________________
*
The second R-Type brings more of the same shoot-em up action. Gameplay is identical to the previous R-Type, except you now have two new weapons.

There are six levels, with themes similar to the previous game. Notable parts include an underwater battle in level 2, and a giant Bydo fleet in level 3.

http://www.mobygames.com/game/amiga/r-type-ii
*

*
93419ADF, 928E9A35, 28823D4F
Race Drivin
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
54F43FB0, C1778A6F, BBFB094C
Rackneys Island
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B857AFEC, 170837BF
Racter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4D706E0A, 722842D1, 87454962
Raffles
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
371A710F, 3EBD53E5, EF7A6CE3
Rage CAD
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AD389F9C, 2D1C7218, 0A891C8C
Rage V2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
781F41E2, E5BBAB5C
Raider
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AA558EC3
Raiders (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
026714A1, D72277E5, 18200BA9, E75BDE1A, 12D1301B
Railroad Tycoon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Strategy - Top Down - Managerial
Gametype: Licensed
Release Year: 1990
Developer: MPS Labs
Publisher: MicroProse Software
Players: 1 only
Hardware: OCS, ECS
Conversions: Atari ST, MS-DOS
Disks: 2
_________________________
*
Railroad Tycoon allows you to build and run your own railroad company. Play against three computer opponents in either the northeastern United States in 1830, the western United States in 1866, 1828 England, or in 1900 Europe. A choice of four levels of difficulty and three reality levels give you the options for how challenging to make the game.

Starting with $1,000,000, build stations, railroad tracks, and trains. Give each train a route and cargo assignment to start generating income. As time passes, new train engines are invented, giving you the opportunity to replace your old ones.

Starting a rate war at a computer-controlled train station may cause you to take over the station. Purchasing more than half of a computer opponent's stock gives you control of its railroad. Be careful, because the computer can do the same to you.

http://www.allgame.com/
_________________________
CHEAT:

Extra money:
Hold [Shift] + Y to add to your money total. Note: Do not go over $32,000,000. 
$500,000:
Press [Shift] + 4 at the top layer of maps. Note: This can only be enabled from the main continent screen.
*

*
25B19F68
Railroad Tycoon (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
1C2211F6
Railroad Tycoon (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
F9E21657, F5CF5C20, A37F7AD1, C241A6A9
Rainbow Islands
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Vertical - Comical
Gametype: Licensed
Release Year: 1990
Developer: Graftgold Ltd.
Publisher: Ocean Software Ltd.
Players: 1 or 2, Simultaneous
Relationship: Sequel to Bubble Bobble, Based on 1987 Taito coin-op.
Hardware: OCS
Conversions: Arcade, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, Mobile, Sega Master System
Disks: 1
_________________________
*
Based on 1987 Taito coin-op. Sequel to BUBBLE BOBBLE; followed by PARASOL STARS. The first Amiga game from Graftgold.

Missing three levels from the coin-op version. US version is upgraded with Player One and Player Two with different colors (like the arcade version).

http://hol.abime.net/1191

Sequel to Bubble Bobble, Rainbow Islands sees Bub and Bob (in 2 player mode), who are now curiously small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys.

Using the power to cast rainbows, trapping anything underneath, the boys must ascend vertically 4 levels each island, with a big, bad boss at the end of each.

By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows.
 
http://www.mobygames.com/game/amiga/rainbow-islands
_________________________
CHEATS:

Enter one of the following codes at the title screen while the rainbow is changing colors to activate the corresponding cheat function. Note: Only one code may be enabled at one time. A large version of the item selected will appear to confirm correct code entry.


Effect                                      Code 
Permanent fast shoes                        blrbjsbj  
Permanent double rainbows                   rjsbjsbr  
Permanent fast rainbowssss                  llrrs  
Reveal hint A                               bjbjbjrs  
Reveal hint B                               ljlslbls  
Continue after island five                  lbsjrljl  
All hidden food become money bags           rrllbbjs  
Continue after island five with money bags  rrrrsbsj 
100 million counter                         srbjslsb  



Note: After entering a code, click for an addition credit and an icon will appear in the lower left corner of the starting screen. This bonus is now in effect throughout the game, however the code must be re-entered after all credits are used. 


--------------------------------------------------------------------------------
Unlimited lives:
Select three credits, then hold Q + W + E + R + T + Y and Fire. 

Create any color gem:
The screen is split into several vertical zones that determine the gem color that will be created. Estimate where a dead opponent will fall to create the color of your choice.
*

*
9144239E, B9E50B83
Rainbow Warrior
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0F8693E0, 12FB3D58, D132B510, 009813EE, E7DDB8A7
Rally Championships
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - Side-Scrolling - Top Down
Gametype: Licensed
Release Year: 1994
Developer: InSide Team
Publisher: Flair Software
Players: 1
Hardware: AGA (separate version), OCS, ECS
Conversions: PC (DOS)
Disks: 4
Programmer: Alberto de Boni, Tiziano Sardone
Musician: David Newman, James Veal
Designer: Fabio Corica, René Gazzoldi
_________________________
*
In this game you buy one of the best rally cars, like a Lancia Delta or Toyota Celica, and drive it in different locations in time trials. During the race, you collect money and other items. After qualifying you drive in a race to get a prize. After that you can repair, improve, or even change your car using your money. The main goal is to win all championships.

http://www.mobygames.com/game/amiga/rally-championships
*

*
941F0439, 964EADC5
Rally Cross Challenge
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5EEB8C43, BB808C21
Rambo 3
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
485BEBC7, A0C15D95
Rampage
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
76BF6CBC, 915D653C, 0C9C9351
Rampart
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Historical
Gametype: Licensed
Release Year: 1992
Developer: Tengen Inc.
Publisher: Domark Software, Inc.
Players: 1 or 2, Simultaneous
Hardware: OCS,ECS
Conversions: Arcade, Atari ST, Commodore 64, MS-DOS, Sega Master System, Zx Spectrum
Disks: 1
_________________________
*
Tetris meets shoot-'em-up, Rampart was originally a one or two-player arcade game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. Later arcade revisions incorporated 3-player,  and the PC conversion does as well, making it a faithful, entertaining classic for multiple players on the same PC.
 
http://www.mobygames.com/game/amiga/rampart
*

*
E862A6E7, 117C8919, DD551481
Ranx
Alternative title: Ranx: The Video Game
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Side-Scrolling
Gametype: Licensed
Release Year: 1990
Developer: Legend Software
Publisher: Ubi Soft Entertainment Software
Players: 1
Licensed from: Imagex
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 2
Programmer: Nicolas Gohin
Musician: Charles Callet
Designer: Albin Michel
_________________________
*
This action game is adapted from the Italian comic book Ranx à New-York by Stefano Tamburini and Tanino Liberatore. Here the player controls Ranx, a cyborg in a cyberpunk-style world. A lethal virus is spreading, and the President has caught it, so Ranx must go to New York with the antidote to save him. After this, he must rescue his girlfriend in Rome. 

Ranx will fight with ninjas, homosexuals, the Chinese, and others, using his kicks and punches. Items can be picked up including pieces for later repairs and items which can be sold when talking to other characters. Destroy street lamps to get money, but make sure the police don't see.

http://www.mobygames.com/game/amiga/ranx-the-video-game
*

*
3F73C752
Ranx (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
18FC3C78
Ranx (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
67A76D53, 9EFCA3F2, C3986E2E
Rat Trap
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C3595998, 8F100265
RBI 2 Baseball
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A9FA0A0F, AF99D1F4, 560A0009
Real Ghostbusters
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3FE37B42, DFA815DC
Real Popeye
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4253B846, 3AF0C43C, A27B5F0E
Realms
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A2B6D666, 1030C40B, 0E24E1B4, 95F79D3D, 8B1B64FD, 36466A73, 71F3BBFC, 05BA34C9, CB0E1237, E14FC25C
Realms Of Arkania
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2C26152A, 87292192
Rebellion
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
76055570, F1847308, 6ADEF252, FA3D5DD9
Red Baron
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9F9972B8
Red Baron (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
AF8FD9AB, 07D98B50
Red Heat
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
64D9013E, D45A2B5D
Red Lightning
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F7BB63A2, 8B25B868, E5CA4656
Red Storm Rising
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
475C567A, BA245728, 448C93F4
Red Zone
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
023E693E, 7E9214FC
Reflexity
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
00C4B397, 45FF378A
Renaissance
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E43B7123, C7954AA7
Renegade
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B2965E8D, E4B4DC77
Renegade 3
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9D59134F, CFF70BE3
Renegades
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3F42AE2D, 9A246B56
Resolution 101
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
75B4840E, 8C8F56B1, B9A518C8
Return Of The Jedi
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
10B34B0F, C1422DBA, 51B0516B
Return To Atlantis
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9CAA28C3, F09F6C91
Return To Genesis
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
81359491, B00F06F0, DE939C22, 7179E7F2, AB85D95A, 2920CB03, 9E1E8B74
Reunion
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8075D229
Reunion (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
5169539C, F4332E33
Revelation
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
79860CD6, 85D490B4
Revenge Of Defender
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AB1CD8DF, 2BFDF4BF
Revenge Of Mutant Camels
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F542292C
Revenge Of Mutant Camels NTSC
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
6CF3B258, 0CAD6A4F, 13E48F77
Rick Dangerous
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1989
Developer: Core
Publisher: Firebird
Players: 1
Relationship: Is a prequel to Rick Dangerous II
Hardware: OCS
Conversions: Atari ST, Commodore 64, MS-DOS, Amstrad CPC, MSX, ZX Spectrum
Disks: 1
_________________________
*
You play Rick Dangerous, an Indiana Jones type who's on a quest to find the lost Coolu Amazon tribe.  However, his plane crashes in the middle of a bunch of crazed Coolus. Hopefully he's up to the challenge of escaping. If he is, he will find himself in the pyramid of Egypt with no easy way past leaders and their minions, and then engulfed in a web of traps in a Nazi base.

Rick Dangerous is a platform game across over 100 screens, in which Rick has his gun in one hand, and dynamite sticks in another. You must take a methodical approach to clearing each screen, as there are traps in place which will need memorizing and preempting where possible. Use the dynamite wisely, for enemies you can't get into the purely-horizontal range of your gun.
 
http://www.mobygames.com/game/amiga/rick-dangerous

After MicroProse's purchase of Telecomsoft in May 1989, a slightly enhanced version of RICK DANGEROUS was published on the MicroStyle label and allowed the player to choose any of the game's 4 levels. The original Firebird release did not give the player any choice whatsoever of levels.

The original release contained a black and white game poster as well as a RICK DANGEROUS comic strip that was illustrated by Ian Gibson of 2000AD's Robo Hunter fame (see Miscshot scans). 

The U.S. release was distributed by Medalist International.

Interesting information and trivia about the game can be found on game author Simon Phipps' website.

The enhanced version of RICK DANGEROUS was re-released. It is No. 11 in the series of dual format (PC/Amiga) Kixx budget releases. The disk uses a special tri-format system that can support Amiga, PC and Atari ST disk formats simultaneously.

http://hol.abime.net/1235
_________________________
CHEATS:

Continue game play:
Type pooky at the high score screen to continue from the last level played in the previous game.
*

*
1BE26272, C903EE01, CBFDE927
Rick Dangerous 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1990
Developer: Core Design Ltd.
Publisher: MicroStyle
Players: 1 Only
Relationship: has a set of exclusive levels: Rick Dangerous II? - is a sequel to Rick Dangerous
Hardware: OCS
Conversions: Atari ST, Commodore 64, MS-DOS, Amstrad CPC, ZX Spectrum
Disks: 1
_________________________
*
Your role as Rick Dangerous demands that you stop the Fat Guy and his evil plans to help an alien race take over control of our world. The journey takes in Hyde Park, Ice Caverns, Forest and Atomic Mines. He must solve positional puzzles and memorise the locations of laser bolts and booby traps, as well as avoiding enemies including robots, penguins and nomads. As in the first game, a fifth level is unlocked after you complete the four standard levels.

Rick can climb ladders and crawl through tight spaces. He is equipped with a laser gun and six little bombs, but can also punch with some effect. The controls are very easy to understand: pressing fire+up shoots the gun, pressing fire+down places a bomb, pressing fire+bottom-left/bottom-right makes Rick slide a bomb along the floor in the specified direction.
 
http://www.mobygames.com/game/amiga/rick-dangerous-2

Lots of information about the game can be found on game author Simon Phipps' website.

The Kixx re-release is No. 12 in the series of dual format (PC/Amiga) Kixx budget releases. The disk uses a special tri-format system that can support Amiga, PC and Atari ST disk formats simultaneously.

http://hol.abime.net/1236
_________________________
CHEATS:

Level select options:
Enter POOKY as a name at the high score screen. Restart the game and use the Joystick to choose a long or short game at the level selection screen.

Unlimited lives:
Type burn in hell at the title screen.   Alternately, enter JE VEUX VIVRE as a name at the high score screen, then play another game.

_________________________ 
Title: Rick Dangerous II.5
Year: 1991
Licence: Coverdisk

Is a set of exclusive levels for Rick Dangerous II. Special coverdisk demo of Rick Dangerous II which features a level not in the full game. The coverdisk was on issue 28 (Jan 1991) of The One. The magazine refers to the demo as 'Rick Dangerous Two and a Bit'.


*

*
951801FD, 989BA3B0
Rick Dangerous 2-5
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E183BB09, D490622B
Rings Of Medusa
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0281D04A
Rings Of Medusa (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
A4866FF1
Rings Of Medusa (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
996AC360
Rings Of Medusa Gold (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
20CCD837, 4648FDD6
Ringside
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
38A4E8FE, 14648F16, 4F668586, 93D76EBE, 288B72EE, 3FA2A378, CAE147F5, B2FCBD05, 6AF4EAD7, 15659F5D, 7FDF6CAD
Rise of the Dragon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Adventure - Point and Click
Gametype: Licensed
Release Year: 1991
Developer: Dynamix
Publisher: Sierra On-Line
Players: 1
Licensed from: Jeff Tunnell, Robert Caracol
Hardware: OCS, ECS
Conversions: PC (DOS), Macintosh, SEGA CD
Disks: 10
Programmer: Richard Rayl Jr., Darek Lukaszuk, Kevin Ryan, Louie McCrady, Nels Bruckner
Musician: Alan McKean, Chris Stevens, Don Latarski
Designer: Randy Dersham, Robert Caracol, Brian Hahn, Mark Brenneman
_________________________
*
The year is 2053, and Los Angeles has turned into a grim place ruled by crime and corruption. William 'Blade' Hunter is a private detective who once was a police officer. He is asked to investigate a horrible murder of the mayor's daughter, whose body was mutilated. As Hunter begins to search for clues that would help him solve the crime, he uncovers a conspiracy involving a deadly drug and a powerful criminal syndicate behind it.

Rise of the Dragon is a futuristic first-person adventure game. The game's visuals are reminiscent of a comic book, with digitized photos of actors and hand-painted backgrounds. Unlike most other adventure games of the time, it relies less on inventory puzzles and more on specific choices made by the player. The game has an internal clock and requires the player to plan the protagonist's moves ahead in order to be in the right place at the right time. Dialogues with multiple choices are utilized as a gameplay tool; a wrong choice will often lead to a premature end of the adventure.

There are two side-scrolling action sequences in the game; both can be bypassed without penalty if the player character dies several times in a row.

http://www.mobygames.com/game/amiga/rise-of-the-dragon
*

*
A5C39E7E
Rise Of The Dragon (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
A9549EE7, E6756085
Risk
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4DB0EA9F, C6ABA908, 9FF3342E, 1355C8CF
Risky Woods
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Shooter - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Zeus Software
Publisher: Electronic Arts
Players: 1
Licensed from: Pablo Ariza
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS), Genesis
Disks: 2
Programmer: Ricardo Puerto
Musician: Jose Antonio Herrán Martin
Designer: Raúl López
_________________________
*
Unusually for Electronic Arts in the early 90s, this was a platform -shooter game with little or no adventuring or strategy elements. The game scrolls sideways, and has sections where precision jumps are required, either to clear rivers or collect bonuses. You carry a dagger to deal with the enemies, and must avoid contact with them. When killed, they leave coins to be collected - these are spent in the shop sections. Death loses you most of your coins, but they can usually be retrieved if they land on solid ground - making it better to be killed in combat than by drowning.

http://www.mobygames.com/game/amiga/risky-woods
*

*
8D884D8F, AFFF3FAD
Road Blasters
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B3B7F054, 8B52A7D9, CF3D6620
Road Rash
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
72955D3B, 11F3F975, 09FB4E8F
Road Wars
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CFA091E7, A43C9E7C
Roadwar Europa
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4388CCC1, B58A707A
Robin Hood Legend Quest
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
77E3C72A, F34A3DF6, 55828F44, DC7E9332, 514FF8AB
Robinsons Requiem
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
56815CE3, 8FF02A32, AE03C757, 488FE6B7
RoboCop
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Ocean
Publisher: Ocean
Players: 1 Only
Relationship: Precursor to RoboCop 2
Hardware: OCS
Conversions: Atari ST, Commodore 64, MS-DOS, Amstrad CPC, MSX, ZX Spectrum
Disks: 1
_________________________
*
Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...

Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.
 
http://www.mobygames.com/game/amiga/robocop
_________________________
CHEATS:

Invincibility:
Pause game play and type best kept secret. The
border will flash to confirm correct code entry.

Regain energy:
Pause game play, then hold [Shift] and type
alex murphy.  Hold The Left Mouse Button to regain
energy.	


*

*
49495B2A, E80AC087, C71AB1B0, 4381A4AC, 346C83F8
RoboCop 3
Alternative title: RoboCop 3D, RoboCop Redux
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Joystick
Genre: Action - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1992
Developer: Digital Image Design Ltd.
Publisher: Ocean Software Ltd.
Players: 1 only
Relationship: Sequel to RoboCop 2
Hardware: OCS,ECS
Conversions: Atari ST
Disks: 3
_________________________
*
F29 Retaliator authors DID developed this particular use of the Robocop license, and produced something different from most film licenses. While it featured a succession of levels based around sections of the movie, these were highly varied and presented in polygon 3D graphics. These can be played in any order in the Arcade mode, or in planned sequence in the Movie Adventure mode, which follows the film's plot of Japanese investors wishing to replace Robocop with their Robot Ninja designs, and thus expecting him to prove himself as superior.

The first task is a car chase resembling Chase HQ, in which a mazey section of road must be followed efficiently. There are several first-person 3D shooing sections,. in which you must use a target to shoot down punks and invaders, without harming civilians. Robocop also takes to the skies in a simulation of his new Gyropack flying device. Also, he must do battle with his intended replacement in a fixed-perspective beat 'em up section.
 
http://www.mobygames.com/game/amiga/robocop-3
_________________________
CHEATS:

Level skip:
Hold [Shift] and type the didy men. Press [Esc] to advance to the next level. 
Cheat mode:
Press [Right Shift] and type my friend bill during game play in the "jet pack" level. A limerick will appear to confirm correct code entry.
*

*
8483D5FA
Robocop 3 NTSC
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
57BF0BEF, A87D58F0, 1C01771E
Robocop II
Alternative title: RoboCop 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Shooter - Movie adaptation
Gametype: Licensed
Release Year: 1990
Developer: Special FX Software
Publisher: Ocean Software
Players: 1
Relationship: is a sequel to RoboCop, is a prequel to RoboCop 3
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, NES, ZX Spectrum
Disks: 2
Programmer: Ian Moran
Musician: Keith Tinman
Designer: Colin Rushby, Karen Davies
_________________________
*
RoboCop 2 is a mission-based platform game. Missions have various objectives, such as destroying nukes or killing all the enemies. If you didn't destroy/kill enough, you'll be transported to a training mission, which is a first-person perspective shoot 'em up. Should you also fail the training, you must go to the beginning of the previous mission. Successfully completed mission or enough points scored by training allow you to proceed to the next stage. Unlike in the first RoboCop, there's no time limit, and you are able to jump.

http://www.mobygames.com/game/amiga/robocop-2
*

*
E75197FB, FCE5AD4D, 519F4C86
RoboSport
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FDBFB3F7
Roboter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AA522754, 4D5A6942
Robotnic
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
86C28822, 02C92C6C, F139FBAF, 8E69853B
Rock 'n Roll
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Maze - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1989
Developer: Rainbow Arts
Publisher: Rainbow Arts
Players: 1 Only
Hardware: OCS
Conversions: Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC
Disks: 1
_________________________
*
Rock 'n Roll is a real-time puzzle game.

You know, there's this ball, and it's stuck in a labyrinth for no apparent reason. Never mind -- let's just help him out, okay?
You control the friendly, spotted ball with the cursor keys. It'll gain speed as it goes, bounce off when it hits obstacles, loose energy when it's caught in traps, die when it falls off the platform. The 32 levels through which you've got to guide the ball are full of traps: laser barriers, ramps, tubes, breakable tiles etc. Colored keys will open doors, switches create (or destroy!) helpful items. These include picks to repair floor tiles, parachutes to prevent you from falling off and bombs to destroy walls. Items have to be bought with coins that are found all over the level. 
The inertia of the ball has a very realistic feel to it, making the control intuitive and relatively easy. Not so easy, however, is the design of the (huge) levels; to finish Rock 'n Roll, you need skill as well as patience. You got the balls?
 
http://www.mobygames.com/game/amiga/rock-n-roll
_________________________
CHEATS:

Level select:
Enter RAINBOW ARTS as a name. The screen will
turn gray to confirm correct code entry. Type in a six digit number,
created by selecting a two digit level number, followed by four
numbers that when added equals the level number, and two digits
that correspond to the level number in reverse order. Example:
To play level 16, type 16444461. Then, locate the hold
on level 1 that is surrounded by three left pointing arrows. Jump
down the hole and press the Left Mouse Button to jump to
the selected level. 

Sound track:
Enter COUNTRY as a name.
*

*
6E73FC74, 4BA0DCE9
Rock Challenge
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
31A0707C, BB9DD80B
Rock Star Ate My Hamster
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
44CABB13, F7679A9D, E5FFC14C, 67D04572, B97044ED
Rocket Ranger
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Multi-Screen - Historical
Gametype: Licensed
Release Year: 1988
Developer: Cinemaware
Publisher: Mirrorsoft Ltd.
Players: 1 only
Hardware: OCS
Conversions: Apple IIGS, Atari ST, Commodore C64, Fujitsu FM Towns, Nintendo NES (Famicom), PC (DOS), Tandy PC/IBM PCjr
Disks: 2
_________________________
*
In the 1940s, the Nazis built a base on the moon and plan to use a mysterious substance called Lunarium to reduce people's intelligence. However, in the 21st Century time travel has been mastered, as have jet-propulsion backpacks, plus some cataclysmic weaponry and advanced code-breaking equipment. Thus, you are sent back in time to change the result of the war using this technology to find their five rocket factories and destroy the moon base.

The game fits the Cinemaware template closely, with a string of action sequences linked by cinematic animation sequences to set the scene. There's also a strategic element, as you move your spies around to gain information and avoid detection, and decide how much Lunarium to use at each stage of the game. Action sequences include hand-to-hand combat with a Nazi guard, and flying through the air shooting either hordes of enemy planes or the Zeppelin itself.
 
http://www.mobygames.com/game/amiga/rocket-ranger

1] Winner of the 1988 award for "Arcade Adventure of the Year" in COMMODORE MAGAZINE.
[2] Disks are not copy-protected.
[3] The German release is in English, but is censored and replaces the Nazi plot with one of an alien invasion.
[4] Unlike the other releases, the French retail release only published in France by Ubi Soft is extremely hard to find, and thus deserves 4 stars in rating.

http://hol.abime.net/1269
_________________________ 
CHEATS: 
Rescue the professor as this slows down the nazis, they can't use him to increase their efficiency.  You will waste valuable time unless you rescue him from the zeppelin while he is over the atlantic shooting the gunner in the gondola is tricky, the best method being shoot below the gunner and move left and right until you are on target.  Gradually move up until you hit the gondola. When you hit it there is a flash, stop firing and after a few seconds you'll be inside the gondola.

Find the supply of lunarium before the fort knox supply runs out, so infiltrate the nazi base which recieves lunarium from the moon. It is in south america or africa, once infiltrated, your agent there will cary on sending you lunarium throughout the game.  You will have to storm the nazi base first.
_________________________
WHDLoad Version:

- TAB key allows on-screen codes display
*

*
5863FEE6, 8636DA59
Rockford
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C3E30D72
Rockstar NTRT
Platform: Amiga 500
Region: Poland
Gametype: Undefined
_________________________
*
*

*
0E46966D, 444F15B9, 242843B0
Rodland
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1991
Developer: Sales Curve, The
Publisher: Storm
Players: 1 or 2, Simultaneous
Relationship: Based on 1990 Jaleco coin-op.
Hardware: OCS, ECS
Conversions: Arcade, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC
Disks: 1
_________________________
*
Taking a rather literal view of the term 'slap-stick humour', Rodland features two fairies called Tam and Rit, whose mission is to rescue their mum who's been captured and taken to a castle. 

There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a stick, and flipping them from side to side to inflict damage. The hits needn't all be inflicted at the same time, as it's possible to release them to move them out of the way.

When killed, each bad guy releases some kind of extra, ranging from points bonuses to various devices which can be used to kill other enemies.

Each level also contains a certain amount of fruit. If you can collect all of this (with some bad guys still alive - you move on immediately once they're gone) you enter a bonus game, in which each enemy's death results in one of the letters E,X,T,R and A being released - collect them all for an invaluable extra life.
 
http://www.mobygames.com/game/amiga/rodland
_________________________
CHEATS:

Press P to pause game play and press [Help] five times to enable cheat mode with unlimited lives. A small heart will appear on the status screen after game play is resumed to confirm correct code entry. Press [Space] to advance to the next scene.
*

*
FDCEA130
Rody & Mastico (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
ECDCAACE
Rody & Mastico (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
E1CD98C8
Rody & Mastico 2 (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
FEC30E0F
Rody & Mastico 3 (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
7FC4B5D2
Rody & Mastico 4 Rody Noel (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
4676C559
Rody & Mastico 5 (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
4E231EB9
Rody & Mastico 6 (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
CC0CE1FC, C698C9A3, 235BEE11
Rogue Trooper
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E30B714B, DE930C8D, 716B8F13
Roll or Die
Platform: Amiga 500
Region: Europe
Gametype: Public Domain
Release Year: 1994
Developer: Animators
_________________________
*
*

*
771EC2C8, 1AE1678E
Roller Coaster Rumbler
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
02816721, E0EB15CC
Rolling Ronny
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BE78B300, A3CDC594, 16FC17F3, A5762BDC, AC817C56
Rome AD 92
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
32DCE29D, 30495158
Rotor
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E3859D5A, EA468DF3, DFDB9B7F, FE017C23, EA2B54F6
Rotox
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D5754F25, C6D6117B
Round The Bend
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F01AD7D3, FD89A626, E0DABB60
Rubicon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Shooter
Gametype: Licensed
Release Year: 1992
Developer: Enigma Software Developments
Publisher: 21st Century Entertainment
Players: 1
Licensed from: Twisted Minds
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64
Disks: 2
Programmer: Stewart J. Gilray, Andrew J. Buchanan, Keith McMurtrie, Paul Hodgson
Musician: Charles Deenen, Steve Collet
Designer: Mark K. Jones, Stewart J. Gilray
_________________________
*
Rather tastelessly, the plot of this one concerns a catastrophic nuclear accident in Russia. You must trek through seven levels inhabited by mutated super-intelligent animals in order to diffuse each nuclear reactor.

Gameplay is a Gryzor style flip-screen run'n'gun shooter (with occasional jetpack flights), with fairly unrelenting action. Power-ups are issued by a canister which you'll have to control in order to gain the weapon you want. The difficulty level is pitched high, as with Project X which was released at a similar time.

http://www.mobygames.com/game/amiga/rubicon
*

*
CCB13CA7, 5F6E5E0A
Ruff & Reddy Space Adventure
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
335486F4, 35D1606A, 2F886636, 334A078D
Ruff 'n' Tumble
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Wunderkind
Publisher: Renegade Software
Players: 1 Only
Hardware: OCS,ECS
Disks: 2
_________________________
*
Ruff Rogers has lost his marbles - in the literal sense of the small round balls used to play a game on drains. He's been armed with a gun to retrieve them from 16 levels of side-scrolling platform shooting.

The gun you start with isn't especially powerful, but various machine guns and flamethrowers can be collected, which make much lighter work of the enemies. Your character can jump and duck responsively, and fire at all angles.

There are 3 different colours of marbles, which a quota to recover from each level. Collecting enough of each particular colour sees all similar ones turned to coins, which can go towards extra lives and points bonuses. Switches are built into the levels; these act as restart points.
 
http://www.mobygames.com/game/amiga/ruff-n-tumble
__________________________
CHEATS:

Unlimited lives:
Enter 6717 as a password. 

Level Password  
2 6581  
3 3178  
4 8392  
End 7339
*

*
E7E11EF6, 50C0D164, D025C696, C3172DF7
Ruffian
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B553046E, 3122D801, DD98FFC8
Rugby The World Cup
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7931B27D, 73D438C6, D6ECB1D1
Run The Gauntlet
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5CF17B85, 0EC33F77, 1BBE2E68
Running Man
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Arcade - Movie adaptation
Gametype: Licensed
Release Year: 1989
Developer: Emerald Software
Publisher: Grandslam
Players: 1
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum
Disks: 2
_________________________
*
Inspired on the movie with the same name with A. Schwarzenegger, you are an ex-cop presumed guilty for the murder of many civils. In jail, one day, you can escape and go to the airport to go away. Unfortunately, you are captured again but for other person now. Not the state, a director of a show called running man. This show is the most popular hobby in future, everybody play money. A guy (you) are hunted by professional killers, he must runs and stay alive for win money. So with the four levels, you must fight with your hunters and go quickly to the end of levels if you want recovery freedom one day...

http://www.mobygames.com/game/amiga/running-man
*

*
6DB317E8, 60A6141D
Rushhour
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
262C0571, 07EBBDAD, 7F57770B
RVFHonda
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9DA010D2, 48019ED2, 92836842, 97195D34
S.W.I.V.
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Vertical - Military
Gametype: Licensed
Release Year: 1991
Developer: Random Access, Sales Curve Ltd., The
Publisher: Storm
Players: 1 or 2, Simultaneous
Relationship: Sequel to Silk Worm
Hardware: OCS,ECS
Conversions: Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC
Disks: 1
_________________________
*
SWIV was an original vertical scrolling shooter that was an unofficial follow-up to Sales Curve's hit conversion of the side scroller Tecmo arcade game Silkworm.

One player controlled a helicopter and the other a jeep, with the jeep transforming into a boat when the vehicles passed over water. As well as a host of blaster fodder the game also included a mid-level enemy inspired by the "Goose" enemy from the earlier title Silkworm. Pieces of this enemy would fly onto the screen and assemble into one vehicle before commencing to fire at the players' vehicles. When destroyed the "goose" would drop power-ups.
 
http://www.mobygames.com/game/amiga/swiv
_________________________
CHEATS:

Cheat mode:
Pause game play and type NCC-1701 (case-sensitive), then press [Enter] to enable cheat mode with unlimited lives. The screen will flash blue to confirm correct code entry. Press [F1] through [F6] for weapon selection.
*

*
6C49613F, 0087D3F8, 50DB82CD, 684DCC7D
Sabre Team
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Isometric - Military
Gametype: Licensed
Release Year: 1992
Developer: Krisalis Software Ltd.
Publisher: Krisalis Software Ltd.
Players: 1 Only
Relationship: Also available for CD32
Hardware: OCS,ECS
Conversions: Atari ST, MS-DOS
Disks: 2
_________________________
*
A Sabre Team is a squad of four elite soldiers charged with some of the toughest hostage-rescue, building-storming and the like that Western forces have ever attempted. In this turn-based strategic simulation you must choose a team of four of these from the 8 available, and take them to victory in five increasingly tough missions. Even before you get into the main gameplay, there is a lot of strategy involved in choosing weaponry, as they make different amounts of noise when used (reducing the stealth potential) and their ammunition is of varying weight.

In each turn you have limited action points per soldier, which must be used for all movement, firing and reloading moves. The maps are viewed isometrically, with a compass used to indicate the directions of movement, and where the incoming fire emanated from.

http://www.mobygames.com/game/sabre-team
________________________
CHEATS:

Cheat mode:
Choose any mission and four characters. Equip, then deploy the characters. Click on the blueprint icon on the main menu. Refer to the faces of the four men as numbered from 1 to 4 from top to bottom. Select each character in the following order, then click on the top left arrow to return to the game: 3, 4, 1, 2, 2, 4, 1, 3. The game will resume with unlimited action moves for each player. Press 1 to 5 to advance to the corresponding level. Note: This process must be repeated when a level is skipped or completed.
*

*
7D26C310, A4547270
Safari Guns
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
61C59C24
Safari Guns (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
5C0CF245, 2D770D8C
Saint & Greavsie
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A3A2E805, AA1C799A
Saint Dragon
Original title: Saint Dragon
Alternative title: ST Dragon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick & Keyboard
Genre: Shooter - Horizontal
Gametype: Licensed
Release Year: 1990
Developer: Random Access
Publisher: Storm (The Sales Curve)
Players: 1
Licensed from: Kixx (U.S. Gold)
Hardware: ECS/OCS
Conversions: Amstrad/Schneider CPC464/664/6128 Arcade Atari ST/E Commodore C64/128 MSX 1/2 NEC PC Engine/TG-16/PCE GT/TurboExpress Sinclair ZX Spectrum 48/128/+2/+3
Disks: 1
Programmer: John Croudy
Musician: John Croudy, Ronald Pieket Weeserik
Designer: Ned Langman
_________________________
*
Cyborg Monsters have taken over the galaxy, reducing race after race into slavery. Being designed by man these beings have superior firepower and attack capabilities, and can only really be beaten by one of their own. St. Dragon the Cyborg Warrior chooses to fight back against this tyranny, and that is the role you take in this horizontally scrolling shoot 'em up.

Five R-Type-style levels await, with a wide variety of weapons on offer. When you lose a life (even your last life; there are continues on offer as well) you don't lose any of your power-up weaponry, but the restart points are quite far apart. The game's main unique feature is the armoured tail you have, which can be used to ward off attackers and can do considerable damage on its own if well-used.

http://www.mobygames.com/game/saint-dragon
*

*
2F53E316, 2E1BDCA8
Salmon Pink Max
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C9629CC8, 2EF68657
Santas Xmas Caper
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B29618D9, E9A247D1
Sarakon
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
90E82832, E4DE3168
Sarcophaser
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5646D123, 16E7913E
SAS Combat Simulator
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6E0E910D, D8BBE3C9
Satan
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CEE340A5, 0AD5C83A
Savage
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
21C6C2BC, F08D4B33
Scapeghost
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ADEDF661
Schwarze Auge (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
6CB7BF09, 83A0EAFB
Scooby Doo & Scrappy Doo
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D2F15D33, 0A42D498
Scorpio
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FF818D06, 697DEBF2
Scorpion
Alternative title: Fly Fighter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2E3730B5, 296CB543
Scrabble
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1D7323E7, C34D39A8
Scramble Spirits
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0F516125, BAE86BD1
Scrolling Walls
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1A1C10DA, A291B5DA
SDI Cinemaware
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
00ACEE74, B6A25BE0, 8669243B, F7186B27
Second Samurai
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Platformer
Gametype: Licensed
Release Year: 1993
Developer: Vivid Image
Publisher: Psygnosis
Players: 1 or 2, Simultaneous
Relationship: is a sequel to First Samurai
Hardware: AGA (separate version), OCS, ECS
Conversions: Genesis
Disks: 3
Programmer: Raffaele Cecco
Musician: Brian Marshall, Mev Dinc (Melvut), Raffaele Cecco
Designer: Saurav Sarkar, Teoman Irmak
_________________________
*
At the end of First Samurai, the Demon King was able to flee back in time to ancient Japan, so our hero follows him back in time, and has 10 levels awaiting him. Unlike the original, each world is split into sub-levels, with a boss at the end of each one, emphasising the arcade side of the gameplay, which still combines hacking and slashing with puzzle-solving.

As in the first game, you start without weaponry but can pick up swords and daggers as you progress through the levels. There are lots of hidden sections as you progress, which open up more of the end sequence to you, as well as several subgames including a shoot 'em up mode.

http://www.mobygames.com/game/amiga/second-samurai
*

*
2DB35755, D5BD72F5
Seconds Out
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F60B3146
Secret Of Monkey Island (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
26BE816D
Secret Of Monkey Island (ES)
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
*

*
A503499C
Secret Of Monkey Island (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
2EEE5EC5
Secret Of Monkey Island (IT)
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
20DF2B8F, 7DB19E2E, 591F5890, C2F6F6CE, 1A130135, 3D72F126, 48516F4C
Secret of Monkey Island, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Comedy
Gametype: Licensed
Release Year: 1991
Developer: Lucasfilm Games LLC
Publisher: U.S. Gold Ltd.
Players: 1 Player
Relationship: Precursor to Monkey Island 2: LeChuck\'s Revenge
Hardware: OCS, ECS
Conversions: Atari-ST, MS-DOS, Sega Megadrive/Genesis
Disks: 4
_________________________
*
Deep in the Caribbean lies Melee Island, ruled by the beautiful governor Elaine Marley. The cruel pirate LeChuck is deeply in love with her - so deeply that he refuses to accept his own death! As a ghost, he dwells with his undead crew somewhere near the mysterious Monkey Island. You are Guybrush Threepwood, a young man whose only wish is to become a real pirate. At the Scumm Bar you meet three pirates who tell you'll have to complete three difficult tasks in order to be worthy of this title. Could Guybrush ever suspect that while trying to complete those tasks, he will encounter the governor Elaine Marley, fall in love with her, and face the anger of the dreadful ghost pirate LeChuck?! This is when Guybrush' adventure truly begins!

The Secret of Monkey Island is an adventure game that utilizes the command verb-based SCUMM interface first introduced in  Maniac Mansion: you construct commands for Guybrush by clicking on the appropriate verb, and then clicking on the inventory item or an object in the room you want to interact with. It is the first LucasArts' adventure game in which it is impossible to get irrevocably stuck or to die. The branching dialogue system, where you choose one of the available responses while talking to people, allows you to talk to characters in different ways without fearing a wrong choice. There are plenty of inventory-based puzzles to solve, and even "insult swordfighting" to participate in, where Guybrush has to prove his wit is as sharp as his sword!
 
http://www.mobygames.com/game/amiga/secret-of-monkey-island
_________________________
CHEATS:

To win the game:

Press [Ctrl] + W during game play.
*

*
F0535AF4, 19CA5D55, C23551D9
Secret Of The Silver Blades
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EF36CEF5, 12A1A7D8, 259A83CD, 1C1EE64F, 89ACE89C, 50BA7359
Seek and Destroy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - 3D - Military
Gametype: Licensed
Release Year: 1993
Developer: Vision Software
Publisher: Mindscape International Ltd.
Players: 1 or 2
Relationship: Also available for CD32
Hardware: ECS, AGA, CD32
Disks: 4
_________________________
*
Most of the fundamentals of this game work in a similar way to Desert Strike. You pilot a helicopter or a three-barreled tank through 14 increasingly tough multi-phase missions, each of which is preceded by a full briefing and a shopping phase. 

Before each phase you can enter the shop and upgrade your weaponry, paying with golden medals gathered during previous phases. Your starting weapons are the chain gun and rockets/tank shells. Every weapon has three upgrade levels. After that, you can decide how much ammunition for each weapon you want to load into your vehicle's weapon bays, switch between the tank and the chopper (which can only be done between phases, and some of them don't give you the choice), choose one of the three special weapons and adjust the fuel/armor/speed characteristics. All these preparations are surprisingly complex for a shooter like this, and a bad configuration can make the game really hard (no fuel in the middle of the desert, or a paper-thin armor are just two examples)

Missions are set in the desert and jungle as well as over the sea and in snowy regions. Most often your objectives are, obviously, to seek and destroy, while performing some rescue operations and gathering as much powerups as you can. The powerups consist of ammunition, fuel, medals, and others. A scanner is installed into the vehicle to guide you, as is a mapping system and a limited shield.

Unusually, the game only scrolls vertically even though you have full directional movement. When you rotate the direction the ground moves underneath you, ensuring a more realistic effect and smartly mimicking motion effects.
 
http://www.mobygames.com/game/amiga/seek-and-destroy
*

*
5EE0278D, 175D7AD7, AF5DB5B3, 617E49C5
Sensible Golf
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Sports - Top Down - Golf
Gametype: Licensed
Release Year: 1995
Developer: Sensible Software
Publisher: Virgin Interactive Entertainment (Europe) Ltd.
Players: 1 to 4
Hardware: OCS, ECS
Conversions: MS-DOS
Disks: 2
_________________________
*
Sensible Golf is a 2D golf simulation.

Having been quite successful with their cute action soccer game Sensible Soccer, Sensible Software decided that the concept of "No fuss, just fun" could be applied to other sports, too. They chose golf.

Sensible Golf is not an accurate simulation of golf, but an action adaptation of the sport streamlined for quick and easy gameplay. Consequently, complications such as wind and terrain heights are not featured, although the green has little arrows indicating the slopes. Apart from that, the player's only concerns are the water and sand hazards, and the distance to the hole. As a result, Sensible Soccer is instead a practice in target shooting, rather than a golf game.

Striking involves only two action: Aiming the pointer in the desired direction, and pressing the action button three times. The game uses the well-known three-click-control, with which you set power and swerve of the strike. The computer automatically suggests a proper club, but the player may change it manually. A pop-up map helps one find their bearing. 

The courses are fictional, composed from a pool of holes which often appear in multiple courses, sometimes with minor variations. Play modes include single 18-hole rounds, a complete season and a tournament. Up to 72 human players may participate in the latter.
 
http://www.mobygames.com/game/amiga/sensible-golf
*

*
64532066, 9F1E7AC7, 00B4D407
Sensible Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
55A128C2, 0C9204E2
Sensible Soccer Bulldog Blty
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
50691248, 0A16F0B6, F47D01A2, B339FBF2
Sensible Soccer European Champions 92 & 93
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Licensed
Release Year: 1992
Developer: Sensible Software
Publisher: Renegade Software
Players: 1 or 2, Simultaneous
Relationship: Also available for CD32
Hardware: OCS, ECS
Conversions: Acorn Archimedes, Atari ST, Nintendo SNES (Super Famicom), PC (DOS), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis
Disks: 2
_________________________
*
With the original Sensible Soccer having sold hugely, this updated version was released some months later (and then used as the basis for the later console versions). The teams are updated, with the sides present in the 92-93 European tournaments included, and the player names updated to take transfers into account. 

The game was tidied up and changed in a number of areas. The most significant change is the addition of red and yellow cards for discipline (2 yellow card offenses or one ?professional foul (denying your opponent a clear goal-scoring opportunity) results in that player being sent off). The goalkeepers have been improved in skill, and the 1994 World Cup Qualifying tournament was added.
 
http://www.mobygames.com/game/amiga/sensible-soccer-european-champions-9293-edition
_________________________ 
CHEATS: 

Easy goal:
Use the following trick to score off a corner every time. Kick the ball towards the goalie. When a forward gets hold of it, kick it across the goal opening and use the after touch to guide it into the net. If done correctly, the CPU will be fooled and will not defend correctly.
Easy victory:
When your match appears next on the fixtures screen, for example playing as England vs. Germany (CPU team), click on "Exit" instead of choosing "Next Match". Select "Friendly" from the main menu and select Germany as your team. Go to the team/formations screen and place all the star players from Germany on the bench, and switch their positions. Start to play the match, but quit as soon as it starts. Return to the league/cup games screen and select "View Opposition" (Germany). Your opponent's team still should be switched around.

Slow motion:
Make a substitution during a match. Press [Esc] while the player is walking off, then quit the game. The next match played will be in slow motion. Make another substitution and allow it to complete the resume normal speed.	
*

*
45F1578A, 60F86D5D, B17B9431
Sensible Soccer Int Ed
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1D880DBD, 9A2BC183, 16036E04
Sensible Soccer: European Champions
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BF9A6696, F42884BC
Sensible Train Spotting
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D815A922, 3C4C22F1
Sensible World Of Moon Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1DAEE279, 30F29DD9, F25A1571
Sensible World Of Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3FE00DD2, B190F7C3, 1051CCC4, 17126362, 519AEFEB, 0EE50D64, C20FD2D4, 98778255, B193732F, 1FC6E8E1
Sensible World of Soccer '96/'97
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Soccer
Gametype: Licensed
Release Year: 1996
Developer: Sensible Software
Publisher: Renegade Software
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Disks: 2
_________________________
*
The updated Sensible World of Soccer, with more up-to-date-teams and less of the bugs from the previous version.

SWOS is a top down football/management game, with either quick game or 20-year career player-manager options. The games are set to last 3 minutes, but the 20-year career can suck in your entire life for a few months. The graphics are kept very small so the player can orientate themselves on the pitch without need for a radar. The controls are simple, easy to get used to and very effective. In the full career mode you can jump from club-to-club buying any of the game's 29000+ players, as well as play around with team tactics.

And you can choose from 1400 teams over the five continents.
 
http://www.mobygames.com/game/amiga/sensible-world-of-soccer-9697
 
*

*
E15094B8, AB93A350, AE6C2EE3
Sensible World Of Soccer 1-1
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
49BB439E, F4AF023D, 17923215
Sensible World Of Soccer 95-96
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
63C51E09, 32C653A8, 976E394C
Sensible World Of Soccer Euro
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C61685CF, 4928C2EC, 2EB984A1
Sentinel, The 
Alternative title: The Sentry
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Geoff Crammond
Publisher: Firebird Software Ltd.
Players: 1 only
Hardware: OCS
Conversions: Atari ST, BBC Micro, Commodore 64/128, MS-DOS, Amstrad CPC
Disks: 1
_________________________
*
A surreal and very original game by Geoff Crammond

The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel,  a statue-like being with an energy draining stare,  you begin at the lowest.  "Energy" plays an important role,  there's a constant amount in the game world and each object is worth a certain number of units - including you.

The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. 

The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze,  or rather the square you are standing on can be seen,  you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher,  and may be lower than your current level) before the Sentinel begins absorbing your energy,  when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to,  making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created,  trees to block The Sentinels view and boulders can be stacked to gain higher ground. 

There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie"  which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.

Sentinel Returns is a remake very true to the original.
 
http://www.mobygames.com/game/amiga/sentinel

Published in the US as THE SENTRY.
Original package shipped with an illustrated booklet, a key guide, and a pin-on button (badge).
A chess set was created based on characters from this game.

http://hol.abime.net/1876/cheatcode
_________________________  
CHEATS:  

Here's some Level Codes:

   03-"70511958"   061-"26060764"   205-"78908712"  0818-"36852626"
   08-"16257084"   066-"68657887"   225-"38546570"  0906-"42666746"
   10-"43428170"   080-"18452261"   300-"49703885"  1000-"91569547"
   11-"40556356"   103-"36873128"   400-"82065427"  1058-"53527981"
   18-"68627185"   127-"06567770"   449-"00297522"  1102-"76188275"
   19-"55742564"   150-"92856449"   514-"13679994"  1197-"56217748"
   36-"97578966"   169-"16788555"   610-"39557944"  1309-"13643654"
   50-"61185004"   196-"72957558"   704-"09548849"  1400-"79380940"

*

*
BF9BF078, 9CE94529
Settlers (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
F7EDEA96, 2A786568, A6DCBAB6, A88175B1, 15B9A872, A426A583
Settlers, The
Alternative title: Die Siedler
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Isometric - Managerial
Gametype: Licensed
Release Year: 1993
Developer: Volker Wertich
Publisher: Blue Byte
Players: 1 or 2, Simultaneous
Relationship: US PC version is called 
Hardware: OCS, ECS
Conversions: PC (DOS) 
Disks: 3
_________________________
*
 strategy game with cartoony graphics and an innocent line in humour. At the start of the level you choose a starting point, the intention being to get lots of flat land as well as resources to mine and ideally existing sources of trees, stones and water (for fish). Your people are vying for supremacy with up to 3 others.

The gameplay focuses on resource management. Each building requires a certain amount of wood (and stones for some of them) to be constructed and requires particular resources to perform its function successfully. Food must be produced (either fish, bread (requiring a windmill, grain-farmer and baker) or pork (requiring a pig-farmer and butcher as well as the grain-farm) to feed the people working in mines to produce the iron, coal and gold (as well as additional stones).

Huts and Watch-Towers are built to expand your territory, sometimes at the expense of an enemy's land (clever play involves targeting an area where your opponent has a crucial building, thus compromising his production). 

To finally win the level, you must defeat your opponents. Combat is fought one-at-a-time by the little soldiers and a victory results in all surrounding buildings being lost.

The game features 30 preset missions. 6 tutorials missions will help beginners to learn the game mechanics. The game also offers the possibility to play semi-randomly (based on a 16-number key) generated maps. The map size varies from small maps, for quick matches, to large maps to, depending on how much RAM is available, huge maps, for very long matches as the fact that the in-game statistics can be displayed on a 50-hour scale illustrates. These semi-random maps can be played in single-player mode but can also be played by 2 players on one system, if you have 2 mice, in which case the screen is 

http://www.mobygames.com/game/amiga/serf-city-life-is-feudal
_________________________
CHEATS:

Cheat mode:
Search your opponent's borders for streets that are next to your border. Once found, place a flag directly next to the street. Click on the flag and click the symbol (green with the red arrows) for connecting the flag to the street. It will not connect if the street was not close enough. Once connected the following tricks may be done. Note: Never connect this new street system to your own system before disconnecting from your opponent to prevent leaking your resources, people and knights. 
Have opponent build on your land
Place a storage hall next to the flag. Connect it with that flag only, but not with your own streets. Your opponent's settlers will eventually begin building the hall on your land. This trick is even more useful if it happens next to a smith. The weapons will be transported into your storage hall, where your knights grow with the opponent's weapons. 
Cut the street
Delete your flag. 

--------------------------------------------------------------------------------
Level Password  
1 START  
2 STATION  
3 UNITY  
4 WAVE  
5 EXPORT  
6 OPTION  
7 RECORD  
8 SCALE  
9 SIGN  
10 ACRON  
11 CHOPPER  
12 GATE  
13 ISLAND  
14 LEGION  
15 PIECE  
16 RIVAL  
17 SAVAGE  
18 XAVER  
19 BLADE  
20 BEACON  
21 PASTURE  
22 OMNUS  
23 TRIBUTE  
24 FOUNTAIN  
25 CHUDE  
26 TRAILER  
27 CANYON  
28 REPRESS  
29 YOKI  
30 PASSIVE
*

*
57127A76, 87F8CAB0, F8718947
Seven Cities Of Gold
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
51115E93, C51D8CB5, 37A1AA77, 2A24B3D9
Seven Gates of Jambala, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Platformer - Side-Scrolling - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: Thalion
Publisher: Grandslam
Players: 1 Only
Relationship: Also available for CD32
Hardware: OCS, CD32
Conversions: Atari ST
Disks: 1
_________________________
*
For such a young company, Thalion have done themselves proud by programming a slick and well polished game with small but well-defined sprites, haunting soundtracks and impressive presentation screens. The game's atmosphere veers wildly, due to the contrasting tunes and graphic styles - from the cute "Wizard of Oz" town scenes, through wondrous gold treasure caverns to murky underground passages filled with horrible monsters. Some of the dungeon creatures offering bargains are a little quirky, but fit into the general appearance of the game nicely nonetheless. A good start for these young designers! Seven Gates of Jambala continues the tradition - not to quite as good effect as USG but admirably enough - and manages to hold its own against the current glut of coin-op conversions. If you like a bit of wizardry and fancy a change from 3D racing or alien blasting then give Jambala a try.

http://www.lemonamiga.com/

_________________________
HINTS:

Correct combination in staff section:

Brown, Yellow, Violet, Red, Light Blue, Blue, Green.
_________________________ 
CHEATS: 

On the title screen type "YICKE YACKE HIHNERKACKE", hold down the
'LEFT SHIFT' BUTTON, Hold down "1", release "1", release
'LEFT SHIFT'.  The title should turn to blue.  During play use any
of the following key:

          '1'-'7'_______________Jump to corresponding level
          'F1'-'F5'__________________________Select weapons
          'G'________________________________Gives you gold

Check out the other function buttons as well.
*

*
F8A8701C, DA47175E
Sextimates
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6E331A69, 47DB3F1E
Seymour Goes To Hollywood
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
027C1AE2, 65146CF6
Shadow Dancer
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Platformer - Side-Scrolling
Gametype: Licensed
Release Year: 1991
Developer: Images Software
Publisher: U.S. Gold
Players: 1
Licensed from: SEGA
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, SEGA Master System, ZX Spectrum
Disks: 1
Programmer: Steven Howie
Musician: Matthew Simmonds (4Mat)
Designer: Andrew Pang (Andy)
_________________________
*
Shadow Dancer is a one-player game in which you control Shinobi. With the help of your dog, you must kill your enemies while you venture through locations such as airports, railroads, waterfalls, sewers, and more. Furthermore, you must find and disarm several bombs along the way before you leave each. You also have the option of using magic against enemies, which may consist of tornadoes or fireballs.

There are five missions you must complete; and each one has different objectives such as obstructing the enemies deadly mission, disrupting the enemy's supply route, raiding the enemy's industrial units, attacking the enemy's underground forces, and liberating and securing the shuttle's base. Each mission consists of three stages and there is a boss on each of the mission's final stages. 

What's good about the dog, you say? Well, if you tell it to, the dog will maul enemies (provided that the dog barks at them when you face them) and distract them long enough so that you can shoot at them. Remember that you have a limited time to do this, as the enemy will eventually kick the dog off him. This causes the dog to yelp and shrink, making him powerless against them.

http://www.mobygames.com/game/amiga/shadow-dancer
*

*
34707929, EC293B27, 77B7B518, 8602FC2F, D7CB734A, 751B5B9C
Shadow Fighter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
82C7BB8D, F0AE521C, D5B45EC8, 499E7F01
Shadow of the Beast
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: Reflections Interactive Limited
Publisher: Psygnosis Limited
Players: 1 Only
Relationship: Precursor to Shadow of the Beast II
Hardware: OCS
Conversions: Amstrad  CPC, Atari Lynx, Atari ST, Commodore C64, Fujitsu FM Towns, NEC PC Engine CD,  Nintendo SNES (Super Famicom), Sega Master System, Sega Mega Drive/Genesis, Sinclair ZX Spectrum
Disks: 2
_________________________
*
While very young, Aarbron was kidnapped and enslaved by the Priests of the Beast Lord. He grew up on drugs made to destroy his own will and turn him into the Beast Messenger, a powerful creature serving Maletoth, The Beast Lord himself. He did his job, until one day he noticed a man about to be sacrificed in a ritual, his face triggering ancient memories... and as the sacrificial knife descended into the man's body, Aarbron recognizes the face. Of his father.
As his father dies in the altar, memories of his childhood and tormented past at the hands of the Beast Lord emerged, and as feelings of hate over his captors took over him, he swore revenge and fled the temple, knowing the road to avenge his father and redemption would be hard.

Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score  by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level.
 
http://www.mobygames.com/game/amiga/shadow-of-the-beast
_________________________
CHEATS:

Unlimited lives:
Hold Left Mouse Button + Right Mouse Button + Fire at the title screen until prompted to insert disk two. 

Invincibility:
Hold Fire + Left Mouse Button at the final introduction screen while the game is loading. Keep the buttons held until prompted to insert the next disk.
*

*
ACCCD6E3, ADB4E285, C3E2D1E6, 48ED42F6, CE9AEDFA
Shadow of the Beast 3: Out of the Shadow
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Reflections Interactive Limited
Publisher: Psygnosis Limited
Players: 1 Only
Relationship: Sequel to Shadow of the Beast II
Hardware: OCS, ECS
Disks: 3
_________________________
*
You play Aarbron, and you must again face Maletoth, the Beast Lord, in order to free yourself from his curse. In order to be powerful enough to meet Maletoth, you need to collect four items: The Skull of Louq-Garou, the Quintessence of Being, Pendek's Mace and the Crystals of Hodag. These four items are spread across four levels: Forest of Zeakros, Caves of Bidhur, Fort Dourmoor, and Nosthomak.

This is the third and final game in the Shadow of the Beast series. In the first game your character was a beast and you belonged to Maletoth as a Beast Messenger. In the second game, you have developed more into a human-like being, but Maletoth and his aid Zelek were not destroyed. His sister is kidnapped by Maletoth and you, Aarbron, seeks out to rescue her. In the third game, you have developed to a human. Zelek was killed when you rescued your sister, but Maletoth is still alive, and he must be destroyed for you to be free from his curse.

The gameplay is a combination of action and puzzle solving, with an emphasis on the latter. Typical puzzles involves levers and chains moving hooks, bridges, and doors.
 
http://www.mobygames.com/game/amiga/shadow-of-the-beast-3-out-of-the-shadow
_________________________
CHEATS:

Cheat mode:
Slowly type daddy draw this for me followed by [Enter] at the title screen. The shuriken will transform into a smiley face with the programmers initials "PJH" to confirm correct code entry. Press one of the following keys to activate the corresponding cheat function.

Effect Key 
Invincibility [Cursor Right] 
Disable invincibility [Cursor Left]
*

*
078C2B1A, 7E786B9B, 5534CE6A, 4AEB282B, FF247F6D, FBEC76AD, CC570178
Shadow of the Beast II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Reflections Interactive Limited
Publisher: Psygnosis Limited
Players: 1 Only
Relationship: Sequel to Shadow of the Beast
Hardware: OCS
Conversions: Atari ST, Sega Genesis/Megadrive, Fujitsu FM Towns
Disks: 2
_________________________
*
Essentially a side-on scrolling beat 'em up in the vain of Way of the Exploding Fist, but with an epic storyline and puzzles a-plenty.

The introduction, now an Amiga classic, shows the Beast-mage stealing your infant sister and the purpose of the game is to rescue her back. On the way a variety of puzzles, sub-quests and really nasty monsters dog your every step.
 
http://www.mobygames.com/game/amiga/shadow-of-the-beast-ii
_________________________
CHEATS:

Level Password  
1 ETERNITY  
2 SUNSTONE  
3 NECROPOLIS  
Unknown OBERON  

--------------------------------------------------------------------------------
Unknown codes:

MALETO
PYGM
SEA
KARAM
SACK
OLD
COMPA
PACK
MAN
PIGM
GATE 

Unlimited energy:
Walk to the right when the game begins to find a pygmy. Press A to enter question mode and type ten pints.
*

*
0AEBF712
Shadow Sorcerer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0F386026, 52F6FE90, FCF4307C, 5DD305FE
Shadow Warriors
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Side-Scrolling
Gametype: Licensed
Release Year: 1990
Developer: Teque Software Development
Publisher: Ocean Software
Players: 1 or 2, Simultaneous
Licensed from: Tecmo
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Disks: 2
Programmer: Rob Hill, Simeon C. Pashley
Musician: Matt Furniss
Designer: Dave Colledge, Jason Wilson (Spock), Mark Edwards (Tedd), Mark Potente, Neil Adamson, Nobbs
_________________________
*
Shadow Warriors is a direct port of the arcade version of Ninja Gaiden. It is a beat'em up in the veins of Double Dragon featuring Ryu Hayabusa, a ninja who must fight members of an evil cult who seek to fulfil Nostradamus' end of the world prophecies.

Ryu Hayabusa can attack his enemies using his his bare hands and feet or using a sword (for a limited time). He can also perform moves such as a flying neck throw, a back flip and hang kicks, performed while hanging in scenario objects. Throwing enemies against objects such as phone cabins, oil drums or dumpsters will destroy them, revealing power ups such as health items and swords. At some points, Ryu will have to perform acrobatic moves to carry on. He has a life bar starting with 5 units.

The game takes place in United States' locations such as Las Vegas, North Carolina, Los Angeles, the Grand Canyon and Brooklyn. The enemies in those stages are mostly of the same 5 kinds, including Jason Vorhees' look-alikes and other masked men. There is a boss fight at the end of each stage.

A two-player co-operative game is also featured. Whenever the player dies, a continue screen will appear showing Ryu chained to a table while a circular saw descends upon him.

http://www.mobygames.com/game/amiga/shadow-warriors
*

*
0F8BCE1D, 8C4542BB
Shadowgate
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
87EE7BC3, 7949B8E0, A305A555
Shadowlands
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
455BF342, 6DCB7A51, B12F5EE2
Shadoworlds
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
78EB4CE6, 7A5ED171
Shanghai
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
12FDA0FF
Shanghai (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
76F366B0, 3AE72C07, C498FEAB, 1C4B23B9, 70F0F193, F87ED458, F5FAEDC8
Shaq Fu
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CF224418, 62864B20
Sharkeys Moll
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
71202656, CDE93799
She Fox
Platform: Amiga 500
Region: Germany
Gametype: Undefined
Relationship: The English word \'vixen\' is pronounced exactly the same as a foul-mouthed German word for \'to jerk off\'! That\'s why the game was released under a different name in German-speaking countries: She-Fox.
_________________________
*
*

*
767C0CE1, C7CCE437
Sherman M 4
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C0334D1B, 61FDEBA0
Shinobi
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C12EC21E, 07553DBB, 21933660
ShockWave
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Joystick
Genre: Shoot 'em Up - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Light Source Productions
Publisher: Digital Magic Software
Players: 1 Only
Hardware: OCS, ECS
Disks: 1
_________________________
*
The year is 2167 ad. You command a prison outpost which also acts as a
terminal for transporting dangerous and subversive criminals to a maximum
security prison colony, the moon. Over the past 2 years you have been
personally responsible or sending over 1000 people into exile.
Time passed and everyone was happy with this arrangement, except the
colonials, as time went by they inreased in strenght and rsolve, building
small space craft in order to wreak their revenge. soon they were able to
attack and overcome four space stations orbiting the earth, from where they
planned their final attack on earth itself.
The authorities, in their ultimate wisdom,decided the colonials would
definitely attack one of the main cities, and thus concentrated their
defence around them, inevitably the colonials thought you would make an
ideal first target.
All you have to do is survive for ten attack waves before reinforcements
arrive.

From Manual
*

*
49867E4F
Shortgrey (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
12E6D439, 5456A675
Shuffle
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0C589DED, 54968E6B, 89338154
Shufflepuck Café
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Sports - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Broderbund Software, Inc.
Publisher: Broderbund Software, Inc.
Players: 1 Only
Hardware: OCS
Conversions: Amstrad CPC, Apple IIGS, Apple Macintosh, Atari ST, NEC PC-98, Nintendo NES (Famicom), Twin Famicom PC (DOS), Sharp X68000
Disks: 1
_________________________
*
One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal.

There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first.
 
http://www.mobygames.com/game/amiga/shufflepuck-cafe

Based on 1988 Broderbund Macintosh release.

The Apple IIGS version was never released, but a beta version exists.

PC versions: CGA, EGA, Tandy, Hercules

http://hol.abime.net/1916


*

*
C629030D
Shufflepuck Cafe (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
6B063903, 51EE3359, AFB54CC5
Shuttle
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F74ABD8B, F6280382, AAF5C23F, AC52752F
Side Show
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DE66567A, 1417E8C3
Side Winder
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
24AF6DFD, 7A0DEBD0
Side Winder 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F7BBFD47
Siedler (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
9A53DBB4, 2AEA77A7, 1F9B2231
Sierra Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EA4514E8, E28EADC1
Silent Service
Alternative title: Silent Service: The Submarine Simulation
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick and Keyboard
Genre: Simulation - Submarine
Gametype: Licensed
Release Year: 1986
Developer: MicroProse Software
Publisher: MicroProse Software
Players: 1
Licensed from: Sid Meier, Lawrence Schick
Relationship: is a prequel to Silent Service II
Hardware: OCS
Conversions: Amstrad CPC, Apple II, Apple IIgs, Atari 8-bit, Atari ST, Commodore 64, PC (DOS), NES, PC-98, PC Booter, ZX Spectrum
Disks: 1
Programmer: Russell Finn, Silas Warner
Designer: Michele Mahan, Michael Haire
_________________________
*
You are now a member of the Silent Service, the US Navy Submarine command. For a long while after Pearl Harbor, you are the only forces capable of striking back at the Japanese in the Pacific. Take one of the "fleet boats" and go on extended patrols of up to 2 months from Hawaii, Australia, or New Zealand. Set your difficulty/realism level and time period (early means less tech for juicier targets, later means tougher escorts, more tech, lousier targets). Contend with factors like dud torpedoes, maximum depth, and more. 

You can choose among practice run against some old hulks, recreate historical convoy attacks, go on a single patrol, or go on your own campaign, which lets you go multiple patrols until you die, get promoted, or survive the war. 

How well will you do when matched against history?

http://www.mobygames.com/game/amiga/silent-service
*

*
6A10D625, BF3BE1C8, 810C7734, EFFA6D80
Silent Service II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Simulation - First Person - Historical
Gametype: Licensed
Release Year: 1991
Developer: MPS Labs
Publisher: MicroProse Software, Inc.
Players: 1 only
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 2
_________________________
*
World War II is raging. The US has suffered an attack at Pearl Harbor, and most of its battleships are lost. The few remaining US carriers are fighting a desperate war against the Japanese surface fleets. But the US has a secret weapon: sleek, silent, deadly... you are a Submarine Commander!

The action is viewed from within the submarine. Watch out for your speed, direction and depth. This game features 9 types of submarines to choose from, 10 types of torpedoes to fire, 14 Japanese surface ships (9 warships, 5 transport), and the entire Pacific Ocean as your battleground. The seven missions all recreate real US navy engagements. Can you sink the Yamato???
 
http://www.mobygames.com/game/amiga/silent-service-ii
*

*
D4308E18, 900386F7
Silicon Dreams
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3B5CDA0F, 64E6FBD9, 7D8BBE46, F8510F72
Silkworm
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Military
Gametype: Licensed
Release Year: 1989
Developer: Tecmo, Ltd.
Publisher: Virgin Mastertronic Ltd.
Players: 1 or 2, Simultaneous
Relationship: Precursor to SWIV
Hardware: OCS
Conversions: Arcade, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum
Disks: 1
_________________________
*
Silkworm is a classic horizontally-scrolling shoot-em-up based on the 1988 Tecmo arcade game. The main difference between this game and many other side-scrolling shoot-em-ups is that you got to be on land as well as in the air.

Player 1 would play as a helicopter, but if a second player joined the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapons powerup. This would go on throughout the entire game (a "goose" could appear even during the end of level baddie!).
 
http://www.mobygames.com/game/amiga/silkworm
_________________________
CHEATS:

Cheat mode:
Type scrap 28 at the options screen to enable cheat mode with unlimited lives. Press [Keypad 0] to [Keypad 9] to select a level. Press the function keys to slow the game down by different amounts. Note: Cheat mode in early versions of the game is activated by pressing [Help] + Fire at the options screen. If the message "Congratulations!, you have found the cheat mode... unfortunately it has been ZZAPPED" appears, go to the control selection, press [F10], type scrap 28, then start game play.
*

*
9C2C6BE4, 1E0A54EB, 20BD344D, A6484D02, 19BFC82F, 17455A72, 5A137E06, 0EC0E7D6, 93C7B535, 3A5E18DE, 9D39D5D9, EC3AC967, 6D389D00, 1A0891A9
Sim City
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Simulation - Managerial - Top Down
Gametype: Licensed
Release Year: 1989
Developer: Maxis
Publisher: Brøderbund (USA), Infogrames (Europe)
Players: 1
Licensed from: Will Wright
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, BBC Micro, CDTV, Commodore 64, PC (DOS), Electron, FM Towns, Macintosh, PC-98, Sharp X68000, SNES, Wii, Windows 3.x, ZX Spectrum
Disks: 1
Programmer: Brian Conrad, Brian Witt
Musician: Steve Hales
Designer: Scott Martindale, Don Bayless
_________________________
*
SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage.

Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of people come and leave.

The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. The environment varies in each game (especially if you have the Terrain Editor add on), and this should affect your choices.

http://www.mobygames.com/game/amiga/simcity
*

*
ACBBE024, 836166F7, FCFAA170, EE15B305
Sim Life
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
184D4ADC
Sim Life (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
153F4D4F, B6E6D4BA, 521BE59B, BCDEDD21, 267F38EE, BB4DE8E7, 9C4C5700, 485E7502, 829A01B0, 260D2A98, 646F5B1D
Simon the Sorcerer
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1994
Developer: Adventuresoft Ltd.
Publisher: Adventuresoft Ltd.
Players: 1 Only
Relationship: Also available for CD32
Hardware: ECS, OCS
Conversions: Amiga CD32, MS-DOS
Disks: 9
_________________________
*
Simon is just an ordinary boy in an extra-ordinary world. A world in which he must rescue Calypso the Wizard by embarking on a long challenging quest.

The game is a point-and-click adventure, using a typical interface with words such as ?Use, ?Open, ?Walk To (unlike Lucasarts SCUMM games a simple click on that area of the screen wont do) and ?Pick Up (again, a double-click on the item doesnt suffice  these two features extend game time significantly)

The games plot has a number of references and spoofs to fantasy and fairy tales, with the Three Billy Goats Gruff involved in a particularly significant scene. The humor is very British in places, with lots of dry sarcasm, and lots of Simpsons-esque self-references to the fact that this is a computer game. The levels are non-linear in layout, with puzzles spread across the lands.
 
http://www.mobygames.com/game/amiga/simon-the-sorcerer
*

*
8BC69AC2
Simon The Sorcerer (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
53933E05
Simon The Sorcerer (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
B15B6D6A, EAB6A8A7
Simpsons, The: Bart vs. The Space Mutants
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling
Gametype: Licensed
Release Year: 1991
Developer: Arc Developments, Imagineering
Publisher: Acclaim Entertainment, Ocean Software
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), Game Gear, Genesis, NES, SEGA Master System, ZX Spectrum
Disks: 2
Programmer: Chris Coupe, Tim Coupe, Colin Gordon
Musician: Jonathan Dunn, Byron Nilsson, Derrick Owens
Designer: Paul Walker
_________________________
*
Bart vs. The Space Mutants is a platform game where the player goes into the role of Bart Simpson (from the TV show The Simpsons) and must stop the Space Mutants from invading Springfield.

On each of the five levels, Bart must collect (or get rid of) the ingredients that the Space Mutants are planning to use to build their machine, such as purple objects or balloons. He also has to collect enough "proof" of the aliens existence (brown coins left behind when they are jumped on), so his family members will help him when he meets a boss (characters such as Nelson and Sideshow Bob). This won't be easy since the Space Mutants are "using" human bodies as disguise. In order to discover who are the real Space Mutants, Bart must use his X-ray Specs.

The ways Bart can get rid of those objects sought by the Space Mutants are numerous. For instance, in the first stage, Bart must get rid of purple objects. He can dye them red, cover them, wash them, etc. Some even involve a little puzzle solving, like playing a trick on Moe to make him get out of the bar.

Bart also has some coins that can be used in many ways throughout the game, like buying things, getting devices operating, etc. Those coins are essential to solve some puzzles in the game.

http://www.mobygames.com/game/amiga/simpsons-bart-vs-the-space-mutants
*

*
D0242F98, 8EB14960
Simpsons, The: Bart vs. The World
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
338588A7, 15351744, BBE72A52
Simulcra
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Graftgold Ltd.
Publisher: MicroStyle
Players: 1 Only
Hardware: OCS
Conversions: Atari ST
Disks: 1
_________________________
*
The Simulcra unit was thought to be the last best hope for peace. International disputes could be battled out in a simulated environment, in a world with no real guns or bombs. Unfortunately, the system malfunctioned and began generating real weapons and tanks to attack the outside world.

You are the man charged with putting a stop to all of this. In your ground-skimming SRV, remove the power lines that keep Simulcra functional. Shoot out each of the energy projectors which block your path to clear each of the 30 matrices.

The action is viewed from immediately behind you, showing a world of pathways and gaps which rotate as you move your craft, which can also reverse. You will have to fight off guns, planes and everything else the embattled system can throw at you. Destroying these releases pods which give extras such as improved weaponry and extra energy when collected. A full map of the area is provided.
 
http://www.mobygames.com/game/amiga/simulcra
*

*
525FA521, A74D32DA, 62CA3624
Sinbad
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A4F438FE, 90B8378E
Sink Or Swim
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4928D0E6, BA61E65B
Sir Fred The Legend
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9624E3C1, DB340137
Sixiang
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6E219E2A
Skaermtrol Den Hugo (DK)
Platform: Amiga 500
Region: Denmark
Gametype: Undefined
_________________________
*
*

*
18105BF4, CB751148
Skate Of The Art
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4B33743A, 9727FE7A
Skeet Shoot
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
96C4CBAE, 15F4DD82, 35EB8615
Ski Or Die
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Skiing - Snowboarding
Gametype: Licensed
Release Year: 1990
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 to 6, 2 Simultaneous
Hardware: OCS, ECS
Conversions: Commodore 64, PC (DOS), NES
Disks: 1
Programmer: Michael Abbott, Nana Chambers
Musician: Rob Hubbard
Designer: Connie Braat, Cynthia Hamilton, Michael Kosaka (Mike Kosaka), Michael Lubuguin, Peggy Brennan
_________________________
*
Ski or Die is a winter-themed extreme sports game in which the player can competes in 5 different events:
Downhill Blitz: Downhill skiing event in which the player can make large jumps over chasms and perform stunts in the moguls section

Innertube Trash: Two players descend a mountain in innertubes. Score points by picking up items, perforating your opponents tire with a knife or fork and finishing first.

Acro Aerials: Ski down a ramp and score points by performing acrobatic jumps.

Snowball Blast: First person snowball fight. Score points by taking out little that attack your snow fortress.

Snowboard Half-Pipe: Put on your snowboard and score as much points as possible in a limited amount of time by performing tricks inside a half-pipe.
Practice a single event or try the tournament. The tournament mode has hot-seat multiplayer support.

http://www.mobygames.com/game/amiga/ski-or-die
*

*
34DD23E0, 1B10CDC6, EC236F95, 68406222, 6EC47FA2, FEF264D0
Skidmarks
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5DD96C95, 2DC0B74B, E1C82AD3, 3BBC4949, 2F857721
Skidz
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Multi-Directional - Skateboard
Gametype: Licensed
Release Year: 1990
Developer: Core Design
Publisher: Gremlin Graphics
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
_________________________
*
Youre local town is the scruffiest for miles around, and its about time it was cleaned up.  Armed with nothing more than your trusty bike and skateboard, you set about collecting as much as possible as fast as possible.  Unfortunately, the townsfolk dont share your enthusiasm, and although they wont try to stop you, they do tend to get in the way.  Then theres the holes in the road, the kerbs, the cones, the ramps.....loads of obstacles stand between you and your goal, and theyre not doing you or your equipment any good.  Theres money lying around just waiting to be collected thought, and performing stunts will also improve your bank balance.  Collect enough, and itll give you the chance to visit the shop and upgrade your skateboard or bike, or to carry out essential repairs.

You have just one life, and the game will end when you run out of energy.  You will then be given the option to start a fresh game on the level you ended the game on with the same amount of money and energy as you began that level.

There are six progressively difficult areas to be cleaned up, starting with the fairly straightforward street, and ending on the dangerous and difficult boardwalk.  Prove that youre up to the challenge of these mean streets, and youll get the chance to really test your skill in the ultimate challenge, against two other ultra skillful opponents.
Theres nothing to collect or do, just race to be the first to cross the finishing line.  This race has the biggest rewards up for grabs, but the hazards and narrow mean track mean that its gonna require split second timing, ultra accurate jumps and spins, and loads of speed to finish top.  Are you ready to prove youve got the gutz for SKIDZ????

(from manual)

Developed by Core Design for Gremlin Graphics in February 1990. Terry Lloyd designed the game and Bob Churchill created the maps.

http://hol.abime.net/
_________________________
CHEATS:

B>Cheat mode:
Hold [Alt] + Fire during game play then press one of the following keys to activate the corresponding cheat function.

Effect Key 
Unlimited time and energy C 
Level select L
*

*
7E2B53F6, EB8E223A
Skrull
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5B012994, E54F1EF1
Skull & Crossbones
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1DDDD18A, D77AB7DD
Skweek
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FB3533A8, 16E539AD
Sky Chase
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C20094D3, 081868B1
Sky High Stuntman
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B6D5E8D0, 766133AB
Skyfox
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6D817233, 9629115E
Skyfox 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5CC2B5D1, E56F691A
Slackskin & Flint
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EDA2A586, 70E3B6AD
Slayer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9BF77D20, 70CB9306, C40CE5BE
Sleeping Gods Lie
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4D91DAA2, 507AAF22, EACFB89A, 63490B8E, 15993F5A, 5A14E9C0
Sleepwalker
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1993
Developer: CTA Developments
Publisher: Ocean Software Ltd.
Players: 1 Only
Relationship: Also available for CD32
Hardware: OCS, ECS
Conversions: Atari ST, MS-DOS, Commodore 64
Disks: 3
_________________________
*
CTA's original IP stars a toon dog called Ralph who must stop his sleepwalking master Lee from waking up. Ralph must bridge gaps, beat up baddies, stop Lee falling into water, inflate his own body and float above obstacles, and generally be a selfless version of man's best friend.

Between each of the major levels, there is a dream sequence where Ralph can collect various tokens and trigger what he "really" thinks should happen to Lee.

The are six huge parallax scrolling main levels and five bonus levels. There are several full motion video sequences setting the story.

There is also a special Amiga 1200 version which has enhanced full motion video and in game graphics.
 
http://www.mobygames.com/game/amiga/sleepwalker
_________________________
CHEATS:

Cheat mode:
Type dingadingdangmydangalonglinglong at the title screen. Lee and Ralph's noses will turn green to confirm correct code entry. Press one of the following keys during game play to activate the corresponding cheat function.

Code Effect 

Level skip [Enter] 
Full sleep bar, 9 COMIC spelling attempts [Tab] 
Level map M 

--------------------------------------------------------------------------------
Hint: Finding COMIC letters: 
C: Above the shop canopy, to the left of the night club 
O: Past the bouncer 
M: Past the sewer water to the left
I: Up and to the left past the telegraph wire above the car
C: Along the top right of the map 

Hint: Programmer message:
Collect the beard near the first "C". Go to the sewer exit near the traffic lights, and hit the four arrows. Go through the sewer to the right to see a secret massage.
*

*
5C906954, 46E5FBD0
Sliders
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BDDFE951, 884060CF
Slightly Magic
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CAB97FAB, 6D6C5966
Slip Stream
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8799F151, 2EA4B4BA, 9A4CF909
Sly Spy Secret Agent
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4E5AE8B4, 57742D79
Smash TV
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
75F49AA2, 7A8D4092, 92531579
Snapperazzi
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
16BCD2C6, 5AD7CA8C, DCA3C582
Sneech
Platform: Amiga 500
Region: Europe
Gametype: Public Domain
Release Year: 1994
Developer: Daisy Software
Players: 1 to 6, Simultaneous
Hardware: OCS, ECS
Disks: 1
Programmer: Paul Burkey
_________________________
*
*

*
9C6A6AED, 8EE00767
Snoopy & Peanuts
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B257173D, 659B1FC6, 616F676B, 55CD9CD5, 63D226BB, 357FB40C
Snow Bros.
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1991
Developer: Ocean France - Toaplan
Publisher: Prototype
Players: 1 Only
Relationship: Based on 1990 Toaplan coin-op.
Hardware: OCS, ECS
Conversions: Arcade, Sega Genesis/Megadrive, Nintendo NES (Famicom)
Disks: 1
_________________________
*
Nick and Tom are two Princes living the dream with two beautiful princesses. When suddenly the evil King Scorch freezes Prince Nick and Tom and kidnaps the Princesses. Now Nick and Tom find themselves with abilities dealing with snow and ice. These two Snow Brothers will need to hunt down the evil King Scorch and rescue the princesses.

Snow Bros. is a fixed-screen platform game where players must defeat all enemies on each level (screen), 50 altogether. The Snow Bros use  snow as their weapon, throwing it at the enemies to stun them. When lots of snow is thrown at an enemy, it becomes covered in a flurry and unable to move. These can be rolled into  giant snowballs and pushed or kicked into other enemies. If left alone, enemies will eventually  defrost and become angry at the player. The enemy filled snowballs are a much stronger weapon then the regular handful of snow and are the only effective weapon Nick and Tom have against the bosses.
 
http://www.mobygames.com/game/amiga/snow-bros-nick-tom

Although scheduled for release in mid-1991 and completed, the Amiga conversion was never published.

Pierre Adane began coding the game as soon as PANG was completed. All graphics were drawn in 32 colours using a simple ST setup for the maps and sprite editors.

http://hol.abime.net/4675
_________________________ 
CHEATS: 

Start the game and type "GSXRZZRFZRCBR" in lower-case to activate the
cheat mode.  For those with AZERTY keyboards, type "GSXRWWRFWRCBR"
instead.  You will instantly gain 99 lives if it worked and it will
activate the following keys:

             'B' ____________________ Bonus (big snowman)
             'N' _____________________________ Next stage

During the game you can also type "EXUP" to see end sequence.

Since the game was never released and there are no docs, the following
keys can also be used during the game:

             'P' __________________________________ Pause
             'Escape' _________________________ Quit game
             'F9' ___________ Toggle sound effects on/off
             'F10' __________________ Toggle music on/off

*

*
B4339A24, A2A03CCA
Snow Strike
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DA795017, 90BEFF36, EFE56214, 4E678C12, 4EF69BBC, BB6F3117, B2F74CA8
Soccer Kid
Alternative title: The Adventures of Kid Kleets
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1993
Developer: Krisalis Software Ltd.
Publisher: Krisalis Software Ltd.
Players: 1 Only
Relationship: Also available for CD32
Hardware: OCS, ECS
Conversions: MS-DOS, 3DO, Nintendo Game Boy Advance, Nintendo SNES (Super Famicom)
Disks: 4
_________________________
*
Aliens attempting to steal the World Cup have crashed as they tried to flee, and the Cup has been broken, its pieces scattered around the globe. As Soccer Kid, you must retrieve it. During your journey you will visit Britain, Italy, Russia, Japan, and finally the States.

Soccer Kid is a platform game with some unique elements.  As the name implies, you have to kill your enemies with your ball. Football-style tricks of keeping the ball in the air and under control are especially useful - headers and overhead kicks can be played with practice. You gain access to the pieces by collecting 11 Player Cards across each world.

There is a saving feature that gives you the ability to save between each country (but not between individual levels).
 
http://www.mobygames.com/game/amiga/soccer-kid


*

*
81B3E20E, B0B52A8C
Soccer Pinball
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FDFB2CEE, EF86224C
Soldier 2000
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
395589D4, B82F97BD
Soldier Of Light
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2CAD0519, D4E1211D, F06785FE
Son Shu Shi
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
371671BC, D9EF0C89
Sonic Boom
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
282B7846, F193E56A
Sooty & Sweep
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4B79DAFB, E141D7CB
Sophelie
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F7581F0A, F87E5941
Sorcerer Lord
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F0BED2BA
Sorcerer Lord (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
25F020D9, BB882CE5
Sorcerors Apprentice
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
028B785D, 1F0D8159
Sorcery Plus
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7EAFFCB2, 509D8D29
Sorefist
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
42270D76, B0DF6AD8, CE80ABE8, 43D1B432, F7A13E64, FAAB875D
Space Ace
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C9340BA5, 176FC0A4, 404982E0, 1C59B470, FFF42D14, A840D3E6, DD65E523
Space Ace 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2EFC9A0A, 0463A9DE, E3B807DB
Space Crusade
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F64C7278, 9B6C8C2A
Space Crusade & Voyage Beyond
Platform: Amiga 500
Region: Europe
Genre: Adventure
Gametype: Licensed
Release Year: 1992
Developer: Rapier
Publisher: Gremlin
Relationship: Space Crusade: The Voyage Beyond
Hardware: ECS, OCS
Programmer: Michael Hart
Musician: Barry Leitch (Baz), Ian Howe (Howie)
Designer: Adrian Carless (Ade Carliss)
_________________________
*
*

*
BA6A8D93, F2FA8322, 292AF8D6
Space Gun
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8B24C542, F3AF7D70, 468E08C0
Space Harrier
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick or Mouse
Genre: Shoot 'em Up - 3D
Gametype: Conversion
Release Year: 1989
Developer: Sega (AM R&D Dept. #2)
Publisher: Sega (USA), Elite (Europe)
Players: 1
Relationship: is a prequel to Space Harrier II
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), Game Gear, NES, PC-88, SEGA 32X, SEGA Master System, Sharp X68000, SEGA Saturn, TurboGrafx-16, Wii, ZX Spectrum
Disks: 1
Programmer: Jeff Spangenberg, Richard Frankish (Rick)
Musician: Jason C. Brooke (Jas)
Designer: Michaël Sportouch, Darrin Stubbington
_________________________
*
Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses!

Originating in the arcades, Space Harrier is a third-person rail shooter with pseudo-3D graphics, set in the same world as Fantasy Zone. The lone titular hero fights aliens with a fireball-launching cannon, which can also be used to transform the hero into a flying rocket. The protagonist is constantly in motion, but the speed of his movement can be regulated by the player.

http://www.mobygames.com/game/amiga/space-harrier
*

*
B6B426AB, ADE34AC8
Space Harrier 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EE3033F2, D540B240
Space Harrier: Return To The Fantasy Zone
Alternative title: Space Harrier: Return To The Fantasy Zone
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick or Mouse
Genre: Shoot 'em Up - 3D
Gametype: Conversion
Release Year: 1989
Developer: Sega (AM R&D Dept. #2)
Publisher: Elite
Players: 1
Hardware: OCS
Conversions: Atari ST
Disks: 1
Programmer: Richard Frankish (Rick)
Designer: Michaël Sportouch
_________________________
*
When Space Harrier was ported to the Amiga, the size of the game meant that it was split into two games, "Space Harrier" and "Space Harrier: Return to the Fantasy Zone". This extremely rare release contains more of the action.

http://hardcoregaming101.net/spaceharrier/spaceharrier.htm
*

*
8FA32D9F, D7E8A563, 783E64E4, 7A0BB1A0
Space Hulk
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1B94C631
Space MAX (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
E80E0A0C, BCACC798
Space Pilot 89
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6CDD6E9E, 66E88DDD
Space Quest
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B1BD0070, 80AA69B2
Space Quest 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B0371C14
Space Quest 3 (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
FED9FE35, 3E4F6BE3, 4ABF0FD0, BB694A6C, 6BEA75A9, CA82E3B7, 78D145A0, 7B2ADC42
Space Quest 4
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
652728AF
Space Quest 4 (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
9823F5FC, 873F9B47, 9EFB5877, CECB408C, 88EAEF33, C8213C9A, 3B4987F7
Space Quest Enhanced
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E7BB953C, E9A84489, 01C44E96, 5BA58B8B, 7A49821C, DC714D47
Space Quest III: The Pirates of Pestulon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Sierra On-Line, Inc.
Publisher: Sierra On-Line, Inc.
Players: 1 Only
Relationship: Precursor to Space Quest IV
Hardware: OCS
Conversions: Atari ST, MS-DOS, Apple Macintosh (classic)
Disks: 4
_________________________
*
Narrowly escaping the events of Space Quest II: Vohaul's Revenge, Roger Wilco's escape pod floats through space. As just another metallic item of junk, it's soon picked up by an interstellar garbage hauler. Waking up in a pile of trash, quite familiar for this janitor-turned-hero, Roger Wilco must somehow escape. Once given access to the rest of the galaxy, he'll soon find himself having to avoid a collections cyborg for payments overdue, dealing with the corporate prison of software company Scummsoft, and having to digest the greasy food from the galaxy's finest hamburger joint. All this and he might be expected to get the high score playing Astro Chicken (tm) also!

Space Quest 3 is a graphical adventure. The mouse is functional for movement and inventory access, however the game primarily relies on a text parser for specific commands and manipulation of objects on screen. In addition to the regular game, there is also a simple non-scrolling Astro Chicken game that's playable, as well as a radar screen representation for ship-to-ship space combat.
 
http://www.mobygames.com/game/amiga/space-quest-iii-the-pirates-of-pestulon
*

*
171C2D7D, 6DFC9E5C
Space Racer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
243F4961
Space Racer (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
46A75CB3, FC840AD7
Space Rogue
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0CCD37E6, 61A8F42C
Space Station
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AB1ADAD3, 726F0BC6
Spaceball
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F2D94B78, 5FA29835
Spacecutter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6EF3839A, 981A851B, 86BA81C9, 1026DA92, E2FC9022
Special Forces
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
890A5C77
Speed Buggy
Platform: Amiga 500
Region: USA
Gametype: Undefined
Relationship: U.S. version of BUGGY BOY, which was released in Europe a year earlier in 1988.
_________________________
*
*

*
5BAE0D4C, 4DCF9FD5, 9B4911E9
Speedball
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Bitmap Brothers, The
Publisher: Spotlight Software (USA), Image Works (UK), Mirror Image (Europe
Players: 1 or 2, Simultaneous
Relationship: Precursor to Speedball 2: Brutal Deluxe
Hardware: OCS
Conversions: Atari ST, Commodore 64, PC (DOS), NES, SEGA Master System
Disks: 1
Musician: David Whittaker
Designer: Mark Coleman
_________________________
*
The original future sport game, Speedball is played out on a small court with five players on each team, making it more frantic than the more famous sequel. The ball must be thrown into the goal at your opponent's end. Any amount of physical contact can be made, and there are no illegal ways to get the ball or the goal.

Before each match you can bribe the referee into awarding you a head-start or strengthening the abilities of your players. You compete in a simple knockout cup tournament, or in individual 2-player games.

http://www.mobygames.com/game/amiga/speedball
*

*
D1DA66E3, D10CF8D0, 5372991A, 9D0067E9, 00EC8578, 71A03717, 57BE444C
Speedball 2: Brutal Deluxe
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Bitmap Brothers, The
Publisher: Image Works
Players: 1 or 2, Simultaneous
Relationship: Sequel to Speedball, also available for CD32
Hardware: OCS, ECS
Conversions: Acorn Archimedes, Atari Falcon, Atari ST, Commodore C64, Nintendo Game Boy, Nintendo Game Boy Advance, PC (DOS), Pocket PC/Palmtop/PDA, Sega Master System, Sega Mega Drive/Genesis
Disks: 1
_________________________
*
Brutal Deluxe doesn't live up to their name - in fact they're the worst team Speedball has ever seen. As their manager, it is your job to transform their fortunes. As well as the league system, which consists of 2 8-team divisions and challenges you to advance to the top, there are also 2 cup tournaments, one of which is played out over 2 'legs' with the aggregate score deciding who progresses.

You can play the matches as well, which is the real meat of the game. They consist of 2 90-second periods, and the gameplay is futuristic, fast and frantic, with heavy tackling encouraged to retrieve the ball. Power-ups and tokens appear on the pitch, including ones to make your players extra-tough or freeze the opponents.

The sides of the pitch each include a score multiplier, which you can run the ball through to increase the value of your scoring - the opposition can sometimes immediately grab the ball and nullify this. There are also 5 stars which are worth 2 points each if you hit them (more if you have the multiplier activated), but these can also be cancelled out by the opposition hitting the same star, and their points values only become set after the half. Next to the stars there are 'portals' which throw the ball out the opposite side of the pitch, in the direction it was going.

You get money for the results, and by collecting the silver tokens which appear on the pitch at random intervals. Between each match you can spend these either on improving your existing players as far as they can go, or on buying better ones and fitting them into the team. Your original players can only be improved to a certain extent, so remembering where your signed players are and making use of them is important.

A variety of tokens also appear during the match, some of which boost your team's power for a short period of time, and one freezes the opposition.
 
http://www.mobygames.com/game/amiga/speedball-2-brutal-deluxe
*

*
30AC1120, 10F47A2B
Speedboat Assassins
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FB974166, EE289669
Spell Bound
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B40FC497
Spellbound Dizzy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platform - Adventure - Multi-Screen
Gametype: Licensed
Release Year: 1992
Developer: Optimus
Publisher: Codemasters
Players: 1
Relationship: is a prequel to Dizzy - Prince Of The Yolkfolk, is a sequel to Magicland Dizzy
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64, ZX Spectrum
Disks: 1
Programmer: Shane O\'Brien
Musician: Allister Brimble (The Demon)
Designer: Brian Hartley
_________________________
*
Spellbound Dizzy is a continuation of the adventures of the egg and his friends, this time containing over 100 screens with individual names. Dizzy has trapped himself in a strange world whilst experimenting with a spell book, and must find his way out. Gameplay is mostly similar to the previous games, combining puzzle-solving and object manipulation with arcade-style jumps and hazard-dodging. Lateral thinking is required to decipher the riddles found on scrolls. There are also extra arcade sections on a runaway mine-cart and for a spot of scuba-diving.

http://www.mobygames.com/game/amiga/spellbound-dizzy
*

*
C059CA8C, 02C4756C
Spellfire The Sorceror
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C7D4EFE0, 56EBE114
Spherical
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Puzzle - Strategy
Gametype: Licensed
Release Year: 1989
Developer: Rainbow Arts Software
Publisher: Rainbow Arts Software
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Disks: 1
Programmer: Nils Heidorn, Stefan Jeworowski (Jewe), Stefan Preuß (Stefan Preuss)
Musician: Stefan Jeworowski (Jewe)
Designer: Thorsten Mutschall
_________________________
*
Solomon's Key is a clear conceptual influence for this action puzzler. Our hero must guide a ball through a level to the spot marked 'In', by creating and removing blocks to alter its path. The game is prevented from being a pure clone due to the ball, which moves automatically once activated, and can be controlled by using strategically-placed blocks.

Simply reaching the ball usually involves modifying the level layout using these bricks. There are enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for bonuses such as invincibility, gravity-alteration and teleporting. You take time to rotate, so the controls aren't truly immediate. The ball takes 20 seconds to start moving, so use this time to plan ahead.

http://www.mobygames.com/game/amiga/spherical
*

*
9B999C84, 700A5FF4, E35AF9FD, 8E007724
Spherical Worlds
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
130BC149, 32D34CD4
Spike In Transylvania
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D3BA3086, 3D1BAB14, EB0C9232, A3991873
Spindizzy Worlds
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Maze - Isometric - Comical
Gametype: Licensed
Release Year: 1990
Developer: Electric Dreams
Publisher: Electric Dreams
Players: 1 Only
Hardware: OCS
Conversions: Atari ST, NEC PC-98, Nintendo SNES (Super Famicom)
Disks: 1
_________________________
*
On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.

You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.
 
http://www.mobygames.com/game/amiga/spindizzy-worlds

Based on 1990 Electric Dreams Atari ST release. Amiga version has several improvements over the ST version including scrolling screens.

Follow-up to Paul Shirley's successful 8-bit release, SPINDIZZY.
The box artwork was designed by Steve Hopcroft, and was a result of a competition run in Amiga Format Sep 1990. The first prize included getting the winning artwork published as the box cover. Other prize winning entries from the competition were published in the Jan 1991 issue of Amiga Format.

http://hol.abime.net/2064
_________________________
CHEATS:

Level editor:
Begin game play and select a cluster of planets for a close-up view. Type Edit (case-sensitive). A disclaimer statement followed by instructions will appear to confirm correct code entry. Press Fire to return to the planet cluster and press Fire again. The game will allow you to create your own scenery when game play begins.
*

*
66068FDB
Spirit Of Adventure (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
918F3A32, D48D85F5, FF64B3FD
Spirit of Excalibur
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard, Mouse
Genre: Adventure - Role Playing Game - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Synergistic Software
Publisher: Virgin Mastertronic
Players: 1
Relationship: is a prequel to Vengeance Of Excalibur
Hardware: OCS, ECS
Conversions: Apple IIgs, Atari ST, CDTV, PC (DOS), Macintosh
Disks: 3
Programmer: James David Walley, Lloyd D. Ollmann Jr
Musician: Christopher Barker, Mark Riley
Designer: Rob Landeros, Robert Stein III, Jonathan Sposato, Derek Clardy
_________________________
*
A spiritual descendant of War in Middle Earth, Spirit of Excalibur uses the same engine to tell the tale of what befell Camelot after the death of King Arthur. 

You play the role of the regent who holds the throne while chaos spreads through Britain. The game is broken into a number of episodes, which carry the overall plot of trying to restore Arthur's kingdom to some semblance of what it once was. Early episodes involve gathering the Knights of the Round Table, who have broken their fellowship. Because of their general distrust and dislike of certain other members, many knights will only return if asked by certain people and/or are given the correct incentive. Ultimately, you will wage a war on the sons of Mordred, who vie for the same throne their father did and stop the machinations of Morgan LeFay

The game is played on two different levels. The first is a real time map where groups move about from place to place. At any time (or when a group encounters another or a place of importance) you can switch to a 'scene' level, which is a side-view of the group currently highlighted. Here you can pick up, drop, and manipulate quest items.

http://www.mobygames.com/game/amiga/spirit-of-excalibur
*

*
9D79C107, B7CA3D94
Spitting Image
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

*
F92FE70C, 047FBAAE
Spot
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

*
077845DB, EC2F189A
Spy Vs Spy
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
60627CC9, CCBDED76
Spy Vs Spy 2 - The Island Caper
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

*
D1FCC8A3, A8158E01
Spy Vs Spy 3 - Arctic Antics
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

*
9E9399A6, A347ABC9
Spy Who Loved Me
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CA803195, E90E34D4, D10AD57D
Sqrxz
Platform: Amiga 500
Region: Europe
Gametype: Undefined
Release Year: 2012
_________________________
*
*

*
D0BB069B, 3A336279
Stack Up
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
402DF07C, C8839C7F, 8C2D4B42
Star Command
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7BF0439A, B2FEFA91, 0BE78104
Star Control
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D45F21AE, DD73ACCD
Star Goose
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FBF21767, 4B6229BF
Star Trash
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
05120A45, 44F6CDEB, EC0FE348
Star Wars
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ABADE934, BDD6AE40, C21D366E
Star Wars: The Empire Strikes Back
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B14C5E22, BD799661
Starbirds
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
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*

*
E2EC8F2B, 2D86BBBB
Starblade
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BC870443
Starblade (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
C22E2D32, 71CA885C
Starblaze
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2E30E9B4, FA74CD7B, FC32A74E, 4C57A383
Stardust
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Bloodhouse
Publisher: Bloodhouse
Players: 1
Licensed from: Petteri Putkonen (PETSKU)
Relationship: has an updated version: Super Stardust
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 3
Programmer: Harri Tikkanen (SCY), Jussi Hartzell (WANTON), Mikko Hamalainen (WDO)
Musician: Risto Vuori (RIB)
Designer: Celeborn Hagelberg (SCH), Jani Isoranta (DESTOP), Sampsa Virtanen (X-RAY)
_________________________
*
Stardust is basically Asteroids, but with a lot of gameplay modifications. There are 30 standard levels split into 5 worlds. The 6 levels a world is made of can be completed in any order. However, you must fight an end-of-level bad guy once you have finished the 6th level of a world. While each level has the standard disintegrating rocks to destroy, all but 2 of them have extra bad guys, with a range of attack patterns.

There are a number of different weapons available, which are collected by moving your ship so that it crosses their paths as they float through space. Each of these can be powered up - some weapons start strong but can't be powered up as much as others; fortunately you can power up one weapon while using another. Extra lives, shield enhancements and a smart bomb are also on offer. 

Along with the standard levels, there are also 4 tunnel levels, which involve shooting what you can and dodging everything else as you dart through a ray-traced 3D tunnel, and 2 optional Thrust-style bonus levels in which lives can be won or lost.

http://www.mobygames.com/game/amiga/stardust
*

*
8B063713, FCF0ACCB, 0513A3AF
Starglider
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F909722C, 9F0C24C3, AAB346FE, E800E737
Starglider 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Joystick
Genre: Shoot 'em Up - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Argonaut Software Ltd.
Publisher: Rainbird Software
Players: 1 Only
Relationship: Sequel to Starglider
Hardware: OCS
Conversions: Apple Macintosh (Classic), Atari ST, NEC PC-98, PC (DOS), Sinclair ZX Spectrum, Tandy PC/IBM PCjr
Disks: 1
_________________________
*
More space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before delivering them through heavy fighting. Each planet has its own characteristics, with differing inhabitants and features. 

As well as flying through space, you must dart through tunnels under the planets, which restricted your movement range but are where most of the weapons are. As you go along you'll have to obtain objects from people, and trade them so as to be able to complete your main objectives.

The biggest advance from the original Starglider was seen as the polygon graphics, which are filled on 16-bit systems, and contain considerable detail.
 
http://www.mobygames.com/game/amiga/starglider-2

Game contents contain a novella by James Follett and a cassette with the full instrumental track of the game's theme song by Dave Lowe.

Original disk uses a dual format that can boot either the Amiga or Atari ST version of the game.

http://hol.abime.net/2109
_________________________
REVIEW:

Far in the past, many years ago there appeared something on the 8-bit computers screens. It caused the shock to many of the gamers. It is nearly unbelievable, but it is almost twenty five years since the legend of all legends was born, the game called Elite. The vector adventure with totally unseen abilities was ported to all important platforms, and in the year 1988 it reached the Amiga as well. It is not needed to describe Elite, everybody knows it. The game established the new genre and a lot of other titles tried to harvest of its popularity. Some of them were more successful (like the sequel - Frontier, or Damocles and even Infestation), some weren't. For example today's nearly forgotten Federation of free traders, and also Starglider 1 and 2. The last mentioned is the subject of this review. 

I will not avoid the comparison to Frontier, because it is the best known game of its genre to Amiga, but Starglider is more similar to mentioned F.o.F.T., because you will much more fly over the planets surface. I will talk more about this later, but now I will tell you about the plot of these games. 

The main illustration, the same is on the box and the poster as well

Starglider - part one - was telling about the invasion of Egron forces to the planet Novenia. The word "Starglider" itself is the name of the invasion fleet, led by general Herman Kruud. He flies the flagship Starglider One. Our hero is Jaysan, the pilot of the small spacecraft, who - as usual - has to defeat the whole fleet alone, engage Starglider One and turn the invasion. In praxis it looks as we fly over the Novenia, shoot everything we meet and see it in the simple wired vector graphics, which is transparent so it looks very much like 8-bit. What keeps the game above the water is the strong story and also its appearance. The game has a nice music, (which impressed magazine reviewers back in those times, they ran the Amiga version out in comparison to ST original). The main plus is the game package, though. It contains a large poster and perfectly written novella by James Follet, which is really catchy. The game was relatively successful, but only for a short time. Argonaut software soon released the sequel - Starglider 2. 

The story of the second part brings us a few years after the defeat of the invasion forces. General Kruud, once celebrated hero (now dead) is now unpopular, because his fleet invasion failed. The new wonderful novella by the same author begins at the moment when there is the emotional ceremony on the home planet of former aggressors. Praetor, the new ruler of the Egron (defeated, but still strong) empire has a speech about Herman Kruud. He is telling that the general was a traitor, who shamed the trust and now the Praetor is going to destroy the big statue of disgraced general using the explosives. The detonation should be initiated by the remote controller, but it fails. The angry Prateor puts the responsible army officer to the jail then where he can think about the small piece of paper, stuck to the non-functional remote controller. There is written: ?batteries not included... 

The novella is highly important for the whole game. There is not only a description of the background story, but there is also the WHOLE game description, since the beginning, where the plan for the new assault to Novenia is born, through the revelation, building of the new small spacecraft (piloted by Jaysan again), first flight up to the combat missions. There is described the hunt of the parts needed around the solar system, attacking the enemy vessels and the final confrontation to the imperial battle cruiser and destruction of the ultimate weapon using the neutron bomb. The player who has read the novella knows in advance how the game will pass, what to do and how it will end. It is up to him to follow the storyline and to keep the things go in the correct order. So I can recover here the funny end of the story as is written in the novella: 

Praetor calls the gigantic battle cruiser as the last defence against the Jayson's attacks, and rely on its deadly laser batteries. But at the moment when he pressed the button, nothing happens. In the message that Praetor gets just before he dies - from the once mentioned imprisoned army officer - is written: ?Batteries not included. Wonderful! 

This is about the story. It is not only well written, it is also breath-taking. In the nice illustrated game box you will find beside the novella, game guide and the disk, the A2 poster and also the audio cassette with the orchestral record of the main game theme, which was composed by Dave Lowe. Wonderful again! 

Icarus

So we finally got to see what Starglider 2 looks like. It looks nice. At least in comparison to its prequel. There is a lot of vectors and this time they are filled, so the objects are not transparent. The interplanetary travelling was added to the game, so you have to fly over the whole solar system in hunt for the parts needed, and it leads to the main goal: assembly of the neutral bomb. It should be used against the mammoth target: the plasma projector, which should be used by Egrons to destroy our homeworld Novenia, just after the weapon is completed. The whole game is the race against the time, we have the actual info how far are Egrons with the building of the projector. It is build in the close solar system, which is now under the Egron occupation, but it is not possible to attack it directly. The construction site is guarded by the defence system, placed on the seven moons around and it must be eradicated first. We need the weapons for this and these weapons we can get from the rebellious inhabitants of the enemy-occupied planets, but they will need the raw materials first. And this is our job. The game looks that we can see the cockpit of our craft (called Icarus) and through its windows the outer environment. We will fly mainly close to the surface of particular planets, which is full of details. We can see various buildings, power transmissions, trees, cliffs, volcanoes and a lot of other objects. But mainly the plenty of various vessels of the planet's inhabitants. And because the planet is under the Egron's dominion, there are also the machines of the occupants, that attack not only the Icarus itself, but the other traffic as well. Finally the player has the very strong feeling of the war, which is really impressive. We can use the large arsenal against our enemies and we can add to it another weapons from the friendly depots. These are operated by the rebels and are placed deep in the planet core, we can reach them by the independent tunnels, that lead under the surface. It is another very original idea. In some of these centres we can let us build the special weapons including the mentioned Neutron bomb. 

Stomper is the Egron weapon, basically the gun with legs

In our hunt for materials and ingredients we will have to travel between planets and we will meet a lot of interesting objects. Mostly pirates, who are very annoying and they will attack us very often. Fortunately, their ships are weak and after destroying them they sometimes deploy their cargo, which can be traded. We will also encounter the strange creatures like the mechanic whales. And of course the Egron fighters. If we have weak shields and in the close proximity there is not any suitable planet with repair depot, we can refill energy via few original ways - for example mining in the asteroid belt, gather from the volcanoes, steal from the planetary energy link or solar corona. But if the Icarus gets too close to the sun, it melts. We have to think to the time limit during the play. Tempo is not hectit, but the time passes, though. 

If I should compare Starglider 2 to any game, it would be Federation of free traders. They both are really lookalikes, but FoFT is mainly in the free cosmos and it is nearly forgotten these days. So I could compare Starglider 2 to the Frontier. Technically the both are plus minus equal. Frontier has more polygons and more music. It is the game without end. Starglider 2 has the end given, and you will enjoy a lot of planet surfaces. You have exactly know what to do, though. 

You will probably see that Starglider 2 is not a game for everybody. At first you have to enjoy the Elite-type games. At second you have to have a) the original novella or b) the walkthrough. Without it it is almost impossible to complete the game, it would be the great luck and even if you work out what to do next, you won't probably have time left. If you have anything of it (you can find both on the internet of course), you really have a great game, which is entertaining, but unfortunately forgotten.

http://www.lemonamiga.com/
_________________________
CHEATS:

Cheat mode:
Reduce your ship's speed to the minimum setting, press F to fix the gun sights, and press [Backspace] to pause game play. Type were on a mission from god to enable cheat mode. Press one of the following keys to activate the corresponding cheat function. 

Effect Key 
Fixed shield and energy levels 1 
All weapons K
*

*
D1E01B8E, D96616CE
Starians
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
849739F2, 2E0A953D, 9745AF44, 1ED33DD1
Starlord
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
98B3AA46
Starlord (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
DDAE6391
Starlord (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
7ACC60BF, B0FF2616
StarRay
Alternative title: Revenge of Defender (USA)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Hidden Treasures
Publisher: Epyx (USA), Logotron (Europe)
Players: 1
Licensed from: Thorsten Meyer
Hardware: OCS
Conversions: Atari ST, Commodore 64, PC (DOS)
Disks: 2
Programmer: Erik von Hesse
Musician: Nirto K. Fischer
Designer: Andreas Voigt, Arno Seiler
_________________________
*
A side scrolling shooter, the object is to defend your colonies from various waves of attacking aliens. Revenge of Defender features layered scrolling screens, and new background artwork and enemies for each of 7 levels.

http://www.mobygames.com/game/amiga/revenge-of-defender
*

*
A4100986, 7AA514B1, D24E2F08
Starush
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D024870E, 958DC84B
Steel
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6679141E, 25BFD557, 9AA6DEFD
Steel Empire
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B5D50EA6, F8339FC9
Steg The Slug
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
18FEEB81, 11F682CE
Steigar
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
35790F60, C7330433, 9BCB42B8, 0E132B82
Stellar 7
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
77AE804D
Stellar 7 (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
3B73BA4B, 9BD4694A
Stir Crazy Featuring BoBo
Alternative title: Stir Crazy (Re-Release)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Platform - Comical
Gametype: Licensed
Release Year: 1988
Developer: Infogrames Europe SA
Publisher: Infogrames Europe SA
Players: 1 to 6
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, DOS, ZX Spectrum
Disks: 1
Programmer: Eric Mottet
Musician: Charles Callet
Designer: Didier Chanfray, Paul Deliège
_________________________
*
The game Bobo is an cartoon style arcade game. The main character is Bobo - controlled by you - he is an inmate and has been sentenced for 17 years. In this game inmate Bobo must do many chores, such as peeling potatoes, ladling soup to his fellow prisoners, helping his fellow prisoners to escape, jumping electric wires and singing lullabies to his snoring cell mates.

Besides playing all events it is possible to select and play just one event. Up to six player can play this game by entering their names. They play alternating not simultaneously

Each event can be played by joystick or keyboard. The specific moves you have to make vary from event to event but it come basically down to moving the joystick or keyboard keys fast from left to right. To pick things up you have to move the joystick downwards (keyboard arrow key down). Tossing things is done by moving the joystick up (when using the keyboard you have to press cursor key up).

Below you 'll find a brief description of each event:

Bobo has a job in the prisons canteen. He must serve soup to the other inmates and keep their soup plates full. To do this Bobo must move around the tables. When his supply of soup is empty he must refill it at the top of the screen where a new supply of soup is available. If his fellow inmates demand more soup they start banging and hammering on the tables. The score of this event is based on how many plates of soup he hands out.

Peeling potatoes is not Bobo's favorite chore but he has to do it. He has to pick up a potato, then peeling it and when that's done tossing it away. Bobo scores points based on the number of potatoes he has peeled. If a potato is not fully peeled it will be tossed back.

In the next event Bobo must help his inmates to escape prison. The inmates are jumping out of their cell windows and it is Bobo's task to get them over the prison wall by moving a trampoline around. The score is based on how many inmates actually can escape. Bobo must be sure to catch the inmates under the right angle with his trampoline because if he fails the inmates will crash into the prison wall.

Finally, Bobo found an way to escape prison. He must jump from wire to wire and as the wires are electrified he must take care not to be electrocuted. The score in this event based on how long Bobo can prevent being electrocuted. Bonus points can be earned by picking up the green objects that appear occasionally on the wires

In the last event Bobo has been captured by the police and returned to his cell. He can't sleep because his cell mates are snoring and to stop it he has to sing lullabies to them. He has to climb the beds and not wake his cell mates by stumbling around his cell. When all cell mates are fast asleep Bobo himself must go to bed to get some rest himself. The score in this event is based on the time Bobo is actually able to sleep himself.

http://www.mobygames.com/game/bobo
*

*
D6EC852F, 0A92A9AD
Stone Age
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0ABE91F5, F778ABAA
Storm Master
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E215C6AF
Storm Master (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
D8E64AEC
Storm Master (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
94265711, 1D764943
Stormball
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5B2AD1D6, 8F59E0B7, 0050DC8A, 7452727B
Stormlord
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: RazorSoft, Inc.
Publisher: Hewson Consultants Ltd.
Players: 1 Only
Hardware: OCS
Conversions: Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, MS-DOS, Sega Genesis
Disks: 1
_________________________
*
Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them.

As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points.
 
http://www.mobygames.com/game/amiga/stormlord
_________________________
CHEATS:

Cheat mode:
Type dragonbridge at the credits screen to enable cheat mode with unlimited lives. A message will confirm correct code entry. Pause game play and press L to advance to the next level. 

Cheat mode (alternate):
Hold Left Mouse Button + Fire while the game loads. Immediately pause when game play begins and type mnbvc to enable cheat mode with unlimited lives and time. Pause game play and press L to advance to the next level.

Reduce your ship's speed to the minimum setting, press F to fix the gun sights, and press [Backspace] to pause game play. Type were on a mission from god to enable cheat mode. Press one of the following keys to activate the corresponding cheat function. 

Effect|Key

Fixed shield and energy levels|1

All weapons|K
*

*
7AFBB40B, DB7BF074, 8E711658
Stormlord NTSC
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
5F7A8A5C, 4A465C83
Stratego
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FEB751CF, 25A9FB06
Street Fighter
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7A3E9775, 33809D07, 4106F6AB, 867EC3C6, 89506993
Street Fighter 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9DF2594E, A0180859
Street Gang
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4B73FC1D, F63F91ED, CD8BDD37
Street Rod
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DE1A5C2D, 61309F42, 0D58B274
Street Rod 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
30201257, 70FE04C4, 359182D5
Strider
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
43394617, B29B35A7
Strider 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5B8131E8, 268B047E
Striker
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
41AEF32D, C3DA7FBF
Strip Poker
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CA437E5C, 935AEA42
Strip Poker 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
101D59D3, 12380D9D, FD1F8408, DCE70777
Strip Poker 2 & Data Disk
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
27B2EB13, AE08545C, 6EC7FCD6, 358267DC
Stryx
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Run 'n Gun
Gametype: Licensed
Release Year: 1989
Developer: Psygnosis
Publisher: Psyclapse
Players: 1 only
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 2
_________________________
*
You star as half-robot operative Stryx. Dome City is under attack by KILLER CYBORG ASSASSINS! You navigate Stryx through numerous levels on foot, hovercrafts and some weird round eyeball-type flying craft. It's basic side scrolling action/arcade whackiness. This game was released for IBM PC, Amiga and Atari ST systems.
 
http://www.mobygames.com/game/amiga/stryx
_________________________
CHEATS:

Cheat mode:
Enter one of the following codes during game play to activate the corresponding cheat function.

Effect Code 
Restore strength, ammo, and fuel Hold [Help] + M + E  
All color keys Hold [Help] + M + E + P  
Skip to last task Hold [Help] + M + E + P + [F10]
*

*
F0342CCB, 0F60A915
STUN Runner
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1D49B6D3, ABA8B898, 6662FF8E, 6D61A04E, DB979CB3, BF0FF186
Stunt Car Racer
Alternative title: Stunt Track Racer
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - 3D - Cars
Gametype: Licensed
Release Year: 1989
Developer: Geoff Crammond
Publisher: Microplay Software
Players: 1 to 8, 2 simultaneous
Relationship: has a modified version: Stunt Car Racer TNT (The New Tracks)
Hardware: OCS
Conversions: Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, MS-DOS
Disks: 1
_________________________
*
Race a single computer opponent for first place on a unique racetrack -- 100 feet in the air! You start in the fourth three-man division of a league, all racing each other twice, and must come top to progress. The action is viewed from within the car throughout the 3-lap races, with the distance between you always on screen.

Jump chasms, jumps, and drawbridges; take banks hard or slow; pass your opponent on the track or while catching mass air. Your car has the ability to burn a limited amount of turbo boost fuel as a way to accelerate faster and achieve higher speeds, but don't use it all up at once or you'll fall behind.  Don't damage your engine too much; severe dents will show up during your next race.

Whatever you do, don't fall off the track, as this will cost you time as you are placed back on.
 
http://www.mobygames.com/game/amiga/stunt-track-racer
_________________________ 
CHEATS: 

If you get stuck in a hole or at the bottom of a jump, drive slowly up to the wall and accelerate with boost. This will minimise your damage.
_________________________ 

Title: Stunt Car Racer TNT (The New Tracks)
Year: 2004 

This game was created by AmiGer/CARE (http://www.discreetfx.com/care/) by modifying the original game Stunt Car Racer. The TNT of the title stands for "The New Tracks". A track designer was written in Delphi and used to create 8 new tracks to race. The title screen and menu screen have been modified, as well as the colour palette.

The disk version has the track colours incorrect in the track preview window - they retain the reds from the original. The WHDLoad version fixes this problem.

2-player mode via null-modem connection.

http://hol.abime.net/2345

*

*
4F1864FC, 7A86C355
Stunt Car Racer TNT
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
72DD5D25, FE3A1A6B
Stunt Track Racer
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
EC3A525F, 3D4F2AF4
Sub Battle Simulator
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A77BF49B, 191A0811
Subbuteo
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FED3B34A, 832AE582
Subtrade
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C6FDA5FA, 25BCB7B7
Suburban Commando
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
896034D6, D222F817
Summer Camp
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A1817844
Summer Challenge
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7D3A9BA7, 3E2B491C
Summer Games
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C9537BDC, CB453357
Summer Games 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6B1E93B1, 98AC56D0
Summer Olympiad
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
38F77003, 87504F0F
Supaplex
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9D0D8EF9, A8CD405E
Super C
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CE104D14, D3DDE5C0, 7B8DE25F
Super Cars
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5DEC0A87, 07609FD9, AA7F1129, 52257B5B
Super Cars II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - Top Down - Cars
Gametype: Licensed
Release Year: 1991
Developer: Magnetic Fields
Publisher: Gremlin Graphics
Players: 1 or 2, Simultaneous
Relationship: Sequel to Super Cars
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 2
_________________________
*
The follow up to Magnetic Fields' earlier racing game develops the format in several ways. As before, the racing is overhead view and against a field of 9 computer cars, with championship points awarded for finishing positions. The computer drivers now take on the humourous names from Lotus 1, such as 'Ayrton Sendup' and 'T Hairy Bootson'. The most noticeable addition is a split screen 2 player mode. 

The power ups have been changed around from the original, with the handling improvements gone, so as to put more of an emphasis on learning to control the slippery cars. These have been replaced by further weapons and more engine upgrades.

The questions from the original have been replaced by mock driving test questions about stopping distances and the like - as before, money and points are won and lost depending on your answers.

http://www.mobygames.com/game/amiga/supercars-ii
_________________________
CHEATS:

Always qualify and have all extras:
Enter Wonderland as a case-sensitive name for player one and The Seer as a case-sensitive name for player two. 

Always qualify and have 99% of all weapons: 
Enter I WALK THE HILL as a name for player one and INWARDS as a name for player two. 

Unlimited money:
Type HARD DRIVING or Hard Driving (case-sensitive) before starting game play.
*

*
4D32A4FE, DF699060, 85E0D693
Super Cauldron
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9407FE75, 84C91307
Super Grand Prix
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Racing - Formula 1 - Top Down
Gametype: Licensed
Release Year: 1991
Developer: Codemasters
Publisher: Codemasters
Players: 1 to 4, Simultaneous
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
Programmer: Charlie Skilbeck
Musician: Allister Brimble (The Demon)
_________________________
*
An updated 16-bit version of Codemasters' Grand Prix Simulator. As before, the basic gameplay resembles Super Sprint, with an overhead view of simple tracks incorporating hairpins, oil slicks and underpasses.

The game now features 4 modes of play - Formula 1 cars, motorbikes, drag racers, and a mode featuring a variety of vehicles. These include those 3 as well as police cars, go-karts and a tank, which is too slow to be competitive but allows you to shoot out the other cars, and can be a blockade as you try to lap it.

Up to 6 cars can be featured in each race, and you can race over 3,4 or 5 laps. Four human players are supported, 2 on joysticks and 2 on keyboard.

http://www.mobygames.com/game/amiga/super-grand-prix
*

*
00A46737, C9CF4C11
Super Grid Runner
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5960AB92, 38C75F0A, C76566D0
Super Hang-On
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard/Mouse/Joystick
Genre: Racing - 3D - Motorcycles
Gametype: Licensed
Release Year: 1988
Developer: Software Studios (Activision)
Publisher: Electric Dreams (Activision) - Worldwide
Players: 1 Only
Relationship: Based on 1986 Sega coin-op.
Hardware: OCS
Conversions: Arcade, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, Sega Genesis/Megadrive
Disks: 1
_________________________
*
This is a conversion of Sega's popular motorcycle racing arcade game.  In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert.  

This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.
 
http://www.mobygames.com/game/amiga/super-hang-on

Game music composed by Katsuhiro Hayashi (aka "Funky K. H." from SEGA Sound Team).
Graphics by Saul Marchese of FOCUS C. E. Ltd. (it is not known whether other FOCUS members were additionally involved).

http://hol.abime.net/2188
_________________________
CHEATS:

Cheat mode:
Begin game play in Africa and achieve the highest score on this track. Enter 750J as a name at the high score screen and press Fire. The name will change to .... to confirm correct code entry. Hold [Ctrl] + [Left Alt] + Z + T while the credits screen is changing into the options screen. After a brief pause, the screen will turn black. Release all keys. If done correctly, a prompt for new outer and inner road turn effect coefficients values will appear. Enter the values with the numeric keypad, which determine how well your bike corners. Enter a high number for more skidding, enter a low number to handle corners better. Enabling cheat mode will also activate a machine gun that can be used to destroy other bikes or obstacles. Press [Left Amiga] during game play to fire the gun.
*

*
085B2FAC, 16376B88, 374B01FC
Super Methane Bros
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D078EDD8, 1DCDF953
Super Monaco GP
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - Formula 1 - First Person
Gametype: Conversion
Release Year: 1991
Developer: Probe
Publisher: U.S. Gold
Players: 1
Licensed from: Sega Enterprises
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, Game Gear, Genesis, SEGA Master System, ZX Spectrum
Disks: 1
Programmer: Zareh Z. K. Johannes (ZZKJ)
_________________________
*
Super Monaco GP is a modified conversion of the arcade game, a first-person perspective racing game. As well as the famous Monaco course, others from around the world have been added, to give the game a longer shelf life. You must complete qualification sessions and the races as fast as possible.

The Genesis version of Super Monaco adds a complete career mode, however. In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car. By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title.

http://www.mobygames.com/game/amiga/super-monaco-gp
*

*
0C6F3389, 2EA1E3CF
Super Obliteration
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9F683B55
Super OsWALD (DK)
Platform: Amiga 500
Region: Denmark
Gametype: Undefined
_________________________
*
*

*
D6416B87, EE7CE332, 07995162, 721D567F
Super Scramble Simulator
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
43B39937, 32FD832D
Super Seymour Saves Planet
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A3039009, D614337C
Super Ski
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D9559DB5
Super Ski (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
02AB2072, 1DD44AB1, 1E20E584
Super Ski 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0ADD479E, 9CCFC6A4, 99DF4541, B0064920
Super Skweek
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1990
Developer: Loriciel
Publisher: Loriciel
Players: 1 or 2, Simultaneous
Relationship: Sequel to Skweek
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 2
_________________________
*
Super Skweek is a game inspired by the wide success of Chip's Challenge, and share some elements of that puzzler while combining other elements from games such as Pengo.

In Super Skweek, you play the title character who must walk around and either paint all the tiles of the game board pink, complete a specific mission, or both.  Some tiles react in various ways when you walk on them, like exploding.  

Unlike Chip's Challenge, the game plays in realtime and you can pick up and use weapons to keep away certain monsters as you paint the tiles.  There is also a shop you can enter to purchase items.  Finally, levels have a time limit for completion.
 
http://www.mobygames.com/game/amiga/super-skweek
*

*
72B62732
Super Skweek (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
2670B941, 07A04556, 1AF415C3, A7C9DC59
Super Space Invaders
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Screen - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: The Kremlin
Publisher: Domark
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: Arcade, Atari ST, Commodore 64, Amstrad CPC, Sega Genesis/Megadrive
Disks: 2
_________________________
*
Remember that arcade classic Invaders? Well this game takes it to the next level with harder aliens, bosses, power ups, and a variety of scenery! Invaders come in several configurations for you to try to blast, and power-ups help you with more weapons to choose from

http://www.mobygames.com/game/amiga/taitos-super-space-invaders
_________________________
CHEATS:

Level skip:
Type kris at the options screen, then press [F1]. 

Hint: Easy kill:
Collect the power-up that produces four bases at equal intervals along the bottom of the screen. If the aliens are low, set the bases up the screen and into the alien's path. The aliens will destroy themselves by running into the bases.
*

*
4C565A7C, CCA2B342, 9C722F09, 1E375C31, 5B97B256, AD3FAD78
Super Street Fighter 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F30ECF34, ED91CCF0, 63A60DC2
Super Tennis Champs
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Tennis
Gametype: Licensed
Release Year: 1995
Developer: Mental Software
Publisher: Audiogenic
Players: 1 to 4, Simultaneous
Relationship: is an updated version of Tennis Champs
Hardware: OCS, ECS
Disks: 1
_________________________
*
Super Tennis Champs offers a fresh and exciting tennis arena where sixteen
very individual characters battle for the honours.  You can play exhibition
matches and leagues in singles tournaments, or compete for the gruelling
grand slam to decide the super tennis champion.

(from Manual)

Coded in Blitz BASIC. Game design & coding by Elton Bird; assistance from Elliot Bird; additional coding by Raymond Price and Alex Slater. Graphics by Pat Fox and Jeremy Wellard. Music by Oliver Bell. Compression by Jouni Korhonen.

Game supports joypads and simultaneous 4 player matches via use of a parallel port joystick adapter.

Main coder Elton Bird has given permission for the game to be freely available for download HERE [Source: EAGER].

Originally received from coder Elton Bird for review as PD game TENNIS CHAMPS, Amiga Format passed the game on to sister mag Amiga Power for inclusion as a coverdisk and Audiogenic for commercial evaluation. Audiogenic promptly signed the game up for publication and asked it be recoded from AMOS into Blitz BASIC so that more players/tournaments and extra features (e.g. doubles involving human/computer partners, 4 player joystick adapter & joypad support) could be incorporated for commercial release. Within 6 months, the game was released commercially as SUPER TENNIS CHAMPS [Source: Amiga Format preview (Issue 77, Nov 95, p47), courtesy of Amiga Magazine Rack (AMR)].

http://hol.abime.net/2219
*

*
1BF1D9AA, 5B6B12DD
Super Tetris
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5BC7CCCB, FF02D5CC
Super Twintris
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B7182237, BE06919F, DBDD5D02, 40D1DD26, 767402AA, 4554D826, 556A8141
Superfrog
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1993
Developer: Team17
Publisher: Team17
Players: 1 Only
Relationship: Also available for CD32
Hardware: OCS, ECS
Conversions: Amiga CD32
Disks: 3
_________________________
*
Superfrog is a one of these rare traditional jump & run games. Youre  surprise  a frog. Your enemies are all animals  like bees, hedgehogs or snails. You have no weapons. The only way to kill the enemies is to jump on them. Every stage has a timelimit. In this limit you have to collect a pretended number of coins.

Each of the 6 worlds has 4 stages. Every stage has a password. After all you can type your name into a hi score table.
 
http://www.mobygames.com/game/amiga/superfrog
_________________________
CHEATS:

Invincibility:
Hold the Right Mouse Button. The frog's face will flash to confirm correct code entry. 
--------------------------------------------------------------------------------
Level Password  
1-1 (none)  
1-2 234644  
1-3 447464  
1-4 747822  
2-1 392822  
2-2 446364  
2-3 984448  
2-4 477444  
3-1 343522  
3-2 882311  
3-3 992334  
3-4 091332  
4-1 467464  
4-2 818234  
4-3 182394  
4-4 298383  
5-1 452234  
5-2 984841  
5-3 383772  
5-4 093152  
6-1 387211  
6-2 981122  
6-3 017632  
6-4 398112  
Project F 837122
*

*
C4A00653, FCC6B40D
Superhero Demo
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
98E3F0E5, 872C4266
Superman
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
39AD8066, FB7FF71A, FBAA7383
Supr Tennis Chmps & Data Disks
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
98A4C441, 1D91A44A
Supremacy
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4A93C7FD, AD73F20D, D5EAE6FF
Suspicious Cargo
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E83DED80, 0C9CEDB2
Swap
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EE22BE23
Swap (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
95BEE25A, 14D09C95, 2CE57F04, F15917BA
Switchblade
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Screen - Hack & Slash
Gametype: Licensed
Release Year: 1989
Developer: Core Design Ltd.
Publisher: Gremlin Graphics
Players: 1 Only
Relationship: Precursor to Switchblade II
Hardware: OCS
Conversions: Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC
Disks: 1
_________________________
*
The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.

The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.
 
http://www.mobygames.com/game/amiga/switchblade
_________________________
CHEATS:

Level select:
Enter POOKY as a name at the high score screen. Then hold a key from 1 to 5 and click on "End". Start a new game while holding that key to begin at the corresponding level.
*

*
C0DFC2D5, A75C9B19, DDD6C7B9
Switchblade II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Hack & Slash
Gametype: Licensed
Release Year: 1991
Developer: Gremlin Graphics
Publisher: Gremlin Graphics
Players: 1 Only
Relationship: Sequel to Switchblade
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
_________________________
*
As Hiro, you must once again defeat the ninja lord Havok.  Using ninja throwing stars and other weapons, you must defeat the minions of Havok to reach him.

Switchblade II is a side-scrolling platform action game.  One key aspect of the game is obtaining coins from defeated enemies, which can be traded at shops for extra lives, energy, and weapons.
 
http://www.mobygames.com/game/amiga/switchblade-ii
_________________________
CHEATS:

Level select:
Type level followed by a level number at the title screen, then press Fire. 

Level select (alternate):
Enter POOKY as a name at the high score screen. Then hold a key from 1 to 5 and click on "End". Start a new game while holding that key to begin at the corresponding level. 

Mini-game:
Type chrome at the title screen. 

Invincibility during mini-game:
Type helo to gordon and davee at the Chrome mini-game title screen. 


--------------------------------------------------------------------------------
Level Password  
1 START  
2 TRUTH  
3 JELLY  
4 STORY  
5 CLOUD  
6 MOUSE  
7 HUMAN  
8 FLOOR  
9 PAPER  
10 EARTH  
11 SPACE  
12 GENAM  
13 APPLE  
14 JUICE  
15 CHESS  
16 WORLD  
17 AUDIO  
18 LOGIC  
19 TITLE  
20 VENUS
*

*
18E78E9C, AEE1B748
Swooper
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7F44AE6D, 6329554C, 4F6715DD, 8B218D9C, 1A42D6EE, FC6B0608
Sword
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1997
Developer: Serio-Comic
Publisher: Titan Computer
Players: 1 Only
Hardware: OCS, ECS
Disks: 4
_________________________
*
amigabill - 2007-05-05
Interesting platform game but maybe 2 difficult for the cassual player and the fact that it was released in 1997 makes it unknown to most of Amiga users.

http://www.lemonamiga.com/
*

*
282DF35F, 7DCFC4F1
Sword & The Rose
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C02534AF, D0DB1F66, E0BC4F57
Sword Of Honour
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C2D5E8CE, AB76DE2E, 0003E08C, D1C5FBAF, 58A21A6F
Sword Of Sodan
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Side-Scrolling - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: Discovery Software International
Publisher: Innerprise Software (USA), Discovery Software International (Eur
Players: 1
Hardware: OCS, ECS
Conversions: Genesis, Macintosh
Disks: 3
Programmer: Søren Grønbech (Sodan)
Musician: Julian LeFay
Designer: Torben Bakager Larsen
_________________________
*
Like Søren Grønbech's other game Datastorm, Sword of Sodan was most noted on the technical side, as the sprites were large and distinctive-looking. Your task (as either a hero or heroine) is to dethrone the tyrannous Zoras the Necromancer, and avenge his killing of your father.

There are 11 levels to take on, with indoor and outdoor settings. Your character has a range of sword-slashing and jumping moves, which must be used to their full effect if you are to make progress. The game features digitised sound and speech, as well as an action-replay feature, an unusual concept outside sports games at the time.

http://www.mobygames.com/game/amiga/sword-of-sodan
*

*
D6BBAA2A, A15CE32C, EB7C32B3, B5D950D9
Swords & Galleons
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EAB1975F, FECB5875, 9719D714
Swords Of Twilight
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C70C2C6A, E0E26BEE, 9028C329, DF38F221, F1480391, 7726AAF2
Syndicate
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Isometric - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Bullfrog Productions
Publisher: Electronic Arts
Players: 1 Only
Relationship: has a data disk: Syndicate Mission Disk: American Revolt. Also available for CD32.
Hardware: OCS, ECS
Conversions: 3DO, Acorn Archimedes, Atari Jaguar, Fujitsu FM Towns, Nintendo SNES (Super Famicom), PC (DOS), Sega Mega Drive/Genesis
Disks: 4
_________________________
*
In the future, the world is controlled by a handful of global corporations (syndicates).  You are the Marketing director (hit man) for one of these companies.  It is your job to take control away from the competitors.  The job is not one of diplomacy, but one of brute force and physical control.  Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories.

The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real time rather than turn based. You have missions ranging from infiltrate and capture, to seek and destroy. In each of these you direct a team of four agents as they move through the world shooting at anything that gets in their way.

You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates.  As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment.
 
http://www.mobygames.com/game/amiga/syndicate
_________________________
CHEATS:

Cheat mode:
Enter one of the following company names to activate the corresponding cheat function.


Effect 											Company name 
1 million credits 								ROB A BANK  
1 million credits, mission select, all weapons  COOPER TEAM 
Mission select 									NUK THEM  
Speed up time 									WATCH THE CLOCK  
Have all countries 								OWN THEM  
100 million credits, all items researched 		MIKES TEAM 
100 million credits, all items researched, 18 fully equipped agents  MARKS TEAM
*

*
2ADB7FC5
Syndicate (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
C99C088A, 41F94FA5, C5334288
T-Racer
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Public Domain
Release Year: 1994
Developer: Virtual Dreams
Publisher: Virtual Dreams
Players: 1
Hardware: OCS, ECS
Disks: 2
Programmer: Alberto Longo
Musician: Pierpaolo Di Maio
Designer: Antonio Beatrice, Gianluca Abbate, Alberto Longo, Pierpaolo Di Maio
_________________________
*
T-Racer is a 2D side-scrolling shoot'em up for Amiga written entirely in assembly 68000.

Technically, it offered the best there was at that time: multilayer parallax scrolling, hundreds of colors on-screen, dozens and dozens of BOB (Blitter OBjects, or sprites, not for Amiga) and very fluid scrolling. It earned comments like "... it is technically superior to the similar Project-X ... " and a rating of 88/100 in the review for TGM (Ranked # 66, July / August 1994, p. 72 and 73).

It was developed between 1993 and 1994 by the group Virtual Dreams

http://xoomer.alice.it/alblon/html/index5.html
*

*
152F9ACE, B41E9935, A0EB2B80
T2: The Arcade Game
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick or Mouse
Genre: Shooter - Sci-Fi - Movie adaptation
Gametype: Conversion
Release Year: 1993
Developer: Probe
Publisher: Virgin Interactive Entertainment
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Disks: 2
Programmer: John Meegan
Musician: Allister Brimble (The Demon)
Designer: Terry Ford
_________________________
*
As the title states, this is the home conversion of the arcade rail-shooter based on the film Terminator 2: Judgement Day. Up to two players shoot through future and present levels as robotic killers reprogrammed to serve the human resistance. 

Both players wield a machine gun with infinite ammo that lowers its firing rate (overheats) as it is continuously fired. A secondary weapon (missile launchers in the future, shotguns in the present) has limited ammo but deals heavy damage. Powerups inside the game world include secondary weapon ammo and coolant for the machine guns, and are shot to be collected.

T2: The Arcade Game features seven levels based on specific scenes or general concepts in the film. The first four levels act as a prelude, as the player guns down waves of metal Terminators across a post-apocalyptic Battlefield, a besieged Human Hideout, and through the security checkpoints of the enemy supercomputer SkyNet. After destroying the computer, players travel back in time to protect John and Sarah Connor, while also destroying every scrap of SkyNet research at the headquarters of its manufacturer. From there, players must fend off the indestructible T-1000 until the final showdown in the Steel Mill.

Assets from the movie are used when possible, such as voice clips from Arnold Schwarzenegger, and close-up digital stills of Robert Patrick for the final battle against the T-1000.

http://www.mobygames.com/game/amiga/t2-the-arcade-game
*

*
AC8A8141, DAB8AC59
Table Tennis Simulation
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
01DCB11D, 45CAD47A
Taekwondo
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DFD77206, B214D80D
Take 'Em Out
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Shooter - First Person
Gametype: Licensed
Release Year: 1989
Developer: Saicon Software
Publisher: Artronic
Players: 1
Hardware: OCS, ECS
Disks: 1
Programmer: Jan Slott, Michel Nass
Musician: Tommy Gardh
Designer: Tommy Gardh
_________________________
*
Take 'em Out is a Operation Wolf clone. As in that game, the player has to shoot waves after waves of enemies that keep appearing on the screen, while avoiding civilian targets. Shooting certain items like grenades and first-aid kits recharge ammunition and the energy bar respectively.

The game is mouse-controlled, and after scoring a minimum amount of points in the shooting gallery that precedes every level, the player can carry two different weapons from a choice of four: machine-gun, shotgun, grenades and a bazooka. They can be assigned to the mouse buttons on the weapon selection screen that appears at the beginning of every level. On the top-right of the screen there's a energy bar that decreases as the enemy shoots.

The game doesn´t have a number of "lives", "continue", passwords or any form of saving progress: if the energy bar reaches zero or the player can't amass the necessary score, the game starts all over again.

http://www.mobygames.com/game/amiga/take-em-out
*

*
5CCC45D8, 7F4A99C2
Tangram
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8233A1E3, 0E87C781
Targhan
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Adventure - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: Silmarils
Publisher: Silmarils
Players: 1
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, PC (DOS), Macintosh
Disks: 1
Programmer: Michel Pernot
Musician: Michel Jean Baillot
Designer: Pascal Einsweiler
_________________________
*
The game takes place in medieval times a la Golden Axe. The plot is your typically standard fare: lone warrior travels the land far and wide killing all manner of beasts with the end goal in mind to kill an evil lord who has gotten too big for his britches.

http://www.mobygames.com/game/amiga/targhan
*

*
93953DEC
Targhan (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
47DD8064, 2C1E7556
Tass Times In Tonetown
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5F880988, 77DBDF44
TBird
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A3BDC62D, C64D851A
Team Suzuki
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FA0A8328, 00894159
Team Yankee
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BEF5C7A5, 45633245
Tearaway Thomas
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D7359848, 4CB37BFD
Tech
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2D2B85C5, D101A9EF
Technocop
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
44A9E5FD, DCDDF8D9, 60515D27
Technology 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1312ED93, CC4D3220, AD80F7E8
Tecnoball
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
01BE7007, CE0199BC, 92A6A38A
Teenage Mtnt Hero Turtles
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A78A7986, F596760A
Teenage Mtnt Hero Turtles C Op
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0FF27F6E, ECB095E0, 657358C0, 28C311FA
Teenage Mtnt Ninja Turtles
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
234C06E3, 887F4325, C3906CC7
Teenage Queen
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Card Game - First Person - Poker
Gametype: Licensed
Release Year: 1988
Developer: ERE Informatique
Publisher: Infogrames Europe SA
Players: 1 Only
Relationship: The Apple IIGS version was never released, but a beta version exists.
Hardware: OCS
Conversions: Amstrad  CPC, Apple IIGS, Atari ST, PC (DOS)
Disks: 1
_________________________
*
In this interactive poker game you meet in a park the beautiful female roller-skater, who is very interested in strip playing. During the game you come to night club, where the female shows her real body...

http://www.mobygames.com/game/teenage-queen



*

*
C29EC151, 59854EB2, E271ECE3
Teller
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
9C1A647C, 775BB48C
Tennis Champs
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3CEFFDBE, 7AE989B0
Tennis Cup
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6FFAE947
Tennis Cup (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
B9565DCF, 36203D36, BB0AFC39
Tennis Cup 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A5810BFB, 0BE36DA6
Tensai Demo
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C8BA89D7, 8ADB5041, 9C91F26A
Terminator 2: Judgment Day
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Sci-Fi - Movie adaptation
Gametype: Licensed
Release Year: 1991
Developer: Dementia
Publisher: Ocean Software
Players: 1
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), ZX Spectrum
Disks: 2
Programmer: Richard Costello
Musician: Dean Evans
Designer: Kevin Bulmer
_________________________
*
The game consists of several actions parts linked together. All parts are different, each resembling typical games of the genre (for example: 1st level is like a side-view beat 'em up). Between each level a small cutscene from the movie is shown.

http://www.mobygames.com/game/amiga/terminator-2-judgment-day
*

*
CFFD911C, DB7C4819
Terramex
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D3F7C85C, FCE20D20
Terrorpods
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E3C0742B, B9A80673
Terrys Big Adventure
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
78609FC1, 51953E59
Test Drive
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FDE5B81D, BCFD23E7
Test Drive 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A687CCC4, 9CA3B400, 63DDE771
Test Drive2 & Data Disks
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
218F2108, CDF246D2, D1215D11
Tetra Quest
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DE06CC5B, C14E0C7E, C87183AA, 3397DF19
Tetris 
Alternative title: Tetris: The Soviet Challenge
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Puzzle - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1988
Developer: Abersoft
Publisher: Infogrames - Europe; Spectrum HoloByte [Sphere] - Rest of World
Players: 1 to 6
Relationship: is a prequel to Faces: Tris III, is a prequel to Welltris
Hardware: OCS
Conversions: Apple II/IIGS, Apple Macintosh (Classic), Atari ST, Commodore C64, Elektronika BK11M, Nintendo Game Boy, Nintendo NES (Famicom), PC (DOS), Sharp X68000, Tandy PC/IBM PCjr, TRS-80 CoCo
Disks: 1
_________________________
*
Based on 1985 AcademySoft Electronica 60 and 1985/86 AcademySoft PC pre-commercial releases. Based on 1987 Spectrum HoloByte PC/Tandy commercial release.

Licensed game based on the pre-commercial version of TETRIS ? 1985/86 AcademySoft, ? 1987 V/O Electronorgtechnica (ELORG).
Spectrum HoloByte (Sphere) sub-licensed TETRIS to Infogrames for European publication.
TETRIS includes a quit back to WB option.
Last known release: V1.1 [11-Mar-89 (Infogrames) or 16-Feb-90 (Spectrum HoloByte)]

TETRIS was originally designed & written in 1985 on the Electronica 60 by computer engineer, Alexey Pajitnov (Pazhitnov). It was inspired by a puzzle game, Pentaminoes, conceived by mathematician Solomon W. Golomb in 1953, which involves arranging puzzle pieces made of five squares. In 1985, TETRIS was ported to the PC by 16 year-old high school student, Vadim Gerasimov, who worked with Pajitnov at the Computer Centre (AcademySoft) of the Russian Academy of Sciences in Moscow. In 1985/86, Pajitnov & Gerasimov continued TETRIS development by adding extra features, which culminated in the final pre-commercial release, TETRIS V3.12. 

Pajitnov attempted to sell TETRIS together with a 2-player version for the PC, but failed. Free copies of the games were given to friends, which led to the game being ported in 1986 to the Apple II & C64 by Hungarian coders. This attracted the attention of Robert Stein, president of UK software publisher, Andromeda, who proceeded to license the computer rights for TETRIS in July 1986 to Mirrorsoft UK and its US affiliate, Spectrum HoloByte, before officially securing them. Stein eventually secured a license to the computer rights in June 1987 after an offer for all the rights was rejected by Pajitnov in November 1986. In the meantime, the first commercial version of TETRIS had already been released by Spectrum HoloByte and Mirrorsoft for the PC.

http://hol.abime.net/1359
*

*
9CCDD660, 84B929FA, E719A257
Tetris (Mirrorsoft)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystcik
Genre: Puzzle - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1987
Developer: Elorg
Publisher: Mirrorsoft Ltd.
Players: 1 Only
Hardware: OCS
Conversions: 3DO, Amstrad CPC, Apple II/IIGS, Arcade, Atari Jaguar, Atari ST, BBC Electron (Acorn), BBC Micro/Electron (Acorn), Chip 8, Commodore C16/Plus 4, Commodore C64/128, Nintendo Game Boy, Nintendo NES (Famicom), PC (DOS), Philips CD-i, Sega Mega Drive/Genesis, Sharp X68000, Sinclair ZX Spectrum
Disks: 1
_________________________
*
The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game.  Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears.  If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over.  Difficulty increases by dropping the pieces faster and faster over time.

Tetris is a verifiable classic game, translated to well over 200 electronic and computer platforms.  It takes 2 minutes to learn, but a lifetime to master.
 
http://www.mobygames.com/game/amiga/tetris

Based on 1987 Andromeda Software/Mirrorsoft Atari ST release.

Written by Moscow programmer Alexey Pazhitnov; originally ported to PC from Electronica 60 (1985). PC version was ported to Apple II and C64 (1986).

http://hol.abime.net/1358


*

*
88F79325, B84FC38B
Tetris Pro
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
15734E82, 02226DB5
Tetrix
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4980057C, C0288F65, AE378CED, EE8A40D1
The Patrician
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard
Genre: Strategy - Historical
Gametype: Licensed
Release Year: 1993
Developer: Triptychon
Publisher: Ascon
Players: 1 to 4
Hardware: OCS, ECS
Conversions: Atari ST/E, PC (DOS)
Disks: 3
Programmer: Martin Wölk
Musician: Frank Woischke, Jörg Doepper (Joerg Doepper), Rudolf Stember (Rudi), Triac Software
Designer: Celal Kandemiroğlu (Kandemiroglu), Jürgen Kersting,Jörg Büsching, Michael Grohe
_________________________
*
The Patrician is set in medieval times, focusing on the trading efforts of the Hanseatic League. You (and up to 3 other players) struggle for money and respectability. You should build up sea routes between the 16 cities in the North and East Sea, and your ultimate goal is to be governor of your hometown. For this you need a lot of money and high respectability. The game ends, when you are elected to Ältermann—the highest rank in this century.

You earn money by buying goods cheap and selling them for higher price. With the profits you can buy new ships (out of 4 different types) or stores. 

There are also pirate battles. For these, you can buy weapons for your ships and go with ships from other traders to hunt the pirates.

http://www.mobygames.com/game/amiga/patrician
*

*
B17B5DCC, B4E0FE96, DF209070
Theatre Of Death
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ED197540, 27FB9A81, F1FE6FD5
Their Finest Hour
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
50089F31, 81BF931C
Their Finest Hour & Missions
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1F28F407, 39DCAD63, 5A9AE11A, 856474C4, BF031E97, 3C34D481
Theme Park
Alternative title: Sim Theme Park
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Isometric - Managerial
Gametype: Licensed
Release Year: 1994
Developer: Bullfrog Productions, Ltd.
Publisher: Electronic Arts, Inc.
Players: 1 Only
Hardware: OCS, ECS, AGA
Conversions: 3DO, Apple Macintosh (Classic), Atari Jaguar, Nintendo Dual Screen (DS), Nintendo SNES (Super Famicom), PC (DOS), Sega Mega Drive/Genesis, Sega Mega-CD, Sega Saturn, Sony PlayStation, Sony PlayStation Portable (PSP)
Disks: 4
_________________________
*
Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.

Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay.

You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides.

It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.
 
http://www.mobygames.com/game/amiga/theme-park
_________________________
CHEATS:

Cheat mode (ECS version):
Create a new park and enter the following information.
Use any entry for the remaining values.

Name: MARK LAMPORT
Nickname: MARKL
Level: SANDBOX
Opponents: ALL
Opp. Level: EASY
Park name: Leave blank

Hold [Left Shift], type zx, then release [Left
Shift].  Then, hold [Left Alt] + [Left Amiga]
and type zx to unlock everything except unlimited money.
 Turn on [Caps Lock] then hold C to increase your
money up to $999 million.

Cheat mode (ACS version):
Enter MIKE as a nickname and begin game play.
Then, press one of the following keys to activate the corresponding
cheat function. Note: Loading a saved game will negate using the
extra money feature. Build up your money, save the game, then
continue.

Effect: Key

All rides available: Z

All amenities available: X

All shops available: I

$50,000 or $100,000: C
*

*
4F336761, 0628222E
Theme Park Mystery
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2AD82191, F7019509
Thexder
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Shooter
Gametype: Licensed
Release Year: 1987
Developer: Synergistic Software
Publisher: Sierra On-Line
Players: 1
Licensed from: Game Arts, Satoshi Uesaka
Hardware: OCS
Conversions: Apple II, Apple IIgs, PC (DOS), Macintosh, MSX, NES, PC-88, PC-98, TRS-80 CoCo
Disks: 1
Programmer: Lloyd D. Ollmann Jr.
Musician: Hibiki Godai
_________________________
*
A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty. You pilot a Battletech-style robot capable of switching from a 'mech into a jet at any time. Your weapon auto-aims, but uses up a fixed amount of rechargeable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again. Your 'mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy.

http://www.mobygames.com/game/amiga/thexder
*

*
B2B26380, 4B0C42CF
Thomas The Tank Engine
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
79DA2D75, 19B7C638
Thomas The Tank Engine 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A496793D, 9AC0E214, C4476273, 5A1DAA70
Three Stooges, The 
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Multi-Screen - Comedy
Gametype: Licensed
Release Year: 1987
Developer: Cinemaware
Publisher: Cinemaware
Players: 1 Only
Hardware: OCS
Conversions: Apple IIGS, Commodore C64, Nintendo Game Boy Advance, Nintendo NES (Famicom), PC (DOS), Sony PlayStation, Tandy PC/IBM PCjr
Disks: 2
_________________________
*
Stars of television and cinema, and now stars of their own video game. Join Moe, Larry & Curly (in no particular order) who must collect $5000 to try and save an orphanage and the young children who live there from the evil banker, all while keeping pie out of their face. Featuring platform level designs based on classic Stooge scenes from their many TV episodes and movies and level objectives re-living many of their antics plus original Stooge voices and Stooge trivia.
 
http://www.mobygames.com/game/amiga/three-stooges

_________________________
CHEATS:

Easier scene selection:
Enter the slapping game and pull Curly's ear until the timer runs out to slow down the scene selector.

Easy points:
On the "Doctor Wanted" section, push your gurneys at the at the same speed as the male nurse that is pushing the patient, but stay slightly behind them. This will reduce the risk of collision.


*

*
3E96329C, 78BB78A2
Thunder Blade
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9954A872, CAE61D7F
Thunder Boy
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A8B87546, F3D33E0D
Thunder Burner
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A7D4BC82, 864ED7F7, 79785CEB
Thunder Jaws
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
39AF35E5, 5078A91F
Thunder Strike
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F8303F83, 1FA84F65, 8312376A
Thunderbirds
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DDA68467, 196E32BB, 632C8B53
Thundercats
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling
Gametype: Licensed
Release Year: 1988
Developer: Gargoyle Games
Publisher: Elite
Players: 1
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Disks: 1
Musician: David Whittaker
_________________________
*
This license of the children's TV show set it as a Ghosts 'N Goblins-style hack-n-slash adventure. The Thundercat must defeat Mumm-Ra's forces, which range from dwarves to bats. Although you start with only a sword, more can be collected by attacking the various containers through the levels - later weapons can destroy these enemies quicker, and allow attacks from a distance. Reaching the end of each level sees bonuses for time and kills. The path through the game can be varied on later levels, so you can play it through more than once and find new sections, even though the individual levels only scroll left-to-right.

http://www.mobygames.com/game/amiga/thundercats
*

*
E27ACA85
Thunderhawk AH-73M
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
A7B8E3D9
Thunderhawk AH-73M
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
17466FFD, 837836EC, FFEE1826
Thunderhawk AH-73M
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F6403EF4, 6535DE72
Tie Break
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
79A5A2B8, C1530794
Tiger Road
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
690C4F6A, 0641DA7E, 7B9BE383
Time
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C2EC0587
Time (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
E1AAC907
Time (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
C70E67C5, E4D0E8D4
Time And Magik
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0F37DAC2, 5CCE86EC
Time Bandit
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6901CC0D, 710D80DB, 55C126C5
Time Lock
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F3958A06, E3A1DAF8
Time Machine
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
940F4EA1, AE80A1B9, 750FF103
Time Race
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DC1AD5EA, F1A4D7C5
Time Runners Series
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8529FBCE, F6BDE35F
Time Scanner
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
114920E7, 9C35EB90, C9091485
Time Soldier
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BD0013DB, BADC7A70
Times Of Lore
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D9D99EF1, A971E767
Tintin On The Moon
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
852797F8, 174BF995, 87A0B888, CDF0AC75
Tiny Skweeks
Alternative title: The Brainies
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Mouse-Keyboard
Genre: Puzzle - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1992
Developer: Atreid Concept
Publisher: Loriciel
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST, MS-DOS, Amstrad CPC
Disks: 2
_________________________
*
This puzzle game has 101 levels, in which you have to guide a varying number of Brainies of four different colors onto a spot that matches their color. You control a cross-hair, and press fire while over a Brainy to take or give up control of its motion. Running out of time costs you a life.

The challenge lies in the fact that you can only control the direction in which a Brainy will walk. Once this is set, he will continue to walk until he hits a wall, an obstacle or another Brainy. 

To make things a bit more complicated, there are various obstacles like arrows that change the direction a Brainy is walking in and items than can optionally be picked up.

http://www.mobygames.com/game/brainies
_________________________
CHEATS:

Level: Password

0: ADJUACES
1: GASIANDA
2: GROIDEKN
3: NEBRACRUC
4: RESTUSHA
5: ENTRLACO
6: BOTCREPA
7: OCTOANVA
8: COADSUPP
9: RAWBSKIT
10: TANGVILI
11: DENAJOIN
12: VAMBTHEA
13: UNPASUBO
14: LANDPAPY
15: PREPPAND
16: NIFESAILO
17: BROCINDI
18: BUSKPULI
19: LOGIMARA
20: OCTOGLAB
21: TRISEMES
22: CONVJEHO
23: RENDCLIN
24: NEGAPOLY
25: PETRACCE
26: SPONENCR
27: LAZYHOMI
28: HENDOUTH
29: PAPYEPIP
30: COCKSTUM
31: ETHIGANG
32: INLADONC
33: INTEASSA
34: MASTWOOD
35: ABROINST
36: BACKBANA
37: ECLOWHIP
38: GROIIMPO
39: CUBACUBA
40: DECLDROL
41: SIMPUNDE
42: UNHUSCHO
43: LEGAMURA
44: ANIMCATE
45: LAUGMAGE
46: PALSDYSS
47: BROCREVE
48: PORRUNDE
49: UIGUAPER
50: NONHMISC
51: PERUSMIT
52: DYSSDEKN
53: DIURGASI
54: ODORCAUS
55: PEASANCH
56: URORDEFE
57: SUBBPICK
58: RULASCAR
59: NODUOOPH
60: COBEGALE
61: TROLTACS
62: PEASVAMB
63: XYLOWIRE
64: SCIUMINT
65: EUGERUNE
66: ERUPPLOT
67: MARICONK
68: NURSHISP
69: SNOBHOMO
70: PORTCARO
71: CHARGEDA
72: UNNEPOWS
73: POONROMA
74: PREAPREP
75: SAILZOON
76: ISOSNURS
77: HENDWOOD
78: AGONUPSN
79: LANDDIVY
80: NICKMAST
81: PICKROLL
82: OUTSSPOT
83: KALAACCE
84: TELORULA
85: WORKLAUD
86: GRAIUPLA
87: POLOOCTO
88: REPADETA
89: FELDUNFO
90: BADIVELL
91: PATIBEEF
92: TITASAUC
93: PUPIUNPR
94: MASTERUP
95: QUARFELD
96: GRIFSIDE
97: WHITUNNI
98: DOWNINSU
99: UNLIISOP
100: MUAD DIB
*

*
32A06BB4, FCB57A23, 215E66B4, 6BDD981A, 810B3D41, 03AE0055
Tiny Troops
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
97071E59, A2A33F9F, 74646B59
Tip Off
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
66CA82E3
Tip Off (DE) (ES) (FR) (IT)
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E028E380, A45B48DE, 9986AE79
Titan
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Breakout - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Titus Software
Publisher: Titus Software
Players: 1 Only
Hardware: OCS
Conversions: Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, Fujitsu FM Towns, NEC PC Engine, PC (DOS)
Disks: 1
_________________________
*
Titan is a 2D arcade game / puzzle game hybrid.

For some reason, mad professors of the future tend to invent strange entertainment games in which every participant dies. Professor Hybrys variant is called Titan and involves a ball, a control unit and 80 labyrinths. Your objective is either to destroy all destructible blocks in each level by hitting them with the sphere, or to pilot it to the exit. The black ball is beyond your control; it will bounce straight or diagonally through the labyrinth with constant speed. You move the control unit, a small box, with you are to position in a way that the ball bounces off it in the desired direction. You can also catch the sphere by quickly moving over it, and then release it in a direction of your choice.

The labyrinths not only contain harmless, destructible blocks, but also increasingly difficult hazards. If the sphere or your control unit hit a skull symbol, one of your nine lives is lost. Teleporters exchange the position of you and the ball, wall pieces can be pushed around or destroyed by your unit, floor tiles will grow into walls when you pass over them too often. The high game speed can be slowed down by holding the space key - a very useful option in tricky situations.

Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) with puzzle game elements (requiring logical thinking to beat the complex levels). The challenge is to control the sphere accurately, yet indirectly.

http://www.mobygames.com
_________________________
CHEATS:

Cheat mode:

Enter one of the following codes before starting level 4 to activate the corresponding cheat function.

Effect: Code

Unlimited lives: 41509

Begin at level 80: danny

Level: Password

1: J4JMKR
2: HBHCHC
3: 4492LI
5: 2401TO
6: 1LO38
7: 4KJOB
8: 198075
9: -OVR70
10: H67JR1
11: 4JBR8
12: RDL89G
13: B8JLJ4
14: DNBE08
15: TMV281
16: LO9U3H
17: 9JHTQN
18: UKUTB8
19: 1HFJO
20: 1R7DCG
21: V30906
22: 4P4192
23: 40RSHP
24: E4DBQP
25: LFPOBO
26: 1H9615
27: MOBOPV
28: B9HH22
29: RN4RH9
30: BG6W61
31: 1W1440
32: 44080
33: E396V3
34: 740330
35: 2L41H1
36: SGOWOO
37: 48H093
38: FU5HJ9
39: OGU9PI
40: 294JBH
41: B608S0
42: P810B9
43: KWOHME
44: HC6YS8
45: 90OPNO
47: OOBI1O
48: HOO1OK
49: 1S4LOF
50: D80N6D
51: 3010LH
52: K47OMT
53: 9UPW9
54: OVE032
55: L29RHL
56: 6ORROR
57: H95LHT
60: 9LQHVU
61: HC932F
62: 117938
63: 6048HG
64: 4F039H
65: VOMO5V
66: CO1FHT
67: OS4500
68: 2U4BO5
69: CF6B71
70: 88H102
71: H844C3
72: OO5HOR
73: NOTON8
74: OD8V01
75: AH3HD8
76: TIDDI2
77: 43L6TV
78: 8HH0H3
79: 1I1S78
80: OIP4GO
*

*
641E748C, 2C092415
Titanic Blinky
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3EA19F9F, 748D8A9C, DD384A27
Titus the Fox: To Marrakech and Back
Alternative title: Les aventures de Moktar
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1992
Developer: Titus France SA
Publisher: Titus France SA
Players: 1 Only
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Nintendo Game Boy, PC (DOS)
Disks: 1
_________________________
*
In the international edition of Lagaf: Les Aventures de Moktar - Vol 1: La Zoubida, you play Titus' fox mascot. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels (with codes for each one) comprising of nearly 1000 screens of platform gameplay, scrolling in 8 directions. 

There are secret rooms to find, and bosses at the end of each level. The player can also interact with many parts of the background. Using available objects such as springs and crates correctly is often vital to progress. Alternate modes of transport such as Magic Carpets and Skateboards also make an appearance.
 
http://www.mobygames.com/game/amiga/titus-the-fox-to-marrakech-and-back
_________________________
CHEATS:

99 lives:
Hold [Left Amiga] + [Right Amiga] + C
and press [F4] during game play.  A message will confirm
correct code entry.

Level: Password

1: 2625
2: 8455
3: 2974
4: 4916
5: 1933
6: 738
7: 2237
8: 5648
9: 6390
10: 8612
11: 4187
12: 1350
13: 9813
14: 5052
15: 3360
16: 2045
*

*
AE3CA579, CDA47B14, 3ADC7BEE
Toki
Alternative title: Toki: Going Ape Spit
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1991
Developer: Ocean France - Taito Corporation
Publisher: Ocean Software Ltd.
Players: 1 Only
Relationship: Based on 1989 Tad coin-op.
Hardware: OCS, ECS
Conversions: Arcade, Atari Lynx, Atari ST, Commodore C64, Nintendo NES (Famicom)
Disks: 1
_________________________
*
The hero of the game is a young jungle-man named Toki. One day the evil wizard Dr. Stark kidnaps his girlfriend Wanda. When Toki tries to save her, he is turned into a monkey! Now Toki has to find Dr. Stark in his palace, to rescue Wanda, and to become a human being again!

It is a platform game with a lot of various levels: jungle, underwater, volcanic caves, on the ice... Toki's only weapons are spitting on the enemies or jumping on them and crashing them. There are many possibilities to upgrade his spitting "weapon";  for example, if he finds an upgrade, he can spit fireballs. 

This game is ported from an older arcade version.
 
http://www.mobygames.com/game/amiga/toki-going-ape-spit

Based on 1989 Tad coin-op.
The Sega Mega Drive/Genesis version although based on the same game, is completely different in design to all the other versions.

http://hol.abime.net/1450
_________________________
CHEATS:

Cheat mode:
Type killer during game play to enable cheat mode with unlimited credits.  The border will flash to confirm correct code entry. Press one of the following keys to activate the corresponding cheat function.

Effect: Key
Upside down screen: R

Normal screen: N

Level select: [F1] to [F7]

View ending sequence: [F8]
*

*
6B54A8AC, C816E3FE
Tom And The Ghost
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9EA0FCAE, 3B0B89BE, 27093157
Tom Landry Football
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4FA7A7C3, C7B837A5, B62125D0, D5335C67
Tom Landry Football Deluxe
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7EA1A996, 9439F84F
Tommy Gun
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
04635C0B, 2065DDDB
Tony & Friends (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
7D72B8FC, EFD5C685
Toobin
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FFF417BD, EE471B57, 6449DDB3
Top Banana
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
40EDB83F, 795042A1
Top Cat
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0760DA16, CFD3E532, 598239BC
Top Gear 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A62DD78C, 3D0944B4
Top Secret
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Shooter
Gametype: Coverdisk
Release Year: 1992
Developer: Hidden, The
Publisher: Amiga Power (Future Publishing)
Players: 1
Hardware: OCS, ECS
Disks: 1
Programmer: William Bell
Musician: Carl Jermy
Designer: Craig Howard, Simon Leggett
_________________________
*
Top Secret is a platform game played out on individual screens, each with a number of disks to collect. There are various enemies on the screen, which must be hit a number of times to be stopped. The ground-based creatures can then be walked over for points, while the birds simply stop for a few seconds. Your weapons have an arc similar to Kid Gloves, meaning that they hit the ground then rebound to a lower height, making precision aiming important. The level layouts are similar to Rodland, with gaps between platforms, and your character glides in a similar way - some of the disks are suspended in mid-air, and you must control the character's fall to pass over these - thankfully your character isn't harmed by falling. A number of bonus items are on offer, including extra points, extra lives and invincibility.

http://www.mobygames.com/game/amiga/top-secret

Featured on Amiga Power 17, disk A.
*

*
BD0D8DF0
Torch 2081
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Maze - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Digital Concepts
Publisher: Digital Concepts
Players: 1
Hardware: OCS
Disks: 1
Programmer: Dragan Milosavljevic (Don)
Musician: Terry Lazarevich
Designer: Paul Drzewiecki
_________________________
*
Torch 2081 is a Tron-like game. You're a pilot in the World Military Service on the planet Torch. What was once your only concern, the defense of your planet against the warriors of Craylon, has now changed to an even greater, more difficult challenge. Fireballs, which are what remains of planets once destroyed during an earlier interplanetary nuclear war, are now bombarding the your planet's surface and destroying its inhabitants. You must now protect the surface of Torch. Using an old S.D.G. (surface defense glider) designed for defense of the planet against the Craylon race, you must use it to construct metallic panels above the planet surface increasing the structure of the candar shield. You must attempt to limit the flight area of the incoming fireballs by flying from panel to panel and edge to edge of your territory constructing new panels while avoiding your ships destruction. 

The object of the game is to shield a required percentage of your territory in order to advance to the next level. Receive points for shielding areas of the playfield. By using the joystick you are able to move your glider around the perimeter of the playfield and all those panels which were created, but you cannot travel along the edges shared by panels. A protective panel is created by pressing the joystick button. There is also a limit to the flight time. This can be monitored by checking your fuel gauge on the screen. 

Remain safe by avoiding contact with the fireball and its deadly spitfires, contact with them means death of your glider. Another hazard is perimeter patrollers who trace the edge of new and old panels alike, in a berserk rage. These crystals patrol all of the perimeters of the shield seeking to destroy any and all life, even you. But creating panels can even be a dangerous task. The construction line contains a lot of energy and is very unstable. If your glider stands in any one place while constructing a panel, the energy may become unstable resulting in your demise. Be quick, be smart, be careful.

http://www.mobygames.com/game/amiga/torch-2081
*

*
B6AC2CC8, 59B03211, D3AB7133, FD1DF18B, F4AA774F
Tornado
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EBE042EC, 0C3BA105
Tornado Ground Attack
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D752807D, 61AA9677, 7D6BFCC3, 4FD6FCE6, 48A7C449
Torvak The Warrior
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DD50EF57, 9CA578B4
Total Eclipse
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3D0D3E7C, F903D5F8, 3B8D5D22, C9377D03
Total Football
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FD92EB82, 5CA18A99, 43D2E69A
Total Recall
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Shooter - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Ocean Software
Publisher: Ocean Software
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
Programmer: Fred O\'Rourke, Bobby Earl
Musician: David Whittaker
Designer: Mark K. Jones
_________________________
*
Doug Quaid is a mild-mannered construction worker with a gorgeous wife in an apartment on futuristic Earth. Plagued by restless feelings and dreams of Mars, he heads to Rekall, Inc to purchase a commercial memory implant of a Martian vacation ("cheaper, better, and safer than the real thing"). However, the implant procedure uncovers latent memories of Quaid's real life as a secret agent for the Martian government. Pursued relentlessly by his former employers, Quaid must fight from Earth to Mars in a battle to reclaim his past and secure his future.

Total Recall for the Amiga and Atari ST has players controlling Quaid as he fights through seven levels on Earth and Mars. The game alternates between platforming levels and driving levels. Platforming levels require Quaid to fight guards and find the exit. The player can duck to avoid bullets, and fight back with both captured weapons and meaty Schwarzenegger fists. The first level requires the player to locate items to open the exit, and a later level has the player switching control between Quaid and resistance fighter Melina to solve a puzzle.

Driving levels are high-speed side-scrolling runs, with the player's vehicle moving at a fixed speed. The player must dodge passing traffic, or blow them apart with weapons. If they survive to the end, they must defeat a mobile "boss" vehicle to end the level. Cutscenes appear between certain levels that tell the plot of the movie and set up the next scene.

http://www.mobygames.com/game/amiga/total-recall_
*

*
EA1A3BA4, A7852D44, CA552585
Tournament Golf
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
71793412, 522493E5, 85524AE1
Tower Of Babel
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Puzzle - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: MicroProse Ltd.
Publisher: MicroProse Ltd.
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST, Acorn Archimedes
Disks: 1
_________________________
*
The Zapper, Pusher and Grabber robots were dropped onto the planet of the Shinerians, but are now desperate to return home. They have killed off the Shinerian race, but must climb a high tower, negotiating all the traps it holds, before they can contact their masters.

Each robot's name indicates what their main function and purpose is, and these skills must be combined for success. Each section has its own task - collecting energy pods and destroying mines and bombs for example. The creatures which fill the towers must be avoided, or used to your advantage.

The game is viewed through a rotating camera with variable zoom, giving the game an advanced 3D feel for the day. A level designer has also been included.
 
http://www.mobygames.com/game/amiga/tower-of-babel

_________________________
CHEATS:

Extra klondikes:
Turn the grabber to face the klondikes during collection,
then program it with the fire, fire, fire, fire, fire, fire, fire,
fire commands. The game will credit eight klondikes as being collected.
*

*
FB0FB1BE, 33EC9CD6
Tower Toppler
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
89C74C7E, 0C1D28AC
Toyota Celica GT Rally
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9C7FAF91, 8DAEE702
Tracker
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A1357041, 1D3305CF
Traders
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F6BECACF
Traders (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
BD91D0B4, E16F8EB0, DF8BA6F3
Trained Assassin
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E38B333B, 33D85396, 6F2FC790, ACD6087A
Transarctica
Alternative title: Arctic Baron
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Silmarils
Publisher: Silmarils
Players: 1 Only
Relationship: Based on 1993 Silmarils PC release.
Hardware: OCS, ECS
Conversions: Atari ST, MS-DOS
Disks: 2
_________________________
*
The Viking Union has a very dominant role in your society, as they control the vast railway networks. Could they be to blame for the disappearance of the sun and the resultant ice age? As a train captain, you must find out and overthrow them.

Transarctica is a strategic trading and combat game, rather like Elite in many ways. You must keep your train running, and make sure there is enough fuel. When you reach towns you can trade with local people, with each city having a primary function. These towns often contain useful information to put you on the right track in your mission. You are in possession of slaves, who are traded just like other commodities.

Contact with other trains results in combat. Buy upgrades to boost your performance in combat, to increase your chance of fending off the Viking Union.
 
http://www.mobygames.com/game/amiga/transarctica
_________________________
CHEATS:

Cheat mode:
Move the pointer into one of the following screen locations
at the option screen and press the Left Mouse Button +
[Ctrl] + [Alt] to activate the corresponding cheat
function.

Effect: Location

Fully loaded supertrain: Top left corner

Super enemy: Top right corner

Superscenario with everything: Bottom left corner

Victory: Bottom right corner
*

*
DBBCD93A, 0E5F018D
Transplant
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
80385BA1, 8603CD50, 9E455E3D, 2004D201
Traps 'n' Treasures
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Hack & Slash
Gametype: Licensed
Release Year: 1993
Developer: Nightingale
Publisher: Starbyte Software
Players: 1 Only
Hardware: OCS, ECS
Disks: 2
_________________________
*
Captain Jeremy Flynns crew have been kidnapped in the Caribbean, and he must venture through 4 large baddy-infested levels to retrieve them. Along the way, you can collect money from handily-placed treasure chests, which can be spent in various shops to gain extra weaponry. 

Additionally, the levels contain all manner of surprises, and lots of hidden features, many of which require doing a sequence of things in order to uncover potentially massive bonuses. There are lots of puzzles to solve along the way, making it more similar to Gods or Krisalis previous Arabian Nights than a straight platform game. Many of these involving moving and positioning crates to gain access to higher points in the levels. Jeremy can swim, and theres a considerable amount of animation on display when he does.
 
http://www.mobygames.com/game/amiga/traps-n-treasures

_________________________
CHEATS:

Bonus life:
Type scamagic the first title screen that appears before the Disk B prompt.  The screen will flash to confirm correct
code entry. Press P during game play for an extra life. Alternatively, type pklabautermannp during game play. The screen will flash to confirm correct code entry. 

Note: A total of nine lives may be held at one time.

Location: Password

Threadneedle Lagoon: 00000000

Skull-Grotto: 52011413

Temple: 31245300

Fortress: 15204524
*

*
7057F5C4
Traps N Treasures (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
CFDCF8C8, 50FEDDF7
Treasure Island Dizzy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1989
Developer: Highlanders, The
Publisher: Codemasters
Players: 1 Only
Relationship: is a prequel to Fantasy World Dizzy
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, Nintendo NES
Disks: 1
Programmer: Andrew Graham
Musician: Allister Brimble (The Demon)
Designer: Robbie Graham, Stewart Graham
_________________________
*
This is Dizzy's second adventure. Dizzy is a cute little egg character who must explore the strange magic kingdom that is Treasure Island, solving problems and puzzles, and end the terror of the evil Pirates that rule the island.

http://www.mobygames.com/game/amiga/treasure-island-dizzy
*

*
03A86248, FA256AA7
Treasure Trap
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Adventure - Isometric
Gametype: Licensed
Release Year: 1990
Developer: Doodlebug Designs, Emerald Software
Publisher: Electronic Zoo
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 1
Programmer: Brian Kelly
Musician: Barry Leitch (Baz)
Designer: Paul McLaughlin
_________________________
*
1829: The Esmerelda, a cargo ship carrying gold, sinks to the bottom of the ocean.

1927: A treasure hunter called Howard Kelp dons a diving suit and searches for the bullion in the wreck.

Treasure Trap is an isometric action adventure similar to Head Over Heels, but less abstract in its theme. The player guides the diver in a series of rooms (100 total) where the main goal is to collect gold. The main hazard encountered is the sea life that occupied the vacant ship. The character has no weapons, but carries a limited amount of "smart fishes", trained piranhas that attack and destroy all the enemies in the room. Since the player starts with 2 fishes and only receives a new one at each 80 gold bars collected, most of the time the enemies have to be avoided by staying away or jumping over them. Stacking boxes and other objects stops the fauna from getting to the character (and also allows access to high places). There's an air gauge that is constantly depleting at the bottom-right of the screen. It can be filled with the compressed air tanks scattered in some rooms. Some doors require geometric-shaped keys. These can be collected and stored in three slots at the bottom-left of the screen. The game allows saving at each 50 gold collected.

http://www.mobygames.com/game/amiga/treasure-trap
*

*
A2B9AE39, 66BD0486, DA04CA4F, 90126A76
Treasures Of Savage Frontier
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6410C642, F9243AE9
Trex Warrior
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
88335DDF, 16D065DB
Trian GO
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7BC124DC
Tricky Quiky Games (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
A3F89321, BECBFD60
Trivial Pursuit
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BF4EB616
Trivial Pursuit (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
EFA36725
Trivial Pursuit (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
0E9210E7
Trivial Pursuit New Begin (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
0FD43350
Trivial Pursuit New Begin (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
D5ED667D, 7F067904
Trivial Pursuit: A New Beginning
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
493721D8, 01C52DB9, FB89F6C2
Troddlers
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Puzzle - Platform
Gametype: Licensed
Release Year: 1992
Developer: ATOD Design
Publisher: Sales Curve, The
Players: 1
Licensed from: Thomas Liljetoft
Hardware: OCS, ECS
Conversions: PC (DOS), SNES
Disks: 1
Programmer: Christoffer Nilsson
Musician: Allister Brimble (The Demon)
Designer: Dennis Gustafsson, Jim LoftusDennis Gustafsson
_________________________
*
Troddlers is a puzzle game in the vein of Lemmings. The player takes control of an animal-like wizard who can create and remove blocks; these blocks are useful for both jumping onto and redirecting the path of the little Troddlers that you have to direct towards the exit. The tricky bit is that the Troddlers can climb walls and ceilings, following the edge of the world and the exit is often in the middle of the screen or with an obstacle in the way.

http://www.mobygames.com/game/amiga/troddlers
*

*
99BCB0A4, 5436CB78, 2A3023DC, 5C6A4A91, 56F299D7
Trolls
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1993
Developer: Flair Software Ltd.
Publisher: Flair Software Ltd.
Players: 1 Only
Hardware: OCS, ECS, AGA, C
Conversions: MS-DOS, Commodore 64
Disks: 2
_________________________
*
This platform game features the small blue-haired cutesy creatures that were popular around the time (although surely not with most computer game buyers?). You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum to retrieve before you can leave via the Pigstop.

Initially you have no weapons, and contact with the nasties costs you energy, but a Yo-Yo can be collected, which can be used not only to kill enemies, but also to smash blocks away and open up paths, and even (with practice) tied to a ledge to allow you to swing across a gap. 

Throughout the levels you will find the letters B,O,N,U,S and G released from bonus balloons or on killing an enemy - if at the end of a level your letters spell out Bonus or Bogus you go to the appropriate extra level. The former has a chance to gain extra lives, the latter must be escaped quickly to avoid losing a life.
 
http://www.mobygames.com/game/amiga/trolls
_________________________
CHEATS:

Level skip:
Enter the Soda Pop level, but do not press Fire.
Instead hold Up on the Joystick + K, then press Fire.  Release the key after game play begins, then press [Esc] to advance to the next level.
*

*
0D844DCF, B10CC7C7, F58526C0
Tubular Worlds
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FA5489C7, 7B4D7615
Turbo
Platform: Amiga 500
Region: Europe
Media: Floppy
Genre: Racing - Cars - Top Down
Gametype: Licensed
Release Year: 1989
Developer: Silent Software
Publisher: MicroIllusions
Players: 1 or 2, Simultaneous
Hardware: OCS
Disks: 1
Programmer: William A. Ware
Designer: Baron Reichart Kurt Von Wolfsheild
_________________________
*
*

*
FEF7DF83, 83ABA538
Turbo Cup
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A9EAFC23
Turbo Cup (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
83E2A936, B8BC32D0, 0764F63E
Turbo Out Run
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
507DDDBB, E66D97BA, 675E4BFE, 28C25CBF
Turbo Trax
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CE61DB98, 45EFCF55
Turn N' Burn
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
10A4F9F4, 805ED778, 7557E5D4, 6001249D, 195578AD, 7B0BB379
Turrican
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Run 'n Gun
Gametype: Licensed
Release Year: 1990
Developer: Factor 5
Publisher: Rainbow Arts Software GmbH
Players: 1 Only
Relationship: Precursor to Turrican II: The Final Fight
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore C64, NEC PC Engine, Nintendo Game Boy, Sega Mega Drive/Genesis
Disks: 1
_________________________
*
Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay.

Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.
 
http://www.mobygames.com/game/amiga/turrican

Released 1993-04-26 on Amiga Fun issue 5/93.

Turrican is a 1989 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts.

The series started in 1989 on the Commodore 64 with a demo level of the full game which was released in 1990. Turrican became very popular due to its high technical achievements, demonstrating graphics which many did not believe to be possible on a C64.
Turrican was developed mainly by Manfred Trenz and published by Rainbow Arts. A later Amiga conversion was produced by Factor 5.

http://hol.abime.net/1533
_________________________
CHEATS:

Cheat mode:
Enter BLUESMOBIL as a name on the high score
screen. Begin another game for 99 lives and extra mines, lasers,
and other items.

Hint: Avoid enemies:
If an enemy appears that you do not wish to fight,
leave the screen and return.  The opponent will no longer be present.
Note: Any extra lives and weapons on that screen will also disappear.
*

*
3D9C3A5F, 5D37AD58, 2E244F1D, E0AF9AD7, EA4D9DBB
Turrican 3
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Run 'n Gun
Gametype: Licensed
Release Year: 1993
Developer: Factor 5
Publisher: Renegade Software
Players: 1 Only
Relationship: Sequel to Turrican II: The Final Fight
Hardware: OCS, ECS
Conversions: Sega Mega Drive/Genesis
Disks: 1
_________________________
*
After many generations of peace, the Dark Forces have assembled again, and as a member of the USS Freedom Forces, it is your job to defeat them once again. This means you will have to complete numerous large levels always searching for secrets to pick up and enemies to shoot. To do this, you can pick up three different, upgradeable shots: a multiple, a laser and a rebound. You can also go into wheel-mode (as long as you have enough special energy) or use a rope. In wheel-mode, you are invincible and can lay mines or explore previously unreachable areas.
 
http://www.mobygames.com/game/amiga/turrican-3

Known as Mega Turrican on the Sega Megadrive/Genesis

Peter Thierolf joined Neon Studios (the developers of Mr. Nutz: Hoppin' Mad) while coding Turrican 3. The Amiga Mr. Nutz graphics engine was then used as the basis for Amiga Turrican 3. Thus, the Amiga source code is copyrighted to Neon Studios. (Source: Peter Thierolf)

http://hol.abime.net/1537
_________________________
CHEATS:

Cheat mode:
Enter one of the following codes during game play to
activate the corresponding cheat function.

Effect: Code

Unlimited super bombs: destruct

Unlimited energy: eternity

Level skip: beammeup

Unlimited rolling energy: rolling
*

*
37203530, 0CFA8C05, D6DC15FC, 47314D0E, 12F28CA4, 30070653, 4DB9BDF4
Turrican II: The Final Fight
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Run 'n Gun
Gametype: Licensed
Release Year: 1991
Developer: Factor 5
Publisher: Rainbow Arts Software GmbH
Players: 1 Only
Relationship: Sequel to Turrican, Precursor to Turrican 3
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore C64, PC (DOS)
Disks: 1
_________________________
*
Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up.

Its plot is - naturally - very simple: an evil mega-robot called "The Machine" attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss.

Unlike other games of its type, Turrican II also contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.

Turrican can get some different weapons for his arm cannon: the bounce weapon which rebounds from surfaces into smaller bouncing balls when powered up the laser, which can shoots beams as large as Turrican himself when maxed out the multiple shot beam, which can shoot up to 5 beams covering approximately a 90 degree angle 
The Turrican suit weaponry is not limited to the arm cannon however:
he also can fire a continuous beam, activated by holding the fire button. This beam can be rotated around Turrican, so it is possible to blast things below him in this way
additionally, he can fire power lines by pressing the space bar, resulting in two energy bars as high as the screen going from the Turrican suit to the left and right of the screen, severely damaging enemies in the process
if the space bar is pressed when the hero is crouching, the Turrican will morph into a shuriken shape. In this state, it will roll to the left or the right, damaging enemies while being invincible and small bombs can be dropped by pressing the fire button
finally, the most powerful attack, which can only be used one time per life, can be delivered by pressing the fire button and the space bar at the same time. The Turrican suit will morph into a shuriken shape and fly around the screen for several seconds, while firing shots of the different weapons in multiple directions
 
http://www.mobygames.com/game/amiga/turrican-ii-the-final-fight

Amiga and Atari ST versions were released simultaneously.

A Turrican II demo is prelaunched on a computer-show in Cologne. Only 900 copies are available for the public. Overwhelming demand causes riots on the show with 2 people wounded [Source: Factor 5 company history].

Budget release on Spiele Disc issue 1992-04.
_________________________
CHEATS:

Unlimited lives:
Press [Space] at the title screen to enter the
music menu.  Then, type 142 and press [Esc] twice.

Unlimited lives (alternate):
Press [Help] to enter the music menu.  Then,
press 4 to turn off the music, then press 2 enable
music again. After approximately then seconds of music, press
[Esc] twice.  Begin game play with unlimited lives and
power lines.
*

*
B7268EE3, 204F6321
Tusker
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
56232310, D9BD53B5, 7C37BC81
TV Sports: Baseball
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D12EB68C, 5428200C, 33707060, 86AE0D1A
TV Sports: Basketball
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Multi-Screen - Basketball
Gametype: Licensed
Release Year: 1990
Developer: Cinemaware
Publisher: Cinemaware (Rest of the World) Mirrorsoft (Europe)
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: NEC PC Engine, PC (DOS), Tandy PC/IBM PCjr
Disks: 2
_________________________
*
Basketball was the second sport to which Cinemaware applied their philosophy of lavish production and advanced cutscenes. Exhibition and league matches are on offer, with the opportunity to recreate a full league season with 1 player assigned to each of the 28 clubs. The game uses varying camera positions, with top-down views when the ball is close to either hoop, and a side-view when the ball is mid-court - controls remain unchanged for these, so the switch doens't cause a sudden change in player movement.

As well as playing the matches you have full coaching control. This can involve making substitutions but also assigning marking and game strategies.
 
http://www.mobygames.com/game/amiga/tv-sports-basketball

Game design by Larry Garner and John Cutter. Main coding by Larry Garner; additional coding by Andrew Condon and Dan Pinal. Original music and sound FX by Jim Simmons.

Game supports the following features: 

- Enhanced sound with 1Mb ram or more
- Simultaneous gameplay of up to 4 players (exhibition games only) using a parallel port joystick adapter
- Printing of team, game and season statistics
- HD installation (Cinemaware release only)

Provided that you register first, the Amiga version of the game and others can be downloaded from the Cinemaware website.

TRIVIA: Almost all the coders and production staff that worked at Cinemaware during development appeared on team rosters in the game and assumed cheesy nicknames. For example, the Cinemaware basketball team includes- 

Players: 'Gunner' Garner, 'Cookie' Cutter, 'Downtown' Todd, 'Spud' Simmons, 'Air' Albright, 'Magic' Truelove, 'Brick' Riordin, 'Jumpin-Jack' Platt, 'Hack' Hilbers, 'Doctor' Duggan, 'Sky' Cook, 'Ohmi' Godfrey

Coach: 'Jammin' Jacob

http://hol.abime.net/1540
*

*
93F5C9F2, 27095017, 1720CFDE
TV Sports: Football
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B24E2F9C, E382E15F
Twin Turbos
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
70AE8D6C, 2EC601F4, 66C8599D
Twintris
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Mouse-Keyboard
Genre: Puzzle - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1990
Developer: Svein Berge
Publisher: Digital Marketing
Players: 1 or 2, Simultaneous
Relationship: has a remake: Super Twintris
Hardware: OCS, ECS
Disks: 1
_________________________
*
Excellent Tetris clone. It has six modes of gameplay for one or two players which progress through the difficulty levels and the player does not get bored with doing all the same all the time. Add to this tournament and cup modes and you get ultimate tetris which you can only dream about! Handling is smooth, graphics are OK, music is awesome. Nothing more, nothing less.

An essential game. The best Amiga (or any other machine) Tetris clone for its smooth piece movements, excellent musics, and some unique level and gameplay features, like the "earthquake effect" when making multiple lines in one move (than can disturb to your opponent in 2 player mode).

http://www.lemonamiga.com
*

*
E5493337, 61DD2BF3
TwinWorld: Land of Vision
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
076FAD5B, 42F5A82E, 5CB4C032
Twylyte
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
AB66860F, 19E12AAA
Typhoon
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1A26583B, EF141B15, 57EF9C0B, 29D3DA15
Typhoon Thompson in Search for the Sea Child
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Shoot 'em Up - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Dan Gorlin Productions
Publisher: Br?derbund Software, Inc.
Players: 1 Only
Hardware: OCS
Conversions: Apple II/IIGS, Atari ST
Disks: 1
_________________________
*
Typhoon Thompson in Search for the Sea Child is a 1989 computer game created by Dan Gorlin. It was published by Br?derbund for the Atari ST and Amiga.

Typhoon Thompson is a remake of the Apple II game from Br?derbund called Airheart, also written by Gorlin. Airheart is a particularly notable title for the platform as it is the best example of the rarely used 16-color "Double High Res" graphics mode available in the enhanced Apple IIe and Apple //c (and, later, Apple IIgs) in an arcade-style game. The backstory presented to the user as well as the in-game mechanics are almost identical between the two titles. While Typhoon Thompson is controlled with the mouse, Airheart is controlled with the analog joystick.

http://en.wikipedia.org/wiki/Typhoon_Thompson

Typhoon Thompson was an unusual game where you had to fly round an ocean and shoot at various unusual beasts.

The plot was that the "Sea Child" was stolen and Typhoon Thompson sent in to rescue it, with the guidance of a few strange, cowled ghost-types (who would occasionally be nasty to poor old TT).

The game never played like a "shoot-'em-up" - too much persistant firing was never much use - and required more tactics.
 
http://www.mobygames.com/game/amiga/typhoon-thompson-in-search-for-the-sea-child

Based on 1989 Dan Gorlin Productions/Br?derbund Atari ST release. Originally based on 1986 Br?derbund Apple II game Airheart.

http://hol.abime.net/1550
_________________________  
CHEATS:  

On the later levels, shoot lots of islands at a time. Blast the baddies and there'll be so many sprites in the water that you won't be able to fail to pickup a load.

*

*
AB1FECA4, 8250EAC7, C0CE5019
U.N. Squadron
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Military
Gametype: Licensed
Release Year: 1990
Developer: Tiertex
Publisher: U.S. Gold Ltd.
Players: 1 or 2, Simultaneous
Relationship: Original version was 1989 Capcom coin-op. 
Hardware: OCS, ECS
Conversions: Arcade, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC
Disks: 1
_________________________
*
Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios.
 You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons. But, through completing various missions, enough cash can be raised to purchase higher-quality aircraft. These superior planes are more agile, have improved resilience to damage and have a greater range of fire. Furthermore, the more advanced fighters can be armed with superior special weapons, such as napalm.
 The missions include attacks on sand bases, the nuclear submarine 'Seavet' and enemy supply camps, as well as seeing off groups of airborne 'bandits' who swarm-in on Area 88.
 The enemy is plentiful, and the pace is frantic. Shoot at everything on the screen that moves, and the allied forces might just come out on top......
 
http://www.mobygames.com/game/amiga/un-squadron

Original version was 1989 Capcom coin-op. 
Amiga version direct port from Tiertex Atari ST release.
Followed by sequel CARRIER AIRWING (coin-op).
U.N. SQUADRON began life as a Japanese comic.
Also known as Area 88 in Japan.

http://hol.abime.net/1808
_________________________
CHEATS:

Level select:
Hold [Left Alt] and press [F7] during
game play . The screen will flash to confirm correct code entry.
Press 0 to 9 to advance to the corresponding level.
*

*
27F359EA, CBD54F7A, A3AA597D, 51444936, 8D0DD6EF, AD5D5C73, 5E7E808F
UFO - Enemy Unknown
Alternative title: X-COM: UFO Defense
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Strategy - Isometric - Sci-Fi
Gametype: Licensed
Release Year: 1995
Developer: Climax
Publisher: MicroProse Software
Players: 1 Only
Hardware: OCS, ECS
Conversions: PC (DOS), PC (Windows), Sony PlayStation
Disks: 5
_________________________
*
The UFOs are invading our skies! Reports of human and bovine abductions are increasing daily! Cities are terrorized! Something must be done!

XCOM, or eXtraterrestrial COMbat unit, was founded as an international force to combat the alien menace. Start with one base, two fighters, one transport, and a few soldiers, you must stop the alien threat... once and for all.

X-COM: UFO Defense is a strategy game featuring separate but interlinked elements. On the strategic side, called GeoScape, you get a rotating view of the globe, where you see all visible UFOs (those that are within your detection range) as well as major cities and your base(s). You order movements from here, such as sending out fighters to intercept UFOs, transports with soldiers to assault/recover UFOs, and perhaps assaults on alien bases (if you find any). You also control your research, as you must invent better weapons (the Terran weapons are just no match against the alien weapons) quickly, not to mention all the other cool tech you can recover from the aliens. You also need to control your budget, as you can't afford to overextend your reach. Researchers need to be paid, engineers (who build the new toys) need to be paid, base(s) need to be be built/expanded, planes need to be bought/maintained, supplies need to be replenished... 

You can earn money by selling unneeded stuff, and you receive funding from the nations of the world; however, a nation can decrease its funding if it decides you aren't operating efficiently enough within its region. It's even possible that a nation gets so fed up with you that it signs a pact with the aliens and ceases funding altogether. 

Once you join a ground battle, the game switches to Battlescape, which is an isometric view of the battlefield with realistic line-of-sight calculations and turn-based combat. Your mission is usually extermination of all aliens on the battlefield, though if you can capture a few it would surely help your research efforts. If you win, you also recover any alien artifacts left on the field, which can then be researched.

In combat, each of your soldiers has a specific number of Time Units. Doing anything (moving, shooting, turning around, rearranging objects in the inventory etc.) costs a number of TUs. Once a soldier is out of TUs, he cannot act any more this turn (he gets all his TUs back on the next turn, though). 

The game aims to mix strategic considerations, resource management, and tactical combat considerations, along with plenty of authentic UFO lore.

http://www.mobygames.com/game/x-com-ufo-defense

Game designed by Julian & Nick Gollop.

Game requires a min. 2Mb ram on AGA machines with WB 3.x. Extra memory is recommended, however, to access additional features (e.g. HD gameplay without the need for a boot disk).

The U.S. release X-COM: UFO DEFENSE reportedly has fixed bugs that prevented completion of the European release.

Magazine Publisher: Amiga Format no. 109 (CD no. 25), Apr 1998.

The German release of the game is freely available for download HERE [Source: Amiga Land].

The game initially began life as LASER SQUAD 2 on the Atari ST. Game designer Julian Gollop shared these revealing insights on the early beginnings and subsequent development of Mythos' best-selling title:

'We showed a demo of Laser Squad 2 on the Atari ST to Microprose in 1991. The idea was to produce a sequel to Laser Squad but with much neater graphics using an isometric style very similar to Populous. They liked what we had done so far, but they explained that they wanted a big game. I said "what do you mean by big" and they said "well, you know  BIG". They also said that it had to be set on earth, like Civilisation or Railroad Tycoon, because people could relate to it much more. So we went away, scratched our heads and thought about it. Then we came up with the idea of adding on a grand strategic element to the game, very firmly set on earth, in which the player managed an organisation that defended the planet against UFO incursions. I bought quite a few books on UFOs for research purposes so that we could give the game an even more authentic basis.

The project started reasonably well with myself and Nick designing and programming, while the art was to be done by John Reitze and Martin Smillie at MicroProse. Soon we had some problems because Microprose did not understand our game design and they asked for clarification. Several documents later we were not much better off and I had wasted a lot of time. Certain creature types were removed, including the Men In Black and others added. Then the whole project was nearly axed when MicroProse made some cutbacks due to financial difficulties. Everything proceeded reasonably smoothly for a while until Spectrum Holobyte acquired Bill Stealeys shares in the company. Our producer was made redundant and the game was nearly axed again. Finally we had to spend a couple of months working very long hours at MicroProse in Chipping Sodbury to get the game finished by the end of March in 1994' [Source: Mythos Games' old website, courtesy of the Internet Archive].

http://hol.abime.net/1789


*

*
801C9FB4, A1314F32, 7C879094, FA9B6179
Ugh!
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1992
Developer: Egosoft
Publisher: Play Byte
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: MS-DOS, Commodore 64
Disks: 1
_________________________
*
His girlfriend had always had great expectations and one day, by an incredible chance an apple which has fallen right down our caveman's head creates a thought of an aircraft that he can use to earn money. So he makes the machine and uses it for the transport--for picking the other cave friends up and dropping them to their desired destinations. 

Ugh! is an action game where you must complete 69 levels, riding inside a pedal-powered helicopter to pick up passengers and carry them to their destinations. Each level is made of a series of platforms, with several cave entrances. Cavemen walk out of the caves and loudly announce where they want to go. You have to land your helicopter taxi next to the passenger and wait until he crawls inside (if you land on him, he'll fall into the water at the bottom of the level, although he can still be rescued) and then fly to the cave that he wants to get to. Controlling the vehicle is a bit complicated - you cannot directly fly up or down; instead, you have to keep pedalling to fly up, and cease pedalling when you want to go downwards. Bumping into a wall too hard will cause a game over and force you to restart the level. There is also a time limit for each level. To finish a level, you have to serve a number of customers. 

There are some dinosaur adversaries on certain levels - a pterodactyl which appears unexpectedly and flies across the screen, and a triceratops which becomes agitated when you land near and charges at your taxi. 

As you pedal, you exert energy. To refill your energy so that you can keep pedalling, you can pick up a rock and toss it at a tree, making a fruit drop down. Eat the fruit to get more energy.
 
http://www.mobygames.com/game/amiga/ugh
_________________________
CHEATS:

Cheat mode:
Enter INCOGNITUS as a name at the high score
screen.

Single player mode:

Level: Password

1: FREISCHTIEL
2: SELBSTLAEUFER
3: WENNABREGGL
4: PFANNEWEISS
5: SOICHGOMBASEPP
6: 2PFUNDHACKFLEISCH
7: DOGODDERDEIG
8: SPAMSPAMBEANSNSPAM
9: SEMPRINI
10: PROFRJGUMBY
11: CONFESS
12: MITTERMEIER
13: DIESCHNICKIANGST
14: INTRESTINGPEOPLE
15: INSURRANCESKETCH
16: ITSTHEARTS
17: ARTHURTWOSHEDS
18: HAROLDTHESHEEP
19: PICASSOONBICYCLE
20: SPANISHINQUSITION
21: LUIGIVERCOTTI
22: JIMMYBUSSARD
23: KENCLEANAIRSYSTEM
24: JOHANNGAMBOLPUTTY
25: TRAINSPOTTING
26: BICYCLEREPAIRMAN
27: IRUINGCSALTZBERG
28: THEENDBERG
29: HOWTOFLINGANOTTER
30: THECATSATONTHEMAT
31: CONFUSEACATLTD
32: DISTRACTABEE
33: MITTELSCHMERTZ
34: INSPECTORTIGER
35: LOOKOUTOFTHEYARD
36: FISHYREQUISITTTTE
37: ARTHURFIGGIS
38: CRUNCHYFROG
39: SPRINGSURPRISE
40: WALLYWIGGIN
41: SIXTEENTONWEIGHT
42: RASPBERRYKILLER
43: SCOTTOFTHESAHARA
44: BISHOPOFEASTANGLIA
45: POLLYTHEEXPARROT
46: EWANMCTEAGLE
47: ASCOTSMANONAHORSE
48: KEITHMANIAC
49: NOTGOODENOUGH
50: STILLNOTGOODENOUGH
51: NUDGENUDGE
52: THEWOODPARTY
53: THESENSIBLEPARTY
54: ADOPTADAPTNIMPROVE
55: HELLOSAILOR
56: ARTHURTREE
57: ABLOCKOFWOOD
58: LIONTAMING
59: RONOBVIOUS
60: CHANNELJUMP
61: TUNNELINGTOJAVA
62: MAURICEZATAPATIQUE
63: KENBIGGLES
64: ALIBAYAN
65: KENDOVE
66: TIDDLES
67: THENAKEDANT
68: KENSHABBY
69: ALBATROSS
70: THESUPPERWARS

Two player mode: 
Level: Password 

10:	MYDOGHASNONOSE 
20:	JIMMYGREAVES 
30:	THELARCH 
40:	RUMPLETWEEZER 
50:	ITSAMANSLIFE 
60:	MIMMO 
69:	MRBELFIT
*

*
794CFF6C, 4C3F5AC3
Ultima III: Exodus
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C75E7D9A, 83E32867
Ultima IV: Quest Of The Avatar
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
714E38D8, 8C864070, 476608EA
Ultima V: Warriors Of Destiny
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4CD6543C, 20637E90, 4EC70813, D7C3B22F, 7F9EDF13, 9746D3A4
Ultima VI: The False Prophet
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - Top Down - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Abersoft
Publisher: ORIGIN Systems, Inc.
Players: 1 Only
Relationship: Sequel to Ultima V: Warriors of Destiny
Hardware: OCS, ECS
Conversions: Atari ST, Commodore C64,  Fujitsu FM Towns, NEC PC-98, Nintendo SNES (Super Famicom), PC (DOS), Sharp X68000, Tandy PC/IBM PCjr
Disks: 3
_________________________
*
This is the first Ultima game to be created first for the PC and then converted later to other home computer systems rather than the other way around. Because of this, the game is larger and richer in its graphical environment and interactivity.

In this conclusion to the Second Trilogy, you, the Avatar, are summoned back to save Britannia from the Gargoyles, a strange race of beings who have taken control of the Eight Shrines of Virtue.  Conceived to be evil by the people of Britannia, the Gargoyles are discovered to be struggling for survival against ancient forces you had not imagined. You must help the Gargoyle race by learning their culture, language and vocabulary. Adventure with your companions Iolo, Shamino and Dupre in this gigantic world riddled with monsters and puzzles.

The game features a top-down interface, animated graphics in vivid colors as well as original music, sound effects and thousands of objects to be manipulated.
 
http://www.mobygames.com/game/amiga/ultima-vi-the-false-prophet
_________________________
CHEATS:

Cheat mode:
Talk to Iolo, say "spam" then
press [Enter], "spam" then press [Enter],
"spam" then press [Enter], and "humbug"
then press [Enter]. The cheat menu will be displayed.
*

*
9DE14704, CF20BD77, 209CEC3E, 43900D22
Ultimate Pinball Quest
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1D37D23B, FDDA6AE5
Under Pressure
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5486D170, 5DC43F82
Uninvited
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9AC03FBF, 2F88A2E7, B8C3F6E4
Universal Military Sim
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BCAF6DA9, 4739184E
Universal Monsters
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A6B06B88, 816515CD
Universal Warrior
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DC4EEF24, 3B96AF38, 185510CC, 974AE639, E53C05E7, A7548A37, DD3E613D, 27C035BB
Universe
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Core Design
Publisher: Core Design
Players: 1 Only
Hardware: OCS, ECS, CD32
Conversions: MS-DOS
Disks: 5
_________________________
*
You are Boris Verne, a normal guy who is been cast in a parallel universe because of your uncle's Virtual Dimension Inducer.  There you'll have to find the fabled lost star as well as a way to defeat the Golden King... This is a classic old-style adventure game with a point&click interface. It uses the Rotoscope system to manage game characters and scores really beautiful 256-colour graphic.

http://www.mobygames.com
_________________________
HINTS:

When using the car for the first time, you must need the code 87764 to make it start.
*

*
80FACCF7, 1FB56B85, A3D4078C, 2EC5D48A, F15B2620
Unreal
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Ordilogic Systems
Publisher: Ubi Soft Entertainment Software
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 3
_________________________
*
Unreal is an action/adventure that is completely unrelated to the popular FPS from 1998 with the same name. Unreal is a magical world where you must save Princess Isolde, your true love, from the evil Polymorphic, the Master of Darkness.

Unreal is made up of 8 levels and contains a mixture of 2D and 3D graphics.  The environment is also completely interactive - you can run up and down hills and slide through the snow but you have to be careful to not fall of the top of a cliff.

On each level you will be faced with puzzles and battles and you need to get the high score you pass to the next level.  If your health reaches zero you will die and the game is over.  Fortunately, your health is replenished at the end of each level.
 
http://www.mobygames.com/game/amiga/unreal-
_________________________
CHEATS:

Cheat mode:
Type ordilogicus at the title screen to enable
cheat mode with invincibility. The screen will flash to confirm
correct code entry. Press [Enter] to advance to the next
level.
*

*
E3961AAB, 9871FDF3
Unsensible Soccer
Platform: Amiga 500
Region: Europe
Gametype: Coverdisk
_________________________
*
*

*
55D7C425, C762A816, 463CF8F9
Untouchables, The
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platform - Side-Scrolling - Movie adaptation
Gametype: Licensed
Release Year: 1990
Developer: Special FX Software
Publisher: Ocean Software
Players: 1
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), MSX, ZX Spectrum
Disks: 2
Programmer: Frank Robinson, Ian Moran
Musician: Keith Tinman
Designer: Andy Rixon, Karen Davies
_________________________
*
You are The Untouchables in this side-scrolling action game. Play as Elliot Ness after the ruthless Mafia boss Al Capone. You have various tasks throughout the six levels and a variety of weapons to pick up such as a shotgun or tommy gun. Watch out for Capone’s henchmen though.

http://www.mobygames.com/game/amiga/untouchables
*

*
773C8E20, 293AC01F
Up Scope
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8028F749, 73DE26B4, A23B4810
Uridium 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Graftgold Creative Software
Publisher: Renegade Software
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Disks: 2
_________________________
*
Re-enter your manta in the sequel to one of the fastest 8-bit action games. You are sent out to take out half a dozen enemy battle groups, each consisting of four huge spaceships. Similar to the first Uridium, you face increasing numbers of unfriendly fighter wings and stationary defenses while sweeping over the carriers. The real challenge here is to avoid the many walls on the back of the vessel while you are under attack.
After the exterior has been cleaned from most of the enemy presence you take care of the ships' reactor core in a jump-and-run-like sequence. While floating in a non-gravity surrounding, lower the core's shields and then destroy it.
The game also gives you a number of extra weapons that can be collected by either flying over pick-ups left from dead enemy wings or by catching them after the power generator has been destroyed.
 
http://www.mobygames.com/game/amiga/uridium-2
*

*
929D50F9, 0370C2E3, ECEB42A6
Utopia: The Creation of a Nation
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Managerial
Gametype: Licensed
Release Year: 1991
Developer: Celestial Software
Publisher: Gremlin Graphics
Players: 1
Licensed from: Robert Crack, Sean Kelly
Relationship: has a data disk: Utopia: The New Worlds; is a prequel to K240
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS), SNES
Disks: 2
Programmer: Graeme Ing
Musician: Barry Leitch (Baz)
Designer: Bernie Drummond (Berni)
_________________________
*
Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists. 

You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Hindering your goal are random events such as solar eclipses (which can render your solar panels inactive) and also a different, hostile alien race that inhabits the planets in the many scenarios at offer. 

Not only do you have to be a good mayor but you also have to be a good general. Resources must not only be attributed to civilian research but into weapons research, intelligence and the building of tanks and spaceships, if you wish to survive long enough to see your colony flourish into a metropolis. As a rule, you will have built a strong colony before the aliens come, but the final push towards a QOL of 80% or higher can only be achieved once there is no outside threat.

http://www.mobygames.com/game/amiga/utopia-the-creation-of-a-nation
*

*
AB1D4933, AD5ECB68
Utopia: The New Worlds
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5A4B59AD, 10D35C36
Vader
Alternative title: Vaders
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7079D131, B3C411B3, 867B426A, 8815AAC2, 424DC439, 07F0C1AF, 37183301
Valhalla and the Fortress of Eve
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Top Down - Fantasy
Gametype: Licensed
Release Year: 1996
Developer: Vulcan Software
Publisher: Vulcan Software
Players: 1
Licensed from: Lisa Tunnah
Hardware: OCS, ECS
Conversions: PC (Windows)
Disks: 6
Programmer: Paul Hale Carrington (Private Affair)
Musician: Paul Hale Carrington (Private Affair)
Designer: Paul Hale Carrington (Private Affair)
_________________________
*
The King of Valhalla, having rescued his kingdom from the evil clutches of The Lord of Infinity, has been ruling successfully over his now peaceful land for several years. With evil now far away, the young King has decided to find himself a wife, only to find out that all the eligible ladies have been kidnapped and taken to a fortress far from the borders of Valhalla.

The player's task is to guide the King through four massive levels, solving countless puzzles along the way, in order to free the women of Valhalla from the clutches of the Evil Witch Queen Eve. Within her fortress, the player will encounter a strange and mysterious world full of treachery and distraction. Does the player possess the intellect to outwit Eve and help the King of Valhalla find the woman of their dreams?

Unlike the first two Valhalla games, Valhalla and the Fortress of Eve is mouse-controlled. The player uses the mouse to walk through the game's environments, or to interact with objects. While exploring the scenery, the player will often come across locked doors, which need to be opened by flipping a switch. There are two bars on either side of the screen. One bar is your stamina. If this bar is empty, the player will die and will be have to restart the level. The other bar indicates, if the player manages to pick up a flask, how much time they have until the flask is empty.

http://www.mobygames.com/game/amiga/valhalla-and-the-fortress-of-eve
*

*
9A17C7F5, F3D112B0, BD74A5B1, C6939972, C60EFBEA, FAF14756, 07DCCB74
Valhalla and the Lord of Infinity
Alternative title: Valhalla And The Lord Of Action (pre-release name)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Top Down - Fantasy
Gametype: Licensed
Release Year: 1994
Developer: Vulcan Software
Publisher: Vulcan Software
Players: 1
Licensed from: Lisa Tunnah
Hardware: OCS, ECS
Conversions: PC (Windows)
Disks: 6
Programmer: Paul Hale Carrington (Private Affair)
Musician: Paul Hale Carrington (Private Affair)
Designer: Paul Hale Carrington (Private Affair)
_________________________
*
You are the rightful heir to the Throne of the Kingdom of Infinity, but the evil Lords of Infinity have taken over and made a mess of the land. You must go after them and retrieve your birthright.

The game is a top-down adventure using a joystick- and icon-based control system. When you walk up to an object you wish to investigate, press fire to gain access to the icons at the bottom of the screen, with which you can look at, pick up or use an object. There are also people who will talk to you.

And I mean 'talk' - the game is full of speech for every action, including your character saying things such as "There's nothing here" and "I can't do that" in response to each instruction. Each level has one disk's worth of speech, and there's no disk swapping during the game.

The level designs include hidden holes in the floor, but there are maps to locate these.

http://www.mobygames.com/game/amiga/valhalla-and-the-lord-of-infinity
*

*
0C171082, E90DD948, A7B7240E, D05B9F12, 3EBFB65C, 1F58E0EA, 6065E516
Valhalla: Before the War
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Top Down - Fantasy
Gametype: Licensed
Release Year: 1995
Developer: Vulcan Software
Publisher: Vulcan Software
Players: 1
Licensed from: Lisa Tunnah
Relationship: is a prequel to Valhalla & The Fortress Of Eve; is a sequel to Valhalla And The Lord Of Infinity
Hardware: OCS, ECS
Conversions: PC (Windows)
Disks: 6
Programmer: Paul Hale Carrington (Private Affair)
Musician: Paul Hale Carrington (Private Affair)
Designer: Paul Hale Carrington (Private Affair)
_________________________
*
In this prequel to Valhalla and the Lord of Infinity, you play Infinity's mentor on his quest of hatred in which murder is the ultimate goal.

Infinity has been jealous of his brother, the Good King Garamond, for as long as he can remember, and all for a twist of fate. Infinity had been born too late to be king.

Set in the mystical castle of Valhalla, you encounter a horde of brain melting puzzles through four vast levels of dazzling graphics and exceptional gameplay in which the art of communication is the name of the game. 

Use the joystick button to bring up a series of icon that let you access a map of the level, or to look at, pick up, operate, or move objects. The disk icon that is among them allows you to save, load, or restart a game. Some of these icons are available when you choose to use an inventory object on something on the screen. 

There are two bars on either side of the screen. One bar is your stamina. Whenever you stand on a hazard, your stamina decreases. When you have no stamina left, you die and are forced to restart the level. The other bar indicates, if you have picked up a flask, how much time that you have left before it is empty.

http://www.mobygames.com/game/amiga/valhalla-before-the-war
*

*
D77A15CD, 065C1CBF
Vampire's Empire
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
27A8609A, AB6C9BA0
Vaxine
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EFE2A9A3, 673AF1F0
Vector Championship Run
Alternative title: Championship Run
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
23D7EB9F, B5D5BA6C
Vectorball
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ECEF2056, AAF75ECB
Vegas Gambler
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3DFD95FF, B3C32DE0, 2CCC88C3
Venom Wing
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6B5370DD, 113EB771, C380F1C4, B90F3245
Venus the Flytrap
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Gremlin Graphics Software Ltd.
Publisher: Gremlin Graphics Software Ltd.
Players: 1 or 2
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 2
_________________________
*
After humanity destroys the earth through over-population and excess pollution, it becomes essential to send a robotic fly through to clean it up. You take control of the fly, shooting out the mutated creatures and plants. You must get through 8 worlds, including Frozen Wastes, Caverns and Death Valley.

Most sentient creatures release a ball when killed; shoot this to release one of many features such as enhanced weaponry, faster movement, an extra life, or negative ones like losing a life or having your controls reversed. As the game progresses the levels become more intricate and platform-based.
 
http://www.mobygames.com/game/amiga/venus-the-flytrap
_________________________
CHEATS:

Enter one of the following codes during game play to activate the corresponding cheat function.

Effect: Code

Constant flight: mercury

Unlimited ammunition: pluto

Unlimited time: jupiter

All weapons: mars

Unknown: saturn
*

*
964D443F
Viaje Al Centro De La Tierra (ES)
Platform: Amiga 500
Region: Spain
Gametype: Undefined
_________________________
*
*

*
90D7D9DF, FE262301
Victory Road: The Pathway to Fear
Alternative title: Ikari II - Dogosoken, Ikari Warriors II - Victory Road
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Vertical - Top Down
Gametype: Licensed
Release Year: 1989
Developer: Micro Wish
Publisher: Data East, Ocean
Players: 1 or 2; simultaneous
Licensed from: SNK
Hardware: OCS
Conversions: Amstrad CPC, Apple II, Atari ST, Commodore 64, PC (DOS), NES, PC Booter, PlayStation 3, PSP, Windows, ZX Spectrum
Disks: 1
Programmer: Howard Ball (Howie), Mark Bullock
Musician: Fred Gray
Designer: Pete K. Petriv
_________________________
*
Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year.

This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures.

http://www.mobygames.com/game/amiga/ikari-warriors-ii-victory-road
*

*
36D11A35, 4653FB74, DE40AEC8
Video Kid
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EDA23029, F9772771, A7A777DD
Vigilante
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7E9E0059, 9799E8A4
Vindicators
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
73977EEA, D5776E1B
Violator
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7E0E07A0, 3B8E64D9, 2255C9DD, 4416C812, 2A60E7EA
Virocop
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Keyboard
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1995
Developer: Graftgold Creative Software
Publisher: Renegade Software, Time Warner Interactive Ltd.
Players: 1 or 2, Simultaneous
_________________________
*
Third in the 'Quazatron' series  consisting of :

Quazatron  (ZX Spectrum)
Magnetron  (Commodore 64, ZX Spectrum)
Virocop       (Amiga, Amiga1200, CD32)




In Virocop you enter the Gamedisk, a virtual holiday theme park that is under the threat of destruction of viruses. Your job is to take control of a virocop, D.A.V.E. (Digital Armoured Virus Exterminator) and eliminate the enemies before it's too late. The levels are split into worlds with four levels each, and each world has its own theme. For example the first world is sport themed so you will drive over football fields, billiard tables and racing courses. 

The gameplay is the one of an isometric shooter, where you roll around the levels and shoot the enemies with one of several weapons. The weapons covers the whole range from fast but not so powerful weapons to more powerful (but slow) like mortars. The action can be enjoyed by one or two players both turn-by-turn or simultaneous where one player controls movement and the other the weapons.
 
http://www.mobygames.com/game/amiga/virocop
_________________________
CHEATS:

Level: Password

2: VGKJFVS

3: JTPJMJN

4: MDSPTSK

5: TDTSSTF

6: TVTSKTF

7: RNJVJPJ

8: DMSSMGM

9: HBJTHLT

10: CLVMCCG

11: BHFFNSR

12: CHNFGTC

13: LBPFMFL

14: BLKFFMB

15: HCBMVVK

16: HCRMCCG
*

*
A14BC514, 9A1BE284, 9F79E851
Virus
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Joystick
Genre: Shoot 'em Up - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: David Braben
Publisher: Firebird Software Ltd.
Players: 1 Only
Hardware: OCS
Conversions: Acorn Archimedes, Atari ST, PC (DOS), Sinclair ZX Spectrum
Disks: 1
_________________________
*
Aliens have infested Earth, and are spreading a deadly virus throughout the planet. Needless to say, they must be stopped, and fast. The time pressure (your score upon completing a level is based on the uninfected percentage of the land) is only one difficult aspect of this shooter.

Viewed in remote 3D with a patchwork-quilt type ground effect, with trees sticking out and full gravity. Controlling your spaceship involves balancing the direction and height as well as thrusting to the right speed. A scanner tells you where the aliens are.
 
http://www.mobygames.com/game/amiga/virus_
_________________________
CHEATS:

Cheat mode:
Hold [Keypad Enter] + P, release P,
then press O while continuing to hold [Keypad Enter].
Release all keys.  Then, press one of the following keys to activate
the corresponding cheat function.

Effect: Key

Refuel: F

Activate demo mode: O

Extra lives: L

Continue game: N

Toggle special effects: C

Toggle demo mode: D
*

*
A5A48B00, 741545B7, 789A806F
Vital Light
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A023397E, A9A79108
Vixen
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2F8884FE, 0A38836A, DAEC6872
Viz
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3961E6F9, A32EF3DB
Volfied
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8D12612A, 6688D43A, 72169141
Voodoo Nightmare
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Maze - Isometric - Comical
Gametype: Licensed
Release Year: 1990
Developer: Zippo Games
Publisher: Palace Software
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
_________________________
*
Our hero Boots Barker, who was thrown out of a plane, parachuted safely into the African jungle below. He was knocked unconcious on landing and when he awoke found to his horror that he was encased in a huge Voodoo Mask that extended from waist to head. It wouldn't come off. 

As he soon found out, an evil witch doctor who ruled the jungle was responsible. The doctor resides in an evil fortress which is magically protected so you can't enter. But you can get to him by collecting eight magical pins and sticking them into a voodoo doll of the doctor's likeness. Five of the pins are in the temples devoted to various animal gods, and the remaining three can be earned by completing three tasks; returning the missing lion cub to its mother is the  first. We don't know the other tasks at this time.
     
As you wander around the jungle you will be attacked by hordes of creepy-crawlies that will sap your strength until you eventually kill them. This can be done with your pair of boots that you are initially wearing. The witch doctor also owns a chain of stores scattered throughout the
jungle. They are only open in the daytime (creatures sleep at night). You  can use your acquired jewels and bananas to buy items like a map  ( sold in 4 parts), machete for hacking through growth, a knife useful for killing nasties, extra lives, a first aid kit, scrolls with hints, and several other items. Each store carries different items so you need to visit many stores. You will need to experiment to find the uses of some of your purchased items.
     
Pressing the space bar accesses your inventory screen. You can select  the item to use with the joystick. While you can jump on nasties to kill them, it is often less dangerous to switch to a knife to kill them from a distance. But remember you can jump pits unless you are wearing your boots. And remember that when you are down to your last life it is best to activate your extra life before you die. It is also best to save the game at crucial times. For example, the Eagle temple has several traps like the Indiana Jones style rolling rock that is tripped when you collect a gem down a long passageway. Since several pasageway walls are movable, an escape must be planned or you will be crushed by the rock. Besides you must be quick.
     
Game saves and loads can be tripped by pressing the space bar and bringing up a menu. Press F1 to load a previously saved game, or F2 to save your current game. It asks for a file name. Two saves fit on the game disk, and I believe you can put in a blank formatted disk into the internal drive and it will save to it. Remember to replace the game disk since it needs it for various functions.
    
You can earn extra money and health points by visiting the casino (open only at night). You play the slot machine. Another profitable method is to visit the banana grove on an island and collect bananas.

By POSTCARD MAN 11/5/91
_________________________
CHEATS:

All the nasties go to sleep at night.  When you pause a game, the
day/night timer still runs.  Thus it is possible to play only during
the safe night periods, and pausing the game during the dangerous
daylight.

MISSION 1: Feed the monkey on your back bananas.  Eventually, this will give him a bad case of diarrhoea, and he'll run off to a secluded spot.

MISSION 2: Reunite the lion cub with his mum.  Look in the tree trunks.

MISSION 3: Save a sick native, buy medicine.
*

*
74255CEC, 1C8773E3
Voyager
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E720FE18, D687995F, 33E6B1B1, EC36C12A, B5238318
Voyages Of Discovery
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8A30647E
Voyageurs Du Temps (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
2109BA84, 1A1AC542, 203CB800, 95EB2D24, D4A2598A
Vroom
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - 3D - Cars
Gametype: Licensed
Release Year: 1991
Developer: Lankhor
Publisher: Ubi Soft Entertainment Software
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST, MS-DOS
Disks: 1
_________________________
*
Vroom is a Formula 1 car racing game that can be played either in arcade or simulation mode. The main options screen allows you to select manual or automatic transmission, number of laps, and training, single race, or full season. The multiplayer option allows two players to race against each other on separate computers.

Each track, with different layouts and background graphics, includes many tight curves, steep grades and inclines, as well as tunnels and a pit stop.

The player-controlled car has working side-view mirrors, which allow you to view the actual action behind you, as well as a working speedometer and gear display.

The game features a colorful mix of 3D and 2D graphics, realistic sound effects, and blazing fast, smooth animations.

http://www.mobygames.com
*

*
75EDAF7B, E28F688E
Vroom & Data Disk
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
51D809B7, 0048E0B0, 3AA4BAEC
Vroom Multi-Player
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8BBEF7B3, 9AAF2C95
Vyper
Platform: Amiga 500
Region: Europe
Gametype: Coverdisk
_________________________
*
*

*
F4A0CC38, E8706285
Vyrus
Platform: Amiga 500
Region: Europe
Gametype: Coverdisk
_________________________
*
*

*
6952D443
W Potrzasku
Platform: Amiga 500
Region: Poland
Gametype: Undefined
_________________________
*
*

*
0E428ED2, 0215D5A4
Wacky Darts
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F9BB9FA3, 8572E146
Wacky Races
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
163F8276
Wacuś The Detective
Platform: Amiga 500
Region: Poland
Gametype: Undefined
_________________________
*
*

*
C3A921E8, 1BC9CBF7, 92DB126C, 5C1CCC63, 47D81EB7
Walker
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse/Keyboard
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: DMA Design Limited
Publisher: Psygnosis Limited
Players: 1 Only
Hardware: OCS, ECS
Disks: 3
_________________________
*
Walker is classic 2D shooter with the side-scrolling from the right to the left. Player takes control of gigantic robot AG-9 (codename Walker). The mission is simple - guide Walker through the four time zones and kill everybody/destroy everything. Every zone is also divided into two parts. The road is full of trained enemies with one single purpose - to destroy Walker. However, except relative immunity, the robot is equipped with twin 30mm carbines cannons. The number of enemies are actually huge, they are attacking in groups, off the ground and from the air. Also, every time zone consist of special types of enemies which force player to stay alert. As usual, there is a powerful boss at the end of level (luckily each boss has its own weak spot).
 
http://www.mobygames.com/game/amiga/walker
_________________________
CHEATS:

Cheat mode:
Begin game play and reach level two.  As soon as the level starts, type eat lead muddy funster before moving the walker.  Alternatively, type walker when "Press Fire To Start" appears at the title screen.  A red line will appear in the center of the screen to confirm correct code entry. Hold one of the following key combinations during game play for approximately five seconds to activate the corresponding cheat function.

Effect: Code

Invincibility: [Help] + I

Level skip: [Help] + L

Restart level: [Help] + R

Unknown: [Help] + K
*

*
6F7C118F, C7C91B30, 0436235B
Wall, The
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
08D0862C, 7A69F930
Wanderer 3D
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8E195973, 1E4C500F
Wanted
Alternative title: Outlaw
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Western - Top Down
Gametype: Licensed
Release Year: 1988
Developer: Decroix - Garofalo
Publisher: Infogrames
Players: 1
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Disks: 1
Programmer: François Garofalo, Fabrice Decroix
Musician: Stéphane Picq
_________________________
*
Wanted is a vertically scrolling shooter with a Western theme. The player takes the role of a bounty hunter who has to bring four desperadoes to justice. They can be tackled in any order and if all are defeated, a fifth level emerges. The gameplay offers no surprises: shooting masses of enemies until reaching the end of the level. The player can shoot barrels to receive extras, e.g. boots for extra speed or a rifle for a better range. Dynamite destroys every enemy on the screen.

http://www.mobygames.com/game/amiga/wanted_
*

*
E5618403, 54F68815, D6E82348
War In Middle Earth
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B19BCB35, FB14C7F1, 47D504FC
War In The Gulf
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2E0629FF, 54182DD9
War Machine
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E017A524, 4DC20C51, 318D92C1
War Zone (Core)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Shooter - Top Down
Gametype: Licensed
Release Year: 1991
Developer: Core Design
Publisher: Core Design
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
Programmer: John Kirkland
Musician: Matthew Simmonds (4Mat)
Designer: Terry Lloyd (Tel Lloyd)
_________________________
*
As the name implies, War Zone is a game mainly about shooting, shooting, some hostages rescuing (or shooting if you want) and also shooting.

The game consist of 8 top-down scrolling missions in which you're controlling Arnold-like soldier armed with basic machine gun. Each mission is taking place in different location with little repetitive signs further in the game. Starting point is at the jungle, but you will also visit some kind of stores, sewers and factories. Your task is to get at the end of mission and destroy main boss. Throughout your way a lot of enemies is waiting for you. Expect heavy resistance by infantry armed with machine guns, guided missiles and grenades. Of course, enemies are using plenty of vehicles so prepare for trains, tanks, helicopters, jeeps and even one submarine. Luckily you aren't reliant to machine gun only. Shoot boxes with "W" sign and arm yourself with better/stronger weapons like grenades thrower, flammer, guided missiles launcher or laser. Also watch carefully for hostages. If you release one, you'll be awarded with points or health-pack.

http://www.mobygames.com/game/war-zone
*

*
114E1EAF, D50CD377
War Zone (Paradox)
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1C7C216A, 0ECC9A60
Warhead
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EC61189F, 96CF7C1B
Warlock The Avenger
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7D1CE726, 9EBDE4E8
Warlocks Quest
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ED0905CA, E9AD63BA, B6F9EF04
Warlords
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
951B45A2, 8E94CDF5, C7F647F9
Warm Up
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CA4ED388, 2E8DC484
Warp
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D6440299, 2453BFA0
Waterloo
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DD3654B8, 46D3C2E2, A53C59A4, 02AC5600, E71BA8DF, FD931FDB, B9F9C990, E6EE6F6C, 0BB148A7, 23990080, 56DD37D8, C8652235, 69874EB7
WaxWorks
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - First Person - Horror
Gametype: Licensed
Release Year: 1993
Developer: Horror Soft
Publisher: Accolade, Inc.
Players: 1 Only
Hardware: OCS, ECS
Conversions: MS-DOS
Disks: 10
_________________________
*
As a child, you were never taught of your family's dark secret - a whole history of 'evil twins' doing Satan's work on earth, and 'good twins' attempting to put this right. Your uncle informs you of this shortly before his death, and after travelling to his castle you find that you must travel through time to correct these wrongdoings.

Through a range of murals at your uncle's house, various past scenes must be entered, with more becoming available as you complete them. In each you must find and kill your demented relative in time. The game's controls are point and click, with the interface allowing you to examine and collect objects, select a weapon, and attack potential foes by striking at a particular part of their body.
 
http://www.mobygames.com/game/amiga/waxworks


*

*
4DE94603
Waxworks (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
AABA27AA
Waxworks (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
51A8A482, 4A348D9F, 8F58D952
Way Of The Little Dragon
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0F2F4704, 80629C17
Wayne Gretzky Hockey
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
85213DEB, F57F94A2, 562F237A
Wayne Gretzky Hockey 2
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
38CE562B, E6FC1C5C
Web Of Terror
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9B6450DC
Ween The Prophecy (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
6AD2CDD6
Ween The Prophecy (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
8AA78AA2
Ween The Prophecy (IT)
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
0E1C0052, 9390D8CD, 5EE24279, 8552C429, 3655A23B
Ween: The Prophecy
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: Coktel Vision
Publisher: Coktel Vision
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST, MS-DOS
Disks: 3
_________________________
*
This point and click adventure takes a fantasy setting, in which you play a Wizard deemed to be good taking on a less good one. To fulfill the prophecy you have been given in a limited time of 3 days, he must go on 3 quests, solving various puzzles along the way to be rewarded 3 grains of sand, that he must place in a hourglass to kill an evil wizard. Objects around the levels are always detected by the cursor, making each screen and the challenges within quick to comprehend. Generally you have to solve each puzzle in sequence.

Like the company's Gobliins Series, the interface is simplified to allow for fast progress, and ensure that the biggest challenge is solving the puzzles, not working out which object-verb combination the programmers had in mind, amidst a wall of I dont understand type messages. The game experiments with the toning of the graphics, using a faux-sepia style outside and some bright colours inside, which changes the atmosphere somewhat.

http://www.mobygames.com
*

*
8432459C, F973B46F, 59AF7F9F
Weird Dreams
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Multi-Screen - Horror
Gametype: Licensed
Release Year: 1989
Developer: Rainbird Software
Publisher: Rainbird Software
Players: 1 Only
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore C64, PC (DOS), Tandy PC/IBM PCjr
Disks: 1
_________________________
*
A severely ill man is on the operating table when a Daemon named Emily trapping you in your own subconscious. To escape you must find four orbs, which are trapped within a selection of esoteric mini-games set within the darkest Dali-influenced recesses of the mind.

Weird Dreams is a third-person-puzzle type game with very strange levels including feeding a wasp cotton candy, beating up hopping totem poles with fish from the sky, and an encounter with a baked chicken in a haunted house.

The game comes with a "short novel" that explains the plot in detail and serves as copy protection ( the "enter word on page 4, paragraph 5, line 6. word 8" type).
 
http://www.mobygames.com/game/amiga/weird-dreams
_________________________
CHEATS:

Unlimited lives:
Locate the room with the mirrors. Approach the mirror on the right side, enter as far as possible without going through, tap the [Help] key in the following "SOS morse code" pattern: ...---... (three quick presses, three long presses, three short presses). The number of lives will appear as the infinity symbol to confirm correct code entry.


*

*
47F56527, C0075E5F
Welltris
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B9643AAB, 1E31A78A
Wembley International Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
42799742, 01CB7597
Wembley Rugby League
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5BBD49C7, D7BF0BCB
Werner Flaschbier
Platform: Amiga 500
Region: Europe
Gametype: Public Domain
_________________________
*
*

*
18FE8AB0, CB564D17, E17BF189
West Phaser
Platform: Amiga 500
Region: Europe
Gametype: Undefined
Release Year: 1989
Developer: Loriciel
_________________________
*
*

*
B77C37A6, 1FB70881, 4AAFD5FD
Western Games
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
65DBB0A8, 98BC517A
Where In The World Is Carmen Sandiego ?
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
EBAA02EA, 50CB4F6F
Whirligig
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C1AE0EC1, A07D6091, 1C28BEC2
Whizz
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
50297562, 877D201D, 3F7367BF
Who Framed Roger Rabbit
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
40ECFE4C, 2F4D8F6F
Wibble World Giddy: Wibble Mania!
Platform: Amiga 500
Region: Europe
Gametype: Public Domain
_________________________
*
*

*
E26ECFCC, 759AC3AC
Wicked
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4F37EDBE, BE3F9A0D, 27C56199
Wild Cup Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9C102C4B, B6CC5282, 939E371C
Wild Streets
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F90DE922, 4E1F322C, B418A0E7
Wild West World
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3E2EDF05
Wild West World (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
3FA73083, EB31D2D0
Wild Wheels
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1D906329, 44E81656, 248CC86E
Will Harvey's Zany Golf
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse, Keyboard
Genre: Sports - Isometric - Mini Golf
Gametype: Licensed
Release Year: 1988
Developer: Sandcastle
Publisher: Electronic Arts, Inc.
Players: 1 to 4
_________________________
*
Using the mouse to determine the direction and strength of your putts, you must navigate 9 tricky holes of crazy / mini golf. Try to putt into holes protected by bouncing hamburgers, windmills, etc.  Courses have several twists; one is a mad scientists's lab, another is a pinball table.  The final hole is especially bizarre, themed around energy.

You start with 3 strokes, but get the par for each hole added on, if you reach it in time -  run out of strokes, and your game is over. You can earn bonus strokes by finding hidden bonuses and by completing courses quickly.  Up to 4 players at a time can take part in this game, with anyone badly over par being eliminated as the game progresses.
 
http://www.mobygames.com/game/amiga/will-harveys-zany-golf
_________________________
CHEATS:

Secret level:

Locate the mouse hole on the last level. Wait until the two eyes that appear in the hole turn red. Putt the ball into the hole to jump to the "Mystery" level.



*

*
9E8D3F68, 8CA9471B
Wind Surf Willy
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
5531A763, E57569A2
Window Wizard
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
ED605B0E, 9A3AC67B, 03ACA2ED, 41ECB294, 6C4FA4B8
Wings
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Flight Simulator - 3D - Historical
Gametype: Licensed
Release Year: 1990
Developer: Cinemaware
Publisher: Cinemaware - USA, Mirrorsoft - Rest of the World
Players: 1 Only
Hardware: OCS, ECS
Conversions: Nintendo Game Boy Advance
Disks: 2
_________________________
*
You are an allied fighter pilot in WW1, duking it out with the "Huns" up in the sky in over 200 missions.

The missions usually come in three flavors: Top-down view bombing missions where you have to take out strategically important targets, isometric strafing runs where you get to blast anything that you fancy blasting with an unlimited supply of ammo, and of course the main part: Dogfights in the sky. Rendered in 3D, seems from behind your head.

The game is set in the years 1916 through 1918, and to loosen things up a little, we get to read a page of our character's new entry for the diary-like journal in his company between every mission.
 
http://www.mobygames.com/game/amiga/wings
_________________________
CHEATS:

Each letter of the word wings on the main menu does something.  To access them hold down 'CTRL', 'L SHIFT', and 'L ALT' while holding down the right mouse button.  Keep holding the keys and the right mouse button and click on the letters with the left mouse button.

          "W"__________________________________Music on/off
          "I"_______Turns caps lock into an autofire button
          "N"____________________________Skip flight school
          "G"_________________________________________Guess
          "S"______________Save game without having to exit

To access the cheat mode you have to go to flight school.  To get an awesome pilot click on the bullseye on the airplane at the top of the flight school menu.  The screen will either flash or you will get a requester asking if you want to quit (say no).  Then create a new pilot with the name "Orca The Killer Tomato" type as it's printed.  Orca doesn't need school.  To access a menu option (much of which is no longer useful or active) create a new pilot and name him "  Who is The Riddler".  Make sure to put the two spaces before the name.  Don't use the 'RETURN' key to enter it, hit the 'ESC' key instead.  Now follow the prompts.
*

*
1D6F5348, 28D876EB, EB283A53, 504CBA1F
Wings Of Death
Original title: Wings Of Death
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Vertical - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: Eclipse (Austria)
Publisher: Thalion Software
Players: 1 Only
Licensed from: Eclipse
Relationship: is a precursor to Lethal Xcess: Wings Of Death II
Hardware: ECS/OCS
Conversions: Atari ST
Disks: 2
Programmer: Marc Rosocha
Musician: Jochen Hippel (Mad Max)
Designer: Erik Simon, Günter Schmitz, Michael Grohe, Niklas Malmquist
_________________________
*
Wings of Death is a vertically scrolling shoot'em'up with a fantasy setting. You start out as a small insect, flying through a deranged castle filled with hostile animals and monsters.

The upgrade system is rich, and differs somewhat from genre conventions. As you upgrade, your insect turns into a more powerful bat or a mighty dragon. Shooting enemies reveals the various upgrades, and picking up several upgrades of the same kind upgrades that particular weapon level after level. Enemies may also release anti-powerups, marked by a skull. These will downgrade your weapon or draw your energy level.

After fighting the end boss of the castle, a three-headed dragon, you move onto a jungle, a swamp and further... That is, if you survive. Wings of Death has an unparalleled number of bullets and enemy objects on-screen for its time and platform, the maximum number being reported as 95. Coded by former demo programmers, the game also runs in full 50 or 60 Hz scrolling while playing digitised music even on an Atari ST, thanks to inventive hardware tricks used in few other commercial games. It also utilises the extra colour palettes of the Atari STe.
 
http://www.mobygames.com/game/amiga/wings-of-death
_________________________
CHEATS:

Cheat mode:
Type spellbinder at the main menu. Begin game
play to display a level selection prompt.  Press the function
keys to select various weapons.
*

*
D3A2CC0F, CF10A2AB
Wings Of Fury
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
CD88C0E7, 0BC58772
Winning Post
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3270F23A, 1F32E3FC, D0A25282
Winter Camp
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2CA01974
Winter Challenge: World Class Competition
Alternative title: Winter Olympiad 88
Platform: Amiga 500
Region: USA
Gametype: Licensed
_________________________
*
*

*
879279A9, 1B9023CF
Winter Games
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
A05B4AB5, E6370FCF
Winter Olympiad 88
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B0DAE106, 2AA006E9, 7402386A, 76042345
Winter Olympics
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BCC41B86, BD70C8D5
Winter Supersports 92
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
64EA5CDA, DAF1BF94, E4E09FD6
Wiz 'n Liz
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Scrolling - Fantasy
Gametype: Licensed
Release Year: 1993
Developer: Lunatic Software
Publisher: Psygnosis
Players: 1 or 2, Simultaneous
Licensed from: Greg Duddle, Steve A. Riding, Martyn R. Chudley
Hardware: OCS, ECS
Conversions: Genesis
Disks: 2
Programmer: James Thomas, Martin Hall, Rob Northen, Dave Beresford, Graham Stafford
Musician: Mike Clarke, Richard Ede (Rik)
Designer: David Bland, Dave Beresford, Matt Furniss
_________________________
*
Wiz and Liz are magicians. They live on the planet Pum and brew potions and cast spells. They also tend to rabbit-like creatures called "wabbits". One day, a concoction goes awry and sends all the wabbits to distant parts of Pum. Wiz and Liz set off to look for them.

The game is an action platformer divided into several stages. In each one of them, either Wiz or Liz must collect wabbits before time runs out. The player must pick up floating letters that appear when a wabbit is collected, and use them to spell out a magic word shown at the top of the screen. Once the word has been spelled, the newly found wabbits leave fruit, stars, and clocks that increase the time limit. The time limit can also be extended by picking up a glowing orange orb which appears during the last ten seconds of the counter, adding thirty seconds to it.

Unlike most comparable games, Wiz 'n' Liz does not contain regular enemies. The only battles in the game are against some of the end-level bosses. At the end of each stage, the fruit that was dropped by the wabbits can be mixed in a cauldron. The results range from additional points to mini-games, graphical effects, and humorous scenes.

http://www.mobygames.com/game/amiga/wiz-n-liz
*

*
EDD7A385
Wizardry 6 Bane Cosmic Forg (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
975362C7, 9823DCE3, 41A295B2, 767FC24A, E793ED21, 934C7622
Wizardry: Bane Of The Cosmic Forge
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
765F02B8, 61D6D084, 6E08D33D, 1CE18924, 19203C77
Wizball
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Sensible Software
Publisher: Ocean Software Ltd.
Players: 1 to 4, 2 Simultaneous
Relationship: Based on 1987 Ocean/Sensible Software release for C64/128, is a prequel to Wizkid: The Story Of Wizball II.
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore C64, PC (DOS), Sinclair ZX Spectrum, Thomson MO5
Disks: 1
_________________________
*
In Wizball the player takes the role of the friendly wizard Wiz who can turn himself into a green ball that is able to defend his world against the color-sucking enemies who have turned his once brightly colored Wizworld into a drab planet. With his trusty feline companion Catelite, the wizard will restore the colors to the world by retrieving them from defeated enemies.

The player starts out as a bouncing green ball that can shoot and be put into more or less heavy rotation to move slowly or faster, physically correct through the side-scrolling levels. The first task is to upgrade the ball by shooting the first non-moving enemies, and collect the green bubbles that are left by them. In order to stand a chance against the following moving enemy waves, some upgrades are a must. First and foremost, complete control over the ball should be activated (i.e. flying through the levels), a shield sheltering the top and bottom of the player's should be acquired, and two-way fire (left/right) should be obtained.

But the extra needed to advance in Wizball is your friend Catelite who will, once summoned, take the form of a small green satellite that will imitate the ball's movement, or can be directly controlled by the player. Besides upping Wiz' fire power, Catelite is able to collect paint drops left by a certain kind of defeated enemies until the respective color pot is filled up. There's three colors available (red, green and blue), and several different combinations of them must be collected to complete a level and restore it to former colorfulness. Every color combination collected will send Wiz to a bonus stage, then to his laboratory where one of the power-ups can be made permanently.

The game also features a bunch of multi-player modes, there's even a two-player cooperative mode amongst them.
 
http://www.mobygames.com/game/amiga/wizball
_________________________
CHEATS:

Press [Space] to pause game play and type rainbow. Then, resume game play and press one of the following keys to activate the corresponding cheat function.

Effect: Key

Fill the pot: C

Level skip: S

View ending sequence: T



*

*
AD16CA2C, 487A93BC, 7C5DC4F8, 87422CA1
Wizkid: The Story of Wizball II
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Breakout - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1992
Developer: Sensible Software
Publisher: Ocean Software Ltd.
Players: 1 Only
Relationship: is a sequel to Wizball
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 2
_________________________
*
Wizkid is the sequel to Wizball.

This game deviates from the original in many ways. The screen does not scroll and Wizkid does not bounce around like his predecessor. You have full control over Wizkid and his movements. You have to move him around the screen, bashing into bricks (which comes in different shapes and sizes) so that the flying bricks collide with the onscreen enemies. Once you have cleared the screen of all the enemies, coins are dropped. You must pick these up quickly before the disappear and you proceed to the next screen. 

Killing multiple enemies with a single brick releases a bubble. this will sometimes offer a nose (to juggle bricks) or teeth (letting you grab hold of bricks), but more often it releases a coloured bubble. These go together to form tunes, as patterned at the top of the screen. Once you complete a tune, you are taken to a shop where you can buy items needed to progress to the next stage.

If you bash all the bricks on a screen and haven't removed all the enemies, you are often taken to a puzzle screen, where you must solve Crossword 2091 for bonus money. You have a number of words you must put on the screen but they must all overlap each other and use each other's letters. Each move has a time limit. If you don't complete it you are taken back to the game.

Wizkid also features pockets in which you can store items. When exiting a shop you can choose either to exit as a head, or a body, which is Wizkid with arms and legs. You are now limited by gravity and can jump around and use onscreen objects such as ringing bells or cranking wells. You may also come across interactive elements which you will need to use with items in your pockets. You will need to solve puzzles to complete most levels.
 
http://www.mobygames.com/game/amiga/wizkid-the-story-of-wizball-ii
_________________________
CHEATS:

Unlimited money:
Enter to the shop with all five stars and over a hundred
pounds. Purchase another star to receive an extra hundred pounds.
Note: This may also be done by bringing the balloon back to the
shop before buying another balloon. Repeat this as much as needed
to get unlimited money.

Cheat mode:
A hidden room in the first section of the game serves
as a cheat mode. Purchase the token from the shop and exit as
the body. Climb down the well and enter the men's bathroom. Use
the token on the bubble gum machine and to fly up to a secret
room with another men's bathroom door and an exit. Enter the bathroom
door to appear in a room with a women's and men's bathroom door.
Move over to the far right and enter an invisible door at that
location. Finally, enter the men's room door and use the following
door patters to advance to the corresponding game level or activate
the corresponding cheat function. Note: If the wrong door is chosen,
or to return to the first screen, enter the invisible door to
the far right.

Effect: Room
Doors

Level 2: 046
Ladies, Mens, Mens, Mens, Ladies

Level 3: 051
Mens, Ladies, Ladies, Mens, Mens

Level 4: 058
Mens, Mens, Ladies, Mens, Ladies

Level 5: 067
Ladies, Ladies, Ladies, Ladies, Mens, Mens

Level 6: 078
Ladies, Ladies, Mens, Mens, Mens, Ladies

Level 7: 091
Ladies, Mens, Mens, Ladies, Mens, Mens

Level 8: 106
Mens, Ladies, Mens, Ladies, Mens, Ladies

Level 9: 123
Mens, Mens, Mens, Ladies, Mens, Mens

Continue option: 124 
Mens, Mens, Mens, Mens, Ladies, Ladies

Sound test: 076
Ladies, Ladies, Mens, Mens, Ladies, Ladies

Wizardoids mini-game: 206 
Mens, Ladies, Ladies, Mens, Mens, Mens, Ladies

Warp equation: 102
Mens, Ladies, Ladies, Mens, Mens, Ladies

Game clue: 099
Mens, Ladies, Ladies, Ladies, Mens, Mens
*

*
CE0B24FC, 0ABA15D2, 38037292, CCA85057
Wolfchild
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Run 'n Gun
Gametype: Licensed
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST, Nintendo SNES (Super Famicom), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis, Sega Mega-CD/Sega CD
Disks: 2
_________________________
*
Dr. Kal Morrow, expert in genetic research and creation of human-animal hybrids, has been kidnapped and his family brutally murdered by the terrorist organization CHIMERA. His surviving son Saul takes it upon himself to avenge his family. Using his father's research, he turns into a man-wolf and sets out to find CHIMERA's base and defeat their leader Karl Draxx.

As Saul, it is your job to traverse five different areas on your way to Draxx. When Saul collects enough power-ups, he turns into his wolf form and gains a special psychic shot attack, which can be improved by collecting futher power-ups. However, if Saul loses health, he turns back into his human form and only has his fists to fight the numerous enemies.
 
http://www.mobygames.com/game/amiga/wolfchild

_________________________
CHEATS:

Unlimited special weapon:
Type the perfect kiss at the title screen for
an unlimited special weapon while playing as the wolfman.  Note:
This code cannot be combined with any other cheat.

Full active life meter:
Type soulpsychedelicide at the option screen.
Note: This code cannot be combined with any other cheat.

Continue option:
Type its not all walking during game play. 
A new selection will appear at the options screen after the current
game is over that will allow continuation at the last level played.
Note: This code cannot be combined with any other cheat.
*

*
B684B139, E56A4803
Wolfpack
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8EFF8D42, 4287C0E3, 70056EF8
Wonder Dog
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
3CD0FD37, FA5B8168
Wonderboy In Monsterland
Alternative title: Super Wonder Boy
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FA722D6D, 3AA97EE8, BB7EF184, 6DBFD832
Woodys World
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C0FAFC7D, 69F94C2B
World Championship Boxing Manager
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BC5D5188, AEDDBF76
World Championship Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E6940219, 8404AC20, 3482C450, 67B1F0E5, 5CFBF20B
World Circuit
Alternative title: MicroProse Formula One Grand Prix
Platform: Amiga 500
Region: USA
Gametype: Undefined
_________________________
*
*

*
5732349A, B6E5D071
World Class Leader Board
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4A896F3E, 0AB94B8D, 9FDE0796, A8958217, 748CFC5E, 3CD633D1
World Class Leader Board & Famous Courses Of The World Vol. 1
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
04345300, 94858A47
World Class Rugby
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2C9F183A, 70945D1A
World Class Rugby '95
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
FDBB8589, 95E1897C
World Class Rugby: Five Nations Edition
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4AF4EA6F
World Class Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
11EE5955, 136272F4
World Cricket
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
10EFAFA1, FDD0A814
World Cup 90
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
947ECF64, 8FA5179B
World Darts
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
8569A2BD, 4D1AEC63, 2CB8D666
World Games
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7147D722, 0DE70137
World Rugby
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
859E2543, 08C3423A
World Soccer
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
BDFBD1E2, B1AEC229
World Tour Golf
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DB185555, 3770E6B3, B5079E9C
Worlds Of Legend
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
1CA5A312, 94244F7D, 9F6A07FA, 91F80DE2
Worms
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E4BDEF1F
Wormsigns
Platform: Amiga 500
Region: Europe
Gametype: Public Domain
_________________________
*
*

*
434ED308, CA6E3DC6, 652DC024, 1C1C1CD2, 659E47FD, 5949ADCD, 0034AE3C
Wrath of the Demon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Hack & Slash
Gametype: Licensed
Release Year: 1991
Developer: Abstrax
Publisher: ReadySoft Incorporated
Players: 1 Only
Relationship: Also available for CDTV
Hardware: OCS, ECS
Conversions: Atari ST, MS-DOS, Commodore 64
Disks: 4
_________________________
*
The mighty wizard Anthrax, in an attempt to usurp authority over the kingdom, has summoned a horrifying Demon. The Demon makes good on his chartered task by summoning a horde of monsters to lay waste to the kingdom at large. Fortuitously, a random stranger is strolling nearby the kingdom and realizes that only he can beat back the foul creatures.

After some encouragement from the king, your adventurer begins the game by horseback, jumping over obstacles, beating flying creatures, and collecting potions on the ground.
Afterward, the hero must proceed on foot and destroy creatures with his blade as well as additional potions and weapons he will find on his deadly quest.
 
http://www.mobygames.com/game/amiga/wrath-of-the-demon

From Wikipedia, the free encyclopedia

Wrath of the Demon is a computer game developed by a Quebec-based team called Abstrax. Versions for Atari ST, Amiga, PC and Mac were released in Early 1991. There was also a Commodore 64 version.
The player controls a hero on a quest to defeat a demon. Gameplay styles include hack 'n' slash (combat at close quarters), horse riding, etc.
The nine musical tracks are by David Whittaker. The programmers for the Amiga version were David Foster, Pierre Proulx and Martin Ross. The game was designed and arted out by Claude Pelletier.
Reviewer David Upchurch at the time claimed the Amiga version was better than Shadow of the Beast 2, calling it "technically (...) the most accomplished and polished game yet written for the Amiga". He gave it 884 out of a possible 1000 points. It features very smooth continuous scrolling during the horseback sequences.

http://en.wikipedia.org/wiki/Wrath_of_the_Demon

*

*
0E997A90, DF638940, 144101A1
Wreckers
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
7D8495B0, DF857EB9, FBFD9170, 22C4C977
WWF European Rampage Tour
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
2252A4B4, FBE35AD1, F29254DC
WWF Wrestle Mania
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
9D4510C1, 63715863, DEC10942
X-it
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Maze - Top Down
Gametype: Licensed
Release Year: 1994
Developer: Data Design Interactive
Publisher: Psygnosis
Players: 1
Licensed from: Stephen Bond
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 2
Programmer: Richard Hackett
Musician: Darren Wood
Designer: Marcus Stringer
_________________________
*
Viewed from above, the task in each level of X-It is to create a path to walk through to the exit, by moving blocks around a walled arena. The movement physics are fairly true to real life - most blocks can only be pushed if there is a block's worth of space behind them, and nothing immediately ahead of them. 

The levels are full of gaps, through which blocks can be pushed - this has the double effect of freeing up extra room in the level, and allowing you to walk over those spaces. Other hazards include ice which prevents blocks from stopping until they go past it. Falling through holes loses you one of your 3 lives - you also have 5 attempts at each screen.

http://www.mobygames.com/game/amiga/x-it
*

*
A8AFFF79, 4CE205D2, 473EB1C2, 6753DD30
X-Out
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Rainbow Arts Software GmbH
Publisher: Rainbow Arts Software GmbH
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC
Disks: 1
_________________________
*
In principle, this is yet another (technically very impressive) horizontally scrolling shoot-'em-up. The interesting twist about the scenario is that it doesn't play in space like the similar game R-Type and most of its clones - instead, the fight between good and evil is underwater.

Through five levels, you have to shoot countless enemies, complete with the obligatory mid-level and end-level bosses. The most innovative part of this game comes after a level when you get to purchase new weapons - instead of simply buying upgrades, you can customize your ship by placing your new weapons anywhere on it.
 
http://www.mobygames.com/game/amiga/x-out
_________________________  
REVIEW:  

Zzap, Issue 61, May 1990, p.10

Rainbow Arts have practically revolutionized the old extra-lives concept by offering you a range of ships to have in your 'fleet', each individually armed!
You begin the game in a shop with a hideous alien shopkeeper for whom shoplifting is never to be a problem. His most expensive goods are four ships which can be fitted with 3-12 weapons. Once selected, a ship can be placed on the design grid where a number of weapons can be fitted. The basic (in-built) weapon is a gun for which you can choose three strengths of bullet, fitting in up to three directions. There's also three types of guided missiles, plus bouncing and smart bombs. Up to six drones can be released, firing automatically, and re-collected. Even more impressive are the satellites; eight types moving in different patterns.
The most graphically awesome weapons are the super-weapons  Fireclaw, Flamethrower and Energywall  activated by holding down fire.

Between each multiloaded level you return to the shop where you can uprate you ships, and even buy new ones if you have the cash!

The most impressive thing about X-Out are the weapons  you can easily spend hours, even days getting the hang of them. Choosing how your satellites will move and where to place them and drones is great. And working out which ship to arm how provides great tactical depth. Another good idea is how you can swap between two secondary weapons.
It's a pity then that the game is otherwise a fairly conventional horizontally-scrolling shoot-'em-up. There's a few nice touches, such as the aliens which leave matter trails behind them (as in R-Type) and impressive mid-level and end-of-level baddies, but only the weapons are new. Still, on both formats presentation is first class with great graphics and good tunes  especially on the Amiga which so often suffers ST game clones. If you're a shoot-'em-up fanatic both versions are top notch, but the C64's already got a huge variety of similar games and X-Out needed more original baddies.
 
While sharing the Welshman's disappointment with the overly familiar attack patterns, I thought the great weapons choice and technical excellence compensated. The graphic detail is superbly unpleasant, particularly on the end-of-level monsters. Working out how to deploy your weapons is really satisfying  when you get it right. C64 tape owners will find it initially painful: dying on level one means you have to reload the shop, the high score table, and level before restarting. Very irritating until you start to make progress onto further levels where fast loading makes it no more painful than any other multiload. Buying new ships and weapons between levels then becomes a welcome respite between the action, and a chance to work out new tactics  although maybe a bit too much money is offered. Definitely recommended if you fancy a bit novel.

PRESENTATION 86%
Great intro, attractive shop scene, good instructions.

GRAPHICS 90%
Some beautifully detailed sprites and landscapes, all designed specifically for the Amiga.

SOUND 90%
A great soundtrack, different tunes for each level with some very good spot FX.

HOOKABILITY 82%
A little difficult to begin with, and it takes a while to get the hang of the weapons.

LASTABILITY 86%
Eight varied levels with some great mother aliens providing an incentive to keep going.

OVERALL
84%
An extremely slick and quite innovative shoot-'em-up.

http://www.amigareviews.leveluphost.com/xout.htm#xoutzzap
_________________________
CHEATS:

Cheat mode:
Select the "white bug" ship at the top of
equipment screen and place it on the grid area. Then, select the
weak single-beam orange laser and place it on the nose of the
shop keeper. Keep clicking the Left Mouse Button or Fire
until your money total reaches $500,000. Additionally, press [Esc]
during game play to advance to the next level.

Unlimited energy:
Hold Left Mouse Button + Right Mouse Button
as the game loads, until the title screen is displayed. Hold [Help]
+ [Delete] at the shop, then select a ship.
*

*
EAD1EE9F, 04CF5BBC
Xenex
Platform: Amiga 500
Region: Europe
Gametype: Public Domain
_________________________
*
*

*
66AF7196, 1A57A0C8
Xenomorph
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E471F728, BB17089A, 6EFE9394
Xenon
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Bitmap Brothers, The
Publisher: Arcadia (USA), Melbourne House
Players: 1 or 2
Licensed from: Eric Matthews
Relationship: is a prequel to Xenon 2: Megablast
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, PC (DOS), MSX, ZX Spectrum
Disks: 1
Programmer: Steve Kelly
Musician: David Whittaker
Designer: Mike Montgomery
_________________________
*
In this game the player assumes the role of a space pilot named Darrian. One day, he receives a report from a nebula space station, from which he learns that nearby human colonies have been attacked by mysterious aliens known as Xenites. Darrian wastes no time, and sets off to protect the humans and stop the aliens.

Xenon is an overhead shooter, in which the player controls a vehicle that is able to transform into a tank or a plane. The transformation can be usually performed by player at any time, to combat particular enemies; however, during some sequences the player is forced to use a specific type of vehicle. During the tank gameplay, the player controls the movement of the playfield (up or down) by simply moving the tank in the direction of choice. 

The game features a 3D playfield (some enemies, for example, will be mounted on hills of sort, where the tank can't shoot them). To combat these, the player needs to transform its tank into a plane. The game then switches to the more familiar gameplay style as seen in other vertically scrolling shooters. The plane has to transform back into a tank again to combat most ground units. Upgrades can be taken from destroyed enemies.

http://www.mobygames.com/game/amiga/xenon
*

*
84400729, 788305DF, CA68FADD, 01BE71F0, 4FBE1B86, 405CE750
Xenon 2: Megablast
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Vertical - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: The Assembly Line, The Bitmap Brothers
Publisher: Cinemaware - USA, Image Works (Mirrorsoft) - Rest of the World
Players: 1 or 2
Relationship: Sequel to Xenon
Hardware: OCS
Conversions: Acorn Archimedes, Atari ST, NEC PC-98, Nintendo Game Boy, PC (DOS), Sega Master System, Sega Mega Drive/Genesis, Sharp X68000
Disks: 1
_________________________
*
Xenon 2: Megablast is vertically scrolling space shooter, in which you have to pass several levels, filled with waves of enemies, that all end with a level boss creature. Each group of enemies you destroy grants you a cash reward and every once in a while you enter Colin's Bargain Basement, where you can use this cash to purchase upgrades for your ship like better weapons, speed & health upgrades etc. Some upgrades can also be picked up during the levels.

The first part of the game has an organic feel to it, while the second part of the game features mechanical enemies. As there are some maze-like sections with dead-ends in the game, your spaceship  scrolls backwards when you keep pressing the down key.

A typical Bitmap Brothers smash, the game is also famous for its soundtrack by British electronica group Bomb The Bass.
 
http://www.mobygames.com/game/amiga/xenon-2-megablast

Jointly developed by The Bitmap Brothers and The Assembly Line.

Amiga and Atari ST versions were released simultaneously.
PC versions: CGA, EGA, VGA

TRIVIA: The theme tune is David Whittaker's rendition of 'Megablast (Hip Hop on Precinct 13)(7'' Mix)' by BOMB THE BASS, taken from the album "Into the Dragon" ? 1988 Rhythm King/BCM Records.
BOMB THE BASS's album version of "Megablast", in turn, is a remix of the soundtrack from the 1976 motion picture "Assault on Precinct 13", composed and directed by John Carpenter.

http://hol.abime.net/1605
_________________________
CHEATS:

Level skip:
Pause the game and type "RUSSIAN AIR", then unpause the game.  Press 'N' to skip levels.  This doesn't work on all versions.

*** Halfway and End Monsters ***

SNAIL:    Shoot at eye, avoid mines.

ALIEN:    Shoot eyes at either side at top.  Scroll back and shoot center eye.

SPIDER:   Destroy as much web as possible.  Fly down to face spider and fire continuously.

CRAYFISH: Travels in figure eight.  Stay below and fire in it's  face.

SNAKE:    Attacks from left of screen.

DRAGON:   Shoot the side heads first, then tail, then main head.

HEAD:     Shoot both eyes, avoiding laser fire and extending tongue.  Shoot at head when tongue goes in.

TANK:     Use missiles

GRAND SPACESHIP: Shoot all cannons until totally destroyed.


*

*
4AFD28DD, A6DA4E6F, EC48D928, D3E23554
Xenophobe
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
43EE22DB, B3E37B12, A4D48154
Xiphos
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
4EDE63E3, 5E60A72A
Xmas Lemmings Demo 1991
Platform: Amiga 500
Region: Europe
Gametype: Coverdisk
_________________________
*
*

*
D821D0ED, 2CCD8A24
Xmas Lemmings Demo 1992
Platform: Amiga 500
Region: Europe
Gametype: Coverdisk
_________________________
*
*

*
65E99943, 8F9DF592, D3B32349, 128A4B12
XP8
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E5A5F7DF, 6DDE80F4
XR-35 Fighter Mission
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C5A7956E, 1787F9FD
Xybots
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
DAC83928, 5787D3C2, 925F9775, 0FBCE1A7
Yo! Joe! Beat the Ghosts
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1993
Developer: Scipio
Publisher: Hudson Soft, Play Byte
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: PC (DOS) 
Disks: 2
_________________________
*
Graffiti artists live a hard life. Joe and Nat are always on the run, trying to escape New York's police. When they reach a mysterious castle, there's no way of knowing they're in deep trouble already.

The game itself is a platform game, featuring two characters. The protagonists can jump, crawl, kick, beat, slide, swim. They're even able to hold their breath when under water. If you're playing the game solely, "Joe" is your character of choice. A friend can take on Nat's part at the same PC. 

The purpose of "Yo! Joe!" is to get rid of "Professor X", who is the bad guy. The players can attack opponents using several weapons, including molotovs, chainsaws and nunchakus. 

The game doesn't offer save games, nor a highscore list. The copy protection requires the original disk at every start-up.
 
http://www.mobygames.com/game/amiga/yo-joe-beat-the-ghosts
_________________________
CHEATS:

Cheat mode:
Type weltraumkakalaken during game play to enable
cheat mode with full weapons for both players. The screen will
flash red to confirm correct code entry. Then, press one of the
following keys to activate the corresponding cheat function.

Effect: Key

Extra lives: ]

Less lives: /

Level skip: Y

Advance to end of flying level: [Space]

Frame advance while game is paused: S
*

*
C0D86859, F55CC2BE
Yogi Bear And Friends In The Greed Monster
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F67474C1, 13748511
Yogi's Big Clean Up
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
F30717FE, 397E711D
Yogi's Great Escape
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
C58C4C56, E166AAB4, A9AC940E, 69B660C3
Yolanda
Alternative title: Yolanda: The Ultimate Challenge
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Screen - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Millennium
Publisher: Millennium
Players: 1 or 2
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
_________________________
*
The 16-bit box calls this The Ultimate Challenge and theyre not kidding; this flick-screen platform game is one of the toughest youll come across. In the 8-bit versions Hercules has some titanic tasks to complete, whilst in the 16-bit versions his daughter Yolanda has been cursed and can only free herself by completing the same tasks.

Unusually, the games dozens of screens are given in a random order, with a different one after you lose each life. You have no weapon with which to harm the various creatures that lurk within. The pace of the enemies is quite hectic, but the real unique feature is that you must keep moving  each platform is set on fire a few seconds after you first touch it.

http://www.mobygames.com/game/hercules
_________________________
CHEATS:

Hidden high score name :
Enter SKID ROW as a name at the high score screen. The game will change the entry to "18 AND LIFE". 

Cheat mode:
Type quidity to enable cheat mode. Then, press one of the following keys to activate the corresponding cheat function. Note: Cheat mode must be activated again if the game ends or is reset by pressing [F1].

Effect: Key

Level skip: [Space]
Toggle unlimited lives: [Help]
NTSC video mode: [F4]
PAL video mode: [F5]
*

*
3C7F4FAE, CED9FE49, A3BCD4F9, BDB0149D, 827970FE
Z-Out
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1991
Developer: Advantec Software
Publisher: Rainbow Arts Software GmbH
Players: 1 or 2, Simultaneous
Hardware: OCS, ECS
Conversions: Atari ST
Disks: 1
_________________________
*
NOTE: For simultaneous playing with 2 players, either press F2 at the intro screen or the fire button of joystick in port 1.

Like its predecessor X-Out, Z-Out is a side-scrolling shoot 'em up. A horde of largely-organic enemies threaten the safety of your planet, and they must be destroyed over the course of six levels.There are power-ups available, but the game is less centered around these than some are. 

Whilst some shoot 'em ups are much easier with a second player, Z-Out takes design steps to legislate against this. In a 2-player game, most power-ups are unavailable, and even those which are only come into effect on level 3. Another variation is that the 1-player mode uses restart points, but the 2-player mode does not, so as to keep both players in the same place.
 
http://www.mobygames.com/game/amiga/z-out
_________________________
CHEATS:

Cheat mode:
Enter one of the following codes during game play to
activate the corresponding cheat function.

Effect: Code

Level select: Hold J and press 1 to 8

Stage select: [Keypad 1] to [Keypad 3]

Unlimited lives: J + K
*

*
69D063CD
Zak Mc Kracken (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
562875D2
Zak Mc Kracken (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
192DEE2F
Zak Mc Kracken (IT)
Platform: Amiga 500
Region: Italy
Gametype: Undefined
_________________________
*
*

*
CAFC3189, CBF0E12D, ED557281, D8FC0BF0
Zak McKracken and the Alien Mindbenders
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Comedy
Gametype: Licensed
Release Year: 1988
Developer: Lucasfilm Games LLC
Publisher: U.S. Gold Ltd.
Players: 1 Only
Hardware: OCS
Conversions: Apple II/IIGS, Atari ST, Commodore C64, Fujitsu FM Towns, PC (DOS), Tandy PC/IBM PCjr
Disks: 2
_________________________
*
Zak McKracken is a tabloid reporter (and not a very good one at that).  Based upon a psychadelic dream, Zak one day realizes that something is wrong -- Space Aliens are dumbifying the general public through the telephone system.  Zak must stop this, but he can't do it alone.  After finding a magic crystal (or some sort of crystal), Zak manages to get the help of Anthropologist, Annie, and her friends, Melissa and Leslie.  Between the four characters (all of which you control), you can destroy the dumbifying devices and save the earth.  Not too bad for a tabloid reporter.
 
http://www.mobygames.com/game/amiga/zak-mckracken-and-the-alien-mindbenders

Game was developed using the Script Creation Utility for Maniac Mansion (SCUMM), which was originally coded by Ron Gilbert and Aric Wilmunder in 1987 to create MANIAC MANSION for the C64.

Distributed by Softgold in Germany and Leader in Italy.

http://hol.abime.net/1619

*

*
F8C97090, 6A64C844, 0650278D
Zarathrusta
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
6231BF0A, 8433E0CE
Zaxxon
Platform: Amiga 500
Region: Europe
Gametype: Public Domain
_________________________
*
*

*
2E7D3EAF, 16D5ADC6
Zeewolf
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Mouse
Genre: Shoot 'em Up - 3D
Gametype: Licensed
Release Year: 1994
Developer: Binary Asylum
Publisher: Empire
Players: 1
Licensed from: Andy Smith, Bob Wade
Relationship: is a prequel to Zeewolf 2: Wild Justice
Hardware: OCS, ECS
Disks: 1
Programmer: Andy Wilton, Jim Gardner
Musician: Allister Brimble (The Demon)
Designer: Paul Kidby
_________________________
*
With a similar gameplay as the isometric Desert Strike, Zeewolf offers arcadesque helicopter combat in a 3D surrounding. Despite its mainly action-oriented gameplay, the 32 levels often involve support, transport and rescue missions - dropping or refueling friendly units in the combat zone, for example. In exchange, other units serve you as rearming points or help you fighting the enemy.

The order of the levels can be chosen freely and the game may be played with joystick or - a little unusual - with the mouse. The game uses a third-person engine, looking at the helicopter from the side and displaying a certain amount of landmass in a square around it.

http://www.mobygames.com/game/amiga/zeewolf
*

*
A16C22D1, 13CC724E, 2C40D67D
Zeewolf 2: Wild Justice
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick-Mouse
Genre: Shoot 'em Up - 3D - Military
Gametype: Licensed
Release Year: 1995
Developer: Binary Asylum
Publisher: Pinnacle
Players: 1 Only
Relationship: Sequel to Zeewolf
Hardware: OCS, ECS
Disks: 1
_________________________
*
Binary Asylum's final release puts you in control of a helicopter, and sets you 32 missions to complete. The level structures involve different military objectives, of protecting or destroying a particular area. The surprise is in the graphics - patchwork-quilt style landscapes and a remote view, reminiscent of Virus. The game offers joystick and mouse control options, as well as sections in which you must direct ships and planes. A range of weapons are offered, with resupply ships on the water to dock with.
 
http://www.mobygames.com/game/amiga/zeewolf-2-wild-justice
_________________________
CHEATS:

Level: Password

6: OURGAN
8: JMARGUS
9: STAG
11: KRAKEN
14: STATION
16: GBULL
18: STATIPAUSE
20: DOITNOW
23: SHIPDECK
25: GLOBOFF
26: BEHAVE
29: MAXFUEL
30: PELPAY
31: DOMINO
32: STEERDART
*

*
13F0CEB4, F0473645
Zero Gravity
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
B42C2E6B, C55A5A60, 686D3728, BDBC6241
Ziriax
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
0FD2D0AC, 2D5D0F62
Zombi
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
E040AA23
Zombi (DE)
Platform: Amiga 500
Region: Germany
Gametype: Undefined
_________________________
*
*

*
D8F8A6A3
Zombi (FR)
Platform: Amiga 500
Region: France
Gametype: Undefined
_________________________
*
*

*
AE6DB1A0, A4CC6C55
Zombie Apocalypse
Platform: Amiga 500
Region: Europe
Gametype: Public Domain
_________________________
*
*

*
5BC01C4F, 21475910, 0395F012, B326798C, C002E17F, B14C38D2
Zool 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1993
Developer: The Warp Factory
Publisher: Gremlin Graphics Software Ltd.
Players: 1 or 2
Relationship: Sequel to Zool: Ninja of the \'\'Nth\'\' Dimension. Also available for CD32.
Hardware: OCS, ECS
Conversions: Atari Jaguar, MS-DOS
Disks: 2
_________________________
*
The sequel to Zool sees him take on the bad guys Mental Block and Krool across 15 levels.

Zool 2 is a platform game where you control the titular "Ninja of the Nth Dimension" (or his girlfriend, Zooz, who can complete each level in a slightly different way) as he rampages through a variety of levels, collecting countless tasty treats, shooting any enemies that he encounters and finding bonuses (there's a variety of special power-ups Zool can find - for example, a bomb that follows him and can be blown up at any time to remove on-screen enemies, or a temporary invulnerability). New to the sequel is Zool's ability to scale walls and his new spinning attacks. 

On each level you have to collect a certain amount of the featured fruit within an allocated time limit, and then find the exit across the multi-directionally-scrolling levels. There are lots of hidden areas to see, including a bonus Breakout game starring Zool's pet 2-headed dog.
 
http://www.mobygames.com/game/amiga/zool-2
_________________________
CHEATS:

Enter one of the following codes when the "Press
Fire For Options" message appears to activate the corresponding
cheat function.

Effect: Code

Press [Return] for level skip: BUMBLEBEE
10 lives: CREAMOLA
20 lives: VISION
Invincibility: TOUGHGUY
Unlimited time: OLDENEMY
99 items collected: ALCENTO
Unlimited smart bombs: KICKASS
Bonus level on every stage: NAPOLEON
Stop ball on the bonus level: MARROBONE
Start at level two: SESAME
Start at level three: RONSON
Start at level four: FUNKYTUT
Start at level five: HISSTERIA
Start at level six: 7SLURP
Start at level seven: PLUNGER
Unknown: WARPMODE
*

*
C432D374, 34FA3F1D, 89E1A295, FE723AC2, 9D01465E
Zool: Ninja of the ''Nth'' Dimension
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1993
Developer: Gremlin Graphics Software Ltd.
Publisher: Gremlin Graphics Software Ltd.
Players: 1 Only
Relationship: Also available for CD32.
_________________________
*
His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages. 

In this platformer, you can run, jump, climb walls and shoot the enemies. In the levels are also some power-ups for Zool. There are life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes all your motions a few seconds after you do.

In the options you can change the difficulty and the game-speed two times, the continues and the background music (Rock or Funk).
 
http://www.mobygames.com/game/amiga/zool
_________________________
CHEATS:

Type goldfish at the "Press Fire To Start"
screen. The screen will flash to confirm correct code entry. Then,
press one of the following keys during game play to activate the
corresponding cheat function.

Effect: Key

Invincibility: 1

Stage skip: 2
Level skip: 3
Disable invincibility: 4

Level select[F1] to [F6]

Extra life on bonus level[F7]

Normal game without restart points [F8] to [F10]

Cheat mode (alternate):
Type streetlamp at the options menu, then start
a new game. Then, press one of the following keys to activate
the corresponding cheat function.

Effect: Key

Invincibility: 1

Lose one life: 2

Level skip: [Numpad Plus]

Go to previous level: [Numpad Minus]

Restart current level: 4

Programmer messages:
Type one of the following codes during game play.

ADE
TONY
GEORGE
SYD
SHORTIE
BERNI
PAT
PAUL
CASSON
ASH
RITCHIE
HILEY
SIZ
MARK
GREGGS
MICK
*

*
7932C395, 185B64F7, E37964AC
Zoom!
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Maze - Isometric - Comical
Gametype: Licensed
Release Year: 1988
Developer: Discovery Software International, Inc.
Publisher: Discovery Software International, Inc.
Players: 1 or 2
Hardware: OCS
Conversions: Commodore C64, PC (DOS), Sega Mega Drive/Genesis, Tandy PC/IBM PCjr
Disks: 1
_________________________
*
Zoom! is an arcade style puzzle game.  Your character Zoomer (a Pacman lookalike with arms & legs) must trace the outline of the squares on the game board to light them up.  Points are awarded when full squares are formed, although the game also displays how many lines must still be completed. You proceed to the next level when all the squares have been lit up.  There are various monsters that will try to hunt you down - contact with these costs you energy and eventually a life. There are also a number of power-ups that will aid your quest - quick filling of tiles surrounding the bonus piece, a level skip and bonus points, for example.
 
http://www.mobygames.com/game/amiga/zoom
_________________________
CHEATS:

Cheat mode:
Type trick at the title screen or during game
play.  Then, press one of the following keys during game play
to activate the corresponding cheat function.

Effect: Key

Skip 16 levels: R

Invincibility: T

Disable cheat mode: N

Level advance:
Press [F10] when prompted to select a starting
level to begin at level 30 instead of level 10.
*

*
E0ACF289, 76385A35
Zyconix
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
850B85AF, 6E372284, 14EE3223
Zynaps
Platform: Amiga 500
Region: Europe
Gametype: Undefined
_________________________
*
*

*
D8B70E01
1869: Erlebte Geschichte Teil I
Platform: Amiga 1200
Region: Germany
Media: Floppy
Controller: Mouse
Genre: Strategy - Multi-Screen - Historical
Gametype: Licensed
Release Year: 1993
Developer: Max Design
Publisher: Flair Software Ltd.
Players: 4
Relationship: is a precursor to Oldtimer: Erlebte Geschichte Teil II
Hardware: AGA
Conversions: PC (DOS)
Disks: 4
Programmer: Albert Lasser, Wilfried Reiter
Musician: Hannes Seifert
Designer: Martin Lasser, Wilfried Reiter
_________________________
*
Trade goods between ports all over the world in this economic simulation game. 

As a 19th century merchant newcomer, the player need to buy a ship, find a crew, load a few goods on the ship, and sail into the horizon, until the player reaches a port with a demand for said goods. Eventually will have the money to buy more ships, create regular trade routes, and become the head of a regular trading company.

1869 focuses on management and economy, rather than action. Actual sailing is done by plotting a route and then watching the days go by, interrupted only by the occasional random event. Basically you'll be planning routes, watching out for special assignments (that pay well if completed on time) and generally trying to steer clear of the shores of bankruptcy.

http://www.mobygames.com/game/1869
*

*
3111B022, 2E7951D5, F79D6985, 3DA3BF18, 506BF25A
1869: History Experience Part I
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Multi-Screen - Historical
Gametype: Licensed
Release Year: 1993
Developer: Max Design
Publisher: Flair Software Ltd.
Players: 4
Relationship: is a precursor to Oldtimer: Erlebte Geschichte Teil II
Hardware: AGA
Conversions: PC (DOS)
Disks: 4
Programmer: Albert Lasser, Wilfried Reiter
Musician: Hannes Seifert
Designer: Martin Lasser, Wilfried Reiter
_________________________
*
Trade goods between ports all over the world in this economic simulation game. 

As a 19th century merchant newcomer, the player need to buy a ship, find a crew, load a few goods on the ship, and sail into the horizon, until the player reaches a port with a demand for said goods. Eventually will have the money to buy more ships, create regular trade routes, and become the head of a regular trading company.

1869 focuses on management and economy, rather than action. Actual sailing is done by plotting a route and then watching the days go by, interrupted only by the occasional random event. Basically you'll be planning routes, watching out for special assignments (that pay well if completed on time) and generally trying to steer clear of the shores of bankruptcy.

http://www.mobygames.com/game/1869
*

*
CE04633F
Ace Ball
Platform: Amiga 1200
Region: Poland
Media: Floppy
Controller: Mouse
Genre: Sports - 3D - Arcade
Gametype: Prototype
Release Year: 1985
Developer: TimSoft - Poland
Publisher: None
Players: 1 or 2, Simultaneous
Hardware: AGA, OCS, ECS
Disks: 1
_________________________
*
Unreleased two players horizontally split arcade game developed in Poland.
*

*
286175EC
ACSYS: Autonomous Cybernetic System
Platform: Amiga 1200
Region: Europe
Media: Hard Disk
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Preview
Release Year: 1995
Developer: Unique Software
Publisher: None
Players: 1
Hardware: AGA
Disks: 1
Programmer: Jörg Belger (Joerg)
Musician: Marek Hron
Designer: Christian Sobotta, Daniel Kluth
_________________________
*
Autonomous Cybernetic System, or ACSYS for short, comes to us as a casualty of the Amiga's decline in the second half of the 90s. The results indicated that there wasn't enough interest in this new game, making it too risky a project to complete and sell commercially.
The available demo does give us a large level of the game and should keep most gamers happy for some time. Due to the file sizes ACSYS should be run from hard disk and on an AGA machine.

http://www.abime.net/games/view/game/id/4965/info
*

*
D755934B, 01AC1351
Air Bucks v1.2
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Managerial
Gametype: Licensed
Release Year: 1993
Developer: Impressions Games
Publisher: Impressions Games
Players: 4
Hardware: AGA
Conversions: PC (DOS)
Disks: 2
Musician: Christopher J. Denman
_________________________
*
Air Bucks is a business simulation game which tries to capture the ins and outs of the airline industry without bogging the player down with details. It starts in 1946 and the goal is to build up a successful airline with a small starting budget. There are many details in the game, e.g. the player can buy rights to airports, arrange seats on the planes to carry more or less first class passengers, decide on the quality of in-flight food or entertainment, and more. 

The game features "special events" similar to Sid Meier's Railroad Tycoon, which require quick changes in the plane operations to accommodate them. Other important industry-specific activities include designing global routes and paying for landing rights, tinkering with plane layouts and determining fares for each leg. All those decisions are made inside various menu screens. Competition consists of up to three human or AI controlled opponents and the world map is randomly generated with every new game.

http://www.mobygames.com/game/air-bucks
*

*
3E36BBB2, 92ABF925, 702D8ABC, C5D7D154, 553D296A
Aladdin
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Hack & Slash
Gametype: Licensed
Release Year: 1994
Developer: Virgin Games, Ltd.
Publisher: Virgin Games, Ltd.
Players: 1 Only
Hardware: AGA
Conversions: Nintendo NES, PC (DOS, Windows), Sega Mega Drive/Genesis. The SNES, Game Gear and Master System releases are different games.
Disks: 3
Programmer: John Twiddy
Musician: Andrew Barnabas (Nightshade/DENS Design)
Designer: Hugh Riley, Teoman Irmak
_________________________
*
The game from Virgin based on the 1992 animated Disney film is a side-scrolling platformer.

The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can defend himself with his sword or by throwing apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a traveling trader. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.

The game's humorous animations were created by Walt Disney Feature Animation.

http://www.mobygames.com/game/disneys-aladdin
*

*
B8DC651C, CA4E96F8
Alfred Chicken
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1993
Developer: Twilight
Publisher: Mindscape
Players: 1 Only
Relationship: Based on 1994 Mindscape NES release. Also available for CD32.
Hardware: AGA
Conversions: Nintendo Game Boy, Nintendo NES, Nintendo SNES, Sony PlayStation
Disks: 2
Programmer: David Rowe, John Jones-Steele (Abersoft)
Musician: David Whittaker, Mark Alan Knight (TDK)
Designer: Peter Tattersall (Moo Moo), Wayne Billingham
_________________________
*
Alfred the chicken must rescue his friends and his bird (pardon the pun) Floella from the Meka Chickens. The result is a platform game across differently-themed levels, which are finished by either climbing to the top of the level or killing a boss. Bonus games and secret rooms have been included, and progression sometimes requires solving positional puzzles.

Alfred cannot fly, but he can use ramps to jump up and hit enemies with his bionic beak - this kills them, but any other contact will hurt Alfred. Watch out for spiked snails though. Other enemies include whales armed with guns, and stray bombs.

http://www.mobygames.com/game/alfred-chicken
*

*
4B104243, A7611373, 80E3DAC1
Alien Breed 3D
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse, Keyboard
Genre: Shooter - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1995
Developer: Team17 Software Limited
Publisher: Team17 Software Limited
Players: 1 or 2, Simultaneous
Relationship: is a precursor to Alien Breed 3D II: The Killing Grounds
Hardware: AGA
Disks: 2
Programmer: Andy Clitheroe
Musician: Bjørn Lynne (Bjorn; Dr. Awesome/Crusaders)
Designer: Andy Clitheroe, Charles Blessing, Michael Green
_________________________
*
Team 17 were famed for pushing the Amiga to its limits, with a string of hits stretching back to 1991. The first major one was Alien Breed, a Gauntlet-style shoot 'em up which had already spawned three sequels, including a budget-priced Special Edition.

This release was in a similar vein, but set into a 3D context, making for the Amiga's first big Doom-style game. The 3D engine uses fairly small screen graphics, but these include full floors and ceilings with detailed shading, doors, vertical position variations, lifts and transporters. The CD version includes extra atmospheric sound, while fast processors and extra FastRAM are also supported.

http://www.mobygames.com/game/alien-breed-3d
*

*
22C758C9, A02DC0D1, C9CA7C8F, A17F2CAC, 11645805, AC64A038
Alien Breed 3D II: The Killing Grounds
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Shooter - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1996
Developer: Team17 Software Limited
Publisher: Team 17, Ocean
Players: 1 or 2, Simultaneous
Relationship: is a sequel to Alien Breed 3D
Hardware: AGA
Disks: 5
Programmer: Andy Clitheroe, Charles Blessing, Daniel Hansen
Musician: Ben Chanter (666), Bjørn Lynne (Bjorn; Dr. Awesome/Crusaders)
Designer: Andy Clitheroe, Charles Blessing, Jackie Lang, Michael Green, Pete Lyon, Rory McLeish
_________________________
*
Team 17's last ever Amiga release provides full screen graphics with no loss of detail. The story is directly connected to the ending of the predecessor: after a hard day's work the protagonist gets rescued by a space cruiser. But unfortunately shortly after an alien ship crosses their path and kidnaps the crew - now the player has 16 new levels to progress through in one-player mode. The action offers the usual DOOM-inspired gameplay: shooting everything in sight by using the ten weapons with limited ammo and searching for key cards. The enemies are working together and trying to adjust their approach depending on which of the many weapons the player is armed with.

There is no music within the levels, just ambient sounds. A level editor is provided, which is especially useful for the 2-player game. 

http://www.mobygames.com/game/amiga/alien-breed-3d-ii-the-killing-grounds
*

*
7E992369, D81A3B43, 7C226D7D, 4B86B46E, F4677B37, 9078B816
Alien Breed II: The Horror Continues
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Team 17
Publisher: Team 17
Players: 1 or 2, Simultaneous
Licensed from: Martyn Brown
Relationship: Sequel to Alien Breed, prequel to Alien Breed:Tower Assault
Hardware: AGA
Disks: 3
Programmer: Andreas Tadic (Megaman/Phenomena)
Musician: Allister Brimble, Lynette Reade
Designer: Andreas Tadic, Rico Holmes
_________________________
*
This has similar Gauntlet-influenced gameplay to the original Alien Breed (and the Alien Breed Special Edition '92), but with many new features. As an Interplanetary Corps soldier, you must visit a remote alien-infested colony and destroy the alien invaders. The game is split over 14 zones, each featuring numerous different aliens. As you go through the game you collect credits, which can be traded for weapons, ammunition and other enhancements through the in-game computers. Keys are collected as you progress, which must be used wisely, as there are many rooms containing bonuses that dont have to be entered.
 
http://www.mobygames.com/game/amiga/alien-breed-ii-the-horror-continues
_________________________
CHEATS:

Cheat mode (ECS and AGA versions):
Enter one of the following passwords to activate the
corresponding cheat function.

Effect|Password

Fifty keys|378829

10 extra lives, 50 keys, 50,000 credits|736353

10 extra lives and 50 keys|098654

Press N during game play for level skip|243433
*

*
9BA8FFC4
Alien Breed: Tower Assault
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Team17 Software Limited
Publisher: Team17 Software Limited
Players: 1 or 2, Simultaneous
Licensed from: Martyn Brown, Andrew Robinson, The Wolves, Marcus Dyson
Relationship: Also available for CD32. is a sequel to Alien Breed, is a sequel to Alien Breed II: The Horror Continues, is a sequel to Alien Breed Special Edition 92
Hardware: AGA
Conversions: PC (DOS)
Disks: 3
Programmer: Stefan Boberg, Andreas Tadic
Musician: Allister Brimble, John Allardice, Simon Allardice
Designer: Tony Senghore, Rico Holmes
_________________________
*
A scientific outpost on a far off planet has been attacked. Nothing is known about the attackers, since all communications have been destroyed. A team of marines is dispatched to investigate and destroy the unknown invaders. As their dropships enter the atmosphere and approach the base, the defence lasers, damaged in the onslaught, move into action. They launch wild bursts of laser fire at the approaching marines, who are not prepared and take heavy losses. Rookies Nash and Jordan crash-land, and must fight off the alien force.

As with the previous Alien Breed, the gameplay is viewed from above. Your soldier shoots his way through the levels, collecting keys, ammunition and credits along the way. Computers can be logged into to buy new weapons. A new 'retreat' mode allows you to fire while moving backwards.

The game is largely non-linear, as most levels have multiple exits, and the game can be moved through in different ways. There is a variety of indoor and outdoor levels, although you spend most time inside some of the multi-level towers. After activating a self-destruct mechanism, you must escape the building quickly.
 
http://www.mobygames.com/game/amiga/alien-breed-tower-assault

_________________________
CHEATS:

Status|Password

Security level| 3FCDBMDEASDCAAADM

Engineering level| 1FKBDMDEAFDCAAAEB 

Science level| 3JGCJNDEAPDCAAACS 

Military level| 3EPAEMDEBBDCAAAEA

Main tower level| 2LAAPJDAISDCAAACM

Main tower level| 3HCAPJDADSDCAAADD

Main tower level| 4HCBPSLADSDCAAACB 

Stores level| 3EJDCPDAASDCAAADG 

Civilian level| 3EEHBNDAASDCAAADK 

Unknown|FKASMCEABDCAAADI

Unknown|JGAFICEABDCAAAEJ

Unknown|FKANLCEABDCAAADP
*

*
5FF90183, DC063ADC, F61E18BD, 589B5809, A41F2D36
All New World Of Lemmings
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse, Keyboard
Genre: Puzzle - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1995
Developer: DMA Design
Publisher: Psygnosis Limited
Players: 1 Only
Relationship: is a sequel to Lemmings is a sequel to Lemmings 2: The Tribes
Hardware: AGA
Conversions: PC (DOS). PC version released in December 1994 under the title ALL WORLD OF LEMMINGS; except for the US, where it was released under the title THE LEMMINGS CHRONICLES. Amiga version released in early 1995.
Disks: 4
Programmer: Allan Finlay, Andy Whyte, Cameron Rattray
_________________________
*
More lemming action this time with new skills and obstacles for them to overcome. Three islands to adventure on each featuring a different tribe of Lemmings to save. They are as follows, Classic Lemmings, Egyptian Lemmings, or the Shadow Lemmings.

http://www.mobygames.com/game/lemmings-chronicles
*

*
773F9AD7, A31C5F58, 4E372554
Aquakon
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick or Mouse
Genre: Shooter - 3D - Horror
Gametype: Licensed
Release Year: 1995
Developer: Digital Ninja
Publisher: F1 Licenseware
Players: 1 Only
Hardware: AGA
Disks: 3
Programmer: Lee Bamber
Musician: Lee Bamber, Mike Richmond
Designer: Lee Bamber
_________________________
*
The 1-disk demo version contains a bonus animation not found in the actual game.

http://hol.abime.net/4079
*

*
39A2405F
Arcade Pool
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick or Mouse
Genre: Sports - Top Down - Pool
Gametype: Licensed
Release Year: 1995
Developer: Antitesi
Publisher: Team 17
Players: 1 to 8
Hardware: OCS, ECS, AGA
Conversions: PC (DOS)
Disks: 1
Programmer: Mario Savoia, Stefan Boberg (Antiaction/Defjam)
Musician: Allister Brimble (The Demon)
Designer: Mario Savoia
_________________________
*
Arcade Pool is an overhead viewed pool game designed to be easy to control. The game includes the most standard games of pool (UK and US 8-ball and the fast-paced 9-ball game), each with customisable rules, computer players of variable difficulties, and two-player options. There's also a Survivor mode, which is similar to the early Pool arcade game, in that you're playing alone and have to clear the table without missing more than three times. Speed Pool involved clearing the table as quickly as you can - two minutes can be considered a good time.

The Amiga version includes automatic enhancements for accelerated systems, those with more than 1Mb of memory, or the AGA chip set (so a standard A1200 wins on all three counts)

http://www.mobygames.com/game/arcade-pool
*

*
4611245D, 729EE463
Arcade Snooker
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick or Mouse
Genre: Sports - Top Down - Pool
Gametype: Coverdisk
Release Year: 1995
Developer: Team17 Software Limited
Publisher: CU Amiga (EMAP)
Players: 1 or 2
Hardware: OCS, ECS, AGA
Disks: 1
Programmer: Mario Savoia, Stefan Boberg (Antiaction/Defjam)
Musician: Allister Brimble (The Demon)
Designer: Mario Savoia
_________________________
*
Using the game engine from Arcade Pool, Team 17 recreate the more complex game of snooker. The viewpoint is still from above, although the balls remain the same size on screen, eliminating any feeling of the table being larger than a pool table. The control system is identical to Arcade Pool, involving setting the speed before using the left button to position the shot and the right to shoot. The rules of snooker are fully recreated, other than the precise complicated miss rule. There are lots of computer opponents available, as well as a two-player mode.

http://www.mobygames.com/game/amiga/arcade-snooker
*

*
2DCD373A
Bangboo
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Fixed - Comical
Gametype: Licensed
Release Year: 1995
Developer: Millennium Interactive
Publisher: Millennium Interactive
Players: 1
Hardware: OCS, ECS, AGA
Disks: 1
Programmer: Michael Taupitz
Musician: Jochen Feldkötter (Feldkoetter)
Designer: pnk
_________________________
*
Yet another puzzler which combines things which have already been done before. You are a bouncing creature which has to clear every level of tiles. You can do this by bouncing against the tiles which have the same colour as your skin. If there are different coloured tiles you must change colour by using "paint pots". There are also different baddies which will try to stop you in your task. Well, graphically this game is okay, but the repeating bounce sound is irritating to say the least. Most importantly, the gameplay, which is fun for a little while. The game just isn't original enough to become a very special puzzler I'm affraid. 

Graphics: 7/10 
Sound: 3/10 
Playability: 6/10 

Overall: 6/10

http://www.lemonamiga.com/games/details.php?id=1655
*

*
9C8EA992, E5A387A7, 25BB05B8, BD4449C3, EF97EAAC
Banshee
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Vertical - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Core Design
Publisher: Core Design
Players: 1 or 2, Simultaneous
Hardware: AGA
Conversions: Also available for CD32
Disks: 4
Programmer: Søren Hannibal
Musician: Martin Iveson (Nuke)
Designer: Jacob Andersen
_________________________
*
A vertically-scrolling shoot 'em up from the old school, with similarities to games like 1942 and SWIV. There are lots of big, brash enemy vehicles to take on, plus individual soldiers (these often lie in a pool of blood afterwards, a gruesome sight making full use of AGA graphics) and civilians. Many of the enemies have good hiding places and can emerge surprisingly, Commando-style.

There are four large levels, which also scroll a small amount horizontally, the idea being that you can evade some opposition. There's a special loop-the-loop type feature available, which can double as an attack or an evasive move.

http://www.mobygames.com/game/banshee
*

*
76EFCB52, F622D3BE
Basket Island Demo 1
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Basketball - Comical
Gametype: Preview
Release Year: 1996
Developer: Syndrome
Publisher: Amiga Dream
Players: 1 or 2, Simultaneous
Hardware: AGA
Disks: 1
Programmer: Guillaume Werlé (Guille/Cocoon)
Musician: Benoît Chacosset (Maf/Silicon)
Designer: Ralph Le Gall
_________________________
*
Demo appeared on French disk magazine AMIGA DREAM.
*

*
33BC5CE1, 89F6B021
Basket Island Demo 2
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Basketball - Comical
Gametype: Preview
Release Year: 1996
Developer: Syndrome
Publisher: Amiga Dream
Players: 1 or 2, Simultaneous
Hardware: AGA
Disks: 1
Programmer: Guillaume Werlé (Guille/Cocoon)
Musician: Benoît Chacosset (Maf/Silicon)
Designer: Ralph Le Gall
_________________________
*
Demo appeared on French disk magazine AMIGA DREAM.
*

*
89B4E543
Biing
Platform: Amiga 1200
Region: Germany
Media: Floppy
Controller: Mouse
Genre: Strategy - Point and Click - Managerial
Gametype: Licensed
Release Year: 1995
Developer: reLINE
Publisher: Magic Bytes
Players: 1 Only
Hardware: AGA
Conversions: PC (DOS, Windows)
Disks: 19
Musician: Holger Gehrmann
_________________________
*
Biing!: Sex, Intrigue and Scalpels is an erotic hospital-management simulation. You must build a hospital, starting from buying a building for it, then hiring doctors, nurses and receptionists. The game contains typical management simulation elements, albeit with a humorous twist: the doctors are idiots who don't really care for their patients, and the nurses have huge breasts and even do a little striptease from time to time.

http://www.mobygames.com/game/biing-sex-intrigue-and-scalpels
*

*
099FF431
Black Viper
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1996
Developer: Light Shock Software
Publisher: Neo Software Productions
Players: 1 Only
Hardware: OCS, ECS, AGA
Disks: 5
Programmer: Emanuele Viola, Stefano Aquino
Musician: Nicola Tomljanovich (Tommy)
Designer: Alberto Gelpi, Marco Genovesi
_________________________
*
Black Viper takes inspiration from games such as Fire and Forget and Chase H.Q., replacing the fast car with an armed motorcycle. As usual, this game takes place after a terrible nuclear war, with you playing as the son of a lost freedom fighter. 

The freedom fighters try to recapture the remaining cities from the mercenaries acting on behalf of the underground people who instigated the war in the first place. To do this, you must travel from city to city on the open roads, arriving within a given time frame. This is difficult due to the crowded roads, but luckily you can blow up most other vehicles with your gun. As the game progresses, enemy vehicles become harder, requiring more shots to be taken out. Luckily, your bike may be upgraded in the shop between levels.

Black Viper has a certain arcade-ish look to its graphics, a jukebox for choosing soundtracks, and comes in both OCS and AGA versions.

http://www.mobygames.com/game/black-viper
*

*
B40A2A0A, 3EC23E34, 9A476879, 7276CBCD
Blade
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - Multi-Directional - Fantasy
Gametype: Licensed
Release Year: 1997
Developer: Scorpius
Publisher: Alive, Amiga Future
Players: 1 Only
Hardware: OCS, ECS, AGA
Disks: 4
Programmer: Mark Sheeky
Musician: Mark Sheeky
Designer: Mark Sheeky
_________________________
*
Deemed freeware by author, Mark Sheeky, on his old website.
Originally developed under the team name Rebel Act Studios.
Followed by sequel, THE HEART OF AORKHAN, on the PC (development suspended).
Magazine publisher: Amiga Future no.31, Jul/Aug 2001
For the AGA mode the game needs to be installed to HD and some fastram needs to be present.
*

*
17C27571, F7EC8294
Blitz Tennis
Alternative title: Center Court Tennis 97, Andre Agassi Tennis
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Fixed - Tennis
Gametype: Licensed
Release Year: 1997
Developer: Acid
Publisher: Acid
Players: 1 to 4, Simultaneous
Relationship: is a sequel to Center Court Tennis
Hardware: OCS, ECS, AGA
Disks: 2
Programmer: Gernot Fritsche
Musician: Gernot Fritsche
Designer: Gernot Fritsche
_________________________
*
Sequel to CENTER COURT TENNIS, which retains the old titlescreen of that game in ECS/OCS mode but adds a number of enhanced features including an updated title screen in AGA mode.
Min. Requirements: 1Mb ram.
Game supports 4 player joystick adaptors. 
Enhanced graphics and doubles mode are only available on A1200 (and possibly A4000).

TRIVIA: The game was originally set to be endorsed by champion tennis player, Andre Agassi, and go by the highly original title, ANDRE AGASSI TENNIS. However, the license fell through and the game was renamed after the programming language in which it was coded.

http://hol.abime.net/4677
*

*
9B8AA4F7, 059434B2, 5713B541
Blobz
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Side-Scrolling
Gametype: Licensed
Release Year: 1996
Developer: Apex systems
Publisher: Apex systems
Players: 1 Only
Hardware: AGA
Disks: 2
Programmer: Dave Reed
Musician: Paul Barnard
Designer: Dave Reed
_________________________
*
Developed by Dave Reed, Paul Barnard and some friends in Blitz Basic 2.1, using some additional inline 68k assembly for the parallax scrolling.

Game was shipped in a CD-style case with an inlay that held the two floppy disks. (Source: Dave Reed)

http://hol.abime.net/149
*

*
E32DFA6C, 85F9128C, 9D1F893B, DFA77EC2, 533B568B, 2D6F004B, 6AA2B74B, 0BB5EB2E, 687B6421, B60BB6D5, 25D01A47, 58DC733E, D46F110B
BloodNet: A Cyberpunk Gothic
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Conversion
Release Year: 1995
Developer: Catfish
Publisher: Gametek, Microprose
Players: 1 Only
Hardware: AGA
Conversions: PC (DOS). Based on 1993 MicroProse PC release.
Disks: 12
_________________________
*
BloodNet is an adventure game with RPG elements.

You play as Ransom Stark, a computer hacker, scrounger or mercenary (depending on how the player answers the opening questions when they start a new game) who finds himself caught up in a sinister affair involving an evil global megacorporation, TransTechnicals, Manhattan, a fight for Cyberspace and vampires!

Ransom Stark became stricken with Hopkins-Brie Ontology Syndrome whilst working at TransTechnicals, due to his forced extended exposure to Cyberspace while he worked there. As soon as he was diagnosed he was dismissed from TransTech and found himself homeless and hopeless. Thankfully an ingenious woman, with a personal vendetta against TransTech, named Deirdre Tackett saved his life by inserting a prototype brain implant of her own design and this restoring his grip on reality.

Over the following year Ransom became known as a reliable freelance until one day he got a job worth much more than he bargained for! His employers turned out to be vampires and as part of his 'payment', Ransom was turned into a follower of the evil head-vampire, Abraham Van Helsing -- except his brain implant kicked in allowing him to keep temporary control of his humanity.

Now Ransom must put a stop to Van Helsing's plans to take over Manhattan and control Cyberspace and hopefully save himself from being a vampire before its too late!

http://www.mobygames.com/game/bloodnet
*

*
FAEE607B, AB536121, 09686243, B2D1EF28, B0B09274
Body Blows
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: VS Fighter - Fixed - Martial art
Gametype: Licensed
Release Year: 1994
Developer: Team17 Software Limited
Publisher: Team17 Software Limited
Players: 1 to 8
Relationship: has an updated version: Ultimate Body Blows, is a precursor to Body Blows Galactic
Hardware: AGA
Conversions: PC (DOS)
Disks: 3
Programmer: Cedric McMillan (Junior McMillan)
Musician: Allister Brimble (The Demon), Christopher Brimble (Chris), Daniel J. Burke (Danny Burke), Gary Nicholas, Steven Nicholas
Designer: Alex Garnier, Daniel J. Burke (Danny Burke), Nik Harbor
_________________________
*
Around the time of the Amiga version of Street Fighter 2, Amiga specialists Team 17 came up with a similar one on one beat 'em up, designed around the machine's strengths and weaknesses.

In one-player mode you have four characters to choose from - brothers Dan and Nik play identically, Lo-Ray is a Buddhist Monk, and Junior a failed boxer.

The opponents include a Ninja warrior, a businessman whose post-fight catchphrase is 'I'm sorry about that', and a thin Spanish girl. The backdrops feature lots of color and animation, varying from wrestling rings to building sites and beaches.

The control is designed around one-button controllers, with special moves generated by pushing in a certain direction and pressing fire, and one 'super special' move by holding fire for a few seconds. The real skill is in combining these moves effectively.

http://www.mobygames.com/game/body-blows
*

*
A3EB364D, DE82C99E, 5CDD7DF3, 44979054
Body Blows Galactic
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: VS Fighter - Fixed - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Team17 Software Limited
Publisher: Team17 Software Limited
Players: 1 to 8, 2 simultaneous
Relationship: is a sequel to Body Blows
Hardware: AGA
Disks: 2
Programmer: Cedric McMillan (Junior McMillan)
Musician: Allister Brimble (The Demon)
Designer: Daniel J. Burke (Danny Burke), Gary Nicholas, Steven Nicholas, Rico Holmes
_________________________
*
In the follow-up to Body Blows, Dan and Junior (two characters from the original, based around programmers Danny Burke and Cedric McMillan Jr.) are representing Earth in an intergalactic fight competition. Five other planets are involved, each submitting 2 brav fighters - the advanced Titanica, the divided Eclipse, the prehistoric Gellorn-5, the morphed Misma, and the matriachal Feminion.

Combat works in a similar way to the original, with moves designed around a one-button controller, with special moves activated either by a particular joystick movement while jumping, or by holding the fire button to charge the move up. The one-player game sees you progress through fighting the other characters in turn. Multiplayer options include character V character and a 4/8-player tournament.

http://www.mobygames.com/game/amiga/body-blows-galactic
*

*
465571CC, 728EA2F9
Bograts: The Puzzling Misadventure
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Side-Scrolling - Fantasy
Gametype: Licensed
Release Year: 1996
Developer: Vulcan Software
Publisher: Vulcan Software
Players: 1 Only
Hardware: AGA
Disks: 2
Programmer: Scott Hayne
Musician: Anthony Putson, Scott Hayne
Designer: Paul Hale Carrington (Private Affair)
_________________________
*
Bograts is a side-view puzzle game involving indirect control, although unlike Lemmings you control a Parent Bograt who must guide the Red and Blue baby Bograts through each of 100 levels. This is done by clearing a path through the level for them to progress along.

Hazards include spikes, roaming enemies, trapdoors and ladders. Many levers are provided which will change the position of some of these hazards. The standard view focuses on the parent Bograt, but a mode exists to split the screen so as to allow one child to be viewed at the same time. The Bograts have different abilities and attributes, which can work both for and against you. Vulcan have used the Lemmings 2 system of a game-save system rather than Lemmings 1's passwords.

http://www.mobygames.com/game/amiga/bograts-the-puzzling-misadventure
*

*
DD4D96F8, F5AE5223, A3F3E9C7, 2B7EC28D
Breathless
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick or Mouse
Genre: Shooter - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1995
Developer: Fields Of Vision
Publisher: Power Computing
Players: 1 Only
Hardware: AGA
Disks: 3
Programmer: Alberto Longo
Musician: Pierpaolo Di Maio, Tiziano Cappiello
Designer: Gianluca Abbate, Lino Grandi
_________________________
*
In Breathless, the human race has been enslaved by evil alien overlords. But some rebel groups haven't given up hope yet and fight against the oppressors. When one of them gets caught, they are being transformed into cyborgs and stuck in complicated mazes that function as arenas, where they have to fight for their honour and maybe their freedom.

Breathless is a first-person-shooter, where the player has to navigate various stages infested with enemies out to get them. The player has a status display at the bottom of the screen. It contains the current score, the remaining health and shield as well as energy and credits. Energy functions as a universal ammo stock, with each of the weapon depleting a certain amount. By picking up credits, the player can buy or upgrade weapons at computer terminals.

The player's goal is to reach the exit of each of the 20 levels. However, there are usually doors in the way that have to be opened by finding the right switches, or obtaining certain key cards to progress further into the maze.

http://www.mobygames.com/game/amiga/breathless
*

*
FDAFAC28, 6F039CE4, 237CBB18, 732574AD
Brian the Lion Starring In: Rumble in the Jungle
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Action
Gametype: Licensed
Release Year: 1994
Developer: Reflections Interactive Limited
Publisher: Psygnosis Limited
Players: 1 Only
Hardware: AGA
Disks: 3
Programmer: Michael Troughton, Russell Lazzari Coder : Thomas Szirtes
Musician: Mike Clarke, Richard Ede (Rik)
Designer: Philip Baxter
_________________________
*
In this game, you play Brian, the lion that closely resembles the Paddle Pop mascot. You must carry out the task of rescuing your friend Chris the Crystal, who has been kidnapped by Geeza the Dragon. His other warped jungle animal friends, Barry the Bear and Graeme the Gorilla, prevent you from getting to him and rescuing your friend.

Your job is to run through each level, destroying enemies that get in your way by either "clawing" them or jumping on their heads. Along the way, collect as many crystals as you can so that you can use them at the shop to buy extra lives, credits, heavenly hit points, jinormous jumps, really raj roars (which also kills enemies), and splendid speed. There are many secret areas in a level, some will take you on a different route other than the one you take when you reach the level exit. However, you must complete certain levels in order to progress further in the game, but you can return to a level that you have completed. You are given enough time to complete the level. If you run out of time before you reach the exit, you will receive no bonus. Furthermore, you do not get to access one of the three bonus levels that you can choose from if you do.

http://www.mobygames.com/game/brian-the-lion-starring-in-rumble-in-the-jungle
*

*
94196598, 15E523F9, C14D6252, 83AD6BE3
Brutal Football: Brutal Sports Series
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Side-Scrolling - Football
Gametype: Licensed
Release Year: 1993
Developer: Teque
Publisher: Millennium Interactive
Players: 1 to 8, 2 simultaneous
Hardware: AGA
Conversions: Atari Jaguar, PC (DOS)
Disks: 3
Programmer: Paul Stapley, Peter Jefferies (P.J. Jefferies)
Musician: Richard Joseph
Designer: Ian Stevens (Fad), Tony Hager (Antony)
_________________________
*
Similar to Speedball 2, Brutal Sports Football is an ultra-violent sports game. Matches last 7 minutes, and the aim is to get the ball into the goal, kept by a net-minder. The oval ball can be thrown or kicked, this resulting in frequent up-and-under type kicks. 

Violence is the pivotal element of gameplay: rather than rare occurrency, punching, stomping, use of weapons, and even decapitations are what the game action is rife with, and key to victory. Bonus and non-bonus items appear on the pitch, such as bombs to throw at opponents, rabbits to speed up the current player, or tortoises which slow him down. 

Teams are a total of eleven and consist of seven humans and aliens, some of whom have unique skills. There's a lot of blood and flailing limbs, giving things a gruesomely humorous edge. Victory is achieved not only by scoring more goals that the opponent team but also decapitating all the players of it but one. The player os offered choice among a single match, knockout cup, and leagues to advance trough (for a total of four of them).

http://www.mobygames.com/game/brutal-sports-football
*

*
D70029CF, 8821937D, DAA9AD07, 422289E9
Bubble & Squeak
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: Audiogenic Software Ltd.
Publisher: Audiogenic Software Ltd.
Players: 1 Only
Hardware: AGA
Conversions: Sega Mega Drive/Genesis
Disks: 2
Programmer: Alex Slater, Raymond Price
Musician: Allister Brimble (The Demon)
Designer: Patrick Fox, Richard J. Smith (Bagpuss)
_________________________
*
Bubble and Squeak starts off similarly to many other platform games. Controlling a bald child, you move through a scrolling array of ledges, avoiding contact with nasties who release coins when shot. There are hidden areas to find as well.

Halfway through the first of the 30 levels, you meet Squeak and the full nature of the game starts. Squeak is a blue alien, who must also be guided through the levels. As he can't jump as high as you, he must sometimes be instructed to wait while you flick a switch or otherwise solve the puzzle of how to guide him through. If you stand on top of Squeak you can be launched into an extra-high jump.

Bubble Mode is an equivalent of Super Mario mode - it allows you to jump higher, run faster and shoot more lethal weaponry (bubbles in this case). It is activated by placing a coin into a Bubblegum machine, and then jumping on Squeak's back.

In between the main platform levels there are side-view shoot 'em up sections taking place underwater – completing these earns bonuses.

http://www.mobygames.com/game/bubble-and-squeak
*

*
F27947D4, B50CC8ED, 980F13F3, DD0CDD26, D8CE5507
Burning Rubber
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Racing - 3D - Arcade
Gametype: Licensed
Release Year: 1993
Developer: Harlequin
Publisher: Ocean Software Ltd.
Players: 1 Only
Hardware: OCS, ECS, AGA
Disks: 4
Programmer: Nathan J. Whitaker
Musician: Tim Haywood, Utah Saints
Designer: Alan Redpath, Andrew Sharrat, Anthony Thornton, Chris Owens, Nick Bagley, Ronnie Wylie,Trevor Storey (Smila)
_________________________
*
AGA is *not* mandatory; as long as enough Chip RAM (i. e. >= 2 MB) is available, this version will also work on A2000s or A3000s.

http://hol.abime.net/249

Despite the smutty title, the only ‘big people’ requirement is a driving license, as you’re racing through Europe and America in a variety of cars. Each level has a visual background reflecting part of the country.

The route is mapped out beforehand, but it needn’t be strictly adhered to, as the surrounding roads are all presented and can be used as you wish. The computer cars in the race will often deviate from the course as well, adding real navigation to the proceedings. You accrue damage from contact, which needs to be repaired after the race, so you need to keep some prize money coming in. 

The racing is illegal, so you are pursued by police as you go, similarly to Crazy Cars 3, so make sure not to get caught, and do your dangerous driving out of their sight. You’ll have to drive on the correct side of the road and negotiate pedestrians and other traffic as well

http://www.mobygames.com/game/burning-rubber
*

*
226015A0, 78DF6973, 855AB06A, CAD00949, AAE235C6
Burntime
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Isometric - Fictional
Gametype: Licensed
Release Year: 1994
Developer: Max Design
Publisher: Max Design
Players: 1 or 2
Hardware: AGA
Conversions: PC (DOS)
Disks: 4
Programmer: Albert Lasser, Wilfried Reiter
Musician: Clemens Helbock, Hannes Seifert
Designer: Martin Lasser
_________________________
*
Deserts cover the globe, cities are destroyed, the end of every civilization is near. The few survivors search for drinking water and food. They eat all they can find.

Like a Role-Playing-Game, you travel through the world and meet many computer-played characters. You want to rule the world. But there are other 3 characters with the same aim.

You spend the most game time looking at the map, which takes up several screens. The position of the 4 characters, their occupied conquests, the cities, and the health condition of your character are shown on the map. 

The different settlements you can occupy are old factories, camping-grounds or ruins of old mega-cities. The five great cities are opened for all competitors and can’t be occupied. In these cities you cannot fight against your enemies. 

Sometimes you meet a human for changing news, items or take them in your party. There are different classes of computer-characters: fighters, engineers or doctors for example. Every character of your party can carry up to 6 items (food, weapons). These items are produced by the settlements you control.

http://www.mobygames.com/game/burntime
*

*
A8B69D5C
Burntime
Platform: Amiga 1200
Region: Germany
Media: Floppy
Controller: Mouse
Genre: Adventure - Isometric - Fictional
Gametype: Undefined
Release Year: 1993
Developer: Max Design
Publisher: Max Design
Players: 1 or 2
Hardware: AGA
Conversions: PC (DOS)
Disks: 4
Programmer: Albert Lasser, Wilfried Reiter
Musician: Clemens Helbock, Hannes Seifert
Designer: Martin Lasser
_________________________
*
Deserts cover the globe, cities are destroyed, the end of every civilization is near. The few survivors search for drinking water and food. They eat all they can find.

Like a Role-Playing-Game, you travel through the world and meet many computer-played characters. You want to rule the world. But there are other 3 characters with the same aim.

You spend the most game time looking at the map, which takes up several screens. The position of the 4 characters, their occupied conquests, the cities, and the health condition of your character are shown on the map. 

The different settlements you can occupy are old factories, camping-grounds or ruins of old mega-cities. The five great cities are opened for all competitors and can’t be occupied. In these cities you cannot fight against your enemies. 

Sometimes you meet a human for changing news, items or take them in your party. There are different classes of computer-characters: fighters, engineers or doctors for example. Every character of your party can carry up to 6 items (food, weapons). These items are produced by the settlements you control.

http://www.mobygames.com/game/burntime
*

*
F2621951, 041055E3
Capital Punishment
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: VS Fighter - Fixed - Martial art
Gametype: Licensed
Release Year: 1996
Developer: clickBOOM
Publisher: PXL
Players: 1 to 4, 2 Simultaneous
Hardware: AGA
Disks: 4
Programmer: Vladimir Ignjatovic (kozmo)
Musician: Nikola Tomić (djnick/deetronic)
Designer: Dragan Jakovljevic (jamon), Dusko Gojovic (pain)
_________________________
*
You choose one of four warriors (Corben Wedge, Wakantanka, Sarmon or the topless Demona) and try to battle your way through a series of baddies ('Street Fighter' style) until you reach the final boss: Qwesul! On the way you get the chance to 'Rescue' the other fighters you could have chosen after you beat them in a fight. After that you get to choose which fighter to take with you into the next arena, depending on who you think will work best for that fight.

http://www.mobygames.com/game/amiga/capital-punishment
*

*
711A9520, 10E0205B, 16382204, 97947088, C3A35883
Chaos Engine 2, The
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Run \'n Gun - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1996
Developer: Bitmap Brothers, The
Publisher: Renegade Software, Time Warner Interactive Ltd.
Players: 1 or 2, Simultaneous
Relationship: is a sequel to Chaos Engine, The
Hardware: AGA
Disks: 3
Programmer: Mark Vick, Mike Montgomery, Robert Trevellyan, Steve Cargill, Steve Kelly
Musician: Richard Joseph
Designer: Chris Thomas, Colin McEvoy, Dan Malone, Doug Walker, Gary Carr, Terry Cattrell
_________________________
*
At the end of The Chaos Engine you managed to put a stop to Baron Fortesque's out of control machine, only to free the Baron himself from its clutches. Unfortunately not everything went to plan after that. During the confusion the Baron snuck away back into his own contraption and into another time period. Our two heroes decide the only way to stop him is follow him, but unfortunately luck isn't on their side...

Both players (either two human or one human and one computer controlled) are trapped within the Chaos Engine and can only escape by helping the Baron rebuild the engine. He will reward the character who helps him the most by granting him freedom, thus pitching our two heroes against each other.

Whereas The Chaos Engine was a two-player co-operative game, The Chaos Engine 2 is a two-player competitive game!

http://www.mobygames.com/game/amiga/chaos-engine-2
*

*
46175CD9, DE0FE23F, CA3A9A98, 2DB360FE, 91A256F9, 0E4304F5
Chaos Engine, The
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Run \'n Gun - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: The Bitmap Brothers
Publisher: Renegade Software
Players: 1 or 2, Simultaneous
Relationship: Precursor to The Chaos Engine 2. Also known as Soldiers of Fortune for The Sega Genesis and Nintendo SNES in America. Has a clone: Alien Bash II. AGA & CD32 versions available.
Hardware: AGA
Conversions: Acorn Archimedes, Atari ST, Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis
Disks: 2
Programmer: Mike Montgomery, Steve Cargill, Nick Pelling (Orlando M. Pilchard)
Musician: Farook Joi, Haroon Joi, Richard Joseph
Designer: Dan Malone, Herman Serrano
_________________________
*
Sixteen levels (in four groups of four) await you in this long-developed Bitmap Brothers title. The basic gameplay is similar to Gauntlet, but in an open air setting, with bridges across rivers and such in the maps. The visuals are in the 'metallic and blue' style the Bitmaps appeared to favor.

There were 6 characters available in the game, each with different strengths and weaknesses, and different starting prices. In 2-player mode you each chose a character and played co-operatively, but in one-player games you also choose a character for the computer to control, with its Artificial Intelligence allowing it to open doors, pick up power-ups and take on baddies away from the ones occupying your character.
 
http://www.mobygames.com/game/amiga/chaos-engine
_________________________
CHEATS:

                            (LEVEL CODES)

      Code:               Players:              World:    Cash:

      "HHGGFFDDCCBB"      Thug, Preacher          1       50000
      "LQPBK8JWDNBY"      Thug, Preacher          2       40000
      "8H8BKOSWQY7H"      Thug, Preacher          3       30000
      "P28BKM6XMWWK"      Thug, Preacher          4       30000
      "JJHHGGFFDDCC"      Navvie, Brigand         1       10000
      "VVVVVVVVVVVV"      Brigand, Mercenary      1       30000
      "PKJKDL1#DFD4"      Brigand, Mercenary      4       20000
      "XXXXXXXXXXXX"      Gentleman, Navvie       1       30000
      "YYYYYYYYYYYY"      Thug, Gentleman         1       20000
      "TTTTTTTTTTTT"      Mercenary, Gentleman    1       45000
*

*
4DC66352, 79AE039B, C19CFE2B
Charlie J. Cool
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1996
Developer: Nevada
Publisher: NRC
Players: 1 Only
Hardware: AGA
Disks: 2
Programmer: Lee Metcalfe, Neil Cousins
Musician: Matthew Mahoney
Designer: Lee Metcalfe
_________________________
*
Due to be published by Rasputin in 1994 however, due to (legal?) problems they did not release the game and the game went into limbo until 1996 when the developers published and distributed it themselves at a budget price. A standard platform game with reasonable gameplay and gfx.

http://eager.back2roots.org/DATA/C/CHAJC.html
*

*
F7C4448B
Christoph Kolumbus
Platform: Amiga 1200
Region: Germany
Media: Floppy
Controller: Mouse
Genre: Strategy - Multi-Directional - Historical
Gametype: Licensed
Release Year: 1994
Developer: Software 2000
Publisher: Software 2000
Players: 1 to 4
Hardware: AGA
Conversions: PC (DOS)
Disks: 6
Programmer: Martin Wölk
Musician: Sven Appel
Designer: Celal Kandemiroğlu (Kandemiroglu), Ramiro Vaca
_________________________
*
Christoph Kolumbus is a strategy-simulation game set during the Age of Sail. From the time of Vasco da Gama and Columbus (the late 1400s) to the French Revolution (1789), you are put in charge of a nation's imperial destiny. This means financing voyages, assembling crews, sending out land and sea expeditions, founding colonies, and occasionally engaging other European powers for global dominance.

Exploration may seem familiar to players of Civilization, Colonization, Conquest of the New World, Gold of the Americas, and even Sid Meier's Pirates!, as they borrow from exploration and cover a similar topic.

http://www.mobygames.com/game/exploration
*

*
FEE35A66, 1E8A3D9A, CE25BD8C, 25DD8313, 042298D3, F0C9BD6B
Civilization
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Turnbased - Historical
Gametype: Conversion
Release Year: 1993
Developer: MPS Labs (MicroProse)
Publisher: MicroProse Software, Inc.
Players: 1 Only
Relationship: Based on 1991 MicroProse PC release.
Hardware: AGA
Conversions: Apple Macintosh (Classic), Atari ST/E, Mobile/Cell Phone, NEC PC-98, Nintendo SNES, PC (DOS, Windows), Sega Saturn, Sony PlayStation, Tandy PC/IBM PCjr
Disks: 4
Programmer: Laurie Sinnett
Musician: Andrew Parton (Andy), John Broomhall, Matthew Cannon
Designer: Amanda Roberts, Mark Scott
_________________________
*
Civilization has the widest scope of any strategy game of its time. You are a leader of a nation. You begin in the Stone Age, and complete the game in the XXIth century (unless your civilization gets destroyed earlier). Your eventual goal is to become the dominant civilization in the world, either by wiping out everybody else, or being the first to get a space ship to Alpha Centauri.

As the nation's leader, you have many responsibilities. You have to build cities, and then micromanage them, constructing various buildings. Most of people in your cities will be working on the neighbouring lands to get food (without it, your city won't survive or grow), production (used to build military units and buildings) and trade (which can be exchanged for money, science (see below) or luxuries that make people happy. You decide how much trade you want to invest into each of these areas.) You have to make sure that your people are in a good mood; if they get too unhappy, the city will collapse into disorder, and won't produce anything until you fix the situation. 

If you're ambitious, you can build Wonders of the World - epic constructions, such as the Pyramids or the Hoover Dam. Each Wonder is an unique thing, and only one of each can exist in the world. They give you a lot of benefits if you complete them, but they take a long time to build, and many of them will eventually stop working. 

There are other nations in the world, and there are also barbarians, so you'll have to invest into the military to protect yourself and to attack. Sure, you can sign peace treaties with other nations, and even exchange scientific knowledge with them (although sometimes they'll demand tribute from you), but eventually you'll probably have to fight. You control each of your military units on the world map, attacking your opponents' units and cities (possibly taking over them). 

Not all units are for combat though. Settlers are used to build cities, create roads (for easier travel of your units) and improve the land around cities, increasing production. Diplomats can be sent to foreign cities to negotiate with the other nations or create embassies, but they can also bribe enemy units to join you and conduct espionage and sabotage in the enemies' cities. Caravans can be sent to faraway cities to increase trade in their home city, and they can also help in building Wonders of the World. 

Scientific progress is an important part of the game. The more science your cities produce, the faster you research new technologies. Initially, you'll be finding out about the wonders of Alphabet or Bronze Working, but late in the game you'll be researching Computers and Robotics. Most technologies give you some new units, buildings and other things, although some have more interesting effects - for example, after inventing the Automobile, you'll find out that your citizens started producing pollution. Pollution is a bad thing; if there's too much of it, global warming may occur. 

How your cities prosper depends partially on the type of government that your nation has. Initially you're living in Despotism, but this can stunt growth of your civilization, so it's a good idea to switch to something else - Monarchy, Republic, Democracy or Communism.

http://www.mobygames.com/game/sid-meiers-civilization
*

*
7AF9C295
Civilization
Platform: Amiga 1200
Region: Germany
Media: Floppy
Controller: Mouse
Genre: Strategy - Turnbased - Historical
Gametype: Conversion
Release Year: 1993
Developer: MPS Labs (MicroProse)
Publisher: MicroProse Software, Inc.
Players: 1 Only
Relationship: Based on 1991 MicroProse PC release.
Hardware: AGA
Conversions: Apple Macintosh (Classic), Atari ST/E, Mobile/Cell Phone, NEC PC-98, Nintendo SNES, PC (DOS, Windows), Sega Saturn, Sony PlayStation, Tandy PC/IBM PCjr
Disks: 4
Programmer: Laurie Sinnett
Musician: Andrew Parton (Andy), John Broomhall, Matthew Cannon
Designer: Amanda Roberts, Mark Scott
_________________________
*
Civilization has the widest scope of any strategy game of its time. You are a leader of a nation. You begin in the Stone Age, and complete the game in the XXIth century (unless your civilization gets destroyed earlier). Your eventual goal is to become the dominant civilization in the world, either by wiping out everybody else, or being the first to get a space ship to Alpha Centauri.

As the nation's leader, you have many responsibilities. You have to build cities, and then micromanage them, constructing various buildings. Most of people in your cities will be working on the neighbouring lands to get food (without it, your city won't survive or grow), production (used to build military units and buildings) and trade (which can be exchanged for money, science (see below) or luxuries that make people happy. You decide how much trade you want to invest into each of these areas.) You have to make sure that your people are in a good mood; if they get too unhappy, the city will collapse into disorder, and won't produce anything until you fix the situation. 

If you're ambitious, you can build Wonders of the World - epic constructions, such as the Pyramids or the Hoover Dam. Each Wonder is an unique thing, and only one of each can exist in the world. They give you a lot of benefits if you complete them, but they take a long time to build, and many of them will eventually stop working. 

There are other nations in the world, and there are also barbarians, so you'll have to invest into the military to protect yourself and to attack. Sure, you can sign peace treaties with other nations, and even exchange scientific knowledge with them (although sometimes they'll demand tribute from you), but eventually you'll probably have to fight. You control each of your military units on the world map, attacking your opponents' units and cities (possibly taking over them). 

Not all units are for combat though. Settlers are used to build cities, create roads (for easier travel of your units) and improve the land around cities, increasing production. Diplomats can be sent to foreign cities to negotiate with the other nations or create embassies, but they can also bribe enemy units to join you and conduct espionage and sabotage in the enemies' cities. Caravans can be sent to faraway cities to increase trade in their home city, and they can also help in building Wonders of the World. 

Scientific progress is an important part of the game. The more science your cities produce, the faster you research new technologies. Initially, you'll be finding out about the wonders of Alphabet or Bronze Working, but late in the game you'll be researching Computers and Robotics. Most technologies give you some new units, buildings and other things, although some have more interesting effects - for example, after inventing the Automobile, you'll find out that your citizens started producing pollution. Pollution is a bad thing; if there's too much of it, global warming may occur. 

How your cities prosper depends partially on the type of government that your nation has. Initially you're living in Despotism, but this can stunt growth of your civilization, so it's a good idea to switch to something else - Monarchy, Republic, Democracy or Communism.

http://www.mobygames.com/game/sid-meiers-civilization
*

*
9D91FBB5, F6ADA419
Clockwiser: Time is Running Out...
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Strategy - Top Down - Puzzle
Gametype: Licensed
Release Year: 1994
Developer: Team Hoi
Publisher: Rasputin
Players: 1 Only
Hardware: AGA
Conversions: PC (DOS)
Disks: 2
Programmer: Reinier van Vliet (Rhino)
Musician: Ramon Braumuller (Soundmaster)
Designer: Metin Seven (M7)
_________________________
*
On each of Clockwiser's levels (100 on Amiga/Amiga CD32 and 110 on DOS), you are presented with a level layout, and a target layout, with the aim being to transform the former to match the target. The levels consist of a collection of cogs, which can be rotated either clockwise or anti-clockwise to achieve this goal. There are lots of special blocks to help out, including bombs, diamond-producers and anti-gravity blocks. Each level has its own time limit, ranging from seconds to minutes - this doesn't start until you make your first move, and you can look around the level at your leisure before making a stab at it. Each level has its own password, which makes progression a little easier.

http://www.mobygames.com/game/clockwiser-time-is-running-out
*

*
FD22CA6F
Clou!, Der
Platform: Amiga 1200
Region: Germany
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Detective
Gametype: Licensed
Release Year: 1994
Developer: ... and avoid panic by
Publisher: Max Design, Neo
Players: 1 Only
Relationship: has a data disk: Clou!: ProfiDisk, Der
Hardware: AGA
Conversions: PC (DOS)
Disks: 5
Programmer: Helmut Gaberschek, Kaweh Kazemi
Musician: Clemens Helbock, Seifert
Designer: Markus Hudolin
_________________________
*
You play Matt Stuvysant, a man of Polish descent and criminal persuasion. You arrive in London with nothing but the clothes on your back and a desire to become the greatest criminal mind this century. Once getting a room and meeting some accomplices, you must begin your career. Starting with small shops and gradually working your way up to the theft of the Crown Jewels.

The game allows you to control almost every aspect of the crime, from choosing the target building and accomplices to actually planning the burglary itself.

http://www.mobygames.com/game/clue
*

*
50124892
Clou!: ProfiDisk, Der
Platform: Amiga 1200
Region: Germany
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Detective
Gametype: Licensed
Release Year: 1995
Developer: Neo
Publisher: Max Design
Players: 1 Only
Relationship: is a data disk for Clou!, Der
Hardware: OCS, ECS, AGA
Disks: 2
Programmer: Helmut Gaberschek, Kaweh Kazemi
Musician: Clemens Helbock
Designer: Markus Hudolin
_________________________
*
This expansion disk for The Clue! adds 8 new locations to explore (including Buckingham Palace, Madame Tussaud's wax museum, a train carrying valuables, or that particular London address: 221B Baker Street), more cars and specialists to hire. There are other improvements as well (as those in the planning phase)

http://www.mobygames.com/game/der-clou-profidiskette
*

*
366D489E, AD6F0153, F23F9F11, A22C1CA5, FE7CAAF6, 18DF11C3
Clue!, The
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Detective
Gametype: Licensed
Release Year: 1994
Developer: Neo
Publisher: Kompart
Players: 1 Only
Hardware: AGA
Conversions: PC (DOS)
Disks: 5
Programmer: Helmut Gaberschek, Kaweh Kazemi
Musician: Clemens Helbock
Designer: Markus Hudolin
_________________________
*
You play Matt Stuvysant, a man of Polish descent and criminal persuasion. You arrive in London with nothing but the clothes on your back and a desire to become the greatest criminal mind this century. Once getting a room and meeting some accomplices, you must begin your career. Starting with small shops and gradually working your way up to the theft of the Crown Jewels.

The game allows you to control almost every aspect of the crime, from choosing the target building and accomplices to actually planning the burglary itself.

http://www.mobygames.com/game/clue
*

*
18A08BB7
COALA
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Simulation - 3D - Flight
Gametype: Licensed
Release Year: 1995
Developer: Bitfusion
Publisher: Empire [Entertainment International]
Players: 1 Only
Hardware: AGA
Disks: 3
Programmer: Michiel Den Outer
Musician: Marco Tibben
Designer: Richard Van Der Brugge
_________________________
*
Despite the name conjuring up images of a cutesy platform creature, your charge in this game is in fact a helicopter armed to the teeth. The game requires at least a 68020 processor, which is understandable considering the amount of action going on at times, and the speed and visual detail this is conveyed in. It was one of the few Amiga games to include a Virtual Cockpit mode, and this can be controlled using the mouse with a quick button press.

The game’s missions are set up in such a way that you are not necessarily the lead man. The two sides fight each other irrespective of your placement, and act on instinct with unusually complex AI, meaning that the exact nature of the missions vary each time you play. The missions all involve shooting at the enemy planes, helicopters and tanks though, and there is no particular war structure in terms of the mission orders

http://www.mobygames.com/game/amiga/coala
*

*
B8D41C67
Colonization
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Historical
Gametype: Conversion
Release Year: 1995
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1 Only
Licensed from: Laurie Sinnett, Sid Meier
Relationship: Based on 1994 MicroProse PC release.
Hardware: AGA
Conversions: Apple Macintosh (Classic), PC (DOS, Windows)
Disks: 3
Programmer: Scott Johnston
Musician: Allister Brimble (The Demon)
Designer: Drew Northcott (Andrew Northcott), Scott Johnston
_________________________
*
Sid Meier's Colonization is a strategy game which puts you in the role of Viceroy of the New World. You are sent by your King and country to establish colonies in the newly-discovered Americas that lie to the west. You face many of the same challenges that faced colonial organizers of the time-competition
from other Old World powers, strange native cultures, the problems of establishing profitable trade programs, and the problems of organizing an army from a rag-tag band of colonists.

The game begins with the European discovery of the Americas (1500) and continues until approximately the time of the American
Revolution (1800). In the beginning of the game you are given a trading/exploration ship and a small group of colonists. You have no knowledge of what lies ahead of your ship, so you must explore until you find a suitable spot to lay down your first colony. As your
colonies grow larger and larger, you inevitably encounter native populations and are confronted with competing imperial powers from the Old World.

Each of your colonies is populated by a number of colonists, who you can assign to various tasks. Some chop wood, mine for ore and collect plants outside the colony, some others stay inside to turn those raw materials into more valuable cargo - such as rum (made from sugar), coats (made of furs) or hammers (made of lumber). Hammers which aren't a cargo you can sell, but represent the speed with which you construct new buildings in your colony. Some colonists are specialists, and thus are more effective at a certain job. 

The cargo you collect and produce is an important thing. You can take it to Europe to sell, and earn money to buy some other necessary things, hire colonists (though new, willing colonists appear in Europe by themselves) or buy ships and artillery. You can also trade it with the Indians or colonies of other nations. 

You'll construct various buildings in your colonies. They have a lot of different functions: some of them can improve the speed with which you produce valuable cargo, others allow you to defend yourself from attacks more easily or construct ships and artillery. Some buildings require you to spend a number of valuable Tools when constructed, though you can make new Tools out of ore. 

As you explore the land, you'll come across the Indian villages and some "places of interest" which can be investigated. A colonist that enters an Indian village can be welcomed with open hands, and the natives will reveal a map of nearby lands, or teach him a profession. Investigating places of interest has various consequences: sometimes you'll find nothing, sometimes you'll be killed for trespassing on ancient burial ground, but sometimes you'll find treasure! (Taking this treasure to Europe can be difficult though - if you don't have a sufficiently big ship, the King will agree to transport it for you... if you give him 50% of the gold). 

To defend yourself from enemies, you'll want to have some military units. Just give a colonist a musket and he'll turn into a Soldier, give him a horse, and he's a Scout or a Dragoon. However, such a warrior is typically inexperienced, though he might gain military experience in battle. Artillery is also good at defense, but don't try to leave your colonies with it - in the open field, it is useless. 

As you progress in the game, you'll feel that working for the King is getting more and more annoying, especially since he keeps raising your taxes, thus decreasing your income from sold goods. Your colonies produce "Liberty Bells", which increase rebel sentiment in the colonies. If the majority of colonists supports your yearning for freedom, you can declare independence. But when you do that, you'll have to deal with the King's expeditionary force arriving to teach you a lesson. If you manage to defeat all his incoming armies and emerge victorious from the American Revolutionary War, you've won!
 
http://www.mobygames.com/game/amiga/sid-meiers-colonization
_________________________
CHEATS:

Start a new colony and name it Charlotte. All maps, other European ports, and other country's statistics may now be viewed and the money total will be set to $50,000. The money belonging to other countries or European ports may be decreased by viewing and spending on people recruitment or other items.
Note: This code may be repeated by renaming the original Charlotte colony, then creating another new colony named Charlotte.
*

*
34C3FE3C, A0953BA3, 7D80DEFF
D/Generation
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Isometric - Sci-Fi
Gametype: Conversion
Release Year: 1993
Developer: Abersoft
Publisher: Mindscape, Inc.
Players: 1 Only
Relationship: ased on 1991 Mindscape PC (CGA/EGA/VGA) release. CD32 version available.
Hardware: AGA
Conversions: Atari ST, PC (DOS, Windows)
Disks: 2
Programmer: Jim Brown, John Jones-Steele, Robert Cook
Musician: Martin Walker, Sean Gugler
Designer: Steve Leney, Tansi Brooks, Vicki Sidley
_________________________
*
Something has gone horribly wrong at Genoq Biolabs, Singapore. You're just a courier, sent to the building to deliver a package. Now you're trapped inside, the security system has gone crazy, genetically engineered organisms are on the rampage and things look like they could get even worse...

Make your way through 10 floors of isometric action and puzzles, trying to stay alive and discover what's going on. Talk to and rescue survivors, pick up armaments and log into computer terminals. What caused the Genoq disaster? What's inside the
vital package you've got to deliver? What is the D/Generation? And what is really waiting for you on the top floor of the building?
 
http://www.mobygames.com/game/amiga/dgeneration
_________________________
CHEATS:

Enter "Seth" as a user name and "Ostrich" as a password on the first computer. Then, enter "Death" as a user name on the second computer to enable cheat mode.
*

*
0C99BE49, DADF256A, C7147EC1, B72E8178
Dangerous Streets
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: VS Fighter - Side-Scrolling - Arcade
Gametype: Licensed
Release Year: 1993
Developer: Micromania
Publisher: Flair Software Ltd.
Players: 1 or 2, Simultaneous
Hardware: AGA
Conversions: PC (DOS)
Disks: 3
Programmer: Alberto de Boni Coder, Luca Podestà,Tiziano Sardone
Musician: René Gazzoldi
_________________________
*
Dangerous Streets is a colorful sprite-based fighting game in the vein of Street Fighter II. Its eight characters are diverse, ranging from fashion models to a bizarre monster "custodian".

In addition to a two-player mode, the game also features single matches against the CPU and a tournament mode. The control scheme consists of the standard weak, medium and strong punches/kicks, and both keyboard and joystick controls are supported.

http://www.mobygames.com/game/dangerous-streets
*

*
6C9268F3, F0B4B350, 5410AA2A
Death Mask
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shooter - First Person - Action
Gametype: Licensed
Release Year: 1995
Developer: Apache
Publisher: Alternative
Players: 1 Only
Hardware: AGA
Disks: 2
Programmer: Mark Page
Musician: Matt Owens
Designer: Lloyd Murphy
_________________________
*
Doom on the 7Mhz, 16-colour, 1Mb Amiga 500 might sound unrealistic, but this is one of a handful of games that managed it, and the first full Doom-style game for the Amiga.

Unusually the multiplayer game was split-screen, which didn't really work because you could sneak a look into the other window to see where your opponent was - it's not exactly full of suspense.

The major compromises in getting the game onto the A500 are the graphics, which lack texture-mapping, and the trick-3D used where the characters don't rotate smoothly in 360 degrees, but jerk through a small range of viewpoints, a la Dungeon Master. Only half the screen is used for the actual motion as well, with the rest reserved for RPG-style artwork - which is obviously superfluous because the 2-player game doesn't have it. It's a throwback to the first Lotus game of all things. You can even turn the animation off.

In one-player mode there are 34 levels, accessed via passwords, 3 lives, and lots of powerup weapons. If one player completes the level, both advance to the next one (like Lotus 2, funnily enough. I guess I ought to think of a similarity to Lotus 3, just to complete the set). There's also the standard Death Match mode.

http://www.mobygames.com/game/death-mask
*

*
C699640F
Deconstruction
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Breakout - Fixed - Arcade
Gametype: Public Domain
Release Year: 1996
Developer: Brain.Lego
Publisher: Brain.Lego
Players: 1 Only
Relationship: is an updated version of InerSEX
Hardware: AGA
Disks: 1
Programmer: Laurent 'Lou' Belloni (Ness), Pierre Fontaine (Molotov/Sullivann)
Musician: Baptiste Boilet (Mr. Young)
Designer: Laurent 'Lou' Belloni (Ness), Pierre Fontaine (Molotov/Sullivann), Stephane Donze (Hastur)
_________________________
*
Deconstruction was originally developed as InerSex between 1994-1996 but later changed its name to Deconstruction.

 Deconstruction was released as a freeware download from the author's site in 2003.

Game includes level editor.

All in-game menus are in English, the level editor menus are in French.

http://hol.abime.net/5574
*

*
130B61A5, AA374DDA, 46B018DE
Deluxe Galaga
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Arcade - Sci-Fi
Gametype: Public Domain
Release Year: 1995
Developer: Edgar M. Vigdal
Publisher: Edgar M. Vigdal
Players: 1 or 2, Simultaneous
Licensed from: Edgar M. Vigdal
Relationship: An updated PC version is available at http://www.warblade.as.
Hardware: AGA
Conversions: PC (DOS)
Disks: 1
Programmer: Edgar M. Vigdal
Musician: Edgar M. Vigdal
Designer: Edgar M. Vigdal
_________________________
*
Norway's Edgar M. Vigdal has converted several classic arcade games to the Amiga in his DeLuxe series. DGalaga is a thorough remake of Namco's classic Galaga, with lots of new nooks and crannies.

Just like the original, the main game play revolves around the player's spaceship, which can only move to the left at the right, firmly situated at the bottom of the screen. At the start of each screen, an enemy wave comes flying from one or several directions until they form a tight formation at the top. One after one, they swoop down towards you and fire. If they reach the bottom of the screen, they wrap around to the top and revert to their original position. There are lots of enemy types with various kinds of armours and missiles. The gameplay is spiced up by giant enemies joining the formations and a flying saucer that flies across the top of the screen, firing target seeking missiles.

As you shoot down enemies, some will release power-ups. Common power-ups give you better fire power and fire rate, others give you extra lives, extra points or money. One special item will teleport you to the "memory station", where you play a memory game for bonuses. Another item-triggered sub-game is the asteroid field. The player must pass a long scrolling stretch of space, filled with space rocks of various sizes. Certain rocks give you money or points. Press the fire button, and you accelerate through the field. This is more dangerous, but rewarding if you pass the entire field, since you will then get a bonus score.

Once you complete a set of screens, you warp to the next level and enter the shop. Most of the game's upgrades are available here, at a price. Sometimes, the warp will malfunction, and you will be dropped off in limbo, where particularly powerful foes will strike at you. Defeat them, and you may resume your warp travel.
 
http://www.mobygames.com/game/amiga/deluxe-galaga-2x
*

*
40AC56B8, 0FB6D45D
Deluxe Pacman
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Maze - Fixed - Arcade
Gametype: Licensed
Release Year: 1995
Developer: Edgar M. Vigdal
Publisher: Edgar M. Vigdal
Players: 1 or 2
Licensed from: Edgar M. Vigdal
Relationship: The PC version was released as DELUXE POCMON.
Hardware: AGA
Conversions: PC (DOS).
Disks: 1
Programmer: Edgar M. Vigdal
Musician: Edgar M. Vigdal
Designer: Edgar M. Vigdal
_________________________
*
In 1997, author Edgar M. Vigdal released V1.7 into the public domain bearing a keyfile registered in his name. Presumably due to potential copyright infringements of Atari's coin-op, he and other public repositories (e.g. Aminet) were asked to remove the game for download from their websites.

Known releases: V1.6 (19-May-95), V1.7 (27-Apr-97)

http://hol.abime.net/5401
*

*
CD12259A, 10E3D02F, 11FF375B
Dennis
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platform - Side-Scrolling - Movie adaptation
Gametype: Licensed
Release Year: 1994
Developer: Ocean Software Ltd.
Publisher: Ocean Software Ltd.
Players: 1 Only
Hardware: AGA
Conversions: Nintendo Game Boy
Disks: 2
Programmer: Ben Walshaw
Musician: Paul Tankard
Designer: Andrew Parkin, Simon Butler
_________________________
*
This game brings the US cartoon character Dennis the Menace's menacing treatment of poor old Mr. Wilson to the computer screen, around the time of the film also released in 1993. 

Dennis is a platform game across settings such as Sewers, the Park, and Mr. Wilson’s house, each of which has an end-of-level bad guy. The in-level opposition follows standard attack patterns and can usually be avoided. The enemies regenerate as you move on, although you generally only progress from bottom-left to top-right anyway. 

Some of the holes in the ground are deadly while others lead to secret rooms. Fortunately, you are given up to 9 lives at the start, and lots of extra lives are on offer throughout the game, so these are well worth checking out. A choice between music and sound effects is offered.

http://www.mobygames.com/game/dennis
*

*
FFD6BDCA, D2E0DFF8, C9B04C27
Detroit
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Isometric - Managerial
Gametype: Licensed
Release Year: 1994
Developer: Impressions Games
Publisher: Impressions Games
Players: 1 to 4
Hardware: AGA
Conversions: PC (DOS)
Disks: 2
Programmer: Chris Gurski, Dale Campbell, Mike Bellantoni, Scott Woodrick
Musician: Christopher J. Denman, Jason P. Rinaldi
Designer: Andrea Muzeroll, Chin Mei Yu, Chris Beatrice, Erik Casey, Heidi Mann, Julie Airoldi, Lil Gangster, Scot Forbes
_________________________
*
Detroit puts you in the year 1908, and you are the President of an upstart car company. You will build and design cutting-edge automobiles, take care of finances and promote your products with marketing campaigns. Vintage car lovers will really enjoy the game, as it includes many classic car designs, all of which you can modify to your heart's content. As time goes by, new technologies will become available, and the industry will evolve with faster and safer cars. Competition, of course, will become tougher as your competitors catch up to your technological advantages.
You must then think globally -- open new factories overseas, and think of how to segment your market with different car models that do not cannibalize each other's sales.
 
http://www.mobygames.com/game/amiga/detroit
*

*
D82B5C3F
Detroit
Platform: Amiga 1200
Region: France
Media: Floppy
Controller: Mouse
Genre: Strategy - Isometric - Managerial
Gametype: Licensed
Release Year: 1994
Developer: Impressions Games
Publisher: Impressions Games
Players: 1 to 4
Hardware: AGA
Conversions: PC (DOS)
Disks: 2
Programmer: Chris Gurski, Dale Campbell, Mike Bellantoni, Scott Woodrick
Musician: Christopher J. Denman, Jason P. Rinaldi
Designer: Andrea Muzeroll, Chin Mei Yu, Chris Beatrice, Erik Casey, Heidi Mann, Julie Airoldi, Lil Gangster, Scot Forbes
_________________________
*
Detroit puts you in the year 1908, and you are the President of an upstart car company. You will build and design cutting-edge automobiles, take care of finances and promote your products with marketing campaigns. Vintage car lovers will really enjoy the game, as it includes many classic car designs, all of which you can modify to your heart's content. As time goes by, new technologies will become available, and the industry will evolve with faster and safer cars. Competition, of course, will become tougher as your competitors catch up to your technological advantages.
You must then think globally -- open new factories overseas, and think of how to segment your market with different car models that do not cannibalize each other's sales.
 
http://www.mobygames.com/game/amiga/detroit
*

*
95E1F5A5, 1063CEF3, 5F6B66E3, A34C64A0, 5DE5E4A1
Diggers
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Strategy - Side-Scrolling - Puzzle
Gametype: Licensed
Release Year: 1993
Developer: Millennium Interactive
Publisher: Millennium Interactive
Players: 1 Only
Hardware: AGA
Conversions: Acorn Archimedes, PC (DOS).
Disks: 4
Programmer: Toby Simpson
Musician: Richard Joseph
Designer: Jason Wilson (Spock), Alan Brand, Nick Coole, Tony Heap
_________________________
*
Diggers is a Lemmings-style puzzle game where you command five alien miners ( from a choice of four clans ) and various gadgets to dig for treasure. The game is divided in excavation areas. Each area has a set amount of money you must raise before moving into the next one. To do so, you must sell your collected treasure to the bank.

You select your "Diggers" by clicking on them with the left mouse button, and making them do a desired action by right-clicking on the screen and choosing from a icon menu.

Each clan has different characteristics and stats: for example the Grablins clan resembles fantasy dwarfs and has the fastest diggers. The Quarriors clan has the strongest miners, less likely to die in a fight with enemy diggers.

http://www.mobygames.com/game/diggers
*

*
00203BAE
Donk! - The Samurai Duck!
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Hack & Slash
Gametype: Licensed
Release Year: 1993
Developer: Hidden, The
Publisher: Supervision
Players: 1 or 2, Simultaneous
Hardware: AGA
Disks: 2
Programmer: William Bell
Musician: Carl Jermy
Designer: Craig Howard, Simon Leggett
_________________________
*
Donk is an ordinary duck who benefits from having been raised by samurai warriors, who've taught him everything they know about combat psychologies, strategies and skills. To prove himself he has set off to collect crystals from 112 levels of earth.

Once you collect the target quota of gems, you must escape form each level through one of its many exits, giving the game a similar structure to Alien Breed: Tower Assault. Magical powers can be collected along the way, including the ability to turn into an inflatable toy duck, which makes it possible to float across water. There is a simultaneous split-screen 2-player mode included as well.

http://www.mobygames.com/game/donk-the-samurai-duck
*

*
8DB06495, BD7937B9
Dragon Tiles
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Fixed - Solitaire
Gametype: Public Domain
Release Year: 1996
Developer: CLR Licenceware
Publisher: CLR Licenceware
Players: 1 Only
Relationship: is a precursor to Dragon Tiles II: The Tournament
Hardware: AGA
Disks: 1
Programmer: Steve Smith (Therion)
Designer: Steve Smith (Therion)
_________________________
*
A variant on Shanghai, the ancient Chinese tile game, released when the official Amiga version was long unavailable.

A number of different types of tile are used, with 4 of each. These are arranged in a particular way, with some on top of others and some next to them. The idea is to remove pairs of tiles progressively so as to leave none remaining. However, a tile can only be moved if it has nothing on top of it, and has free space to either the left or right of it.

This version has 18 different tile layouts, and the tiles have modern pictures on them, ranging from Ghostbusters and Batman logos to computer chips and patterns of atoms, which makes the tiles more disttinct and colourful, and takes the game out of its old-fashioned context.

http://www.mobygames.com/game/amiga/dragon-tiles
*

*
EFA3E30F, 7FF4AD80, 127C5790, 7860CF31, DE80DA4F, BF94DC21
DreamWeb
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Creative Reality
Publisher: Empire [Entertainment International]
Players: 1 Only
Hardware: AGA
Conversions: PC (DOS)
Disks: 5
Programmer: Neil Dodwell
Designer: David Dew
_________________________
*
Ryan, a bartender from a dystopian future can't sleep peacefully for months. His nights are sequences of nightmares and strange dreams, days with frequent black-outs with strange visions, until one night a figure in monk attire appears to him, and tells him the story of the seven evil ones, uniting to destroy to Dreamweb, the only barrier between the world and darkness. The monk makes a proposition: Ryan becomes the "deliverer": the one who would keep the Dreamweb safe by killing those who try to destroy it.

Descending into paranoia and just wanting dreams to stop, Ryan accepts the mission, then wakes up in a puddle of cold sweat, next to his beloved girlfriend in her house, and late for work. Again.

DreamWeb is a top-down adventure game set in a gritty futuristic dystopian city. Each location takes only a small portion of the screen without panning (except an optional small zoom window in the corner that follows the cursor), with the player interacting with objects and people by simply clicking them. Ryan has a limited inventory space, and as a lot of objects can be picked up (many without any use), the player must rationalize what might be useful and what just serves as filler. 

Dialogue is straightforward, with no options, but still required to advance in the game (to find new locations, for instance). In situations where many adventure games usually feature an indirect approach to solve a problem, Ryan often faces himself with situations where it's "killed or be killed", which result in deaths (sometimes of innocents). The game also contains a few scenes with graphically explicit sexual situations.

The original release of the game included Diary Of a (Mad?) Man, a 40-page diary telling the descent of Ryan into madness, or his destiny, written by Stephen Marley, providing a complete background to the events leading to the start of the game.

http://www.mobygames.com/game/dreamweb
*

*
CC3B466B
DreamWeb
Platform: Amiga 1200
Region: Germany
Media: Floppy
Controller: Mouse
Genre: Adventure - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Creative Reality
Publisher: Empire [Entertainment International]
Players: 1 Only
Hardware: AGA
Conversions: PC (DOS)
Disks: 5
Programmer: Neil Dodwell
Designer: David Dew
_________________________
*
Ryan, a bartender from a dystopian future can't sleep peacefully for months. His nights are sequences of nightmares and strange dreams, days with frequent black-outs with strange visions, until one night a figure in monk attire appears to him, and tells him the story of the seven evil ones, uniting to destroy to Dreamweb, the only barrier between the world and darkness. The monk makes a proposition: Ryan becomes the "deliverer": the one who would keep the Dreamweb safe by killing those who try to destroy it.

Descending into paranoia and just wanting dreams to stop, Ryan accepts the mission, then wakes up in a puddle of cold sweat, next to his beloved girlfriend in her house, and late for work. Again.

DreamWeb is a top-down adventure game set in a gritty futuristic dystopian city. Each location takes only a small portion of the screen without panning (except an optional small zoom window in the corner that follows the cursor), with the player interacting with objects and people by simply clicking them. Ryan has a limited inventory space, and as a lot of objects can be picked up (many without any use), the player must rationalize what might be useful and what just serves as filler. 

Dialogue is straightforward, with no options, but still required to advance in the game (to find new locations, for instance). In situations where many adventure games usually feature an indirect approach to solve a problem, Ryan often faces himself with situations where it's "killed or be killed", which result in deaths (sometimes of innocents). The game also contains a few scenes with graphically explicit sexual situations.

The original release of the game included Diary Of a (Mad?) Man, a 40-page diary telling the descent of Ryan into madness, or his destiny, written by Stephen Marley, providing a complete background to the events leading to the start of the game.

http://www.mobygames.com/game/dreamweb
*

*
DBA653D2, E42A51A0, 672B3D07
Exile
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1995
Developer: Audiogenic Software Ltd.
Publisher: Audiogenic Software Ltd.
Players: 1 Only
Relationship: has a data disk: Exile Discovery Disk
Hardware: AGA
Conversions: BBC Electron (Acorn), BBC Micro/Electron (Acorn), Commodore C64/128
Disks: 2
Programmer: Peter J. M. Irvin, Tony Cox, William Reeve
Musician: Henry Jackman
Designer: Herman Serrano
_________________________
*
When a terraforming team on an unexplored planet sends some disturbing messages back to Earth and then stops responding altogether, a space-adventurer is sent to find out what happened.

The gameplay is a side-on 8-dimensionally scrolling action-adventure set on a planet. The player must find a way to the lower depths of the planet to rescue the terraforming team and defeat the evil Triax!

http://www.mobygames.com/game/exile
*

*
582FC325, F8921A88
Fantastic Dizzy
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Side-Scrolling - Puzzle
Gametype: Licensed
Release Year: 1994
Developer: Purple Haze
Publisher: Codemasters Software Company Limited, The
Players: 1 Only
Hardware: AGA
Conversions: Nintendo NES, PC (DOS), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis
Disks: 2
Programmer: Derek Leigh-Gilchrist (DEL/Anarchy)
Musician: Matthew Simmonds (4Mat)
Designer: Derek Leigh-Gilchrist (DEL/Anarchy), Joby Wood
_________________________
*
The evil wizard Zaks has cast a spell on the peaceful Yolkfolk, and while many fell under his spell, others have other problems to deal with, including Dizzy, who saw his girlfriend Daisy kidnapped and taken hostage by Zaks, and it's up to him to restore the Yolkfolk to normal and rescue Daisy from the top of the Cloud Castle's tower.

The most technically-advanced of Dizzy's adventure games in many ways, it was the only one to feature actual scrolling rather than a flick-screen system, the only one not to be released for the 8 bit computers the character originated on, the only one to originate on a console, as well as featuring many mini-games, such as Bubble Dizzy and an Operation Wolf clone. 

Gameplay involves walking Dizzy through the levels, picking up objects and using them to solve simple puzzles. There are plenty of tests of arcade skill along the way as well, as gaps must be jumped and baddies avoided - starting with a limited number of lives, the player can earn more by completing Theodore's puzzle. Before rescuing Daisy the player must capture all stars that unlock the gates of the tower.

This game was later re-released on the NES with an updated Aladdin cart version. Updates include the number of collectible stars have increased from 100 stars to 250 stars, Dizzy now walks at a brisker pace, there are small terrain differences, some item placements have been rearranged, and the inventory system has become more simplified.

http://www.mobygames.com/game/fantastic-adventures-of-dizzy
*

*
3062EF0A
Fantasy Flyer
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Platformer
Gametype: Licensed
Release Year: 1994
Developer: Cobwebcut
Publisher: Gallica
Players: 1 Only
Hardware: AGA
Disks: 3
Programmer: Gabriel Leroy
Musician: Gabriel Leroy
_________________________
*
Huge sprites, decent graphics (if you imagine this game was made in 1989, which it wasn't), poor gameplay. I stopped playing right after I lost all my limited "bullets" and didn't know how to open the first brick wall.

http://www.lemonamiga.com/games/details.php?id=2383
*

*
9C434A98, 34AFBE3F, BECB02B1, D2F24F2B, DAF29F44
Fatman: The Caped Consumer
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: Black Legend
Publisher: Black Legend
Players: 1 Only
Hardware: AGA
Disks: 4
Programmer: Balázs Szabó, Péter Mutschler, Zoltan Regos
Musician: George Dragon
Designer: Béla Klingl Graphician : Iván Sarosácz, Sándor Szokol, Zoltán Ludas
_________________________
*
One night, when Roy Fat was home, thugs from the evil Thindicate corporation kidnap Roy's old lady while she watches television, and the only way that Roy is going to get her back is to trade her for the Duplicator, and the complete documentation that came with it.

There are seven stages to the game, and there are three levels each in the first stage, only two in the rest. The object of the game is to eat all the food that there is in the level. Once all food is eaten by Roy, a tone will sound, meaning that the gate that leads Roy into the next level will be open. Stopping him from doing this is insects and other wildlife, including rats, birds, bats, and many more. Roy is able to fix this, however, by using a variety of weapons like his foot, his fat tummy, carrots, mushroom bombs, and my personal favorite, his burp. He can also jump in the air and land on his ass to get rid of enemies. 

If he touches an enemy, he loses one of his lives. If he loses all his lives, the game is over. Once Roy has collected all the food in a stage, he has to face a boss that is usually much bigger than him. Fatman can also pass flags, which lets him continue where he left off if he loses a life. Besides enemies, other hazards need to be looked out for, including spike, spikeballs, water, and fire. 

http://www.mobygames.com/game/fatman-the-caped-consumer
*

*
9F9055BC, 6DC429DF, 0915EC67
Fears
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick, Mouse, Keyboard
Genre: Shooter - First Person - Horror
Gametype: Licensed
Release Year: 1995
Developer: Bomb Software
Publisher: Attic, Guildhall, Manyk
Players: 1 or 2, Simultaneous
Hardware: AGA
Disks: 2
Programmer: Frederic Heintz (Gengis)
Musician: Mathieu Berthaud (Clawz)
Designer: Carlos Pardo (Made), Corentin Jaffre (Suny), Laurent Sebire (Titan), Stéphane Elbaz (HOF)
_________________________
*
One of the numerous Doom style games for the Amiga in the mid 90s. Like Gloom, it was published by Guildhall Leisure, who gave the Amiga a lot of time in that era.

Fears took the approach of having full-screen, though relatively low-resolution, graphics. The level landscapes feature lots of stairways and lifts, giving it a psuedo-3D feel. The game is played across 30 levels., with a level designer also included. The one-player game has 3 difficulty levels, while multi-player action is available via a null-modem cable.

http://www.mobygames.com/game/fears
*

*
1B1CCF3F, 58B5B99F
Fields Of Glory
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Historical
Gametype: Licensed
Release Year: 1994
Developer: W.J.S
Publisher: MicroProse Software, Inc.
Players: 1 Only
Hardware: AGA
Conversions: PC (DOS)
Disks: 2
Programmer: Alan Jardine, Mark Robinson, Wayne J. Smithson
Musician: Allister Brimble (The Demon), Andrew Parton (Andy), John Broomhall
Designer: Dan Cartwright
_________________________
*
Originally released in 1993, this historical combat simulation deals with the wars of Napoleon after his return from exile in Elba in 1815.

The game is close to historical facts and therefore can be recommended to provide good information about this period of European history.

http://www.mobygames.com/game/fields-of-glory
*

*
24AEDFF4, F97D1010, 16D00435, 42D8EB75, B0393833, 27825CEF
Fightin Spirit
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: VS Fighter - Side-Scrolling - Martial art
Gametype: Licensed
Release Year: 1996
Developer: Light Shock Software
Publisher: Neo Software Productions
Players: 1 to 8, 2 simultaneous
Hardware: AGA
Disks: 5
Programmer: Dario Merola
Musician: Davide Busetta
Designer: Giacinto Platania
_________________________
*
Fightin' Spirit is a one-on-one beat 'em up centred around a competition by a gang overlord to find new heavies for his organisation. Ten tough-nuts have come forward, such as Burke the squaddie and Eric the biker. Many of these have special moves in which they can turn into an animal - Tong Lee can become a tiger and Lorente a puma.

Special moves are selected using a combination of joystick/pad movements followed by a tap of fire. The game can be played with or without blood, and in a turbo speed mode, with tournament and tag-team options for potential multi-player tournaments. The game supports CD32 controllers as well as one-button joysticks.

http://www.mobygames.com/game/fightin-spirit
*

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05FBB211, 5EB9D3D1
Fly Harder
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Starbyte
Publisher: Starbyte, Buzz (Krisalis)
Players: 1 Only
Hardware: AGA
Conversions: Commodore C64/128
Disks: 2
Programmer: Ralf Wienand
Musician: Torsten Faßbender-Wellenrausch
Designer: Arno Seiler
_________________________
*
Your homeland's precious limited energy is being taken advantage of by the evil Thargoid Empire, and you and your spaceship must do something about it. There are 8 bases to enter, with the aim of using energy pods to cause the reactors to overload and thus malfunction.

The game is viewed side-on, resembling the ST classic Oids quite strongly; which is to say that gravity and motion physics dictate the ship's motion strongly. The 8 levels all have plenty of enemies on offer, both wall-mountings and actual ships, as well as enhanced weapons and extra fuel and shield energy. The ship can take some damage, and repairs itself over time (for no logical reason), which is one of the few things that gives you a hope of getting anywhere early on. Losing a life causes all the enemy turrets to replenish, emphasizing the restart points and making things more maze-based and methodical.

http://www.mobygames.com/game/fly-harder
*

*
B5F34268, DA1F6F22, 58809C6F, F7EE820C
Football Glory
Alternative title: Fußball Total!
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Sports - Top Down - Football
Gametype: Licensed
Release Year: 1994
Developer: Croteam
Publisher: Black Legend
Players: 1 to 64, 2 Simultaneous
Hardware: AGA
Disks: 3
Programmer: Alen Ladavac, Damir Perovic
Musician: Marko Sekulić
Designer: Admir Elezovic, Tomislav Mucic, Tomislav Pongrac
_________________________
*
From Croatia came this overhead view football game resembling Sensible Soccer. The standard selection of competitions are on offer, with a full range of club and national competitions.

Far more moves are possible in this one though, including overhead kicks, backheelers, riding tackles and even some impressive overhead kicks, all of which need practice to be perfected. Passing works in a similar way to Sensible, but requiring a longer tap, and giving more versatility in where the pass is placed. Extra details such as an on-screen referee and a zoom feature on replays are included. Kits can be edited in more detail than most games of the time as well.

http://www.mobygames.com/game/football-glory
*

*
BAE82304
Giger Tetris
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Arcade - Fixed - Puzzle
Gametype: Licensed
Release Year: 1993
Developer: Panic Production
Publisher: Panic Production
Players: 1 Only
Hardware: AGA
Disks: 1
_________________________
*
A Tetris clone.
*

*
1D88E53F, E438C579, BF75C6AB
Global Domination
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Turnbased - Managerial
Gametype: Licensed
Release Year: 1994
Developer: Golden Sector
Publisher: Impressions Games
Players: 1 to 5
Hardware: OCS, ECS, AGA
Conversions: PC (DOS)
Disks: 3
Programmer: Simon Bradbury
Musician: Christopher J. Denman
Designer: Andrea Muzeroll, Scot Forbes
_________________________
*
In the near future, the world is divided in 5 power nations that will fight until the conquest of all the world You could use the tactics, spying and diplomacy to made it. The rest of little powers will fall under your control. The peace will be the goal, the peace when you are the only one leader on the world

http://www.mobygames.com/game/global-domination
*

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8848CB00, 099CCC1D, D811CF77
Gloom
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Shooter - First Person - Military
Gametype: Licensed
Release Year: 1995
Developer: Black Magic
Publisher: Guildhall
Players: 1 or 2, Simultaneous
Relationship: is a precursor to Gloom 3 \'\'Ultimate Gloom\'\' Zombie Edition is a precursor to Gloom 3: Zombie Edition is a precursor to Gloom Deluxe is a precursor to Ultimate Gloom
Hardware: AGA
Disks: 2
Programmer: Mark Sibly
Musician: Black Magic, Kevan Stannard
Designer: Hans Butler, Kurt Butler, Laki Schuster
_________________________
*
As the title implies, Gloom is an attempt at recreating Doom for the Amiga. In 1995 this was a big target for programmers, as it was felt that the Amiga 1200 was capable of bringing the first person 3D action to life.

Gloom was written by New Zealand's respected Acid Software team, and published by Guildhall who supported the Amiga heavily in its later years. The emphasis was placed on action, rather than collecting keys and negotiating through maps.

http://www.mobygames.com/game/gloom
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FCC3B394, FB0C285F
Gloom Deluxe
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Shooter - First Person - Military
Gametype: Licensed
Release Year: 1996
Developer: Black Magic
Publisher: Guildhall
Players: 1 or 2, Simultaneous
Relationship: is a precursor to Gloom 3 \'\'Ultimate Gloom\'\' Zombie Edition is a precursor to Gloom 3: Zombie Edition is a precursor to Ultimate Gloom is a sequel to Gloom is a sequel to Gloom
Hardware: AGA
Disks: 2
Programmer: Mark Sibly
Musician: Kevan Stannard
Designer: Hans Butler, Kurt Butler, Laki Schuster
_________________________
*
Gloom Deluxe is essentially an upgrade to the previous Gloom. It includes the same levels, but with improved graphics and more options to optimize the graphic display. Another major change is the addition of a two-player coop mode for the single player campaign.

In contrary to the original game, Gloom Deluxe also works on an upgraded Amiga 500.

http://www.mobygames.com/game/amiga/gloom-deluxe
*

*
F8CB790D, 6B627F89
Guardian
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Acid
Publisher: Acid
Players: 1 or 2
Hardware: AGA
Disks: 2
Programmer: Mark Sibly
Musician: Anthony Milas
_________________________
*
Resembling Starfox in many ways, Guardian is a fast and furious shoot 'em up. You skim over the surface of a planet, shooting enemies down as quickly as you can, with the hope of protecting as may of the installations as possible - the more you save, the quicker you get extra lives.

Plenty of power-ups are offered during the game, including enhanced weaponry and shields. The game is viewed in full 3D, and the camera angle can be adjusted. CD32 controllers are recommended, although keyboard and mouse are also available.

http://www.mobygames.com/game/guardian-
*

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D4690F74, 1BFF4A83, AC6B7FBE, 1515D0F0, 42563C9A
Gunship 2000
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Simulation - 3D - Flight
Gametype: Licensed
Release Year: 1994
Developer: MPS Labs (MicroProse)
Publisher: MicroProse Software, Inc.
Players: 1 Only
Hardware: AGA
Conversions: NEC PC-98, PC (DOS)
Disks: 4
Programmer: Adrian Scotney, Mark James, Mark Langerak
Musician: Chris Newcombe, David Whittaker
Designer: Mark Langerak, Paul Ayliffe
_________________________
*
Take the Apache, the new Longbow Apache, The Blackhawk, Comanche Scout, Comanche Gunship, or the MD-500 Defender on campaigns or missions. Updated graphics engine has much more detailed terrain variation with true valleys/hills and even train tunnels that you can fly through. When you are promoted to a sufficient rank you can take along multiple helicopters to accomplish your objectives. The dynamic campaign generates new missions based on multiple maps. Attack, defend, sweep, scout, rescue, drop... Lots of missions to keep you busy. Crew learn and grow in experience as they survive and succeed. A full mission recorder allows you to view EVERY member of your team as they fight or die. Plenty of weapons are available for your side from the latest Hellfire missiles and Sidearm anti-radar missiles to the old fashioned chain gun and gun pods are available for your use. The enemy can be well armed as well, from deadly 2S6 gun/missile combo to old-fashion ZSU-23, even the occasional MiGs.

http://www.mobygames.com/game/gunship-2000
*

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106200C4, 4255444F, 455E9E64, 9CF5B00C, 9C8E1EC3, 643B8377, 6ED0B3A7, 6390104B
Heimdall 2: Into The Hall Of Worlds
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Adventure - Isometric - Mythology
Gametype: Licensed
Release Year: 1994
Developer: 8th Day, The
Publisher: Core Design
Players: 1 Only
Relationship: is a sequel to Heimdall
Hardware: AGA
Conversions: PC (DOS)
Disks: 7
Programmer: Ged Keaveney
Musician: Martin Iveson (Nuke), Nathan McCree
Designer: Jerr O'Carroll
_________________________
*
Isometric adventure platform game. Wandering mystic worlds in search of answers, weapons, and a hot meal. You can change shape into male/female as you go along.

http://www.mobygames.com/game/heimdall-2-into-the-hall-of-worlds
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F99091AD, 6AB563C9, C2D1313B, 47BBA6E4, EFC18E99
High Seas Trader
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Strategy - Top Down - Managerial
Gametype: Licensed
Release Year: 1995
Developer: Impressions Games
Publisher: Impressions Games
Players: 1 Only
Hardware: AGA
Conversions: PC (DOS)
Disks: 4
Programmer: Tony Hosier
Musician: Jason P. Rinaldi, Jeremy A. Bell
Designer: Chin Mei Yu, Heidi Mann, Julie Airoldi
_________________________
*
A follow-up to Impressions' earlier game Merchant Colony, High Seas Trader puts you in the shoes of a young impoverished nobleman who must take to the high seas (where else?) in order to regain fame and fortune.

You'll trade in a variety of goods, deal with banks and merchants, acquire property, and outfit your ship with guns, equipment, and crew. Sailing is done from a first person perspective behind the ship's wheel. The seas are, of course, never safe; pesky pirates will attempt to intercept you and relieve you of your worldly possessions.

http://www.mobygames.com/game/high-seas-trader
*

*
00CEA801
Hoi Remix
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Multi-Directional - Platformer
Gametype: Public Domain
Release Year: 1993
Developer: Team Hoi
Publisher: Team Hoi
Players: 1 Only
Relationship: is an updated version of Hoi
Hardware: AGA
Disks: 1
Programmer: Reinier van Vliet (Rhino)
Musician: Ramon Braumuller (Soundmaster)
Designer: Metin Seven (M7)
_________________________
*
Stripped down and improved AGA update of HOI. Created by Team Hoi as a freeware response to lack of payment from HOI from Hollyware.

http://hol.abime.net/722

Hoi is a small green dinosaur, who must venture through 5 levels to reach the area in which female dinosaurs live, in the hope of finding a perfect match. 

Although the gameplay is platform-rooted, there are variations, with levels introducing jet-packs and SCUBA diving. The final level features advanced strobe effects - the packaging wisely warns epileptics to stop after level 4. 

There are lots of switches on the levels, as well as moving and controllable platforms. There aren't many bad guys around, the levels are large and maze-like, and big falls kill Hoi, so a methodical approach is required.

http://www.mobygames.com/game/amiga/hoi
*

*
27DE1073, 43EFE1D5, FAB1EEBF, 587732C8, 36123921
Humans 3: Evolution - Lost In Time...
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Puzzle - Multi-Directional - Historical
Gametype: Licensed
Release Year: 1996
Developer: Imagitec
Publisher: Gametek
Players: 1 Only
Relationship: is a sequel to Human Race: The Jurassic Levels is a sequel to Humans 2, The: Jurassic Levels is a sequel to Humans, The
Hardware: AGA
Conversions: PC (DOS)
Disks: 4
Programmer: Kevin McIntosh
Musician: Alan Zimm, Ian Howe (Howie), Julian Jameson (Jools), Kevin Preston
Designer: Andy Noble, David Severn, David Tolley (Chun Li), Marie Fox, Peter Goldsmith, Shaun McClure (SGM)
_________________________
*
Zoo keepers from an alien world have scoured human history to steal 7 important figures from different epochs, and it is your job to rescue them. First you will have to explore four worlds to find the 6 pieces of their Time Machine, avoiding the chasing aliens.

Unlike Humans 2, this is a full sequel to the game known as Evolution: Dino Dudes on some systems with a new game engine, rather than merely a data disk with new levels. 

As before the gameplay is influenced by Lemmings. Each of your characters have their own abilities, including fire-creation, grabbing and smashing, which must be used in conjunction to beat the puzzles before you. Passwords are offered for each level.

http://www.mobygames.com/game/humans-3-evolution-lost-in-time
*

*
EBE0568D, 1F5CA509, 06DF5350, 276016C6
Impossible Mission 2025: The Special Edition
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Action - Multi-Directional - Puzzle
Gametype: Licensed
Release Year: 1994
Developer: MicroProse
Publisher: MicroProse
Players: 1 Only
Relationship: Is a sequel to Impossible Mission II. Is an updated version of Impossible Mission.
Hardware: AGA
Conversions: Based on unreleased MicroProse SNES & MegaDrive versions, both cancelled due to MicroProse\'s problems before the Spectrum HoloByte parent company buyout.
Disks: 2
Programmer: Paul Dunning, Tim Cannell
Musician: Allister Brimble (The Demon), Andrew Parton
Designer: Paul Ayliffe, Drew Northcott, Andy Cook, John Reitze, Allan Holloway, Mick McCallion, Robert Dorney (Red Devil/DCS), Adam Steele
_________________________
*
The evil Elvin Atombender returns in this modernized version of Epyx's original game. Elvin has assembled a crack team of robots within his high-security tower - the only way to stop him unleashing them is to destroy them first.

Gameplay is puzzle-oriented as before, although the levels are now scrolling, and as such much larger than before. Each one contains objects to pick up to enable you to take on the level's final puzzle of putting them together in sliding-block form. There are lots of bonus games, ranging from a Simon title to standard shoot 'em ups.

A bonus for old-timers is provided in the form of a near-perfect remake of the C64 original.

http://www.mobygames.com/game/impossible-mission-2025

__________________________________________________

IMPOSSIBLE MISSION 2025 is the last installment in the Impossible Mission games trilogy, which also contained IMPOSSIBLE MISSION (no standalone release on Amiga) and IMPOSSIBLE MISSION II.

IMPOSSIBLE MISSION 2025 (CD32) is an enhanced update of the classic 8-bit platform puzzler IMPOSSIBLE MISSION, originally released in 1984 by Epyx for the C64. 

Set in the future (the year 2025, to be precise!), IMPOSSIBLE MISSION 2025 players can assume the role of one of three characters (the original secret agent 4125 and two new characters, a female gymnast and an android), and the corridor layout of different single screen rooms in the original have been abandoned in favour of 15 large, multidirectional scrolling levels. Additionally, IMPOSSIBLE MISSION 2025 (CD32) contains further enhancements over the IMPOSSIBLE MISSION (OCS/ECS) and (AGA) disk versions in the form of game/level intro sequences, CD quality sound, faster gameplay, and an endgame combat sequence involving 3D rendered graphics. 

IMPOSSIBLE MISSION 2025 (AGA) also includes a bonus pixel-for-pixel remake of Epyx's classic C64 platform puzzler IMPOSSIBLE MISSION (including the excellent digitised speech of the game's evil protagonist Professor Elvin Atombender), which can be accessed from the game's titlescreen menu.

IMPOSSIBLE MISSION (classic remake demo) appeared on Amiga Power coverdisk 40a (Issue 80, Aug 94), which is available for download HERE [Source: Amiga Magazine Rack (AMR)].

http://hol.abime.net/2622
*

*
E89BAA47, BC5484FD, 0D8B3724, 7DA43454
International Open Golf Championship AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
80B9B7EB, A928B786, 1AC4AE1B, E01F116C, 89FE969F
Ishar 2 AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
459F7E08, 9E920B38, 774C0F97, 6374486D, CF4F452F, 1274A76B, 0A8DA392, 87C290C2, 614BEA34
Ishar 3 AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
E6F55DFD, 09B8E3B3, 1F7203D2
Ishar AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
EA5E1CE3, E311ADC5
James Pond 2 AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
23351559, A782BA4D, 38D582CE, DA4488D7
James Pond 3 AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
874E958D, 1D498FCA, 77ED4C40, FACECC8B, A1BCD247, D51F0FE0
Jetstrike AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
337BBF28, 9EF8720D, 060807D2
Jungle Strike AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
E70446B9, 84704C7A, 208793C4, 314F9840, 7AF20D6C, 0BA3674F, D84A1067
Jurassic Park AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
39874717, 376CFBA1
Kick Off 3 AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
CAA9F73D, 39DD7EE8, E4515A28, 7BEF71E6
Kick Off 3 EC AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
C7CD1B72, 932BC7B2, 1CD2AFBC
Klondike Deluxe AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
F1AF392A, 492FA48E, D1578364, 9DD1417A
Leading Lap MPV AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
71E986F9, 29F93DED, 57E01488, B9A8749F, E118F7AE, 49BB154A, 30C94892
Legends AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
CE55DB20, D2C3D4EF, 610B8C36, 9679197E, D7AC4C04
Lion King AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
68881751, EA0ED4A7, B6F23BC4, 119962E9, 117C2329
Lords Of The Realm AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
0A5EECBD
Lords Of The Realm AGA (DE)
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
86179DAF
Lords Of The Realm AGA (FR)
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
ADDC4907
Lunar-C AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
9261CD43, 4C55DA30, 7F8AE566, 2A2118CB, 227AB6F4
Marvins Marvellous Adv AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
DE1E963E, 4F63614E
MegaBall AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
6D08D756
Minskies AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
2A5543C4, 5F9D5874, 52678698
Morph AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
E76F10F8, 8BC4775E
Motorola Invaders 2 AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
9AD37B5D, 799C3F0D
Naughty Ones AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
0141F7BA, 3F5554E8, C3B81D01
Nigel Mansells Wrld Chmp AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
C24A77FC, D78E4844, 00BE237A, 5F308C41
Oscar AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
81DC46E1, C1B8125C, 7C70B70E
Overkill AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
132ED5F1, C1F232BA, A9D7E710
Penguins AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
D53176B4, DBD41D3C, 7A7BE3CA, FB611384, 0CA4AB3E, DF65BEAE, 0320A8E2
Penthouse Hot Nums Dlx AGA (DE)
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
FC97248A, 383EF91F, F5FC0640
PGA European Tour AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
7924F6B3, CA17A7AA, B39D5B20
Pierre Is Out To Lunch AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
29147742, FF04B00C, ECED3E6C, 708FC612, 912A609F
Pinball Fntsies AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
9FB351AB, CD554F84, A676FC1B, 3C2E31FB, 4F4BFE3A
Pinball Fntsies AGA NTSC
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
869BFAFF, 14A926C1, F6D9452F, 8DD27F27, 5CDC22F2
Pinball Illusions AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
EEEA6F35, E3097EB4, E9C68718, 4C99BC76
Pinball Mania AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
1A4E56A5, 9FB287F5, 09C46A0B, EF186F7D, 60F715C1
Pinball Prelude AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
47008C83, B0B15671, 989A2458
Pinkie AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
1D37CA55, DB8AD04B, 3BBD9B76, A86C7CFD
Player Manager 2 Extra AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
9D4E6276, 71C2D975, 9ADDA1C6, 223EF24A
Premier Manager 3 AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
EA6F37B1, FB2992DB, B017AD4D, AD56760F, 17E5F18A
Primal Rage AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
F2F9AEB8
Pulsator Demo AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
208262B1, 907BFEA7
Putty Squad Demo AGA
Platform: Amiga 1200
Media: Floppy
Gametype: Undefined
_________________________
*
*

*
0875816F
Quik Thunder Rabbit AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
51C3C567
Raiden Demo AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
D1A07F79, B3182732, AC012C81, 46F49B87, AAC18FB3, 5F990245, D6C9CABF, AA1CB217
Rally Championships AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
2465B59F
Reunion AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
A2F02447
Reunion AGA (DE)
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
3E37D025, FF40E26C, EC730874, EA14EE19, 4CB9753F, 31D060D2, 1E27729B, 2B94BDFC, 5FCC9C19, 27F9AC03, 2F2059DC, 7193926F, 38E8E940, 6A39D25A
Rise Of The Robots AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
06DE1415, BBFBEE35, 4A5CD6EF, 80632813
Roadkill AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
E49B0216, 6C38D2BF, 76A87354, 47579C5F, D17F6281, B4B63263, 536E7150, 1C0ADB20
Robinsons Requiem AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
6D5D4A4C, 060BFD95, 1B455BF6
Roketz AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
7B6201F3, 9FE019E7, 55F2E7A8, 29042B6C, 0CCADD1E, 2C25D6D4
Sabre Team AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
EA21BD26, 05FDBB74, 61B62019, B267BBAA
Second Samurai AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
15AB6D4B
Seek & Destroy AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
CDA7D1EE
Seelenturm AGA (DE)
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
A9735568, 4959EA2A, 3EB62313, 076CFD20, 5D158807
Shadow Fighter AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
22510C6B, 121E0CF4, 1A289B10, DEE3B0F7, 42B500C4, 767C34A3, 1E5698B7
Shaq Fu AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
E28955D5, 910610CC, 9F98B998, 1A4C8D1F, 67C99870, 71D5D181, 2D6949B7
Sim Life AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
5F758374, B3D39C08, 35239275, 0E82367B, B1649154, 968982EA, 916AD73E, 395AE9FD, 80CE9FE5, 614270E5
Simon The Sorcerer AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
B02D7CAE
Simon The Sorcerer AGA (DE)
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
F389562E
Simon The Sorcerer AGA (FR)
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
8BCD0ADB, 99186126, C5D5D39B, 7E97E835
Skeleton Krew AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
84CED841
Skidmarks AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
70B2A5D3, A04CEC7A, EC91B982, 33E8D5C7, 9F0138A9, 6340AA25, 1955D5D5
Slam Tilt AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
8C927F6A, 06B42186, 85290F78, 5505A2C2, B82EA5FE
Sleepwalker AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
2AA88E69, A43F072F, 2ACAEA76, 8BEDDC82, 99A729A8, 4B0EB27D
Soccer Kid AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
58E88945, 3D5B7C18, BBBE6C11, B1D12803, F70C5440
Speris Legacy AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
717BEEC2
Star Trek 25th Anniv AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
B8CF7D0D
Star Trek 25th Anniv AGA (DE)
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
7FDA8BA6
Star Trek 25th Anniv AGA (FR)
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
54BF9CFA
Street Racer AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
5B3BC1B3, 436AA13B, 53936E4C
Strip Pot AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
3051602B, EB96E03F, 605DA13B
Subwar 2050 AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
078B04E7, 253B7BD7
Super Loopz AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
6348C6F8, D41F70EB, 20F995E0, 0B827BAA, DAC04702, 6FF8F1BC, D49798AA, 56108AD2
Super Skidmarks AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
D4D6A55A, CF15CB29, 17D7E5F9, BB35B8F3, 9133AD2A, 236A5FDC, F19E015C
Super Stardust AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
721A4F61, 72163C6A, 1D513D62, 012FBC92, 253FED59, F3CB7FB0, 020F9E5E, BCF35ECE
Super Street Fighter 2 AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
FA850101
Super Street Fighter 2 DX AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
F8ABF571
Supr Strt Ftr 2Trbo AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
04059529, 189FFE26, 2B7B10C2
Surf Ninjas AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
E73C827B, 3D3F1359, 7D556E1B, 0816E7EB
Teresa AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
711F3580, D76F7A88
Tetrys 95 AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
63547A1C, 33021262, 7A5BC3A3, 31DAB0BA, 16E0D8D8
Theme Park AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
C6D64BCE, 081E13BC, 39981A4C
Thomas Tank Eng Pinball AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
F4E461B1, 4E399478, 58031540
Tin Toy Adventure AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
BB43854E, 14D94E6C
Top Gear 2 AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
BCCFE56C
Tornado AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
ED46B835, 5A90EEB6, 5B2C1703, B8334BB5
Total Carnage AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
4ED2CF5A, C61E7952, 64ABA044, 09F6CF40, F4A6B760, 422D9705
Tower Of Souls AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
8E3ADC55, 5FA2F45E, 56782CA4
Tracksuit Manager 2 AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
00589575, 78F4BAA1, A0E11874, 7387F226
Transarctica AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
2DCB1D44, ABA26349, 424B7BE8
Trolls AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
BBB70ABB, DEA42C5F, 453477E5, 656450E9
Tube Warriors AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
33FD093C, AB1A96F0, 46AD7060
Tubular Worlds AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
8421700A, 114E75CA, 5AFB5C01, CB0A8F19, EE0EE419
UFO Enemy Unknown AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
605443B9
Ultimate XTreme Racing AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
D89643AF, 919C02BE, AC78E0B1, 8D44CA84
Virocop AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
71DC1F96, FF435040, B32B8119, A54A5751
Virtual Karting 2 AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
3A987345, 58006141, 9624CD4C, 1442797F
Virtual Karting AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
770B33AC, FD64E609, 5A6D6CFF, 0BA60BE6
Watchtower AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
EF5ADAAD, D3125129, C17CC63E
Wembley Int Soccer AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
88A58AC8
Wheels On Fire AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
3F5511B1, 1846CED4
When Two Worlds War AGA
Platform: Amiga 1200
Gametype: Undefined
_________________________
*
*

*
609A3523, 44BBC015, D3DF258A
Whizz AGA
Platform: Amiga 1200
Gametype: Undefined
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6D94B7AB, B0818C4A, F86AEE3E, 93678651
Worms Directors Cut AGA
Platform: Amiga 1200
Gametype: Undefined
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63CBB5C8, A2963207, E182E0B4, ABDC566D, B5B4D0CB
XP8 AGA
Platform: Amiga 1200
Gametype: Undefined
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A1D8930F, CD899B4C, 0E69D016, 07ABE39B, DE05CCFE
XTreme Racing & Data Disks AGA
Platform: Amiga 1200
Gametype: Undefined
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95FA65EB, 07B8E272, F01CFDA3, A72CD1C2, 1DAFCC9A
XTreme Racing AGA
Platform: Amiga 1200
Gametype: Undefined
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6D6708C0, BC7342C3
Zombie Apocalypse 2 AGA
Platform: Amiga 1200
Gametype: Undefined
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1CBA146F, F9FB2CD9, 70FCEC75
Zool 2 AGA
Platform: Amiga 1200
Gametype: Undefined
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B6E7FA5B, 32E84D0B, 3E764650
Zool AGA
Platform: Amiga 1200
Gametype: Undefined
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DE99BC86
Akira
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Side-Scrolling - Movie adaptation
Gametype: Licensed
Release Year: 1994
Developer: Akira Committee
Publisher: I.C.E.
Players: 1 only
Relationship: The NES game with the same name has a completely different gameplay.
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: Anders Johansson, Paul Atkinson
Musician: Rupert Jones
Designer: Rupert Jones, Martin Blackmore
_________________________
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Akira is a side-scrolling action game based on the anime film of the same title.

In the first few levels you have to guide the main character Kaneda through an obstruction filled road on his motorcycle. Obstacles come in the form of roadblocks, holes in the road, which must be jumped with the use of a ramp, and a variety of characters on the road who throw bombs at you. The roadblocks can only be cleared by grenades which you pick up by knocking over traffic cones. You must also make it to the end of the level without running out of fuel.

After the motorcycle levels there are five platform levels. The object of these levels is basically to kill everyone you come in contact with, each kill adding to a meter which you have to fill to complete the level.

http://www.mobygames.com/game/akira
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8FAAC5EA
Alfred Chicken
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Action - Platformer - Comical
Gametype: Licensed
Release Year: 1993
Developer: Twilight
Publisher: Mindscape
Players: 1 only
Licensed from: Steve Whittle, Karl Fitzhugh
Hardware: AGA, CD32
Conversions: Game Boy, NES, SNES. Also available for OCS, ECS
Disks: 1
Programmer: Andrew Swann, John Jones-Steele
Musician: David Whittaker, Mark Knight
Designer: Wayne Billingham, Peter Tattersall
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Alfred the chicken must rescue his friends and his bird (pardon the pun) Floella from the Meka Chickens. The result is a platform game across differently-themed levels, which are finished by either climbing to the top of the level or killing a boss. Bonus games and secret rooms have been included, and progression sometimes requires solving positional puzzles.

Alfred cannot fly, but he can use ramps to jump up and hit enemies with his bionic beak - this kills them, but any other contact will hurt Alfred. Watch out for spiked snails though. Other enemies include whales armed with guns, and stray bombs.

http://www.mobygames.com/game/alfred-chicken
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10699C8A
Alien Breed 3D
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shooter - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1995
Developer: Team 17
Publisher: Team 17, Ocean
Players: 1 or 2, Simultaneous
Licensed from: Ben Chanter (666), Jackie Lang, Kai Barrett Misc, Martin O Donnell, S. Krocker
Relationship: is a prequel to Alien Breed 3D II: The Killing Grounds
Hardware: AGA, CD32
Disks: 1
Programmer: Andy Clitheroe
Musician: Bjørn Lynne
Designer: Andy Clitheroe, Charles Blessing, Michael Green
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Team 17 were famed for pushing the Amiga to its limits, with a string of hits stretching back to 1991. The first major one was Alien Breed, a Gauntlet-style shoot 'em up which had already spawned three sequels, including a budget-priced Special Edition.

This release was in a similar vein, but set into a 3D context, making for the Amiga's first big Doom-style game. The 3D engine uses fairly small screen graphics, but these include full floors and ceilings with detailed shading, doors, vertical position variations, lifts and transporters. The CD version includes extra atmospheric sound, while fast processors and extra FastRAM are also supported.

http://www.mobygames.com/game/alien-breed-3d
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768697CB
Alien Breed SE & Qwak
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Compilation - Platformer - Run 'n Gun
Gametype: Licensed
Release Year: 1994
Developer: Team 17
Publisher: Team 17
Players: 1 Only
Hardware: CD32
Disks: 1
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Alien Breed (Special Edition 92) 
Year : 1992 

An interim between Alien Breed and it's sequel. Gameplay is the same as its predecessor - each level is a maze to be navigated through, while fighting off horders of aliens fun. The special edition included 12 new levels and a bunch of new features. This release included the "dark missions&" for the first time, where only the glowing blue eyes of the aliens were visible. Another important feature added was the ability to jump to a level by means of a code.

http://www.mobygames.com/game/amiga/alien-breed-special-edition-92
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Qwak
Year: 1993

In this game, you play a duck and the object of the game is to get the highest score without losing all your lives. This can be achieved by getting all the fruit and gems in the level, or killing off enemies. There are 80 levels to complete and once you complete all of them, the levels are repeated. 

You exit each level by collecting all the gold keys then entering through the door that opens. You have a certain amount of time to complete the level before spikes fall down the level. There are eight areas, all consisting of ten levels. At the end of each area, there is a guardian waiting for you, and again, you have a certain amount of time to defeat them.

You kill enemies by throwing orange-colored eggs at them, and in the earlier levels, they go down in one or two shots, but in later levels, you'll find out that all of them take more than two shots to bring down, so your orange balls would be useless here. The solution is to get a special power-up that will give you chocolate eggs.

Besides gold keys, you can also collect silver keys. This lets you unlock a gate, giving you access to more shots or power-ups. There are also booby traps in the level, such as spikes, and some parts of a level are blocked off by spikes. Get a mushroom and they turn into flowers that you can pick up. Beware, getting another mushroom will make them turn into spikes again. 

Apart from the normal levels, there are challenges where you have to complete a level and get all the fruit as you can under a 20-second time limit. Depending on gameplay, there are also tricks where the last key you have to get flies away and you have to catch it. Other tricks include turning on the lights to see enemies, and running away from the "happy ghost". You'll receive bonus points at the end of the level if you manage to collect every gem in the level.

Qwak can be played as either a one or two player game. The game was released at budget price, and later on a CD double pack with Alien Breed '92.

http://www.mobygames.com/game/qwak
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0C78F753
Alien Breed: Tower Assault & Alien Breed II: The Horror Continues
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Team 17
Publisher: Team 17
Players: 1 or 2, Simultaneous
Relationship: is a sequel to Alien Breed
Hardware: CD32
Disks: 1
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ALIEN BREED: TOWER ASSAULT

A scientific outpost on a far off planet has been attacked. Nothing is known about the attackers, since all communications have been destroyed. A team of marines is dispatched to investigate and destroy the unknown invaders. As their dropships enter the atmosphere and approach the base, the defence lasers, damaged in the onslaught, move into action. They launch wild bursts of laser fire at the approaching marines, who are not prepared and take heavy losses. Rookies Nash and Jordan crash-land, and must fight off the alien force.

As with the previous Alien Breed, the gameplay is viewed from above. Your soldier shoots his way through the levels, collecting keys, ammunition and credits along the way. Computers can be logged into to buy new weapons. A new 'retreat' mode allows you to fire while moving backwards.

The game is largely non-linear, as most levels have multiple exits, and the game can be moved through in different ways. There is a variety of indoor and outdoor levels, although you spend most time inside some of the multi-level towers. After activating a self-destruct mechanism, you must escape the building quickly.
 
http://www.mobygames.com/game/amiga/alien-breed-tower-assault
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ALIEN BREED II: THE HORROR CONTINUES

This has similar Gauntlet-influenced gameplay to the original Alien Breed (and the Alien Breed Special Edition '92), but with many new features. As an Interplanetary Corps soldier, you must visit a remote alien-infested colony and destroy the alien invaders. The game is split over 14 zones, each featuring numerous different aliens. As you go through the game you collect credits, which can be traded for weapons, ammunition and other enhancements through the in-game computers. Keys are collected as you progress, which must be used wisely, as there are many rooms containing bonuses that dont have to be entered.
 
http://www.mobygames.com/game/amiga/alien-breed-ii-the-horror-continues
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41C5AB5C
Amiga CD Football
Original title: TV Sports Football 2
Alternative title: Sports: Football
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Football - Simulation
Gametype: Licensed
Release Year: 1993
Developer: PlattSoft
Publisher: Commodore
Players: 1 or 2, Simultaneous
Relationship: Sequel to TV Sports Football
Hardware: CD32
Disks: 1
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Originally this game was a re-working of Cinemaware's TV SPORTS FOOTBALL 2 (unreleased due to the company's bankruptcy) that was intended for release on the CDTV as AMIGA CDTV SPORTS FOOTBALL. Due to lengthy delays, it was never released on the CDTV either because of the dying market and was instead adapted for the CD32 and released as AMIGA CD32 SPORTS FOOTBALL. 

Reportedly, this CD32 game is not compatible with the CDTV despite being originally developed for it and the game icon being named 'CDTV SPORTS FOOTBALL'.

http://hol.abime.net/3504

Amiga CD³² Sports: Football has three play modes: arcade, coach and commissioner. In arcade mode, the player has full control over all players on the field. In coach mode, only strategy decisions are made and the computer plays the game. In the third mode, the game plays entirely by itself and the player only watches.

The player can select from 28 teams within a league. All players in the team have individual stats and can be substituted. During a match plays can be selected to set the next move for the player's team. Some limited control during the match in coach mode is possible, for example the player can choose who the runner should pass to next.

An extensive practice mode allows the player to practice all the available moves in the game. Other features include different weather conditions and live audio commentary.

http://www.mobygames.com/game/amiga-cd32/sports-football
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39E23EAE
Arabian Nights
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Fantasy
Gametype: Licensed
Release Year: 1993
Developer: Krisalis
Publisher: Krisalis, Buzz
Players: 1
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: Simeon C. Pashley
Musician: Matt Furniss
Designer: Darren Hebden, Dave Colledge, Les Newstead, Mark Potente, Phillip Hackney
_________________________
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In Arabian Nights, you play Sinbad Jr., a gardener at the royal palace who loves to sneak a peek at the princess every now and again. One day, Sinbad looks up and sees a huge demon kidnapping the princess. He dashes to save the princess, only to be caught by the palace guards and thrown in the dungeon. 

There are nine levels in the game. In several levels, there are various gameplay elements which include flying on the magic carpet and racing against your opponent in a mine cart. You will also meet some characters, which if you give them an item they want, they will give you something in return. In other levels, you have to do things yourself. For example, obtain a snake that will set a prisoner free, or using a blow torch to open some frozen doors.

Arabian Nights comes on two floppy disks, but a CD32 version is also available on 1 CD.

http://www.mobygames.com/game/arabian-nights_
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461FA154
Arcade Pool
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Pool - Top Down
Gametype: Licensed
Release Year: 1994
Developer: Antitesi
Publisher: Team 17
Players: 1-8 Players
Hardware: AGA, CD32
Conversions: PC (DOS). Also available for OCS, ECS
Disks: 1
Programmer: Mario Savoia
Musician: Allister Brimble
Designer: Mario Savoia
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An overhead viewed pool game designed to be easy to control. The game includes the most standard games of pool (UK and US 8-ball and the fast-paced 9-ball game), each with customisable rules, computer players of variable difficulties, and 2-player options. 

There's also a Survivor mode, which is similar to the early Pool arcade game, in that you're playing alone and have to clear the table without missing more than 3 times. Speed Pool involved clearing the table as quickly as you can - 2 minutes can be considered a good time.

The game includes automatic enhancements for accelerated systems, those with more than 1Mb of memory, or the AGA chip set (so a standard A1200 wins on all 3 counts)

http://www.mobygames.com/game/arcade-pool
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7CE2AE32
ATR - All Terrain Racing
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Racing - Top Down - Multi-Directional
Gametype: Licensed
Release Year: 1995
Developer: Team 17
Publisher: Team 17
Players: 1-6 Players
Relationship: has a set of exclusive levels: ATR: All Terrain Racing Christmas Edition
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: Jamie Woodhouse
Musician: Allister Brimble
Designer: Daniel J. Burke
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ATR: All Terrain Racing is an overhead racing game from Team 17 featuring a variety of circuits including snow, forest and seaside based ones. The graphics are overhead view and scrolling, with a forced perspective nature. Most levels have long and short ways round, which adds a hint of navigation and strategy to the proceedings. Unlike the company’s earlier Overdrive, there is a variety of corners, rather than just 90-degree ones. A variety of power-ups and advancements are on offer.

http://www.mobygames.com/game/atr-all-terrain-racing
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471D6D68
Banshee
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shoot 'em Up - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Core Design
Publisher: Core Design
Players: 1-2
Hardware: AGA, CD32
Conversions: Also available for AGA
Disks: 1
Programmer: Søren Hannibal, Jarno Paananen
Musician: Martin Iveson
Designer: Jacob Andersen
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A vertically-scrolling shoot 'em up from the old school, with similarities to games like 1942 and SWIV. There are lots of big, brash enemy vehicles to take on, plus individual soldiers (these often lie in a pool of blood afterwards, a gruesome sight making full use of AGA graphics) and civilians. Many of the enemies have good hiding places and can emerge surprisingly, Commando-style.

There are four large levels, which also scroll a small amount horizontally, the idea being that you can evade some opposition. There's a special loop-the-loop type feature available, which can double as an attack or an evasive move.

http://www.mobygames.com/game/banshee
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908E623E
Base Jumpers
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1994
Developer: Shadow Software
Publisher: Grandslam, Rasputin
Players: 1 to 4, Simultaneous
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: Aaron Fothergill
Musician: Adam Fothergill
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Base Jumpers was the second release by Aaron and Adam Fothergill's Shadow Software outfit for publisher Rasputin and was very simple in concept. In a 2D platform gaming style, players run up to the top of towers, trying to combine 3 letter pickups to collect plain daft bonuses (there were something like 500 different 3 letter combinations) and then jump off the building and base jump down the outside. The last player to avoid the sticky out bits of the building and successfully open their parachute before becoming pavement art wins the round.

http://www.mobygames.com/game/base-jumpers
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24A589BE
Battle Chess
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Board Game - Chess - Comical
Gametype: Licensed
Release Year: 1994
Developer: Almathera
Publisher: Interplay Productions
Players: 1 or 2, Simultaneous
Relationship: is a prequel to Battle Chess II: Chinese Chess
Hardware: CD32
Conversions: 3DO, Acorn Archimedes, Apple II/IIGS, Apple Macintosh (Classic), Atari ST, Commodore C64, Fujitsu FM Towns, NEC PC-98, Nintendo NES (Famicom), PC (DOS), PC (Windows), Sharp X68000. Also available for OCS, ECS.
Disks: 1
Programmer: Jayesh J. Patel, (Jay), Michael Quarles, Troy P. Worrell
Musician: Kurt Heiden
Designer: Bruce Schlickbernd, Todd J. Camasta
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Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. 

The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. 

Multi-player support can be extended to modem and/or serial port play.
 
http://www.mobygames.com/game/amiga/battle-chess
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AFA8BA0B
Battletoads
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Beat 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Rare, Tradewest
Publisher: Mindscape
Players: 1 or 2, Simultaneous
Hardware: CD32
Conversions: Nintendo Game Boy & NES/Famicom, Sega Game Gear & Mega Drive/Genesis. Also available for OCS, ECS.
Disks: 1
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The Dark Queen has attacked and kidnapped (toadnapped?) your best buddy.. To make matters worse, she nabbed the best looking girl around! So, what will you do? Cry? Whimper? Hide? Call the Starcops? NO! Cause you're a Battletoad! Battletoads don't cry, hide or call for help! And they certainly don't whimper! They get MAD then they get EVEN! So grab your blaster, hop on the Toadster and go get 'em!

You will control a battletoad through various levels. Some are side-scrolling beat-em-ups, other are vertical drops down a shaft, fighting as you go, others have you riding a rocket or surfboard, shooting or avoiding enemies. At the end of each area, there is a boss. In some areas, about half-way through, you may have a mini-boss.

http://www.mobygames.com/game/battletoads
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FB1D06B6
Beavers
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: Arc Developments
Publisher: Grandslam
Players: 1
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: Trevor C. Brown
Musician: Andrew McGinty (Andi McGinty; Fobia/The Silents)
Designer: Jon Harrison, Carl Entwistle, Julian Scott, Steve Packer
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The Beavers Supergroup and their megastar leader Jethro have reached number one in the Charts and are a big hit in all of the forest discos. Unfortunately, the previous number one group, The Rappin' Rabbit Rockers, are very angry at the Beavers success. They put a plan into action. Jethro's wife was kidnapped and is being held hostage. She will not be released until the Beavers are disbanded and all their master tapes are destroyed. Jethro is determined not to let his Beaver comrades down. He sets off to rescue his kidnapped wife with the help of his children.

You take the role of Jethro. The aim of the game is to make your way through each level of the game, overcoming the various Rabbits allies you will encounter. For every six levels of the game that you complete, you will be given a code so that he can continue his struggle at a later date. However, the Rabbits don't take too kindly to this, so they send their biggest and most dangerous followers to attack you just prior to him being given the code. To defeat these large beasts, use your spin attack to propel the missiles back at them. Watch out, as rocks are too heavy to bat with your tail and you will use an energy point in trying.

If fighting is not enough, you must collect Charisma Stars to maintain your charisma that you will need to complete a level. There are also Life Stars which have the ability to give you another life, but to get these, you must sneak up on them or the will move out of your reach. To keep your helpful children from losing interest, you must find Raccoon Skin Hats to give as gifts to stay in their favor. There are switches serving different functions that need to be activated. Doors will have to be entered to locate secret rooms that may contain the stars or other valuable objects. There are Rubber Leaves that may be needed to access those hard to reach areas. Just try jumping on them. Sometimes to reach the top of a level, clouds may have to be used. Some are more solid than the others. Mushroom Seeds can be used to grow your own platform to access other platforms. You may come across machinery that activate lifts or send a jet of steam into the air. You will need a spanner to start these up. Its all up to you.

http://www.mobygames.com/game/beavers
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2F099D0A
Beneath A Steel Sky
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Revolution Software
Publisher: Virgin Interactive
Players: 1 Only
Hardware: CD32
Conversions: PC (DOS). Also available for OCS, ECS
Disks: 1
Programmer: David Sykes, James Long, Tony Warriner
Musician: Dave Cummins, Tony Williams (Tiny/Sound Images)
Designer: Adam Tween, Dave Gibbons, Les Pace, Paul Humphreys, Stephen Oades, Steve Ince
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In futuristic Australia, there are giant cities owned solely by corporations, separated by a giant wasteland known as The Gap. When Robert Foster's Gap-dwelling tribe is killed by soldiers from Union City who capture him, everything changes for him. After a narrow escape from the helicopter bringing him there as it inexplicably crashes, Robert and his droid Joey must search the decaying city, attempting to befriend both the snobby rich and the frustrated poor as the two attempt to get out of the city, but in the middle of everything they uncover the dark truth about LINC, the bizarre computer which makes the city tick.

Using the then revolutionary Virtual Theatre engine, BASS' characters can move freely independent of the player, allowing the game world to be much more dynamic than anything seen before (other than Virtual Theatre's debut game, the less popular Lure of the Temptress). Otherwise, the engine provides tried and true point-and-click adventure gameplay.

The iPhone version introduces a touch-based interface, new animated movies by Dave Gibbons, a context-sensitive hint system and a remastered audio track.
 
http://www.mobygames.com/game/amiga/beneath-a-steel-sky
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238E13A0
Benefactor
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Side-Scrolling - Run 'n Gun
Gametype: Licensed
Release Year: 1994
Developer: Digital Illusions CE
Publisher: Psygnosis Limited
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: Thomas Andersson
Musician: Olof Gustafsson (Blaizer/TSL), Magnus Walterstad
Designer: Patrik Bergdahl
_________________________
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As Ben E Factor himself, you must travel through the six moons of Minniat, on which the peaceful and good-natured people of Lullyat have been kidnapped. These Merry Men each have their own potential skill once rescued, so releasing them in the right order is often essential for completing a level. Some Merry Men have grey suits - this marks them out as joyless and awkward characters which must be guided through a coloring machine.

The Miniation people have loaded the 60 levels with various nasties, ranging from slugs (slow, but must be jumped), Rock Men (those with sharp backs are more dangerous, but both are quite nippy), spiked teeth emerging from manholes, and so on. A large map is provided, and at any point you can pause the game and scroll around the map, which makes the forward planning easier.
 
http://www.mobygames.com/game/amiga/benefactor
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DCD8C4D0
Big Six, The
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Compilation - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1995
Developer: Codemasters
Publisher: Codemasters
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
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This is a compilation with 6 games:	

- Prince Of The Yolkfolk
- Treasure Island Dizzy
- Spellbound Dizzy
- Crystal Kingdom Dizzy
- Fantastic Dizzy
- Magicland Dizzy
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0B0F2CA2
Black Viper
Known issue (if you can help join the forum): could have improved artwork (backside)
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Racing - Motorcycles - Sci-Fi
Gametype: Licensed
Release Year: 1996
Developer: Light Shock Software
Publisher: Neo Software Productions
Players: 1
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA, Amiga CD
Disks: 1
Programmer: Emanuele Viola, Stefano Aquino
Musician: Nicola Tomljanovich
Designer: Marco Genovesi, Alberto Gelpi
_________________________
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Black Viper takes inspiration from games such as Fire and Forget and Chase H.Q., replacing the fast car with an armed motorcycle. As usual, this game takes place after a terrible nuclear war, with you playing as the son of a lost freedom fighter. 

The freedom fighters try to recapture the remaining cities from the mercenaries acting on behalf of the underground people who instigated the war in the first place. To do this, you must travel from city to city on the open roads, arriving within a given time frame. This is difficult due to the crowded roads, but luckily you can blow up most other vehicles with your gun. As the game progresses, enemy vehicles become harder, requiring more shots to be taken out. Luckily, your bike may be upgraded in the shop between levels.

Black Viper has a certain arcade-ish look to its graphics, a jukebox for choosing soundtracks, and comes in both OCS and AGA versions.

http://www.mobygames.com/game/black-viper
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580E1C0F
Brian The Lion
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1994
Developer: Reflections Interactive Limited
Publisher: Psygnosis Limited
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: Michael Troughton, Russell Lazzari, Thomas Szirtes
Musician: Richard Ede (Rik), Mike Clarke
Designer: Philip Baxter, Alf H. Holtilg
_________________________
*
In this game, you play Brian, the lion that closely resembles the Paddle Pop mascot. You must carry out the task of rescuing your friend Chris the Crystal, who has been kidnapped by Geeza the Dragon. His other warped jungle animal friends, Barry the Bear and Graeme the Gorilla, prevent you from getting to him and rescuing your friend.

Your job is to run through each level, destroying enemies that get in your way by either "clawing" them or jumping on their heads. Along the way, collect as many crystals as you can so that you can use them at the shop to buy extra lives, credits, heavenly hit points, jinormous jumps, really raj roars (which also kills enemies), and splendid speed. There are many secret areas in a level, some will take you on a different route other than the one you take when you reach the level exit. However, you must complete certain levels in order to progress further in the game, but you can return to a level that you have completed. You are given enough time to complete the level. If you run out of time before you reach the exit, you will receive no bonus. Furthermore, you do not get to access one of the three bonus levels that you can choose from if you do.
 
http://www.mobygames.com/game/amiga/brian-the-lion-starring-in-rumble-in-the-jungle
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C35BB7C6
Brutal Football: Brutal Sports Series
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Football - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Teque
Publisher: Millennium Interactive
Players: 1 or 2, Simultaneous
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS. Atari Jaguar, PC (DOS).
Disks: 1
Programmer: Alistair Mann, Colin Hughes, Paul Stapley, Peter Jefferies (P.J. Jefferies)
Musician: Richard Joseph
Designer: Ian Stevens (Fad), Tony Hager (Antony)
_________________________
*
Similar to Speedball 2 in many ways, this is an ultra-violent sports game. Matches last 7 minutes, and the aim is to get the ball into a goal at each end, guarded by a net-minder. The ball can be thrown or kicked, and is an oval, resulting in frequent up-and-under type kicks. 

The gameplay is fast and flowing, and has one rule - if you can't get the ball, get the man, and decapitate him if possible. Bonus and non-bonus items appear on the pitch, such as bombs to throw at opponents, rabbits to speed up the current player, or tortoises to slow him down. 

Teams consist of humans and aliens, many of which have their own unique skills. There's a lot of blood and flailing limbs, giving things a gruesomely humorous edge. There are four leagues to progress through, plus a knockout cup and single matches.

http://www.mobygames.com/game/brutal-sports-football
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8318D198
Brutal: Paws Of Fury
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: VS Fighter - Multi-Screen - Karate
Gametype: Licensed
Release Year: 1995
Developer: Gametek
Publisher: Gametek
Players: 1 or 2, Simultaneous
Hardware: CD32
Conversions: Also available for OCS, ECS. Nintendo SNES (Super Famicom), PC (DOS), Sega Mega Drive/Genesis/Mega-CD/Sega CD
Disks: 1
Programmer: Gordon Fong
Musician: Matt Taylor
Designer: Andrew Gilmour (Andie, Andy), Dave Hall, Juan Sanchez
_________________________
*
The Dalai Llama (bad pun or what?) has organised a martial arts contest for animals of all species to prove their skills, and you are competing in it. There are a wide variety of furry creatures to take on, and finally the Dalai Llama himself. 

Brutal: Paws of Fury is a standard one-on-one beat 'em up across a variety of levels, with mostly outdoor terrain. You can choose of the many characters. Throughout the game, your character travels across Dalai Llama's island, fighting a series of duels before getting to the final showdown. 

During a duel, you can punch and kick your opponent, try to use special attacks on him/her, or use a "taunt" that restores a bit of your health. Each battle lasts a number of rounds (how many - that is determined in the options menu); once one combatant has won that number of times during the battle, he wins. If the computer-controlled player won, it's game over (but you can still use a continue to start the fight anew); if you won, you move on to the next opponent. Once you have defeated them, you can watch an ending animation, different depending on the character you have chosen. 

Instead of beginning a whole new game, you can fight a single duel, choosing the opponent and terrain. You can choose to fight either a computer-controlled opponent or another human player. 

The visuals are leant towards cutesiness, which makes a change from the gore of Mortal Kombat and the metal of Rise of the Robots.

In the console versions, you start the game without special moves, but get a new one after each successful best-of-three bout. The computer versions drop this feature, though.

http://www.mobygames.com/game/brutal-paws-of-fury
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E27D657A
Bubba 'n' Stix
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1994
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS. Sega Mega Drive/Genesis
Disks: 1
Programmer: Mark Watson, Simon Phipps
Musician: Billy Allison, Simon Phipps
Designer: Nathan McCree, Martin Iveson (Nuke)
_________________________
*
Bubba and his sidekick Stix are an interesting pair, Bubba is a happy-go-lucky animal delivery guy for the local Zoo here on Earth . One day while going about his daily routine, Bubba is abducted by an alien that plans on delivering him along with several other aliens in their zoo. On the way back to his home planet, the alien spacecraft loses control and crashes, Bubba, the other aliens and Stix (a sentient twig like alien) are able to escape. Bubba and Stix become friends and start on their journey home, They're now on an alien planet, things are a little bit different than they are on Earth. Take control of Bubba as he wields Stix as various puzzle solving tools (including a weapon), as they try to find a way back home. You'll have to solve mind-boggling puzzles and fight all kinds of wacky aliens if you're planning to return to Earth, so you'll have to have fast reflexes and be able to think fast and sometimes sideways.
 
http://www.mobygames.com/game/amiga/bubba-n-stix
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79F0E8A9
Bubble And Squeak
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: Audiogenic
Publisher: Audiogenic
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS. Sega Mega Drive/Genesis.
Disks: 1
Programmer: Alex Slater, Raymond Price
Musician: Allister Brimble (The Demon)
Designer: Patrick Fox, Richard J. Smith (Bagpuss)
_________________________
*
Bubble and Squeak starts off similarly to many other platform games. Controlling a bald child, you move through a scrolling array of ledges, avoiding contact with nasties who release coins when shot. There are hidden areas to find as well.

Halfway through the first of the 30 levels, you meet Squeak and the full nature of the game starts. Squeak is a blue alien, who must also be guided through the levels. As he can't jump as high as you, he must sometimes be instructed to wait while you flick a switch or otherwise solve the puzzle of how to guide him through. If you stand on top of Squeak you can be launched into an extra-high jump.

Bubble Mode is an equivalent of Super Mario mode - it allows you to jump higher, run faster and shoot more lethal weaponry (bubbles in this case). It is activated by placing a coin into a Bubblegum machine, and then jumping on Squeak's back.

In between the main platform levels there are side-view shoot 'em up sections taking place underwater – completing these earns bonuses.

http://www.mobygames.com/game/bubble-and-squeak
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AD5F804F
Bump 'n' Burn
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Racing - 3D - Comical
Gametype: Licensed
Release Year: 1994
Developer: Dome, The
Publisher: Grandslam
Players: 1 or 2, Simultaneous
Hardware: CD32
Conversions: Also available for OCS, ECS, AGA
Disks: 1
Programmer: David Rouse
Musician: Andy Soar, David R. Punshon, Martin T. Sherman, Patrick Kelly, Reinier van Vliet (Rhino), Richard Wells, Tony Dillon
Designer: Robert Balderstone (Rob)
_________________________
*
Mario Kart is taken one step further in this racer. The computer racers include Loretta L’Amour, the Buck-Toothed Beavers, and the uncompromising Colonel Carnage, each of which have individual looking cars, varied weapons, and some attempts at humour and pathos.

The courses are quite lengthy, and are laden with hazards and power-ups such as oil slicks and homing missiles. The computer cars appear to be faster when behind you than when in front – strange.

The handling is deliberately arcadey, with fast acceleration and braking as well as the chance to brake and steer at the same time. The graphics are third-person, with a split-screen option, in the grand Mario Kart / OutRun tradition.

http://www.mobygames.com/game/bump-n-burn
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8126DEF6
Camel Racer
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Racing - Side-Scrolling - Comical
Gametype: Pirate
Release Year: 1994
Developer: MMMGroup
Publisher: MMMGroup
Players: 1 to 6, Simultaneous
Hardware: CDTV/CD32
Conversions: Also available for CDTV
Disks: 1
_________________________
*
Rare unofficial CDTV/CD32 game.
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C08838F2
Cannon Fodder
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shoot 'em Up - Isometric - Military
Gametype: Licensed
Release Year: 1994
Developer: Sensible Software
Publisher: Virgin Games
Players: 1 Only
Relationship: Precursor to Cannon Fodder 2.
Hardware: CD32
Conversions: Also available for OCS, ECS. 3DO, Acorn Archimedes, Atari Jaguar, Atari ST, Nintendo Game Boy/Color, Nintendo SNES (Super Famicom), PC (DOS), Sega Mega Drive/Genesis.
Disks: 1
Programmer: Julian Jameson (Jools)
Musician: Jon Hare (Jovial Jops), Richard Joseph
Designer: Stoo Cambridge (Stuart)
_________________________
*
Guide a team of up to four soldiers through 72 levels of combat in this innovative top-down action/strategy hybrid, best thought of as Lemmings crossed with Commando crossed with Dune 2. The characters are controlled indirectly using the mouse, as you activate each soldier or group of them by highlighting them, click the left button to move them to a particular spot, and the right button for them to fire guns at an enemy. You can also pick up grenades, which can be used to destroy groups of enemies or buildings (by pressing both buttons at once). 

Each mission has a specific objective, and some feature vehicles such as tanks to make things easier. Your troops can cross water but can't shoot within it, so finding and controlling bridges is often crucial. You can use the arrangement of trees to find hiding places to shoot from, and should watch out for CPU soldiers also doing so.
 
http://www.mobygames.com/game/amiga/cannon-fodder
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1782FBFB
Castles II: Siege & Conquest
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Strategy - Top Down - Historical
Gametype: Licensed
Release Year: 1993
Developer: Almathera
Publisher: Interplay Entertainment Corp.
Players: 1 Only
Relationship: Is a sequel to Castles. Based on 1992 Quicksilver Software/Interplay PC release.
Hardware: CD32
Conversions: NEC PC-98, PC (DOS)
_________________________
*
Castles II expands on the original by changing the interface and adding video cutscenes on the CD-based versions.

You choose to be one of five feuding lords vying for the Crown. Conquering, spying, sabotage, diplomacy, whatever it takes--as long as you keep the Pope and your people happy. You have to reach 7,000 points to petition the Pope for the throne, and then you have to maintain those points for 4-5 game months to win the game. However, your rivals will attack you as soon as the Pope declares his support, so be sure you have a strong military before applying for the Papal backing.

Castle building is more efficient and easier to deal with. You can also set up pre-made castles on file so that you can place them quickly. Battles are set in a full alternate screen with the ability to place and command each unit.
 
http://www.mobygames.com/game/amiga/castles-ii-siege-conquest



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A8619B67
Cedric And The Lost Sceptre
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Beat 'em Up - Multi-Directional - Fantasy
Gametype: Licensed
Release Year: 1996
Developer: Alcatraz
Publisher: Neo
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS, Amiga CD
Disks: 1
Programmer: Andreas Oberdorfer (Andy/Poseidon), Christopher Dissauer (Chris/Quedex)
Musician: Andreas Oberdorfer (Andy/Poseidon), Rainer Nilsen (Brainbug)
Designer: Miguel Marn (Pigment)
_________________________
*
Young Cedric is madly in love with the Princess, but he has to prove to the King that he's worthy of her hand, despite his lack of wealth. To do this he must retrieve the King's Sceptre.

Cedric takes the basic adventure game elements of object manipulation, puzzle solving, and conversations involving choosing from a range of pre-set sentences. However, it sets them in an arcade platform context. The options are hidden most of the time, and there’s a fair supply of bad guys to be dispatched, either with a sword or by jumping on their heads. There are 11 levels of this to negotiate, with lots of jumps to navigate. Extra lives and improved weapons can be collected along the way.

http://www.mobygames.com/game/amiga/cedric-and-the-lost-sceptre
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1E554E38
Chambers Of Shaolin
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Beat 'em Up - Multi-Screen - Martial art
Gametype: Licensed
Release Year: 1993
Developer: Thalion
Publisher: Grandslam
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS. Atari ST/E, Commodore C64/128
Disks: 1
Programmer: Marc Rosocha, Jochen Hippel (Mad Max)
Musician: Jochen Hippel (Mad Max)
Designer: Erik Simon, Günter Schmitz, Holger Flöttmann (Floettmann), Monika Krawinkel
_________________________
*
In the first part of the game, you will have to train your character in the various chambers of Shaolin. Each exercise, which includes balancing on trees, kicking a pendulum and dodging objects coming towards you, will improve your skills like stamina and strength. The better you do in the chambers, the easier it will be for you in part two:

Part two is a more traditional 2D fighting game where you have to advance from level to level by beating your opponents up.

http://www.mobygames.com/game/chambers-of-shaolin
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86EAF06F
Chaos Engine, The
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Run \'n Gun - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: The Bitmap Brothers
Publisher: Renegade Software
Players: 1 or 2, Simultaneous
Relationship: Precursor to The Chaos Engine 2. Also known as Soldiers of Fortune for The Sega Genesis and Nintendo SNES in America. Has a clone: Alien Bash II.
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS. Acorn Archimedes, Atari ST, Nintendo SNES (Super Famicom), PC (DOS), Sega Mega Drive/Genesis.
Disks: 1
Programmer: Mike Montgomery, Steve Cargill
Musician: Farook Joi, Haroon Joi, Richard Joseph
Designer: Dan Malone, Herman Serrano
_________________________
*
Sixteen levels (in four groups of four) await you in this long-developed Bitmap Brothers title. The basic gameplay is similar to Gauntlet, but in an open air setting, with bridges across rivers and such in the maps. The visuals are in the 'metallic and blue' style the Bitmaps appeared to favor.

There were 6 characters available in the game, each with different strengths and weaknesses, and different starting prices. In 2-player mode you each chose a character and played co-operatively, but in one-player games you also choose a character for the computer to control, with its Artificial Intelligence allowing it to open doors, pick up power-ups and take on baddies away from the ones occupying your character.
 
http://www.mobygames.com/game/amiga/chaos-engine
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F9762E3F
Chuck Rock
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1994
Developer: Core Design
Publisher: Core Design
Players: 1 Only
Relationship: Precursor to Chuck Rock II: Son of Chuck.
Hardware: CD32
Conversions: Also available for OCS, ECS. Acorn Archimedes, Atari ST, Commodore C64, Nintendo Game Boy, Nintendo SNES (Super Famicom), Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis, Sega Mega-CD/Sega CD.
Disks: 1
Programmer: Chris Long (Egon)
Musician: Matthew Simmonds (4Mat)
Designer: Lee Pullen
_________________________
*
Chuck Rock is your typical average cave man.  He likes to spend his Sunday afternoons watching football and drinking beer.  Unfortunately, his peaceful existence is interrupted one day when his wife, Ophelia Rock, is kidnapped by the village wierdo, Gary Gritter.  So, Chuck is rather upset about this whole situation and you have to help him make things right.

The game is a side-scrolling platformer.  Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick.  Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights.
 
http://www.mobygames.com/game/amiga/chuck-rock
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F3F8E2B3
Chuck Rock II: Son Of Chuck
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platform - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1994
Developer: Core Design
Publisher: Core Design
Players: 1 Only
Relationship: is a sequel to Chuck Rock.
Hardware: CD32
Conversions: Also available for OCS, ECS. Sega Game Gear, Sega Master System, Sega Mega Drive/Genesis, Sega Mega-CD/Sega CD.
Disks: 1
Programmer: Dan Scott (Dan/Anarchy)
Musician: Martin Iveson (Nuke)
Designer: Lee Pullen, Richard Morton
_________________________
*
The story in this Chuck Rock game takes up a little while after the end of the first game. As you may remember, Chuck Rock had to rescue his girl, Ophelia from the bad dude Gary Gritter. Well, he was successful in his efforts, and now Chuck and Ophelia are married. Eventually, they have a son, named Junior. Chuck works in a factory, where he develops great skill at carving automobiles out of stone. A rival manufacturer becomes jealous of Chuck's abilities and kidnaps him. Now it is up to Junior to rescue his dad!

The gameplay in this sequel is similar to the first game, but with some minor differences since you are playing as Junior, rather than Chuck. This is a side-scrolling platform game with occasional rock-moving puzzles thrown in. Unlike Chuck, Junior carries a club that gives his attacks further reach.

http://www.mobygames.com/game/amiga/chuck-rock-ii-son-of-chuck
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C3BD5DAE
Classic Lotus Trilogy
Alternative title: Lotus Trilogy
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Racing - 3D - Arcade
Gametype: Licensed
Release Year: 1994
Developer: Magnetic Fields
Publisher: Gremlin Graphics
Players: 1 or 2, Simultaneous
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
_________________________
*
This collection features the whole trilogy:

- Lotus Esprit Turbo Challenge
- Lotus Turbo Challenge 2
- Lotus 3: The Ultimate Challenge

The first game features lap-based racing against 19 other cars. The second game involves driving to checkpoints against the clock, with 8 distinct settings and a full screen single-player mode. The third game adds the RECS course creator, and combines lap-based racing and checkpoint-based racing from the original, with 5 new settings.

http://www.mobygames.com/game/lotus-trilogy
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E2D690CC
Clockwiser: Time is Running Out...
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Strategy - Top Down - Puzzle
Gametype: Licensed
Release Year: 1994
Developer: Team Hoi
Publisher: Rasputin
Players: 1 Only
Hardware: AGA, CD32
Conversions: PC (DOS)
Disks: 1
Programmer: Reinier van Vliet (Rhino)
Musician: Ramon Braumuller (Soundmaster)
Designer: Metin Seven (M7)
_________________________
*
On each of Clockwiser's levels (100 on Amiga/Amiga CD32 and 110 on DOS), you are presented with a level layout, and a target layout, with the aim being to transform the former to match the target. The levels consist of a collection of cogs, which can be rotated either clockwise or anti-clockwise to achieve this goal. There are lots of special blocks to help out, including bombs, diamond-producers and anti-gravity blocks. Each level has its own time limit, ranging from seconds to minutes - this doesn't start until you make your first move, and you can look around the level at your leisure before making a stab at it. Each level has its own password, which makes progression a little easier.

http://www.mobygames.com/game/clockwiser-time-is-running-out

[1] This version features an extra 100 levels (a total of 200 levels) that do not appear on the floppy versions.

[2] An online remake of this game can be found here : http://www.playclockwiser.com/

http://hol.abime.net/3044
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8744C867
Clou!, Der
Platform: Amiga CD32
Region: Germany
Media: CD
Controller: Joystick
Genre: Adventure - Point and Click - Detective
Gametype: Licensed
Release Year: 1994
Developer: Neo
Publisher: Kompart
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS)
Disks: 1
Programmer: Helmut Gaberschek, Kaweh Kazemi
Musician: Clemens Helbock
Designer: Markus Hudolin
_________________________
*
You play Matt Stuvysant, a man of Polish descent and criminal persuasion. You arrive in London with nothing but the clothes on your back and a desire to become the greatest criminal mind this century. Once getting a room and meeting some accomplices, you must begin your career. Starting with small shops and gradually working your way up to the theft of the Crown Jewels.

The game allows you to control almost every aspect of the crime, from choosing the target building and accomplices to actually planning the burglary itself.

http://www.mobygames.com/game/clue
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AFF0DF5B
Clue!, The
Alternative title: Clou!, Der
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Adventure - Point and Click - Detective
Gametype: Licensed
Release Year: 1994
Developer: Neo
Publisher: Kompart
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS)
Disks: 1
Programmer: Helmut Gaberschek, Kaweh Kazemi
Musician: Clemens Helbock
Designer: Markus Hudolin
_________________________
*
You play Matt Stuvysant, a man of Polish descent and criminal persuasion. You arrive in London with nothing but the clothes on your back and a desire to become the greatest criminal mind this century. Once getting a room and meeting some accomplices, you must begin your career. Starting with small shops and gradually working your way up to the theft of the Crown Jewels.

The game allows you to control almost every aspect of the crime, from choosing the target building and accomplices to actually planning the burglary itself.

http://www.mobygames.com/game/clue
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D04B3EF3
D/Generation
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Adventure - Isometric - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Abersoft
Publisher: Mindscape
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS, AGA. Based on 1991 Mindscape PC (CGA/EGA/VGA) release.
Disks: 1
Programmer: Jim Brown, John Jones-Steele, Robert Cook
Musician: Martin Walker, Sean Gugler
Designer: Steve Leney, Tansi Brooks, Vicki Sidley
_________________________
*
Something has gone horribly wrong at Genoq Biolabs, Singapore. You're just a courier, sent to the building to deliver a package. Now you're trapped inside, the security system has gone crazy, genetically engineered organisms are on the rampage and things look like they could get even worse...

Make your way through 10 floors of isometric action and puzzles, trying to stay alive and discover what's going on. Talk to and rescue survivors, pick up armaments and log into computer terminals. What caused the Genoq disaster? What's inside the
vital package you've got to deliver? What is the D/Generation? And what is really waiting for you on the top floor of the building?
 
http://www.mobygames.com/game/amiga/dgeneration
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CDC944D3
Dangerous Streets
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: VS Fighter - Side-Scrolling - Arcade
Gametype: Licensed
Release Year: 1993
Developer: Micromania
Publisher: Flair Software
Players: 1 or 2, Simultaneous
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS)
Disks: 1
Programmer: Alberto de Boni Coder, Luca Podestà,Tiziano Sardone
Musician: René Gazzoldi
_________________________
*
Dangerous Streets is a colorful sprite-based fighting game in the vein of Street Fighter II. Its eight characters are diverse, ranging from fashion models to a bizarre monster "custodian".

In addition to a two-player mode, the game also features single matches against the CPU and a tournament mode. The control scheme consists of the standard weak, medium and strong punches/kicks, and both keyboard and joystick controls are supported.

http://www.mobygames.com/game/dangerous-streets
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62C6C41D
Dark Seed
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Adventure - Point and Click - Horror
Gametype: Licensed
Release Year: 1994
Developer: Cyberdreams, Inc.
Publisher: Cyberdreams, Inc.
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS. PC (DOS), Macintosh, PlayStation, SEGA Saturn
Disks: 1
Programmer: Michael DiMambro
Musician: Chris Granger, David A. Bean
Designer: Joby-Rome Otero, Julia Ulano, Paul Ryan
_________________________
*
Dark Seed is an adventure game which capitalizes on the drawings of famous horror designer H. R. Giger as a source of background artwork and inspiration.

You play Mike Dawson, an ad company manager who, in pursuit of his goal in life to become a writer, purchases a solitary mansion in a small town called Woodland Hills. Although the low cost and hush-hush transactions when purchasing the house do raise your suspicion, the solitary environment and sheer beauty of the house crush common sense and you decide to buy the house. That's when trouble begin. Upon reaching the house, you suddenly feel tired. You find a bed and fall asleep...

... and wake up from a terrible dream, only to find out that your life has just become a worse nightmare: an unknown source has implanted a seed of darkness in your mind, and you only have three days to find a way to stop it.

http://www.mobygames.com/game/amiga/dark-seed
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7B964B40
Death Mask
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shooter - First Person - Action
Gametype: Licensed
Release Year: 1995
Developer: Apache
Publisher: Alternative
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA
Disks: 1
Programmer: Mark Page
Musician: Matt Owens
Designer: Lloyd Murphy
_________________________
*
Doom on the 7Mhz, 16-colour, 1Mb Amiga 500 might sound unrealistic, but this is one of a handful of games that managed it, and the first full Doom-style game for the Amiga.

Unusually the multiplayer game was split-screen, which didn't really work because you could sneak a look into the other window to see where your opponent was - it's not exactly full of suspense.

The major compromises in getting the game onto the A500 are the graphics, which lack texture-mapping, and the trick-3D used where the characters don't rotate smoothly in 360 degrees, but jerk through a small range of viewpoints, a la Dungeon Master. Only half the screen is used for the actual motion as well, with the rest reserved for RPG-style artwork - which is obviously superfluous because the 2-player game doesn't have it. It's a throwback to the first Lotus game of all things. You can even turn the animation off.

In one-player mode there are 34 levels, accessed via passwords, 3 lives, and lots of powerup weapons. If one player completes the level, both advance to the next one (like Lotus 2, funnily enough. I guess I ought to think of a similarity to Lotus 3, just to complete the set). There's also the standard Death Match mode.

http://www.mobygames.com/game/death-mask
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289FC072
Deep Core
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Dynafield
Publisher: I.C.E.
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: Johan Lindahl, Peter Ljungstrand
Musician: John Keding, Tomas Danko
Designer: Jack Dworznik, Josh Dworznik
_________________________
*
An underwater nuclear research base has been invaded by a hostile craft. Captain Dawnrazer is sent in to wipe up the aliens and other beings, and that's where you come in. Deep Core is a dark platform adventure with similarities to Gods. There are nine main levels, each of which is split into sub-levels and also has bonus sections leading off from it. Each of the 6 weapons which are on offer can be boosted in power.

http://hol.abime.net/299
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B87E9033
Defender Of The Crown II
Alternative title: Défenseur de la Couronne II, Difensore della Corona II, El defensor de la Corona II, Verteidiger der Krone II
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Adventure - Multi-Screen - Historical
Gametype: Licensed
Release Year: 1993
Developer: Master Designer
Publisher: Commodore
Players: 1 Only
Relationship: is a sequel to Defender Of The Crown
Hardware: CD32
Conversions: Originally scheduled for release on CDTV, it is compatible with that format also.
Disks: 1
Programmer: John Cutter, Kelly Beek, Phyllis Jacob, Robert J. Mical
Musician: Bill Williams, Jim Cuomo
Designer: Bob Swiger, Doug Smith, James D. Sachs (Jim Sachs), John Cutter, Mahatma Singe Gatterew, Richard La Barre, Robert J. Mical, Sol Masid, Steve Quinn
_________________________
*
King Richard has been imprisoned on his way back from the crusades. In order to free him 20,000 pounds worth of ransom money must be gathered. Of course the nobles of the land aren't willing to give up their wealth, so this money must be obtained through tournaments, raids and outright battle against individual provinces. All of the nobles have castles, so at times siege equipment must be used.

Defender of the Crown II is the sequel to the smash hit Defender of the Crown. It improves over the game by upgrading the arcade sequences. Here, unlike the original game; sword fighting is about method and is not just wild clicking of the mouse button. The siege sequence is also enhanced with different types of ammo (such as Greek fire) to toss into the castle. The jousting is now easier to control and the lance no longer bounces around wildly.

http://www.mobygames.com/game/amiga-cd32/defender-of-the-crown-ii
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74981059
Dennis
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platform - Side-Scrolling - Movie adaptation
Gametype: Licensed
Release Year: 1993
Developer: Ocean
Publisher: Ocean
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. Nintendo Game Boy.
Disks: 1
Programmer: Ben Walshaw
Musician: Paul Tankard
Designer: Andrew Parkin, Dave Garrison
_________________________
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This game brings the US cartoon character Dennis the Menace's menacing treatment of poor old Mr. Wilson to the computer screen, around the time of the film also released in 1993. 

Dennis is a platform game across settings such as Sewers, the Park, and Mr. Wilson’s house, each of which has an end-of-level bad guy. The in-level opposition follows standard attack patterns and can usually be avoided. The enemies regenerate as you move on, although you generally only progress from bottom-left to top-right anyway. 

Some of the holes in the ground are deadly while others lead to secret rooms. Fortunately, you are given up to 9 lives at the start, and lots of extra lives are on offer throughout the game, so these are well worth checking out. A choice between music and sound effects is offered.

http://www.mobygames.com/game/dennis
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507EDC5A
Diggers
Platform: Amiga CD32
Region: USA
Media: CD
Controller: Joystick
Genre: Strategy - Side-Scrolling - Puzzle
Gametype: Licensed
Release Year: 1993
Developer: Millennium Interactive
Publisher: Millennium Interactive
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for AGA. Acorn Archimedes, PC (DOS).
Disks: 1
Programmer: Toby Simpson
Musician: Richard Joseph
Designer: Jason Wilson (Spock), Alan Brand, Nick Coole, Tony Heap
_________________________
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Diggers is a Lemmings-style puzzle game where you command five alien miners ( from a choice of four clans ) and various gadgets to dig for treasure. The game is divided in excavation areas. Each area has a set amount of money you must raise before moving into the next one. To do so, you must sell your collected treasure to the bank.

You select your "Diggers" by clicking on them with the left mouse button, and making them do a desired action by right-clicking on the screen and choosing from a icon menu.

Each clan has different characteristics and stats: for example the Grablins clan resembles fantasy dwarfs and has the fastest diggers. The Quarriors clan has the strongest miners, less likely to die in a fight with enemy diggers.

http://www.mobygames.com/game/diggers
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DB8544F6
Disposable Hero
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Boys Without Brains
Publisher: Gremlin
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: Harald Holt, Mario Van Ziest
Musician: Hein Holt, Jeroen Kimmel (RED/The Judges^1001 Crew), Rick Hoekman
Designer: Arthur van Jole, Hein Holt, Lars Verhoeff
_________________________
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This horizontally scrolling R-Type-influenced shoot 'em up features 5 levels to blast through, with bosses at the end of each level as well as tough mini-bosses as you go through it. There are four difficulty levels, with the easiest acting as a trainer, as you can't reach the final level or complete the game properly with it. You can customize exactly how loud the music and sound effects are relative to each other, and there lots of subtle visual effects, such as a smoke haze coming off your ship as it incurs gradual damage.

The game's power-up system is worthy of note. Rather than simply picking up new weapons, or all-purpose tokens which can be traded in at the press of a button, you collect blueprints for a total of 32 different weapons as well as upgrades to the maximum amount of power your ship can unleash at a time. Once you reach a power-up bay (which are depicted as blue domes at the base of the level), you can add or remove weapons so as to maximize your attack capabilities.

http://hol.abime.net/366
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1BFAA92A
Donk! - The Samurai Duck!
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: Global Software (DMI), Supervision
Publisher: Hidden, The
Players: 1 or 2, Simultaneous
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA
Disks: 1
Programmer: William Bell
Musician: Carl Jermy, Tim Erickson
Designer: Craig Howard, Simon Leggett
_________________________
*
Donk is an ordinary duck who benefits from having been raised by samurai warriors, who've taught him everything they know about combat psychologies, strategies and skills. To prove himself he has set off to collect crystals from 112 levels of earth.

Once you collect the target quota of gems, you must escape form each level through one of its many exits, giving the game a similar structure to Alien Breed: Tower Assault. Magical powers can be collected along the way, including the ability to turn into an inflatable toy duck, which makes it possible to float across water. There is a simultaneous split-screen 2-player mode included as well.

http://www.mobygames.com/game/donk-the-samurai-duck
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404925E2
Dragonstone
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Role Playing Game - Multi-Directional - Fantasy
Gametype: Licensed
Release Year: 1995
Developer: Core Design
Publisher: Core Design
Players: 1 Only
Relationship: Originally titled DARKSTONE, but changed when the game was brought to Core Design. Intended to be a sequel to DARKMERE.
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: Barry Irvine (Paradroid/Anarchy), Derek Leigh-Gilchrist (DEL/Anarchy), Gary Antcliffe
Musician: Martin Iveson (Nuke)
Designer: Mark K. Jones, Simon Phipps
_________________________
*
The pseudo-sequel to Darkmere, Dragonstone has a look and feel influenced by Zelda games. Agon is the villain whose hordes you must destroy. The game is split across 7 multi-directional levels, taking in forests and caves in a fantasy setting. You are armed with a sword and a special energy-bolt attack, which can be charged up. Some vanquished enemies discard food or gold; there are shops in which to spend this.

http://www.mobygames.com/game/dragonstone
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D7865FE6
Emerald Mines
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Maze - Scrolling - Arcade
Gametype: Licensed
Release Year: 1994
Developer: Almathera
Publisher: Almathera
Players: 1 or 2, Simultaneous
Hardware: CD32
Conversions: Compatible with CDTV/A570 despite being labelled as a CD32 title.
Disks: 1
Programmer: Kriss Daniels
Designer: Mark Tipper
_________________________
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The Emerald Mines CD contains the Boulder Dash-clone Emerald Mine and a collection of 177 level sets for it, each of them containing 80 levels. The player can also choose to customize their playing experience by selecting different graphics or sound effects sets before starting the game. Most of the levels were created by Emerald Mine fan club members.

http://www.mobygames.com/game/amiga-cd32/emerald-mines
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7C680F9A
Erben Der Erde: Die Grosse Suche
Alternative title: Inherit The Earth
Known issue (if you can help join the forum): ISO missing ?
Platform: Amiga CD32
Region: Germany
Media: CD
Controller: Joystick
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1995
Developer: Softgold (Rushware)
Publisher: ReaLogic
Players: 1 Only
Relationship: ased on 1994 The Dreamers Guild/New World Computing release
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA, Amiga CD. NEC PC-98, PC (DOS)
Disks: 1
Programmer: Sven Tegethoff, Thomas Lewandowski
Musician: Bill Rotsler, Gloria Midge Shaban, Len Wein Musician, Matt Nahan, Robert Leh, Sven Tegethoff
Designer: Allison Hershey, April Lee, Brian Dowrick, David Joiner (Talin), Glenn Price, Lisa Iennaco, Reed Waller
_________________________
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In this game you are Rif, a young fox, who is falsely accused of stealing the magical orb of storms. This orb is capable of predicting when storms will arrive. Obviously this is important to farmers, but it is just as important to the boar tribe, for their supply of mud.

You'll have to find the Orb and the real thief, to clear your name, save your girlfriend and prevent war with the boar tribe. While your doing this you'll encounter a much larger mystery: What is the origin of the tribes? Legend has it that the humans gave the animals the power of thought and speech, and then vanished. Who were they and what happened to them?

http://www.mobygames.com/game/inherit-the-earth-quest-for-the-orb
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6F8E6803
Exile
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Action - Multi-Directional - Sci-Fi
Gametype: Licensed
Release Year: 1995
Developer: Audiogenic
Publisher: Audiogenic
Players: 1 Only
Relationship: Based on 1988 Superior Software BBC Micro release.
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. BBC Micro/Electron (Acorn), Commodore C64/128.
Disks: 1
Programmer: Peter J. M. Irvin, Tony Cox, William Reeve
Musician: Henry Jackman, Paddy Colohan
Designer: Herman Serrano, Jeremy Smith, Peter J. M. Irvin
_________________________
*
When a terraforming team on an unexplored planet sends some disturbing messages back to Earth and then stops responding altogether, a space-adventurer is sent to find out what happened.

The gameplay is a side-on 8-dimensionally scrolling action-adventure set on a planet. The player must find a way to the lower depths of the planet to rescue the terraforming team and defeat the evil Triax!

http://www.mobygames.com/game/exile
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407EDB15
Extractors: The Hanging Worlds Of Zarg
Alternative title: Diggers 2
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Puzzle - Side-Scrolling - Comical
Gametype: Preview
Release Year: 1995
Developer: Millennium
Publisher: Millennium
Players: 1 Only
Relationship: sequel to Diggers
Hardware: AGA, CD32
Conversions: PC (DOS)
Disks: 1
Programmer: Rickey Costas, Toby Simpson
Musician: Richard Joseph
Designer: Jason Riley, Jon Baker, Mark Rafter
_________________________
*
Diggers 2: Extractors is a sequel to Diggers with Lemmings-like gameplay. It includes more levels, more tools, and more challenges. The game objective is to unite the 25 Hanging Worlds of Zarg. There are 3 types of extractors, each with their own abilities: the digger, the strongest, and the teleporter.

http://www.mobygames.com/game/dos/diggers-2-extractors
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6FBDDB70
Fears
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shooter - 3D - First Person
Gametype: Licensed
Release Year: 1995
Developer: Bomb Software
Publisher: Attic, Guildhall, Manyk
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for AGA, Amiga CD
Disks: 1
Programmer: Frederic Heintz (Gengis)
Musician: Mathieu Berthaud (Clawz)
Designer: Carlos Pardo (Made), Corentin Jaffre (Suny), Laurent Sebire (Titan), Stéphane Elbaz (HOF)
_________________________
*
One of the numerous Doom style games for the Amiga in the mid 90s. Like Gloom, it was published by Guildhall Leisure, who gave the Amiga a lot of time in that era.

Fears took the approach of having full-screen, though relatively low-resolution, graphics. The level landscapes feature lots of stairways and lifts, giving it a psuedo-3D feel. The game is played across 30 levels., with a level designer also included. The one-player game has 3 difficulty levels, while multi-player action is available via a null-modem cable.

http://www.mobygames.com/game/fears

[1] The English release was published by Manyk/Guildhall Leisure.

[2] According to the manual, FEARS CD32 can also be played on an A1200/4000 with CDROM drive. Additionally, the game contains a level designer and supports play via keyboard, mouse, joystick/joypad and null modem.

[3] FEARS is based on a 3D engine used in a 1994 demo produced by Bomb called "Motion: Origin 2" [Source: Amiga Demoscene Archive]. The demo was released at The Party 4 in Denmark and won 3rd place. A German review of the demo in Amiga Joker (Apr 95) can also be seen HERE: http://www.kultboy.com/index.php?site=pic&id=85

[4] FEARS (pre-release shareware demo) was released in Dec 1994 via Aminet (dir: game/demo/fears.lha). It was a lot more basic than the commercial version. Among other things, it only ran in a small window and the walls were green.

[5] FEARS Cheater allows users to play every level of the game plus more and is also available on Aminet (dir: game/patch/FearsCheater.lha). Interestingly, it also permits players use of bonus hidden files on the game CD, which include:

- Demos by a few of the game coders - i.e. "Real" (Complex), "A Maze In" (Digital) and "Casual" (Bomb).

- Music mods named "Jimmy Jay", "Jimmy Jay 2" and "Post Modern", which can all be saved to HD after playback.

http://hol.abime.net/513
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4EAE7C2F
Fields Of Glory
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Strategy - Top Down - Historical
Gametype: Licensed
Release Year: 1994
Developer: W. J. S.
Publisher: MicroProse
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS). Based on 1993 MicroProse PC release.
Disks: 1
Programmer: Alan Jardine, Mark Robinson, Wayne J. Smithson
Musician: Allister Brimble (The Demon) Musician : Andrew Parton (Andy), John Broomhall
Designer: Dan Cartwright
_________________________
*
Originally released in 1993, this historical combat simulation deals with the wars of Napoleon after his return from exile in Elba in 1815.

The game is close to historical facts and therefore can be recommended to provide good information about this period of European history.

http://www.mobygames.com/game/fields-of-glory

[1] Game design and research by Jim Bambra & Adrian Earle; additional research by Peter Hofschröer (historian). Coding by Wayne Smithson, Alan Jardine & Mark Robinson. Graphics by Dan Cartwright. Sound FX by Andrew Parton; original music composed by John Broomhall; Amiga music by Allister Brimble.

[2] Original game contents include a large battle map of France and Belgium, with smaller detailed maps for each of the six historical/fictional Napoleonic war campaigns on the reverse side.

[3] Game features the Close-Quarters Combat System, and support for savegames (one savegame only) and a quit back to WB option (if game is launched from WB/CLI on CD32/A1200/A4000).

[4] According to the manual, troop positions may be marginally different after loading savegames in FIELDS OF GLORY CD32 due to memory limitations of the CD32. Additionally, while the CD32 version has the game database feature of the PC version that is lacking in the Amiga disk releases, it is crippled and can only be accessed on the main menu screen rather than during gameplay. In contrast, however, the Amiga/CD32 conversions feature the ability to deploy troops anywhere on the map, whereas the PC version has a fixed deployment area.

http://hol.abime.net/522
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B906AEB9
Fightin' Spirit
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: VS Fighter - Fixed - Martial art
Gametype: Licensed
Release Year: 1996
Developer: Light Shock
Publisher: Neo
Players: 1 or 2, Simultaneous
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA
Disks: 1
Programmer: Dario Merola
Musician: Davide Busetta, Marcus Cotterell
Designer: Giacinto Platania
_________________________
*
Fightin' Spirit is a one-on-one beat 'em up centred around a competition by a gang overlord to find new heavies for his organisation. Ten tough-nuts have come forward, such as Burke the squaddie and Eric the biker. Many of these have special moves in which they can turn into an animal - Tong Lee can become a tiger and Lorente a puma.

Special moves are selected using a combination of joystick/pad movements followed by a tap of fire. The game can be played with or without blood, and in a turbo speed mode, with tournament and tag-team options for potential multi-player tournaments. The game supports CD32 controllers as well as one-button joysticks.

http://www.mobygames.com/game/fightin-spirit
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6182B9C9
Final Gate, The
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shooter - Animation - Tube Shooter
Gametype: Licensed
Release Year: 1996
Developer: Alternative
Publisher: Alternative
Players: 1 Only
Hardware: AGA, CD32
Disks: 1
Programmer: Gary Pesticcio
Designer: Alan Redpath
_________________________
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amigakid1 - 2010-02-12:
Wow what piece of junk. The video flows nicely, but other than that gameplay is horid, the graphics of things you shoot is about the quality of a vic-20. Total crap.


ReTroViRuS - 2006-11-01:
According to Gary Pesticcio, this took two years to produce and sold about 1.000 copies. That is quite a bit more than I would have thought. The Final Gate is one of those games which are fascinating in their amateurishness.

http://www.lemonamiga.com/games/details.php?id=2876
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1E4E79C4
Fire & Ice: The Daring Adventures Of Cool Coyote
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Multi-Directional
Gametype: Licensed
Release Year: 1994
Developer: Graftgold
Publisher: Renegade
Players: 1 Only
Relationship: has a set of exclusive levels: Fire And Ice Christmas Special Edition
Conversions: Also available for OCS, ECS. Acorn Archimedes, Atari ST/E, PC (DOS), Sega Master System
Disks: 1
Programmer: Andrew Braybrook
Musician: Jason Page
Designer: Colin Seaman, Emma Cubberley, John Kershaw, John W. Lilley, Phillip Williams
_________________________
*
The background story of Fire & Ice is quick to tell: A coyote (you) runs, throwing ice cubes, through various worlds. In the levels you must jump on platforms and kill your enemies. The enemies (for example, birds and penguins) can be shot with your ice cubes; they become frozen, so you smash them. Sometimes they leave part of a key behind after they're destroyed. The complete key, assembled from all the pieces, opens the door to the next world. 

In this "jump & run" you can also get some power-ups. You can find some coyote puppies; these puppies follow you, are invulnerable, and also shoot enemies. In higher regions you find some snow-flakes; enough of these and you get a great snowball for freezing more enemies on the screen.

http://www.mobygames.com/game/fire-ice
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C70D8631
Fireforce
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Run \'n Gun - Side-Scrolling - Military
Gametype: Licensed
Release Year: 1994
Developer: I.C.E
Publisher: I.C.E.
Players: 1 Only
Hardware: CD32
Conversions: Atari ST. Amiga and Atari ST floppy versions were released simultaneously.
Disks: 1
Programmer: Dave Gibbons, Stephen Curtis
Musician: Dave Gibbons, Steven Day
Designer: Steven Day
_________________________
*
This shoot 'em up scrolls horizontally with gameplay on a number of different levels, similarly to Green Beret. You play an elite soldier dropped behind enemy lines who must take out the enemy forces. You can choose your weapons and ammunition before starting, including a wide range of guns as well as grenades and a trusty pocket-knife. You'll have to avoid land mines and destroy bridges along the way. Defeated enemies release further weapons.

http://www.mobygames.com/game/fire-force
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C7B0D166
Flink (The Misadventures Of)
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Side-Scrolling - Fantasy
Gametype: Licensed
Release Year: 1995
Developer: Psygnosis
Publisher: Psygnosis
Players: 1 Only
Hardware: CD32
Conversions: Sega Mega Drive/Genesis/Mega-CD/Sega CD
Disks: 1
Programmer: Erwin Kloibhofer
Musician: Matthias Steinwachs
Designer: Henk Nieborg
_________________________
*
Flink is a jump-'n-run game set in the fantasy world of Imagica. The evil wizard Wicked Wainwright has captured the four elders and it is up to Flink, a wizard's apprentice, to set them free and defeat Wicked Wainwright.

Apart from the usual platformer elements, the game has a unique feature: Flink's ability to create spells. Whenever the game is paused, Flink can combine three ingredients to create a spell. Ingredients can be collected throughout the game. They are usually carried around by a certain type of enemy or hidden in treasure chests. There are ten different spells, the "recipes" which are contained in scrolls that are given to Flink by rescued elders or found within certain levels. The spells include different attack spells (for example a demon that accompanies Flink and attacks his enemies), a shield spell, a shrink spell, a quick grow spell that lets certain plants grow so that Flink can reach new areas of a level, magic keys that open locked treasure chests and more. Casting spells uses up magic energy that can be replenished by collecting magic bottles or defeating enemies. Similar to the Sonic games, when Flink is hit, he looses all of his magic energy and has only limited time to pick it up again. If he is hit while having no magic energy, he loses a life.

http://www.mobygames.com/game/flink
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1BB35349
Fly Harder
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Underwater
Gametype: Licensed
Release Year: 1994
Developer: Starbyte
Publisher: Buzz (Krisalis)
Players: 1 Only
Relationship: Commodore C64/128
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: Ralf Wienand, Pete Harrap (Monty), Simeon C. Pashley
Musician: Arno Seiler
Designer: Ensonique Projects
_________________________
*
Your homeland's precious limited energy is being taken advantage of by the evil Thargoid Empire, and you and your spaceship must do something about it. There are 8 bases to enter, with the aim of using energy pods to cause the reactors to overload and thus malfunction.

The game is viewed side-on, resembling the ST classic Oids quite strongly; which is to say that gravity and motion physics dictate the ship's motion strongly. The 8 levels all have plenty of enemies on offer, both wall-mountings and actual ships, as well as enhanced weapons and extra fuel and shield energy. The ship can take some damage, and repairs itself over time (for no logical reason), which is one of the few things that gives you a hope of getting anywhere early on. Losing a life causes all the enemy turrets to replenish, emphasizing the restart points and making things more maze-based and methodical.

http://www.mobygames.com/game/fly-harder
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4700FBB5
Frog Feast
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Action - Fixed - Comical
Gametype: Demo
Release Year: 2007
Developer: Rastersoft
Publisher: Rastersoft
Players: 1 Only
Hardware: CD32
Conversions: Atari Jaguar CD, Phillips CD-i, Sega Mega CD/C2, Neo Geo MVS/CD, FM Towns Marty, IGM PGM, Capcom CPS-1
Disks: 1
_________________________
*
Frog Feast is a 16-bit version of the classic Frog Bog game featuring improved graphics, sound, AI, and more. The game made its launch at both the Classic Gaming Expo 2005 and VGXPO, Dallas events on the same day.

The gameplay itself is quite simple and easy to figure out. In the single player version your goal is to catch as many flies floating about the top of the screen within the time allowed and to beat the AI's frogs score. In the 2-player version, you do the same but go head-2-head against another player which makes snagging those flies at the last minute, just before your competitor does, a real treat.

http://www.mobygames.com/game/frog-feast

Frog Feast - The story of the first two years

       On August 20th, 2005 Frog Feast was unleashed on the unsuspecting public, courtesy of OlderGames. In the two years Frog Feast has been around, it's been released on 12 different console or arcade systems. Many of the supported systems are hard to find systems from Japan, or other uncommon machines not owned by many people. Frog Feast is the first release in many years on a number of these systems. In addition, demos have been released on four additional systems. Two of the four unreleased version are nearing completion, which will bring the number of releases to 14. The release of Frog Feast is a the realization of a goal set over 10 years ago; which is to support orphaned or abandoned game systems.

       In developing Frog Feast, I've had to overcome language barriers, locate or create compilers and, reverse engineer disk or rom formats. Frog Feast has been a two and a half year long learning experience about many 16/32 bit console and arcade systems. Frog Feast owes a huge debt of gratitude to emulator authors, and emulators such as MAME, MESS, Unz, BSnes, Fusion, CD-i Emulator, Project Tempest, WinUAE, NeoCD emulator, XM6 and, Hu-go! R.W. Bivins, from OlderGames, and John Pilkinton, from Chaos89.com, have been crucial to the success of Frog Feast. R.W. Bivins, and his company, have been the selling force for Frog Feast on CD based systems. Without John Pilkinton there would be no cartridge versions, including the upcoming Jaguar version. We also owe a great deal to the communities of the supported console systems (see some the quotes at the end of the page). So far, developing Frog Feast has been challenging and rewarding. It's amazing to see the excitement about a new release for these older systems! This is the reason we keep working on versions for additional systems.

       There are three more Frog Feast releases scheduled in the near future, and systems such as the 3DO, TG-16/PC Engine CD, PC-FX and, Dreamcast are being considered. It would be nice to release Frog Feast for systems such as the Playstation or Sega Saturn, but this cannot happen until there is a way play games on a retail unmodified console. The possibility of retiring Frog Feast has also been considered. But, letting go of Frog Feast is proving difficult. Frog Feast has a well tested code base, that begins working, on the target system, once a base set of functionality is created. The last couple of releases have began to specialize Frog Feast for a specific platform. This is probably the approach that will be used with a new game. Another possibility would be to use Frog Feast as a stepping stone onto a new system. The future of Frog Feast still holds a few releases, but we are beginning to look to the future. The future will depend on the work done on Frog Feast, and may involve Frog Feast. Either way, RasterSoft will continue to strive to bring games to classic systems. Thanks to all of you that have purchased one or more copies of Frog Feast!

http://frogfeast.rastersoft.net/
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1E74432A
Frontier: Elite II
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Strategy - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: David Braben
Publisher: Gametek
Players: 1 Only
Relationship: is a sequel to Elite & Elite Plus. Konami is mentioned because they were due to be publisher, before selling the rights to Gametek.
Hardware: CD32
Conversions: Also available for OCS, ECS. Atari ST, PC (DOS)
Disks: 1
Programmer: David Braben, Peter J. M. Irvin
Musician: Dave Lowe (Uncle Art)
Designer: David Braben, Jonathan Griffiths, Paul Mitchell, Peter J. M. Irvin
_________________________
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Frontier: Elite 2 is, of course, the sequel to Elite and it continues in much the same way. You have a ship and limited funds, and nowhere to go but out into space. Trade, fight, hunt criminals, work for the various governments, anything goes in Frontier. There are few, if any, limits on what you can do or where you can go. And Frontier's universe (with approx. 100,000,000,000 planets and moons) is so big you'll never see the end of it.

http://www.mobygames.com/game/frontier-elite-ii
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1CE860AF
Fury Of The Furries
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Puzzle
Gametype: Licensed
Release Year: 1994
Developer: Atreid Concept
Publisher: Mindscape
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS. Apple Macintosh, (Classic) PC (DOS)
Disks: 1
Programmer: Sebastian Wloch
Musician: Frédéric Motte (Moby), Olivier Baillymaitre
Designer: Francois Rimasson, Jean de Flores, Jean Michel Ringuet, Lionel Gischler
_________________________
*
In Fury of the Furries, you control a cute, round creature called Tiny, who must defeat "the wicked one" who has captured the King, and turned all the Tinies into mindless monsters. Fortunately your Tiny has special powers. It can transform himself into a swimmer, rock eater, fireball spitter, or rope swinger during its quest.

The game takes place on a huge island separated into eight regions: Desert, Lagoon, Forest, Pyramids, Mountains, Factory, Village, and finally the Castle.

For the US release, the title was changed to 'Pac-In-Time'. It's exactly the same game. Only the characters were changed : the not-so-known European Tinies (from the Skweek, Super Skweek, Tiny Skweeks/Brainies/Tinies games) were replaced by the widely known Pac-Man.

http://www.mobygames.com/game/fury-of-the-furries
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21B5112A
Gamers' Delight
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Compilation - Arcade
Gametype: Public Domain
Release Year: 1994
Developer: GTI , Schatztruhe
Publisher: GTI , Schatztruhe
Players: 1 Only
Hardware: CD32
Conversions: Also available for CDTV, Amiga CD
Disks: 1
_________________________
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This is a compilation with 41 games: 

Flotte
Alien Hunter
Piece 'N' Space
Bomber 2000
Fireball
Filou
Skat Deluxe v2.0
Logik
Labyrinth (Schatztruhe)
Speed Worm
Space Dunk
Space Bomber 2
Soko
Senso
Roundabout
Rolling Stones
RollerBall
Reverse
Rescue
Rescue 2
Powerstones
Pipe Master II
Patience I
Patience II
Patience III
Multi Zocker
Moving
Mover
Mau-Mau
Missile
Marble
Happy Monster
Spacer
Jumpman
Ami Mind
Galaga 94
Go Kävin Go
Paint It
Snake
Stones
Walls
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8C63DE2B
Games & Goodies
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Compilation
Gametype: Public Domain
Release Year: 1995
Developer: Various
Publisher: Commodore
Players: 1 Only
Hardware: CD32
Conversions: Also available for CDTV
Disks: 1
_________________________
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A hundred public domain and shareware plus other demos and goodies.


Ack Ack, Airwar, Alien Bounce, Artilleries, Asteroids, Avalanche, Batman, Bill, Black Dawn Demo, Blizzard, Bloadrunner, Bloodball 1, Bomber, Brainball, Brainbow, Car, Chain, Colors, Cosmo-Roids, Defender, Delemma, Diy Game, Dodge Em, Downhill, Dr Who, Egg Blaster, Escapade, Escape from Doom, E-Type, Fatal Mission 2, Fireball, Firefly, Fire and Ice, Four Row, Frenzy, Fruit Salad, Gerb, Go Looly, Growth, Hellzone, Intrepid, Iron Clads, Isolation, Jonas Fulstrand, Kastle, Landmine, Lexess, Light Cycles, Lord of Hosts, Maths Adventure, Mechforce, Megaball 2.1, Meteor, Monaco, Mosaic, Mystery, Neighbours, New Znyk, Oblivion, Ouch, Outerim, Oxo, Pacman, Pac Mac, Paja20, Parahemmot, Pickout, Proker, Qbic, Quadong, Raid Iv, Raster Bike, Rebound, Ringwar, Robouldix, Save the Trees, Shangjai 93, Slime, Snackman, Snakebyte, Solitair, Solstice 92, Speed, Splash, Stax, Stepz, Storm, Super Tomcat, Survivor, Syzygy, Talisman, Tanlge, Technoban, Tetron, the Last Orcrest, Thundertron Ii, Trek Trivia, Triktrak, Tripleyachtz, Tron, Tumble Tots, Tykkipeli, Uggo, Wastelands, White Rabbit Demo, Youpi
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66CDD7B9
Gangster Pursuit
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Arcade - Side-Scrolling - Comical
Gametype: Pirate
Release Year: 1994
Developer: MMMGroup
Publisher: MMMGroup
Players: 1 Only
Hardware: CD32
Disks: 1
_________________________
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Multi Media Medium is bringing a new concept to the Kwizoke - In House Entertainment System, Gangster Racing, here you can view Gangster Pursuit.
 
Explosive Charity Fund Raiser, Six gangsters start the race and only 3 make it! 

http://www.kwizoke.co.uk/16.html
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8608FA30
Global Effect
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Strategy - Multi-Screen - Virtual Life
Gametype: Licensed
Release Year: 1994
Developer: Silicon Knights
Publisher: Millennium Interactive
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS. Atari ST, PC (DOS).
Disks: 1
Programmer: Gary Richards, Toby Simpson
Musician: Richard Joseph
Designer: Robert Swan, Robin Chapman
_________________________
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Essentially similar to The Settlers AKA Serf City, Global Effect involves building up a sound local economy before going out to attack other nations and rule the world. Cities must contain housing, food sources and power supplies, which is where it gets complicated. You can choose the environmental settings of the game, in a similar way to Civilization - an icy world or a post-apocalyptic one make things much tougher.

Environmental factors play the biggest part in this game, as you have to use efficient power sources if possible. You only get a certain level of power at the start of the game, and have to build enough 'green' things to increase it further - trees are the most effective.

Once you have a fully functional city capable of supporting military units of any quality, these can be directed off into battle by giving them pre-planned flight paths which can be over-ridden if need be.

Two-player games can be played via null-modem cables, even across different systems.

http://www.mobygames.com/game/global-effect
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82B2E49D
Gloom
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shooter - First Person - Military
Gametype: Licensed
Release Year: 1995
Developer: Black Magic
Publisher: Guildhall
Players: 1 or 2, Simultaneous
Relationship: is a prequel to Gloom 3
Hardware: AGA, CD32
Conversions: Also available for AGA
Disks: 1
Programmer: Mark Sibly
Musician: Black Magic, Kevan Stannard
Designer: Hans Butler, Kurt Butler, Laki Schuster
_________________________
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As the title implies, Gloom is an attempt at recreating Doom for the Amiga. In 1995 this was a big target for programmers, as it was felt that the Amiga 1200 was capable of bringing the first person 3D action to life.

Gloom was written by New Zealand's respected Acid Software team, and published by Guildhall who supported the Amiga heavily in its later years. The emphasis was placed on action, rather than collecting keys and negotiating through maps.

http://www.mobygames.com/game/gloom
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5607CF2D
Grandslam Gamer Gold Collection
Known issue (if you can help join the forum): check if the screenshot is right
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Compilation - Action - Simulation
Gametype: Licensed
Release Year: 1995
Developer: Grandslam
Publisher: Grandslam
Players: 1 Only
Hardware: CD32
Disks: 1
_________________________
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The Grandslam Gamer Gold Collection is a compilation of three games that received the CD32 Gamer Gold award. It consists of:

- Bump 'n' Burn
- Jetstrike
- Nick Faldo's Championship Golf
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5FB0EF33
Guardian
Alternative title: Sibwing
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shoot 'em Up - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Acid
Publisher: Acid
Players: 1 Only
Relationship: The pre-release name for GUARDIAN was SIBWING (Mark Sibly + SNES game Starwing = SIBWING)
Hardware: AGA, CD32
Conversions: Also available for AGA
Disks: 1
Programmer: Mark Sibly
Musician: Hans Butler
Designer: Karl Stevens, Philip Blake, Rik Jones
_________________________
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Resembling Starfox in many ways, Guardian is a fast and furious shoot 'em up. You skim over the surface of a planet, shooting enemies down as quickly as you can, with the hope of protecting as may of the installations as possible - the more you save, the quicker you get extra lives.

Plenty of power-ups are offered during the game, including enhanced weaponry and shields. The game is viewed in full 3D, and the camera angle can be adjusted. CD32 controllers are recommended, although keyboard and mouse are also available.

http://www.mobygames.com/game/guardian-
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B1BE86CA
Gulp!
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Arcade - Fixed - Puzzle
Gametype: Licensed
Release Year: 1994
Developer: I.C.E
Publisher: I.C.E.
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: J. Stafford
Musician: Tim Bartlett
Designer: A. Morgan, E. Hopkins, Michael Jary
_________________________
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The Earth is flooded, humanity is on the brink of extinction. The distress signal from planet Earth reaches a far away underwater planet and the inhabitants decide to rescue us. They send a spaceship with Captain Gulp and the Aquarons towards our star system and it's the player's job to see that they are successful!

In Gulp!, the player controls a number of fish swimming in water filled tubes. The game takes its inspiration from Lemmings - like in the aforementioned game, you have to pick specific "jobs" for some of your fish to solve the puzzles in each level. A lot of the gameplay revolves around flipping switches in the correct order to alter the water flow within the pipes. In some of the later levels, the fish crew has to be split in multiple groups to finish the stages. The goal of each level is to get the fish to the exit, and all this has to be done within a time limit.

http://www.mobygames.com/game/gulp
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0D7A277D
Gunship 2000
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Simulation - 3D - Flight
Gametype: Licensed
Release Year: 1984
Developer: MPS Labs (MicroProse)
Publisher: MicroProse
Players: 1 Only
Relationship: is a sequel to Gunship
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS), NEC PC-98
Disks: 1
Programmer: Adrian Scotney, Mark James, Mark Langerak
Musician: Chris Newcombe, David Whittaker
Designer: Mark Langerak, Paul Ayliffe
_________________________
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Take the Apache, the new Longbow Apache, The Blackhawk, Comanche Scout, Comanche Gunship, or the MD-500 Defender on campaigns or missions. Updated graphics engine has much more detailed terrain variation with true valleys/hills and even train tunnels that you can fly through. When you are promoted to a sufficient rank you can take along multiple helicopters to accomplish your objectives. The dynamic campaign generates new missions based on multiple maps. Attack, defend, sweep, scout, rescue, drop... Lots of missions to keep you busy. Crew learn and grow in experience as they survive and succeed. A full mission recorder allows you to view EVERY member of your team as they fight or die. Plenty of weapons are available for your side from the latest Hellfire missiles and Sidearm anti-radar missiles to the old fashioned chain gun and gun pods are available for your use. The enemy can be well armed as well, from deadly 2S6 gun/missile combo to old-fashion ZSU-23, even the occasional MiGs.

http://www.mobygames.com/game/gunship-2000
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6434F109
Heimdall 2: Into The Hall Of Worlds
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Adventure - Isometric - Mythology
Gametype: Licensed
Release Year: 1994
Developer: 8th Day, The
Publisher: Core Design
Players: 1 Only
Relationship: is a sequel to Heimdall
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS)
Disks: 1
Programmer: Ged Keaveney
Musician: Martin Iveson (Nuke), Nathan McCree
Designer: Jerr O\'Carroll
_________________________
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Isometric adventure platform game. Wandering mystic worlds in search of answers, weapons, and a hot meal. You can change shape into male/female as you go along.

http://www.mobygames.com/game/heimdall-2-into-the-hall-of-worlds
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CE84813B
HeroQuest II - Legacy Of Sorasil
Known issue (if you can help join the forum): improve art
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Role Playing Game - Isometric - Fantasy
Gametype: Licensed
Release Year: 1994
Developer: Gremlin Graphics
Publisher: Gremlin Graphics
Players: 1 Only
Relationship: is a sequel to HeroQuest
Hardware: CD32
Conversions: Also available for OCS, ECS.
Disks: 1
Programmer: Kevin Dudley, Michael Hart
Musician: Patrick Phelan
Designer: Matt Furniss
_________________________
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The isometric role-playing game engine of the original Hero Quest license is reused in this sequel, set in the evil-infested land of Rhia. There are now 9 large missions to take on, with a largely linear progression in the order these are played. You can choose a team of 4 from 8 character classes, adding rangers, mystics, elves and clerics to the original game's 4. The exact abilities of these can be customized before you start.

The game is controlled using action icons at the bottom of a screen to set the basic instructions to move, fight, open doors, search for keys and so on. Characters can move individually, allowing for diverse strategies based on the specific strengths and weaknesses of these characters.

http://www.mobygames.com/game/hero-quest-ii-legacy-of-sorasil
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35D053BD
Humans 1 & 2, The
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Puzzle - Multi-Directional - Historical
Gametype: Licensed
Release Year: 1994
Developer: Imagitec
Publisher: Gametek
Players: 1 Only
Hardware: CD32
Conversions: PC (DOS)
Disks: 1
Programmer: Dave Lincoln
Musician: Barry Leitch (Baz), Ian Howe (Howie)
Designer: Andrew Gilmour (Andie, Andy), Peter Goldsmith
_________________________
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The Humans is a Lemmings-influenced arcade puzzler, released on CD alongside its expansion pack, Humans 2.

http://www.mobygames.com/game/humans-1-and-2
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C7518E3E
Humans 3- Evolution - Lost In Time...
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Puzzle - Multi-Directional - Historical
Gametype: Licensed
Release Year: 1996
Developer: Imagitec
Publisher: Gametek
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for AGA. PC (DOS)
Disks: 1
Programmer: Kevin McIntosh
Musician: Alan Zimm, Ian Howe (Howie), Julian Jameson (Jools), Kevin Preston
Designer: Andy Noble, David Severn, David Tolley (Chun Li), Marie Fox, Peter Goldsmith, Shaun McClure (SGM)
_________________________
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Zoo keepers from an alien world have scoured human history to steal 7 important figures from different epochs, and it is your job to rescue them. First you will have to explore four worlds to find the 6 pieces of their Time Machine, avoiding the chasing aliens.

Unlike Humans 2, this is a full sequel to the game known as Evolution: Dino Dudes on some systems with a new game engine, rather than merely a data disk with new levels. 

As before the gameplay is influenced by Lemmings. Each of your characters have their own abilities, including fire-creation, grabbing and smashing, which must be used in conjunction to beat the puzzles before you. Passwords are offered for each level.

http://www.mobygames.com/game/humans-3-evolution-lost-in-time
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270CF50F
IK+
Alternative title: International Karate +
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: VS Fighter - Static - Karate
Gametype: Licensed
Release Year: 1994
Developer: Software Studios
Publisher: System 3
Players: 1 or 2, Simultaneous
Hardware: CD32
Conversions: Also available for OCS, ECS. Amstrad/Schneider CPC464/664/6128, Atari ST, Commodore C64
Disks: 1
Programmer: Archer MacLean
Musician: Dave Lowe (Uncle Art)
Designer: Archer MacLean
_________________________
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International Karate + (IK+) is a simple side-on beat 'em up. 3 characters appear on the screen - either 1 player and 2 AI, or 2 player and 1 AI - and proceed to kick seven bells out of each other via various karate moves.

Each of the moves scores a different number of points and if you come last in a particular round you are eliminated.

There are some sub-games too, involving your karate-master holding a shield and defending himself against bouncing balls from both directions, and kicking bombs off the screen before they explode.

All in the pursuit of that elusive black belt...

http://www.mobygames.com/game/international-karate-
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0B163A7C
Impossible Mission 2025: The Special Edition
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Action - Multi-Directional - Puzzle
Gametype: Licensed
Release Year: 1994
Developer: MicroProse
Publisher: MicroProse
Players: 1 Only
Relationship: Is a sequel to Impossible Mission II. Is an updated version of Impossible Mission.
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. Based on unreleased MicroProse SNES & MegaDrive versions, both cancelled due to MicroProse\\\'s problems before the Spectrum HoloByte parent company buyout.
Disks: 1
Programmer: Paul Dunning, Tim Cannell
Musician: Allister Brimble (The Demon), Andrew Parton
Designer: Paul Ayliffe, Drew Northcott, Andy Cook, John Reitze, Allan Holloway, Mick McCallion, Robert Dorney (Red Devil/DCS), Adam Steele
_________________________
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The evil Elvin Atombender returns in this modernized version of Epyx's original game. Elvin has assembled a crack team of robots within his high-security tower - the only way to stop him unleashing them is to destroy them first.

Gameplay is puzzle-oriented as before, although the levels are now scrolling, and as such much larger than before. Each one contains objects to pick up to enable you to take on the level's final puzzle of putting them together in sliding-block form. There are lots of bonus games, ranging from a Simon title to standard shoot 'em ups.

A bonus for old-timers is provided in the form of a near-perfect remake of the C64 original.

http://www.mobygames.com/game/impossible-mission-2025

__________________________________________________

IMPOSSIBLE MISSION 2025 is the last installment in the Impossible Mission games trilogy, which also contained IMPOSSIBLE MISSION (no standalone release on Amiga) and IMPOSSIBLE MISSION II.

IMPOSSIBLE MISSION 2025 (CD32) is an enhanced update of the classic 8-bit platform puzzler IMPOSSIBLE MISSION, originally released in 1984 by Epyx for the C64. 

Set in the future (the year 2025, to be precise!), IMPOSSIBLE MISSION 2025 players can assume the role of one of three characters (the original secret agent 4125 and two new characters, a female gymnast and an android), and the corridor layout of different single screen rooms in the original have been abandoned in favour of 15 large, multidirectional scrolling levels. Additionally, IMPOSSIBLE MISSION 2025 (CD32) contains further enhancements over the IMPOSSIBLE MISSION (OCS/ECS) and (AGA) disk versions in the form of game/level intro sequences, CD quality sound, faster gameplay, and an endgame combat sequence involving 3D rendered graphics. 

IMPOSSIBLE MISSION 2025 (CD32) also includes a bonus pixel-for-pixel remake of Epyx's classic C64 platform puzzler IMPOSSIBLE MISSION (including the excellent digitised speech of the game's evil protagonist Professor Elvin Atombender), which can be accessed from the game's titlescreen menu.

IMPOSSIBLE MISSION (classic remake demo) appeared on Amiga Power coverdisk 40a (Issue 80, Aug 94), which is available for download HERE [Source: Amiga Magazine Rack (AMR)].

http://hol.abime.net/2622
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F87E7CE9
International Open Golf Champ
Known issue (if you can help join the forum): box is vertical http://www.formica.si/retro/golf.jpg
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - First Person - Golf
Gametype: Licensed
Release Year: 1993
Developer: Risc
Publisher: Ocean
Players: 1 Only
Hardware: CD32
Conversions: Also available for AGA. PC (DOS)
Disks: 1
Programmer: Martin Lyons, David Harrison, Ron Oulton, Paul A. Hodgson
Musician: Mike Anderton
Designer: Tony Meridith
_________________________
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Ocean presents in association with Pringle of Scotland an international open golfing experience. The game features many and varied forms of golf including skins, foursomes, matchplay, strokeplay, practice and fourball with the action taking place over a wide variety of terrain and locations. All of the expected levels of difficulty are also available starting of as an amateur, working through to professional standard and for the few amongst us even master level. The landscape is realistically portrayed in real-time 3D, with bird's eye tracking shots of your strokes giving the player the full story on each and every shot allowing the player to get a better understanding of each course. Also included is the ability to take your character and shot statistics with you on a floppy disc around to your friend's house, invaluable if you want to start off with the correct handicap.

http://www.mobygames.com/game/international-open-golf-championship
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FF4C36F7
James Pond 2: Codename RoboCod
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1993
Developer: Vectordean Ltd.
Publisher: Millennium Interactive Ltd.
Players: 1 Player
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS. Atari ST, MS-DOS, Commodore 64, Sega Megadrive/Genesis, Sega Master System
Disks: 1
Programmer: Chris Sorrell
Musician: Richard Joseph
Designer: Chris Sorrell, Leavon Archer
_________________________
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In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them.

The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.
 
http://www.mobygames.com/game/amiga/james-pond-2-codename-robocod
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B6D307EC
James Pond 3 - Operation Starfi5h
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: Vectordean
Publisher: Millennium Interactive
Players: 1 Only
Relationship: is a sequel to James Pond 2: Codename RoboCod, is a sequel to James Pond: Underwater Agent
Hardware: AGA, CD32
Conversions: Also available for AGA. Nintendo SNES, Sega Mega Drive/Genesis
Disks: 1
Programmer: Chris Sorrell, Dean Ashton
Musician: Richard Joseph
Designer: Chris Sorrell, Leavon Archer, Sean Nicholls
_________________________
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Unlike the first game of the series, that was a mission-based game, and the second one, where your character had unique abilities such as observing the whole level and growing to unlimited height, "James Pond 3" is a standard jump and run platform game. Pond can run very quickly (by holding down the A button) through large levels, which often contain steep mountain sides and other tricky areas. Once again, he has to oppose the evil scientist Maybe and his minions.

http://www.mobygames.com/game/james-pond-3-operation-starfish
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D9DA976B
Jetstrike
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Flight
Gametype: Licensed
Release Year: 1994
Developer: Shadow
Publisher: Rasputin
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA
Disks: 1
Programmer: Aaron Fothergill, Nigel Critten
Musician: Adam Fothergill, Digital Domain
Designer: Adam Fothergill
_________________________
*
MIS, the FBI, NASA, the KGB, MOSSAD and even top secret agents from the North Beckinsdale Pigeon Fancier's Association swung into action immediately. They were swiftly halted in their tracks when they received a top level order warning of a massive campaign of bribery of government officials in all countries. It appeared that any overt attempt to destroy SPUDD would result in the downfall of most of the world's governments. SPUDD-controlled leaders would soon rise to replace them.

As the situation has worsened by the day, and SPUDD's forces have grown from strength to strength, the various agencies have now put together an underground task force which they hope will combat the growing threat. This elite task force comprises one agent (yourself - nice of you to volunteer by the way), a highly trained mechanic called Harry, and a field support officer to assign missions. The plan is that you will "borrow" aircraft from local air forces and carry out secret strike missions on SPUDD forces while they are still small enough to have to stay hidden. Hopefully, by damaging their supply lines, factories and control centres, you should be able to ruin their plans of world domination. However, if you wreck too many expensive aircraft, your sponsors will not be able to cover for you, resulting in your sent back to the secret agent's Basic Training School.

In Jetstrike you must stop the devious SPUDD forces by attacking them with your "borrowed" aircraft. Your Commanding Officer will give you a mission objective which you have to try to achieve without being shot down, blown up or crashing into mountains.

Jetstrike is an 2D side-scrolling action game like Brøderbund’s Wings of Fury. The great difference between these games is, in Jetstike it’s possible to use 32 aircraft and 6 helicopters in several combat-missions or to be a part of the Aerolympics.

http://www.mobygames.com/game/jetstrike
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54DFFC80
John Barnes European Football
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Side-Scrolling - Football
Gametype: Licensed
Release Year: 1994
Developer: Krisalis
Publisher: Buzz (Krisalis)
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS. Atari ST.
Disks: 1
Musician: Matt Furniss (musician)
_________________________
*
Released to coincide with the 1992 European Football Championships, and licensed around Jamaican-born Liverpool star John Barnes.

The gameplay is superficially similar to Krisalis' previous Manchester United Europe title. The action is viewed from side-on and overhead, giving a slight forced perspective. 

Unlike Manchester United Europe, only a small amount of the pitch is visible at a time, which makes the game faster, but makes long-range passing harder (perhaps to make the game more like Barnes' own style)

Control is precise and the ball sticks to your feet to some extent. The only teams included are the eight qualifiers for the 1992 European Championships, and that is the only tournament. You can play either as the nearest player to the ball, or always be Barnes.

http://hol.abime.net/808
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30870169
Jungle Strike
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shoot 'em Up - Multi-Directional - Military
Gametype: Licensed
Release Year: 1994
Developer: Hyperial
Publisher: Ocean
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS. Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis
Disks: 1
Programmer: Stuart Johnson
Musician: Paul Tankard
Designer: Dave Garrison
_________________________
*
Some time after Operation Desert Strike, Ibn Kilbaba, son of Kilbaba S.R, threatens to annihilate America. After his father was killed, the people who were under his control, sent his son running off, along with his father's money and nuclear weapons program. Kilbaba, more ruthless than his father, longs for revenge of his father's death and decides to shed the blood of those who killed him, the Americans. Already armed, Kilbaba hires Carlos Ortega to help him set up his Nuclear Weapons program, deep in South America. Carlos Ortega, the world's most notorious druglord, also yearns to seek revenge. With his own private army, armed with the most hi-tech weapons, he's ready to fight America at all costs. 

Because of this threat, you're hired again to battle these two characters, following their paths in the jungles of South America. Armed with the Commache, numerous other vehicles, and destructive weapons, you must take out their private army. Blow up the enemy with your hellfires, hydras, chain guns. Use the watercraft to launch mines at enemy ships. Pull off a drive-by on the enemy with guns on the side. Take out the evil duo and forever rid this threat.....in the jungle!

http://www.mobygames.com/game/jungle-strike
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59E99B05
Kang Fu
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1996
Developer: Great Effects Development
Publisher: Alter Interservice
Players: 1
Hardware: AGA, CD32
Conversions: Also available for AGA, Amiga CD
Disks: 1
Programmer: Michiel Pelt, Richard van Meurs, Francois van Doorneveld, Michael van der Zel
Musician: Boudewijn Pelt, Remon Vos, Jeroen Petrick
Designer: Hugo Hoekstra, Marc Diepstraten
_________________________
*
Kang Fu is a standard, side-scrolling platformer. The player takes control over Klont, a kangaroo, who has travel to numerous levels while saving baby kangaroos and killing a boss at the end. Of course there are many enemies which decrease Klont's life bar when they manage to hit him. He can dispose of them by jumping on their heads or by using weapons which can be found during the levels: boomerangs, eggs, machine gun, bombs and boxing gloves. The player can circle through all collected weapons and most of them disappear after finishing a level. 

Other collectibles are the already mentioned babies and diamonds which reward extra lives and bombs when enough of them were gathered. Sometimes a hidden key has to be found in order to open a closed door. There are two easier difficulty levels which only give access to the first few levels. The graphics style is a mix between drawn graphics and digitized images.

http://www.mobygames.com/game/kang-fu
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C6EFFEB6
Kid Chaos
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: Magnetic Fields
Publisher: Ocean
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: Shaun Southern
Musician: Peter Liggett, Pipe Smoker\\\'s Cough, Shaun Southern
Designer: Andrew Morris
_________________________
*
Kid Chaos is transported from the stone age into an unknown world by evil scientists from the future. Now he must fight his way through artificial environments such as the Secret Garden, Toxic Wasteland, Toy Factory, Techno Fortress, and the Ruined City to reach the time machine that can transport him back home.

Kid does this by running through the level, destroying all wildlife and several destruction targets, then leave the level by the exit door, which remain closed until Kid has destroyed all destruction targets. He destroys by swinging his club in the air and hitting them. He can also whiz if he's running fast, which enable him to discover hidden passages through walls that usually contain apples and power-ups. These are also found if Kid manages to jump really high in the air and lands on a platform that usually lead to secret passages.

There are five levels and four sections to complete in all of them (a total of twenty levels) and Kid start each level with three lives. During the level, if he loses health just by touching wildlife, or if the time expires, he is warped out of the level, loses a life, and has to restart the level at the checkpoints he passes through. His health can be restored either by waiting for the health meter to reach 99 (the boring way) or collecting apples (the smart way), but as Kid progresses further throughout the game, these apples become rare as well as his destruction targets. 

Once he leaves a level, Kid is given a statistics screen, telling him the percentage of destruction he has caused, how much wildlife he has killed, how many apples he collected, and other extras. These "extras" probably include how much more of his destruction targets he broke beyond the requirement.

As mentioned earlier, if Kid jumps really high to reach a platform, he can get power-ups, giving him such wonderful things like extra lives, extra time, or extra health. He can also collect a life token. If he manages to find three life tokens within the same section, then he is awarded an extra life as well.

Every fourth level, Kid will be faced with a challenge, and the object of these is usually to kill something, but there's always a catch for these challenges. For example, in Toy Factory, he has to shoot teddy bears at least ten times to blow them up, while avoiding shooting at ducks; and in Techno Fortress, he's presented with a game similar to Space Invaders, but only this time, there are no barriers. 

Kid Chaos starts off easily, but the further he progresses in the game, the higher the damage factor. Early in the game, he is allowed to hit so much wildlife before he loses a life, but as he progresses through each level, he can't afford to be hit not even once. Some levels in the game are quite tricky. Some levels require him to race through the level under a very strict time limit, while others contain a huge destruction target and he can't afford to miss any of these targets.

The game uses a password system, that allows you to resume at the start of each level. In terms of the gameplay, one of the cheats say it all.

http://www.mobygames.com/game/kid-chaos
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4A77B552
Kingpin: Arcade Sports Bowling
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Third Person - Bowling
Gametype: Licensed
Release Year: 1995
Developer: Team 17
Publisher: Team 17
Players: 1 to 6
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS).
Disks: 1
Programmer: Pieter Opdam
Musician: Allister Brimble (The Demon), Lynette Read, Steve Blenkinsopp
Designer: Barry Armstrong (Baz)
_________________________
*
Kingpin: Arcade Sports Bowling is a bowling game with support to 6 players, who can be human or CPU-controlled. Player statistics can be built up as you play

On the the bottom right of the bowling alley screen there is a power gauge that can be altered pressing the Up and Down keyboard arrow keys / joypad buttons. Pressing the Left and Right keys changes the position of your avatar, and hitting Enter / fire makes a small moving arrow appear in the bowling lane. It shows the direction your character will throw the ball when you hit Enter / fire again.

http://www.mobygames.com/game/kingpin-arcade-sports-bowling
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F118CE3F
Labyrinth Of Time, The
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1994
Developer: Electronic Arts
Publisher: Terra Nova
Players: 1 Only
Relationship: Originally released for PC DOS, the Amiga and then the Macintosh. It was ported to Windows, Mac OS X and Linux in 2004 by The Wyrmkeep Entertainment Co. (which included members formerly of The Dreamer\\\'s Guild).
Hardware: AGA, CD32
Conversions: Apple Macintosh (Classic, OS X), Linux, PC (DOS, Windows)
Disks: 1
Programmer: Joe Pearce, Michal Todorovic
Designer: Bradley W. Schenck (BWS)
_________________________
*
Joe Pearce licenced code to Terra Nova for inclusion in the Amiga version. The Dreamers Guild (of which Joe Pearce was a founding member) converted the game to the Macintosh.

http://hol.abime.net/829
________________________________

King Minos has commissioned a labyrinth bridging time and space which will allow Minos to rule the earth. You have been chosen to save the world by destroying the labyrinth. Many mazes and puzzles are involved.

http://www.mobygames.com/game/labyrinth-of-time
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A69EB109
Lamborghini American Challenge
Alternative title: Crazy Cars III
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Racing - 3D - Cars
Gametype: Licensed
Release Year: 1994
Developer: Titus
Publisher: Titus
Players: 1 Only
Relationship: Lamborghini American Challenge is a branded and multiplayer version of Crazy Cars III.
Hardware: OCS, ECS
Conversions: Also available for OCS, ECS. Amiga CD32, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Game Boy, SNES
Disks: 1
Programmer: Frédéric Gérard
Musician: Frédéric Prados, Michael Knaepen
Designer: Eric Coen, Florent Moreau, Richard Hooper, Didier Carrère, Françis Fournier
_________________________
*
Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 racetracks across America. In each division there are 20 rival racers, up to 3 of which compete in each race at a time.

The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. before each race you will be told of the quality of the locals and the likelihood of police presence.

When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed), or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier.

Each race costs money to enter, and your earnings can be boosted by betting on the results with the other championship drivers. If one of you wins, each driver gives you either the amount they bet or the amount you bet, whichever is lower; if a local wins you get your stake back.

Lots of power-ups can be bought along the way, including tires, radar jammers, engine improvements and nitro boosts. To move up a division you must take the Divisional Challenge, a one-off trek through a tough section within the time limit. You buy a set of 3 passes for this, each allowing one attempt.

http://www.mobygames.com/game/lamborghini-american-challenge
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B18DEE80
Last Ninja 3
Alternative title: Ninja Three
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Beat 'em Up - Isometric - Mythology
Gametype: Licensed
Release Year: 1994
Developer: System 3
Publisher: System 3
Players: 1 Only
Relationship: is a sequel to Last Ninja 2: Back With A Vengeance, is a sequel to Ninja Remix
Hardware: CD32
Conversions: Also available for OCS, ECS. Atari ST, Commodore C64
Disks: 1
Programmer: Dave Collins
Musician: Reyn Ouwehand
Designer: Guy Jeffries, Paul Docherty (Dokk), Phil Thornton, Robin Levy
_________________________
*
The third in the Last Ninja series sees you as Armakuni, the Last Ninja. He is drawn again into a battle with evil Shogun Kunitoki. The battle will take place among the temples of Tibet, the source of the Last Ninja's mystical strength. The Shogun intends to corrupt these Buddhist temples, to destroy the source of power for Armakuni and his emerging Ninja brotherhood. Armakuni must stop the Shogun's evil scheme.

The game retains the mix of martial arts combat (hand-to-hand and with various weapons), puzzles involving various objects you find on your way, and navigating your way around obstacles. However, it also introduces Bushido, necessary to complete each level. Bushido is earned by fighting honorably, by fighting enemies with the same weapon as them or in hand-to-hand combat, and not fleeing from a battle.

The levels correspond to the elements that combine to make up a Ninja's power, Earth, Water, Wind, Fire and Void.

http://www.mobygames.com/game/last-ninja-3
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CB73FC5B
Legends
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Role Playing Game - Top Down - Fantasy
Gametype: Licensed
Release Year: 1996
Developer: Krisalis
Publisher: Guildhall, Manyk
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for AGA. PC (DOS)
Disks: 1
Programmer: Richard Teather
Musician: Alan Hackney, John Avery Musician, Matt Furniss
Designer: Mark Edwards (Tedd), Mark Potente, Phillip Hackney
_________________________
*
An alien race watched the wars on Earth as television shows. After a period of peace threatens the ratings, two alien scientists go back in time on various continents of the planet and start to deploy modern weaponry on them. When they return to the present, Earth is engulfed in chaos. A British scientist discovers the conspiracy and using his new invention, the soul transfer machine, sends a boy called Billy to be incarnated on a native of the different time periods.

Legends is an action-adventure with Zelda-inspired gameplay. The player controls a character pertinent to the time period (an American Indian from 1400 A.D. - America, a knight from medieval England, a Chinese warrior from Imperial China, an Egyptian acolyte from ancient Egypt, and Billy in the alien spaceship). 

These characters collect objects and coins to buy items, weapons to fight the enemies and hearts to increase the health bar (located on the top-left of the screen). Pressing 1, 2 and 3 switches between the available weapons. Other characters provide clues and level objectives. Each epoch has bosses to be defeated and mini-games (for example, on the Chinese level there's a race on the Great Wall). After solving each time period, the game displays a password that can be entered at the start on the main screen. There is no form of saving progress while playing the main game.

http://www.mobygames.com/game/legends
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0A72D198
Lemmings
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Puzzle - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1984
Developer: DMA Design
Publisher: Psygnosis
Players: 1 to 2
Relationship: has a set of exclusive levels: Christmas Lemmings \'93 has a set of exclusive levels: Christmas Lemmings \'94 has a set of exclusive levels: Holiday Lemmings 1993 has a set of exclusive levels: Holiday Lemmings 1994 is a prequel to All New World Of Lemmings is a prequel to Lemmings 2: The Tribes is a prequel to Lemmings 3
Hardware: CD32
Conversions: Also available for OCS, ECS, CDTV. Exactly the same as the CDTV release (just different packaging). 3DO Acorn Archimedes Acorn Risc PC Amstrad PCW/PC Amstrad/Schneider CPC464/664/6128 Apple Macintosh (Classic) Arcade Atari Lynx/ ST, Commodore 64, Fujitsu FM Towns/FM Towns Marty, SAM Coupé, NEC PC Engine CD/SCD, NEC PC-98, Nintendo GB/GBC/NES/SNES, PC (DOS), PC (Windows), Philips CD-i, Sega Game Gear/Master System/Mega Drive/Genesis, Sharp X68000, Sinclair ZX Spectrum, Sony PlayStation/PSP. An arcade version (1991/Data East) was planned for release, but never left the prototype stage.
Disks: 1
Programmer: Dave Jones
Musician: Brian Johnston, Timothy Brian Wright
Designer: Gary Timmons, Scott Johnston
_________________________
*
Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards.

You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.
 
http://www.mobygames.com/game/amiga/lemmings
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EA101347
Liberation: Captive II
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Role Playing Game - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Byte Engineers
Publisher: Mindscape
Players: 1 Only
Relationship: is a sequel to Captive
Hardware: AGA, CD32
Disks: 1
Programmer: Antony Crowther (Ratt/W.E.M.U.S.I.C.), Ross Goodley (The Wyvern)
Musician: Andre Jacquemin, Antony Crowther (Ratt/W.E.M.U.S.I.C.) Musician : Chris Crowther (SuperCC), Mark Alan Knight (TDK), Mort
Designer: Andy Allenson, Antony Crowther (Ratt/W.E.M.U.S.I.C.), Herman Serrano, Ross Goodley (The Wyvern), Shamsul Rosunally
_________________________
*
Liberation is the sequel to Captive, where the main character from the original is now a free man. However, your character is drawn into action once again after a political assassination and a corporate cover-up by BioCorp, one of the ruling multinational companies. With aid from your four droids you are able to search the city for victims, those used in the cover-ups, of BioCorp. With each minor victory your intent becomes clearer - to persuade the Emperor in regaining control over the corporate hegemony.

Liberation is set in a large futuristic city and is a free-range, open-ended RPG. As in its predecessor, you can buy better weapons, from swords to laser-rifles and enhance your droids with new equipment, e.g. numerous head-slots which plug in and give droids different abilities, ultimately driving you closer to the Emperor.

http://www.mobygames.com/game/captive-ii-liberation
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677D3AE1
Litil Divil
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Role Playing Game - Multi-Directional - Fantasy
Gametype: Licensed
Release Year: 1994
Developer: Gremlin
Publisher: Gremlin
Players: 1 Only
Hardware: CD32
Conversions: PC (DOS), Phillips CD-i
Disks: 1
Programmer: Andrew McCabe, Thomas Rolfs
Musician: Adrian Carless (Ade Carliss), Neil Biggin, Patrick Phelan
Designer: Aidan Walsh, Phil Plunkett
_________________________
*
A little devil named Mutt is a rather lazy character who prefers to do nothing in his own cozy part of the underworld. However, his luck changes when he is chosen as the hero who must venture into a mysterious Labyrinth in the overworld and retrieve the Pizza of Plenty from there, so that his demonic friends will have enough capers and anchovies to eat.

Litil Divil has puzzle-solving and action elements, including platforming and combat. Mutt is being transported to various puzzle rooms, where he has to avoid obstacles, fight enemies, and manipulate the environment in order to succeed. It is also possible to buy items such as weapons and shields at specific locations.

http://www.mobygames.com/game/litil-divil
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FFE17FBE
Lost Vikings, The
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Fantasy
Gametype: Licensed
Release Year: 1993
Developer: Silicon & Synapse, Inc.
Publisher: Interplay Productions, Inc.
Players: 1 Player
Relationship: Based on 1992 Silicon & Synapse/Interplay SNES release
Hardware: CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS), Sega Megadrive/Genesis, Nintendo Game Boy Advance, Nintendo SNES (Super Famicom)
Disks: 1
Programmer: James Edward Anhalt III
Musician: Allister Brimble (The Demon), Charles Deenen
Designer: Cheryl Austin, Clyde Matsumoto, Jason Magness, Joeyray Hall, Ronald Millar, Samwise Didier, Spencer Kipe, Stu Rose, Todd J. Camasta
_________________________
*
Three Vikings, Eric the Swift, Olaf the Stout and Baleog the Fierce, were kidnapped by the alien Tomator, the evil Croutonian ruler, who is collecting unique life forms to display in his gallery. The three Vikings will have to combine their unique skills to defeat Tomator, as well as a vast array of aliens, robots, giant snails, big lizards and more.

The Lost Vikings is a side-scrolling platform puzzle game with a twist. Instead of one character who can jump, run, shoot, collect items, flip switches and so on, there are three different characters, each with his own skills. Eric the Swift can jump, run and bash through walls with his tough helmet. Olaf the Stout has a shield which can block attacks, function as an air glider or as a step to stand on. Baleog the Fierce can shoot things with his arrows (including switches) or kill things with his sword. Players will have to use the three Vikings as a team, if there is any hope to get past the increasingly difficult levels and puzzles.
 
http://www.mobygames.com/game/amiga/lost-vikings
_________________________
CHEATS:

Level Codes:

02-"GR8T"  11-"VLCN"  20-"WKYY"  29-"H0PP"
03-"TLPT"  12-"0CLK"  21-"CMB0"  30-"TRDR"
04-"GRND"  13-"PHR0"  22-"BBLL"  31-"FNTM"
05-"LLM0"  14-"C1R0"  23-"TTRS"  32-"WRLR"
06-"FL0T"  15-"SPKS"  24-"JLLY"  33-"TRPD"
07-"TRSS"  16-"JMNN"  25-"PLNG"  34-"TFFF"
08-"PRHS"  17-"SMRT"  26-"BTRY"  35-"FRGT"
09-"CVRN"  18-"V8TR"  27-"JNKR"  36-"4RN4"
10-"BBLS"  19-"NFL8"  28-"CBLT"  37-"MSTR"
*

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CACF212C
Mag!!!
Platform: Amiga CD32
Region: Germany
Media: CD
Controller: Joystick
Genre: Strategy - Point and Click - Managerial
Gametype: Licensed
Release Year: 1996
Developer: Independent Arts
Publisher: Greenwood (Funsoft), Lifetimes
Players: 1 to 4
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS)
Disks: 1
Programmer: Peter Sabath, Rolf Langenberg, Steffen Dingel
Musician: Frank Zielen
Designer: Detlef Henke, Holger Dickmann, Holger Kuchling, Matthias Walterbach
_________________________
*
MAG!!! puts the player in the place of the lead editor and publisher of a computer games review magazine in the late 1980s/early 1990s. Up to four players can take turns playing MAG!!!. There are three ways to win the game, one of which has to be chosen at the start of the game: being the publisher with the greatest market share, net worth or score.

Players can choose to publish magazines for IBM-PC, Amiga, Atari ST, C64 or CPC computers. Other vital decisions include choosing publishing in black and white or colour, selecting the right kind of editors to work for the player's magazine and what columns to include in the magazine. It is also important to stay in contact with game publishers since they might provide the player with exclusive games to review. Depending on the difficulty selected at the beginning of the game, players have between 13 and 5 minutes to complete one month's issue.

http://www.mobygames.com/game/mag_
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B8C16DE4
Magic Island: The Secret Of Stones
Platform: Amiga CD32
Region: Czech
Media: CD
Controller: Joystick
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1995
Developer: ARDA Team
Publisher: APC&TCP, Signum, Vision
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for AGA
Disks: 1
Programmer: Libor Andryse, Vladimir Ondrusek
Musician: Vladimir Ondrusek
Designer: Martin Malina, Rene Hilek
_________________________
*
Publishing and distribution rights abroad: APC&TCP, Germany. 
"Neither the English nor the German version was ever released."
(Andreas Magerl, CEO of APC&TCP)

http://hol.abime.net/5089
______________________

Classical dungeon RPG with step-by-step movement from Czech Arda Team. You are playing the son of an old warrior, who gave you a letter for his friend. There starts a long journey, you found this old friend dead and you discover the history of this friendship. The whole game is most similar to Ishar series – outdoor locations, realtime combat and pretty graphics. Unfortunately this game has some minor problems with technical issues – don't even try run this game on Amiga with turbocard. On other hand there is lot of original things like alchemist receipts and growing up your characters. For example – there is more than twenty ingredients like mushrooms, fern, witches hair or dry dog turd, which you can mix up, even in original manual there aren't all combinations to learn. Your party has four people and each of them has few statistics and skills. If you gain enough experiences to level up, you can choose from skills or attributes. This way you can learn how to use magic even with a fighter.

http://www.mobygames.com/game/magic-island-the-secret-of-stones
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49DDD682
Manchester United: Premier League Champions
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Side-Scrolling - Football
Gametype: Licensed
Release Year: 1994
Developer: Krisalis
Publisher: Krisalis
Players: 1 or 2, Simultaneous
Hardware: CD32
Conversions: Also available for OCS, ECS. PC (DOS).
Disks: 1
Programmer: Pete Harrap (Monty), Rob Hill, Simeon C. Pashley
Musician: Matt Furniss
Designer: Neil Adamson, Phillip Hackney
_________________________
*
After Manchester United won the English League championship for the first time since 1967, it was no surprise that Krisalis re-used their existing license for a third licensed football game. Little did they know that the club was entering an unprecedented run of success that has continued well into the 2000s.

The basic control system will be familiar to anyone who’s played a Kick Off game, as it involves holding fire to trap the ball under your player’s foot, and releasing fire to pass, although the ball will be kicked onwards if it is moving fast when it comes to you. Other gameplay features include diving headers, variable pitch conditions, penalty shoot-outs and accurate deflections. 2500 players featured in the game all had a range of varied ability statistics, as well as different skin tones.

As well as individual matches and custom-created tournaments (which have much the same range of features as Sensible Soccer, plus full calculation of injury and suspension severities, including disciplinary points and differing injury lengths), you can play out a full season of matches for any club in England’s top 5 divisions – all domestic league and cup matches are included, with promotions and relegations taking place after each season. The Tacti-Grid editor allows for advanced match tactics to be configured and experimented with.

http://www.mobygames.com/game/manchester-united-premier-league-champions
*

*
9CE0795F
Marvin's Marvellous Adventure
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1995
Developer: Infernal Byte Systems
Publisher: 21st Century Entertainment
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for AGA
Disks: 1
Programmer: Florian W. Sauer
Musician: Florian W. Sauer, Lucies Loom, Nils Ruzicka Musician : Torsten Asholt (Noogman/SCX^Endzeit)
Designer: Tobias Prinz, Torsten Asholt (Noogman/SCX^Endzeit)
_________________________
*
One of the most console-style platformers ever seen on the Amiga, Marvin has approximately 60 levels to battle through. There are stars to collect, extra lives on offer, slides, tubes, ladders, caterpillars to move across, and bonus fruit to collect.

The levels are inhabited by typical enemies, some of which are killed by jumping on their heads, while others must be kicked or shot (once you collect a weapon).

Many of the annoyances which plague platform games, such as blind jumps and spikes appearing at random, are deliberately absent from this. The graphics are intentionally cute, using the AGA chip-set for 256 colours.

http://www.mobygames.com/game/marvins-marvellous-adventure
*

*
BFDE1657
Mean Arenas
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Maze - Top Down - Puzzle
Gametype: Licensed
Release Year: 1994
Developer: Nite Time
Publisher: I.C.E.
Players: 1-2 Players
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: John Atkinson, Paul Atkinson
Musician: Alex Kewin
Designer: Alex Kewin
_________________________
*
You have entered a game show where you need to collect all gold coins scattered throughout the 22 arenas in order to enter the next one. There are four types of arenas: "Robo Zones", "Dungeon Zones", "Rainbow Zones", and "Starship Zones". Besides the gold coins, each arena is filled with monsters, hazards, and weapons which you must look out for. Use the map to help you locate these.

As you progress through the arenas, there are new challenges which you must face such as multi-level arenas, locked doors and passages, slippery surfaces, and much more. Also scattered throughout the arenas is the letter "B", which when collected will award you a letter that make up the word CREDIT. When you have formed the word, you will be awarded an extra credit. Besides the standard arenas, there are also speed arenas, which are more difficult than the others. The object of these arenas is to get past more obstacles and gather as many coins as you can before the time expires.

In each arena, you will receive messages from time to time, as well as a password, which you can enter to resume that game from that arena.

http://www.mobygames.com/game/mean-arenas
*

*
FD42702D
Microcosm
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shoot 'em Up - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Psygnosis
Publisher: Psygnosis
Players: 1 Only
Relationship: Based on 1993 Psygnosis FM-Towns release.
Hardware: CD32
Conversions: 3DO, Fujitsu FM Towns/FM Towns Marty, PC (DOS), Philips CD-i, Sega Mega-CD/Sega CD
Disks: 1
Programmer: Stewert Sargaisson
Musician: Rick Wakeman
_________________________
*
Two known different versions:
One with an additional audio track (original, PAL-only release) and one without (the Commodore "Spectacular Voyage" bundle release, which supports NTSC).

The music was written by YES keyboardist Rick Wakeman.

http://hol.abime.net/2464
_____________________

In the year 2051, two mega corporations battle it out for supremacy over an overcrowded, overpolluted planet. CyberTech Industries, the dominant company on the planet, is being challenged by Axiom, who blames the former for their president's death. To gain revenge, they secretly inject CyberTech's president, Anton Korsby, with a virus that threatens to take over his body, and ultimately destroy himself and CyberTech. Your mission is to enter Korsby's body, destroy the virus, and defeat the organism that controls his brain.

Microcosm is a 3D action shooter, similar to Descent, that takes place entirely within the human body. The concept was inspired by the 1966 movie Fantastic Voyage. The player pilots his way through various parts of the anatomy, blasting virii and enemy ships, while gaining power-ups and faster, stronger craft. The goal of the game is to eventually reach the brain to stop Grey M, the entity that controls Korsby's body.

Microcosm makes heavy use of full-motion video and features high-resolution fractal graphics (to simulate the walls of veins and arteries), digital music and sound effects.

http://www.mobygames.com/game/microcosm
*

*
1CC32A24
Morph
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1993
Developer: Microvalue
Publisher: Millennium
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. Nintendo SNES
Disks: 1
Programmer: Peter Johnson
Designer: Flair, Phillip Nixon
_________________________
*
Young Morris Rolph has been trapped in limbo due to a malfunction on Dr Krankenpot's new teleport machine (how come characters with German-sounding names in computer games and films are always evil or stupid? Even Darth Vader sounds German.). Now he's been split into his 4 component parts, represented by liquid, gas, a hard ball and a bouncy ball, and he must get through 24 levels (36 on the special A1200 version - mirroring the game's plot-line of improved technology causing more problems for Morris) to retrieve the parts of the machine so it can be rebuilt to bring him back to life.

The gameplay is vaguely influenced by Lemmings, as the levels are populated by lots of points which can't be crossed in all forms - walls, fires, gaps, thornbushes and suchlike. You get a set number of transformations on each level, although extra ones can be picked up at times, and there are heaters and freezers dotted around which cause transformations in some states. All this is done against a time limit. Like Lemmings 2, you can take on the next level in each of the worlds at any time, so you have to be stuck 4 times before you can't progress.

http://www.mobygames.com/game/morph
*

*
938B5D84
Myth: History In The Making
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Beat 'em Up - Multi-Directional - Hack & Slash
Gametype: Licensed
Release Year: 1994
Developer: System 3
Publisher: System 3
Players: 1 Only
Relationship: Based on 1989 System 3 ZX Spectrum 48k release. The NES version is called Conan.
Hardware: CD32
Conversions: Also available for OCS, ECS. Amstrad CPC, Commodore 64, NES, ZX Spectrum
Disks: 1
Programmer: Dave Colclough, Dave Collins, Steve Wetherill
Musician: Don Howard, Phil Thornton, Richard Joseph
Designer: Alan Hunnisett, Bob Stevenson, Paul Docherty (Dokk), Phil Thornton, Robin Levy
_________________________
*
In this platform game, you are a mere mortal who has been called by the Gods to defeat several mythological creatures that have been turned bad by the evil Dameron.

Myth: History in the Making is a platform game with a lot of fighting. The levels of this game deal with different mythologies, from ancient Greece to the Vikings, over to Valhalla (where none other than the hammer-wielding Thor awaits you), and more.

Apart from jumping from platform to platform, you'll also fight the enemies and bosses in your path with a variety of weapons - in the beginning you have only fists to defend yourself, but later you'll find more powerful weapons, such as swords and axes. There are many various types of enemies, different on every level. Typically, enemies keep appearing and coming at you from all sides, no matter how many of them you kill - so you have to keep moving. 

Some obstacles in the game require not only brute force, but also a bit of thinking and puzzle-solving (and guesswork) to get past.

http://www.mobygames.com/game/myth-history-in-the-making
*

*
4AABBAAE
Naughty Ones
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Fixed - Comical
Gametype: Licensed
Release Year: 1994
Developer: Melon Dezign
Publisher: Interactivision
Players: 1 or 2, Simultaneous
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA.
Disks: 1
Programmer: Jacob Gorm Hansen (Paleface/MELON)
Musician: Allan Abildgaard Kirkeby
Designer: Henrik Lund Mikkelsen (Seen/MELON)
_________________________
*
The Naughty Ones come under your control in this old-fashioned platform game. Each screen is separate from the others, and involves trying to collect a key and then progress through the exit. Enemies are best dealt with by shooting one of your longer-range weapons towards them and waiting for it to hit them - this will release at least one coin, for points. Improved weapons can be collected, each of which functions for a limited number of shots. Bonus items are often located in the more precarious parts of the level, leading you to choose whether to risk losing a life, and going back to the start of the screen (although previously killed creatures remain dead when you lose a life)

http://www.mobygames.com/game/naughty-ones
*

*
4320F130
Nick Faldo's Championship Golf
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - 3D - Golf
Gametype: Licensed
Release Year: 1994
Developer: Arc Developments
Publisher: Grandslam
Players: 1 to 4
Hardware: CD32
Conversions: Also available for OCS, ECS. Commodore 64
Disks: 1
Programmer: Mike Archer (II), Tony Mack
Musician: Matthew Simmonds (4Mat)
Designer: Alan Weaver, Andrew Pang, Andy Oakley, Gary Tonge
_________________________
*
Arc Developments created a 3D game world called Reality3 for this simulation, licensed around one of Britain's top players. There are two courses, plus a hidden 9-hole course on Mars with reduced gravity, with match play and stroke play options against one of 8 varied-difficulty computer players.

The control system is quite unusual, as the strength of the shot is chosen before you start the swing, but you have to click within a range to activate the shot, and this range is narrower if your shot is intended to be more powerful. An extra click can be made to add wrist snap, which increases the shot's power. The wind calculation is more complicated than most games of the era, and the rough is harder to play out of than usual, as you can't make slight stance adjustments easily.

http://www.mobygames.com/game/nick-faldos-championship-golf
*

*
D42398F1
Nigel Mansell's World Championship
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Racing - 3D - Cars
Gametype: Licensed
Release Year: 1993
Developer: Gremlin
Publisher: Gremlin
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. Amstrad CPC, Atari ST, Nintendo NES,Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis
Disks: 1
Programmer: Damian Hibbard (Dr. H), Matt Donkin, Mike Hirst
Musician: Richard Ede
Designer: Damon Godley
_________________________
*
Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.

Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

http://www.mobygames.com/game/nigel-mansells-world-championship
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*
205BFE35
Now That's What I Call Games
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Compilation
Gametype: Public Domain
Release Year: 1993
Developer: Various
Publisher: Multimedia Machine
Players: 1 Only
Hardware: CD32
Conversions: Also available for CDTV
Disks: 1
_________________________
*
This CD is a self booting disk for the CD32 and CDTV containing 100 Public Domain / Shareware games.  There are three CDs in this series.

Air Ace 2
Amastermind
Amigatration
Arena
Assault
Baldy
Battlecar
Battleships
Beast
Bombjacky
Bop N Plop
Chess
China
Cludo
Copper
Cow Wars
Crave
Crazy Pipes
Crossfire
Crossmaze
Cube 4
Dbl Sqa
Deathbringer
Diamond
Diplomacy
Dragontiles
Drivewars
Driving Game
Elevation
Fruit Panic
Furmyre
Galaga
Grav Attack
GX 200
Headgames
Hollywood
Insectoids 2
Invaders
Leeding 
Lothian
Meiyessae
Mega Race
Megaball
Mirror Wars
Missle Command
Monopoly
Mosaic
Motherlode
Mr Wobbly
Nova
Numpty
Pac Attack
Pacism
Parachute
Poing
Premier Pick
Quick Money
Raid 3
Rebound
Return to Earth
Reversi
Revolution
Rocky
Roton
Roulette
Running
Serene 3
Silverblade
Skyflyer
Smash Telly
Smurf Hunt
Solitaire X
Space Attack
Space Attack 2
Spectrum
Spider
Startrek Shoot 1
Stshoot
Sub Attack
Tank
Tiles
Tom Cat
Tsch
Turbo
Vektor
Velcro Grub
Volleyball
Warrior
Weltrix
Whats in a Name
Wizzy Quest
Wordhai
Yum Yum
Zerberk
Zerg
Zolyx
*

*
EB461584
Now That's What I Call Games 2
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Compilation
Gametype: Public Domain
Release Year: 1993
Developer: Various
Publisher: Multimedia Machine
Players: 1 Only
Hardware: CD32
Conversions: Also available for CDTV
Disks: 1
_________________________
*
This CD is a self booting disk for the CD32 and CDTV containing 100 Public Domain / Shareware games.  There are three CDs in this series. 

 Aliens
    Ashido          
    Asteroids 2     
    ATC
    Atoms           
    Attacks     
    Backgammon   
    BlackJack
    Boomerang    
    Brain      
    Bridgeball     
    Buzzbar
    Cashfruit       
    Cat & Mouse    
    Circles Up     
    Cliffhanger
    Connex          
    Conquest        
    Copper       
    Couting
    Croak        
   Cube        
    Cycles   
     Descender
    Dominos     
    Drip     
    Drip!           
    DTris
    Egyptian Run    
    Enigma         
    Eoms          
    Eternal Rome
    Euphorion     
    Ex Violence  
    Fight. Warriors 
    Fleuch
    Flip It    
    Game!         
    Girlactions     
    Gobblies
    Gold           
    Gripit       
    Hemroids        
    HOW
    Inter           
    Lemmingoids     
    Littleboulder   
    Madbomber
    Matchpatch      
    Matrix          
    Mazeman         
    Microbes
    Micromarket     
    Mineclearer     
    Minefiled      
    Mutant
    Naka            
    Nirvana       
    NSC         
    Numbersup
    Numerix        
    ObliDOX        
    Orbit3D         
    ORG 2
    Pacman          
    Paranoids     
    Parcheese      
    Peters Quest
    Point To Point  
    Pong           
    Reflex Final    
    Rescue
    Ristinolla      
    Roachmotel     
    Rollerpede      
    Santa
    SB              
    Shufflerun      
    Simon           
    Sol-Golf
    Spacewar        
    Squamble        
    Squirm          
    SSW
    Stormeagle      
    Sunmaze         
    Superleague     
    SYS
    Tankhunter      
    Tank-Attack     
    Thrallbound     
    TicTacToe 3D
    Trailblazer     
    Transplant     
    Up & Down       
    Wangle
    War             
    Whole           
    X.F.I.          
   Yacht
*

*
159047A4
Oscar
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1993
Developer: Flair
Publisher: Flair
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. Nintendo SNES, PC (DOS)
Disks: 1
Programmer: Mick Hedley
Musician: Phillip Nixon
Designer: Phillip Nixon
_________________________
*
Your name is Oscar. You have to run and jump through 7 Levels in Hollywood-style (Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow) to find Oscars (yes – the Academy Award!). 

If you have enough Oscars you solve the level. You can choose the levels in every order you want. In the levels you must jump on platforms to discover the level. 

You kill the enemies by jumping on them. Some of them lose a power up like invulnerable or a superjump. You can also find a JoJo to break down walls or using as ladder. Two creatures are no opponents. First the white rabbit. He gives you a extra continue. Second a red elephant. Touch him for using as save point in level.

http://www.mobygames.com/game/oscar
*

*
4AC51269
Overkill & Lunar-C
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1983
Developer: Vision
Publisher: Mindscape
Players: 1 Only
Hardware: AGA, CD32
Conversions: Overkill is also available for AGA
Disks: 1
Programmer: Jeroen Verbeek
Musician: Mark Alan Knight (TDK), Kevan Stannard
Designer: Kevan Stannard, Charles Anderson, Stuart Anderson, Jeroen Verbeek
_________________________
*
This CD contains two shoot 'em ups. The games are:
Overkill - a Defender clone
Lunar-C
Lunar-C is unique in that it was only released in this compilation. The back story revolves around a giant dreadnought attacking an unnamed planet. The player takes the role of the chosen hero and boards their flying saucer to eliminate the aliens called Sirians.

The game is a horizontal scrolling shooter. After a wave of enemies is destroyed, they release a power-up token. Collecting it will advance the weapon select gauge by one step, similar to Gradius. In this way, the weapon systems of the player's ship can be upgraded. If the player hits an enemy or a bullet, their energy bar is reduced. At the end of each level, a guardian awaits that needs to be destroyed in order to advance further in the game.

http://www.mobygames.com/game/amiga-cd32/overkill-lunar-c
*

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9EA80809
PGA European Tour
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - 3D - Golf
Gametype: Licensed
Release Year: 1995
Developer: Dome, The
Publisher: Ocean
Players: 1 to 4
Relationship: Based on 1994 Polygames/Electronic Arts Mega Drive/Genesis release.
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. Nintendo 64, Nintendo SNES, PC (DOS, Windows), Sega Mega Drive/Genesis
Disks: 1
Programmer: David Rouse, Francis Lillie, Gavin Harwood
Musician: Robert Balderstone (Rob)
Designer: Robert Balderstone (Rob)
_________________________
*
European Tour is best thought of as a remake of the original game, rather than a sequel as such. It features 5 courses from across Europe, and 60 top European pros, rather than the US-leaned lineup of the original. The graphics are much more detailed and colorful, as you'd expect considering the intervening years of advances in programming skill.

The control system is the standard three-click method used in most golf games, but you can now define intended draw/fade levels in advance of playing the shot, so that a perfect aim leads to a measured effect, and an imperfect one exaggerating the effect.

As well as the Stroke Play games of the original (where you count the total score across the whole round of 18 holes, and compare this to your opponent), there are also Match Play (where the aim is to win as many individual holes as possible) and Skins (the same, but with money) modes as well.

http://www.mobygames.com/game/pga-european-tour
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*
A2F9AC70
Pierre Le Chef Is ... Out To Lunch
Alternative title: Out to Lunch
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: Mindscape
Publisher: Mindscape
Players: 1 or 2
Hardware: AGA, CD32
Conversions: Also available for AGA. Nintendo SNES
Disks: 1
Programmer: Andy Kerridge, Jeff Gamon, Paul Gaze, Rob Figgins
Musician: Mark Alan Knight (TDK)
Designer: Gav Moore, Ian Faichnie, Paul Stevens, Steve Leney, Steve Wilding
_________________________
*
Pierre Le Chef is famed worldwide for his mouth-watering recipes involving the freshest ingredients. So, when the vegetables start attempting to run away from him, he has no choice but to chase after them.

Out To Lunch is a platform game set across 6 countries, starting off in Switzerland and finishing in Paris. To recollect the vegetables he must first stun them, either by firing at them or jumping on them, then walk over them, in a manner similar to Fire & Ice. Unusually, the game was converted from the SNES to the Amiga, not the other way around.

http://www.mobygames.com/game/out-to-lunch
*

*
83D831CC
Pinball Fantasies
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Pinball - Top Down - Comical
Gametype: Licensed
Release Year: 1993
Developer: Digital Illusions
Publisher: 21st Century Entertainment
Players: 1 to 8
Relationship: is a prequel to Pinball Illusions, is a sequel to Pinball Dreams
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS), iPhone, Jaguar, Sony PlayStation 1 & 3, Sony PSP, Nintendo SNES & Game Boy
Disks: 1
Programmer: Andreas Axelsson (Goofy/TSL), Ulf Mandorff (SinCos/TSL)
Musician: Olof Gustafsson (Blaizer/TSL)
Designer: Markus Nyström (Chevron/TSL)
_________________________
*
After the success of Pinball Dreams on several systems, a sequel featuring four new tables was created. The gameplay is much the same as the first game, with realistic physics, multi-player options and a high score table to aim for. The tables are Partyland, Speed Devils, Billion Dollar Gameshow and Stones 'n' Bones, taking in a funfair, racing cars, a tacky game-show, and a graveyard. Each one has a range of ramps, combos, light sequences and targets to shoot, as well as general themes which are less influenced by real tables than those in Pinball Dreams.

http://www.mobygames.com/game/pinball-fantasies
*

*
99A21FBF
Pinball Illusions
Alternative title: True Pinball
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Pinball - Top Down - Comical
Gametype: Licensed
Release Year: 1995
Developer: Digital Illusions
Publisher: 21st Century Entertainment
Players: 1 to 8
Relationship: is a sequel to Pinball Dreams & Pinball Fantasies
Hardware: AGA, CD32
Conversions: Also available for AGA. PC (DOS), Sega Saturn, Sony PlayStation. Originally released for the Amiga, this game was converted for the PC by Frontline Design in 1996. Known on the Sega Saturn & Sony Playstation as True Pinball.
Disks: 1
Programmer: Andreas Axelsson (Goofy/TSL), Thomas Andersson
Musician: Olof Gustafsson (Blaizer/TSL)
Designer: Markus Nyström (Chevron/TSL), Patrik Bergdahl
_________________________
*
Pinball Illusions is the successor to the Pinball Fantasies, using an upgraded game engine. The tables are Babewatch, Law & Justice, Extreme Sports and (on PC CD versions) The Vikings. These contain ramps, bonus areas and combo sequences to set up. All the artwork were produced in true 256 colors from the ground up for AGA Amigas and the PC, rather than originating in 32 colors on older Amigas.

New to this version is multiball: Pinball Illusions supports up to six balls simultaneously, in which case it switches to high resolution mode. CD versions use CD audio for music.

http://www.mobygames.com/game/pinball-illusions
*

*
3A308BC3
Pinball Prelude
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Keyboard
Genre: Pinball - Top Down - Comical
Gametype: Licensed
Release Year: 1996
Developer: Effigy Software
Publisher: Effigy Software
Players: 1 only
Relationship: Due to the dwindling Amiga market and lack of retail support, Effigy released the game on a dual format CD containing both Amiga/CD32 and PC versions.
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA, Amiga CD. PC (DOS)
Disks: 1
Programmer: Philip Sharpe
Musician: Graham Gray, Ian Jenkins, Philip Sharpe
Designer: Valan Chan
_________________________
*
The central theme of the pinball game Pinball Prelude is time. The first table is set in the past and features a dinosaur setting, with table elements being not easily recognizable as such since they blend into the environment. The second table is set in the present and at the same time the most conventional of the three design-wise. The third table plays in the future and contains five flippers in total.

Some of the features include a hi-res mode for multi-ball, vertical and horizontal scrolling of the playfield and a rubber ball, which behaves much differently than the standard steel sphere.
 
http://www.mobygames.com/game/amiga/pinball-prelude
*

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325B7359
Pirates! Gold
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Mouse
Genre: Role Playing Game - Multi-Screen - Historical
Gametype: Licensed
Release Year: 1994
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1 Only
Hardware: CD32
Conversions: PC (DOS), Sega Mega Drive/Genesis
Disks: 1
Programmer: Andrew Parton (Andy), Nick Thompson, Paul Dunning, Sid Meier, Tim Cannell
Musician: Andrew Parton, John Broomhall
Designer: Amanda Roberts, Drew Northcott, Eddie Garnier, John Reitze, Michael E. Bazzell, Nick Cook, Patrick Downey
_________________________
*
As with the original, this is a blend of strategy, action and adventure. Pirates! Gold lets you play the role of a beginning buccaneer in the 17th century Spanish Main, in search of fame and fortune. Each town in this untamed raw region has different surprises and dangers. 

How you acquire stature is up to you; you can make your living through honest trade and the search for hidden treasure, or you can be a little more daring and attack and plunder ships. As you can choose a specific skill to stand out in, the game can vary each time. Sword fighting is played out in side-view action sequences.

http://www.mobygames.com/game/pirates-gold

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*
E17367DD
Power Drive
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Racing - Isometric - Cars
Gametype: Licensed
Release Year: 1994
Developer: Rage
Publisher: U.S. Gold
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS. PC (DOS), Sega Mega Drive/Genesis
Disks: 1
Programmer: John Heap, Paul Tweddell, Richard Beaven
Musician: Kev Bruce
Designer: Ally Noble, Mike Hanson
_________________________
*
Power Drive is an arcade racing game based around rally driving. Handbrake turns and lurid powerslides are both possible, and the steering is suitably loose.

There are 3 types of stages - individual time-trials, head-to-head races against the computer, and some skill tests. There are 8 rounds of gameplay, set across countries ranging from Sweden to Kenya. The player gets prize money for winning races, and it costs money to repair damage.

http://www.mobygames.com/game/power-drive
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7496D845
Power Games
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick or Mouse
Genre: Compilation
Gametype: Public Domain
Release Year: 1994
Developer: Media Team
Publisher: Media Team
Players: 1 Only
Hardware: CD32
Conversions: Also available for CDTV, Amiga CD
Disks: 1
_________________________
*
Power-Games is a compilation of over 500 games for the Amiga, CD32 and CDTV. The games are stored both unpacked and as compressed LHA archives on the CD-ROM. When booting the CD on a CD32, a graphical menu is displayed where compatible games can be selected and launched by genre. However, some of the games require either a mouse, a keyboard or both. The games are mostly freeware and shareware, with a couple of commercial demos available as well.

http://www.mobygames.com/game/power-games
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DF8DC85C
Premiere
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: 8th Day, The
Publisher: Core Design
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: Dan Scott (Dan/Anarchy)
Musician: Martin Iveson (Nuke)
Designer: Jerr O\\\'Carroll
_________________________
*
Six film reels have been stolen from your film studios by a rival company. In this platform game, your mission is to rescue from within the sets and backstage rooms they have been hidden in. Backstage sections are entered through doors, and weapons can often be collected in these.

The sets are themed around six different genres of film, and the backdrops, weapons and enemies fit these sections. There is a slapstick comedy played out in black and white (complete with greyscale background) a cartoon with lots of Road Runnering and goofy facial expressions, a Wild West romp, Sci-Fi complete with aliens, and so on. After each platform level you will have to pass through a film scene - piloting a runaway mine-cart, navigating a scrolling shoot 'em up level, or similar.

http://www.mobygames.com/game/premiere
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AA945B4A
Prey: An Alien Encounter
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Role Playing Game - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Kirk Moreno
Publisher: Almathera
Players: 1 Only
Hardware: CD32
Conversions: Also available for CDTV. This game is identical to the CDTV version with the addition of a fractal intro and different packaging.
Disks: 1
Programmer: Kirk Moreno
Musician: Halfdan Larsen
Designer: Robert Justesen
_________________________
*
In Prey, the player is sent to asteroid KG-42 since all contact was lost with the colonists. The player's objective is to rescue as many colonists as they can. Poison gas fills the corridors, so the player has to act quickly before their oxygen supply runs out.

The game world is navigated in steps of pre-rendered video footage of corridors and halls. Players can use their map to help them navigate the labyrinth, finding rooms containing survivors. Occasionally, radio contact is made and mission objectives for the player will be updated for them to go to a specific location. After obtaining a gun, it is also possible to fight aliens, which are the source of the disturbance in the asteroid.

http://www.mobygames.com/game/amiga-cd32/prey-an-alien-encounter
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0F7D9F51
Project-X Special Edition & F17 Challenge
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Compilation - Shooter - Cars
Gametype: Licensed
Release Year: 1994
Developer: Team 17, Holodream
Publisher: Team 17
Players: 1 or 2, Simultaneous
Relationship: is an updated version of Project-X
Hardware: CD32
Conversions: Also available for OCS, ECS. PC (DOS) for Project-X
Disks: 1
_________________________
*
Project-X:

Six levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles.

These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability).

Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3.

Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).
http://www.mobygames.com/game/project-x
_____________________

A third-person racing game featuring real Formula 1 cars and circuits, which represented Team 17's first attempt at the genre.

There are two gameplay modes, Arcade and Normal - in Arcade mode you have to finish in the top 3 each time, whereas in Normal mode you accumulate the appropriate points, irrespective of one or two bad results. There are 3 difficulty levels, and the number of laps is variable.

The field includes 22 cars (you can choose between a Ferrari, Williams, McLaren and Benetton), and contact with these (or with the kerbing or roadside barriers) inflicts damage on your car. This may get bad enough that you have to pit for repairs (if you don't make it to the pits and have more contact, you may get forced out altogether). Avoiding the slower cars you come up to lap can be crucial.

http://www.mobygames.com/game/amiga/f17-challenge
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AE1F0AAA
Quik The Thunder Rabbit
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: Stywox
Publisher: Titus
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS).
Disks: 1
Programmer: Vincent Penne
Musician: Philippe Verriere
Designer: Bruno Gore, Frederic Paris, Guillaume Geoffroy
_________________________
*
This platform game has much in common with console games of the era. There are 4 worlds including ice, desert and fields, and have multiple routes through. The bad guys are cutesy. You get past them by spinning at them, although jumping over them is often sufficient. Power-ups on offer include speed ups, energy, food and water (Quik’s thirst and hunger are measured separately). The bonus levels involve jumping through time, by finding the right doors.

http://www.mobygames.com/game/quik-the-thunder-rabbit
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F4FF0838
Rise Of The Robots
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: VS Fighter - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1984
Developer: Instinct Design
Publisher: Mirage, Time Warner Interactive
Players: 1 or 2, Simultaneous
Hardware: CD32
Conversions: Also available for OCS, ECS, AGA. 3DO, Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis/Game Gear
Disks: 1
Programmer: Andy Clark
Musician: Richard Joseph
Designer: Kwan Lee, Sean Naden
_________________________
*
You are a cyborg handyman in the far away future sent to a huge megacorporation where an evil AI has taken control of the companies robots. You are charged with facing these robots in combat and eliminating them one by one to reach the core and deactivate the AI.

Gameplay wise this is a standard beat-em-up with gorgeous graphics. It has some annoying limitations like not being able to jump over your enemy and only one fire button.

http://www.mobygames.com/game/rise-of-the-robots
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46607164
Roadkill
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Racing - Top Down - Cars
Gametype: Licensed
Release Year: 1994
Developer: Acid
Publisher: Acid
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for AGA.
Disks: 1
Programmer: Paul Andrews
Musician: Blair Zuppicich (Sound Mechanix)
Designer: Grant Wallis, Rodney Smith
_________________________
*
Set in the future, Roadkill is a racing game featuring all manner of gruesome additions. There are 9 computer opponents in each race, and you must finish in the top 3 every time. Rockets and homing missiles can be collected so as to shoot the rival cars out. The tracks feature inbuilt hazards and treacherous shortcuts

Money is a big factor in all of this - the higher you finish in a race, the more you get; it can be collected during the race; each car you destroy gives you more money than the previous one, as you go for the Jackpot and then the Super Jackpot.

http://www.mobygames.com/game/roadkill-
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14B9B238
Ryder Cup: Johnnie Walker
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Third Person - Golf
Gametype: Licensed
Release Year: 1993
Developer: RISC
Publisher: Ocean
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for AGA. PC (DOS)
Disks: 1
Programmer: Dave Harrison, James Shaw
Musician: Mike Anderton
Designer: Tony Meredith
_________________________
*
Ryder Cup: Johnnie Walker is a golf game based on the Ryder Cup tournament of 1993 which was played on the Belfry course. When on the field, the player has various icons available which are used to display or hide information, e.g. about the current hole and wind. The game offers two different control methods for the shot: two-click (choosing the loft from a menu and then clicking twice with the correct timing to select the power and drift) and the stroke method (after selecting the power, a miniature ball appears and the player has to click on it. The position of the click sets where the club hits the ball and therefore the drift). The latter is also available in a variant in which the ball randomly moves to make it harder.

The tournament itself is a match between a European and US team with twelve athletes each. There is also the possibility to train the single holes instead of participating in the tournament.

http://www.mobygames.com/game/ryder-cup-johnnie-walker
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DA57B960
Sabre Team
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Action - Isometric - Military
Gametype: Licensed
Release Year: 1994
Developer: Krisalis
Publisher: Krisalis
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS), Atari ST
Disks: 1
Programmer: Richard Teather
Musician: Nick Codey
Designer: Dave Colledge, Mark Potente, Tracey Hudson
_________________________
*
A Sabre Team is a squad of four elite soldiers charged with some of the toughest hostage-rescue, building-storming and the like that Western forces have ever attempted. In this turn-based strategic simulation you must choose a team of four of these from the 8 available, and take them to victory in five increasingly tough missions. Even before you get into the main gameplay, there is a lot of strategy involved in choosing weaponry, as they make different amounts of noise when used (reducing the stealth potential) and their ammunition is of varying weight.

In each turn you have limited action points per soldier, which must be used for all movement, firing and reloading moves. The maps are viewed isometrically, with a compass used to indicate the directions of movement, and where the incoming fire emanated from.

http://www.mobygames.com/game/sabre-team
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F10413FF
Seek And Destroy
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shoot 'em Up - 3D - Military
Gametype: Licensed
Release Year: 1994
Developer: Vision
Publisher: Mindscape
Players: 1 or 2
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS)
Disks: 1
Programmer: Paul Andrews
Musician: Blair Zuppicich
Designer: Rodney Smith
_________________________
*
Most of the fundamentals of this game work in a similar way to Desert Strike. You pilot a helicopter or a three-barreled tank through 14 increasingly tough multi-phase missions, each of which is preceded by a full briefing and a shopping phase. 

Before each phase you can enter the shop and upgrade your weaponry, paying with golden medals gathered during previous phases. Your starting weapons are the chain gun and rockets/tank shells. Every weapon has three upgrade levels. After that, you can decide how much ammunition for each weapon you want to load into your vehicle's weapon bays, switch between the tank and the chopper (which can only be done between phases, and some of them don't give you the choice), choose one of the three special weapons and adjust the fuel/armor/speed characteristics. All these preparations are surprisingly complex for a shooter like this, and a bad configuration can make the game really hard (no fuel in the middle of the desert, or a paper-thin armor are just two examples)

Missions are set in the desert and jungle as well as over the sea and in snowy regions. Most often your objectives are, obviously, to seek and destroy, while performing some rescue operations and gathering as much powerups as you can. The powerups consist of ammunition, fuel, medals, and others. A scanner is installed into the vehicle to guide you, as is a mapping system and a limited shield.

Unusually, the game only scrolls vertically even though you have full directional movement. When you rotate the direction the ground moves underneath you, ensuring a more realistic effect and smartly mimicking motion effects.
 
http://www.mobygames.com/game/amiga/seek-and-destroy
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391BB352
Sensible Soccer: European Champions
Alternative title: Sensible Soccer v.1.1, Sensible Soccer: European Champions: 92/93 Edition,
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Top Down - Football
Gametype: Licensed
Release Year: 1993
Developer: Sensible Software
Publisher: Renegade Software
Players: 1 or 2, Simultaneous
Hardware: CD32
Conversions: Also available for OCS, ECS. Acorn Archimedes, Atari ST, Nintendo SNES, PC (DOS), Sega Master System/Game Gear/Mega Drive/Genesis
Disks: 1
Programmer: Chris Chapman (Chipper), Dave Korn (Ubik)
Musician: Richard Joseph
Designer: Jon Hare (Jovial Jops)
_________________________
*
With the original Sensible Soccer having sold hugely, this updated version was released some months later (and then used as the basis for the later console versions). The teams are updated, with the sides present in the 92-93 European tournaments included, and the player names updated to take transfers into account. 

The game was tidied up and changed in a number of areas. The most significant change is the addition of red and yellow cards for discipline (2 yellow card offenses or one ‘professional foul’ (denying your opponent a clear goal-scoring opportunity) results in that player being sent off). The goalkeepers have been improved in skill, and the 1994 World Cup Qualifying tournament was added.

http://www.mobygames.com/game/sensible-soccer-european-champions-9293-edition
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8B685B2A
Sensible Soccer: International Edition v1.2
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Top Down - Football
Gametype: Licensed
Release Year: 1994
Developer: Sensible
Publisher: Renegade
Players: 1 or 2, Simultaneous
Hardware: CD32
Conversions: Also available for OCS, ECS. Atari Jaguar, Atari ST, Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis
Disks: 1
Programmer: Chris Chapman (Chipper), Chris Yates (Cuddly Krix), Dave Korn (Ubik), Julian Jameson (Jools), Mark Page, Patricia Sorrell
Musician: Andy Miah, Richard Joseph
Designer: Jon Hare (Jovial Jops)
_________________________
*
Released alongside the 1994 World Cup, this was the first version of Sensible Soccer to feature teams from outside Europe. The World Cup tournament is featured in full, and you can adjust which 24 teams this features, a particularly crucial feature for English and French fans, as their nations failed to qualify. For the first time in the series an on-screen referee is featured. The club team data has been updated to take into account transfers and kit changes since the previous version. Gameplay is much the same as previous editions, being viewed from above with small sprites and loose ball control.

http://www.mobygames.com/game/international-sensible-soccer
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BB35E533
Seven Gates Of Jambala, The
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Side-Scrolling - Comical
Gametype: Licensed
Release Year: 1994
Developer: Thalion
Publisher: Unique (Grandslam)
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS. Atari ST
Disks: 1
Programmer: Gunter Bitz, Jochen Hippel (Mad Max)
Musician: Jochen Hippel (Mad Max)
Designer: Erik Simon, Holger Flöttmann, Michael Grohe, Monika Krawinkel
_________________________
*
The Seven Gates of Jambala is a Jump & Run game. Business with people to come continues, really tough mystery to escape from Jambala. Beware of the mystery traps, the doors behind which the player know not what. Some items will guarded and the player must destroy the big boss in order to get it.

http://www.mobygames.com/game/seven-gates-of-jambala
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1A2D7C7A
Shadow Fighter
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: VS Fighter - Fixed - Martial art
Gametype: Licensed
Release Year: 1995
Developer: N.A.P.S.
Publisher: Gremlin
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA
Disks: 1
Programmer: Domenico Barba, Matt Donkin, Paul Hiley
Musician: Adrian Carless, Fabio Capone, Fabio Cicciarello, Linda Cliff, Neil Biggin, Patrick Phelan, Paul Green, Syd Franklin, Tony Casson
Designer: Domenico Barba, Fabio Capone
_________________________
*
Shadow Fighter was one of the few Mortal Kombat influenced beat 'em ups released for the Amiga. There are 16 fighters, each with their own home country and arena, plus Pupazz, a puppet you could repeatedly attack to practice moves. The usual sequence of best-of-3 fights is on offer, with variable difficulty and optional blood. The control system is designed around a one-button controller, but still offers 25 moves for each player, with special moves executed by spinning the joystick round 180 degrees. Each arena features multi-layer parallax, with up to 80 colors.

http://www.mobygames.com/game/shadow-fighter
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82F03261
Sharks!
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Arcade - Side-Scrolling - Underwater
Gametype: Public Domain
Release Year: 2000
Developer: CD32 Allianz
Publisher: Amiga Future
Players: 1 Only
Hardware: CD32
Disks: 1
Programmer: Christian Steiner
Musician: Mathias Florian Kretzler
_________________________
*
Magazine publisher: Amiga Future no. 31, Jul-Aug 2001
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5CBF69DB
Simon the Sorcerer
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Mouse
Genre: Adventure - Point and Click - Fantasy
Gametype: Licensed
Release Year: 1994
Developer: Adventuresoft Ltd.
Publisher: Adventuresoft Ltd.
Players: 1 Only
Relationship: is a prequel to Simon The Sorcerer II: The Lion, The Wizard And The Wardrobe
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS. PC (DOS), Acorn Archimedes
Disks: 1
_________________________
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Simon is just an ordinary boy in an extra-ordinary world. A world in which he must rescue Calypso the Wizard by embarking on a long challenging quest.

The game is a point-and-click adventure, using a typical interface with words such as ?Use, ?Open, ?Walk To (unlike Lucasarts SCUMM games a simple click on that area of the screen wont do) and ?Pick Up (again, a double-click on the item doesnt suffice  these two features extend game time significantly)

The games plot has a number of references and spoofs to fantasy and fairy tales, with the Three Billy Goats Gruff involved in a particularly significant scene. The humor is very British in places, with lots of dry sarcasm, and lots of Simpsons-esque self-references to the fact that this is a computer game. The levels are non-linear in layout, with puzzles spread across the lands.
 
http://www.mobygames.com/game/amiga/simon-the-sorcerer

CD32 version includes recorded speech and features the voice of Chris Barrie (Rimmer from Red Dwarf) as Simon.

http://hol.abime.net/1942
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D64F75A5
Sixth Sense Investigations
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Adventure - Point and Click - Comedy
Gametype: Licensed
Release Year: 1998
Developer: CineTech
Publisher: Epic Marketing
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for AGA, Amiga CD
Disks: 1
Programmer: Vittorio Ferrari
Musician: Ken Mikael Berglund (Qen/C-Lous)
Designer: Leslie Dietz, Mattias Kaellen, Pawel Wojciechowski, Raymond Zachariasse, Tommy Serrien, Trevor Hall
_________________________
*
Sixth Sense Investigations is a game in the same style as the old LucasArts adventure games. The story is about a crazy young man who has the ability to communicate with the spirit of a sarcastic man. A friend, who thinks of himself as a detective, profits from the abilities of his friend, by using his skills to solve the most bizarre problems of the rich.

http://www.mobygames.com/game/sixth-sense-investigations
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B2CED705
Skeleton Krew
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Run \'n Gun - Isometric - Sci-Fi
Gametype: Licensed
Release Year: 1995
Developer: Core
Publisher: Core
Players: 1 or 2, Simultaneous
Hardware: AGA, CD32
Conversions: Also available for AGA. Sega Mega Drive/Genesis
Disks: 1
Programmer: Jason Gosling
Musician: Martin Iveson (Nuke)
Designer: Heather Gibson, James Ryman
_________________________
*
The game takes place in the year 2062. A baddy named Moribund Kadaver has assumed control of a cryogenics plant near Monstro City. Kadaver is apparently a former mortician who has dabbled in cryogenics ever since he purchased Deadly Enforcement Aggressive Destruction Incorporated, aka DEAD Inc. Now he has the power to unleash mutants called Psykogenix on the population of Monstro City! The Military Ascertainment Department (MAD) has decided to call upon the world's most vicious mercenaries: the Skeleton Krew.

Skeleton Krew has you choosing between three members of the deadly organization: Spine, Joint, and Rib. The object of the game is to make it through four planets on your way to stop Kadaver's nefarious plans.

The areas include Earth, Mars, Venus and finally the Psykogenesis Planet, where you will infiltrate DEAD HQ. A second player can join in for simultaneous play, and you can continue your game via passwords. Skeleton Krew features three difficulty levels.

http://www.mobygames.com/game/skeleton-krew
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72BA1C60
Sleepwalker
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1993
Developer: CTA
Publisher: Ocean
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS, AGA. Atari ST, Commodore C64, PC (DOS)
Disks: 1
Programmer: Dave Pratt, John Scott (Tubbs)
Musician: Barry Leitch (Baz), David Newman, James Veal
Designer: Nick Harding, Richard Cheek
_________________________
*
CTA's original IP stars a toon dog called Ralph who must stop his sleepwalking master Lee from waking up. Ralph must bridge gaps, beat up baddies, stop Lee falling into water, inflate his own body and float above obstacles, and generally be a selfless version of man's best friend.

Between each of the major levels, there is a dream sequence where Ralph can collect various tokens and trigger what he "really" thinks should happen to Lee.

The are six huge parallax scrolling main levels and five bonus levels. There are several full motion video sequences setting the story.

There is also a special Amiga 1200 version which has enhanced full motion video and in game graphics.

http://www.mobygames.com/game/sleepwalker
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71285393
Sleepwalker & Pinball Fantasies
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Compilation
Gametype: Licensed
Release Year: 1993
Developer: Digital Illusions , CTA
Publisher: Commodore
Players: 1 to 8
Licensed from: Commodore
Hardware: AGA, CD32
Disks: 1
_________________________
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Two games on one CD: platformer Sleepwalker and popular pinball simulator Pinball Fantasies. This dual-game CD was bundled with the console in US.
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62A21371
Soccer Kid
Alternative title: U.S. SNES version is known as
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Football
Gametype: Licensed
Release Year: 1994
Developer: Krisalis
Publisher: Krisalis
Players: 1 Only
Relationship: U.S. SNES version is known as The Adventures of Kid Kleets
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. 3DO, Nintendo Game Boy Advance, Nintendo SNES, PC (DOS)
Disks: 1
Programmer: Nigel Little
Musician: Matt Furniss
Designer: Paul Dobson
_________________________
*
Aliens attempting to steal the World Cup have crashed as they tried to flee, and the Cup has been broken, its pieces scattered around the globe. As Soccer Kid, you must retrieve it. During your journey you will visit Britain, Italy, Russia, Japan, and finally the States.

Soccer Kid is a platform game with some unique elements. As the name implies, you have to kill your enemies with your ball. Football-style tricks of keeping the ball in the air and under control are especially useful - headers and overhead kicks can be played with practice. You gain access to the pieces by collecting 11 Player Cards across each world.

There is a saving feature that gives you the ability to save between each country (but not between individual levels).

http://www.mobygames.com/game/soccer-kid
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A5E5AC9F
Soccer Superstars
Alternative title: Mitre Soccer Superstars
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Side-Scrolling - Football
Gametype: Licensed
Release Year: 1995
Developer: Creative Edge
Publisher: Flair
Players: 1 or 2, Simultaneous
Licensed from: Licensed game which included a genuine leather football (soccer ball), made by the world\\\'s oldest football manufacturer Mitre
Hardware: CD32
Conversions: Also available for OCS, ECS. PC (DOS).
Disks: 1
Musician: Sean Connolly
_________________________
*
"Soccer Superstars" is a 2D side-scrolled football game in which you can chose from 32 international teams to take part in either friendly games or cup tournaments. They can be played against the computer or against both computer and a friend, but there is also a "demo mode" in which you will be able to see an entire tournament -or a friendly match- being just an spectator. You are also free to modify team line-ups (all composed by real national player names), select basic formation systems, game length, etc. Also, the game interface is multi-language.

http://www.mobygames.com/game/soccer-superstars
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01099EF6
Speedball 2: Brutal Deluxe
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Top Down - Sci-Fi
Gametype: Licensed
Release Year: 1990
Developer: Bitmap Brothers, The
Publisher: Image Works
Players: 1 or 2, Simultaneous
Relationship: Sequel to Speedball
Hardware: CD32
Conversions: Also available for OCS, ECS, AGA. Acorn Archimedes, Atari ST/Falcon, Commodore C64, Nintendo Game Boy/Game Boy Advance, PC (DOS), Pocket PC/Palmtop/PDA, Sega Master System/Mega Drive/Genesis, Windows Mobile, Apple iPhone,  Microsoft XboX 360
Disks: 1
Programmer: John Jones-Steele (Abersoft), Mike Montgomery, Robert Trevellyan
Musician: Chris Maule, Richard Joseph
Designer: Dan Malone, Eric Matthews, Graeme Boxall, Steve Kelly
_________________________
*
Brutal Deluxe doesn't live up to their name - in fact they're the worst team Speedball has ever seen. As their manager, it is your job to transform their fortunes. As well as the league system, which consists of 2 8-team divisions and challenges you to advance to the top, there are also 2 cup tournaments, one of which is played out over 2 'legs' with the aggregate score deciding who progresses.

You can play the matches as well, which is the real meat of the game. They consist of 2 90-second periods, and the gameplay is futuristic, fast and frantic, with heavy tackling encouraged to retrieve the ball. Power-ups and tokens appear on the pitch, including ones to make your players extra-tough or freeze the opponents.

The sides of the pitch each include a score multiplier, which you can run the ball through to increase the value of your scoring - the opposition can sometimes immediately grab the ball and nullify this. There are also 5 stars which are worth 2 points each if you hit them (more if you have the multiplier activated), but these can also be cancelled out by the opposition hitting the same star, and their points values only become set after the half. Next to the stars there are 'portals' which throw the ball out the opposite side of the pitch, in the direction it was going.

You get money for the results, and by collecting the silver tokens which appear on the pitch at random intervals. Between each match you can spend these either on improving your existing players as far as they can go, or on buying better ones and fitting them into the team. Your original players can only be improved to a certain extent, so remembering where your signed players are and making use of them is important.

A variety of tokens also appear during the match, some of which boost your team's power for a short period of time, and one freezes the opposition.
 
http://www.mobygames.com/game/amiga/speedball-2-brutal-deluxe
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7CDB9734
Speris Legacy, The
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Role Playing Game - Isometric - Fantasy
Gametype: Licensed
Release Year: 1996
Developer: Binary Emotions
Publisher: Ocean, Team 17
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for AGA
Disks: 1
Programmer: Clive Minnican, Phill Boag-Butcher (Galahad/FLT)
Musician: Ian Jolly, Keith Baker
Designer: Ian Jolly, Marina Dipsson
_________________________
*
Cho is a young farmer who travels the world in search of adventure, fame, and fortune. He is asked by the king to find out the whereabouts of the evil prince Gallus, overpower him, and bring him back to the king to serve his punishment for burning down the palace and murdering Kane the previous day. If Cho succeeds in his quest, the king will hand the throne over to him. Unfortunately, Cho doesn't have anything to start off with, so he must find some weapons and protection before he starts.

Your quest begins in Sharma City, where the palace resides. You can talk to people to get some hints on what to do and where to go. Along the way you may find some weapons that can be found hidden in treasure cheats or are given to Cho. Some of these weapons include swords for killing enemies, and bombs for blowing up obstacles that get in your way. Some locations have teleports (one-way only) that will get you from one place to another, and you can reveal any hidden items by shooting any flora.

http://www.mobygames.com/game/speris-legacy
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FDEC8A1D
Star Crusader
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shoot 'em Up - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1996
Developer: Human Soft
Publisher: Gametek
Players: 1 Only
Relationship: Based on 1994 Take 2/GameTek PC release
Hardware: AGA, CD32
Conversions: Also available for AGA. PC (DOS)
Disks: 1
Programmer: Csaba Cserep
Designer: Béla Klingl
_________________________
*
3D Space combat simulator with MANY missions and sleek, polygon-fill graphics that handle very smoothly.

http://www.mobygames.com/game/star-crusader
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41A99298
Striker
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Football - Vertical
Gametype: Licensed
Release Year: 1994
Developer: Rage
Publisher: Rage
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS. Atari ST, Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis
Disks: 1
Programmer: George Christophorou
Musician: Daevid Peel, Ian Moran, Phil Tootill
Designer: Andy Rixon, Karen Davies
_________________________
*
Striker is a football (soccer) game with a forced-perspective 3D view. The players are drawn large and there is a large scanner to assist with long passing. The standard mode has the ball sticking closely to the feet, which makes mazy runs upfield a common strategy. There are 64 international teams on offer, with a European-style knock-out cup competition included. Many different formations and strategies are offered.

http://www.mobygames.com/game/amiga-cd32/striker
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357FB561
Strip Pot
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Arcade - Fixed - Slot Machine
Gametype: Licensed
Release Year: 1994
Developer: Pixel Blue
Publisher: Fin Soft
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for AGA. PC (DOS)
Disks: 1
_________________________
*
An erotic variant of the classic "fruit machine" game. Instead of playing for money, winners are treated to full motion video clips of "five of Europe's most beautiful girls" (as stated on the back of the game's box) disrobing for the camera. The player's goal is to to successfully strip all five of the models without running out of credits. The more you win, the more they take off.

http://www.mobygames.com/game/amiga-cd32/strip-pot
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3BD27EEC
Subwar 2050
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Simulation - 3D - Underwater
Gametype: Licensed
Release Year: 1994
Developer: Particle Systems
Publisher: MicroProse
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for AGA. PC (DOS)
Disks: 1
Musician: Allister Brimble (The Demon)
_________________________
*
The year is 2050. Ocean is the next frontier, and war inevitably reached there. As an independent mercenary working for a corporate conglomerate, you are to pilot the latest fighter subs to protect the corporate interests, and rewarded with cold hard cash. With 5 different theater of operations (of varying difficulty) and an interesting mix of aerial and submarine tactics, this game can be described as Strike Commander under the sea, without the narrative.

http://www.mobygames.com/game/subwar-2050
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0E680693
Summer Olympix
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Multi-Screen - Comical
Gametype: Licensed
Release Year: 1994
Developer: Flair
Publisher: Flair
Players: 1 Only
Hardware: AGA, CD32
Conversions: PC (DOS)
Disks: 1
_________________________
*
This has a more humorous approach then most other games of this type, the characters and graphics have a lot of cartoon feeling.

There are 8 different events to compete in. Some are really easy if you fast on the buttons, like Swimming and 100 meter sprint. But others like Long jump, Javelin and Archery needs more technique then hammering on the buttons.

Also there is Skeet shooting, Boxing and Kayak events.

http://www.mobygames.com/game/amiga-cd32/summer-olympix
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71A7CC0A
Super League Manager
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Managerial - Football
Gametype: Licensed
Release Year: 1995
Developer: Audiogenic
Publisher: Audiogenic
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. Atari ST.
Disks: 1
_________________________
*
This football management game is unique for two main reasons. Firstly, it's set in a completely fictitious game-world, with fantasy teams and players. You start off managing Folkford United, the worst team in the country, with players including Brian Evans, Nicky Moody and Bruce Roberts, and rival teams include Oldcastle, Marwick and Stoke Berry.

The second difference is the lack of statistics for player details. Instead, sentences such as 'best in defence, can also play in midfield. Has been playing reasonably well. Signed for £100,000 from Oldcastle 2 years ago. Current value around £150,000' are used, and its through playing matches and noting player ratings that you interpret how good a defender he is.

Another break with convention is an attempt at a human side, with players and fans communicating with you, offering advice, praise or semi-literate criticism.

The training feature is more complex than usual, requiring you to select 3 activities (from a selection such as passing, gym work and lap running) for each player each week - players will complain if they feel your selections are boring or unhelpful.

If you own either Emlyn Hughes' International Soccer (for the standard versions) or Wembley International Soccer (for the Amiga 1200 version) you can play around 1 match in 6, and watch all the others - otherwise you simply see a progressive score update, and can intervene with substitutions or tactical changes.

http://www.mobygames.com/game/super-league-manager
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A491C0EC
Super Methane Bros
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Fixed - Comical
Gametype: Licensed
Release Year: 1994
Developer: Apache
Publisher: Apache
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS. Acorn Archimedes, GP2X, Apple iPhone, PC (Linux, Windows)
Disks: 1
Programmer: Mark Page
_________________________
*
This platform game bares a similarity to Bubble Bobble in many ways. There are 100 single screen levels, featuring variously shaped ledges, for the two characters to face before escaping from the Tower of Time.

These levels are laden with nasty bugs, but you have a methane gun to shoot at them. This absorbs them, and allows them to be fired out against a wall; if they don’t reach the wall, they live to fight another day. You must destroy them all within a specific time limit to progress.

http://www.mobygames.com/game/super-methane-bros
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AFE1267F
Super Putty
Alternative title: Putty, Silly Putty
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: System 3
Publisher: System 3
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS. Nintendo SNES
Disks: 1
Programmer: Dan Phillips, Dave Collins, John Kemp, Rob Stevens
Musician: Phil Thornton, Richard Joseph
Designer: Jo Walker, Phil Thornton, Robin Levy
_________________________
*
Putty is a platform game where the lead character is... a blob of putty. He has been expelled from Putty Moon by Dazzledaze the wizard and his assistant Dweezil the Cat. Your job is to lead the character round the platform levels making use of his special abilities to rescue and destroy.

When moving, Putty has a natural bounce, and his eyes are loosely attached, moving after his body after falls (as a visual effect). He has many moves available - he can stretch himself to traverse larger gaps between (or move up/down) platforms, unleash a long-range punch, explode (which works like a smart bomb, clearing the screen of enemies) or flatten himself into a puddle on the floor (to absorb anything that walks over him).
 
http://www.mobygames.com/game/amiga/putty
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DD0D5E8D
Super Skidmarks
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Racing - Isometric - Cars
Gametype: Licensed
Release Year: 1995
Developer: Acid
Publisher: Acid
Players: 1 to 4, Simultaneous
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA, Amiga CD. Sega Genesis/Megadrive
Disks: 1
Programmer: Andrew Blackbourn (Chris Blackbourn), Simon Armstrong
Musician: Anthony Milas
Designer: Hans Butler, Kurt Butler, Rodney Smith
_________________________
*
A vague descendant of Super Sprint with a mass of features, and one of the last multi-format games to have roots on the Amiga.

A multitude of cars are available, ranging from F1 cars and Sportscars to Minis and VWs were on offer, with the option to have up to 8 of these on more powerful machines - with up to 3 different models of car. You could link 2 Amiga 1200s (or faster) and use them to display the track across 2 separate screens. There were two novelty options of sorts as well - motorized cows, and the chance to have the cars pulling caravans as you race - using the caravan to push an opponent off-line was a skill worth mastering. 

24 circuits are provided, all of them with walls around them to ensure crash-bang-wallop racing, and most of them have parts which cross with other parts, making collisions possible if you're much ahead of (or behind) other cars (fortunately there's no car damage). They can be raced forwards or backwards - perhaps the first game with this feature available. You could either run single races, or one of the in-built championships - one for each car, across a specially selected set of tracks.

The customizable nature of the game goes even further - the number of laps can be set, as can the colour and power of the cars. As you repeatedly race a track, the markings on the course are eroded by the cars running over them.
 
http://www.mobygames.com/game/amiga/super-skidmarks
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4500BEDD
Super Stardust
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shoot 'em Up - Fixed - Sci-Fi
Gametype: Licensed
Release Year: 1995
Developer: Bloodhouse
Publisher: Team 17
Players: 1 Only
Relationship: is an updated version of Stardust
Hardware: AGA, CD32
Conversions: Also available for AGA. PC (DOS)
Disks: 1
Programmer: Guru, Harri Tikkanen (SCY), Jussi Hartzell (WANTON)
Musician: Nicklas Renqvist, Niko Nyman, Risto Vuori (RIB)
Designer: Harri Tikkanen (SCY), Jani Isoranta (DESTOP), Petteri Putkonen (PETSKU), Santtu Luopajärvi
_________________________
*
Like Stardust, in this Asteroids clone you control your Panther PX-2 ship through successive waves of asteroids and other enemies, which are drawn using ray-tracing techniques.

The game features both overhead and 3D sections. In the overhead part, you must eliminate enemy ships and asteroids across several zones in each world. The 3D sections consist of underwater tunnels that link one world to another and they are each defended by a guardian you must defeat.

http://www.mobygames.com/game/super-stardust
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7BD28DF3
Super Street Fighter II Turbo
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: VS Fighter - Fixed - Martial art
Gametype: Licensed
Release Year: 1996
Developer: Human Soft
Publisher: Gametek
Players: 1 or 2, Simultaneous
Licensed from: Capcom
Relationship: is a sequel to Street Fighter, Street Fighter II: The World Warrior, Super Street Fighter II: The New Challengers
Conversions: Also available for AGA. 3DO, Arcade, PC (DOS), Sega Dreamcast/Saturn, Sony PlayStation
Disks: 1
Programmer: Krisztian Jambor (EFT/Kangooroo^Impulse), Péter Mutschler
Musician: George Dragon
Designer: Béla Klingl
_________________________
*
Fighting game ported from the classic and wildly popular "Street Fighter 2" franchise. Choose from a variety of characters and use their fighting skills to beat opponents and become the world champion fighter.

Advantages over the original Street Fighter 2 include faster fighting speed, 4 new characters, new locations, and more balanced/streamlined moves for the original characters.

http://www.mobygames.com/game/super-street-fighter-ii-turbo
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B70B8058
Superfrog
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: Team 17
Publisher: Team 17
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA, Amiga CD. PC (DOS, Windows)
Disks: 1
Programmer: Andreas Tadic (Megaman/Phenomena)
Musician: Allister Brimble (The Demon)
Designer: Eric Schwartz, Rico Holmes
_________________________
*
Superfrog is a traditional jump & run platformer. You’re – surprise – a frog. Your enemies are all animals – like bees, hedgehogs or snails. You have no weapons. The only way to kill the enemies is to jump on them. Every stage has a time limit. In this limit you have to collect a pre-determined number of coins. Each of the six worlds has four stages. Every stage has a password. After all you can type your name into a high score table.

http://www.mobygames.com/game/superfrog
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276E4BE4
Surf Ninjas
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Beat 'em Up - Side-Scrolling - Movie adaptation
Gametype: Licensed
Release Year: 1994
Developer: Creative Edge
Publisher: Micro Value
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for AGA. PC (DOS), Sega Game Gear
Disks: 1
Musician: Sean Connolly
_________________________
*
Surf Ninjas is based on the 1993 movie of the same title. You play as Johnny McQuinn, a teenage surfer, who learned a couple of ninja moves. Your ultimate goal is defeating the evil Colonel Chi who threatens your island, and the game leads you from California all the way to the South China Sea.

In the game, you can move left or right through several scrolling screens that constitute one level. One button is used to fight the randomly spawning ninjas in beat 'em up fashion, while another one can be used to enter buildings. The player has an inventory that can hold only one item at a time. These items are used to solve some small puzzles within each stage.

http://www.mobygames.com/game/surf-ninjas_
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580C3172
Syndicate
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Strategy - Isometric - Sci-Fi
Gametype: Licensed
Release Year: 1995
Developer: Bullfrog Productions
Publisher: Electronic Arts
Players: 1 Only
Relationship: has a data disk: Syndicate Mission Disk: American Revolt
Hardware: CD32
Conversions: Also available for OCS, ECS. 3DO, Acorn Archimedes, Atari Jaguar, Fujitsu FM Towns, Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis
Disks: 1
Programmer: Guy Simmons, Mark Webley, Michael Diskett, Paul Walker, Richard Underhill
Musician: Russell Shaw
Designer: Chris Hill, Paul McLaughlin
_________________________
*
In the future, the world is controlled by a handful of global corporations (syndicates).  You are the Marketing director (hit man) for one of these companies.  It is your job to take control away from the competitors.  The job is not one of diplomacy, but one of brute force and physical control.  Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories.

The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real time rather than turn based. You have missions ranging from infiltrate and capture, to seek and destroy. In each of these you direct a team of four agents as they move through the world shooting at anything that gets in their way.

You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates.  As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment.
 
http://www.mobygames.com/game/amiga/syndicate
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9EF3624E
Theme Park
Alternative title: Sim Theme Park
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Strategy - Isometric - Managerial
Gametype: Licensed
Release Year: 1994
Developer: Bullfrog
Publisher: Electronic
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. 3DO, Apple Macintosh (Classic), Atari Jaguar, Nintendo Dual Screen (DS), Nintendo SNES (Super Famicom), PC (DOS), Sega Mega Drive/Genesis, Sega Mega-CD, Sega Saturn, Sony PlayStation, Sony PlayStation Portable (PSP)
Disks: 1
Programmer: Michael Diskett
Musician: Russell Shaw
Designer: Peter Molyneux, Andy Sandham, Chris Hill, Fin McGechie, Mike Man, Tony Dawson
_________________________
*
Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.

Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay.

You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides.

It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.
 
http://www.mobygames.com/game/amiga/theme-park
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5EC389C8
Thomas The Tank Engine's Pinball
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Pinball - Top Down - Visual Novel
Gametype: Licensed
Release Year: 1995
Developer: Spidersoft
Publisher: Alternative
Players: 1 to 8
Hardware: AGA, CD32
Conversions: Also available for AGA. PC (DOS)
Disks: 1
Musician: Simon Bostock (Aquafresh/Defekt^S!P)
_________________________
*
Britt Alcroft's train-based characters (famously voiced by Ringo Starr) were brought to several computer games, and this is perhaps the most unusual, simplifying the game of pinball to aim it at younger players. Four different tables are included, based loosely around Thomas, James, Percy and Toby. Up to 8 players can take it in turns, and there are 3 skill levels and a high score table. 

The tables vary in their complexity and difficulty; Thomas' is very basic in its design, while the others (especially Toby's) have more advanced ramps and combos. Full screen and scrolling view modes are available, and the game's feel is comparable to the Pinball Dreams series, which is unsurprising as Spidersoft did Pinball Mania themselves.

http://www.mobygames.com/game/thomas-the-tank-engine-and-friends-pinball
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30C740C4
Top Gear 2
Alternative title: Top Racer 2
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Racing - 3D - Cars
Gametype: Licensed
Release Year: 1994
Developer: Gremlin
Publisher: Gremlin
Players: 1 or 2, Simultaneous
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. Nintendo SNES, Sega Mega Drive/Genesis
Disks: 1
Programmer: Mike Chilton
_________________________
*
This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver). 

These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective amount of money in thousands. This can be spent on various upgrades, ranging from engine to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race championship, you get the next password. 

You get a set amount of nitro boost to use during each race, although bonus nitros, money and instant speed-up token appear on many tracks. Hazards such as puddles, barriers and ramps are also frequent.

http://www.mobygames.com/game/top-gear-2
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8900C2B7
Total Carnage
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Run \'n Gun - Multi-Directional - Top Down
Gametype: Licensed
Release Year: 1994
Developer: I.C.E
Publisher: I.C.E.
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. Arcade, Atari Jaguar, Nintendo Game Boy/SNES,
Disks: 1
_________________________
*
The war of 1999 left the country of Kookistan in shambles. Naturally, a dictator named General Akhboob took control of the beleagured nation and began creating an army of radioactive mutants. With a virtually impenetrable stronghold, a bunch of hostages, and a legion of mutants under his command, the evil despot will stop at nothing but world domination. Only two men have the courage and idealistic naivete to take on Akhboob and his forces: Captain Carnage and Major Mayhem, also known as the Doomsday Squad.

As Captain Carnage or Major Mayhem, it is up to you or you and a friend (in simultaneous action) to rescue the hostages while shooting hundreds of mutants bent on your destruction. As you walk and run forward, backward, left, right, and diagonally through 20 battlezones of nonstop action, you'll always have your machine gun by your side. Additional weapons which you can find along the way include grenade launchers, rocket launchers, plasma machine guns, flame throwers, spray-fire rifles, defensive blades, and an assortment of bombs.

http://www.mobygames.com/game/total-carnage
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13DB8139
Trivial Pursuit
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Board Game - Top Down - Competitive Events
Gametype: Licensed
Release Year: 1994
Developer: Domark
Publisher: Domark
Players: 1 Only
Hardware: CD32
Conversions: Also available for CDTV. Amstrad CPC, Atari 8-bit, Atari ST, CDTV, Commodore 64, PC (DOS), MSX, SEGA Master System, ZX Spectrum
Disks: 1
_________________________
*
This is the earliest home computer incarnation of Horn Abbot International Ltd's classic board game, Trivial Pursuit. The game involves answering questions on one of six subject categories to gain moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain the right to take on the final winning question. Questions are aimed at British players - many entertainment questions are based on British TV, and sport questions relate to popular British sports.

Two game modes are available: Single Player (which involves answering questions against the clock) and Multiplayer (where you can take on up to five human-controlled players). The computer reveals the answer, and you select 'yes' or 'no' to tell it whether you got it right.

The question categories are exactly the same as the board game: Art & Literature, Science & Nature, Geography, History, Sports & Leisure, and Entertainment. However two different question styles are added to take advantage of computer technology - some questions relate to a picture or diagram and some relate to a piece of music. 

One additional feature not available in the board game is a statistical analysis of the number and type of questions answered correctly. This can be split into the performances of all the players, or the performance of an individual player within the six categories. It is especially useful at the end of the game, when choosing which category a player must answer to win the game.

http://www.mobygames.com/game/amiga-cd32/trivial-pursuit
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D9758A78
Trolls
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1993
Developer: Flair Software Ltd.
Publisher: Flair Software Ltd.
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS), Commodore 64
Disks: 1
Programmer: Mick Hedley
Musician: Phillip Nixon
Designer: Phillip Nixon, Philip Scott
_________________________
*
This platform game features the small blue-haired cutesy creatures that were popular around the time (although surely not with most computer game buyers?). You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum to retrieve before you can leave via the Pigstop.

Initially you have no weapons, and contact with the nasties costs you energy, but a Yo-Yo can be collected, which can be used not only to kill enemies, but also to smash blocks away and open up paths, and even (with practice) tied to a ledge to allow you to swing across a gap. 

Throughout the levels you will find the letters B,O,N,U,S and G released from bonus balloons or on killing an enemy - if at the end of a level your letters spell out Bonus or Bogus you go to the appropriate extra level. The former has a chance to gain extra lives, the latter must be escaped quickly to avoid losing a life.
 
http://www.mobygames.com/game/amiga/trolls
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F9110126
UFO: Enemy Unknown
Alternative title: X-Com: UFO Defense
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Strategy - Isometric - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Mythos
Publisher: MicroProse
Players: 1 Only
Relationship: Based on 1994 Mythos Games/MicroProse PC release. Initially began life on the Atari ST as LASER SQUAD 2, but the final product never saw the light of day on the machine.
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS, Windows), Sony Playstation.
Disks: 1
Programmer: Scott G. Johnston, Steve Legg, Bob Koon
Musician: Matthew Simmonds (4Mat)
Designer: Julian Gollop, Nick Gollop, Michael Baxter
_________________________
*
In the year 1998, the amount of reports of UFO sightings has been drastically increased. Stories about abductions and alien attacks became more and more widespread. Finally, after various nations of the world have failed to intercept the UFOs, their representatives met in a conference of global importance in Geneva, Switzerland. It was eventually decided to organize a secret paramilitary group, dubbed Extraterrestrial Combat Unit (X-COM). Starting with one base, two fighters, one transport, and a few soldiers, X-COM must locate the aliens, learn about their origins and technology, find out where their base is, and destroy it.

X-COM: UFO Defense is a strategy game featuring separate but interlinked elements. On the strategic side, called GeoScape, you get a rotating view of the globe, where you see all visible UFOs (those that are within your detection range) as well as major cities and your base(s). You order movements from here, such as sending out fighters to intercept UFOs, transports with soldiers to assault/recover UFOs, and perhaps assaults on alien bases (if you find any). You also control your research, as you must invent better weapons (the Terran weapons are just no match against the alien weapons) quickly, not to mention all the other cool tech you can recover from the aliens. You also need to control your budget, as you can't afford to overextend your reach. Researchers need to be paid, engineers (who build the new toys) need to be paid, base(s) need to be be built/expanded, planes need to be bought/maintained, supplies need to be replenished, and so on.

You can earn money by selling unneeded stuff, and you receive funding from the nations of the world; however, a nation can decrease its funding if it decides you aren't operating efficiently enough within its region. It's even possible that a nation gets so fed up with you that it signs a pact with the aliens and ceases funding altogether. 

Once you join a ground battle, the game switches to Battlescape, which is an isometric view of the battlefield with realistic line-of-sight calculations and turn-based combat. Your mission is usually extermination of all aliens on the battlefield, though if you can capture a few it would surely help your research efforts. If you win, you also recover any alien artifacts left on the field, which can then be researched.

In combat, each of your soldiers has a specific number of Time Units. Doing anything (moving, shooting, turning around, rearranging objects in the inventory etc.) costs a number of TUs. Once a soldier is out of TUs, he cannot act any more this turn (he gets all his TUs back on the next turn, though). 

The game aims to mix strategic considerations, resource management, and tactical combat considerations, along with plenty of authentic UFO lore.

http://www.mobygames.com/game/x-com-ufo-defense

TRIVIA: 

The U.S. release X-COM: UFO DEFENSE reportedly has fixed bugs that prevented completion of the European release.

The game initially began life as LASER SQUAD 2 on the Atari ST. Game designer Julian Gollop shared these revealing insights on the early beginnings and subsequent development of Mythos' best-selling title:

'We showed a demo of ‘Laser Squad 2’ on the Atari ST to Microprose in 1991. The idea was to produce a sequel to ‘Laser Squad’ but with much neater graphics using an isometric style very similar to Populous. They liked what we had done so far, but they explained that they wanted a ‘big’ game. I said "what do you mean by ‘big’" and they said "well, you know – BIG". They also said that it had to be set on earth, like Civilisation or Railroad Tycoon, because people could relate to it much more. So we went away, scratched our heads and thought about it. Then we came up with the idea of adding on a grand strategic element to the game, very firmly set on earth, in which the player managed an organisation that defended the planet against UFO incursions. I bought quite a few books on UFOs for research purposes so that we could give the game an even more ‘authentic’ basis.

The project started reasonably well with myself and Nick designing and programming, while the art was to be done by John Reitze and Martin Smillie at MicroProse. Soon we had some problems because Microprose did not understand our game design and they asked for clarification. Several documents later we were not much better off and I had wasted a lot of time. Certain creature types were removed, including the ‘Men In Black’ and others added. Then the whole project was nearly axed when MicroProse made some cutbacks due to financial difficulties. Everything proceeded reasonably smoothly for a while until Spectrum Holobyte acquired Bill Stealey’s shares in the company. Our producer was made redundant and the game was nearly axed again. Finally we had to spend a couple of months working very long hours at MicroProse in Chipping Sodbury to get the game finished by the end of March in 1994' [Source: Mythos Games' old website, courtesy of the Internet Archive].

http://hol.abime.net/1790
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B157F024
Ultimate Body Blows
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: VS Fighter - Horizontal - Martial art
Gametype: Licensed
Release Year: 1994
Developer: Team 17
Publisher: Team 17
Players: 1 or 2, Simultaneous
Relationship: is an updated version of Body Blows
Hardware: AGA, CD32
Conversions: PC (DOS) 
Programmer: Cedric McMillan
Musician: Allister Brimble (The Demon), Gary Nicholas, Steven Nicholas
Designer: Daniel J. Burke, Ole Rosenlund, Rico Holmes
_________________________
*
A compilation of the original fighting game "Body Blows" and its sequel, available only for Amiga, "Body Blows Galactic".

The game combines everything from its predecessors and adds more colors, improved graphics and music, more backgrounds and endings, giving the player a total of 22 characters (including the invincible Max and his true self, the Terminator T17) and many fixes.
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FE63D303
Ultimate Body Blows & Project-X Special Edition
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Compilation - Shooter - Martial art
Gametype: Licensed
Release Year: 1994
Developer: Team 17
Publisher: Team 17
Players: 1 or 2, Simultaneous
Hardware: CD32
Disks: 1
_________________________
*
This is a compilation with 2 games	

- Project-X (Revised Edition)
- Ultimate Body Blows
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*
9224A396
Ultimate Super Skidmarks
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Compilation - Isometric - Cars
Gametype: Licensed
Release Year: 1998
Developer: Acid
Publisher: Acid
Players: 1 to 4, Simultaneous
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA, Amiga CD
Disks: 1
_________________________
*
This is a compilation with 4 games :

- Super Skidmarks Enhanced Amiga CD-ROM Version
- Super Skidmarks 
- Super Silly Skidmarks
- Super Skidmarks Farm Yard Edition

Min. Requirements - 2Mb ram. Extra ram required for enhanced features.

New Features:

- 24 tracks
- 8 car mode for AGA machines 
- 4 player adapter support for team racing
- new cars and title music/sound fx
- better local & remote gameplay linking
- user-defined cars
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AFA51698
Universe
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Core Design
Publisher: Core Design
Players: 1 Only
Hardware: CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS)
Disks: 1
_________________________
*
You are Boris Verne, a normal guy who is been cast in a parallel universe because of your uncle's Virtual Dimension Inducer.  There you'll have to find the fabled lost star as well as a way to defeat the Golden King... This is a classic old-style adventure game with a point&click interface. It uses the Rotoscope system to manage game characters and scores really beautiful 256-colour graphic.

http://www.mobygames.com
_________________________
HINTS:

When using the car for the first time, you must need the code 87764 to make it start.
*

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C5E42E66
Vital Light
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Puzzle - Fixed - Sci-Fi
Gametype: Licensed
Release Year: 1995
Developer: Efecto Caos
Publisher: Millennium
Players: 1-2 Players
Hardware: CD32
Conversions: Also available for OCS, ECS
Disks: 1
Programmer: J. Enrique Garcia
Musician: Daniel Mauro, Enrique Morera
Designer: Daniel Mauro, J. Manuel Fernandez Oli
_________________________
*
"Vital Light" is one of those innovative games which only appear once a while. In this particular one, you have to control a small paint gun that contains five different colored paints, and destroy blocks that are falling toward you by making them all the same color. Your paint gun is on a roller at the bottom of the screen, and horizontal strips of colored blocks fall from the top of the screen at varying speeds. Holding down the fire button and pushing left or right changes the currently selected color, and sometimes you only just have enough time to get the right color before the blocks smash into you. As the blocks fall at varying speeds, there are times when an avalanche is set off by a slow block being hit by a fast moving block above it. This is a game that gets very, very frantic.

http://www.mobygames.com/game/vital-light
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2D9F11BD
Wembley International Soccer
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Top Down - Football
Gametype: Licensed
Release Year: 1994
Developer: Audiogenic
Publisher: Audiogenic
Players: 1 or 2, Simultaneous
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA.
Disks: 1
_________________________
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Officially licensed by the old Wembley stadium, this football game is essentially an advanced version of Ocean's European Champions. Gameplay emphasizes one-touch passing, with a picture-in-picture window displayed when you prepare to play a long pass, which increases you chances of finding the target player. The AGA version was the first floppy-based game to supports a CD32 controller, making it easier to execute moves. 64 international teams are included, with the chance to play a full league competition or a World Cup. Full control over formation and tactics is offered before the match.

http://www.mobygames.com/game/wembley-international-soccer
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89E10788
Wendetta 2175
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1996
Developer: Vortex
Publisher: Skills
Players: 1 or 2, Simultaneous
Hardware: AGA, CD32
Conversions: Also available for AGA, Amiga CD
Disks: 1
Programmer: Krisztian Toro
Musician: Dénes Nagy
Designer: Dénes Nagy, Gábor Menyhárt
_________________________
*
In the year 2175, Earth has finally come to peace. However, a new threat arises: the TERRONs, the cruelest race in the universe, attacks Earth's colonies in the solar system with giant vacuum cleaners. Some people on Earth managed to hide underground, in a technologically advanced factory. Two of them volunteered to fight the TERRONs with the help of spaceships that were built here.

Wendetta 2175 is a shoot 'em up game for one or two players. The game consists of horizontally scrolling levels and levels where the player controls the ship from behind in a pseudo-3D perspective. Powerups can be collected to upgrade the ship's weapon systems. The ultimate goal is to defeat the boss at the end of each of the seven stages to progress further in the game.

http://www.mobygames.com/game/wendetta-2175
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A1754F0B
Whale's Voyage
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Role Playing Game - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1993
Developer: Neo
Publisher: Flair
Players: 1 Only
Relationship: is a prequel to Whale\\\'s Voyage 2
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA, Amiga CD. PC (DOS)
Disks: 1
Programmer: Christoph Soukup, Hannes Seifert, Niki Laber
Musician: Hannes Seifert, Peter Baustädter (Joe)
Designer: Peter Baustädter (Joe), Pixlers Entertainment
_________________________
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Explore the Alien planets of the 24th century, with their sinister worlds and cities inhabited by strange sometimes violent people. Learn to tell friend from foe, as you try to outwit traders with your merchandise, the competition can be intense, but the rewards great, as you strive to financially secure your race.

Select your genetically created crew members and take off in your "Rustbucket" of a spaceship to the other solar planets, whilst battling against marauding pirate ships that will try to hinder your trading progress.

http://www.mobygames.com/game/whales-voyage
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540B34CF
Whale's Voyage II: Die Übermacht
Platform: Amiga CD32
Region: Germany
Media: CD
Controller: Joystick
Genre: Role Playing Game - First Person - Sci-Fi
Gametype: Licensed
Release Year: 1995
Developer: Neo
Publisher: Neo
Players: 1 Only
Relationship: is a sequel to Whale\'s Voyage
Hardware: CD32
Conversions: Also available for OCS, ECS. Peter Baustädter (Joe)
Disks: 1
Programmer: Hannes Seifert
Musician: Clemens Helbock, Hannes Seifert, Oliver Leeds
Designer: David Rowe, Edwin Hofer, Michael Sormann, Niki Laber, Peter Melchart
_________________________
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Whale's Voyage II: Die Übermacht is the sequel to Whale's Voyage. The story takes place 20 years after the crew of the spaceship Whale had won a battle and became heroes. Now all of the money has been spent and the only thing the four heroes can do is to start trading again. The first job should be quite simple: just deliver some nuclear material to a foreign planet. There is also some payment in advance. But unfortunately the crew takes too much time for the delivery and so the easy job becomes a deadly task and they become involved in a conspiracy.

This game is similar to its predecessor: The character creation, the trading (the main part of the game) and the exploration of the cities. But there are also some differences: Instead of visiting different planets the Whale is able to travel to various star systems now. All cities can be explored within a free 3D environment and beside humans there are some alien races. 

The game contains different game parts: There is the merchant part with buying / selling of more or less goods, a strategic part in which the Whale defends itself against pirates or captured freighters of other merchants and a RPG part. Like in other RPGs, the heroes earn experience points by killing enemies or solving quests. 

This being the second game in the series, events from the first game are referred to and some characters reappear. For example, a woman which will give the heroes a quest appeared in the first game, where she was still a little girl.

http://www.mobygames.com/game/amiga-cd32/whales-voyage-ii-die-bermacht

An English retail version was also planned, but never materialised.
A former developer from neo eventually took the challenge and released an official English patch for the game, which can be downloaded from Aminet: http://www.aminet.net/pub/aminet/game/patch/WV2EPatch.lha

http://hol.abime.net/1694
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0A566BE1
Whizz
Known issue (if you can help join the forum): rare CD32 title, only the iso was found. Custom boxart has to be created.
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Isometric - Comical
Gametype: Licensed
Release Year: 1995
Developer: Flair
Publisher: Flair
Players: 1 Only
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS), Sony PlayStation, Sega Saturn, Nintendo SNES
Disks: 1
Programmer: Mick Hedley
_________________________
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Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.

http://www.mobygames.com/game/whizz
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65101829
Wild Cup Soccer
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Sports - Isometric - Football
Gametype: Licensed
Release Year: 1994
Developer: Teque
Publisher: Millennium
Players: 1 or 2, Simultaneous
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA.
Disks: 1
_________________________
*
Following on from Brutal Sports Football came this interpretation of soccer, released alongside the 1994 World Cup. In one player mode you can play a Wild Cup or a League system; two player games are restricted to single ‘Unfriendly’ matches.

Unlike its predecessor the game uses an isometric viewpoint, perhaps because the original FIFA was so popular at the time. A number of vicious moves are on offer, with tackles Vinnie Jones would flinch at along with lethal head-butts and shoulder barges. If a game finishes drawn, it goes into a ‘Penalty Shoot Out’, which involves going round shooting the opposition;– the last team standing wins. The pre-match screens include attacking at defensive play styles, transfers and the chance to buy items such as rocket launchers and shields.

http://www.mobygames.com/game/wild-cup-soccer
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BED99059
Will Bridge: Initiation Junior
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Card Game - Top Down - Competitive Events
Gametype: Prototype
Release Year: 1993
Developer: Will Bridge
Publisher: Will Bridge
Players: 1 Only
Hardware: CD32
Conversions: Also available for CDTV
Disks: 1
_________________________
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Learn to play bridge. Like a junior. To please granny. WOW.
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1184CC0B
Wing Commander & Dangerous Streets
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Shoot 'em Up - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Origin
Publisher: Mindscape, Electronic Arts
Players: 1 Only
Hardware: AGA, CD32
Conversions: Fujitsu FM Towns/FM Towns Marty, Nintendo SNES (Super Famicom), PC (DOS), Sega Mega-CD/Sega CD
Disks: 1
Programmer: Nick Pelling (Orlando M. Pilchard)
Musician: Mark Alan Knight (TDK)
Designer: Chris Roberts
_________________________
*
This version differs from the floppy release in that it has 256 colour graphics. It was only released as part of the Dangerous Streets/Wing Commander compilation.

http://hol.abime.net/1722

The Confederation have been at war with the Kilrathi for the past 20 years, and you're just now joining the Vega campaign. You're a 2nd Lieutenant just out of the Academy, with some good work under your belt. You're posted to Tiger's Claw, the flagship of the Confederation Fleet. Will you help the Confederation to victory, or go down in infamy? 

Wing Commander is a space combat simulator interspersed with shipboard dialogs. Onboard the ship, you can save/load game, visit the bar to get the latest gossip, or go on to the next mission briefing, and the 3D space combat part. 

The 3D space combat has you sitting in the cockpit, where you control the craft like roll, turn, up/down, afterburner, as well as fire guns and launch missiles. There are four different crafts on the Confed side, each with different flight characteristics and armament. You will have a wingman on each mission, and you should keep the wingman alive as the wingman will help you if you issue the right orders. You can also taunt the enemy. You'll be fighting several different types of enemy fighters and capital ships, and even combat a few Kilrathi aces. 

When the mission is complete, land back onboard the ship and get ready for the next one. The campaign tree have both winning and losing paths. 

http://www.mobygames.com/game/wing-commander
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2206395B
Worms
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Strategy - Side-Scrolling - Turnbased
Gametype: Licensed
Release Year: 1995
Developer: Team 17
Publisher: Team 17, Ocean
Players: 1 to 4
Hardware: CD32
Conversions: Also available for OCS, ECS. Apple Macintosh (Classic), Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis, Sega Saturn, Sony PlayStation
Disks: 1
Programmer: Andy Davidson
Musician: Bjørn Lynne (Bjorn; Dr. Awesome/Crusaders)
Designer: Andy Davidson, Chris Blyth, John Allardice, Rico Holmes
_________________________
*
Worms is a turn-based strategy game. It features up to 4 teams of 4 worms, aiming to destroy the others on a generated terrain. Each worm has 100 hit points, and dies when his hit points fall to 0. Upon death, a worm explodes, causing damage to everyone around.

Gameplay is turn-based. Each turn, the player can control one specific worm from his team. The worm can crawl left and right or jump. However, there is a time limit to make a move; also, if the worm falls from a great height, it loses health and the turn ends immediately; and if a worm falls into water or offscreen, it dies. Each turn, a worm can also make a single attack: the player can aim up and down, choose a weapon and then fire it. After attacking, the turn ends. 

There's a lot of weapons available - the standard ones as bazookas (which is affected by the (random) wind settings and gravity) and grenades. The others include a Fire Punch, dynamite, air strikes, and utilities such as ropes and girders.

There are 10 styles of terrain, ranging from forests and deserts to Candy land and the moon (complete with affected gravity). Shots leave craters in the ground, and complex tunnels can be formed.

http://www.mobygames.com/game/worms
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9BAA945B
Zool 2
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: Warp Factory
Publisher: Gremlin
Players: 1 or 2
Relationship: Sequel to Zool: Ninja of the \\\'\\\'Nth\\\'\\\' Dimension
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. Atari Jaguar, PC (DOS)
Disks: 1
Programmer: Andy Finlay (Findlay)
Musician: Patrick Phelan, Neil Biggin
Designer: Ed Campbell
_________________________
*
The sequel to Zool sees him take on the bad guys Mental Block and Krool across 15 levels.

Zool 2 is a platform game where you control the titular "Ninja of the Nth Dimension" (or his girlfriend, Zooz, who can complete each level in a slightly different way) as he rampages through a variety of levels, collecting countless tasty treats, shooting any enemies that he encounters and finding bonuses (there's a variety of special power-ups Zool can find - for example, a bomb that follows him and can be blown up at any time to remove on-screen enemies, or a temporary invulnerability). New to the sequel is Zool's ability to scale walls and his new spinning attacks. 

On each level you have to collect a certain amount of the featured fruit within an allocated time limit, and then find the exit across the multi-directionally-scrolling levels. There are lots of hidden areas to see, including a bonus Breakout game starring Zool's pet 2-headed dog.
 
http://www.mobygames.com/game/amiga/zool-2
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525A0E80
Zool: Ninja of the ''Nth'' Dimension
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1993
Developer: Gremlin
Publisher: Gremlin
Players: 1 Only
Relationship: is a prequel to Zool 2
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. PC (DOS), Acorn Archimedes, Atari ST, Nintendo Game Boy/SNES, Sega Game Gear/Master System/Mega Drive/Genesis
Disks: 1
Programmer: George Allan
Musician: Patrick Phelan
Designer: Adrian Carless
_________________________
*
His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages. 

In this platformer, you can run, jump, climb walls and shoot the enemies. In the levels are also some power-ups for Zool. There are life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes all your motions a few seconds after you do.

In the options you can change the difficulty and the game-speed two times, the continues and the background music (Rock or Funk).
 
http://www.mobygames.com/game/amiga/zool
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Air Warrior
Platform: Amiga CDTV
Media: CD
Controller: Keyboard
Genre: Flight Simulator - Military - 3D
Gametype: Licensed
Release Year: 1992
Developer: Kesmai Corporation
Publisher: On-Line Entertainment Ltd.
Players: 1
Hardware: CDTV
Conversions: Atari ST, DOS
_________________________
*
Air Warrior is an online multiplayer flight simulator. The flight line comes with a stable of 17 WW II era fighters (P-51D Mustang, P-38J Lighting, F4U Corsair, Spitfire MK IX, BF-109F, FW-190, YAK-9D) and bombers (B-17G Flying Fortress, B-25J Mitchell, Junkers JU-88) from 5 nations for your aerial dogfights and bombing missions. 

Connect via the GEnie network or fly head-2-head against a friend at modem speeds as low as 1200 baud. If you played via GEnie network, the battles could contain up to 50 people from all over America at the same time.

Each plane has unique features in regards to performance, maneuverability, and flight control characteristics. Using the keyboard control help-screen (brought up with the F10 key) during flight helps reduce the learning curve. Chat communication in real-time air battles is limited to keyboard text, which makes quick abbreviated responses a necessity. 

The game has SVGA graphics of 640x480 256 colors, which allows enhanced cockpit layouts, increased visibility, and realism during off-line training and online aerial warfare.
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All Dogs Go To Heaven - Electric Crayon Deluxe
Platform: Amiga CDTV
Media: CD
Genre: Educational
Gametype: Licensed
Release Year: 1991
Publisher: Merit (Polarware)
Players: 1
Hardware: CDTV
Designer: Brian A. Rice
_________________________
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Amiga CD Football
Alternative title: Amiga CDTV Sports Football
Known issue (if you can help join the forum): Possible duplicate of Amiga CDTV Sports Football ?
Platform: Amiga CDTV
Media: CD
Genre: Sports - Football
Gametype: Licensed
Release Year: Unreleased
Publisher: Commodore
Hardware: CDTV
Conversions: CD32
_________________________
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Amiga CD32 Sports Football
Known issue (if you can help join the forum): Shouldn't this be in CD32 section ?
Platform: Amiga CDTV
Media: CD
Genre: Sports - Football
Gametype: Undefined
Release Year: 1993
Developer: PlattSoft
Publisher: Commodore Electronics Ltd.
Players: 1 or 2 vs
Hardware: CD32
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Amiga CD³² Sports: Football has three play modes: arcade, coach and commissioner. In arcade mode, the player has full control over all players on the field. In coach mode, only strategy decisions are made and the computer plays the game. In the third mode, the game plays entirely by itself and the player only watches.

The player can select from 28 teams within a league. All players in the team have individual stats and can be substituted. During a match plays can be selected to set the next move for the player's team. Some limited control during the match in coach mode is possible, for example the player can choose who the runner should pass to next.

An extensive practice mode allows the player to practice all the available moves in the game. Other features include different weather conditions and live audio commentary.
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Amiga CDTV Sports Football
Alternative title: Amiga CDTV Sports Football
Platform: Amiga CDTV
Media: CD
Genre: Sports - Football
Gametype: Undefined
Release Year: Unreleased
Publisher: Commodore
Hardware: CDTV
_________________________
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Barney Bear Goes Camping
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Educational - Animation
Gametype: Undefined
Release Year: 1990
Developer: Free Spirit
Publisher: Free Spirit
Players: 1
Hardware: CDTV
Programmer: Dave Krohne
Designer: Stephen Beam
_________________________
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Barney Bear Goes To School
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Educational - Animation
Gametype: Licensed
Release Year: 1991
Developer: Free Spirit
Publisher: Free Spirit
Players: 1
Hardware: CDTV
Conversions: DOS
Programmer: Dave Krohne
Musician: Stephen Beam
_________________________
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Battle Chess
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Strategy - Chess - Top Down
Gametype: Licensed
Release Year: 1994
Developer: Interplay Productions, Inc.
Publisher: Interplay Productions, Inc.
Players: 1 or 2 vs
Hardware: CDTV
Conversions: 3DO, Acorn Archimedes, Sharp X68000
Programmer: Jayesh J. Patel (Jay), Michael Quarles
Musician: Kurt Heiden
Designer: Bruce Schlickbernd, Todd J. Camasta
_________________________
*
Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. 

The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. 

Multi-player support can be extended to modem and/or serial port play.
*

*

Battlestorm
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Shoot 'em Up - Multi-Directional - Top Down
Gametype: Licensed
Release Year: 1992
Developer: Titus France SA
Publisher: Titus France SA
Players: 1
Hardware: CDTV
Conversions: DOS
_________________________
*
A top-down space shooter that was different from most others at the time in that it did not just scroll continuously in one direction, but could scroll at different speeds in all possible directions on the X and Y axis, on the player's whim.

The game takes place above the surface of a ruined, devastated planet: each level starts within a large area, in which your ship has free movement. Avoiding surface hazards, such as auto-aiming turrets, the goal is to destroy enemy spacecraft that hover around the large area in groups. Each wave of attacks is followed by a bomb-dropping mothership, which you must hurry up and destroy before it moves off the playfield, in order to proceed to the next wave; the last mothership gives way to the boss - a gigantic spacecraft that will chase you around the playfield. Beaten it? you are transported to a short section of standard shooter fare, where the screen auto-scrolls vertically, at the end of which you face a final monstrosity. This ends the level - on to the next one.

Absorbing enemy fire will deplete your power, while collecting power-ups and destroying turrets can bring it back up somewhat. At 0% power, the game is over - although you may get an option to continue, based on how far you got.
*

*

Bun for Barney, A
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Educational - Animation
Gametype: Licensed
Release Year: 199x
Publisher: BBC Multimedia
Players: 1
Hardware: CDTV
_________________________
*
*

*

Camel Racer
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Racing - Horse Racing - Horizontal
Gametype: Licensed
Release Year: 199x
Publisher: MMMGroup
Players: 1 to 6
Hardware: CDTV
_________________________
*
*

*

Case Of The Cautious Condor, The
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Adventure - Detective - Animation
Gametype: Licensed
Release Year: 1991
Developer: Tiger Media, Inc.
Publisher: Tiger Media, Inc.
Players: 1
Hardware: CDTV
_________________________
*
It's the summer of 1937 and the dark clouds of war loom on the distant horizon. The enigmatic industrialist, Bronson Bernard has invited a select group of guests for the historic maiden launch of his latest triumph--the magnificent flying boat Condor. As the posh party progresses, the guests have yet to realize the their host has set a gilded trap for a murderer. 

Lend a hand to catch the killer as you question suspects and follow leads to the conclusion of the mystery.
*

*

Casino Games
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Casino - Gin
Gametype: Licensed
Release Year: 1992
Publisher: Saen Software
Players: 1
Hardware: CDTV
_________________________
*
*

*

Chaos In Andromeda: Eyes Of The Eagle
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Role Playing Game - Sci-Fi - Top Down
Gametype: Licensed
Release Year: 1992
Publisher: On-line
Players: 1
Hardware: CDTV
Programmer: Kenn Damgaard
Musician: Halfdan Larsen
Designer: Flemming Rubak
_________________________
*
*

*

Cinderella - The Original Fairy Tale
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Educational - Adventure - Fantasy
Gametype: Licensed
Release Year: 1992
Publisher: Discis
Players: 1
Hardware: CDTV
_________________________
*
*

*

Classic Board Games
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Chess - Strategy
Gametype: Licensed
Release Year: 1991
Publisher: Merit (Polarware)
Players: 1 or 2 vs
Hardware: CDTV
Programmer: Scott Lamb
_________________________
*
*

*

Cover Girl Poker
Known issue (if you can help join the forum): Dupe of Cover Girl Strip Poker ?

Waal, you dirty devil ! :D
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Adult - Poker
Gametype: Undefined
Release Year: 1991
Publisher: On-line
Players: 1 to 3
Hardware: CDTV
Conversions: Commodore C64/128, DOS
Programmer: Claus O. Michelsen
Musician: Martin de Agger (Maestro/MELON)
Designer: Hans Jürgen Hansen
_________________________
*
*

*

Cover Girl Strip Poker
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Adult - Poker - Pr0n
Gametype: Licensed
Release Year: 1991
Publisher: On-line
Players: 1 to 3
Hardware: CDTV
Conversions: Commodore C64/128, DOS
Programmer: Claus O. Michelsen
Musician: Martin de Agger (Maestro/MELON)
Designer: Henrik Thomas
_________________________
*
*

*

Curse Of RA, The
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Strategy - Puzzle - Top Down
Gametype: Licensed
Release Year: 1992
Developer: Cyberstyle
Publisher: Rainbow Arts Software GmbH
Players: 1
Hardware: CDTV
Conversions: Atari ST/E,Commodore C64/128, DOS
Programmer: André Willms
Musician: Rudolf Stember (Rudi)
Designer: Hakan Akbiyik
_________________________
*
The Curse of RA is a puzzle game where the player (Scarab) has to escape a pyramid by solving the riddles. The player needs to remove all stones on a board by finding a counterpart. Only two stones with the same symbol can be removed at a time and they have to be on a straight line, horizontally or vertically. The game starts with Scarab on an ankh and that item has to be returned upon completion. Moving a stone is done by sitting on one and moving it towards the counterpart. Not all stones can be moved however and there are teleporters, obstructions and diversions to make it more difficult. There are also traps and for instance ice that forces Scarab to move in a single direction. When the stones are aligned, pressing fire matches them and they disappear.

The game can be played in a Logic or in an Arcade mode. Logic mode offers 100 levels with no time limit. Special stones can make the player’s life easier or harder. In Arcade mode the player has to complete a level within a certain amount on time. Special coins can be used to buy extras after each level, such as ability to fly for 30 seconds, more time, extra lives and others. Levels are generated at random. The Arcade mode has a high score table. Demo mode shows the usage of all the different stones found in the game. This is a sort of non-playable tutorial. The game also provides a level editor.
*

*

Defender Of The Crown
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Strategy - Fantasy - Adventure
Gametype: Licensed
Release Year: 1991
Developer: Cinemaware
Publisher: CDTV Publishing
Players: 1
Hardware: CDTV
Conversions: Philips CD-i
Programmer: Amir Zbeda
Musician: Bill Williams
Designer: Bob Swiger
_________________________
*
Defender of the Crown puts the player in the role of one of four Saxon knights in medieval England, in a time where the land is in turmoil as the King is dead and his crown was stolen. The Saxons and the Normans blame each other and fight for control of England.

After a short introduction by Robin of Locksley himself, the game starts with a single castle and 10 soldiers at your command. From there, you have to build your army, take control of additional territories and fight and defeat the three Norman lords - and sometimes your Saxon friends as well.

In addition to the basic ' build your army and conquer your opponents' the game offers several events and options that can be used to fine tune your play style: You may engage in a jousting contest where you have to knock your opponent off his horse, gaining either fame or land, or you can go raid a castle for loot or the hand of a princess, joining your houses and territories.
*

*

Defender Of The Crown II
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Strategy - Historical - Adventure
Gametype: Licensed
Release Year: 1993
Developer: Master Designer
Publisher: Commodore
Players: 1
Relationship: Sequel to Defender Of The Crown
Hardware: CDTV
Programmer: Kelly Beek
Musician: Bill Williams, Jim Cuomo
Designer: John Cutter
_________________________
*
King Richard has been imprisoned on his way back from the crusades. In order to free him 20,000 pounds worth of ransom money must be gathered. Of course the nobles of the land aren't willing to give up their wealth, so this money must be obtained through tournaments, raids and outright battle against individual provinces. All of the nobles have castles, so at times siege equipment must be used.

Defender of the Crown II is the sequel to the smash hit Defender of the Crown. It improves over the game by upgrading the arcade sequences. Here, unlike the original game; sword fighting is about method and is not just wild clicking of the mouse button. The siege sequence is also enhanced with different types of ammo (such as Greek fire) to toss into the castle. The jousting is now easier to control and the lance no longer bounces around wildly.
*

*

Difensore della Corona II
Alternative title: Defender of the Crown II
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Strategy - Historical - Adventure
Gametype: Licensed
Release Year: 1993
Developer: Master Designer
Publisher: Commodore
Players: 1
Relationship: Sequel to Defender Of The Crown
Hardware: CDTV
Programmer: John Cutter
Musician: Bill Williams, Jim Cuomo
Designer: Bob Swiger
_________________________
*
King Richard has been imprisoned on his way back from the crusades. In order to free him 20,000 pounds worth of ransom money must be gathered. Of course the nobles of the land aren't willing to give up their wealth, so this money must be obtained through tournaments, raids and outright battle against individual provinces. All of the nobles have castles, so at times siege equipment must be used.

Defender of the Crown II is the sequel to the smash hit Defender of the Crown. It improves over the game by upgrading the arcade sequences. Here, unlike the original game; sword fighting is about method and is not just wild clicking of the mouse button. The siege sequence is also enhanced with different types of ammo (such as Greek fire) to toss into the castle. The jousting is now easier to control and the lance no longer bounces around wildly.
*

*

E.S.S. Mega
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Simulation
Gametype: Licensed
Release Year: 1991
Developer: Tomahawk
Publisher: Coktel Vision
Players: 1
Hardware: CDTV
_________________________
*
E.S.S. Mega (European Space Simulator Mega) is a space shuttle simulation that strikes a balance between realism and playability. There is a lot of eye-catching 3D-modelled graphics. 

There’s a wealth of information in the in-game space database, and quite a lot of gameplay depth. E.S.S. Mega is one long campaign that emphasizes on micro-level decisions (e.g. how much fuel to carry) then macro-level space program policies. You will first equip the space shuttle with cargo, crew, and energy. Then you will launch, pilot, and land it on a “shuttle carrier”.

 When your shuttle is safely orbiting Earth, you will send up and maintain satellites, build and manage a space station.
*

*

El defensor de la Corona II
Alternative title: Defender of the Crown II
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Strategy - Historical
Gametype: Licensed
Release Year: 1993
Developer: Sachs Enterprises
Publisher: Commodore Electronics Ltd.
Players: 1
Relationship: Sequel to Defender Of The Crown
Hardware: CDTV
_________________________
*
King Richard has been imprisoned on his way back from the crusades. In order to free him 20,000 pounds worth of ransom money must be gathered. Of course the nobles of the land aren't willing to give up their wealth, so this money must be obtained through tournaments, raids and outright battle against individual provinces. All of the nobles have castles, so at times siege equipment must be used.

Defender of the Crown II is the sequel to the smash hit Defender of the Crown. It improves over the game by upgrading the arcade sequences. Here, unlike the original game; sword fighting is about method and is not just wild clicking of the mouse button. The siege sequence is also enhanced with different types of ammo (such as Greek fire) to toss into the castle. The jousting is now easier to control and the lance no longer bounces around wildly.
*

*

Emerald Mines
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Maze - Puzzle
Gametype: Licensed
Release Year: 1994
Developer: Almathera
Publisher: Almathera
Players: 1 or 2
Hardware: CDTV
Programmer: Kriss Daniels
Designer: Mark Tipper
_________________________
*
The Emerald Mines CD contains the Boulder Dash-clone Emerald Mine and a collection of 177 level sets for it, each of them containing 80 levels. The player can also choose to customize their playing experience by selecting different graphics or sound effects sets before starting the game. 

Most of the levels were created by Emerald Mine fan club members.
*

*

Falcon
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Flight Simulator - Military - 3D
Gametype: Licensed
Release Year: 1991
Developer: Sphere, Inc.
Publisher: Mirrorsoft Ltd.
Players: 1
Hardware: CDTV
Conversions: Atari ST/E, DOS
_________________________
*
The long Falcon simulation legacy of hardcore simulations of the F-16 fighter plane begins here. The plane's electronic displays and radars are simulated fully, with 4 styles of HUD. Not only can your plane barrel-roll and scissor, the enemy planes can too, with Artificial Intelligence recreating the moves of a real pilot. This was one of the earliest games to offer head-to-head play by linking two machines. It comes with a massive manual, detailing all those functions.
*

*

Fantastic Voyage
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Shoot 'em Up - Horizontal - Movie adaptation
Gametype: Licensed
Release Year: 1992
Developer: Commercial
Publisher: Commercial
Players: 1
Hardware: CDTV
Programmer: Marc Hawlitzeck
Musician: Bjørn Lynne (Bjorn; Dr. Awesome/Crusaders)
Designer: Christian Fleckenstein Laursen
_________________________
*
*

*

Fractal Engine Demo
Alternative title: Planetside
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Flight Simulator - 3D
Gametype: Prototype
Release Year: Unreleased
Developer: Psygnosis
Publisher: Psygnosis
Players: 1
Hardware: CDTV
Conversions: Fujitsu FM Towns/FM Towns Marty
_________________________
*
*

*

Fun School 3 (For The Under 5s)
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Educational - Animation
Gametype: Licensed
Release Year: 1991
Developer: Database Educational Software
Publisher: Database Educational Software
Players: 1
Hardware: CDTV
Conversions: Atari ST/E,Commodore C64/128
_________________________
*
A friendly teddy bear is on hand to help teach the skills children should have on starting school. They are controlled using the space and return keys, so young children should be able to play with little support. Most games have multiple difficulty levels, which reveal themselves after the easiest has been solved.

If Teddy's friend is to climb the tree successfully, you must recognise which of the items in front of you can be paired up. Initially there are 6, rising to 18 as you get them right. The Gallery game involves matching pictures with the correct label, with more and more options as the game difficulty increases. In the actions game you must choose an action word and watch Teddy act it out.

To help teddy get up the steps to his beloved honey, you must correctly count the numbers of everyday objects such as teddies, trees and clouds on a screen. The Letters game takes place at the fair - matching the letters displayed will earn your Teddy an ice cream. Parents may wish to offer the same reward to their children, but should watch out for E numbers. The colouring module is less a game and more an experiment in design - choose the colours of each item to form a picture.
*

*

Fun School 4 (For 5 to 7 Year Olds)
Platform: Amiga CDTV
Media: CD
Controller: Remote/Gamepad
Genre: Educational - Animation
Gametype: Licensed
Release Year: 1992
Developer: EuroPress Software
Publisher: EuroPress Software
Players: 1
Hardware: CDTV
Conversions: Atari ST/E,Commodore C64/128
_________________________
*
Freddy the Frog presents six games designed to help school-starting children build on their numeracy and literacy skills. The rules for each game are explained in the form of short stories. Controls primarily use the cursor keys and enter.

Freddie is building a house, but can only add a log to his work if you solve a maths question. In the library, a list of book titles must be sorted into alphabetical order. 

Successfully ordering letter and number sequences on the basketball court results in shots going in. Knowing which word is the opposite of the displayed one will help Freddy's diving.

In the shop you have to identify which coins pay for which items, and then total up a shopping load and work out which coins pay for it. There is also a simple typing test included.
*

*

Gamers' Delight
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Gangster Pursuit
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Guy Spy And The Crystals Of Armageddon
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Holiday Maker
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Hound Of The Baskervilles, The
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Indiana Jones And The Last Crusade - The Graphic Adventure
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Insight Dinosaurs
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Insight Technology
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Jack Nicklaus Golf
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Jekyll and Hyde
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Le Fils D'Astrix Disc 1
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Le Fils D'Astrix Disc 2
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Learn French With Asterix Disc 1
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Learn French With Asterix Disc 2
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Lemmings
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Logical
Platform: Amiga CDTV
Gametype: Undefined
_________________________
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*

*

Long Hard Day On The Ranch, A
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Loom
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Lunar Rescue- The Colossus Incident
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Mind Run
Platform: Amiga CDTV
Gametype: Undefined
_________________________
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*

*

Moving Gives Me A Stomach Ache
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Mud Puddle
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Murder Makes Strange Deadfellows
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Musicolor
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

My Paint CDTV
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

North Polar Expedition
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Paper Bag Princess, The
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Pinocchio
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Planetside
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Power Games
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Power Pinball
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Prehistorik
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Prerelease | Unreleased
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Prey- An Alien Encounter
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Psycho Killer
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

RA
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Raffles
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Read With Asterix - Asterix And Son
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Read With Asterix - The Secret Weapon
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Scary Poems For Rotten Kids
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Sherlock Holmes, Consulting Detective
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Sim City
Platform: Amiga CDTV
Gametype: Undefined
_________________________
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*

*

Snoopy In ''The Case Of The Missing Blanket''
Platform: Amiga CDTV
Gametype: Undefined
_________________________
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*

*

Space Wars
Platform: Amiga CDTV
Gametype: Undefined
_________________________
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*

*

Spirit of Excalibur
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Stadt Der Lwen, Die
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Strip Poker Live
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Super Games Pak
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Tale Of Peter Rabbit, The
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Team Yankee
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Thomas' Snowsuit
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Tie-Break
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Top Banana
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Town With No Name, The
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Trivial Pursuit
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Turrican
Platform: Amiga CDTV
Gametype: Undefined
_________________________
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*

*

Turrican II- The Final Fight
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

TV Sports Football 2
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Ultimate Basketball
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Unknown | Unreleased
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Unknown | Unreleased
Platform: Amiga CDTV
Gametype: Undefined
_________________________
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*

*

Verteidiger der Krone II
Platform: Amiga CDTV
Gametype: Undefined
_________________________
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*

*

Will Bridge- Competition
Platform: Amiga CDTV
Gametype: Undefined
_________________________
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*

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Will Bridge- Haute Competition
Platform: Amiga CDTV
Gametype: Undefined
_________________________
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*

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Will Bridge- Initiation Aux Encheres
Platform: Amiga CDTV
Gametype: Undefined
_________________________
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*

*

Will Bridge- Intermediate
Platform: Amiga CDTV
Gametype: Undefined
_________________________
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*

*

Will Bridge- Introduction To Bidding
Platform: Amiga CDTV
Gametype: Undefined
_________________________
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*

*

Will Bridge- Perfectionnement
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Will Bridge- Standard
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Winzer
Platform: Amiga CDTV
Gametype: Undefined
_________________________
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*

*

Wrath Of The Demon
Platform: Amiga CDTV
Gametype: Undefined
_________________________
*
*

*

Xenon 2- Megablast
Platform: Amiga CDTV
Gametype: Undefined
_________________________
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*

*

Xenon 2: Megablast
Platform: Amiga CDTV
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Vertical - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: The Assembly Line, The Bitmap Brothers
Publisher: Cinemaware - USA, Image Works (Mirrorsoft) - Rest of the World
Players: 1 or 2
Relationship: Sequel to Xenon
Hardware: OCS
Conversions: Acorn Archimedes, Atari ST, NEC PC-98, Nintendo Game Boy, PC (DOS), Sega Master System, Sega Mega Drive/Genesis, Sharp X68000
Disks: 1
_________________________
*
Xenon 2: Megablast is vertically scrolling space shooter, in which you have to pass several levels, filled with waves of enemies, that all end with a level boss creature. Each group of enemies you destroy grants you a cash reward and every once in a while you enter Colin's Bargain Basement, where you can use this cash to purchase upgrades for your ship like better weapons, speed & health upgrades etc. Some upgrades can also be picked up during the levels.

The first part of the game has an organic feel to it, while the second part of the game features mechanical enemies. As there are some maze-like sections with dead-ends in the game, your spaceship  scrolls backwards when you keep pressing the down key.

A typical Bitmap Brothers smash, the game is also famous for its soundtrack by British electronica group Bomb The Bass.
 
http://www.mobygames.com/game/amiga/xenon-2-megablast

Jointly developed by The Bitmap Brothers and The Assembly Line.

Amiga and Atari ST versions were released simultaneously.
PC versions: CGA, EGA, VGA

TRIVIA: The theme tune is David Whittaker's rendition of 'Megablast (Hip Hop on Precinct 13)(7'' Mix)' by BOMB THE BASS, taken from the album "Into the Dragon" ? 1988 Rhythm King/BCM Records.
BOMB THE BASS's album version of "Megablast", in turn, is a remix of the soundtrack from the 1976 motion picture "Assault on Precinct 13", composed and directed by John Carpenter.

http://hol.abime.net/1605
_________________________
CHEATS:

Level skip:
Pause the game and type "RUSSIAN AIR", then unpause the game.  Press 'N' to skip levels.  This doesn't work on all versions.

*** Halfway and End Monsters ***

SNAIL:    Shoot at eye, avoid mines.

ALIEN:    Shoot eyes at either side at top.  Scroll back and shoot center eye.

SPIDER:   Destroy as much web as possible.  Fly down to face spider and fire continuously.

CRAYFISH: Travels in figure eight.  Stay below and fire in it's  face.

SNAKE:    Attacks from left of screen.

DRAGON:   Shoot the side heads first, then tail, then main head.

HEAD:     Shoot both eyes, avoiding laser fire and extending tongue.  Shoot at head when tongue goes in.

TANK:     Use missiles

GRAND SPACESHIP: Shoot all cannons until totally destroyed.


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